Why gaming feels like a chore now | Asmongold Reacts

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  • เผยแพร่เมื่อ 6 ก.พ. 2024
  • by ‪@NovemberHotel‬ • Modern Gaming Feels Li...
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  • @night3094
    @night3094 4 หลายเดือนก่อน +5065

    Starfield made me realize that I’m not tired of games, I’m just tired of terrible games

    • @cvall1710
      @cvall1710 4 หลายเดือนก่อน +213

      I agree, build a ship travel to procedurally generated planets with the same 5 landmarks, rinse and repeat.

    • @theshanamaster
      @theshanamaster 4 หลายเดือนก่อน +17

      When you the consumer have to make AAA titles better? It's cool but why?

    • @MaTtRoSiTy
      @MaTtRoSiTy 4 หลายเดือนก่อน +48

      Yeah and it is a reminder that a good game will be a good game when it's new and full price, or when it is on sale for $10 5 years after it came out. So don't get caught up in the hype that the industry loves to prey on

    • @spitfire3949
      @spitfire3949 4 หลายเดือนก่อน +34

      D4 did the same for me

    • @Emoralis
      @Emoralis 4 หลายเดือนก่อน

      @@spitfire3949 yep. I played on release. Beat the game once, logged out. Forgot I even had it installed. Finally removed it last week. 🤷‍♂️

  • @ajax5117
    @ajax5117 4 หลายเดือนก่อน +636

    This is the biggest issue I have with games these days, they have zero respect for the players time.

    • @bobowon5450
      @bobowon5450 4 หลายเดือนก่อน +32

      unfortunately there's a large portion of gamers that calculate the value of a game as the price tag divided by the time spent in game. So devs pad games with tons of time wasting content to try and make their games seem more valuable than they really are because "look, you played it for 80 hours! that means you were entertained for only 1$ per hour!"

    • @Cheddar_96
      @Cheddar_96 4 หลายเดือนก่อน +5

      Playing the wrong games

    • @jamiegaskins3687
      @jamiegaskins3687 3 หลายเดือนก่อน +10

      You basically have two options: -dedicate all of your free time to this game just for it to be fun
      -or play casually and never fully enjoy it because it’s impossible for someone with a life to ever unlock the things that make the game fun

    • @bobowon5450
      @bobowon5450 3 หลายเดือนก่อน +14

      @@TheKickingPanda you don't have to be a master at something to recognize when it's been done poorly

    • @Aaroncoop9162
      @Aaroncoop9162 3 หลายเดือนก่อน +3

      @@TheKickingPandaIf a game is good, the creators will profit. If the game is mediocre, it will profit less. How many times did Bethesda sell Skyrim 😂😂? Alot bc it was mutually agreed upon as good. I imagine star field made a decent profit bc its a bethesda product but I seriously doubt it will approach Skyrim’s margins.

  • @berniemargolis4288
    @berniemargolis4288 4 หลายเดือนก่อน +243

    15:02 - This is a huge problem for me with modern games. Back in the day, cut scenes were rewards that you got for beating particularly difficult stages. It actually felt good to watch a cut scene because it allowed you to bask in your accomplishment while watching its consequences play out in an epilogue. These days, games shove cut scenes in your face left and right, starting with the tutorial level and continuing through to the end. They no longer feel special or enjoyable. Usually they just feel like interruptions in your gameplay and opportunities to take bio breaks or grab snacks out of the fridge.

    • @tkh846
      @tkh846 4 หลายเดือนก่อน +2

      the reverse is also true... In AC for example you have almost no cutscenes anymore.

    • @Marco1995Mega
      @Marco1995Mega 4 หลายเดือนก่อน +4

      Just recently played MGS 1 and 2, and my god, the cutscenes and codec calls never end, especially in 2 after you upload the pictures of Ray and all the way through the 'tutorial' bits with Raiden.

    • @DangleSan
      @DangleSan 3 หลายเดือนก่อน +2

      Legacy of Kain soul reaver 2 comes to mind, that game had you begging for a cut scene if you completed a simple little puzzle, Back in the day when I would play video games with my sisters I We would be shushing each other after a boss fight cuz we wanted to hear the cut scene

    • @BrazaG
      @BrazaG 3 หลายเดือนก่อน +6

      This is very true. Never thought of it but now that you say it, I still remember the exact feeling I used to get whenever a cutscene started, it was like a “oh shit”, “what’s happening?”
      Basically it captivated your attention because you knew something important was happening
      Now whenever the screen goes to a cutscene my immediate reaction is to want to spam the skip button… it’s so bad that it became like an automated thing, the other day I was replying through GTA IV and like 4/5 times throughout the story I had to pause the game and go to TH-cam to watch a cutscene I just skipped by reflex without thinking about it, when tho I’m actually invested in the story…
      Worst part is unskipable cutscenes and also those games which let you skip the cutscene but force you to sit through 1-3 seconds of it first
      🤦🏻‍♂️🤦🏻‍♂️🤦🏻‍♂️

    • @C0reDefender
      @C0reDefender 2 หลายเดือนก่อน +3

      This is whay annoyed me about cp2077, so cutscenes and long dialogue sequences with only a few minutes of gameplay.

  • @AlfredoElizondoLife
    @AlfredoElizondoLife 4 หลายเดือนก่อน +176

    “Then I played Elden Ring” that sums it up.
    There’s light at the end of the tunnel.

    • @Burningwoodz
      @Burningwoodz 4 หลายเดือนก่อน +5

      why do ppl think elden ring was the perfect game when BG3 is

    • @AlfredoElizondoLife
      @AlfredoElizondoLife 4 หลายเดือนก่อน +28

      @@Burningwoodz well BG3 is a great game is well casted and amazingly voice acted but it doesn’t have you at the edge of your sit at every corner and movement due to the game mechanics, so at the end Elden ring is more engaging.
      Well at least for me

    • @Burningwoodz
      @Burningwoodz 4 หลายเดือนก่อน +5

      both are engaging in their own way and those dice rolls those do keep you on the edge @@AlfredoElizondoLife

    • @buxus3770
      @buxus3770 4 หลายเดือนก่อน +7

      Elden ring feels like a lesser dark souls 3. It’s bigger, but boring 😴.

    • @Kill0rGurke
      @Kill0rGurke 4 หลายเดือนก่อน +12

      @@Burningwoodz Elden Ring was the game to keep the faith in the game industry alive before BG3 came around. No one would say one or the other is the more perfect game, both of them are. Elden Ring owned the Triple A Industry in 2022 and Baldurs Gate 3 did it in 2023

  • @Spillbr
    @Spillbr 4 หลายเดือนก่อน +770

    I'm playing Persona 3 Reload and this game gives you the life of a student, it literally gives you CLASSES, and somehow that feels less of a chore than exploring a galaxy

    • @abaddon_9941
      @abaddon_9941 4 หลายเดือนก่อน +61

      Good characters, well made up dialogue and you can make a fun balanced mixture of exploration/combat and dialogues. thats the difference. writing is super important. Mass Effect and BG3 hold up really will and will do cause of good dialogue and characters. never felt bored in mass effect talking to any NPC.

    • @joaquinchua3348
      @joaquinchua3348 4 หลายเดือนก่อน +29

      Thats what good characters and a good story does for a game and also the charm of persona games, the characters and their struggles feel real and u get to interact with them and help them through it and u get invested. They feel like real people instead of another mercenary no.345 in star field. The game becomes ur life for days ur playing it. Persona 3 in particular has imo the best story out of all the persona games.

    • @DenaBeyer
      @DenaBeyer 4 หลายเดือนก่อน +3

      I am loving this p3 game ❤❤

    • @Nadaters
      @Nadaters 4 หลายเดือนก่อน +6

      I played the original but I have no desire to grind the tower floors again

    • @Last.Dark.Emperor
      @Last.Dark.Emperor 4 หลายเดือนก่อน +4

      To be fair persona should have had moved from that school teen part loong ago,instead they make every new persona in the freaking school sistem,yust to appeal to teens.

  • @seekittycat
    @seekittycat 4 หลายเดือนก่อน +675

    It happened when they hired the same psychologist that work in casinos because they want to get people addicted to losing real money. It's not good enough for people to play Skyrim for 2000 hours companies want you to pay money while playing those 2000 hours.

    • @petitblanc7343
      @petitblanc7343 4 หลายเดือนก่อน +80

      People don't play Skyrim for 2000 hours. They mod it for 1500, then play it for 500

    • @Koray.K
      @Koray.K 4 หลายเดือนก่อน +5

      @@petitblanc7343 🤣 So true

    • @The86Ripper
      @The86Ripper 4 หลายเดือนก่อน +3

      Exactly, you get it.

    • @Kotoy1
      @Kotoy1 4 หลายเดือนก่อน

      @@petitblanc7343 "time to play some skyrim!" *opens nexus for 4 hours* "alright enough skyrim for today, had a blast :D"

    • @ThiagoRochaA1
      @ThiagoRochaA1 4 หลายเดือนก่อน

      I don't think so. The game is the opposite of addictive.

  • @JohnSmith-fx2mz
    @JohnSmith-fx2mz 4 หลายเดือนก่อน +93

    The "I want 100 hrs out of every game I play" crowd is a big component of why most games are a chore now.

    • @bobowon5450
      @bobowon5450 4 หลายเดือนก่อน +13

      its a real shame because some of the best games out there are under 10 hours. Metal gear rising is one that comes to mind, beat it first run in about 6 hours but it was the best 6 hours of my life.

    • @JohnSmith-fx2mz
      @JohnSmith-fx2mz 4 หลายเดือนก่อน +1

      @@bobowon5450 yeah love rising, bout 8hrs for me because think the dlc added an hour or 2. That's one Sequel they could do well without Kojima.

    • @thegreat7878
      @thegreat7878 2 หลายเดือนก่อน +7

      70 bucks for 5 hours is outrageous far as I'm concerned

    • @bobowon5450
      @bobowon5450 2 หลายเดือนก่อน +9

      @@thegreat7878 so you'd rather spend 70 for 40 hours of mediocrity?

    • @JayzHere
      @JayzHere หลายเดือนก่อน +4

      @@bobowon5450 I'd just spend 0 dollars and do something else.

  • @er1c_s1lv3r7
    @er1c_s1lv3r7 2 หลายเดือนก่อน +6

    Modern gaming feels like a part time job that doesn't pay me.

