11:06 There's a neat little sorta-lore tidbit here. The sword is said to kill thieves and traitors, and one of the enchantments is Fire Damage on Self. I always found that interesting.
I love that the Bloodmoon expansion places the island of Solstheim on the map. If you have the time to waste, you can swim/fly there instead of catching a boat.
I found this out completely by accident. Always assumed you had to travel there conventionally, by ship. Was playing with cheating acrobatics up into the thousands, just screwing around and having some fun with a friend, and then jumped straight to Solstheim. Took me several minutes to figure out what had just happened. I had figured I'd just jump out into an open ocean cell.
Using the Levitation boost from the shrine in Vivec can take you there if you have decent speed. It's kind of funny to go there early on and pick up some of the free end-game gear.
@@heszedjim9699 Sounds like imagining a swim where you don't get wet. The box is. Stepping into the box means accepting its limitations. You won't find "true freedom" in a box, be it a sandbox, gaming console, or PC. That's why we have lives, to unleash potential.
dude the goblins in the sewers was savage. i litterally started a new game after getting raped in the ass by the goblins. i was a full mage with only destruction spells and rest was full magic skills. the goblins are 100 percent magic immune. i remember this so good. i was 14 years when playing this, now im 32 and i remember so bad when these monsters defeated me and i had to create a new character with new skills. one of my second best memories was the vault in vivec, i broke through lol with open lock spell
I still love the little bits of history you can find in those Dwemer ruins. The two ash piles on a bed, with a "small tube" and some "lubricant", with the door ever so slightly ajar and another ash pile outside... Get the feeling there was some FUN times going on just as disaster hit~ Also, having played this first on the OG Xbox, I can say that Bloodmoon kinda sucks on console. There wasn't enough memory or something, or something broke, but Raven Rock would not build. Going back a couple years later with the PC version I got SO much more into it. Raven Rock questline may be one of my favorite in all of Morrowind.
My first time was on the Xbox too, since my PC was old enough to not have a DVD drive to install the GotY version of Morrowind. The mission to kill the smugglers in the cave didn't update properly, maybe one of them clipped out of bounds somehow, I'm not sure. It locked me out of continuing the quest line. I only realized this AFTER saving, and not having a backup save made me restart the whole game to do Bloodmoon. Worth it though.
If I recall correctly (it's been like... 20 years, oh god, what even is time) you can become a werewolf and start the werewolf part of the quest without doing the Skaal part of the quest, which is why you have little incentive not to cure the illness when you *do* actually do that quest. You can basically just contract werewolfitis from fighting wild werewolves, similar to how it works for vampires. And once you turn you get the Hircine side of the questchain.
I remember preferring Tribunal to Bloodmoon just because of that big lively town with lots of rich merchants, artifact museum and probably the best free house in the game.
15:22 something I’ve always really liked about morrowind vs oblivion and Skyrim is that the plot isn’t as simple as good guy vs bad guy and you’re the hero. No one is a saint and everyone seems to be pursuing they’re own interest with varying regard for morality. I’m pretty sure I heard you mention this in a previous video but it makes the story feel a lot more like real life in a way.
definitely. The one great casualty of Toddthesda was nuance. Oblivion: daedra bad, blades good. FO3: enclave very bad, brotherhoodies good. Skyrim: dragon want to blow up world and elf nazis bad because nazi things. Dragonborn good hero man (but can also be a mass murdering, regicidal assassin.) FO4: institute bad. minutemen good.
@@Sarcasmses Toddout is so much wasted potential, because the original writers painstakingly crafted a world where virtually everything was filled with nuance. Right down to super mutants, who used to be relatively intelligent compared to the purposeless killing machines in the new games. The enemies in the newer games just exist to give the player something to shoot at. They basically just reconned everything except the basic elevator pitch of the setting, and pasted in their own generic borefest lore on top of it.
@@ledumpsterfire6474only the original writers frequently retconnned there own things and didnt do a good job with continuity at all either . They didn't even have an explanation for ghouls until bethesda made one up. Yet bethesda has been blasted for the ghoul in the fridge lmao. Like bruh the head of fallout 1 and 2 literally can't even agree on where there own shit comes from
@@Nerevarine420 Dude that makes it even worse lmao. So Bethesda made the lore for the ghouls, then retconned their own lore? Bethesda was so lazy they couldn't even make new factions for Fallout 3. The Brotherhood and Enclave just both conveniently fled to the east coast at the same time. The Brotherhood suddenly had a change of heart and are now super good boys, and the Enclave's big plan is just a reskinned version of the Master's plan, instead of thinking "humanity's best hope is replacing them with mutants", now its "humanity's best hope is to get rid of all the mutants".
