@orbbb24 Could go on? I will go on. Paintball(with ghosts), mass attacks, so many different RPGs, even "videos"(like Dave meets Diablo), hero attack(which turned into herowars in SC2 which then led me to start HOTS in closed bet and have been GM for years). OG SC has had a large influence in my life.
SC2 even had a psuedo-mmo made in it that worked pretty well for what it was. I wish Warcraft 3 and SC2 custom lobbies were as popular as they used to be. Blizzard had their chance with Reforged in that regard...@@foxs49er
"nobody gonna give a fuck about Stray." yet it was an amazing playthrough with very well written story, even if it was small, it was still big enough for them to want to make a movie about it.
Maybe in the year 872569 we will have the game you expected starfield to be, the thing is ac6 isnt worth 60 bucks, its a 40 dollar game max, big man shaped machine go boom, its fun but very lazy considering what we know fromsoft is capable of and up until ac6 they've just been reskinning souls games for many years adding very little each time, starfield is far more different from fallout than elden ring is from darksouls 3.
@@pokemonfan2630 let's put it this way, AC6 is a better "video game" than Starfield. Forgetting about years to make and budget and all that. What makes a game a game, AC6 does it better than Starfield. A focused, nicely packaged fun game with great gameplay. To get an insight about how a regular person perceives both games, watch zannys latest video on Starfield, just a regular young adult who has played very little of past titles. Every time he plays and streams Starfield, he wished he was playing Armoured Core 6. I say it cuz obviously you seem biased so it's interesting to see from a neutral perspective. Safe to say asmon feels the same way and so does every gamer who values gameplay and quality over unnecessary bloaty details
Games take 4x as long, cost even more to make, require an absurd amount of people, and it was all for... what? The graphics? That we've hit a huge wall on for the last half decade? Because the absurd increase in cost and time certainly isn't because of gameplay innovation.
@@XxWolfxWaRioRxX Not really true at all. A game in the early 2000s could have 30mins of voice acting and it would be a big deal. Some of the biggest games of my childhood (90s) were developed with less then 10 people involved, less then 30 sound bites, less then 3hr play throughs. It's very different now
Well here is the bottom line. Despite gaming, overall, going down the crapper for the last 10 years or so, it makes more money than it ever has by a monstrous amount. And not only that, but most people who buy AAA games will preorder them without even caring about the history of the company who might have screwed them over previously. These companies are doing what works. Consumers for the last 10-15 years have been not giving a crap about what they spend their money on, and that is something relatively new to the world with so much convenience and luxury we take for granted. Back when gaming was in hyper competition (sega, atari, nintendo, PC, playstation, etc.), there was also another reason for those people to fight for dominance using their passion and talents rather than having a marketing team peddle lies like they do now. But hey, the reason marketing side of these corporations is so big, is because it works. Lying to hundreds of millions of people? It simply gets the job done. It works.
It's not just the graphics. games now a days games are twice as long as they used to be, just take rdr2, for example, that game is as long as gta 4 and gta5 combined .
@@Dr.Yakub22 Yes, but games like that also utilize large, open worlds to give an artificial extension of time as well. There are side things to see and do in read dead, but most of the map is still "pointless" as it is in most open world games (even breath of the world suffers from this... unless you count 100% of seeds, which is not reasonable lol). I am not saying open world games are bad, or that the idea is bad, but we need to take into consideration that such systems are attractive because they keep the player busy for longer, and it is usually travel time. Same can be said with oblivion and skyrim; yes, there are side quests and some occasional points of interest, but a huge portion of that map has next to nothing for both games, and in some cases where they slap dungeons in; the dungeons are all very alike to one another and mostly not all that rewarding with unique rewards. Then you have games with grind cycles that can last "hundreds of hours" (if not thousands), but it is for the sake of mindless grinds for slight increases. Do we count those games in regards to play time as well when discussing this subject? On another note, length of gameplay time does not necessarily mean the game is better for it. Interesting example being the serious sam franchise. Serious sam 3 and 4 are 10-20% longer than the second encounter, yet the fanbase considers the second encounter the crowning jewel of the entire series so far still. There are countless reasons for that, but despite being a bit on the shorter side, the detail packed in the entire time was unusually special. And there in lies the issue. Yes, a AAA company can make a large game, but just how detailed is the gameplay portion? How varied every step of the way? What do you remember in games? I think as a final note, I will say that gaming companies now days employ many tricks to artificially extend a game's life to keep it a bit relevant during the player reviewing phases, not to mention to keep legit critics at bay. I love grinding games, but it is illogical for me to say I think fondly of my time spending 6 hours taming a single t rex in ark survival evolved, or the thousands of raw grind hours I spent across multiple AARPGs. Bottom line is that the result of the effort is what was satisfying and enjoyable. Well in older school game design, the entire journey was meant to be substantial, and there is the key difference.
Armored Core 6 actually started development around the same time as Elden Ring. Its just that more resources went into Elden Ring, then it went into Armored Core
@@pokemonfan2630Bethesda fan I guess 😅. Maybe armoured core 6 and souls games aren't for you, they do demand a lot from the player. Stick to walking simulators
@@raptorate2872 alright chill, fromsoftware games ain't that hard so no need to flex, they've been getting way easier since after Bloodborne in my opinion
Noone raises rhis but a major reason for companies taking so long to deliver a game is due to the internal business structure and procedures. I work in a software company and seeing it grow outlines how things are taking longer due to excessive meetings and bureaucracy in daily life when a company grows. Yes, the scope of the game has increased bit how a game is being made is seriously slowed down due to talking on what is to be done instead of actually doing it
The only reason it's more important for people to perceive rather than receive is because people have the memory span of a goldfish and the gullibility of a golden retriever. They keep continuing to buy from the same company that lied to them again and again. They keep thinking that it'll be different this time after seeing some cool trailers while totally forgetting this is how they got conned into buying the last 10 times. It's seriously hard to be mad at these AAA companies for these practices when the consumers behave in this asinine and insane way.
nah you are just in the minority, most people have no problem with any of these microtransactions. That's actually what they want, so they gladly buy it. Companies don't just implement something that costs money if it didn't sell, so obviously there is a market for microtransactions
Game dev is going to experience a big shift in the not too distant future. It makes zero sense that modders that do it for free can create features in a week that 100s sometimes 1000s can’t create in half a decade.
Big difference between modding something and making something from scratch, the scope of most mods is much narrower only changing something specific about the game and the overhaul mods being made of a collection of mods working together.
@@Boosted_aj Whats stopping you form doing extra stuff beyond what you've been tasked at work? maybe its outside the project scope, maybe its not your decision, maybe you have other work thats higher priority, speaking on starfield it is a feature complete game, are there things that could have been done better sure, but they are done and everyone's idea of finished is different, even BG3 wasn't perfect on release or it would never need to be patched or updated, my point is modding and Dev work are similar but different enough, modders have the luxury of working on a passion project for an unlimited amount of time, Devs most often do not.
yeah but modders made an infinitely better menu in ONE WEEK, youre telling me they couldnt get one guy to work on the menu for a few days@@Brightergiant
Ngl this is a big reason why I've gotten more interested in japanese made games over western games. Octopath traveler 2 and xenoblade 3 + future redeemed DLC were some of my favorite games of these last 2 years. Japanese games can still be very greedy but it does feel like more effort is put on fun engaging systems than just a big world.
There's a reason why Japanese games cost high or don't drop in prices. Due to licensing, localisation costs (which is a fuckton), taxes and just the general demand of these games themselves drive the price higher than what you'd normally pay for. They need to set the margin higher when selling on international storefront to make profits. On another note, JP folks pay way more for video games from other countries. I bought Forza Horizon 5 for 60 bucks while my friend in Japan bought it for the equivalent of 100.
Starcrast was the same way. The map editor was so easy to use that I remember making maps in the 90s as a 12yo. So many great custom maps that I played it for well over a decade until SC2 came out. I remember that there was even a custom moded map editor that allowed mineral/unit stacking and exceeding attribute limits. It added years of longevity to the game and one of the greatest of all time.
Smaller studios are already able to build great games with huge scope thanks to early access / betas. Some examples are Project Zomboid or Tarkov. The thing is that for actually finishing them they need more than a decade, but at least you can enjoy them while in the process and the community can give them feedback to improve, something that big studios barely have into account.
Lol early access games are literally the biggest scam ever. 90% of games in "early access" stay in early access so they can constantly update the game and break the game. With the defense of "oh well it's in early access so"
@@gotworc tbh im fine with that as long as they charge a resonable price instead of 60 dollars for a broken mess that the studios will never fix because they are too busy lining the pockets of investors and execs anyways
11:55 It's worth noting that Minecraft was not made easy to mod, it's actually quite difficult. Made easier with tools like Forge or Fabric, but even then, quite a steep learning curve.