  • @rellethias
    @rellethias 4 หลายเดือนก่อน +841

    It happened when microtransaction and corporate America took over gaming

    • @alexzander1142
      @alexzander1142 4 หลายเดือนก่อน +49

      This bitching about bad games is getting annoying. Just check the reviews for a game before you buy it, it's that simple

    • @samfire3067
      @samfire3067 4 หลายเดือนก่อน +9

      Me going back to total war warhammer:Waaaaahhh

    • @Thecountofstgermaine
      @Thecountofstgermaine 4 หลายเดือนก่อน +4

      I e the chosen people of wallstreet

    • @Thecountofstgermaine
      @Thecountofstgermaine 4 หลายเดือนก่อน +1

      ​@@samfire3067this is blasphemy!

    • @thekvng201
      @thekvng201 4 หลายเดือนก่อน +31

      ​@@alexzander1142starfield review 💀💀

  • @nuqi
    @nuqi 4 หลายเดือนก่อน +1200

    It's all about finding the games that align with your individual preferences honestly

    • @69Kazeshini
      @69Kazeshini 4 หลายเดือนก่อน +44

      Yep, when i was young i used to play a large variety of games, RPGs, ActionRPGs, Action games like DMC, god of war, platformers, first person shooters, racing, sports, fighting games etc. Now as an adult my tastes are strictly RPGs and ActionRPGs. Everything else is a chore to play.

    • @v1bes855
      @v1bes855 4 หลายเดือนก่อน +1

      Agreed.

    • @1607Adi_Manz
      @1607Adi_Manz 4 หลายเดือนก่อน +3

      Honkai Star Rail for me

    • @eclipse369.
      @eclipse369. 4 หลายเดือนก่อน +5

      @@69Kazeshini
      RPGS?
      SO you retired from gaming is what you're saying

    • @stegwise
      @stegwise 4 หลายเดือนก่อน +13

      "community feedback" and "continued development" ruin good games all the time. i recently heard about the death of Starbase. there was one emergent aspect to the game that was unique and interesting - a naturally formed ship graveyard on the moon that provided an environment for the games unique loop of design, build, pvp to play out between bandits, scrappers, and factions. the devs squashed it with a safezone "because noobs" and then abandoned the game. this is not quite a tale as old as time but it is becoming a trope.

  • @oogafoo
    @oogafoo 2 หลายเดือนก่อน +15

    i was getting pretty burnt out on gaming and then switched to small indie titles, mostly bullet hells... and then went to the extreme opposite and now im obsessed with sim racing. my entire gaming setup revolves around that now. always loved cars and motorsports and now i spend all my free time experiencing them through videogames

    • @randybobandy9828
      @randybobandy9828 2 หลายเดือนก่อน +1

      Enter the gungeon is amazing. I put so many hours in that game.

    • @lodunost
      @lodunost 2 วันที่ผ่านมา

      I found these group of games that they make them to look like PS1 games and stuff. Lunacid and Dread Delusion and this other one and they are amazing. There are so many of these gems just hiding around that deserve to be played. Found a roglike named BOSORKA that has been pretty fun for a roguelike game.
      Some other cool games I have found is. Raidborn, Power lust, MORTAL SIN, and SHADOW OF THE DEPTH.

  • @cameronroberts4296
    @cameronroberts4296 4 หลายเดือนก่อน +12

    What made the Baldur’s Gate “cutscenes” and dialogue good was actually being interactable and having relevant choices that changed the game.

    • @thegreat7878
      @thegreat7878 2 หลายเดือนก่อน +1

      Fr say one wrong thing now you've gotta kill a friend

  • @Celthor
    @Celthor 4 หลายเดือนก่อน +171

    I've been playing older games that I grew up with, and it's so refreshing to play games that weren't developed to milk me for every penny that it could. Like others have said: no log in rewards, no microtransactions, no bullshit.

    • @Unfamous2423
      @Unfamous2423 4 หลายเดือนก่อน +1

      It's crazy that a game like Starfield has none of that, and they still made it feel bad.

    • @MartinWasTaken
      @MartinWasTaken 4 หลายเดือนก่อน +1

      @@professorpenne9962 Because gaming isn't a chore if you touch grass, which the guy who made the original video obvsiouly has never done. People keep buying these shit games just to complain how shit they are instead of playing good games that are coming out.

    • @liwojenkins
      @liwojenkins 4 หลายเดือนก่อน +7

      @@MartinWasTaken Anything can be a chore, your rant is silly and nonsensical. You did manage to fit a buzz phrase in there though, good job algorithm guy. You also managed to divine everything about a guy you never met by watching a game critic video, you must be rich and powerful beyond the dreams of mere mortals with that level of insight. Why are you wasting your time here in comments sections?

    • @noway.2898
      @noway.2898 4 หลายเดือนก่อน +4

      ​@@MartinWasTaken cuz if I paid for a game I expect it to be good. What a fucking shocker huh?

    • @rinvalentine7108
      @rinvalentine7108 4 หลายเดือนก่อน +1

      If you're playing those type of games that's literally your choice and your preferences there's plenty of games that don't even have an online feature still lol. Spiderman 2 has none of that, neither does bg3, re8, elden ring and I can keep naming modern games without this daily chore bs . If you can't find a game without these gimmicks then you aren't looking very far

  • @Straddllw
    @Straddllw 4 หลายเดือนก่อน +1022

    Baldurs Gate 3 has been a pleasure to play. No skill based competitiveness. No daily chores. No microtransactions.

    • @MrBeefTot187
      @MrBeefTot187 4 หลายเดือนก่อน +120

      Just god awful boring turn base combat

    • @Lazydino59
      @Lazydino59 4 หลายเดือนก่อน +16

      There are over 7000 languages. And you sir, speak FACTS

    • @1607Adi_Manz
      @1607Adi_Manz 4 หลายเดือนก่อน +54

      ​@@MrBeefTot187 you sir speak facts

    • @Spillow-C
      @Spillow-C 4 หลายเดือนก่อน +13

      that game is too long honestly, im 100 hours in and didn't even start act 3

    • @1607Adi_Manz
      @1607Adi_Manz 4 หลายเดือนก่อน +4

      ​@@Spillow-Cstop distracting with side quest

  • @TK-by9pj
    @TK-by9pj 4 หลายเดือนก่อน +8

    the long ass cutscenes in PS games are annoying unless they have a SKIP and a SAVE feature built in where you can resume.

  • @KuntaKinteToby
    @KuntaKinteToby 4 หลายเดือนก่อน +58

    I haven't outgrown gaming, I've just outgrown gaming only for a dopamine hit of achievement or battle pass farming.
    I love Palworld, Vampire Survivors, Death Must Die, Dyson Sphere Program, Baldur's Gate 3 and quite a few other recent releases; and one theme is consistent with all of them. The developers ignored mainstream norms, and simply made a game that is fun to play, with no caveats.

  • @Tyrian3k
    @Tyrian3k 4 หลายเดือนก่อน +144

    It's not just that players playing longer in the game makes them more likely to spend money, but player engagement is also a metric they like showing off to investors, because bigger numbers make investors happy, even if they aren't necessarily a measure of success for a game.

    • @whytho1690
      @whytho1690 4 หลายเดือนก่อน +12

      And said investors is what's killing innovation (and gaming). Because you have to "impress" said people to get any funding.
      But speaking of games, what a username. Loved playing Tyrian 2k back when it was still on floppy disk and it's still fun to this day.

  • @Matticus898
    @Matticus898 4 หลายเดือนก่อน +236

    More than 14 years ago i looked at Bioware's job openings one of them was a content creative designer "writing quest" etc, and the requirements were that you HAD to have published 2 books a least, among with other criteria

    • @marcogenovesi8570
      @marcogenovesi8570 4 หลายเดือนก่อน +203

      Now the requirement is black, woman, possibly non-straight

    • @jumping_beanz6209
      @jumping_beanz6209 4 หลายเดือนก่อน +17

      @@marcogenovesi8570Can you chill?

    • @jumping_beanz6209
      @jumping_beanz6209 4 หลายเดือนก่อน +21

      @@TEP113 I’m not sensitive I’m just annoyed that for every thing that I work hard to get it’s boiled down to me being black. If I get into an Ivy people will think black over the hundreds of hours I have on extracurriculars

    • @-John-Doe-
      @-John-Doe- 4 หลายเดือนก่อน +69

      @@jumping_beanz6209he’s right.

    • @Sentinel82
      @Sentinel82 4 หลายเดือนก่อน +78

      ​@@jumping_beanz6209 Well you can thank affirmative action for that....That's the problem with it. Thank the leftists.

  • @MapleLunii
    @MapleLunii 4 หลายเดือนก่อน +10

    Monster Hunter is kinda weird in that it's done the reverse of some series, the earlier games have a lot more busywork whereas World and Rise don't waste your time with that stuff and just let you unga bunga monsters 90% of the time instead

  • @TundraCrow
    @TundraCrow 4 หลายเดือนก่อน +6

    I agree with the statement of not lore dumping on players. A game's narration should trickle feed and reiterate on those point between the last save point and the next one for best retention as the player may quite their play session at the next save point.
    Only give the player what they NEED to know for next part of game play for them to mull over and use. Then later on after having the player exposed to that information a few times have a bigger pay off from remembering it for story twists or game play mechanics the player can exploit to make themselves feel smart for using that knowledge no matter how small it was.

    • @thegreat7878
      @thegreat7878 2 หลายเดือนก่อน

      That's just writing in general. It's a standard rule in everything from TV, novels, and film. The fact it's not followed in gaming is more of a testament to incompetent writers in the field.

  • @Knights_Oath
    @Knights_Oath 4 หลายเดือนก่อน +461

    The problem to me is every year it feels like there are fewer games worth playing as a whole. It feels like gaming is falling into the same trap that Hollywood did, they spend so much money on a main title they have to do everything they can to make it back. Which means that game will have to chase trends rather then fun and innovation. I had more fun playing a small dev game like Stray then I did playing any Call of Duty game in years.