@@slimjim69423 It's hilarious how the brotherhood of steel is written in bethesda games vs non bethesda games. Bethesda treats them like this super powerful faction that is the face of the franchise meanwhile in fallout 1 they're a random faction of tech cultists in one little base, in fo2 they're are like three of them after getting destroyed by the enclave, and in new vegas they're reduced to a bunker hiding after getting destroyed by the ncr. Betheda doesn't seem to understand that they aren't some super powerful good guys but just a small relatively radical group.
21:56 In Morrowind there were a ton of Dwemer ghosts around in all kinds of ruins. They were all hostile. For some reason, those did not make it to Skyrim.
When I bought the physical copy of Tribunal and installed it, I expected new maps to appear. When it didn't happen, I thought the disc was faulty and went to the store to return it. Clerk didn't believe me, but I was prepared and took my Morrowind copy with me, so we installed Morrowind and Tribunal on the store PC, and clerk realized I was "right" and gave my money back. I was so angry and disappointed, lol. I found out about my mistake later when we got an Internet connection.
Please keep making videos. I cant praice your conctent enough, they are like really the best game related content there is. You make long videos feel short and not boring
It feels like I've been waiting my whole life for this ever since your original Morrowind video. So glad you circled back around to the game! Great video as always, pal.
I’ve seen so many videos similar to this, but I always watch them in their entirety, because the way some of you people narrate and write your Scripps and explain the story is so amazing
Getting attacked by DB assassins is a really good encapsulation of Morrowind's weird jankiness. You can have an absolutely awful time at low level dealing with it if you're specced wrong, but if you know it's coming it's a great way of getting decent and valuable armour really quickly. It's harsh and uncompromising to serve the creative vision, and really unbalanced in a positive and negative way based on your knowledge.
I use a mod that just removes it until you reach a higher level or a certain point in the main quest. Helseth dispatching assassins to murder some nobody getting off a boat makes less sense than Helseth trying to murder someone gaining the political support of the Great Houses
I don't think the creative vision was for you to immediately be targeted by the Dark Brotherhood right off the boat before anybody even knows who you are. I think it was just a way to get the quest started for players buying the DLC when it was new and forgot to consider that new players might start the game with the DLC already loaded.
@@codyvandal2860 I just made sure to sleep in a building (Guild hall) etc. Then just run outside and the assassin is stuck inside for dealing with them later. I always have a little chuckle imagining the assassin sleeping in the mages guild and it saying "you're awakened by a loud noise" and my guy is there in full armour ready for revenge
Always preferred Tribunal over Bloodmoon, mostly because of the side quests, they are so much fun from narrative perspective it's a shame the main quest didn't live up to that level of quality.
Almalexia is such a snake. Betrayed you as neravar and cheated on you with Vivec then betrays you again during the dlc She's a gold digging traitor. That chimer poon must've been out of this world good if our character married that snake. Glad she gets to die along with her other traitors.
Tribunal was a slow burn but certified hood classic; the assassination attempts really should've only started once the player character reached a certain level, like 10-15 at minimum. Those Mournhold sewers were a massive gutcheck back in the day when I didn't know what I was getting myself into. I remember getting destroyed for a few hours, then fucking off and never showing my face there again until I was a much higher level. Bloodmoon was actually a let down for me at first because I spent days on the questline where you build a town from scratch, and I was starting to get pissed off because I hadn't seen a single werewolf yet. Come to find out that werewolves don't start showing up until you start a different quest at Frostmoth. After starting that quest, Bloodmoon was awesome
My memories of Bloodmoon are crystal clear, loved every inch of it pretty much. Especially Raven Rock, loved building my little village and being the werewolf living in the manor. Nothing supicious here at all! The quests weren't the greatest for Raven rock but something about it has stuck with me all these years as a fond memory regardless. That last quest of Bloodmoon was indeed incredibly difficult when I did it. I do think the werewolf quests benefit a lot more from using the werewolfs high stealth capacity to play as a vicious assassin jumpscaring everyone to death. I was way underleveled and was forced into that playstyle and made the whole thing much more exciting. All I remember about Tribunal is dark brotherhood and stalking sewers as a werewolf.