The first Armored Core game was for the PS1 with 2 games that expanded on it on the PS1 which developed into numbered sequels which also got games that expanded on those and many reboots (many soft reboots) with 2 spin-offs making a total of 16 Armored Core games including Armored Core VI.
Playing indie games is really good idea. I switched from AAA to Indie long tine ago and it's like getting rid of TV. At first you miss it but after a while you see how shit it was and now you have a whole new universe of possibilities. Also you save lots of money, more 2$ steaks
all of my favourite games, except F4 have been indie games. Cause theyre the only ones who makes original games. How many new IPs have we seen, that got popular, for the past 10 years?
Bethesdas creation engine is NOT easy to create mods to compared to more modern engines, the only reason why people are quick to mod their games is because they are used to it. Both Unreal engine and Unity has incredble mod support, IF the developer allows it.
That "IF" is incredibly important. Unreal Engine is a jack of all trades, so while it has a LOT of tools, it doesnt mean it will be straight forward for even the most talented modders out there. An engine that doesnt need any extra input by the developers in order to mod will always be easier, so yes, IT IS easier. And we are also leaving out the fact that Creation Engine makes it incredibly easy to do your own story with your own characters and voice actors, in an Unreal Engine game you would have to do a whole lot of work to make those kind of things unless the devs gave the tools, in which case would be extra work for them, and no matter what, it would translate into their own work. Unity does have good mod support I have seen tho, so I will give you that one.
But that does make it easier to mod no? When you cultivate such a large scene. Even on nexus the top games for modding are Bethesda games. The number of unique and expansive modes are also largely found in Behesda games. Or atleast readily accessible.
It would be more honest and accurate to describe the Creation Kit (and G.E.C.K. for Fallout) as very well documented. There are honestly an enormous amount of resources on how to do things with the development tools, I wouldn't be surprised if the community knew more about the engines and how things work under the hood than the developers knew.
@@Rexhunterj the devs know since they pretty much use the same tools, the difference is the devs must decide where to compromise for multi platform/system range, while modders only have to cater to pc users while still not really caring about users system limitations.
As counter intuitive as it sounds, there is a point in development (games, software, etc.) where adding more developers actually can make it take longer to release. This is largely due to the management overhead, which can be offset somewhat, but most places just blindly practice what they think AGILE is and end up doing Waterfall by accident. Like I was wondering how Larian was pumping out patches, and the CEO, Swen Venke, explained in an interview that, despite the size of the team, they are spread out among studios in different time zones. So when one studio is done of the day, they can tell the next studio that is just starting work about what they did and what can be tested. Then that studio can test and develop until they're done for the day and they tell the next studio that just waking up. It's almost like a 24 hour development cycle without crunching everyone. A really cool idea and really good use of international office spaces. By contrast, Bethesda only has offices in North America. They're up at almost the same time as each other and so they only get about 9-10 hours of work per day in vs the almost 24 hours of work per day that Larian has. It's not a 100% fair comparison, but if you look at BG3's 6 year development cycle vs Starfield's 8+ year development cycle and how they both turned out, there could be some correlations drawn there. It may be better to have more studios in different time zones than to have more employees in the same time zone.
As someone who is a software engineer and has led software teams having multiple teams work on a project in different time zones can be incredibly difficult. It can work when you have a lot of resources, smart people, and dedication but even then it’s not a walk in the park.
Graphics are all cute til you hit the 20 fps in everything on LOW and the GPU's prices in your country are fucked up. I miss the days when gameplay and performance were prioritized over getting the latest graphics card in the market.
I think the most important part of forever games is a good modding ecosystem, or a system for players to create *and share their creations* within the game. A good example of this is osu! - the game has been alive and growing for over 15 years, and 0$ has been spent on marketing or advertising. The game has an incredibly dedicated community and the ability for players to create content.
I think, people who were in their 20s during 90s, developed those awesome games between 2000-2010. Because gaming industry was not nearly as big as today, and commercial value was low. That made those people to actually make what they love to, and not what would sell good. Also, those people played 90s (specially late 90s-early 2000s) games and saw how a simple game can be so fun and catchy, how It feels like a game touches a part of your soul. This feeling forged those people into great developers of 2000s. Now most of those people retired, or stepped up from being a developer to CEO or Leader or whatever, aaaand gaming industry became a huge market to make huge profits. However, current young developers are people who got raised in a money hungry industry, that specialised in play and forget mobile games, since early 2010. And companies also force them to make a game that sells a lot, as quickly as possible. I also think, this generation didn't face as many problems in life as previous generation, when growing up. Facing problems in life and getting to know and understand different people forges your perception of reality, which makes you a more humbled, realistic human being. This gives a person an ability to empathize with other people, understand what they would like or not, what touches a part of their soul and what does not. Being grown between computers and tablets, with parents that care too much about you, being successful without facing difficulties do not give you this ability. So, in my opinion, not just marketing but also the perception of the reality of current developers do not allow them to create pieces of art that actually drives people into It, because they are unable to reach people's soul.
All of these studios are outsourcing to meet the increasing expectations. Mobygames states 3,446 people for Horizon Forbidden West, a staggering collaboration to create that!
That's not exactly a new thing, nor is it bad, that's just the reality of huge scope for literally any kind of project... and for videogames, vast majority of the outsourcing is just for art assets, that's it. Not really a big deal, and not exactly the reason why games are shipping unfinished. That responsibility still lies solely on the main developer.
I don't think it's a bad idea to make forever-games. I do like games where I can live in them. However, the most important thing to remember is that you have to make audiences fall in love with the world first, so that they WANT to live in it. Then worry about them being able to live in it.
Good summary. This is likely why more and more often I find myself playing Japanese and other Asian market game over Western ones. They do a better job making games that are just great experiences.
Shame about the bad localization and censorship though. I've had to massively cut back on purchases over the years because the problem just keeps escalating, and trying to vote with my wallet is the only real option. For now.
I just hope theyd step up their QoL, widescreen supp, unlocked fps, and sometimes borderless windows. But, i really prefer Japanese made games now than western, no microtransac bs.
People are making less games at a time these days. Skyrim took 7 years to make, but they started production around 2004, while Oblivion was still being made.
From my experience working as a software developer I have to say I can understand why this happens. Money and scope creep are the biggest problems and they go hand in hand. However, it's like anything else. Once you have something good you don't want to let it go.
It's funny how the video games of everyone's childhood are the golden age. For me, it's mainly the games of the 90s that only the older generation talks about nowadays.
It's simply because of competition. There are a lot of good games out there, so either they spend a lot of money time and effort to make a good finished game and possibly making money out of it, or they spend less time but release half-finished product. The issue is both are super risky, so less and less studios attempt to do that, resulting in less big new games overall.
That's the very charitable capitalist perspective. The less charitable perspective is that their marketing crews figured out how to exploit the end user the hardest psychologically with the least amount of investment, which is always what happens in every (entertainment) industry eventually. From the snippets of leaked internal presentations we've seen this is most definitely true to a certain extent the bigger companies become, as they become more and more dependent on pleasing shareholders. Consequently, product quality tends to decrease as marketing quality increases. Knowing this, there is no reason to assume big companies wouldn't do this even if they had a monopoly. In fact, without competition it would be even more likely they'd do whatever makes them the most profit. Competition like BG3, Elden Ring, indies and other high quality examples are what keeps them in check to an extent, because it shows the audience that high quality games are possible within the industry.
I hope when they release full modding support for Starfield it'll be deep enough to allow modders to make a more immersive gameplay in terms of traveling between planets without a cutscene/loading screen Personally I think it's near impossible since it seems hardcoded, but best we can do is hope
There isn't all that much to this game. It is basically Jedi Survivor just with more locations. If you aren't doing a quest the locations are boring. You can build bases to do nothing with except get materials for upgrades. This should have took 4years max to make. By the time they finished we got dated graphics and mechanics we have seen a dozen times before.