    • @JayBigDadyCy
      @JayBigDadyCy 4 หลายเดือนก่อน +43

      Not sure how old you are, but age does play a factor. Idk why, but something at some point happened in my early 30s (I'm now 43) and I became way more picky with the games I play. I think gaming as a whole is in a golden age and a lot of people just don't see it. We act like gaming was so amazing 15+ years ago, but that's because we only remember the amazing games and the great times we had playing them. We don't think about how much vaporware trash there was even back then that even renting them from blockbuster for a few bucks over a weekend felt like a huge waste of money.
      There are tons of Indie games that blow up on Steam every year that are absolutely amazing and beloved. Games like Stardew Valley, Cities : Skylines, Factorio, Dyson Sphere Project, the weird simulator games like Goat Simulator and so on. And then you get games like BG3 (which I still need to play) that aren't a AAA title that captivate an entire generation of gamers. AC games are boring now, most Ubisoft games are boring, FPS games are a dime a dozen and the reason why things like CS:GO remain popular is because of countries with slow bandwidth and very little funds to buy newer gaming PCs. Those games aren't great, they're just accessible. Anyways, I'm rambling and I'm sure anyone who reads this gets my point by now 🤣🤣

    • @manymaria1115
      @manymaria1115 4 หลายเดือนก่อน +10

      are you even listening to youraelf? 2023 had 10+ that could have been goty. But unfortnatly for them Bg3 came out

    • @wouldntyouliketoknow8451
      @wouldntyouliketoknow8451 4 หลายเดือนก่อน +3

      Stray was a good game. I watched my wife play it and it got her into the hobby

    • @hectortejeda2057
      @hectortejeda2057 4 หลายเดือนก่อน +3

      Persona is a chore.

    • @Knights_Oath
      @Knights_Oath 4 หลายเดือนก่อน +4

      @@JayBigDadyCy 37 and I don't enjoy many of the genre of games that are popular right now or are mostly online play focused. The first Overwatch was the only real exception and my God did the player base go off the rails quickly. We also remember a time that a game had to be completed before it shipped or it was trash. Now it feels like we are QA testers for new games, and considering that many companies don't have QA testers on staff anymore. I don't like the idea that a game can come out and feel so half baked, then we have to wait months for them to fix the issues.
      There were tons of turds back in the day, look at all the abysmal movie tie in games that came out since the Atari days. I also will avoid a game if I know its going to push a one sided agenda to me. Make fun of all everyone, sure I am in. Also games are starting to get like Hollywood movies, so formulaic and the same it is not enjoyable for me.
      Don't get me wrong there are gems that come out every year. I play them and enjoy them, but I can't remember a time when I could go most of the year and not buy a new game.

  • @solventob
    @solventob 4 หลายเดือนก่อน +41

    Games feel like a chore when the developers shoehorn progression as nothing more than a series of blockers to a reward.

    • @thegreat7878
      @thegreat7878 2 หลายเดือนก่อน +1

      True. It was simultaneously one of my biggest gripes and likes about AC Odyssey.
      I noticed a trend pretty quickly that after a major story beat the next one was placed six or so levels above you, forcing you to grind at least 3 full levels off side quests to take on the next mission.

  • @spicksSC
    @spicksSC 4 หลายเดือนก่อน +32

    As someone that slept on a really unconfortable bed for 3 years without any exercise at age 29 and worked a office job sitting 90% at work, it finally caught up with me: lower back and hip pain to the point where I could not stand normally or even walk to work for 10 minutes, or walk in my home because of the insane pain... I started to work on posture and did exercise almost every day and it slowly improved and after a couple of months I'm painless and can do everything without fearing the sharp pain. I strongly recommend doing some exercise, even if its just at home for 15min. It makes all the difference for your body and muscles which keep your bones and posture aligned!

    • @mirzaeva8177
      @mirzaeva8177 3 หลายเดือนก่อน

      I have similar problems
      Can you please recommend any decent videos to follow?

    • @spicksSC
      @spicksSC 3 หลายเดือนก่อน

      @@mirzaeva8177 Sorry, I didn't follow any videos on youtube, so I don't know what to recommend.
      I got a switch RingFit Adventure, which I used to work out everyday and did winter sports (just happened to be winter at the time). The ring fit was usefull because you don't need any additional equipment, has many many different exercises, including posture/yoga exercises which I highly recommend. I suppose you could do posture exercises (exercises where you keep balance, lower and upper back, stretching, butt muscle exercises). I wouldn't start with weights or exhaustive sessions. Do small sessions at the start and work yourself up. Even then it might not be enough to get rid of the pain but its worth a try and I was lucky that it worked for me. I'm not a professional, just sharing my experience. Best of luck in your health improvement!

    • @kingbigcheese4335
      @kingbigcheese4335 2 หลายเดือนก่อน

      A little late reply here but I'd recommend the kneesoveryoesguy youtube channel. He teaches a lot of exercises that can be easily adjusted for experience level. It's a lot of information sometimes but I find it very valuable.

  • @joshdionne2777
    @joshdionne2777 4 หลายเดือนก่อน +3

    Elite Dangerous is a prime example of a game being a chore but also not holding your hand. You get a flight tutorial when you make your character (and maybe a ground combat tutorial with Odyssey, I'm not sure I haven't started over when it came out) then it sends you to a space station then it lets you do whatever you want.
    Almost everything in that game is a huge chore to do but you don't know how to do most things. So you gotta figure it out yourself, good for immersion but is it good for player experience? I dunno.

  • @peternash7104
    @peternash7104 4 หลายเดือนก่อน +46

    Best part of D4 is the feeling you get when you uninstall it.

    • @igorthelight
      @igorthelight 3 หลายเดือนก่อน +2

      True!
      But you already gave your money to the company tho ;-)

  • @snakething87
    @snakething87 4 หลายเดือนก่อน +412

    New Vegas is the gold standard for RPG intros. No matter how many times you go through it you don’t feel like your time is being wasted. There is a reason one of the most popular mods for Skyrim and Fallout 4 was “alternate start” which let you skip all the intro crap and get straight into the game.

    • @TrouvatkiDePercusion
      @TrouvatkiDePercusion 4 หลายเดือนก่อน +27

      Personally, I would say that New Vegas is the gold standard. Period. That's the template that I aspire to emulate in my own future development career.

    • @andrewgreeb916
      @andrewgreeb916 4 หลายเดือนก่อน +13

      people actually modded the game to add stuff to the intro, instead of other games where they mod to skip it.

    • @gzafiris6068
      @gzafiris6068 4 หลายเดือนก่อน +13

      You didn't play it at release, did you? You couldn't leave Goodsprings because it was so buggy. We can hold it up now as a triumph, but at release, the game was seriously broken

    • @XXLiquidcyanideXX
      @XXLiquidcyanideXX 4 หลายเดือนก่อน +4

      So why the fuck hasn't there been a good fallout game since new vegas

    • @bsherman8236
      @bsherman8236 4 หลายเดือนก่อน +5

      New vegas
      Vtmb
      Morrowind
      Deus ex

  • @NullVoid-rm7jm
    @NullVoid-rm7jm 4 หลายเดือนก่อน +3

    16:00 Elite Dangerous is super good about that too with the GalNet news radio while you fly around

  • @D.I.O666
    @D.I.O666 4 หลายเดือนก่อน +3

    The first time I saw Citadels my first tough was "is this sht mandatory? am I at disadvantage if I decide not to do it?"

  • @pythregius
    @pythregius 4 หลายเดือนก่อน +106

    Another reason why studios create a very slow pased tutorial like introduction, is to make sure you play past the 120 minite refund option at places like steam.

    • @Sentinel82
      @Sentinel82 4 หลายเดือนก่อน +15

      More reason to watch trusted reviewers play first and never pre-order.

    • @EddyKorgo
      @EddyKorgo 4 หลายเดือนก่อน +3

      @@Sentinel82thats how i ended up not playing anything

    • @lurakin88
      @lurakin88 4 หลายเดือนก่อน +2

      Which is funny because by now I often have a hard time getting into games, so if the game has the slow ass start I'm way more likely to refund it.

    • @hansjurgen4567
      @hansjurgen4567 4 หลายเดือนก่อน +1

      If any game even has a half decent character creator i am already past 120min

    • @jacketofthe80s13
      @jacketofthe80s13 หลายเดือนก่อน

      ​@@hansjurgen4567 please tell me you did not get got by saints row. The character creator is cool but god the game

  • @CeraphineLuna
    @CeraphineLuna 4 หลายเดือนก่อน +91

    Elden ring, baldurs gate 3, and palworld are the most fun I've had with games in a really long time. One game, one package, one purchase, and at least 50+ hours of playtime each.

    • @kaiserstritz136
      @kaiserstritz136 4 หลายเดือนก่อน +13

      Idk about Palworld, its feels like any generic survival game with clunky animation. It's fun for the first hour and it become boring like anything else.

    • @Mcaark
      @Mcaark 4 หลายเดือนก่อน +1

      @@kaiserstritz136 I can understand Palworld not being everyone's cup of tea. But with I agree with Luna. Those 3 games in particular have given me the most bang for my buck.

    • @bobmcbobbington9220
      @bobmcbobbington9220 4 หลายเดือนก่อน

      @@Mcaark Do you want to talk "fun" or do you want to "value."

    • @rskid777
      @rskid777 4 หลายเดือนก่อน +1

      Um damn so i would say 100+, hell 1 play through of elden ring took me 300+, balders going on 120+(still not finished), but no idea about palwolrd, but honestly POE and Warframe are by far the best free to play games imo, hell i enjoyed warframe so much i actually wanted to give em money

    • @AdaTheWatcher
      @AdaTheWatcher 4 หลายเดือนก่อน +3

      ​@@kaiserstritz136I just think it's not for everyone.
      For me personally i love the game.
      Can't stop playing it lmao.

  • @tmellott729
    @tmellott729 3 หลายเดือนก่อน +7

    The feeling of beating a hard boss in Fromsoft games and seeing the screen fade into a cutscene is so amazing

  • @themouthLipToothTongue
    @themouthLipToothTongue 4 หลายเดือนก่อน +6

    If I had to pick a series of games that could be labeled as "perfect" games it would be the Legacy of Kain series. I played and completed every title when I was a kid and can still remember every one as if I played them yesterday. This series has been forgotten and it desperately needs a revive so that the new gen of gamers can have a chance to experience such a beautifully told story with some of the best characters and level design. If you ever think about playing these I highly recommend you do so.

    • @ryno1808
      @ryno1808 3 หลายเดือนก่อน

      Todays young gaming generation dont want that tho... they will never understand it.. As they grow up in a different time off gaming then what we did..

