Why "good" graphics don't matter | Asmongold Reacts

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • What do we mean when we say "this game looks good"? Is it really the graphics?
    by ‪@NovemberHotel‬ • Why "Good" Graphics Do...
    ► Asmongold's Twitch: / zackrawrr
    ► Asmongold's Twitter: / asmongold
    ► Asmongold's 2nd YT Channel: / zackrawrr
    ► Asmongold's Sub-Reddit: / asmongold
    Channel Editors: CatDany & Daily Dose of Asmongold
    If you own the copyright of content showed in this video and would like it to be removed:
    / catdanyru

ความคิดเห็น • 2.7K

  • @bigboiblastie8162
    @bigboiblastie8162 ปีที่แล้ว +5165

    There's definitely a difference between "graphically impressive" and "visually appealing". If I wanted to immerse myself in a realistic world, I'd just go outside and touch some grass.

    • @Melontheyoutuber
      @Melontheyoutuber ปีที่แล้ว +338

      You should touch grass anyway. It’s good for you!

    • @Retrosenescent
      @Retrosenescent ปีที่แล้ว +219

      @@TB-BBByou can do that too but it’s way less fun :(

    • @bigboiblastie8162
      @bigboiblastie8162 ปีที่แล้ว +23

      I'm referring strictly to the look of a game and not the functionality. But even then, the feel of shooting in games is often very different from what it would be irl. @@TB-BBB

    • @evan5935
      @evan5935 ปีที่แล้ว +13

      @@Retrosenescent fuck shootin people in real life because there is no respawns and so you cant engage in funny ragdoll physics shenanigans 🤔😂

    • @-dash.
      @-dash. ปีที่แล้ว +46

      Ghost of Tsushima is the best of both worlds in my book

  • @NotFuntom
    @NotFuntom ปีที่แล้ว +760

    "Graphics are sprinkles on a cupcake they might make you want to buy the cupcake but they don't really make it taste that much better you don't buy a cupcake because of the sprinkles either" WELL SAID MAN i cannot agree more

    • @webbedshadow2601
      @webbedshadow2601 8 หลายเดือนก่อน +1

      Dude that's really good, I'm using this for sure

    • @imnotakingimnotagod
      @imnotakingimnotagod 8 หลายเดือนก่อน

      But the problem is that people choose cupcakes based on their appearance =) Of course, someone will find a proven bakery & order cupcakes from him, but for most people impressions are more important, & no one will sell really bad taste cupcakes anyway. No matter how much you would like to believe that “gameplay is all above”, but graphics are a component of gameplay.

    • @w415800
      @w415800 8 หลายเดือนก่อน +11

      Graphics do matter, but not to the degree it's currently focused on, the REAL problem is development resources allocation, graphics should be placed within a strict budgetary constraint.

    • @They_Hit_The_Pentagon
      @They_Hit_The_Pentagon 8 หลายเดือนก่อน +11

      @@imnotakingimnotagodbut people will leave a nice looking game that plays bad for a less visually appealing but much more fun game. I think vanilla cupcakes look better than chocolate but I understand that I prefer chocolate, first impressions are important but so is actually looking into what you are actually about to purchase and whether it’s something actually want, which I would say most people who don’t buy games the first week they are out do
      And as for your “no one is gonna sell a bad tasting cupcake” they are plenty examples of developers selling bad games that look nice

    • @roguespartan2854
      @roguespartan2854 7 หลายเดือนก่อน

      Oh look, a food analogy that's GOOD

  • @TYPHONart
    @TYPHONart ปีที่แล้ว +364

    If the game is bad, no amount of good graphics can save it. But if the game is awesome, then great graphics can shine and are just a chefs kiss. Unfortunately most games focus on the graphics, not on the game and story d:

    • @Jabarri74
      @Jabarri74 ปีที่แล้ว +8

      D4 is a perfect example

    • @ittylink
      @ittylink ปีที่แล้ว +4

      Because previews and marketing often push graphics, it's the easiest to relate to the consumer.

    • @Jabarri74
      @Jabarri74 ปีที่แล้ว +2

      @@ittylink Ive been playing EQ1 again after lots of indie titles and yeah the ui sucks but the game is good you get skill ups you need etc, something missing from the games of today

    • @MyaB1986
      @MyaB1986 ปีที่แล้ว +10

      The only game to nail graphics, story and gameplay is red dead 2, hands down

    • @21preend42
      @21preend42 ปีที่แล้ว +1

      But even if the gameplay is awesome, graphics that are not good enough will make the game overall suffer. A lot of people will simply not try out or play a game because is not visually appealing.

  • @billdestroyerofworlds
    @billdestroyerofworlds 11 หลายเดือนก่อน +333

    The reason why the early leaps in graphics were so impressive to people is that it gave the art departments more tools to work with, which they gobbled up. We are now at the point where the new tools given by "better graphics" are marginal in improving the art design.

    • @chungo4800
      @chungo4800 9 หลายเดือนก่อน +22

      and it takes exponentially more time now to create the more detailed stuff when it doesn’t really matter

    • @diablo.the.cheater
      @diablo.the.cheater 9 หลายเดือนก่อน +4

      The only thing that is maybe an advancement is the RTX shit but tbh that is not something most games can profit from.

    • @hansolo631
      @hansolo631 8 หลายเดือนก่อน +1

      Graphics can matter alot. The jump of playing sims on my 3070 on my quest 2, versus playing on my 4080 on quest 3, is a big difference. iracing/ams2 are finally crystal clear. That matters heavily for immersion in my headset. Not as much as the direct drive wheel upgrade over the gear driven one, but more than the loadcell brake over the logitech one. It matters

    • @reisshep
      @reisshep 8 หลายเดือนก่อน +4

      @@diablo.the.cheater RTX is as big as when we went from 2D games from 3D games, and it's the 90s all over again. In early days, 3D games performed extremely poorly and the graphics cards capable of 3D rendering were expensive as hell. RTX just needs more time to develop and more tools to implement it. RTX is the singular biggest leap in graphics we've had in almost 30 years, but it was rushed. Ultimately all games will support it beginning next-gen probably as literally all games could benefit from it.

    • @FigmentHF
      @FigmentHF 8 หลายเดือนก่อน +2

      I’d say it more that it used to be a puddle that became a pond, then a lake, now it’s more like an ocean becoming a larger ocean. It’s just less obvious. Also, many people simply don’t have the eye to recognise what’s improving. Some RT GI might utterly transform a scene to one savvy user, whereas another might not even notice the improvement.

  • @_Catskull_
    @_Catskull_ 11 หลายเดือนก่อน +134

    I'm from Russia and "Atomic Heart" just blew my mind with its style and cultural references. This game has become a cult game for us in terms of style. It contains almost fifty years of our history, carefully distributed and presented in a "retro-future" style. I can confidently say for the majority of players that we like it and we still thought that American players would like it less precisely because they would not understand this style. You are one hundred percent right.

    • @nikenit
      @nikenit 11 หลายเดือนก่อน +29

      A lot of its charm got completely lost in translation also. The game had SO MANY Russian cultural references and memes from the past ~150 years its impossible to translate them all accurately, people outside the ex-soviet bloc would never get those references.

    • @Intranetusa
      @Intranetusa 11 หลายเดือนก่อน +11

      As an American, I liked the Russian cultural references in Atomic Heart and I actively looked up some of the historical figures referenced in the game (eg. the geneticists who were purged/executed in real life due to Stalin favoring Lysenkoism). The voice acting in the English dubbed version is very strange/somewhat mediocre because it is wildly inconsistent. The game has a mixture of completely random stereotypical Queen's English British accent, Southern/country American accents, East Coast accents, etc. and it feels a bit immersion breaking because it felt like the devs just used random English speakers from completely different parts of the world.

    • @_Catskull_
      @_Catskull_ 11 หลายเดือนก่อน +5

      @@Intranetusa Yes, I heard that there are problems with the dubbing in the English version. But we must pay tribute - this is their first game.

    • @protogionlastname6003
      @protogionlastname6003 4 หลายเดือนก่อน +4

      Yep, cannot agree more. You know where I first heard about this game? I heard about it from my miggle aged colleague, who said "I spent like 2 hours at prologue".
      I bought it a spent about an hour at prologue, oftentimes being close to breaking to tears. I kinda feel lump in my throat even now, just by writing about it.
      Just to clarify - we both did complete the game eventually lol

    • @kchikwete
      @kchikwete 2 หลายเดือนก่อน +2

      And robo waifus

  • @KerryCronic
    @KerryCronic ปีที่แล้ว +512

    As someone who has been learning game dev and unreal engine for 4-5 years now, realistic graphics are much easier to achieve than a stylized art style. Mostly because of the tools unreal engine gives you out the box are targeted more towards realistic graphics. Unreal Engine gives you megascans which are 100% realistic assets. If you want to make a stylized game you need model the style yourself and either make the materials yourself or use other tools like substance painter.