Asmon really helps put into perspective that just because a game was an "commercial success" does not mean the game was actually good or worth anything
I thought about to become a game designer, because I am very creative and love games since I was 5 years old in 1997. I really miss the love they put in their games back then. Now it‘s just about money and I was scared, that I would make myself depressed, knowing you can‘t do sh** if your moneykeeper just wants to keep it short. I would looove to create something like a new Zelda / Elden Ring - Rpg where you can build your own city in a open world and time switching to see how it looks in the future. Like in dark cloud 2. We just have to combine all the things we love and put in our own dreams. Don‘t just go for the money guys! I know it sounds a bit stupid, but that is all we need. I have plenty of ideas. But now I became an occupational therapist over the last few years. The dream is still there ❤
I land on a beautiful planet, I find all the flora and fauna within 20 minutes, all the geological anomalies are copied pasted, all the caves give no good rewards and are made of the same limestone, every outpost is definitely copied and pasted across many planets with the same side quest of a dude who has to get to his ship. I wanted to love the game. I have no incentive to explore and that kills me more than you know. I was so excited. Time to shelve it till modders fix literally the whole exploration system.
If this truly is their intention, those 900 barren planets make alot more sense, the reason there are so many might just be for modders to modify or replace them
Well for that they don't need to provide the planets at all. Then the resources would be just wasted. Like with Skyrim, there was just skyirm yet modders added new worldspaces anyway.
"The weird thing is, now I'm exactly where I want to be. I've got my dream job at Cornell, and I'm still just thinking about my old pals. Only now they're the ones I made here. I wish there was a way to know you're in 'the good old days', before you've actually left them." - Andy Bernard, The Office
Don’t let this distract you from the fact that Hector is going to be running three Honda civics with spoon engines, and on top of that, he just went into Harry’s and bought three t66 turbos with nos, and a motec exhaust system.
So what? You just gonna go break in to everybody's shit? Yes because you know Dom, I can't loose again He's a cop! He's a cop! Are you a cop?... Let's go for a ride...
As someone who has worked in the game industry for years, this is almost entirely because of analytics in my opinion. All these companies demand statistics to validate each and every single action they take, except for ESG content which they just do cause the ESG money is practically free provided they push the ideological content they demand. Also, if they can attempt to push the game as a service instead of a product, they will take the time to do it. Cause that is more free analytics. This is why you might notice that all these games seem like they are more and more becoming the exact same game. They are the same game with regard to a lot of the subtle stuff which analytics says is the most successful. And I mean down to every little thing because the game company does care which color that button is, what shape that button is, etc. If there is a color that makes you click it more, or a shape that guarantees you click that button more, it will be used....the game being fun and enjoyable is actually not really on the menu.
It's not Bethesda's engine. They modified the Gamebryo engine and relabeled it. Gamebryo's design is inherently highly moddable but this design is the primary source of the performance issues. Bethesda did released tools in order to help facilitate modding, but it wasn't some grand design to allow modding. It's just the nature of an extremely outdated engine that was designed this way to help iterative development before proper dev tools were available.
@@XxWolfxWaRioRxX they are just farming singapores tax payer dollars, plus the developers have zero experience. Hence the funding. The fact this game gets compared to Skyrim is actual comedy. The best way to find out how long a game has been in development is to look at the first time you seen any footage from it AT all and backtrack 12 months from that. Todd admitted they have only just literally started on elder scrolls 6 but when it’s ready to release he’s going to say it’s been in development for 8 years tracking back to when they released that teaser intro that showed nothing When in reality that game gonna come out in 18 months
"Look at the last few years, and most are not great"? This guy is exaggerating for the sake of his message. That said AAA games are taking a long time to make, BUT there are more than one in between releases plus indie games are becoming more and more prominent that they we are seeing them compete with bigger games (look at Hades, and other greats). I didn't feel the gap between God of War 2018 and God of War Ragnarok because there were many great games inbetween that.
Precise monetization takes time to perfect. You need an addictive system with just enough value stripped out to be sold back piece by piece. 2 out of all fallout 4 dlc was worth the money the rest should have shipped in game or came free update.
The problem with modern gaming is that they focus more on Visuals and Narrative than they do gameplay and performance. You can have a great and fun to play game without a story or exceptional visuals, you can't have a great and fun to play game without great performance and gameplay.
if a "AAA" studio decides to focus on gameplay over production, congratulations, you're not AAA anymore. What do you think AAA is referring to, game design?
Everyone needs to make their game gigantic with the latest tech. When you're also a publically traded company you also have the side of possibly needing to find further ways to make more money. Indies and AA might not be able to replicate the AAA experience but they are getting close. Spiders, a AA developer I love who admittedly has a ton of 'jank' in their titles has been releasing the closest thing to the Bioware golden era RPGs. Their games are far from perfect but they get better with every new game it's been fun to see.
People who say there are barely any good games clearly just doesn't play many games. 2022 had Tunic, Signalis, Neon White, cult of the lamb, nobody saves the world and stray which was great so stop listening to streamers who only play the hot new triple A banger, if you ignore the indies you'll forever be dissapointed in the gaming industry
Starfield is a good game. But I can def understand the criticism of it being basically just a rehash of ideas from Skyrim and Fallout. If you took a clip of the game 6 years into the past and showed this to me when I was playing FO4, I would've been so hyped for it thinking it was DLC
Problem with games like Skyrim and Starfield is that they try encompas a lot of stuff. And ending up too wide, but with a depth complexity of a puddle. In the end player gets a relatively good game, but one that feels kind of hollow by the end of playtrhrough. Or even somewhere in the middle. I never fully finished Bethesda's game in one playthrough. I always stopped somewhere in the middle and returned to it only after bunch of mods gets released. And even then i never finish a lot of the game's content. We need more focused AAA games. Like Mass Effect, Dead Space, Halo, Doom, Deus Ex, Prey. Games that do not spread out too wide. Games that do not require you to 100h+ to finish. Games that do not take 5+ years to release. I still remember how insane it was that every Mass Effect game had only a 2-3 year gap between each other. That was awesome.
@@Altmer353 I think you can have the best of both worlds. Morrowind was something like a 4 year development cycle it encompassed a lot, but also got a lot done. Strangely enough the world even seems larger than it truly is. I think the key is honing in on a smaller surface area, and THEN expanding out from that. They could still as "expansive" as Starfield, but they needed to take smaller baby steps to get to there.
As an bethesda fan i knew the modding community is what would keep starfield going for years i just didnt know they was going to release sooo damn undercooked. They are leaning heavy on the mod community this go round.
I think Bethesda is the worst example when trying to argue AAA developers are moving to forever games. I don't know about you but that's the feeling I've gotten from them since Morrowind. They used to make smaller games back when they almost went bankrupt.
If Asmon and his folks here had enough reading comprehension and memory to understand what you just said, they’d be awful mad at you for ruining todays scheduled tantrum.
@@badger_ninja8681 Oh yeah, Daggerfall. One of the most “Holy Sh** this is huge” games I’ve ever played… that, in a few days from now, will be a 27 year old game! “Devs are trying to make muh for-eh-vur games now! Look at Bethesda!” Hahaha The finale of course being the tale of the more linear and story-driven (what they’re all whining for) game TES: Redguard bombing and being what almost sank the company.
@@macdhomhnaill7721 I completely forgot how hard red guard flopped. Yeah that was the game that almost killed them Todd talks about that in an interview somewhere.
@@badger_ninja8681 I think that was a somewhat recent one actually! It was his interview with Lex Fridman. I’ll probably watch that one again sometime, that was a great listen.
definitely give it a go. i played the first game a while ago and it's up there with some of my favourite games. a warning though: the gameplay loop can be very addictive and it'll make hours disappear like its nothing
It makes sense that Bethesda/Microsoft are trying to push a “forever-game”. They care less about making one sale and more about keeping you on game pass long-term. I don’t necessarily like this approach - but it has the potential to pay off for them.
The strange thing is that people seem to want this. Otherwise, why are they feeding money into it? There are so many great indie games out there, and they're easier to find and buy than they have ever been. If you want interesting and fresh gameplay, there's every reason to forget triple A studios even exist. You get so much more value for that kind of cash elsewhere.
Bethesda's saving grace has always been the modding community. The devs themselves don't make "great" games, they make decent frameworks for other people to build upon and that is why their games have such extended longevity. This is why I think gamepass and marketplace are so controversial, because they are basically trying to make a buck off a game that is basically being carried by other people's works...
bethesda has the same problem as 343 has with halo, old POS engine thats been since halo 1 similar with scrolls , engines constantly patched and not really upgraded
I think one thing people always miss when talking about Skyrim is it's somehow just so damn *channels inner MxR* IMMERSIVE. The music, the landscapes, the deer hopping around... it just feels so good to walk around in
Exactly. I find a lot of the magic of modern games is missing due to the lack of immersion over content. Skyrim had really great ambience. It was my first major open world game and remember the second I was allowed to wander anywhere, the music kicked in and it was magic. It was the first time I discovered the word "immersion." It is sad to see Starfield abandoning that a bit.