  • @ondrejmarek1980
    @ondrejmarek1980 4 หลายเดือนก่อน +137

    re: frontloading exposition dumps - there is a reason stories were told when sitting by a campfire or in a tavern at night, not during hunt or combat

    • @BVRNERMVSIC
      @BVRNERMVSIC 4 หลายเดือนก่อน +35

      And they didn’t have awful millennial writing, “breaking the 4th wall” and other dumbass corpo cringe

    • @arkhimsanitastupor
      @arkhimsanitastupor 4 หลายเดือนก่อน +5

      @@BVRNERMVSIC This is obviously not the issue. I say over and over... "Ideas are just ideas, execution is what matters". What makes a great execution then? Not just skill for sure. Look at those guitarrist pumping a million notes. Love too? Yes but it needs more. A dense narrative, yes. Perfect fomula.
      Dense, love, technique. The secret to greatness. But love IS the most important thing. Because with love, something that lacks both technique and narrative, can still touch the heart of those who witness/hear it.
      You won't touch my heart with just your great narrative and technique. Sorry bro.
      Call it magic or whatever. But everyone knows you can feel the love in some work. You just can. Whatever that entails. I don't know how that works. No. But you KNOW it's there.
      Big AAA games, will have a lot of lack of love, because it's just too many people working on it, too many variables and many of these people hate working.

    • @TyrianHaze
      @TyrianHaze 4 หลายเดือนก่อน +11

      @@arkhimsanitastupor Someone pouring their love into something with shitty technique and narrative is still going to be shitty.

    • @arkhimsanitastupor
      @arkhimsanitastupor 4 หลายเดือนก่อน +1

      @@TyrianHaze Yes, but it might touch your heart still. Maybe you didn't read.

    • @TyrianHaze
      @TyrianHaze 4 หลายเดือนก่อน +7

      @@arkhimsanitastupor In order to touch my heart, something needs to not be absolute garbage. If I am bored or annoyed at how bad something is, there is no way that my heart will be touched.

  • @HelicopterRidesForCommunists
    @HelicopterRidesForCommunists 4 หลายเดือนก่อน +46

    Games by gamers - that nails it right on the head. I used to hear the exact opposite sentiment over the last two decades, unfortunately, where I would hear people say “just because you’re a gamer doesnt mean you know how to make good games” - which its like yeah thats true, however you don’t know how to make good games UNLESS you’re a gamer so it totally misses the point.
    Can you imagine musicians who dont listen to music?
    Painters who dont look at paintings?
    Just because you listen to music doesnt mean you’ll be a great musician, but the inverse of that is almost a requirement for being a good musician. Same goes for video games.
    That always irritated me hearing that and now I know why and I see it in the landscape of the industry today.

    • @whytho1690
      @whytho1690 4 หลายเดือนก่อน +7

      It's like a chef that never tastes his own food. You can claim it to the ends of the earth how good your food is. But if you keep insisting it's good while nearly everyone is telling you it tastes bad, you as the chef should try the food yourself and find out why.

    • @RambleOn07
      @RambleOn07 4 หลายเดือนก่อน +5

      Bloated budgets and DIE studios are just wasted time and money.

    • @Llama_charmer
      @Llama_charmer 4 หลายเดือนก่อน +1

      I agree with your point, however one example that doesnt fit your analogy would be Ludwig van Beethoven. Who continued to compose after losing his hearing. However, I imagine the years of practice beforehand probably helped

    • @m16dude967
      @m16dude967 4 หลายเดือนก่อน +3

      because corporate fails to understand that you can't create passion, you either have it or you don't.

    • @mightquinnable
      @mightquinnable 3 หลายเดือนก่อน +1

      Movie maker who don’t watch movies, that’s anything

  • @caleob9725
    @caleob9725 22 วันที่ผ่านมา +2

    So true about monster hunter. Those games are forever fun and have figured out the formula. The mag plate may be like 3% drop max but I’m down to jump into others games to try or host myself because there’s always other good stuff to get while fighting those monsters and oh those fights are also bad ass

  • @JayGalatica
    @JayGalatica 2 หลายเดือนก่อน

    18:00 that's a good point. If you read a LitRPG or watch a Isekai, they always have this rare exclusivity behind the plot armor, there is no loot table for items being so rare only 500 can exist at all, in other words if one is lost (a hardcore character dies, you delete a character, account banned, etc) then those items go back into the loot table, other wise only 500 can exist on that one server at any time.
    Pretty good idea to add "addictiveness" and gambling even more.

  • @battlecarrier
    @battlecarrier 4 หลายเดือนก่อน +55

    Lets be fair about Granblue's cutscenes though, when you go to skip the cutscene it gives you a TL;DW about the cutscene so even skippers can follow along with what's going on. I've never even once seen another game do that.

    • @RratRemi
      @RratRemi 4 หลายเดือนก่อน +6

      Arknights does this :)

    • @The-Anti
      @The-Anti 4 หลายเดือนก่อน +2

      ​@@RratRemiyeah but that's a shitty mobile game

    • @ATSaale
      @ATSaale 4 หลายเดือนก่อน +7

      That's actually smart as hell

    • @Pikastation28
      @Pikastation28 4 หลายเดือนก่อน

      Very brilliant

    • @cryzieee
      @cryzieee 4 หลายเดือนก่อน +3

      ​@@The-Antinah not shitty. Pretty decent tower defense.

  • @leonmac306
    @leonmac306 4 หลายเดือนก่อน +27

    when i was just a little kid, cutscene feel like a reward after a hard fight, I miss those feeling

    • @Mcaark
      @Mcaark 4 หลายเดือนก่อน

      Honestly, Hades recaptured that feeling for me. I was always looking forward to new character dialogue and story progression after a run.

    • @abadenoughdude300
      @abadenoughdude300 4 หลายเดือนก่อน +1

      Another aspect of this is we don't have as much time as we used to have as kids so we want to squeeze as many "actual" game hours in as possible in our schedule.

    • @7James77
      @7James77 4 หลายเดือนก่อน

      Cut scenes are now annoying as fuck becauss video games are trying to hard to be a movie. I don't want a movie, I want a game.

    • @igorthelight
      @igorthelight 3 หลายเดือนก่อน

      Indie game don't have a lot of cutscenes because making them is too expensive. So indie and AA games are the "real games" now.

  • @user-cg6bp3ho2e
    @user-cg6bp3ho2e 21 วันที่ผ่านมา +1

    Walking parts and slow parts in games are good for me if I'm very immersed.

  • @nuclearsimian3281
    @nuclearsimian3281 4 หลายเดือนก่อน +19

    7:56 "I don't know how this happened." I do. I fucking do. People bought Skyrim every single time they re-released it. They enabled a decade of zero creativity from a major developer, and justified them not being creative with fucking Starfield by buying it and actually not being upset with it. They demanded mediocrity for seventeen releases on ten consoles over twelve years, and they got even harder mediocrity with Starfield. A game that was in development for so long that Skyrim released eleven times and people just kept fucking buying a mediocre game due to nostalgia.

  • @anacreon212
    @anacreon212 4 หลายเดือนก่อน +38

    the armored core VI case is people loving the game so much they would like more of the gameplay. It is the difference between wanting more of the game because you loved it vs wanting more game because you feel ripped off or the game length wasn't worth your money.

    • @Ceece20
      @Ceece20 4 หลายเดือนก่อน +1

      That was my favorite game last year. I 100% the game and I even got into the PvP side. I’ve never been one to play PvP, just PvE. But this game was just enjoyable that I wanted to play more.

  • @amokana
    @amokana 4 หลายเดือนก่อน +28

    I have 2 rules :
    1) only purchase games at a 70 - 75% sales or if they're on gamepass or PS plus
    2) if you don't get me hooked by day 2, i stop playing your game even if all the internet says i'm supposed to like your game
    These companies are competing for your time and not only your money anymore, you've got to protect your time even more than your money

    • @igorthelight
      @igorthelight 3 หลายเดือนก่อน +5

      A wise words!
      For me it's just PC games because I like to tweak settings and play around with mods.

  • @lemonlefleur6236
    @lemonlefleur6236 3 หลายเดือนก่อน +1

    For a game like Shadow of the Colossus, traveling from A to B is half of the experience.
    The game is nothing but bosses and a beautiful scenery as you travel to kill those bosses, but man is it still a memorable time.

  • @LuvTonique
    @LuvTonique 4 หลายเดือนก่อน

    In the new and improved Love Is In The Air event on WoW, they introduced a daily where you "Relax."
    You go to the lake in Stormwind and sit in a chair, and a 0-100% bar builds up one second at a time.
    This is one of 62 (I counted) quests in Dragonflight in which the objective is "Fucking sit there and wait until the game says you can keep playing."

  • @thenson1Halo
    @thenson1Halo 4 หลายเดือนก่อน +78

    I had to quit MMOs altogether because it was like a second job and I work too much at my actual job to be doing that. My favorite games are soulsborne which thankfully don't normally feel like a chore.

  • @dragonsystems5973
    @dragonsystems5973 4 หลายเดือนก่อน +86

    My threshold for "fun" was much lower when I pirated everything, I now have money to buy whatever I want... and none of it is fun anymore

    • @frequencyoftruth2303
      @frequencyoftruth2303 4 หลายเดือนก่อน

      City of heroes is free a bit older but an amazing MMO

    • @CharlotteML1
      @CharlotteML1 4 หลายเดือนก่อน

      I had a similar switch in perspective once I went from being a student to having a full-time job. I've found gaming has started being more fun again once I realised I should be more concerned with how much time I'm spending on games and min/maxing my time/fun ratio, instead of thinking I need to beat 100% every game I buy because I spent money on it.
      Also, having a list of other games I own and planning which game I'm going to play next often puts things in perspective for me. It's much easier to admit when I'm done having fun with a game when I can think of it like "Is beating this game/sidequest/superboss going to be enjoyable enough that I'm willing to wait [however long I expect that to take] before playing [next game on list]?" If the answer is "No" then I stop playing and start the next game.

    • @dragonsystems5973
      @dragonsystems5973 4 หลายเดือนก่อน

      @TEP113 it's the se way with hardware... I used to have fun hunting down deals buy now I just buy whatever I want, I have six gaming capable computers for various uses, and it's honestly less fun than when I could only afford one mid spec machine every five years

    • @stayflyking
      @stayflyking 4 หลายเดือนก่อน +1

      When I realized this, I immediately withdrew from trying to play every game. Being picky and playing one game at my own pace fixed my problem.

    • @Adamandcalebinc
      @Adamandcalebinc 4 หลายเดือนก่อน +1

      I still pirate everything which makes my threshold higher because of the access to any game at any time

  • @emilymschoener9193
    @emilymschoener9193 4 หลายเดือนก่อน

    Such a great point near the beginning - palworld solved my climbing walls itch that I reserved for assassins creed. Broke something for me in a good way.