    • @Olpyhon
      @Olpyhon ปีที่แล้ว +87

      I always cringe with anime games trying to use the unreal engine. The realistic graphic does not match with the artistic artstyle of animes. Best example is Shounen Jump Force. Game looked like dogshit.

    • @kosmosXcannon
      @kosmosXcannon ปีที่แล้ว +13

      So it is more along the lines that companies are being too cheap to differentiate themselves anymore?

    • @KerryCronic
      @KerryCronic ปีที่แล้ว +17

      @Olpyhon I've seen some decent anime games in UE. I've never heard of the one you mentioned, but I'll give it a look lol but yeah, I'd say I do see more stylized games being made with unity. But there are definitely plenty made in UE, for sure.

    • @KerryCronic
      @KerryCronic ปีที่แล้ว +15

      @kosmosXcannon depends on the game and the company. A lot of big Dev companies using unreal engine are still going to make everything from scratch, but it goes both ways. Tons of big companies are definitely taking advantage of things like megascans and metahumans cause these options are free with Unreal Engine.

    • @rexxel8867
      @rexxel8867 ปีที่แล้ว +16

      @@Olpyhon exactly, even as anime fan i always cringe looking at anime characters to be an almost realistic plastic model like jump force did and also star ocean since star ocean 4 till now
      good example for anime games where the in game character models looks appealing and not bothering are hoyoverse games, persona 5, tales series, xenoblade series, atelier ryza and so on

  • @RealDrDoom
    @RealDrDoom ปีที่แล้ว +694

    There's a massive difference between graphics and **art direction**. From Software games put a huge emphasis on art direction because it's what makes worlds and enemies unique and memorable. Great art direction immerses the players, giving a world a feel of "grand scale" and boss fights the feel of "epic battles". When you have that, most people overlook graphical fidelity.
    I've never before experienced a boss fight with as much spectacle as the Radahn fight. When you look at the individual details of textures and outfits for Elden Ring, they're pretty blotchy. But when you look at the scale of the battle field, the starry night sky, your army of companions aiding you, and the huge spectacle that is Radhan, you just can't help but be amazed

    • @kamifuujin
      @kamifuujin ปีที่แล้ว +39

      Radhan disrespectful here i am looking around enjoying the land scape and this dirty mofo launches a arrow the size of a house at me, instantly killing me before i even cross the field.

    • @namantherockstar
      @namantherockstar ปีที่แล้ว

      Asmon inspires me.. My parents said if i get 50K followers They'd buy me a professional camera for recording..begging u guys , literally
      Begging...

    • @r3dr4te963
      @r3dr4te963 ปีที่แล้ว +18

      There were some complain that AC6 use "dated" graphics too, but it was before launch, and those people seems just judging from the demo and early preview. I personally don't aware about it, too busy tracking moving enemies, projectiles, lasers, and exploding stuff.

    • @tartatovsky
      @tartatovsky ปีที่แล้ว +26

      ​@@namantherockstarno

    • @bestaatroxeuw
      @bestaatroxeuw ปีที่แล้ว +7

      @@r3dr4te963 yeah there is quite a big difference between graphics when deeply analysing and graphics in motion.. do the people complaining actually just stop and look at ground textures?

  • @luxinterna3370
    @luxinterna3370 ปีที่แล้ว +587

    The whole discussion can be wonderfully transferred to the photo world. When digital photography started so many people on the forums got angry and looked at the pixels at 2000% zoom and told how beautiful and great the photo was. However, if you zoom out, you have a completely irrelevant photo of an underexposed green field. While super talented photographers took the most amazing and artistic photos and then some idiots zoomed in to 2000% and got annoyed that any pixels were not as sharp beceause the mega Pixel count were lower then average.

    • @NameIsDoc
      @NameIsDoc ปีที่แล้ว +108

      I remember a time I was handed a cheap earlly 00s camera and told to take pictures of the desert for a project. The megapixels was so low that everything that the camera produced looked like a blurry oil painting. The photos won some small awards at school because of the "artistic direction" I went with while I was desperately trying to make interesting photos from a bad camera.

    • @incription
      @incription ปีที่แล้ว +7

      @@NameIsDocLol, that’s funny. I imagine you could do the same with some vintage film cameras

    • @NameIsDoc
      @NameIsDoc ปีที่แล้ว +31

      @@incription yes probably, the errors become "deliberate choices." and limitations you must work around.

    • @Alacaelum
      @Alacaelum ปีที่แล้ว +22

      @@NameIsDoc And that is the essence of art... doing something with what you have in hand.

    • @kwazii363
      @kwazii363 ปีที่แล้ว +21

      @@NameIsDoc basically what happened with old videogames with their art and music, and boy did we get some fuckin bangers

  • @NaoyaYami
    @NaoyaYami 11 หลายเดือนก่อน +219

    As someone living in southern parts of Poland (so close to Czech), I definitely felt immersed when playing Kingdom Come Deliverance since the environments was something I was very familiar with (not only forests and mountains are the same - I even spend my childhood playing swordfighting in these somewhat wild natural areas, my head full of Lord of The Rings, Robin Hood, etc.)

    • @wassilia1234
      @wassilia1234 10 หลายเดือนก่อน +19

      Same! I was sucked into that environment like crazy. Devs were in Czech in person to see it and get inspired which is amazing. They nailed it even on this dogshit engine which performance is so poor.

    • @Li_Tobler
      @Li_Tobler 10 หลายเดือนก่อน +14

      I'm from Ukraine and our nature is also very similar overall. When I tell you that this game pulled me out of my worst depression episodes...... believe me. It was just so therapeutic to be immersed in the nature together with that lovely music, I felt like I was a child all over again, running around in my home village 😓
      I also gotta say that Witcher 1 (and 1 specifically) also gave me the same feeling! Both of these games are securely in my top-10 of all time for sure.

    • @NaoyaYami
      @NaoyaYami 10 หลายเดือนก่อน +9

      @@Li_Tobler Well, Witcher is made by Polish devs (based on books by Polish author that was inspired by European folklore).
      To add to the list, I heard from my friend that Two Worlds 1's vistas are also quite familiar to him (that's another game by Polish studio, but that one is rather bad in comparison).

    • @Li_Tobler
      @Li_Tobler 10 หลายเดือนก่อน +5

      @@NaoyaYami of course I'm aware, big fan of pan Andrzej as well! 🤗
      The game you mentioned looks kinda like Gothic ⚔

    • @NaoyaYami
      @NaoyaYami 10 หลายเดือนก่อน

      @@Li_Toblerbut it plays even jankier despite being so much older xD

  • @MegaNever2010
    @MegaNever2010 ปีที่แล้ว +293

    Valheim is one of my favourite looking games of all time, the graphics are very very simple, but the artstyle and overall use of the assets it has, makes it such a visual spectacle no matter what im looking at in the game.

    • @AgentKenshin
      @AgentKenshin ปีที่แล้ว +33

      Yep and they didn't skimp when it came to the lighting and the environmental atmosphere. The night feels dark and storms on the ocean feel dangerous.

    • @jaredgarden2455
      @jaredgarden2455 ปีที่แล้ว +11

      I also love the gameplay and progression system of valheim, people say its grindy but those people have never played runescape.

    • @mikemustdash
      @mikemustdash ปีที่แล้ว +3

      this comment 100%

    • @pira707
      @pira707 ปีที่แล้ว +3

      @@jaredgarden2455 it really is grindy ngl

    • @eddypasatrino2039
      @eddypasatrino2039 ปีที่แล้ว +7

      I find the rain storms in Valheim very immersive

  • @TurtleChad1
    @TurtleChad1 ปีที่แล้ว +428

    Realism is temporary. An art style is eternal.

    • @thetimebeing4288
      @thetimebeing4288 ปีที่แล้ว +32

      Doom is eternal

    • @sanji572
      @sanji572 ปีที่แล้ว +5

      bro i have seen you on every video on youtube, its time to log off

    • @hexerei02021
      @hexerei02021 ปีที่แล้ว

      Ok I don't need to enjoy a game for an eternity.

    • @SkrzekuZenmasters
      @SkrzekuZenmasters 11 หลายเดือนก่อน

      Dude he didn't mean that, it's just old games with defined art-style are still to this day visually appealing while realistic graphics get old every 2 years and then newer realistic graphic replace it.
      Try playing realistic graphics game after 20 years :D@@hexerei02021

    • @thomasffrench3639
      @thomasffrench3639 10 หลายเดือนก่อน +2

      Not really. Art direction is also important for realistic games, but people don’t realize that realism is an art style.