12:30 The reason why the shrine is under the city is because Mournhold is actually 4 cities stacked on top of eachother (daedric shrine->dwemer ruin->old Mournhold->new Mournhold). Old Mournhold got sunk by Mehrunes Dagon, then he was stopped by Almalexia and Sotha Sil, the statue destroyed by fabricants is a commemoration of that.
The Ritual of the Gifts was one of the most inspiring questlines as a kid, I simply went off of the text in the book to do the quest and it was the equivalent of reading the Odyssey and actually being able to reenact the fabled feats through context alone! And the only other game that ever invoked the same feeling was Outer Wilds! It also gives interesting insight as to whether you're mantling Aevar Stone-Singer or not...
@@V-Jes if you struggle so hard with taking 15 minutes to basically go literally anywhere in the game just equip your boots of blinding speed and do it in 5
The werewolf skits neat the end took me by surprise. I smiled at first but then started laughing out loud when the ridiculousness of the visuals got to me. Great job on the comedic timing!
I suppose dwemer ghosts were the ones that died while they were still on Nirn and before Kagrenac made them all disappear since it is not confirmed that they actually died, just disappeared. They wouldn't know what happened to their own kin, just like Yagrum doesn't have a definitive answer about that either.
Just curious have you thought about doing TR(Tamriel Rebuilt)? I know its a mod but its extremely faithful to the base game, and a large amount of the community really do just consider it cannon.
@@TheSaltFactory I'd love to see see your analysis, I think they do an amazing job of making something original that still feels cohesive with the Bethesda vision.
TR is what Morrowind could have been if Bethesda had enough time and resources to do the entire province of Morrowind. Bethesda was on the verge of bankruptcy when Morrowind released so Morrowind saved Bethesda. So I understand why they had to limit the scope. I'm glad some passionate modders took up the torch to make it what it could have been. Playing TR is worth doing if anyone is on the fence about it.
Bloodmoon is one of my absolute favorite pieces of DLC ever created. I loved the quests, both main and side, and especially i fell in love with the amazing atmosphere on the island. Totally different environment from the main game, the snow, the locations, the winter feel of it, awesome.
Damn the amount of hours I put in Morrowind is scary. Growing up and replaying the hell out of these quest. I remember every step and guide. I remember scrolling endlessly at the wiki when it was first developed as it was the best guide out there.
Fun fact about disposing of spriggan corpses to stop them from resurrecting. An almost identical bug in Arena could be used to stop trolls from regenerating if you "killed" them without using magic damage. Resting would remove all the enemy corpses, so if you just rested as soon as you killed one it would vanish and couldn't regenerate.
This was a great game. The thing I liked about the dark brotherhood assassins coming at you early is that you could either get a good suit of armor early on or you could sell it for a nice bit of gold to start. Provided you could actually take on the assassins, which wasn't easy. If I recall correctly, they were vulnerable to cold.
their was an NPC in mournhold that asked for money and he gets pissed off when you can't give him more, then he comes at you kitted in full ebony to get revenge on you...
The Dark Brotherhood being descended from the Morag Tong was established in Daggerfall in the book The Brothers of Darkness, not in Morrowind. It even describes the Tong as worshipers of Mephala but dosn't go into much more detail than that.
A lot of people mistakenly think that in order to stop the Dark Brotherhood assassins player needs to actually play the questline. This however is not true in game. There are only two requirements player needs to fullfil to stop the Dark Brotherhood assassins from attacking. 1) Get attacked by an assassin at least once 2) Go to Ebon Heart and ask a certain guard NPC about assassins. He will then tell you to go to mainland BUT the moment this conversation happens, Dark Brotherhood attacks are disabled and you can continue your no exploit gameplay in peace until you want to start Tribunal
First time I played through Morrowind, having no clue what I was doing I wandered into Tribunal by accident assuming it was part of the main storyline, and was completely flummoxed as to why the part in the sewers was so unfairly difficult. I think I ended up grinding to around Level 25 fighting the Dark Brotherhood over and over again(as they endlessly respawn if you leave without killing the leader). Now I realise the main benefit of having Tribunal installed is you can kill the assassin at the start of the game, and then steal the coolest looking armour from them which also happens to give you a massive advantage early on when you're weak as a baby lamb. Dark Brotherhood armour + Boots Of Blinding Speed + Levitation = basically set for the rest of the game.