  • @kokojambo4944
    @kokojambo4944 2 หลายเดือนก่อน +2

    The thing is that companies today in general suffer from the same problem, incompetent people. This is because as in the gaming example, there is no care for if the person is generally speaking a good fit for the game. All that matters is some bullshit idea that if they went to a expensive school or that if they worked for 1 year at google that they are somehow automatically good at everything they do
    I seen this at many firms in finance and tech

  • @cMONoutdoors
    @cMONoutdoors 4 หลายเดือนก่อน +181

    modern AAA games literally make my fall asleep

    • @DrTheRich
      @DrTheRich 4 หลายเดือนก่อน +32

      I hope your fall wakes up tomorrow...

    • @bigmac22ify
      @bigmac22ify 4 หลายเดือนก่อน +7

      insert any Random Ubisoft game

    • @haaxxx9
      @haaxxx9 4 หลายเดือนก่อน +2

      @@DrTheRich Is that supposed to be an insult? Your comment made 0 sense, "Fall wakes up tomorrow" doesn't even fit the context of this discussion about falling.

    • @ethanfreeman1106
      @ethanfreeman1106 4 หลายเดือนก่อน +15

      ​@@haaxxx9relax bro, it's a casual joke taking a dig at OP's typo.

    • @luxcide
      @luxcide 4 หลายเดือนก่อน +3

      I find Elden Ring a pretty good game, it just may not be a game for you

  • @sauin.
    @sauin. 4 หลายเดือนก่อน +19

    Engagement metrics are one of the worst things to hit video games. Now you have people who's entire job it is to think up and create systems to lengthen the time a person plays the game. Look at Darktide for example. The shop mechanics are pure Gacha in a game that isn't gacha. First you have a store that sells you randomized weapons on an hourly basis, which then also randomizes the stats on the weapon and the blessings and perks in receives, this is several levels of randomization in a single rotation from weapons that have a dozen different variations, on weapons that have a dozen different perks and another dozen different blessings all with multiple ranks going from 1 to 4. Then you have the fact that each weapon also has an item level when at max level, ranging from 300 to 380, giving you an 80 point margin to get something good already stacked on all of those earlier random chances. If you then get the weapon you want with the correct stats with the correct perk and blessing and with a high item level, you can then take it to another NPC who then upgrades it for you but as an entirely random chance game. So even if you get the perfect weapon, you can still end up "bricking" it at the next store. Then you have to wait for the hourly reset on the store to see if anything else you might like drops, while the cost of upgrading these are excessively expensive and a single 30 minute game doesn't get you enough currency to upgrade a single weapon even on the highest difficulty.
    The game is set up like this based entirely on keeping people in the game as long as possible.

    • @GeoGyf
      @GeoGyf 4 หลายเดือนก่อน +1

      This is mostly specific genre related, roguelikes/roguelites, MMO-lite, survival etc.
      Also you mentioned Darktide, you dont really need those max level weapons, unless you play solo on the maximum difficulty.

    • @sauin.
      @sauin. 4 หลายเดือนก่อน +4

      @@GeoGyf I'm not saying you need the maximum level weapons, but it's obvious the weapon system was created entirely to pad player time. To have so many randomizing factors it's obvious. It's Gacha to the extreme.
      i.e. Player Engagement Metrics.
      Diablo 4 works in the same way, even Asmon himself stated this a couple weeks back. With loading times on pressing objectives among a bunch of other egregious time wasting crap that are no fun to deal with.

    • @townwitchdoctor5538
      @townwitchdoctor5538 4 หลายเดือนก่อน +2

      Darktide has no respect for player time. I still love the game, but for a live service the devs give very little except wildly overpriced paid cosmetics. Half the hotfixes are just fixing bugs with the paid skins. Shouldn't be so hard to add some new penances for the class update that came out ages ago, or some of the missing weapons that are still in the files.

    • @srenheidegger4417
      @srenheidegger4417 4 หลายเดือนก่อน

      Capitalism ruins everything, capitalism came up with the concept that products must have a life cycle in order to stimulate sells. Like, it's the most ridiculous mindset that always fail when it comes to art, because art has always been about truth and feelings and all that gets thrown out of the window in an average company.

  • @Cypeq
    @Cypeq 4 หลายเดือนก่อน +2

    Resentment towards the audience and lack of understanding what makes the genre entertaining and that entertainment comes first,
    those are two factors that lead both gaming and movie/tv series down the hill.
    Somehow people who have no business being a creative director or writer are occupying or guiding work of those roles.

  • @FabledHero929
    @FabledHero929 4 หลายเดือนก่อน +2

    I think some issues with gaming today is dlc, microtransactions or instant gratification.
    Take Tekken 8 for instance (Tekken 8 is great tbf) in the older tekkens you had to go through arcade to unlock an ending and unlock a new character rinse & repeat whereas now everyone is unlocked right from the get go so you can jump online right away.

    • @randybobandy9828
      @randybobandy9828 2 หลายเดือนก่อน

      Game passes and micro transactions have ruined many games because the developers changes the way the game is set up to encourage players to pay. That means they will waste your time in game in order to get you to buy the micro transactions to speed up leveling or items.

    • @vibezzz7211
      @vibezzz7211 หลายเดือนก่อน

      this has been a thing since tekken 6 though

  • @cjhnm9492
    @cjhnm9492 4 หลายเดือนก่อน +50

    AAA games turned into what I call point to point games. AC Valhalla is a great example. That game got old quick because it turned into me opening my map, finding the closest thing to me, run there, get the thing, open map, find closest thing, run there, on and on and on. Boring. There is usually little depth to the story. It feels like big game producers make games by looking at stats, trying to manufacture the highest dopamine releases. No heart. Not true gamers

    • @porkncheese1789
      @porkncheese1789 4 หลายเดือนก่อน +3

      Yeah that's why I quit the ac games. Odyssey felt like that and I was burnt out by the end of it. I told myself I'd never play another one again

    • @AD-oi2bz
      @AD-oi2bz 3 หลายเดือนก่อน +1

      ​@@porkncheese1789Odyssey was a good game Valhalla was not, you would open your map to find quest the were cool and unique rather than finding shitty piece of gear,

    • @brentf6747
      @brentf6747 3 หลายเดือนก่อน +1

      @@AD-oi2bzOdyssey only became good with NG+. You could simply enjoy the storyline and play the game, instead of doing meaningless side content half of the time to level up for the next bit.

    • @arbisangria8933
      @arbisangria8933 3 หลายเดือนก่อน

      Have u tried playing without the map or disabling the UI so u can just explore?

    • @YouCanCallMeReTro
      @YouCanCallMeReTro 3 หลายเดือนก่อน

      Valhalla is such a strange game because there is so much content. It takes an incredible amount of hours to do all of it. Yet the content itself is not very good, its boring and uninspired. A lot of time spent analyzing and traversing the map just to do very bland missions.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch 4 หลายเดือนก่อน +98

    It's the game producers' low effort response to market demand for more content. This is why a lot of games have 30 hours of "grind quests" like those [talk to this 'person' then come back] missions or [deliver 'item' to this place then come back] missions.

    • @1607Adi_Manz
      @1607Adi_Manz 4 หลายเดือนก่อน +4

      first time playing RPG ?

    • @mikeespinoza5733
      @mikeespinoza5733 4 หลายเดือนก่อน +2

      Or making you fight a monster for 30 minutes multiple times to get what you need. Just admit you have no other hobbies if you have the time to fight a couple dozens bosses for 90 percent of the game time.

    • @shadowjoey777
      @shadowjoey777 4 หลายเดือนก่อน +13

      ​@@1607Adi_Manzthe issue starts showing itself the most when every genre of game starts having that kind of game design because of how easy and copy-paste it is.

    • @ethanfreeman1106
      @ethanfreeman1106 4 หลายเดือนก่อน +11

      ​@@1607Adi_Manzmissing the point much? If you can't grasp the simple concept of "fun" in video games, you shouldn't be talking about video games, period, much less RPG. As hard as it probably is for you to believe, there are actually two kinds of grinds. RPG games having grindy elements doesn't mean they have to suck. Stop defending shitty games because somehow that's just the norm for you. It shouldn't be.

    • @romainrondeau4242
      @romainrondeau4242 4 หลายเดือนก่อน

      ​@@mikeespinoza5733tell me you never played MonHun without telling me you never played MonHun. Even without talking about MonHun people like bosses, it's what makes games memorable, most people don't say "Oh yeah i remember this corridor it was cool" but rather "Oh yeah i remember this boss"...hell in some games there's even a boss rush!

  • @Desertpunk114mm
    @Desertpunk114mm 4 หลายเดือนก่อน

    three times starting Kingdom Come over again (never finished) and I still enjoy watching nearly every second of the cutscenes.

  • @sdcherokee9407
    @sdcherokee9407 3 วันที่ผ่านมา

    any kind of engaging media has an "if only I was there, I'd..." kind-of element to it. tv, movies, games. it's the pull towards accomplishment and resolution that makes the media attractive.

  • @Lumi-OF-Model
    @Lumi-OF-Model 4 หลายเดือนก่อน +261

    Solution to this. Play Dark Souls 1, Fallout: New Vegas, and Bioshock. Also Indie games.

    • @bingbongwingwong
      @bingbongwingwong 4 หลายเดือนก่อน +8

      Some heavyweight titles right there

    • @TheTrickSession
      @TheTrickSession 4 หลายเดือนก่อน +10

      I redownloaded NV and installed 200+ mods.
      Gonna take a spin at bio shock again
      And I started playing elden ring again

    • @eclipse369.
      @eclipse369. 4 หลายเดือนก่อน +2

      I would gladly play dark souls 1 again but those fuckers never put it on sale enough, im not paying over 8 bucks for it
      fallout new vegas? is that the one with the alien space ship in it? i played it for like 50 hours or so and eventually just got bored and quit...gameplay is just kinda shit, gunplay is pretty shit, vats is shit as well after 5 hours
      bioshock - never gave it a proper chance, maybe one day

    • @bingbongwingwong
      @bingbongwingwong 4 หลายเดือนก่อน +4

      @@eclipse369. no, fallout 3 has the spaceship

    • @mikelus102
      @mikelus102 4 หลายเดือนก่อน +3

      ​@@eclipse369. Nope the alien ship is a fallout 3 dlc

  • @stratusnative6037
    @stratusnative6037 4 หลายเดือนก่อน +65

    Just my 2 cents, but I feel that AAA games don't really feel good like some of the other games at this point because companies are too focused making stockholders happy & making profits instead of providing entertainment. These companies are held up by public shares and people who care about ROIs, not holding themselves up by their own profits via entertaining games. I also feel that the same issue causes games to stick closer to tried-and-true game design and microtransactions for consistency & profits at the cost of innovation & fun. In short, profits over people. The issues with AAA are obviously multifaceted but if I ask myself "Why gaming feels like a chore now", that is my immediate answer.