The video creator praising skyrim and saying nobody is playing oblivion for so long apparently never has seen how big oblivion modding was. And he forgets that 5 years after oblivion, skyrim came out. Its 12 years agter skyrim bow and no game came after. Of course peoplw are still playing the latest game of the series.
Imagine if the people in charge of making these games understand how to make a checklist on features before designing things in a game and then checking the boxes as you work.
A good example of a large scope indie game in which you can easily spend 100+ hours definitely is Hollow Knight! Such an incredible game, absolutely worth playing and completing 10/10
Their engine isn't easy to mod with. They give you the creator kit that is specifically made for modding. All games are easy to mod. The trick is that everyone thinks this isn't true and are not willing to try.
Every single year new gamers are made. Every single year, new gamers are buying games they’ve never played before. It’s truly only us old farts in our 30s who cry about “this game is the same thing as the game I played 10 years ago” and the 15-20 year old is like “omg this game is amazing”. It’s all about perspective.
The 15-20 yr olds are not playing these games and most started playing at age 5 or younger considering they grew up in the tech/gaming age.. most were playing Xbox zombies bo2 at age 5+ In the end any and all complaints are usually warranted because the same game is not the problem, it's worse versions of the same game which the younger gen brush off to the side cuz again they aren't playing these games. The 5-10 yr olds right now are playing Roblox and genshin. With how bad AAA gaming is nowadays there is no reason not to play these ftp games. Most sales of these games are also not from 15-20 yr olds obviously. They are from the 25+ who are just consoomers, they spend for the sake of. Take away the 25+ players and the games you are implying are alive because of the kids will have no players, no sales
@@piggerGg the whole point is op saying it's 'just' perspective which isn't true at all. That's just ignorant to say and even think. Ppl leave and have been leaving they don't want to not cause they are scared but because they like the game/genre which if they are that sad about means with how modern gaming is, there are less similar options or better options backed by $$$ it's only recently where indies are able to deliver in which it took them years to make with few people aka games like battlebit. The people complaining don't want to complain, they cope hard enough expecting modern soulless companies are their friends. For example diablo 4. Just because you enjoy something doesn't mean you can't complain about it either. That's literally why complaints come up to begin with. Again that was just ignorant.
Why so many complain about AAA game devs . This problem actually i see it from some third party publishers and Microsoft . Nintendo and Sony(especially) have done really good job and they still have some high standards. If starfield was exclusive to Sony i do not believe they would approve it, they didn't approve days gone sequel which was at least fun and sold well .
Who they no doubt will try to fleece again like they have in the past multiple times but everyone seems to forget that too lol. Paid mods with Bethesda intervention was a great idea wasn't it? I think the current model of shareware mods and the patreon exclusive paywalled mods is alright, not ideal but alright.
Me and my World of Warcraft buddies would all meet up at a friends house and do LAN tournaments on halo two. Both of those games combined to go to so many of the players out there.
Poor Asmon doesn't realize AI will overtime makes games worse, not better, as less and less talented people will even exist since AI makes the acquisition of talent much more risky. And you can't deny this, after all, you're not say, an artist, and now that AI exist, you definitely would not want to take the time effort and risk to learn any sort of art the proper way, leading, eventually, to a talent crisis that AI will not be able to fix.
I think "AI" will be used for generating the basic mindless stuff that does not need actual people. This so called AI still does not have a mind of its own so it will not wake up one day to make videogame about being woodcutter.
Bethesda has several studios. Most studios overtime reform and move around and change projects. Sometimes there are several small offshoots working on smaller games and sometimes its all hands on deck working on one big title.
I agrée with most of this but also, have all just got older? So things are less new, we’ve seen and done it all before as we grew up. So to deliver a truly unique experience is really hard with a saturated market. Even bg3 is divinity 2 repainted (as much as I love both)
Thats why I will buy Startfield... after 10 years from today. Players can adapt too. I need to buy Cyberpunk in this or next year - its finally playable
It's simple, the devs are forced to announce games prematurely with unrealistic launch dates by the cropo publishers to help boost their quarterlies reports instead of the game being pretty much done and then the studio announcing their new game that year.
As Shammy once said "a 5 hour game worth playing twice is always better than a 10 hour game barely worth playing once."
I rather have a 100 hour game worth playing 100 times
@unknownexo8489 that game has never existed though so good luck
Big true
I picked up Nomansky for like 3 times in a decade.
@@nhagan001 what mario game is 100 hours long
Warcraft 3 also had a very easy to use editor that was awesome as a kid and spawned a lot of additional content. It was such a good value game.
It gave us Dota
@@gel1912the entire moba genre
amen @@orbbb24
@orbbb24 Could go on? I will go on. Paintball(with ghosts), mass attacks, so many different RPGs, even "videos"(like Dave meets Diablo), hero attack(which turned into herowars in SC2 which then led me to start HOTS in closed bet and have been GM for years). OG SC has had a large influence in my life.
SC2 even had a psuedo-mmo made in it that worked pretty well for what it was. I wish Warcraft 3 and SC2 custom lobbies were as popular as they used to be. Blizzard had their chance with Reforged in that regard...@@foxs49er
"nobody gonna give a fuck about Stray." yet it was an amazing playthrough with very well written story, even if it was small, it was still big enough for them to want to make a movie about it.
11:43 That's what kept Unreal Tournament series of games popular and alive so long is the ease it was to mod and make new maps.
"I don't know about the life to discover but i know about rocks to discover " -asmongold
Maybe in the year 872569 we will have the game you expected starfield to be, the thing is ac6 isnt worth 60 bucks, its a 40 dollar game max, big man shaped machine go boom, its fun but very lazy considering what we know fromsoft is capable of and up until ac6 they've just been reskinning souls games for many years adding very little each time, starfield is far more different from fallout than elden ring is from darksouls 3.
@@pokemonfan2630Dude... what does Armored Core have to do with ANY of this? This feels like a schizo rant.
@@drbeeant bro replies in youtube can be so random, they don't even make sense. you should be happy he was talking about something regarding gaming 😂
@@pokemonfan2630 let's put it this way, AC6 is a better "video game" than Starfield. Forgetting about years to make and budget and all that. What makes a game a game, AC6 does it better than Starfield. A focused, nicely packaged fun game with great gameplay. To get an insight about how a regular person perceives both games, watch zannys latest video on Starfield, just a regular young adult who has played very little of past titles. Every time he plays and streams Starfield, he wished he was playing Armoured Core 6. I say it cuz obviously you seem biased so it's interesting to see from a neutral perspective. Safe to say asmon feels the same way and so does every gamer who values gameplay and quality over unnecessary bloaty details
@@raptorate2872bro I never even played a turn based game but bg 3 looks fire as fuck I’d wayy much rather spend money on that game than starfield
Games take 4x as long, cost even more to make, require an absurd amount of people, and it was all for... what? The graphics? That we've hit a huge wall on for the last half decade? Because the absurd increase in cost and time certainly isn't because of gameplay innovation.
There are other reasons like wages, even more people developing the game than years ago, marketing, bad leadership, etc
@@XxWolfxWaRioRxX Not really true at all. A game in the early 2000s could have 30mins of voice acting and it would be a big deal. Some of the biggest games of my childhood (90s) were developed with less then 10 people involved, less then 30 sound bites, less then 3hr play throughs. It's very different now
Well here is the bottom line.
Despite gaming, overall, going down the crapper for the last 10 years or so, it makes more money than it ever has by a monstrous amount. And not only that, but most people who buy AAA games will preorder them without even caring about the history of the company who might have screwed them over previously.
These companies are doing what works. Consumers for the last 10-15 years have been not giving a crap about what they spend their money on, and that is something relatively new to the world with so much convenience and luxury we take for granted. Back when gaming was in hyper competition (sega, atari, nintendo, PC, playstation, etc.), there was also another reason for those people to fight for dominance using their passion and talents rather than having a marketing team peddle lies like they do now.
But hey, the reason marketing side of these corporations is so big, is because it works. Lying to hundreds of millions of people? It simply gets the job done. It works.
It's not just the graphics. games now a days games are twice as long as they used to be, just take rdr2, for example, that game is as long as gta 4 and gta5 combined .
@@Dr.Yakub22 Yes, but games like that also utilize large, open worlds to give an artificial extension of time as well. There are side things to see and do in read dead, but most of the map is still "pointless" as it is in most open world games (even breath of the world suffers from this... unless you count 100% of seeds, which is not reasonable lol).