  • @m1lky288
    @m1lky288 ปีที่แล้ว +157

    I just think we're in an era where no one says "these graphics are insane, i gotta play this" cause we've seen it all.

    • @perlundgren7797
      @perlundgren7797 ปีที่แล้ว +19

      So far throughout history, we've been shown time and time again that we actually hadn't seen it all in spite of thinking so. Chances are that trend will continue.

    • @treelineresearch3387
      @treelineresearch3387 ปีที่แล้ว

      @@perlundgren7797 In computing though, we're well down the road of incremental improvement and refinement rather than rapid innovation in a lot of areas. In the late 90s we were getting significant new CPU and GPU features every generation (I remember when SIMD and the Voodoo 1 rendering in 16 bit color were mindblowing new capabilities), there was marked visual improvement every time you upgraded. Now, games from 10 years ago running on current gen hardware look almost as good as current gen games, because not much about the platform has changed over that time, you just have more cores, more memory, and more bandwidth.
      When you can already render at near cinema quality in realtime on consumer hardware where else do you go with a platform that's bound to a 2D panel? I'm sure we haven't seen it all in the general sense, but as far as the traditional PC/console paradigm the limiting factor is now the 2D display. VR doesn't seem to have a whole lot of mass appeal because the hardware is still fairly awkward and primitive and a lot of people simply can't deal with the sensory mismatch and get headaches or motion sickness. I guess next big thing has gotta be some Elon Musk wirehead sh it, because that sounds more likely with current tech than a holodeck.

    • @cheslerpark7223
      @cheslerpark7223 ปีที่แล้ว +5

      we haven't seen it all. Graphics improvements in major games have slowed down, yes, but it will leap forward again just like it has time and time again. Our current time is about increasing developer tools, access to making games, that's why so many indie games are thriving.

    • @zabvza7457
      @zabvza7457 ปีที่แล้ว +5

      Idk the Matrix UE5 demo blew my mind when I saw it the first time

    • @leegunring
      @leegunring ปีที่แล้ว +2

      Now such word-of-mouth has shifted to mobile games. Examples include Uma Musume Pretty Derby's concert (2021) and Goddess of Victory: Nikke (2022)

  • @voidoli212
    @voidoli212 11 หลายเดือนก่อน +23

    The OG warcraft 3 is about 2GB, each model have one 36 shapes to construct it. It was the high spec back in 2003 but 20 years past people still play it.

  • @Nashy119
    @Nashy119 8 หลายเดือนก่อน +21

    Same thing seems to be happening to TV shows, with some companies not knowing how to make the visuals work together. They'll have a bunch of characters who are supposed to live in the woods, give them brand new costumes, nightclub makeup, very tidy surroundings and lighting from any random direction.

  • @jgrimmier
    @jgrimmier ปีที่แล้ว +108

    One of the absolute best examples of poor graphics, but incredible art style/lighting/mood has to be the game called Journey. It is jawdroppingly gorgeous at all times, using extremely simple textures and shapes. It has the best use of lighting I've seen, which gives it incredible dynamic range and atmosphere.

    • @nhiko999
      @nhiko999 ปีที่แล้ว +5

      "Poor" is not the word I would have chosen as, as you ,mentioned it, it's regularly jawdropping. But you're right :)

    • @__BlacklotuS__
      @__BlacklotuS__ ปีที่แล้ว +1

      i saw that shit it's beautiful

    • @SasuPsycho
      @SasuPsycho ปีที่แล้ว +2

      That game has so much atmosphere! The arty style is just: Wow!

    • @Phantasiafan87
      @Phantasiafan87 ปีที่แล้ว +1

      Yeah that one extended part where you’re sliding really fast across the sand was mind blowing at the time for me. The lighting is so good

    • @jazzratoon
      @jazzratoon ปีที่แล้ว +2

      I can't say poor, more using less is more to make them memorable.

  • @BAGG8BAGG
    @BAGG8BAGG ปีที่แล้ว +415

    Crysis is a stellar example of skill over the tool, came out 2007 and it still looks so realistic , I would say exceeding most current games.
    If you look back at why, they went on field trips to do reference work and color studies of how things looked, not just using google images.
    Also it was passion not just a job, I think that makes the ultimate difference in these fields.

    • @Clayvillain17
      @Clayvillain17 ปีที่แล้ว +30

      Showing my dad the Crysis 2 trailer, where it shows off all the armor modes in the cinematic, was all it took to convince him that and Xbox 360 was an actual hardware upgrade from our Wii!

    • @kodosquea1994
      @kodosquea1994 ปีที่แล้ว +36

      @@jonathansoko1085 you tripping, crysis 1 was an actually revolutionary open world gameplay + sandbox destruction for its time. Now I will admit Crysis 2 and 3 were steps down

    • @willywitchdoctor
      @willywitchdoctor ปีที่แล้ว +6

      ​@@jonathansoko1085yea the movement feels pretty ass nowadays and the terrain is pretty clunky to get around sometimes (my experience playing it like 4 months ago for the first time)

    • @brafya
      @brafya ปีที่แล้ว +3

      crysis

    • @MGrey-qb5xz
      @MGrey-qb5xz ปีที่แล้ว +5

      lol unreal 5 presentations do seem like their entire perception of reality is from the Internet 😂

  • @EternalEmpr3ss
    @EternalEmpr3ss ปีที่แล้ว +525

    I can't express enough how much more I like when a game has an artstyle that gives it a personality, there's a reason why I still play some of the oldest games out there and don't mind the graphics, because it has it's own charm, unlike right now when it's just a bland copy of realism, which isn't bad but it's just boring.

    • @configurine
      @configurine 11 หลายเดือนก่อน +11

      silent hill

    • @FedkaSlovanich
      @FedkaSlovanich 11 หลายเดือนก่อน +10

      fallout 3, NV and skyrim come to mind

    • @kamchatka3601
      @kamchatka3601 11 หลายเดือนก่อน +2

      diablo 2

    • @aj.j5833
      @aj.j5833 10 หลายเดือนก่อน +5

      I think games like Super Mario 1-3, Fragile Dreams, Okami, No More Heroes, Bayonetta, Chrono Trigger, Conker, Jade Empire are better examples. Fallout 3 and on to me shows age because they focused on it being more technically graphically impressive then art style. You fire up original copy of Fallout 3 you can't help but notice how ugly it is.

    • @alexanderburns3666
      @alexanderburns3666 10 หลายเดือนก่อน +3

      And no one mentioned dishonored. Truly an underrated game

  • @TheBigFlex_
    @TheBigFlex_ 5 หลายเดือนก่อน +15

    The paint may be ugly, but the painting can still be beautiful

  • @MrBlacksight
    @MrBlacksight 10 หลายเดือนก่อน +40

    The graphic is just there as a tool to help you experience the world around you. The reason we play is to experience good gameplay or storytelling.

    • @balloonb0y677
      @balloonb0y677 9 หลายเดือนก่อน +1

      Graphics have to be as good as the art style demands.

    • @MrBlacksight
      @MrBlacksight 8 หลายเดือนก่อน +2

      @@balloonb0y677 I remember getting more joy out of games produced in the 80s and 90s when they where using 240 interlaced (I think ) on the old NES than I get in today's 4K with high resolution textures.

  • @albinorunt
    @albinorunt ปีที่แล้ว +27

    It’s not that “good graphics don’t matter” it’s really “photo realistic graphics don’t matter”.

    • @treelineresearch3387
      @treelineresearch3387 ปีที่แล้ว +2

      @@dantefromdevilmaycry9857 I bought a 3090 mostly for CUDA stuff but of course have fired up some games on it. Coming from a 1050 the difference really isn't all that remarkable like it was back in the day when the fundamental featureset of GPUs was improving basically every generation. Sure, I can run games at 4K but I don't even really notice the pixels much in a 1080p frame to begin with on my ~28" monitor from a few feet away.

    • @imo098765
      @imo098765 ปีที่แล้ว

      @@dantefromdevilmaycry9857 You see what happened was game lighting was done before hand and games like AC Unity used a static time of day. Which meant a person can author the scene to make it look great and create that sense of connection to whats happening on screen
      We then switched to more real time global illumination techniques combined with a dynamic time of day, you can have absolutely beautiful looking scenes to bland standing in the same position.

  • @krylassa
    @krylassa ปีที่แล้ว +319

    As a Russian, I can see why the author of the video disliked Atomic Heart design, and I fully agree with Asmongold's take on that. The game has so many insights on the Soviet architecture and style, or rather, 'easter-eggs' that only people that live and the post-Soviet countries (or endorsing the Soviet culture itself) could understand and perceive it correctly. I think it is also one the reasons why also Stalker games were a huge popularity here while they were almost unseen within the Western community back when first released (but also gaining traction now). On the other side, I personally didn't like the gameplay of Atomic Heart, but I really loved the art-style and rock remakes of Soviet classic music, it is solid 10/10 just because of this.