    • @cmbaz1140
      @cmbaz1140 4 หลายเดือนก่อน +4

      If the gamers stop paying for shitty games as well as games with monetary transaction systems
      the stockholders will have no choice but to pressure the devs for better products that actually sell...
      This vicious cycle starts with the choices the gamers make and as we have seen for years gamers like to be abused.

    • @narcoticlilac6588
      @narcoticlilac6588 4 หลายเดือนก่อน +1

      Micro transactions haven't infested gaming.
      Maybe a select Few, but the general population no.
      The Gamers are starting to make poorer choices and point fingers via those choices.
      We literally have a surplus of triple a and indie games that are amazing and may or may not include micro transactions, but don't really effect the game.
      People lack Agency, and need to recognize their exhaustion is due to moderation and maybe addiction.

    • @ethanfreeman1106
      @ethanfreeman1106 4 หลายเดือนก่อน +2

      Very true, and I'd sum it up as corporations lacking the passion to actually make the games fun for the players.
      When your decisions are based on profit-driven brainstorming sessions made by business people in a board meeting, there is not much inspiration to be had there. People have been growing increasingly out of touch when the business goal shifts from making a fun game for people to enjoy (and earning whatever it's worth), to making profit by producing a product which relies on heavy marketing so as many people buy it as possible. And when the "fun" aspect is no longer the main focus because all the decisions that matter are now made by business people, instead of gamers who got into making games because they love gaming, it's no longer a "game" in its true sense, but something of a rip-off built on the legacy of people who had a passion that are likely no longer with the company. No wonder many fans feel betrayed by modern game companies these days when they pay the full price for triple A releases only to get a soulless consumer product made by people who understand nothing about why they're making games, and people who are simply too out of touch with their own audience.
      Which is ironic, because while it may take a while for the fall to catch up to these giant corporations (who got too big for their own good), this lack of passion and inspiration is eventually what kills them. Figuratively, and sometimes even literally, slowly yes, but surely.

    • @ethanfreeman1106
      @ethanfreeman1106 4 หลายเดือนก่อน

      ​@@narcoticlilac6588sorry but no. You must not have taken a good look at the gaming industry lately. People have choices, yes, but most of those choices that are presented to them are brought by the people who are investing heavily into marketing and making profits out of micro transactions, live services and other monetization bullshit that sucks the soul out of gaming for a few quick bucks. Even games that used to be good have new titles affected by this trend. You can't blame the modern gamers for making poor choices when they trust these gaming companies by going in blind, because now it takes a lot more time and dedication to get into the gaming scene and become educated on which titles are fun and which are mere cash grabs, because shit games have gotten so good at disguising themselves as good games nowadays, and the garbage vastly outnumber the quality pieces. Instead of putting the blame on the players, or dismissing a real issue as a non-problem just because it doesn't affect you in this one particular scenario, you should be criticizing unethical business practices that are killing gaming instead, because no matter how you think you aren't affected as you're one of the smart people who only make good choices, it will get to you eventually, and when it does, it will already have been too late.

    • @rclaws3230
      @rclaws3230 4 หลายเดือนก่อน +1

      ​@@ethanfreeman1106You're likely correct, but another consideration is corporate extraction. Corporations are thinning out the ranks, banishing the costly-but-experienced-and-talented people and hiring the cheap college grads who've been churned out in insane numbers by a university system that TELLS them they've been equipped with masterpiece-level talent when it's really just fed them useless, impractical formulas. These factory developers are then expected to perform at the level of the old talent while paring down content, because real content costs money to make 😢 and maximize profit vectors.
      Corporations don't care, they're simply extracting the value from every branch of the tree of gaming. It will die, and a new tree will bloom in its place, and the cycle will begin anew.

  • @mightquinnable
    @mightquinnable 3 หลายเดือนก่อน +1

    29:08 totally fucking agree with this. You have people in the industry that have no love for video games, the fans, the people that came before them and what they made. This is happening in film industry too with people who just like the fame that comes with film.

  • @davidsmith3687
    @davidsmith3687 27 วันที่ผ่านมา

    Another part of padding runtime or extending grinds - to sell shortcuts/boosts, gotta make it boring/tedious, etc.

  • @Ceece20
    @Ceece20 4 หลายเดือนก่อน +56

    Honestly, my favorite game from last year was Armored Core 6. It was the perfect game for my burnout of long releases. The mission based story with short and longer missions let me go at my pace or I could hop on for a quick mission or two and it felt like making progress.
    I ended up 100% the game and then I got into PvP, which is something I never do. All because it didn’t feel like a chore, everything was unlockable, and the only difference between me and the next guy in PvP was our mech builds and customized paintjobs.

    • @Ralathar44
      @Ralathar44 4 หลายเดือนก่อน +2

      Too bad the playerbase fell off a cliff on a supposedly highly replayable mech customization game. And sales were pretty bad too. Its well reviewed and won awards, but no sales and no playerbase is a bad bad place for a game to be.

    • @TheDsLeet
      @TheDsLeet 4 หลายเดือนก่อน +8

      @@Ralathar44 It's the best selling game in the series tho

    • @GamersBlogX
      @GamersBlogX 4 หลายเดือนก่อน +12

      @@Ralathar44 Its almost like its Single-player focused game or something with From being upfront about that. Also the sales were just fine. Nobody expected a mecha game to sell on Elden Ring levels or anything, even From themselves. Its a pretty niche genre.

    • @nathanhargenrader645
      @nathanhargenrader645 4 หลายเดือนก่อน +1

      This is confusing to me. Wouldn’t that mean you played this longer than most “long” games?

    • @Ceece20
      @Ceece20 4 หลายเดือนก่อน +1

      @@nathanhargenrader645 honestly I probably played the game the most of 2023 games.

  • @lomborg4876
    @lomborg4876 4 หลายเดือนก่อน +26

    Remember how Dragon Age Inquisition, a single player game, had timed garrison missions like those in WoW (some took days). Luckily you could circumvent it by manipulating the computer’s overall date

    • @AlxndrXX
      @AlxndrXX 4 หลายเดือนก่อน +3

      Disgusting

    • @GeorgeMonet
      @GeorgeMonet 4 หลายเดือนก่อน +8

      DAI was just a bad game.
      I've replayed DA:O and DA2 multiple times.
      I had to force myself to play through DAI even once.

    • @KDoodleNoodle99
      @KDoodleNoodle99 4 หลายเดือนก่อน +2

      Dragon Age Inquisition and Mass Effect Andromeda were such massive letdowns from such amazing series.

    • @RambleOn07
      @RambleOn07 4 หลายเดือนก่อน +3

      DA:O was the only good dragon age

    • @lomborg4876
      @lomborg4876 4 หลายเดือนก่อน +3

      @@RambleOn07 was definitely the best

  • @luca-renovatio4271
    @luca-renovatio4271 4 หลายเดือนก่อน +3

    I agree with you, It all depends on kind of game you play. I was tired too to be honest and I decided to play games like Torment tides of Numunera or return to MH world or other non-AAA games. Fumito Ueda games are very rare gems you can really enjoy doing nothing in the Forbidden Land ..

  • @swinglow6580
    @swinglow6580 4 หลายเดือนก่อน +1

    shadow of Colossus design of large desd open spaces was very much an intentional thing. Sometimes large empty spaces are meant to convey emotion to that moment. The world is "dead" or "dying" or that area of the map. While other games such as *cough* starfield *cough* have huge open spaces due to poor design and lack of imagination.

  • @bananagher7555
    @bananagher7555 4 หลายเดือนก่อน +24

    New games often have "player engagement" as a metric. They want to find way to get you to play that single game for as long as possible, and nearly every game wants you to do it. They want you to only be engaged with their game, and no others, and will do any underhanded tactic to achieve it. They don't care if your time spent is enjoyable, as long as your time spent is in it.

    • @AB-sw4kb
      @AB-sw4kb 4 หลายเดือนก่อน +1

      Old games did that too. The longer you played, the more it stayed relevant, the longer people cared, the more sales. Old Nintendo developers made NES games simple but difficult in order to keep playing the same levels over and over and pad out the engagement.

    • @dave4148
      @dave4148 4 หลายเดือนก่อน +1

      That’s not a bad thing. Fun games have tons of engagement.

  • @swagatbiswal9263
    @swagatbiswal9263 4 หลายเดือนก่อน +10

    When I asked my best friend why I am not enjoying games anymore he told I have a lot going on in my life so maybe I am stressed but currently I started playing dragon age origins and Its amazing...no grind no loot box and I don't need a NASA level pc to run the game and no internet connection required also very enjoyable gameplay that made me realise a good game will never feel obsolete and will always be a joy to play rather than a chore.

  • @smakajo400
    @smakajo400 4 หลายเดือนก่อน

    Another example of a game that is smash mouth full of action and story from the start without having to wait 1 whole hour before hand for a story is Shadow of Mordor. The beginning being that of the tutorial is a switch between the calm and the storm, instead of the long ass calm before a mid storm. You get to learn how to play the game, and what the hell is going on at the same time. There afterwards, you are in the thick of it and just working your way to the end.

  • @dantae666
    @dantae666 3 หลายเดือนก่อน +1

    I loved the cutscenes in the older games. the older rpg's were alot better than what we get now

  • @ssniku22
    @ssniku22 4 หลายเดือนก่อน +40

    Masahiro Sakurai dedicates his TH-cam channel to showing how to make good rewarding and fulfilling games. Many of today's games do not use those concepts.

  • @no.life_5793
    @no.life_5793 4 หลายเดือนก่อน +15

    people sad about ac6 being short don't realize NG+ and NG++ have new content. Also the PVP is crazy fun.

    • @Ceece20
      @Ceece20 4 หลายเดือนก่อน +1

      AC6 was the only game that I had fun playing PvP and I usually hate PvP because it always feels like a “no life” contest. AC6 is so enjoyable that I don’t feel down when I lose, my lizard brain just thinks “cool mech stuff”.

    • @shadowlycan3970
      @shadowlycan3970 4 หลายเดือนก่อน

      I will say that ac6 PvE content is short as when the New Game plus(++) take FAR less time than a new playthough.
      AC6 needs pve co-op content since getting all archives does not take long.

  • @sethkarma2072
    @sethkarma2072 2 หลายเดือนก่อน

    It would help if the game pushed you to having questions and wondering things before attempting to explain it, that way when they do start exposition dumping not only do you care your able to absorb the information properly.