Just FYI, the spriggans in Daggerfall did not revive after being killed. Was probably something they intended to implement, but like many things in that game never made it to the final release.
I remember when I got the game, it was the GOTY edition. I didn’t realize back then, that the dlc was for higher level players 😂 I went to mournhold quite early and got my ass handed to me in a number of situations ☠️
38:10
"I'm not here to read" - Salt who is currently playing MORROWIND
11:06 There's a neat little sorta-lore tidbit here. The sword is said to kill thieves and traitors, and one of the enchantments is Fire Damage on Self. I always found that interesting.
And it weighs 81 pounds, its supposed to kill you. Helseth is a sneaky bastard.
I love that the Bloodmoon expansion places the island of Solstheim on the map. If you have the time to waste, you can swim/fly there instead of catching a boat.
Or jump if you have that scroll
I found this out completely by accident. Always assumed you had to travel there conventionally, by ship. Was playing with cheating acrobatics up into the thousands, just screwing around and having some fun with a friend, and then jumped straight to Solstheim. Took me several minutes to figure out what had just happened. I had figured I'd just jump out into an open ocean cell.
Using the Levitation boost from the shrine in Vivec can take you there if you have decent speed. It's kind of funny to go there early on and pick up some of the free end-game gear.
Imagine having true freedom in a sandbox rpg 😩
@@heszedjim9699 Sounds like imagining a swim where you don't get wet. The box is. Stepping into the box means accepting its limitations. You won't find "true freedom" in a box, be it a sandbox, gaming console, or PC.
That's why we have lives, to unleash potential.
Been waiting literally years for this one since Salt died to a goblin in the sewers and gave up on Tribunal.
Oh yeah
Omfg you just unlocked an forgotten memory 😂😂 I remember that
WHAT?! where, when?!
I tryd to leave a donation on ur last video and Google won't let me my card is marked red not sure why?sry salt
dude the goblins in the sewers was savage. i litterally started a new game after getting raped in the ass by the goblins. i was a full mage with only destruction spells and rest was full magic skills. the goblins are 100 percent magic immune. i remember this so good. i was 14 years when playing this, now im 32 and i remember so bad when these monsters defeated me and i had to create a new character with new skills. one of my second best memories was the vault in vivec, i broke through lol with open lock spell
I don't have much money, but I just love your channel so much! I've been a fan for a couple years now. Loooooove your videos!
I still love the little bits of history you can find in those Dwemer ruins. The two ash piles on a bed, with a "small tube" and some "lubricant", with the door ever so slightly ajar and another ash pile outside... Get the feeling there was some FUN times going on just as disaster hit~
Also, having played this first on the OG Xbox, I can say that Bloodmoon kinda sucks on console. There wasn't enough memory or something, or something broke, but Raven Rock would not build. Going back a couple years later with the PC version I got SO much more into it. Raven Rock questline may be one of my favorite in all of Morrowind.
My first time was on the Xbox too, since my PC was old enough to not have a DVD drive to install the GotY version of Morrowind. The mission to kill the smugglers in the cave didn't update properly, maybe one of them clipped out of bounds somehow, I'm not sure. It locked me out of continuing the quest line. I only realized this AFTER saving, and not having a backup save made me restart the whole game to do Bloodmoon. Worth it though.
If I recall correctly (it's been like... 20 years, oh god, what even is time) you can become a werewolf and start the werewolf part of the quest without doing the Skaal part of the quest, which is why you have little incentive not to cure the illness when you *do* actually do that quest. You can basically just contract werewolfitis from fighting wild werewolves, similar to how it works for vampires. And once you turn you get the Hircine side of the questchain.
I will continue to click on Salt Factory videos as soon as they're uploaded, and there's nothing you can do to change that, Love the Vids Man!
No one intends to stop you bro
Don't we all ??? 🤔
I'm 39 minuted late and I am mortified
I am here to not stop you.
Patrician did it better. Salt is a dirty nwah casual
I remember preferring Tribunal to Bloodmoon just because of that big lively town with lots of rich merchants, artifact museum and probably the best free house in the game.
Same
Also the 2 swords
That museum started a dangerous craving in me. Only the dragonborn museum mod in skyrim can quench it now... Both a blessing and a curse.
Both expansions also added spell merchants that sold the incredibly broken Fortify Skill spell effect, but Tribunal had more accessible merchants.
what house would be that?