    • @13-bit-kitten
      @13-bit-kitten ปีที่แล้ว +36

      Here to say this. Though it's a cyberpunk fantasy, it is first and foremost nostalgic for both those who saw all of this or only read\saw in old movies. That was a part of culture some of us witnessed.

    • @exersist44
      @exersist44 ปีที่แล้ว +44

      Saying the game is generic and has no style is ignorant. Its very hard to notice if you're not Easter European

    • @FluffehStuff274
      @FluffehStuff274 ปีที่แล้ว +3

      I agree and disagree. I'm quite unfamiliar with most eastern-European history, but I can identify most of the surface level details in Atomic Heart. The gameplay itself is just not that compelling. I think Atomic Heart and Bioshock have near identical gameplay and I dislike both of them for it. But Bioshock's(first game's) story was more interesting. Atomic Heart is just alternate history, while Bioshock is alternate history plus a mysterious city under the ocean that we only get to see after it all went wrong.

    • @derace1987
      @derace1987 ปีที่แล้ว +3

      i love the art style from atomic heart but something bugs me with the games graphics. maybe its too clean, or bright, i dont really know but something really bothered my with that game. stalker i found much better as it had more grit and edge. at least thats what i think it is

    • @scumbaggo
      @scumbaggo ปีที่แล้ว +6

      I know a lot of people associate it with opression and poverty, but I love soviet era aesthetic. Seeing those little easter eggs that most people don't know about made me really happy.

  • @jwilson14
    @jwilson14 ปีที่แล้ว +34

    That depth perception thing is actually totally something I've overlooked about why visibility in games can be so bad. Your eyes can't focus on a 2D plane to make the details of what you're looking at get any better than what is visually rendered on the screen.

  • @jimmy_h7911
    @jimmy_h7911 11 หลายเดือนก่อน +24

    Asmon just nailed the part about Atomic Heart. This game really is more immersive for russian community because it was meant to appeal more to them.

    • @sophiaperennis2360
      @sophiaperennis2360 8 หลายเดือนก่อน +12

      As an Italian i can enjoy Atomic Heart as much as i can enjoy Fallout or Bioshock, both of which are based on American culture which is equally "foreign" to me.

  • @3allz
    @3allz 9 หลายเดือนก่อน +8

    If you want to know the important of graphics, just look at the Baldurs Gate 3 and Zelda - It looks beautiful and stunning, but every person I've seen play it only really recognizes said graphics after being blown away by the gameplay first. Its literally something I've heard said hours in to the game "how beautiful does this game look BTW?", after already figuring the game out.

  • @DaoistYeashikAli
    @DaoistYeashikAli ปีที่แล้ว +260

    Morrowind is a super immersive game. Although it has bad graphics even for 2002, the artstyle is still legendary to this day and no other game is able to capture the sense of outlander in outlandish world

    • @staggerlee7301
      @staggerlee7301 11 หลายเดือนก่อน +12

      My first open world game back and it released and still my favorite. It truly has a sense of place and identity to it, feels like an actual world. It’s kinda my personal issue with most modern open world games, they’re very impressive visually but they have no real identity. More like a sandbox than a world, and ultimately forgettable

    • @benjamindavis2475
      @benjamindavis2475 11 หลายเดือนก่อน +31

      Morrowind is peak bethesda

    • @TheManeymon
      @TheManeymon 11 หลายเดือนก่อน +7

      @@benjamindavis2475 some would say Daggerfall was the peak

    • @diogofelix8626
      @diogofelix8626 11 หลายเดือนก่อน +26

      @@TheManeymon Daggerfall is peak as an RPG sandbox, but Morrowind is peak world building (and lore IHMO), two masterpieces on their own.

    • @BattleBrotherCasten
      @BattleBrotherCasten 11 หลายเดือนก่อน +5

      being completely procedural sucks-Morrowind is much better along with Oblivion as there is actual handcrafted locations mixed in with procedural@@TheManeymon

  • @StriKe_jk
    @StriKe_jk ปีที่แล้ว +95

    One of the biggest leaps I noticed was the preview of the halflife2 engine. The water looked so crisp, the barrels had realistic physics.. so good

    • @johannilsson6395
      @johannilsson6395 ปีที่แล้ว +4

      Yeah, I can still remember the demo they showed.

    • @SamiJuntunen1
      @SamiJuntunen1 ปีที่แล้ว +3

      Agreed. Still starfield is blurry as s***. I know some textures are bad etc but if game forces you using Taa AND FSR just to blur everything and there are two gpus that can work without fsr and work over 60fps is bs. You still have to disable TAA using .ini tweaks... No gamma or fov settings etc. Gamma and fov arent graphics to be exact but TAA and upscaling forcing is.

    • @MrFrussel
      @MrFrussel ปีที่แล้ว +6

      Yeah man! Those tech demos and eventually the game itself were such pivotal moments in gaming. The thing HL2 did so incredibly well was not only having good graphics and physics, but also utilizing those things in the game. I still think the gravity gun is one of the coolest weapons ever. Also, it's actually pretty embarrassing for other game devs that a 2004 game still has one of the best uses of physics in games.

    • @MGrey-qb5xz
      @MGrey-qb5xz ปีที่แล้ว +1

      Yes cpu intensive leaps are what truly matter in the end

  • @JayTheProduct
    @JayTheProduct ปีที่แล้ว +123

    I think a better argument is "Stylised graphics are better than realistic graphics" they tend to age better and stand out more while creating a certain level of charm and familiarity.

    • @lunerlilly
      @lunerlilly ปีที่แล้ว +9

      Yeah exactly. Like that's why I love guild wars 2. You can tell they create their own assets when one experiences its world so it aged really well.
      That's why I find it hilarious when graphic junkies talk about how it looks alright. It's like dude the game is 10 years old and still looks beautiful.
      And they stepped up their game with each expansion.
      It's like going back to old maps in WoW and just experiencing how much it evolved. But the passion of creativity was still there. 😊

    • @axelbruv
      @axelbruv ปีที่แล้ว +3

      Isn't that exactly what they said?

    • @JayTheProduct
      @JayTheProduct ปีที่แล้ว +3

      @@axelbruv yeah I'm just specifying wording.

    • @thomasffrench3639
      @thomasffrench3639 10 หลายเดือนก่อน +1

      There are games that have a realistic art style that age well. Realism is an art style.

    • @JayTheProduct
      @JayTheProduct 10 หลายเดือนก่อน

      @@thomasffrench3639 such as?

  • @Trivial_Whim
    @Trivial_Whim 11 หลายเดือนก่อน +27

    I remember when I played Dark Cloud on the PS2 release, I had a sudden epiphany that graphics were going to plateau. And I was happy, cause that obviously meant we'd get a final generation of consoles and every game from then on would just be those consoles and I could accumulate a huge library of games without having to start over for the next generation every time.
    I was so naïve...

    • @soldier22881
      @soldier22881 7 หลายเดือนก่อน

      yep dont under estimate corporate greed. they only make these new consoles to force others to move on in order to play multiplayer. me i prefer solo play. they doing the same thing with computers unfortunently with worse OS systems :*(

    • @alexzandermanning6094
      @alexzandermanning6094 7 หลายเดือนก่อน +1

      That dream is still alive. It’s called PC

    • @soldier22881
      @soldier22881 7 หลายเดือนก่อน +1

      @@alexzandermanning6094 they are forcing pc users to install higher spyware OS which are usually have no backwards compatibility for good old games

    • @Mister_Phafanapolis
      @Mister_Phafanapolis 2 หลายเดือนก่อน

      Somewhat true as PS5/Xbox Series have backwards compatibility to PS4 and 360/One games.

  • @TilAllAreWon
    @TilAllAreWon 11 หลายเดือนก่อน +65

    I remember this being a huge discussion when Windwaker came out. That was the first graphics vs. art style situation I remember being a big deal

    • @Atlessa
      @Atlessa 8 หลายเดือนก่อน +11

      Windwaker is exactly the game I think of whenever this discussion comes up. The game's art style hasn't aged a DAY, it looks just as good (or bad, if you fall on that side of the discussion) as it did on day one.
      Every other 3d Zelda game has aged MUCH more poorly, purely from a visuals aspect.
      There are some other games that were affected by this as well. Jet Set Radio being the first one that comes to mind after Wind Waker.
      Anything that was Cel Shaded just basically doesn't age.

    • @jensenraylight8011
      @jensenraylight8011 7 หลายเดือนก่อน +1

      i think because the higher ups and investors fired the experienced senior people in the company,
      and they're the one that responsible for the overall art direction and other gameplay elements,
      but they were seen as a "risk" by the higher ups, because Art Direction takes ton of time, takes experimentation, and hard to implement.
      they think if they just get rid of the guy and hire someone that was mediocre and a "yes man",
      they'll makes more money and they can churn out game faster.
      not knowing that their decision led to their downfall.