I am not saying open world games are bad, or that the idea is bad, but we need to take into consideration that such systems are attractive because they keep the player busy for longer, and it is usually travel time.
Same can be said with oblivion and skyrim; yes, there are side quests and some occasional points of interest, but a huge portion of that map has next to nothing for both games, and in some cases where they slap dungeons in; the dungeons are all very alike to one another and mostly not all that rewarding with unique rewards.
Then you have games with grind cycles that can last "hundreds of hours" (if not thousands), but it is for the sake of mindless grinds for slight increases. Do we count those games in regards to play time as well when discussing this subject?
On another note, length of gameplay time does not necessarily mean the game is better for it. Interesting example being the serious sam franchise. Serious sam 3 and 4 are 10-20% longer than the second encounter, yet the fanbase considers the second encounter the crowning jewel of the entire series so far still. There are countless reasons for that, but despite being a bit on the shorter side, the detail packed in the entire time was unusually special.
And there in lies the issue. Yes, a AAA company can make a large game, but just how detailed is the gameplay portion? How varied every step of the way? What do you remember in games?
I think as a final note, I will say that gaming companies now days employ many tricks to artificially extend a game's life to keep it a bit relevant during the player reviewing phases, not to mention to keep legit critics at bay. I love grinding games, but it is illogical for me to say I think fondly of my time spending 6 hours taming a single t rex in ark survival evolved, or the thousands of raw grind hours I spent across multiple AARPGs. Bottom line is that the result of the effort is what was satisfying and enjoyable.
Well in older school game design, the entire journey was meant to be substantial, and there is the key difference.
If Asmon actually goes hard into indie games...
It'd be really weird seeing him do what Markiplier does, but also kind of wholesome and badass.
he should. Half of the time Im gaming Im playing indie games. So many of them have better gameplay.
@@TheJols name 5?
outer wilds stardew valley hades celeste dead cells are my top 5 popular indie games but the list really goes on@@Aaron-g9b
Badass and asmongold does belong in the same sentence
Itd be really weird? How
Armored Core 6 actually started development around the same time as Elden Ring. Its just that more resources went into Elden Ring, then it went into Armored Core
Wierd how its the same price as elden ring, they finally stop reskinning souls games and we get a game that could play on ps2.
@@pokemonfan2630Bethesda fan I guess 😅. Maybe armoured core 6 and souls games aren't for you, they do demand a lot from the player. Stick to walking simulators
@@pokemonfan2630You thought you were on to something lmao
@@raptorate2872
alright chill, fromsoftware games ain't that hard so no need to flex, they've been getting way easier since after Bloodborne in my opinion
@@pokemonfan2630yeah, like starfield is a core 2 duo game.
Noone raises rhis but a major reason for companies taking so long to deliver a game is due to the internal business structure and procedures.
I work in a software company and seeing it grow outlines how things are taking longer due to excessive meetings and bureaucracy in daily life when a company grows. Yes, the scope of the game has increased bit how a game is being made is seriously slowed down due to talking on what is to be done instead of actually doing it
The only reason it's more important for people to perceive rather than receive is because people have the memory span of a goldfish and the gullibility of a golden retriever. They keep continuing to buy from the same company that lied to them again and again. They keep thinking that it'll be different this time after seeing some cool trailers while totally forgetting this is how they got conned into buying the last 10 times. It's seriously hard to be mad at these AAA companies for these practices when the consumers behave in this asinine and insane way.
This is the reason I don't buy Ubisoft games anymore. Beyond Assassins's Creed 4, you play one, you've played them all.
I applaud these Triple A companies. These people deserve to get robbed every chance they get.
nah you are just in the minority, most people have no problem with any of these microtransactions. That's actually what they want, so they gladly buy it. Companies don't just implement something that costs money if it didn't sell, so obviously there is a market for microtransactions
@@sten260 Yeah and they're predatory marketed towards stupid people. And yes, they'll always exist and drag the rest of us down
I haven't touched an EA game since pre Anthem. Some people are just denser than others.
Game dev is going to experience a big shift in the not too distant future. It makes zero sense that modders that do it for free can create features in a week that 100s sometimes 1000s can’t create in half a decade.
Completely agree. Can't belive they just haven't blackballed the devs at this point. Modders are way better for gamers then devs at this point
Big difference between modding something and making something from scratch, the scope of most mods is much narrower only changing something specific about the game and the overhaul mods being made of a collection of mods working together.
@@Brightergiantso what’s stopping the devs from working on those parts too? You realize they can but they don’t…
@@Boosted_aj Whats stopping you form doing extra stuff beyond what you've been tasked at work? maybe its outside the project scope, maybe its not your decision, maybe you have other work thats higher priority, speaking on starfield it is a feature complete game, are there things that could have been done better sure, but they are done and everyone's idea of finished is different, even BG3 wasn't perfect on release or it would never need to be patched or updated, my point is modding and Dev work are similar but different enough, modders have the luxury of working on a passion project for an unlimited amount of time, Devs most often do not.
yeah but modders made an infinitely better menu in ONE WEEK, youre telling me they couldnt get one guy to work on the menu for a few days@@Brightergiant
Ngl this is a big reason why I've gotten more interested in japanese made games over western games. Octopath traveler 2 and xenoblade 3 + future redeemed DLC were some of my favorite games of these last 2 years. Japanese games can still be very greedy but it does feel like more effort is put on fun engaging systems than just a big world.
Theyre greedy but they gives more content than western devs could gives
The best Japanese game is actually an unfinished one: Dragon's Dogma
There's a reason why Japanese games cost high or don't drop in prices. Due to licensing, localisation costs (which is a fuckton), taxes and just the general demand of these games themselves drive the price higher than what you'd normally pay for. They need to set the margin higher when selling on international storefront to make profits.
On another note, JP folks pay way more for video games from other countries. I bought Forza Horizon 5 for 60 bucks while my friend in Japan bought it for the equivalent of 100.
just pirate expensive games@@WrektSK
Same with Eastern European game devs
I'd love to see Asmon play indie games. Watching him play games like Outer Wilds, Hades, Hollow Knight, CrossCode and more sounds cool
Man gaming was crazy as a kid. Every game had new gameplay and looked graphical superior then the last. Tech and gaming were truly exciting.
Starcrast was the same way. The map editor was so easy to use that I remember making maps in the 90s as a 12yo. So many great custom maps that I played it for well over a decade until SC2 came out. I remember that there was even a custom moded map editor that allowed mineral/unit stacking and exceeding attribute limits. It added years of longevity to the game and one of the greatest of all time.
Interesting that the last two games to receive significant backlash from devs (Elden Ring and Baldur’s Gate 3) were made by non-American companies hmm
Smaller studios are already able to build great games with huge scope thanks to early access / betas. Some examples are Project Zomboid or Tarkov. The thing is that for actually finishing them they need more than a decade, but at least you can enjoy them while in the process and the community can give them feedback to improve, something that big studios barely have into account.
Lol early access games are literally the biggest scam ever. 90% of games in "early access" stay in early access so they can constantly update the game and break the game. With the defense of "oh well it's in early access so"
**Star Citizen** lol
@@gotworc tbh im fine with that as long as they charge a resonable price instead of 60 dollars for a broken mess that the studios will never fix because they are too busy lining the pockets of investors and execs anyways
I don't think Tarkoc is what is meant by huge scope .
star citizen got more funding than what was needed for gta 5
11:55 It's worth noting that Minecraft was not made easy to mod, it's actually quite difficult. Made easier with tools like Forge or Fabric, but even then, quite a steep learning curve.
The first Armored Core game was for the PS1 with 2 games that expanded on it on the PS1 which developed into numbered sequels which also got games that expanded on those and many reboots (many soft reboots) with 2 spin-offs making a total of 16 Armored Core games including Armored Core VI.
Playing indie games is really good idea. I switched from AAA to Indie long tine ago and it's like getting rid of TV. At first you miss it but after a while you see how shit it was and now you have a whole new universe of possibilities. Also you save lots of money, more 2$ steaks
I find the insinuation that Asmon could even run out of money for steaks funny
Starfield is pretty good idk what y'all smokin
people had higher expectations for Starfield than Pretty Good@@mistermelancholy7698
@@mistermelancholy7698nah its bad.
all of my favourite games, except F4 have been indie games. Cause theyre the only ones who makes original games. How many new IPs have we seen, that got popular, for the past 10 years?
Bethesdas creation engine is NOT easy to create mods to compared to more modern engines, the only reason why people are quick to mod their games is because they are used to it. Both Unreal engine and Unity has incredble mod support, IF the developer allows it.