New videos always drop when I’m about to leave work. I love it because I have something long to listen to on my commute home. Thanks Salt!
quit
Perfect ❤
Morrowind will always be my favorite Elder Scrolls game, i'm so glad you took a look at it's add ons
Mine too
Same
*I'm
*its ("It's" is short for "it is")
*add-ons
Stay in school.
Same
Same 💪😊
15:22 something I’ve always really liked about morrowind vs oblivion and Skyrim is that the plot isn’t as simple as good guy vs bad guy and you’re the hero. No one is a saint and everyone seems to be pursuing they’re own interest with varying regard for morality. I’m pretty sure I heard you mention this in a previous video but it makes the story feel a lot more like real life in a way.
definitely. The one great casualty of Toddthesda was nuance. Oblivion: daedra bad, blades good. FO3: enclave very bad, brotherhoodies good. Skyrim: dragon want to blow up world and elf nazis bad because nazi things. Dragonborn good hero man (but can also be a mass murdering, regicidal assassin.) FO4: institute bad. minutemen good.
@@Sarcasmses Toddout is so much wasted potential, because the original writers painstakingly crafted a world where virtually everything was filled with nuance.
Right down to super mutants, who used to be relatively intelligent compared to the purposeless killing machines in the new games. The enemies in the newer games just exist to give the player something to shoot at.
They basically just reconned everything except the basic elevator pitch of the setting, and pasted in their own generic borefest lore on top of it.
@@ledumpsterfire6474only the original writers frequently retconnned there own things and didnt do a good job with continuity at all either .
They didn't even have an explanation for ghouls until bethesda made one up. Yet bethesda has been blasted for the ghoul in the fridge lmao. Like bruh the head of fallout 1 and 2 literally can't even agree on where there own shit comes from
@@Nerevarine420 Dude that makes it even worse lmao. So Bethesda made the lore for the ghouls, then retconned their own lore? Bethesda was so lazy they couldn't even make new factions for Fallout 3. The Brotherhood and Enclave just both conveniently fled to the east coast at the same time. The Brotherhood suddenly had a change of heart and are now super good boys, and the Enclave's big plan is just a reskinned version of the Master's plan, instead of thinking "humanity's best hope is replacing them with mutants", now its "humanity's best hope is to get rid of all the mutants".
@@slimjim69423 It's hilarious how the brotherhood of steel is written in bethesda games vs non bethesda games. Bethesda treats them like this super powerful faction that is the face of the franchise meanwhile in fallout 1 they're a random faction of tech cultists in one little base, in fo2 they're are like three of them after getting destroyed by the enclave, and in new vegas they're reduced to a bunker hiding after getting destroyed by the ncr. Betheda doesn't seem to understand that they aren't some super powerful good guys but just a small relatively radical group.
21:56 In Morrowind there were a ton of Dwemer ghosts around in all kinds of ruins. They were all hostile. For some reason, those did not make it to Skyrim.
Oh just imagine it! The conversations we could have had!...after getting over the language difference at any rate😅😅
Except for the one dude in the ruins beneath Mournhold, of course :)
Imagine if the Ayelieds made it
Clearly because the nerevarine killed them all. Again. Since they were ghosts.
I genuinely appreciate coming home to one of these breakdown after my manual labor job. Really helps me unwind. Keep up the great work
Dude first thing I do most days I get home! Lol
Hell yeah, great timing! I just started getting back into Morrowind through my Steam deck
When I bought the physical copy of Tribunal and installed it, I expected new maps to appear. When it didn't happen, I thought the disc was faulty and went to the store to return it. Clerk didn't believe me, but I was prepared and took my Morrowind copy with me, so we installed Morrowind and Tribunal on the store PC, and clerk realized I was "right" and gave my money back. I was so angry and disappointed, lol. I found out about my mistake later when we got an Internet connection.
That was entirely a you problem.
@@gameoverinsertcointocontin8102You feel better?
There is nothing on this world that give me so much comfort other than Morrowind video.
Please keep making videos. I cant praice your conctent enough, they are like really the best game related content there is. You make long videos feel short and not boring
14:04 "The annoying stuff is mandatory but the fun stuff isn't." Best way to achieve realism.
It feels like I've been waiting my whole life for this ever since your original Morrowind video. So glad you circled back around to the game! Great video as always, pal.
Salt you beautiful bastard, I’ve got an hour left in my shift and nothing but menial tasks to do. Divines bless your kind heart.