  • @knowingjake
    @knowingjake 2 หลายเดือนก่อน +1

    For me it's tied 1000% to the surge of open world popularity. Linear entries can have a story packed with content because there's a very narrow scope of area they have to fill. Production times are the same (generally) for open world entries but they need to fill that world so they do so with identical dungeons, mindless fetch quests, collections, to-do-lists of check box items to acquire/activate. And after all is said and done the bulk of the game is filler, that if removed would result in a game with a 10 hour playtime. Wide as an ocean, shallow as a puddle, and containing majority content that adds nothing to the experience.

  • @TheXev
    @TheXev 4 หลายเดือนก่อน +13

    12:55 - No, this makes sense. In older games, you started the game with the entire move set and you just went. Dark Soul's games don't have maps, and give you your full move set to start the game. Dark Souls games are very VERY rooted in classic video game design.

    • @williampounds5191
      @williampounds5191 4 หลายเดือนก่อน +3

      This isn't universal though. Plenty of genres of classic, video game ass video games are all about unlocking powers, capabilities, movesets. MegaMan, Zelda, Metroid (the latter two also have maps) are all rooted in this and came out on the NES, not even the SNES. And then newer, but still classic at this point (over 20 years old) like Devil May Cry are like that as well.

    • @GeoGyf
      @GeoGyf 4 หลายเดือนก่อน +2

      @@williampounds5191 The design philosophy is different. Metroidvania games focus on puzzle solving as well.
      However there is relevancy here, just check Lies of P, a Soulslike game. It seems to limit you because with upgrades you get better dodge, a faster dodge and a second dodge. Initially you couldnt even dodge on the ground (level 2 upgrade), but after numerous complaints they made it a default ability.

    • @Ralathar44
      @Ralathar44 4 หลายเดือนก่อน +1

      @@williampounds5191 No matter what you say they're just gonna cherry pick and be reductive to confirm the answer they already decided is true. You could list dozens of top tier old games and they'd hand wave them all. Just leave it be lol.

  • @thrawncaedusl717
    @thrawncaedusl717 4 หลายเดือนก่อน +21

    I have put money into 2 free-to-play games, and both times I stopped playing shortly afterwards. There is just something in my brain that lets me put up with bad design for longer when I view it as “free”, but as soon as I put money in, the next time I don’t enjoy playing a game, I’m done with it.

    • @Sub-cx8vg
      @Sub-cx8vg 4 หลายเดือนก่อน +6

      Im absolutely the same

    • @Sentinel82
      @Sentinel82 4 หลายเดือนก่อน +1

      I just imagine how fun a particular f2p game would be if I sank $1000 into it.....When you really think about it or play one for just a bit, it turns out none are as fun as a $60 game. 🤷🏻‍♂️

    • @ultimaxkom8728
      @ultimaxkom8728 4 หลายเดือนก่อน

      I wonder if there's a name or papers to that phenomena.

  • @jjc5871
    @jjc5871 หลายเดือนก่อน +1

    It’s bloat to make the games feel longer. It’s the same reason big AAA game budgets are so inflated. Probably 80% of staff that these companies use are completely unnecessary to make a good complete game and that makes the budget go through the roof.

  • @Fox_Moulder
    @Fox_Moulder 3 หลายเดือนก่อน

    that bit with the play station freaked my soul out. it was all like "no, please god no". lols

  • @MrSam1804
    @MrSam1804 4 หลายเดือนก่อน +49

    criticizing AC6 for being short, and not going for ng+ ng++, and it may sounds like a chore, but AC6 ng+ was the most fun ng+ i had in any video game, it literally wastes nothing of you progress, and on top of that you get new items and missions.

    • @nopnop9077
      @nopnop9077 4 หลายเดือนก่อน +10

      And quite the beautiful missions like the one right before the true final boss

    • @heideknight9122
      @heideknight9122 4 หลายเดือนก่อน +4

      Absolutely! It was designed to be replayed. Loved it.

    • @donkeymoo1581
      @donkeymoo1581 4 หลายเดือนก่อน +6

      I always found ng+ stupid for any game. A game should just have enough content to make it enjoyable for a long time from the start. When I was a kid any jrpg I bought would be at least 40 hours with content to 100% it being close to 100 hours you would never need to play it again to feel satisfied. Now games get attacked if they are longer than 20 hours because adhd zoomers can't handle it. These people would rather play the same game 5 times only each run 3 things are different through choices than to just play 1 solid long game.

    • @MikeUniversity000000
      @MikeUniversity000000 4 หลายเดือนก่อน +4

      yeah AC6 ng+/++ storyline was so great. that game especially showed how fromsoft is so good at allowing people to play how they like. placing so many story elements within voicelines let the player get hooked into learning more about the story without being forcefed

    • @crashMYbandicoot-iv8mw
      @crashMYbandicoot-iv8mw 4 หลายเดือนก่อน +6

      Or that worm mission in ac6 my god what a spectacle “ I won’t miss” BAOOOW! Only fs

  • @gstvntt
    @gstvntt 4 หลายเดือนก่อน +19

    as much as i am a completionist at heart and i get a lot of joy from getting every achievement (when it's reasonable) i truly miss the time where i didn't care about any of this and just rented a single nitendo cartridge every week or so and had genuine joy from just playing games, that's gaming at its purest form. i didn't care about getting different endings, i didn't care about exploring every section of the game, i just had fun with my relatives and friends.
    some indie titles still manage to bring this feeling back, especially couch co-op games.

    • @tusux2949
      @tusux2949 4 หลายเดือนก่อน +5

      People don't realise this fully yet, but if the shovelware in gaming continues, they will, soon. It's become especially obvious lately with all the sh*t games releasing day after day and only a few gems shining throuth the mountain of sh*t.
      That's what made the Switch so successful - it was not the portability, not the price, not he nostalgia, etc, etc. Definitely not the hardware, lol. I am sure that these had some influence on the end result, but the main reason are the games. Their games are just that - games. Simple, fun, no pressure to keep them playing, no FOMO, no battlepasses, no politics. It's just the game and you, whenever and however much you want. No commitment or time constraints. And they don't waste your time, too. You have 15 minutes to spare ? That's another Mario level/race/battle. And you'd be having fun. They are selling you joy, in cartridge form.
      That's what made the Playstation a success at all in the first place - good games, just fire it up, put the disc in and go nuts. Story, shooter, tactics. 5minutes, 15 minutes, 10 hours - you decide. A concentrate of joy, that is in your living room, waiting for you, whenever you feel like it.
      That's what games used to be and SHOULD be. A tool to disconnect you from reality, maybe test your skills, scare you, whatever rocks your boat - but in the end - give you enjoyment. An antidepressant pill in gaming form. You should want to keep playing, because you want to know what happens next, what more is to come, how hard is the next boss etc. Not because you "just have to farm a little more materials for this item that I am gonna throw out in an hour and I can go to bed". Too bad that very few parties in the gaming landscape understand this and use it for their game basis nowadays. The more you dillute the experience with underhanded tactics, microtransactions and other cancer, the less people will be interested in what you have to offer. The more such games come out, the more people notice and become immune to the sheep mentality and FOMO and realise games should be fun and enjoyable as a #1 priority. We are all in the game, because of the game, that what we paid for, start with that.

    • @SRFAA
      @SRFAA 4 หลายเดือนก่อน

      I used to try and get every game's platinum (unless I felt like some trophies were ridiculous), but I've given up on that. I just play and go for what I feel like now.
      I've also started to cut down on the amount of trailers/interviews I check out too since growing up we didn't have so much information about the games we were excited about. We'd see like one or two trailers, be convinced, and just play the game and be surprised by everything there is.

  • @RoyBrown777
    @RoyBrown777 14 ชั่วโมงที่ผ่านมา

    The second Todd said, 1000 planets, I knew they were in trouble.

  • @chrisdarkness2334
    @chrisdarkness2334 3 หลายเดือนก่อน +1

    In baldurs gate 3 after 570 hours and a few playthroughs i still want to see any cutscene❤

  • @mykr0324
    @mykr0324 4 หลายเดือนก่อน +9

    Sotc literally takes a minute or 2 to get from on place to another when you know where youre going though. Also its super atmospheric, there isnt any busy work between fights that you have to do. In that game it kinda feels like its supposed to be quite somber and lonely but at the same time beautiful. Its one of my favourite games ever. Played it to death on the ps2.

  • @Dullahan3470
    @Dullahan3470 4 หลายเดือนก่อน +42

    For me it all comes down to difficulty. Many modern games are just boring to play because you don’t need to actually improve at the game to beat it. The puzzles solve themselves, you can’t get lost because the level design is simple and there is a giant arrow telling you where to go. The enemies aren’t ever a real threat to you.
    Basically the only hook most AAA games have going for them these days is their narrative.

    • @Hex-kt2vr
      @Hex-kt2vr 4 หลายเดือนก่อน

      and then you have games like SS:KTJL where they couldn't even do that after 9 years.

    • @jani14jani
      @jani14jani 4 หลายเดือนก่อน +2

      This, the games are so fucking streamlined. The games basically spoon feed where you have to go instead of encourage you to explore.
      The stories have lost all subtlety and everything is in your face etc...
      Of course there are lots of good games these days that encourage exploration and don't spoon feed you the solution to everything e.g. Visage but that's not the norm these days.

    • @randybobandy9828
      @randybobandy9828 2 หลายเดือนก่อน

      I agree, I play all games in the hardest mode available, I want a challenge, not a movie. My buddy that is. Obsessed with games literally plays on easy or normal because he doesn't want a challenge. I don't get his money but whatever

    • @mikesully110
      @mikesully110 หลายเดือนก่อน

      Yeah this is why I liked the old System Shock games and the new redesign. You have to find out where to go yourself and what to do. It actually feels like playing a Game. Yes system shock can be a bit byzantine but there are plenty of Doom WADS with modernized gameplay that have big maps that have you figure out the layout, defeat the demons who dodge and avoid your fire, and you get the dopamine rush from finishing the map at the end.
      As opposed to modern games where you follow a waypoint, shoot a hitscan rifle at an enemy who gets stuck on geometry and so hardly moves, or enemies that come at you 1 by 1 in a line so you get no satisfaction at all from defeating them.
      Or an RTS like AOE2:DE where you can build a base and find a way for your troops to destroy the enemy.
      But why aren't these games more popular? Is it because games are now played by "causuals" who basically want to watch a movie while feeling like they completed the game by following an arrow? Or is it the AAA studio bosses who don't care at all about making a good game, they just care about making as much money as possible so they will make a bland "focus group" Homer Car type game?