  • @swagdeeznuts7560
    @swagdeeznuts7560 11 หลายเดือนก่อน +33

    Funny how people play games to escape reality, yet they are wanting their games to be more realistic...

    • @ZacOffTheWall
      @ZacOffTheWall 2 หลายเดือนก่อน +1

      Well yeah, Military Sim games exist, and offer a form of escapism to a number of people. Squad looks pretty decently real on higher settings. And ideally you would want a game that is supposed to simulate being in the boots of a soldier to look and feel as real as possible. Escapism is escaping ones own reality. That doesn't mean they can't be having a life like experience, it would just be one that's not apart of their reality.

  • @myteempo
    @myteempo ปีที่แล้ว +168

    Graphical Aesthetic and art direction lasts longer and leaves more of an impact than hyper realism.
    Always have. Always will. Your game is only cutting edge until something else comes out, and steals the crown.
    It's like a game of flavor of the month hot potato.

    • @Megalomaniakaal
      @Megalomaniakaal ปีที่แล้ว +8

      I'd be careful of calling that 'hyper realism'. 'Hyper Realism' is what the OG Blizzard artists coined as the name for their cinematics art style. It already means a specific thing. What you are looking to use here is the term 'photo realism'.

    • @Versace_sheets
      @Versace_sheets ปีที่แล้ว +13

      99.99999999% of games arent even cutting edge on release. fucking bethesda using a game engine from when i was a child. im nearly 30.

    • @thomasffrench3639
      @thomasffrench3639 10 หลายเดือนก่อน

      This is very contradictory due to the fact that realism is an art style and uses graphical aesthetic and art direction to create it. Art style can be good or bad.

  • @Gatherway-Duo
    @Gatherway-Duo ปีที่แล้ว +53

    10:58 I would also add in MGS1, 2 and 3, games that absolutely blew everybody's balls off with how graphically impressive they were at the time, while still holding up to this day thanks to their masterful visual design and direction (I suppose your mileage may vary on MGS1 depending on how early you got into gaming, but for me a lot of the visuals still work extraordinarily well).

    • @Pj-fm7oe
      @Pj-fm7oe ปีที่แล้ว +4

      I do remember articles about MGS1 graphics, seeing your characters breath in the cold and whatnot. For the day it was legit. 3rd is still my favorite, hope the remake is done well.

    • @jase276
      @jase276 11 หลายเดือนก่อน +1

      Idk if MGS1's graphics were blowing anyone's minds. Moreso the gameplay and writing. Twin Snakes, maybe

    • @OMGclueless
      @OMGclueless 6 หลายเดือนก่อน

      @@jase276 I think they were mind-blowing. But not because graphics for their own sake are worth all that much, rather because the graphics were masterfully used in the service of gameplay.
      Stealth games take advantage of graphical fidelity more than other genres do, I think. Slithering through the grass in MSG3, tanks rolling past you 3 feet away in your ghillie suit in CoD4, a silhouette with three glowing green dots in the shadows breaking the fourth wall in Splinter Cell. These experiences feel way more visceral when they are visual phenomena you are immersed in yourself than they do just as gameplay mechanics you're interacting with from a distance.

    • @samuelgeaney7556
      @samuelgeaney7556 5 หลายเดือนก่อน

      MGS4 still looks incredible to this day. It's a shame it hasn't been ported to modern consoles

  • @TheTribeUnmourned
    @TheTribeUnmourned ปีที่แล้ว +65

    Ryse: Son of Rome released in 2013 and could still be passed as releasing today. Those graphics blew my mind when it released and it was a really fun game as well.

    • @demons21100
      @demons21100 11 หลายเดือนก่อน +6

      I totally agree, i played it not too long ago, and I really thought it was way much recent that that, and it looks way better than some new games

  • @jarcuadanantus28
    @jarcuadanantus28 6 หลายเดือนก่อน +4

    My bar for graphics is, Look good enough to not look like shit. If the game looks not like shit, then the rest of the effort should go into everything else.

  • @RetroGenetic
    @RetroGenetic 10 หลายเดือนก่อน +5

    As someone with 20/20 vision, and accurate colour vision (through the spectrum, professionally tested) and I can spot moving pixel from a monitor with very small contrast difference, I still struggle at times to spot enemies in most shooters.

  • @Wraiven22
    @Wraiven22 ปีที่แล้ว +34

    American McGee’s Alice still holds up so well with its art direction despite being from over 20 years ago. Maybe I should finally give Madness Returns a go, I adored the first game so much as a kid.

  • @arvanthetraveller8
    @arvanthetraveller8 ปีที่แล้ว +32

    Bloodborne’s style is amazing. I played it literally this summer and not only I finished it twice, it literally was so good I made an 1h video about that. One of my greatest video game experiences of all time

  • @Nyxilious
    @Nyxilious ปีที่แล้ว +42

    My favorite example of a game that isn't realistic looking, but looks amazing is Octopath Traveler. They stuck to the pixel style and made some of the best looking games I've personally played.

    • @Razen94
      @Razen94 11 หลายเดือนก่อน +7

      Fully agreed. Octopath Traveler 2 is amazing!

    • @3slicessenpai
      @3slicessenpai 8 หลายเดือนก่อน +1

      The HD 2D era that game brought for Square Enix is such a blessing.

  • @UsernameNotTaken2
    @UsernameNotTaken2 8 หลายเดือนก่อน +5

    2:50 This- this is the part that always gets me whenever one of my friends points to an unreal game and is like 'Dude- this isn't triple A but it looks it! I mean, it's just them walking around at the moment in this kickstarter but man- the graphics are amazing! So much effort went into it!'
    I'm... not sure how many times I can say that it's really easy to make a pretty forest/ grass area in a few minutes. There's a ton of Kickstarter games that got funded that use the default character model, default animations, tutorial level stuff- it blows my mind that that stuff sometimes gets funded

  • @Dekharen
    @Dekharen 11 หลายเดือนก่อน +16

    I think two games that were critically missed in this video are Zelda : Wind Waker, and Hades. Both of them are breathtaking with art style, and in the case of WW, still hold up to this day.

    • @Manas-co8wl
      @Manas-co8wl 8 หลายเดือนก่อน +2

      It's a little funny because WW was absolutely bashed when it first came out for its graphics.
      Which I didn't understand at all because it's one of the most beautiful to look at.. and now apparently everyone agrees?
      Others have said it before but complicated/realistic doesn't mean visually appealing to look at.

    • @Dekharen
      @Dekharen 8 หลายเดือนก่อน

      Well, I think it's a question of hindsight too. It might have not been very novel or limit-pushing at the time, but nowadays it's easy to see that it aged very well, and has a pretty timeless style. Which would have not been obvious at release. A lot of games from that era aged very poorly @@Manas-co8wl

    • @Manas-co8wl
      @Manas-co8wl 8 หลายเดือนก่อน +2

      @@Dekharen You're right. Back then, we may have wanted realistic graphics just for the awe value and a sense of technical progression. I think we overestimated how much we'd actually enjoy said graphics once we got it. We didn't realize much more of realism is just much more of the same thing we see everyday.

    • @Dekharen
      @Dekharen 7 หลายเดือนก่อน

      I think also people miss that realism in general leads to having a hyper-specific idea of something. A good example of a success is DOOM 2016 ; the original DOOM had a very specific feel to it, going through futuristic corridors with ominous music playing; it was very well re-created with stilla good dose of wonder. Same for say TW3, which aims to present a world as a large, unknown entity, but doesn't fail at providing every detail to maintain that fantasy. A simpler style calls to the reader/watcher/player's imagination, which are essential to the dreamy side of a different world. Realism grounds it. Sometimes it's good, but often, it's bad.@@Manas-co8wl

  • @DarkwraithKnight
    @DarkwraithKnight ปีที่แล้ว +61

    Here in Russia we love Atomic Heart, it has a lot of cultural references to many things people remember from soviet era, or have seen it in soviet movies and other media. It also has many places and assets that many people who were born after USSR crashed can relate to. Like village houses are really remeniscent of what I have seen when I was visiting my relatives in distant village in taiga, and my granddad had exactly the same car hero drives through the game. Also lots of slav memes and remixes of iconic soviet era music. It takes that bright and euphoric post-war period in 50s and turns it into retrofuturistic sci-fi with darker tone.

    • @RaNc0R
      @RaNc0R ปีที่แล้ว +8

      @@Shofixinah, you don’t have to like it. But definitely not cringe.

    • @MrKjottboller
      @MrKjottboller ปีที่แล้ว +9

      ​@@Shofixi​​​News flash bud, your opinions are *not* facts.