I’ve seen so many videos similar to this, but I always watch them in their entirety, because the way some of you people narrate and write your Scripps and explain the story is so amazing
Getting attacked by DB assassins is a really good encapsulation of Morrowind's weird jankiness. You can have an absolutely awful time at low level dealing with it if you're specced wrong, but if you know it's coming it's a great way of getting decent and valuable armour really quickly. It's harsh and uncompromising to serve the creative vision, and really unbalanced in a positive and negative way based on your knowledge.
I don't think it's creative vision so much as developer oversight.
I use a mod that just removes it until you reach a higher level or a certain point in the main quest.
Helseth dispatching assassins to murder some nobody getting off a boat makes less sense than Helseth trying to murder someone gaining the political support of the Great Houses
I don't think the creative vision was for you to immediately be targeted by the Dark Brotherhood right off the boat before anybody even knows who you are. I think it was just a way to get the quest started for players buying the DLC when it was new and forgot to consider that new players might start the game with the DLC already loaded.
@@orangesilver8 @J. Murphy Creative vision isn't always a positive thing :^)
@@codyvandal2860 I just made sure to sleep in a building (Guild hall) etc. Then just run outside and the assassin is stuck inside for dealing with them later. I always have a little chuckle imagining the assassin sleeping in the mages guild and it saying "you're awakened by a loud noise" and my guy is there in full armour ready for revenge
Very nice I love these vids because you actually have passion and real thoughts as to the changes they should implement
Time for another high quality vicarious playthrough of a vintage RPG I'd never get around to playing myself. Only thing better is Swoop racing.
But.. Alistair always told me swooping is bad...
@@philipc8259 that's fantasy swooping. Space fantasy swooping is the exact opposite.
You need a swoop gang? Taris has plenty in the lower city
@@Spitfire-nm6ic had
@Huff_Puff why'd you past tense it, what happened to taris?
Always preferred Tribunal over Bloodmoon, mostly because of the side quests, they are so much fun from narrative perspective it's a shame the main quest didn't live up to that level of quality.
Almalexia is such a snake. Betrayed you as neravar and cheated on you with Vivec then betrays you again during the dlc
She's a gold digging traitor. That chimer poon must've been out of this world good if our character married that snake. Glad she gets to die along with her other traitors.
Came home from work and got an almost hour long salt factory video. It is a good start to the week.
Just broke my ankle and I’ve been binging all Salt videos
So this new video does puts a smile on my face
Morrowind is the only game in the Elder Scrolls universe that made its legendary gear actually make you feel like a god.
THE TIME HAS COME
Been waiting for this since the original morrowind review came out Keep it going Salt
These vids are perfect, I turn them on to watch as I fall asleep and usually continue watching the playlist I have them saved on in the morning.
Tribunal was a slow burn but certified hood classic; the assassination attempts really should've only started once the player character reached a certain level, like 10-15 at minimum. Those Mournhold sewers were a massive gutcheck back in the day when I didn't know what I was getting myself into. I remember getting destroyed for a few hours, then fucking off and never showing my face there again until I was a much higher level.
Bloodmoon was actually a let down for me at first because I spent days on the questline where you build a town from scratch, and I was starting to get pissed off because I hadn't seen a single werewolf yet. Come to find out that werewolves don't start showing up until you start a different quest at Frostmoth. After starting that quest, Bloodmoon was awesome
I knew i felt a disturbance in the Force
Glad to hear you again man
My memories of Bloodmoon are crystal clear, loved every inch of it pretty much. Especially Raven Rock, loved building my little village and being the werewolf living in the manor. Nothing supicious here at all! The quests weren't the greatest for Raven rock but something about it has stuck with me all these years as a fond memory regardless. That last quest of Bloodmoon was indeed incredibly difficult when I did it. I do think the werewolf quests benefit a lot more from using the werewolfs high stealth capacity to play as a vicious assassin jumpscaring everyone to death. I was way underleveled and was forced into that playstyle and made the whole thing much more exciting.
All I remember about Tribunal is dark brotherhood and stalking sewers as a werewolf.
12:30 The reason why the shrine is under the city is because Mournhold is actually 4 cities stacked on top of eachother (daedric shrine->dwemer ruin->old Mournhold->new Mournhold). Old Mournhold got sunk by Mehrunes Dagon, then he was stopped by Almalexia and Sotha Sil, the statue destroyed by fabricants is a commemoration of that.