That "IF" is incredibly important. Unreal Engine is a jack of all trades, so while it has a LOT of tools, it doesnt mean it will be straight forward for even the most talented modders out there. An engine that doesnt need any extra input by the developers in order to mod will always be easier, so yes, IT IS easier. And we are also leaving out the fact that Creation Engine makes it incredibly easy to do your own story with your own characters and voice actors, in an Unreal Engine game you would have to do a whole lot of work to make those kind of things unless the devs gave the tools, in which case would be extra work for them, and no matter what, it would translate into their own work. Unity does have good mod support I have seen tho, so I will give you that one.
But that does make it easier to mod no? When you cultivate such a large scene. Even on nexus the top games for modding are Bethesda games. The number of unique and expansive modes are also largely found in Behesda games. Or atleast readily accessible.
It would be more honest and accurate to describe the Creation Kit (and G.E.C.K. for Fallout) as very well documented. There are honestly an enormous amount of resources on how to do things with the development tools, I wouldn't be surprised if the community knew more about the engines and how things work under the hood than the developers knew.
@@Rexhunterj the devs know since they pretty much use the same tools, the difference is the devs must decide where to compromise for multi platform/system range, while modders only have to cater to pc users while still not really caring about users system limitations.
Asmon should play every GOTY the last 20 years to make up for him missing out on so much. Would be interesting
As counter intuitive as it sounds, there is a point in development (games, software, etc.) where adding more developers actually can make it take longer to release. This is largely due to the management overhead, which can be offset somewhat, but most places just blindly practice what they think AGILE is and end up doing Waterfall by accident. Like I was wondering how Larian was pumping out patches, and the CEO, Swen Venke, explained in an interview that, despite the size of the team, they are spread out among studios in different time zones. So when one studio is done of the day, they can tell the next studio that is just starting work about what they did and what can be tested. Then that studio can test and develop until they're done for the day and they tell the next studio that just waking up. It's almost like a 24 hour development cycle without crunching everyone. A really cool idea and really good use of international office spaces. By contrast, Bethesda only has offices in North America. They're up at almost the same time as each other and so they only get about 9-10 hours of work per day in vs the almost 24 hours of work per day that Larian has. It's not a 100% fair comparison, but if you look at BG3's 6 year development cycle vs Starfield's 8+ year development cycle and how they both turned out, there could be some correlations drawn there. It may be better to have more studios in different time zones than to have more employees in the same time zone.
As someone who is a software engineer and has led software teams having multiple teams work on a project in different time zones can be incredibly difficult. It can work when you have a lot of resources, smart people, and dedication but even then it’s not a walk in the park.
Graphics are all cute til you hit the 20 fps in everything on LOW and the GPU's prices in your country are fucked up. I miss the days when gameplay and performance were prioritized over getting the latest graphics card in the market.
When was that?? pretty sure prioritizing graphics is what pc gaming has always been, Just back then it advanced at a much slower rate..
I think the most important part of forever games is a good modding ecosystem, or a system for players to create *and share their creations* within the game. A good example of this is osu! - the game has been alive and growing for over 15 years, and 0$ has been spent on marketing or advertising. The game has an incredibly dedicated community and the ability for players to create content.
I think, people who were in their 20s during 90s, developed those awesome games between 2000-2010. Because gaming industry was not nearly as big as today, and commercial value was low. That made those people to actually make what they love to, and not what would sell good. Also, those people played 90s (specially late 90s-early 2000s) games and saw how a simple game can be so fun and catchy, how It feels like a game touches a part of your soul. This feeling forged those people into great developers of 2000s. Now most of those people retired, or stepped up from being a developer to CEO or Leader or whatever, aaaand gaming industry became a huge market to make huge profits.
However, current young developers are people who got raised in a money hungry industry, that specialised in play and forget mobile games, since early 2010. And companies also force them to make a game that sells a lot, as quickly as possible. I also think, this generation didn't face as many problems in life as previous generation, when growing up. Facing problems in life and getting to know and understand different people forges your perception of reality, which makes you a more humbled, realistic human being. This gives a person an ability to empathize with other people, understand what they would like or not, what touches a part of their soul and what does not. Being grown between computers and tablets, with parents that care too much about you, being successful without facing difficulties do not give you this ability.
So, in my opinion, not just marketing but also the perception of the reality of current developers do not allow them to create pieces of art that actually drives people into It, because they are unable to reach people's soul.
That was - WELL SAID! BRAVO!
All of these studios are outsourcing to meet the increasing expectations. Mobygames states 3,446 people for Horizon Forbidden West, a staggering collaboration to create that!
That's not exactly a new thing, nor is it bad, that's just the reality of huge scope for literally any kind of project... and for videogames, vast majority of the outsourcing is just for art assets, that's it.
Not really a big deal, and not exactly the reason why games are shipping unfinished. That responsibility still lies solely on the main developer.
I don't think it's a bad idea to make forever-games. I do like games where I can live in them. However, the most important thing to remember is that you have to make audiences fall in love with the world first, so that they WANT to live in it. Then worry about them being able to live in it.
Good summary. This is likely why more and more often I find myself playing Japanese and other Asian market game over Western ones. They do a better job making games that are just great experiences.
Also the polish in them is insane compared to these buggy soups
Shame about the bad localization and censorship though. I've had to massively cut back on purchases over the years because the problem just keeps escalating, and trying to vote with my wallet is the only real option. For now.
The best Japanese game is actually an unfinished one: Dragon's Dogma
I just hope theyd step up their QoL, widescreen supp, unlocked fps, and sometimes borderless windows. But, i really prefer Japanese made games now than western, no microtransac bs.
The asian market is being taken over by gacha - it's over.
People are making less games at a time these days. Skyrim took 7 years to make, but they started production around 2004, while Oblivion was still being made.
From my experience working as a software developer I have to say I can understand why this happens. Money and scope creep are the biggest problems and they go hand in hand. However, it's like anything else. Once you have something good you don't want to let it go.
one of the only rational comments i've seen here
Not to mention its the corporate guys at Microsoft pressuring the devs to squeeze in the money quickly. The developers are almost never at fault.
"Skyrim a Masterpiece-"
Uh... no. Not even close. Morrowind is a effin masterpiece.
This is true about so many things. We are buying ideas, not products.
It's funny how the video games of everyone's childhood are the golden age. For me, it's mainly the games of the 90s that only the older generation talks about nowadays.
It's simply because of competition. There are a lot of good games out there, so either they spend a lot of money time and effort to make a good finished game and possibly making money out of it, or they spend less time but release half-finished product. The issue is both are super risky, so less and less studios attempt to do that, resulting in less big new games overall.
That's the very charitable capitalist perspective.
The less charitable perspective is that their marketing crews figured out how to exploit the end user the hardest psychologically with the least amount of investment, which is always what happens in every (entertainment) industry eventually. From the snippets of leaked internal presentations we've seen this is most definitely true to a certain extent the bigger companies become, as they become more and more dependent on pleasing shareholders.
Consequently, product quality tends to decrease as marketing quality increases.
Knowing this, there is no reason to assume big companies wouldn't do this even if they had a monopoly. In fact, without competition it would be even more likely they'd do whatever makes them the most profit. Competition like BG3, Elden Ring, indies and other high quality examples are what keeps them in check to an extent, because it shows the audience that high quality games are possible within the industry.
Asmon having to question if a TIGER 1 TANK in Skyrim was a mod is killing me.
I hope when they release full modding support for Starfield it'll be deep enough to allow modders to make a more immersive gameplay in terms of traveling between planets without a cutscene/loading screen
Personally I think it's near impossible since it seems hardcoded, but best we can do is hope
Besthesda games are never too hardcoded lol
There isn't all that much to this game. It is basically Jedi Survivor just with more locations. If you aren't doing a quest the locations are boring. You can build bases to do nothing with except get materials for upgrades. This should have took 4years max to make. By the time they finished we got dated graphics and mechanics we have seen a dozen times before.
We're personally looking forward to making the "Why you should come back to Starfield" video 5 years from now.
Give modders 2 years, grab starfield on a massive sale. profit.
@@Slanderbot 100% Shoutout to all the unpaid workers! You're the real heroes! 🤣
4:00 Nah. Small studios can greate huge games. Space Bourne 2 for instance.
And that's tiny compared to Dwarf Fortress.
Asmon really helps put into perspective that just because a game was an "commercial success" does not mean the game was actually good or worth anything
I thought about to become a game designer, because I am very creative and love games since I was 5 years old in 1997. I really miss the love they put in their games back then. Now it‘s just about money and I was scared, that I would make myself depressed, knowing you can‘t do sh** if your moneykeeper just wants to keep it short. I would looove to create something like a new Zelda / Elden Ring - Rpg where you can build your own city in a open world and time switching to see how it looks in the future. Like in dark cloud 2. We just have to combine all the things we love and put in our own dreams.