  • @kevalyarathore223
    @kevalyarathore223 20 วันที่ผ่านมา +1

    My entire Steam library consists of games from 2005-2015
    ONLY exceptions are rdr2 and bg3

  • @dewanpretorius
    @dewanpretorius 4 หลายเดือนก่อน

    Goodhart's law used in reverse basically. e,g. Time spent was used as a measure, but it's useless because playtime was long because the game was fun and people wanted more of that fun, but now it's long because in game tasks became needlessly inflated. Most people probably don't just have large chunks of time anymore, grinding can be fun but I definitely don't want to spend my free time only doing chores

  • @kulilin3104
    @kulilin3104 4 หลายเดือนก่อน +12

    This may be just me personally. But I find myself losing patience while playing recent games. It's like many new titles aren't keeping me engaged enough with their story. So I start losing interest, start skipping cut scenes, get bored, then just stop playing them. God of War was an actual exception to this for me. I felt fully engaged at every step and with every cut scene. It was the first game I just sat and powered through in a long time.

    • @Cheddar_96
      @Cheddar_96 4 หลายเดือนก่อน +1

      Playin the wrong games

    • @tacotacotington3638
      @tacotacotington3638 3 หลายเดือนก่อน

      Lot of the new writers have zero imagination or creativity. It’s just biting off other stories and replace few things here and there with generic dialogue

    • @randybobandy9828
      @randybobandy9828 2 หลายเดือนก่อน

      ​@@Cheddar_96give us examples modern games that are worthwhile. Resident evil games are one of them.

    • @Cheddar_96
      @Cheddar_96 2 หลายเดือนก่อน +2

      @@randybobandy9828 baldurs gate 3, Elden ring, plague take requiem, gow ragnarok, Zelda totk, street fighter 6, final fantasy 16, Alan wake 2, armored core 6, like a dragon infinite wealth, ff7 rebirth, tekken 8, hi fi rush, Star Wars Jedi survivor, lies of p. You want me to keep going? Those are just in the last 2 years and that’s not even all of them. All games of quality.

  • @oggolbat7932
    @oggolbat7932 4 หลายเดือนก่อน +5

    I've already said it a bunch of times. AAA developers are just sticking to the meta, so their videogames are either action rpg sequels or live service games with battlepass/microtransactions.
    Indie developers are the ones pushing the industry forward.
    It's the difference between simply making a product to consoom, and making art to enjoy.

  • @GeorgeMonet
    @GeorgeMonet 4 หลายเดือนก่อน +12

    Skyrim's intro is a masterclass in game intros. It very quickly explained the conflict, the sides, the setting, your character, and how the game works. It immediately made you invested in the game and the setting. And then it dumped you straight into the game world before it wore out its welcome.
    Likewise Fallout 4 did a great job of showing what your character lost. From the world they lost, the life they lost and the family they lost. And you were directly involved when that loss was happening so it made it personal. It put you right inside the shoes of the character. You could understand why they felt lost and out of place despite waking up in the same location they went to sleep in. You could personally share their despair.
    Yes I guess if you only care about speed running "builds" then you would think those intros got in your way because you aren't playing a RPG to take on a role and so the effectiveness of those intros are lost on you.

  • @GARCIIIAmonster
    @GARCIIIAmonster 2 หลายเดือนก่อน

    his starfield reaction here comes so close to mine: falling asleep - checking the phone - close to shitting myself when watching a dialogue - repeat

  • @delunk5906
    @delunk5906 4 หลายเดือนก่อน +7

    I remember skipping Dragon’s Age 3 because of the collectible crap.. now all games have that stuff. That was the first game I remember they’d talking about the chores being content and something “new”.

  • @ittylink
    @ittylink 4 หลายเดือนก่อน +9

    Battlepass and 'Free' gaming is dubious to me but even before then games that have you collect nearly a hundred item to get some type of a reward was an early example of things being stretched for devs to pad more hours into the game.

    • @abadenoughdude300
      @abadenoughdude300 4 หลายเดือนก่อน

      This is why I don't 100% games despite my ocd annoying me about it. It's fine if achievements/extras are something you'll enjoy doing/attempting but when it's "do something 15000 times" I just ignore those right off the bat because that's pure padding with no value.

  • @NuclearWinter69
    @NuclearWinter69 4 หลายเดือนก่อน

    Running for a long time is great if you run into things along the way like skyrim or oblivion. Suddenly a 10 minute run turns into 8 hours of a side quest with a gods sword. Imagine if you had to fly your ship and you run into an abandoned space station or derelict alien craft.

  • @MintMacelodeon
    @MintMacelodeon 4 หลายเดือนก่อน

    Funny enough, I find Pokemons text system is the best for reading story and being able to skip through the majority of "cut scenes".
    There still are animations but usually don't take up a ton of time, and if they do, its hype af.
    (ps, Im more talking classic and legends of arceus, havent played the other newer games)

  • @FrawgfithAmblose
    @FrawgfithAmblose 4 หลายเดือนก่อน +54

    One of my favorite games is Jak & Daxter, I played it recently and the gameplay holds up extremely well, it's the best platformer in my opinion and it's 20 plus years old.

    • @BrandonDenny-we1rw
      @BrandonDenny-we1rw 4 หลายเดือนก่อน +4

      Tomba 2 is an amazimg game as well, ps1 era game feels better to play and feels more unique than alot of the games out today

    • @Moromom22
      @Moromom22 4 หลายเดือนก่อน +3

      That's probably one series game that I would go through broken glass to play as an Xbox owner.

    • @1607Adi_Manz
      @1607Adi_Manz 4 หลายเดือนก่อน +2

      nostalgia rose tinted glasses detect

    • @haaxxx9
      @haaxxx9 4 หลายเดือนก่อน +3

      The squash and stretch animation is still amazing to see even till this day!

    • @mikeespinoza5733
      @mikeespinoza5733 4 หลายเดือนก่อน +2

      one of my favorites too. All time fave is Croc: Legend of the Gobbos for Sega Saturn.

  • @edsta8925
    @edsta8925 4 หลายเดือนก่อน +31

    I've just been playing modern indie games and i couldn't be happier. Outer wilds, tunic, disco elysium, return of the obra dinn, signalis, hollow knight etc all games that have come out in the last 10 or so years and they're all 10/10 masterpieces that everyone should play

    • @suikofreak546
      @suikofreak546 4 หลายเดือนก่อน +3

      That's the way to go. All great games there.

    • @night3094
      @night3094 4 หลายเดือนก่อน +7

      Yeah the difference between Indie and AAA is the fact the Indie devs actually give a fuck

    • @CharlotteML1
      @CharlotteML1 4 หลายเดือนก่อน

      Yeah, I'm mostly playing indie games and old games I missed when I was younger these days (There's occasionally new Nintendo games I want, like Pikmin 4 and Metroid Dread, but even those are becoming fewer and further apart). I've just got done playing Sea of Stars, which managed to never feel grindy (although I did have to backtrack for cleverly-hidden chests a lot) and also enjoyed Bloodstained: RotN (although its very grindy if you're the sort who has to 100% everything), Shovel Knight, Undertale abd Deltarune.

  • @slingshotmcoy
    @slingshotmcoy หลายเดือนก่อน

    When Baldurs Gate and Helldivers made me procrastinate on projects and show up tired as hell for work because I stayed up all night, at 29, I knew It wasn't just nostaliga.
    Even Helldivers is so modernized with it's model, but it goes so far to remind me of classic Xbox360 online games where you just boot up and drop in on a friend's game.

  • @ryanmcdermott1047
    @ryanmcdermott1047 4 หลายเดือนก่อน +1

    Maybe theres a new game I've missed that did this but I wish a modern game would recreate the way new vegas did it's faction system. I could be anything I wanted to be in new vegas and would have a whole group of people to back me up and that felt so cool. You got to have the same freedom as well ofc per mentioned but new vegas really made you feel apart of a group and your decisions mattered vastly.

  • @Thedownliner2015
    @Thedownliner2015 4 หลายเดือนก่อน +50

    The one thing that really annoys me is when playing a long game, stopping for a while then coming back halfway through not remembering the story which I can live with but re-learning the controls and the mechanics has to be the most annoying. It's like learning a new bloody language every time just in order to continue the game again.
    Frostpunk is a good example of that as you go back in where you saved and have completely forgotten what you did only to find everything needs attention. Games like Hand of Fate don't have this issue as it's a game you can just pick up, play , leave and then come back and carry on without having to worry about re-learning anything. Games like Final Fantasy, Ubisoft titles are ones where you go back in after leaving it for a bit and have to re-learn everything lol.

    • @drsgme69
      @drsgme69 4 หลายเดือนก่อน

      The controls in rdr2 trigger me

    • @JayBigDadyCy
      @JayBigDadyCy 4 หลายเดือนก่อน

      Ya but Frost punk doesn't take that long to beat. At least I don't remember it taking very long. Like 15-20 hours tops? Am I wrong?

    • @burtreynolds8030
      @burtreynolds8030 4 หลายเดือนก่อน

      I wouldn’t call that an issue with frostpunk, it’s an in-depth city builder, of course you won’t remember all the little details of your town after a few months, I wouldn’t really call that an issue in the game

    • @Ralathar44
      @Ralathar44 4 หลายเดือนก่อน

      I think that's fine, they are different game designs and so neither interferes with each other. If you're constantly having this issue then either stop leaving games halfway done OR stop going back to them after leaving them halfway done OR stop playing more complex games that require you to invest yourself into them for the bigger payoffs. Seems like an entirely self caused problem.

    • @tizfunky9057
      @tizfunky9057 4 หลายเดือนก่อน

      This happened to me with elden ring I came back and didn't know wtf I was doing and have never finished it lol

  • @alphons1456o
    @alphons1456o 4 หลายเดือนก่อน +6

    Imagine if Eye of the Beholder on DOS made you debate the Lords of Waterdeep for 30 minutes before you could go into the dungeon.

  • @Texastrue43
    @Texastrue43 3 หลายเดือนก่อน +16

    Gaming isn’t boring, you’re playing bad games

    • @Codfreakbag
      @Codfreakbag 2 หลายเดือนก่อน

      This

    • @nategold5940
      @nategold5940 หลายเดือนก่อน +2

      I promise you my steam game collection is all gameplay based,retro titles and indie games only pretty much not a single game I ever bought costed more then30$

  • @imagoldfish6515
    @imagoldfish6515 3 หลายเดือนก่อน

    The texting on the smart phone by a demon part had me