The Ritual of the Gifts was one of the most inspiring questlines as a kid, I simply went off of the text in the book to do the quest and it was the equivalent of reading the Odyssey and actually being able to reenact the fabled feats through context alone! And the only other game that ever invoked the same feeling was Outer Wilds!
It also gives interesting insight as to whether you're mantling Aevar Stone-Singer or not...
You should have joined house telvanni, you get to plant this enchanted soul gem that grows into your own giant mushroom tower, super epic!
In which version of MW?
Just watched the last video was wondering when this would come out, great content as always
Morrowind was a game I never played but heard a lot about. Thank you for covering the dlcs. They look pretty fun for the most part 😃
That's because he cut the travel times as your movement is ridiculously slow in that game...
@@V-Jes if you struggle so hard with taking 15 minutes to basically go literally anywhere in the game just equip your boots of blinding speed and do it in 5
@RaditzHoneyHam aand good luck figuring where those are if you play without a guide...
@@V-Jes bro I don't know a single player that hasn't found them they're in like... The first or second areas I don't remember which
@RaditzHoneyHam see? Even you don't remember where they are without having to look it up...
"Kill goblins? Nah I wanna talk to npcs and pick up a newspaper off the ground"
Morrowind videos are so relaxing to listen to unlike actually playing it.
The werewolf skits neat the end took me by surprise. I smiled at first but then started laughing out loud when the ridiculousness of the visuals got to me. Great job on the comedic timing!
Never thought i needed to see Dagoth Ur with socks and sandles on, but im glad i did.
I suppose dwemer ghosts were the ones that died while they were still on Nirn and before Kagrenac made them all disappear since it is not confirmed that they actually died, just disappeared. They wouldn't know what happened to their own kin, just like Yagrum doesn't have a definitive answer about that either.
No way. Just went to bed with a fever of 39,7C, and a new video drops. Lifes amazing at times.
Always a good day when there's a new Salt factory video
You have the same tone for every sentence, I can't unhear this.
This video is a god send! Going to be my good night video for the day.
Love your videos, keep it up
Your morrowind video was the first one I saw, we finally come full circle
Love that your shirts feature “Treasures of the Hidden Temple’s” Olmec. Classic throwback!
Just curious have you thought about doing TR(Tamriel Rebuilt)? I know its a mod but its extremely faithful to the base game, and a large amount of the community really do just consider it cannon.
I've heard nothing but love for TR and have yet to check it out for myself. Might actually make for a cool video sometime, I'd be down for it
@@TheSaltFactory We'll take that as a promise! 😉
@@TheSaltFactory I'd love to see see your analysis, I think they do an amazing job of making something original that still feels cohesive with the Bethesda vision.
TR is what Morrowind could have been if Bethesda had enough time and resources to do the entire province of Morrowind. Bethesda was on the verge of bankruptcy when Morrowind released so Morrowind saved Bethesda. So I understand why they had to limit the scope. I'm glad some passionate modders took up the torch to make it what it could have been. Playing TR is worth doing if anyone is on the fence about it.
Seconded. It would be great to cover TR, it's such a lore-friendly mod!
Bloodmoon is one of my absolute favorite pieces of DLC ever created. I loved the quests, both main and side, and especially i fell in love with the amazing atmosphere on the island. Totally different environment from the main game, the snow, the locations, the winter feel of it, awesome.
100 man years sure sounds better than 50 dudes working for 6 months 😂
Damn the amount of hours I put in Morrowind is scary. Growing up and replaying the hell out of these quest. I remember every step and guide. I remember scrolling endlessly at the wiki when it was first developed as it was the best guide out there.
One of the few TH-cam videos that I've actually been waiting for, thank you 🙏
Awwwww yiiiissssss, gotta love it when you refresh your youtube feed and there is a Salt video perched at the top like a hot and ready horker
Fun fact about disposing of spriggan corpses to stop them from resurrecting. An almost identical bug in Arena could be used to stop trolls from regenerating if you "killed" them without using magic damage. Resting would remove all the enemy corpses, so if you just rested as soon as you killed one it would vanish and couldn't regenerate.
Just downloaded Tamriel Rebuilt, and now I’m gonna wait until after this
What even is that. Is it a mod for Morrowind or its own thing
@@thedoomslayer5863 A mod for Morrowind, that adds in the rest of the Province, so it’s not just Vvardenfell, so it’s basically a fan-made DLC
SAAAAAAALLLLTTTTSSSSSS BACKKKKKKKKK
Oh man, I've been waiting for this one!!