    • @seizonsha
      @seizonsha ปีที่แล้ว +13

      I'm from the Caribbean and read your post and tried Atomic Heart and I must say it's really good. All the best and thanks.

  • @whos_raz6814
    @whos_raz6814 ปีที่แล้ว +133

    You could also think about this situation in the scope of art. Hyperrealism is a very interesting and impressive skill in the art community, but a lot of people would prefer stylised art that doesn't point out every single minute crevasse of detail. Stylization allows people to cling to it, and gives the game an identity.

    • @klaraptor
      @klaraptor ปีที่แล้ว +25

      I believe any professional artist could do hyperrealism with enough patience and time. But unique art styles are just something special to each artist and are tough to replicate. I don't remember hyperrealistic drawings/paintings, I always remember the unique stuff!

    • @kosmosXcannon
      @kosmosXcannon ปีที่แล้ว +1

      @@klaraptor I would argue that something like the Mona Lisa would fall into trying to be hyperrealistic, but it is probably the exception to your comment.

  • @ducky4605
    @ducky4605 ปีที่แล้ว +32

    Speaking of "good graphics", The Judgment series from RGG studio has had really good face animations and graphic. You can really see the detail that was put into it. Same with the world as well so much eye candy in those games.

    • @Siuolplex
      @Siuolplex ปีที่แล้ว

      Bro Im finishing up Yakuza and Im moving on to Judgement soon and I see this comment. Hopefully the soon to be released LAD Gaiden and LAD8 from RGG will also have those graphical improvements from Judgement that you are talking about.

    • @ducky4605
      @ducky4605 ปีที่แล้ว +1

      @@Siuolplex Yakuza LAD also had good animations as well but not as good as like Lost Judgment. I doubt LAD 8 and Gaiden will be worse especially after that Gaiden gameplay trailer that shit looks crispy.

  • @Sgt_SealCluber
    @Sgt_SealCluber 10 หลายเดือนก่อน +6

    I believe it was in BF4 that if you put the graphics to minimum there were a few objects (like boxes) that you could see thru at distance.

  • @DEMONITION1723
    @DEMONITION1723 8 หลายเดือนก่อน +4

    Agreed except with shooters seeing enemies. I love the idea of trying to blend in. It sucks when you always stick out like a sore thumb.
    A reason i never take flashy camos.
    The whole "hard to see" aspect just gave rewards for having good vision.
    Feel very reward spotting and headshoting the guy few could see.
    Apex i never really had issues seeing people. But i remember taking my camo idea to unique levels.
    I used the white camo on Mirage, gave him black and white stripes....
    I made him a Zebra. With his clones herd

    • @DEMONITION1723
      @DEMONITION1723 8 หลายเดือนก่อน

      Takes me back to playing old cod with pop as kid.
      Render distance was shit and foggy, but when i saw a little black dot at long distance, guessed it was the blurred image of some shoulders and got a headshot.
      That was extremely satisfying.

  • @1990erre
    @1990erre ปีที่แล้ว +22

    This is why indie games are the new kings. They nail both art style and gameplay.

  • @Icureditwithmybrain
    @Icureditwithmybrain ปีที่แล้ว +27

    I been gaming for 30+ years, if graphics stopped improving in 2015 I would have been 100% ok with it, maybe even a little happy because it would have meant I wouldn't need to keep spending money updating my hardware and graphics at that point in time was good enough.

  • @spideysquestionablyusedcha5069
    @spideysquestionablyusedcha5069 ปีที่แล้ว +32

    Largely agree, but UI is largely separate from graphics and very much important. If a HUD is incomprehensible, shakes all the time, and has you looking away from the game all the time, its probably really bad, but that has an actual effect on gameplay while graphics doesnt. If its hard to go through your inventory or even options menu, that has an impact on your gameplay experience. UI is far more important than graphics from a gameplay standpoint.

    • @kosmosXcannon
      @kosmosXcannon ปีที่แล้ว +2

      Yeah I remember a meme comparing the UI to Elden Ring from what we got and to what it would probably look like if another AAA developer like Ubisoft made it. Ubisoft would have turned it into shit.

    • @Soraptor
      @Soraptor ปีที่แล้ว +1

      I think complaint isn't that the UI in elden ring is bad, but it is minimal. Where other AAA devs were pushing over designed, overcluttered UI.

    • @paulrayner6744
      @paulrayner6744 ปีที่แล้ว

      This is a topic for another discussion. The author of this video was emphasizing graphics vs artstyle/art direction, that's all.

    • @spideysquestionablyusedcha5069
      @spideysquestionablyusedcha5069 ปีที่แล้ว +1

      @@paulrayner6744 they mentioned UI as a part of the discussion fairly clearly early on. Its not a focus but the discussion should still happen.

  • @jsut6017
    @jsut6017 9 หลายเดือนก่อน +4

    To me, fluent and natural animation is the key. When WoW first came out, it has one of the best animation sets Ive seen in any other 3d game. Getting the movements done right is very difficult, and often overlooked. Graphic on the other hand is the easiest thing to notice the "Improvement", so Im assuming any decision maker with a marketing mindset wants to push it much harder than other aspects of the game.

  • @jroc1176
    @jroc1176 10 หลายเดือนก่อน +5

    Vanillaware is a prime example of a dev studio that chooses style over realism, and it’s freaking phenomenal!

  • @ulabula1680
    @ulabula1680 ปีที่แล้ว +121

    Elden Ring is one of my favorite games visually-wise because of the art direction. It looks like a painting, it's absolutely stunning from an artistic point of view, even though a lot of the textures are not as high res as other games. Okami, the 2006 PS2 game is another example of game where the art style and direction are so good that it feels like playing an art piece.

    • @Notmyname1593
      @Notmyname1593 10 หลายเดือนก่อน +4

      Also I don`t recall anyone complaining of Elden Ring running poorly or having massive loading times.

    • @ProtoManiac2283
      @ProtoManiac2283 10 หลายเดือนก่อน +11

      @@Notmyname1593 I do but I also recall this being a PC issue and it was fixed in the first week.

    • @Dhalin
      @Dhalin 9 หลายเดือนก่อน +2

      OMORI. Sure, it's a pixel art game while you move around, but when you get into battles and you're looking at the photo album, or in some still-image cutscenes, the art is phenomenal (it has this really neat animated 4-frame flip art book style). So is that 180- track OST.

    • @EricWulfe
      @EricWulfe 9 หลายเดือนก่อน +1

      ​@@Dhalinpixel graphics is a no brainer, just look at terraria

    • @Dhalin
      @Dhalin 9 หลายเดือนก่อน +3

      @@EricWulfe Terraria is indeed one of the best examples of Gameplay > Graphics but it's not like Terraria's graphics are _bad_ per se, they've done some amazing updates to the graphics over the years.

  • @imdefinitelynotjesus
    @imdefinitelynotjesus ปีที่แล้ว +103

    Man pumps out more content then reddit mods delete posts.

    • @astraldreamtitan
      @astraldreamtitan ปีที่แล้ว +1

      No u 🤣 fuckin' got em 😎

    • @F34RI355
      @F34RI355 ปีที่แล้ว +1

      Big ups to the editors! 🙌🏽

    • @Retrosenescent
      @Retrosenescent ปีที่แล้ว +1

      Than

    • @Soldmysoulforablurayplayer
      @Soldmysoulforablurayplayer ปีที่แล้ว +2

      It's easy to pump out loads of content when it is 95%other people's content you are pumping

    • @dembi2770
      @dembi2770 ปีที่แล้ว

      ​@@Soldmysoulforablurayplayer meh, more like 40% when the content is 10 minutes long and he adds 20 minutes to it.

  • @gusrockes
    @gusrockes ปีที่แล้ว +12

    Surprised he didnt mention dead space. The usage of lighting and ambiance effects was amazing for the time and the remake recaptured that feeling.

  • @devinotero4886
    @devinotero4886 8 หลายเดือนก่อน +3

    Gameplay > graphics

  • @PNCKDRGN
    @PNCKDRGN 7 หลายเดือนก่อน +1

    From the perspective on a console player sometimes how the ui is built is approaching the same issue of button layout. Id you swap the interact and dog button oh well or if you can edit your button layout then what ever. But when you go from playing normal games like elden ring that put dog on o or b or similar games like maybe nioh where it’s x or a to a game like outward that makes dog L1/LB and doesn’t allow you to change that it makes playing the game very jarring and uncomfortable so well the graphics don’t break it constantly pressing every wrong button can really make playing it less enjoyable. Along with that sometimes making a menu without thinking about what’s natural or changing the hud to put info in odd places can have similar effects where it doesn’t ruin the game but when you keep looking for info in wrong places and having to fight a menu all the time it can really take away from the experience

  • @andregon4366
    @andregon4366 ปีที่แล้ว +16

    Art style >>>>> graphics
    It's not even a discussion.
    Not that it matters, because gameplay is more important than anything else.
    Back in the 90's, graphics improvements meant more than visuals, it meant new ways of gameplay and allowed for new mechanics.
    Nowadays it just means you get a handful od sun rays distracting you from the action.