Don‘t just go for the money guys! I know it sounds a bit stupid, but that is all we need.
I have plenty of ideas. But now I became an occupational therapist over the last few years.
The dream is still there ❤
10:12 no its a Dwemer Tank you get after doing a quest in the base game.
Nah you lying
@@spacemarine1332 play the game
@@spacemarine1332 ;)
I land on a beautiful planet, I find all the flora and fauna within 20 minutes, all the geological anomalies are copied pasted, all the caves give no good rewards and are made of the same limestone, every outpost is definitely copied and pasted across many planets with the same side quest of a dude who has to get to his ship. I wanted to love the game. I have no incentive to explore and that kills me more than you know. I was so excited. Time to shelve it till modders fix literally the whole exploration system.
If this truly is their intention, those 900 barren planets make alot more sense, the reason there are so many might just be for modders to modify or replace them
Well for that they don't need to provide the planets at all. Then the resources would be just wasted.
Like with Skyrim, there was just skyirm yet modders added new worldspaces anyway.
Insane coping 😂
Sounds reasonable.
Selling the same video game is basically most sports games
Going Indie is a good channel. He makes really good observations about the state of gaming
"The weird thing is, now I'm exactly where I want to be. I've got my dream job at Cornell, and I'm still just thinking about my old pals. Only now they're the ones I made here.
I wish there was a way to know you're in 'the good old days', before you've actually left them."
- Andy Bernard, The Office
GunZ was one of the GREATEST COMBAT games to ever exist for its time. SOOOO BADASS just wanna throw this out there.
Don’t let this distract you from the fact that Hector is going to be running three Honda civics with spoon engines, and on top of that, he just went into Harry’s and bought three t66 turbos with nos, and a motec exhaust system.
So what? You just gonna go break in to everybody's shit?
Yes because you know Dom, I can't loose again
He's a cop! He's a cop!
Are you a cop?...
Let's go for a ride...
10 years playing starfield thats a torture.
As someone who has worked in the game industry for years, this is almost entirely because of analytics in my opinion. All these companies demand statistics to validate each and every single action they take, except for ESG content which they just do cause the ESG money is practically free provided they push the ideological content they demand. Also, if they can attempt to push the game as a service instead of a product, they will take the time to do it. Cause that is more free analytics. This is why you might notice that all these games seem like they are more and more becoming the exact same game.
They are the same game with regard to a lot of the subtle stuff which analytics says is the most successful. And I mean down to every little thing because the game company does care which color that button is, what shape that button is, etc. If there is a color that makes you click it more, or a shape that guarantees you click that button more, it will be used....the game being fun and enjoyable is actually not really on the menu.
Yeah, rule by committee.
@g_rub1950 Equally, with your attitude, couldn't care less what you have to say. But you have a good one my autistic friend!
It's not Bethesda's engine. They modified the Gamebryo engine and relabeled it. Gamebryo's design is inherently highly moddable but this design is the primary source of the performance issues. Bethesda did released tools in order to help facilitate modding, but it wasn't some grand design to allow modding. It's just the nature of an extremely outdated engine that was designed this way to help iterative development before proper dev tools were available.
Yeah there’s no chance starfield was in serious development for longer then 3 years
It will be in serious development for longer than 3 years after the modding community get a creation kit
how many hours have you put into starfield?
@@dhockedy1273I only needed to put 30 in to agree with this guy
@@XxWolfxWaRioRxX they are just farming singapores tax payer dollars, plus the developers have zero experience. Hence the funding.
The fact this game gets compared to Skyrim is actual comedy.
The best way to find out how long a game has been in development is to look at the first time you seen any footage from it AT all and backtrack 12 months from that.
Todd admitted they have only just literally started on elder scrolls 6 but when it’s ready to release he’s going to say it’s been in development for 8 years tracking back to when they released that teaser intro that showed nothing
When in reality that game gonna come out in 18 months
@@dhockedy1273sadly I finished the game and can’t get a refund, I felt like I should have been paid to finish it. Because that sums up the experience.
"Look at the last few years, and most are not great"? This guy is exaggerating for the sake of his message. That said AAA games are taking a long time to make, BUT there are more than one in between releases plus indie games are becoming more and more prominent that they we are seeing them compete with bigger games (look at Hades, and other greats). I didn't feel the gap between God of War 2018 and God of War Ragnarok because there were many great games inbetween that.
Precise monetization takes time to perfect.
You need an addictive system with just enough value stripped out to be sold back piece by piece.
2 out of all fallout 4 dlc was worth the money the rest should have shipped in game or came free update.
Late stage Capitalism
Gaming is just the Canary in the coal mine
All our money goes to buying boats for robber barons who dgaf
I remember more from Far Harbor than I do from the base game
Nuka world had its moments
17:04 my favroute review for slime rancher, "This game did what 8 years of antidepressants couldn't do" probably the best steam review for a game ever
Bring back the ending to your vids that had that goofy ass guy dancing with his eyes closed
+1 that outro was awesome
The problem with modern gaming is that they focus more on Visuals and Narrative than they do gameplay and performance.
You can have a great and fun to play game without a story or exceptional visuals, you can't have a great and fun to play game without great performance and gameplay.
if a "AAA" studio decides to focus on gameplay over production, congratulations, you're not AAA anymore. What do you think AAA is referring to, game design?
@@bobmcbobbington9220 Then maybe "AAA" needs to die.
I'd take a good 8-30 hour game per year than a 150 hour game every 5
Everyone needs to make their game gigantic with the latest tech. When you're also a publically traded company you also have the side of possibly needing to find further ways to make more money.
Indies and AA might not be able to replicate the AAA experience but they are getting close. Spiders, a AA developer I love who admittedly has a ton of 'jank' in their titles has been releasing the closest thing to the Bioware golden era RPGs. Their games are far from perfect but they get better with every new game it's been fun to see.
People who say there are barely any good games clearly just doesn't play many games. 2022 had Tunic, Signalis, Neon White, cult of the lamb, nobody saves the world and stray which was great so stop listening to streamers who only play the hot new triple A banger, if you ignore the indies you'll forever be dissapointed in the gaming industry
it's sad how big game development has shifted from making quality products repeatedly, to making a single cash cow they can milk for years to come
It’s wild how he said he makes games look not fun on purpose I always wondered why I was never interested in playing the game he played 😂😂
Perception is reality
Starfield is a good game. But I can def understand the criticism of it being basically just a rehash of ideas from Skyrim and Fallout. If you took a clip of the game 6 years into the past and showed this to me when I was playing FO4, I would've been so hyped for it thinking it was DLC
Problem with games like Skyrim and Starfield is that they try encompas a lot of stuff. And ending up too wide, but with a depth complexity of a puddle. In the end player gets a relatively good game, but one that feels kind of hollow by the end of playtrhrough. Or even somewhere in the middle. I never fully finished Bethesda's game in one playthrough. I always stopped somewhere in the middle and returned to it only after bunch of mods gets released. And even then i never finish a lot of the game's content.
We need more focused AAA games. Like Mass Effect, Dead Space, Halo, Doom, Deus Ex, Prey. Games that do not spread out too wide. Games that do not require you to 100h+ to finish. Games that do not take 5+ years to release. I still remember how insane it was that every Mass Effect game had only a 2-3 year gap between each other. That was awesome.
@@Altmer353 I think you can have the best of both worlds.
Morrowind was something like a 4 year development cycle it encompassed a lot, but also got a lot done. Strangely enough the world even seems larger than it truly is.
I think the key is honing in on a smaller surface area, and THEN expanding out from that. They could still as "expansive" as Starfield, but they needed to take smaller baby steps to get to there.
I love mention of D4 :D. Nice work Asmon :D
As an bethesda fan i knew the modding community is what would keep starfield going for years i just didnt know they was going to release sooo damn undercooked. They are leaning heavy on the mod community this go round.
why should they, you keep buying their games and modders work for free
want to see change? dont give them money, its just that simple
@@equalizer-pw2uz never said I wanted to see change. The only thing I want to see is how the mod community turns the game into a playground.
“Stray” is applauded by a legitimate “vocal minority.”
Isn't it because it was outsourced to like 27 companies?
Elden ring is +30
7:16 investors and dopamine rushes are what drive the gaming scene
I think Bethesda is the worst example when trying to argue AAA developers are moving to forever games. I don't know about you but that's the feeling I've gotten from them since Morrowind. They used to make smaller games back when they almost went bankrupt.