This was a great game. The thing I liked about the dark brotherhood assassins coming at you early is that you could either get a good suit of armor early on or you could sell it for a nice bit of gold to start. Provided you could actually take on the assassins, which wasn't easy. If I recall correctly, they were vulnerable to cold.
the way i instantly canceled plans as soon as i saw this
Everytime I see salt factory I watch salt factory please make more content I’m begging
Yes he did it
their was an NPC in mournhold that asked for money and he gets pissed off when you can't give him more, then he comes at you kitted in full ebony to get revenge on you...
The Dark Brotherhood being descended from the Morag Tong was established in Daggerfall in the book The Brothers of Darkness, not in Morrowind. It even describes the Tong as worshipers of Mephala but dosn't go into much more detail than that.
Great video! ❤
Very glad to see this pop in my subscription list. You are excellent!
A lot of people mistakenly think that in order to stop the Dark Brotherhood assassins player needs to actually play the questline.
This however is not true in game. There are only two requirements player needs to fullfil to stop the Dark Brotherhood assassins from attacking.
1) Get attacked by an assassin at least once
2) Go to Ebon Heart and ask a certain guard NPC about assassins. He will then tell you to go to mainland BUT the moment this conversation happens, Dark Brotherhood attacks are disabled and you can continue your no exploit gameplay in peace until you want to start Tribunal
Babe wake up new salt video!
Good day to upload when the scribes of fate dlc dropped today
They turned off my bell thank God I came across this
Yay! New Salt video!
I waited so long for this video! Worth every minute, Great job Salt!
Dude, I love the channel, definitely do a deep dive into every daedric ruin, I love those things.
The one we've all been waiting for
Ah yes, a new Salt video to watch on repeat as i play Destiny 2 and then while i sleep.
Wearing socks with flip flops is such a sin
Woo! New salt, it’s a good day.
I know you’ll do jade empire someday. I won’t stop believing
And your wish came true ❤
Oh dang I thought you weren't going to do this one. Time to listen in one sitting like normal.
Love this Morrowind content !
its like a little gift every 4 weeks
Maybe once you're burned out on elder scrolls try enderal. I have a feeling you'd like its strengths with how much you enjoy Morrowind
"Ugh boring algorithm"
*Scroll scroll scroll
"Oh sweet saltfactory with longform content!"
You and Strat-Edgy Productions are two of the main reasons I still watch TH-cam. Love your videos
I played Morrowind for 4000 hours in the past 2 years.
I didn't know this game had DLC until now. Wow.
how Tf do you play for 4000 hours without doing the dlcs😭😭😭
@@changedmynamee just trying to get out of vivec
@@changedmynameehe doesn't
First time I played through Morrowind, having no clue what I was doing I wandered into Tribunal by accident assuming it was part of the main storyline, and was completely flummoxed as to why the part in the sewers was so unfairly difficult. I think I ended up grinding to around Level 25 fighting the Dark Brotherhood over and over again(as they endlessly respawn if you leave without killing the leader). Now I realise the main benefit of having Tribunal installed is you can kill the assassin at the start of the game, and then steal the coolest looking armour from them which also happens to give you a massive advantage early on when you're weak as a baby lamb. Dark Brotherhood armour + Boots Of Blinding Speed + Levitation = basically set for the rest of the game.
Now, how do I explain to my boss why I can't come in to work for another hour...
Our Sodium King hath spoken once more, praise be to he!
Today is a great day. Thanks for your work.
Just FYI, the spriggans in Daggerfall did not revive after being killed. Was probably something they intended to implement, but like many things in that game never made it to the final release.
oh my goodness, what a treat to wake up to!
More Morrowind. MORE MORROWIND.
I'm simple,and Salt Factory and Strat-Edgy post videos close to each other, I watch, I click like, I comment. This is joy.
NGL forgot your channel existed , had to check my subscription settings, but I'm glad I got this even tho it's 5 day over due on my end
OH YES. Just in time for lunch. Thanks papa salt !
I remember when I got the game, it was the GOTY edition. I didn’t realize back then, that the dlc was for higher level players 😂 I went to mournhold quite early and got my ass handed to me in a number of situations ☠️
Always down for morrowind content, such a classic.
I think an interesting game you could evaluate is Outward. Very unique game and i think you might enjoy it
Outward is a fantastic little game with a surprisingly big scope. Really fun stuff, I'd like to get around to it sometime