    • @Krucifus
      @Krucifus ปีที่แล้ว +1

      Some games nowadays seem to have issues where there's too much visual clutter, like overuse of bloom or magical effects for instance, that actively detract from readability, which makes me turn off all that "detail" they spent time adding. I don't remember that being a thing 1-2 decades ago.

  • @askalad
    @askalad ปีที่แล้ว +33

    I was in awe with elden ring's world. It was so beautiful, the lights , the areas. Maybe it's just me but elden ring has best kind of graphics for me

    • @PEAKENTV
      @PEAKENTV ปีที่แล้ว +7

      its not the best graphic out there but its amazing because the art style and graphic combined made it look way better than any other AAA games.

    • @askalad
      @askalad ปีที่แล้ว +1

      @@PEAKENTV exactly 💯

    • @treelineresearch3387
      @treelineresearch3387 ปีที่แล้ว

      I was planning on waiting for it to go on sale like I usually do but the more I saw footage of it the more I wanted to wander around in that world myself. Paid full price after a couple weeks. Granted if the game was _just_ pretty I wouldn't have spent 500+ hours in it, or gone back just to get a different ending; Elden Ring was at minimum above average in every aspect.

  • @ItsAllCulturalMarxism
    @ItsAllCulturalMarxism ปีที่แล้ว +6

    When I was a kid "Crazy Taxi" was one of my favorite games. Offspring songs playing with the crazy gameplay for the time 1999-2000 didn't need to have the best graphics of all time to be memorable.

  • @DoctorNerf
    @DoctorNerf 7 หลายเดือนก่อน +2

    If you play competitive gun games and don’t immediately turn off about 30 settings you’re unhinged.
    The way these games rattle the screen, throw shit on the screen, blend / blur shit is completely insane.
    It doesn’t even feel realistic when you see it, it feels nauseating.
    Which might be how it actually feels to be in a war but if we’re going to be THAT realistic you might as well just get executed IRL if you die ingame.

  • @urosprodic137
    @urosprodic137 10 หลายเดือนก่อน +2

    I can't run atomic heart but you can't say the game has bad visual design thats for sure.

  • @waltlock8805
    @waltlock8805 ปีที่แล้ว +40

    Graphics became "good enough" for me with my New 3DS XL. That is still my most played console, and the one I'll probably be taking with me into the old folks home. I've been playing video games since Pong (literally), so I've seen every major leap along the way. Still kick back with Xenosaga and Dark Cloud 2 on my PS 2 from time to time, as well.

  • @agunemon
    @agunemon ปีที่แล้ว +5

    Good graphics matter to an extent especially in marketing... but gameplay is always what makes people stay and replay the game.

  • @Foxtrot-jr5qu
    @Foxtrot-jr5qu ปีที่แล้ว +11

    I remember playing COD Ghost back in the day and while the graphics were awesome, for whatever reason after playing two hours or so, I couldn't see the enemies from a far. I had the same issue when playing COD Warzone in the jungle map. The enemies would be right in front of me, but everything just blends and it's hard to spot after playing a while. This is why I like older games more, because while the graphics look more simple, nothing ever blends and you can see an enemy without a problem.

  • @gageroberts5513
    @gageroberts5513 9 หลายเดือนก่อน +1

    There is a huge difference in making your game appear modern, up to date and just creating a stunning visual presentation designed to distract you from the fact the game is completely soulless. I am a younger guy who has everything, pc gaming, console gaming and dam near everything old school gaming. Those who say old games are too shitty for us to play now just simply do not understand creative expression through art. When the industry disappoints me with things like starfield or cyberpunk (Early cyberpunk) I go back in time to an era where the market was not so overflowing with half baked content or I mod an actually good game to make it feel fresh again. Modding is the core thing that gives me hope for the future of gaming, DONATE TO MODDERS!!

  • @westingtyler1
    @westingtyler1 9 หลายเดือนก่อน +2

    13:12 this reminds me of the video of an Unreal dev talking about a specific multiplayer map Facing Worlds that gained or lost popularity in different versions SIMPLY due to how easily visually-readable it was. it turned out a super photo real one was too cluttered and difficult to parse during heated combat, than the very simple original geometrical version, so they eventually reverted it to find a middle ground.

  • @TheRealRealMClovin
    @TheRealRealMClovin ปีที่แล้ว +12

    I think Vampire survivors is perfect example. I had more fun in that game than i had in many for years.

    • @Krucifus
      @Krucifus ปีที่แล้ว +3

      Raw gameplay > everything else. Having super addictive slot machine aspects baked into the design also helps.

    • @erichouse3600
      @erichouse3600 5 หลายเดือนก่อน

      I spent way to much time playing Vampire Survivors, one of my favorite games of the last few years. Also nostalgia might be blinding me, I could see it being a version of Castlevania that came out when I was a kid 😂

  • @Tuskor130
    @Tuskor130 ปีที่แล้ว +5

    I've said this for years, graphics aren't as important as artstyle. A game like Forspoken, that goes for hyper realism, sacrifices having an artstyle in exchange for graphics that by far are at the biggest risk of aging poorly as game technology advances. Whereas games like Darkest Dungeon, World of Warcraft, Stardew Valley, Terraria, and even something like Minecraft, are all going for having a distinct artstyle rather than hyper realism. I bet if I took one character each from Forspoken, Call of Duty, Battlefield, Death Stranding, Metal Gear Solid 5, and Cyberpunk 2077, and just showed out their faces, you couldn't tell me who's from what game, or that they're all from different games in the first place. Hyper realism is an artstyle that sacrifices long-term distinctiveness for short term graphical impressiveness. A great example is that collage of like 40 different characters from the 7th generation console era where half of all protagonists were the same exact person visually.
    Your game could look like it released 20 years ago and as long as it has an actual artstyle to it I could care less. Even Baldur's Gate 3 isn't going for hyper realistic graphics alone, the game actually has a distinct artstyle thanks to using Dungeons and Dragons as a base.

    • @treelineresearch3387
      @treelineresearch3387 ปีที่แล้ว +1

      Thing is I thought Forspoken's wireframe shader magic effects were pretty unique and stylish, that part worked. Problem with visuals was everything other than the magic sfx looked like any other bland and generic "realistic" modern AAA game.

  • @NickBaysingar
    @NickBaysingar ปีที่แล้ว +22

    I really don't understand how anyone thinks the art direction of Atomic Heart is bad. The only criticism I can understand about that game's visuals is the absolutely fucking atrocious lighting system they used for the game's overworld. But the underground bunkers and facilities all look incredible, and if they had done a better job with the open world lighting system then even that part of the game would have looked great, because it still has solid art direction.

    • @drick69420
      @drick69420 ปีที่แล้ว +2

      The art direction of atomic heart is trash

    • @thesilverblueman
      @thesilverblueman ปีที่แล้ว +2

      i don't think the art direction is bad i just think the game is kind of mid

    • @hafirenggayuda
      @hafirenggayuda ปีที่แล้ว +1

      I kinda think while the arts/ design choice were interesting (very Russian/ Soviet), they're just not really appealing

    • @Sassy_Witch
      @Sassy_Witch ปีที่แล้ว +1

      the art dirction of atomic heart IS trash tho. The game looks awful and gray

    • @TheFrontmanRocker
      @TheFrontmanRocker ปีที่แล้ว

      Imo it's the opposite. Bright and happy landscapes of the starting city, the parade of robots before Dmitry's office, the entrance to the VDNH, all this grand festivity looks great. But bunkers and facilities are all quite empty and boring, filled with some tubes, maybe plants in case of Vavilov, magnetic puzzles, and that's basically it

  • @IJNAoba9-25-26
    @IJNAoba9-25-26 หลายเดือนก่อน +1

    Simple explanation. Realistic Graphics got easier, Game devs got lazier.

  • @V3ntilator
    @V3ntilator 9 หลายเดือนก่อน +1

    Something is wrong when some games don't even perform that well on a RTX 4090.
    FSR and DLSS made developers lazy with optimizing too.

  • @bryandedon7459
    @bryandedon7459 ปีที่แล้ว +19

    Atomic heart looks great. I actually like art style of it. It's a fun game too. No it's not the best but it is a good game and the graphics look really good. I really like the world they built.

  • @wavefile1674
    @wavefile1674 ปีที่แล้ว +5

    Most developers and publishers nowadays are too focused on creating "next gen graphics" instead of "next gen gameplay".