If Asmon and his folks here had enough reading comprehension and memory to understand what you just said, they’d be awful mad at you for ruining todays scheduled tantrum.
@@macdhomhnaill7721 if I really wanted to be a dick about it I'd of pointed out daggerfall and arena existence.
@@badger_ninja8681 Oh yeah, Daggerfall. One of the most “Holy Sh** this is huge” games I’ve ever played… that, in a few days from now, will be a 27 year old game! “Devs are trying to make muh for-eh-vur games now! Look at Bethesda!” Hahaha
The finale of course being the tale of the more linear and story-driven (what they’re all whining for) game TES: Redguard bombing and being what almost sank the company.
@@macdhomhnaill7721 I completely forgot how hard red guard flopped. Yeah that was the game that almost killed them Todd talks about that in an interview somewhere.
@@badger_ninja8681 I think that was a somewhat recent one actually! It was his interview with Lex Fridman. I’ll probably watch that one again sometime, that was a great listen.
Navigation is terrible, ship combat terrible, guns are awful, like honestly I’m surprised this game was even released.
That SlimeRancher game looks better than Starfield honestly....gonna try it!
definitely give it a go. i played the first game a while ago and it's up there with some of my favourite games. a warning though: the gameplay loop can be very addictive and it'll make hours disappear like its nothing
AC6 was definitely something from the simple times. You pick it up and there's no commitment. It doesn't drag you on endless mindless grinds.
It makes sense that Bethesda/Microsoft are trying to push a “forever-game”. They care less about making one sale and more about keeping you on game pass long-term. I don’t necessarily like this approach - but it has the potential to pay off for them.
The strange thing is that people seem to want this. Otherwise, why are they feeding money into it? There are so many great indie games out there, and they're easier to find and buy than they have ever been. If you want interesting and fresh gameplay, there's every reason to forget triple A studios even exist. You get so much more value for that kind of cash elsewhere.
Bethesda's saving grace has always been the modding community. The devs themselves don't make "great" games, they make decent frameworks for other people to build upon and that is why their games have such extended longevity. This is why I think gamepass and marketplace are so controversial, because they are basically trying to make a buck off a game that is basically being carried by other people's works...
@@mascot4950 I agree.
starfield was so good i quit playing it to start a new playthrough of skyrim.
Stray getting strays :( it was actually a decent game and people liked it
Sunk cost fallacy. I don't believe you.
bethesda has the same problem as 343 has with halo, old POS engine thats been since halo 1 similar with scrolls , engines constantly patched and not really upgraded
I think one thing people always miss when talking about Skyrim is it's somehow just so damn *channels inner MxR* IMMERSIVE.
The music, the landscapes, the deer hopping around... it just feels so good to walk around in
Exactly. I find a lot of the magic of modern games is missing due to the lack of immersion over content. Skyrim had really great ambience. It was my first major open world game and remember the second I was allowed to wander anywhere, the music kicked in and it was magic. It was the first time I discovered the word "immersion." It is sad to see Starfield abandoning that a bit.
Skyrim has great immersion until an npc ruins it by bugging out or saying some nonsense to you that isn't consistent with your achievements in game
The video creator praising skyrim and saying nobody is playing oblivion for so long apparently never has seen how big oblivion modding was. And he forgets that 5 years after oblivion, skyrim came out. Its 12 years agter skyrim bow and no game came after. Of course peoplw are still playing the latest game of the series.
I still want hammerfell and high rock for map size. But pack it with fun and depth.
BethSoft has 2 decades of streamlining depth OUT of games. There's barely enough to splash about.
@@ekscalyburhey at least they added traits and backgrounds to Starfield, now let's see if they keep those around for Elder Scrolls 6😂
Imagine if the people in charge of making these games understand how to make a checklist on features before designing things in a game and then checking the boxes as you work.
A good example of a large scope indie game in which you can easily spend 100+ hours definitely is Hollow Knight! Such an incredible game, absolutely worth playing and completing 10/10
Terraria is a good one.
Their engine isn't easy to mod with. They give you the creator kit that is specifically made for modding. All games are easy to mod. The trick is that everyone thinks this isn't true and are not willing to try.
Making a forever game seems short sighted considering the rapid development of gaming technology.
Not if you consider mods . A forever game without mods is impossible
Please do indie game videos.. holy crap that would be AMAZING!!!
Every single year new gamers are made. Every single year, new gamers are buying games they’ve never played before. It’s truly only us old farts in our 30s who cry about “this game is the same thing as the game I played 10 years ago” and the 15-20 year old is like “omg this game is amazing”. It’s all about perspective.
Exactly. They think that market will only cater to them and not to young population who have not played old games in their life.
@@accountnotfound4209 100%. Recycled content with new polish isn’t a bad thing.
The 15-20 yr olds are not playing these games and most started playing at age 5 or younger considering they grew up in the tech/gaming age.. most were playing Xbox zombies bo2 at age 5+
In the end any and all complaints are usually warranted because the same game is not the problem, it's worse versions of the same game which the younger gen brush off to the side cuz again they aren't playing these games.
The 5-10 yr olds right now are playing Roblox and genshin. With how bad AAA gaming is nowadays there is no reason not to play these ftp games.
Most sales of these games are also not from 15-20 yr olds obviously. They are from the 25+ who are just consoomers, they spend for the sake of.
Take away the 25+ players and the games you are implying are alive because of the kids will have no players, no sales
@@XFR18Complaining IS the hobby, games are the alibi to do so. They are bored of their old hobby, but too cowardly to find a new one.
@@piggerGg the whole point is op saying it's 'just' perspective which isn't true at all.
That's just ignorant to say and even think. Ppl leave and have been leaving they don't want to not cause they are scared but because they like the game/genre which if they are that sad about means with how modern gaming is, there are less similar options or better options backed by $$$ it's only recently where indies are able to deliver in which it took them years to make with few people aka games like battlebit.
The people complaining don't want to complain, they cope hard enough expecting modern soulless companies are their friends. For example diablo 4. Just because you enjoy something doesn't mean you can't complain about it either.
That's literally why complaints come up to begin with. Again that was just ignorant.
Why so many complain about AAA game devs . This problem actually i see it from some third party publishers and Microsoft . Nintendo and Sony(especially) have done really good job and they still have some high standards. If starfield was exclusive to Sony i do not believe they would approve it, they didn't approve days gone sequel which was at least fun and sold well .
Takes a lot of guts to put a $70 price tag on a game you expect the community to carry.
Who they no doubt will try to fleece again like they have in the past multiple times but everyone seems to forget that too lol. Paid mods with Bethesda intervention was a great idea wasn't it? I think the current model of shareware mods and the patreon exclusive paywalled mods is alright, not ideal but alright.
Me and my World of Warcraft buddies would all meet up at a friends house and do LAN tournaments on halo two. Both of those games combined to go to so many of the players out there.
Poor Asmon doesn't realize AI will overtime makes games worse, not better, as less and less talented people will even exist since AI makes the acquisition of talent much more risky. And you can't deny this, after all, you're not say, an artist, and now that AI exist, you definitely would not want to take the time effort and risk to learn any sort of art the proper way, leading, eventually, to a talent crisis that AI will not be able to fix.
this is an opinion, u can totally disagree with it
I think "AI" will be used for generating the basic mindless stuff that does not need actual people. This so called AI still does not have a mind of its own so it will not wake up one day to make videogame about being woodcutter.
Bethesda has several studios. Most studios overtime reform and move around and change projects. Sometimes there are several small offshoots working on smaller games and sometimes its all hands on deck working on one big title.
His goal is to make every game look like trash...? Eh, ok.
I agrée with most of this but also, have all just got older? So things are less new, we’ve seen and done it all before as we grew up. So to deliver a truly unique experience is really hard with a saturated market. Even bg3 is divinity 2 repainted (as much as I love both)
As someone with a Fallout tattoo on my thigh & 13 years of skyrim under my belt i can confidently say that Starfield is NOT a forever game
im sure people said the same thing about skyrim when that first released too
I'm loving starfield. I only have two problems 1 no local map 2 storage boxes are not linked.
Oblivion and Fallout 3 are not on the list of greatest games of all time.
Thats why I will buy Startfield... after 10 years from today. Players can adapt too. I need to buy Cyberpunk in this or next year - its finally playable
It's simple, the devs are forced to announce games prematurely with unrealistic launch dates by the cropo publishers to help boost their quarterlies reports instead of the game being pretty much done and then the studio announcing their new game that year.