  • @jani14jani
    @jani14jani ปีที่แล้ว +17

    The first game where the graphics made me go like "WoooooW" was Final Fantasy X. FFX has an amazing art style, also the graphics themselves were way ahead of it's time.

    • @TheFudily
      @TheFudily ปีที่แล้ว +7

      Same here. There was that one cutscene where Tidus and Yuna are screwing around in some lake and 13 yr old me was like "Dafuuuuuuuq"

    • @jani14jani
      @jani14jani ปีที่แล้ว +4

      @@TheFudily Dude the cutscene where they go save Yuna from Seymore and Yuna deciding to jump down to be saved by valefor. Still gives me chills

    • @harveyhouk775
      @harveyhouk775 11 หลายเดือนก่อน +1

      I know I am a month late to the conversation but the scene i always remember was from ffx2 where yuna held that concert in the thunder plains. My slightly emo teenage self always seems to return when i see that cutscene. @@jani14jani

    • @lydellb
      @lydellb 11 หลายเดือนก่อน

      I felt that way about Red Dead Redemption and again on GTAIV.

  • @Aremisalive
    @Aremisalive 4 หลายเดือนก่อน +1

    Calling Starfield's graphics bad is sooo disingenuous. The physically based rendering in all indoor areas is stellar. Outside areas can suffer, but even then not all the time.

  • @scubasteve2189
    @scubasteve2189 9 หลายเดือนก่อน +1

    The reason we keep having this debate is that it varies so much. For some games, the awesome graphics can be a main draw and a big deal. For other games, the art style is good, and the “quality” of the graphics is not really a factor because the game is so good,fun to play, etc. People keep trying to find a definitive answer, but the real answer is more like “it just depends”. 🤷🏻‍♂️

  • @leperface
    @leperface ปีที่แล้ว +8

    It's interesting to think about how as graphics get better, no one will have that experience of seeing something that objectively looks like garbage but at the time it was the coolest thing ever and so realistic.

  • @Rico24337
    @Rico24337 ปีที่แล้ว +5

    One thing to keep in mind is even a lot of the first UE4 demos appeared photo realistic. Those videos have been a thing for the better part of a decade now, but the games rarely, if ever, come to fruition.

  • @user-sn1hi7my7x
    @user-sn1hi7my7x ปีที่แล้ว +6

    I've always believed that fun factor should come before graphics. You can always have both of course, but some games focus more on the "Visual Porn" over the story. That's just my opinion anyways.

  • @Kingme
    @Kingme 7 หลายเดือนก่อน +2

    Stardew valley pixel art is so good.

  • @robertonome2448
    @robertonome2448 2 หลายเดือนก่อน +1

    imo the top 5 or so examples of top tier art direction AND graphics is like...
    1- Cyberpunk 2077
    2- Death Stranding
    3- Metro Exodus
    4- RDR2
    ... honestly I dont even know what to put at 5 lmao, and thats pretty worrying

  • @FonzChannel
    @FonzChannel ปีที่แล้ว +13

    Makes me think of Pokémon. I spend more time playing the older gens nowadays than I do the new ones. There’s just something about the 2D sprites, the dynamic poses, the music, the atmosphere. I am bias and nostalgic, but still, this analogy works for me.

    • @35961107
      @35961107 ปีที่แล้ว +2

      I hope they would try HD-2D in next game to cut cost, so they could put over 1000 pokemon into the same game.

    • @Stephen-N
      @Stephen-N ปีที่แล้ว +2

      not to mention they are money grabs now. i remember when i got sword for example and only got half a game. firered or the heart and soul games, black and white2 are the better ones because they have a lot of content and a large number of pokemon to actually catch. pokemon is a content vs graphics argument imo.

    • @Retrosenescent
      @Retrosenescent ปีที่แล้ว +2

      The graphics were atrocious but the gameplay was better

    • @FonzChannel
      @FonzChannel ปีที่แล้ว

      @@35961107 like octopath traveler? Love that game, have wished for a Pokémon game like it

    • @FonzChannel
      @FonzChannel ปีที่แล้ว +2

      @@Stephen-N BW2 are amazing, I love the originals more for nostalgic reasons but the sequels are probably the best games in the entire franchise hands down

  • @Kanpos
    @Kanpos ปีที่แล้ว +4

    good graphics can't save a bad game, a good game can save a bad graphics game

  • @lightningandodinify
    @lightningandodinify ปีที่แล้ว +5

    I think ppl are too hard on Demon’s Souls’ faithfulness, but I definitely agree with all the hare on the music changes. Getting rid of the melodies of the original was an irresponsible move for a studio who was supposed to remix them.

  • @tarrker
    @tarrker 8 หลายเดือนก่อน +1

    Who's looking at the Mona Lisa and going "I only love this because he used the highest quality paints!"?

  • @mityakiselev
    @mityakiselev 4 หลายเดือนก่อน +1

    In case of our beloved games, good graphics were complemented by solid creative direction. If a game is beautiful, it's not due to texture resolution, that would just improve it on the fidelity front. If you just throw a bunch of 4k UE5 models in a soulless game, it would remain exactly that.

  • @oumashu8390
    @oumashu8390 ปีที่แล้ว +16

    Style is everything. This is why i think ff12 is still one of the best looking games ever made despite releasing in 2006. The remaster improves it but even without it id say its still the best looking game and some would even prefer some of the crunchy ps2 textures because it has that charm.

  • @Soco_oh
    @Soco_oh ปีที่แล้ว +24

    As an artist, much of late game art critique is geared towards either what makes it closer to realism, or what makes it closer to the homogenized art style that's popular at the time. Especially with AI now, that kind of training I think goes against artists these days, who should do better focusing more on design elements and developing their own identity and taste.

    • @NameIsDoc
      @NameIsDoc ปีที่แล้ว +2

      I don't even think the AI is an issue it just shows an issue even human artists are doing. There is the homogenization of art due to the pooling resources and references and people being way to scared of making mistakes. So they go for the visual shorthands and guidelines that while they work to help convey a mood, feeling or message also don't help a work stand apart with style. For example Monsters, Most people know that to make a good monsters you take a man and exaggerate something like a limb size. but now there are dozens upon dozens of monsters like that, for example the demogorgon from stranger things. A good artist knows the rules, a GREAT artist knows when to break them.

    • @kosmosXcannon
      @kosmosXcannon ปีที่แล้ว

      @@NameIsDocand then there are the Japanese that take the monsters and turn them into waifus.

    • @hafirenggayuda
      @hafirenggayuda ปีที่แล้ว +3

      ​@@kosmosXcannonnot just monsters. Ships, guns, forts, house appliances and even germs already turned into waifu.

    • @malcovich_games
      @malcovich_games ปีที่แล้ว

      ​@@hafirenggayudablood cells, horses, endangered species, operating systems, game consoles, game companies and publishers, web browsers, viruses...

    • @hafirenggayuda
      @hafirenggayuda ปีที่แล้ว

      @@malcovich_games even historical figures (myth and real) gets waifu'd.

  • @anthonyjoy9719
    @anthonyjoy9719 ปีที่แล้ว +14

    The monster hunter titles are a fantastic example of a game with great gameplay and art diredtion.
    Sure the graphics look a little bad but the enviorments and monsters look really cool, and its gameplay focused.
    I feel like asmon would like mh world a lot

    • @nuke2099
      @nuke2099 ปีที่แล้ว

      He wouldn't like it and has already said it would make for a bad streaming game.

    • @slayeroffurries1115
      @slayeroffurries1115 ปีที่แล้ว

      MHGU is gorgeous despite being a Wii U game.
      MHW was and still graphically fidel though.

    • @baconboi4482
      @baconboi4482 11 หลายเดือนก่อน +1

      @@slayeroffurries1115monster hunter world doesn’t really have an art style let’s be honest, it looks good. But it’s not visually memorable compared to the others in the series

  • @Orciwan548
    @Orciwan548 2 หลายเดือนก่อน

    Thing with Elden ring is every time I go into a new environment I’m amazed at how good it looks. You don’t see the tiny pixels bc you are almost never close enough or you’re moving. It represents its art good enough that you can fill in any blanks left by graphics without knowing you did.

  • @TheUnkow
    @TheUnkow 7 หลายเดือนก่อน

    Good visuals are defined by how useful they are.
    In a photograph you usually want realism.
    On a map, you usually want important places being marked with a special symbol, you don't care how many leaves are on the tree near the place you seek.
    Then there are different maps for different purposes.
    Most of us probably realize that games like Risk and Submarine have been around for a very long time and people don't get too excited going "I wish they remade that game with modern graphics.".
    So guess what most of us want to see visually improved in the games we play ... YES, the gameplay ... NOT everything else around it.
    At least I love and respect the games where they give you an option on how to setup the quality for players, enemies, environment ... ateast you get some options to suit the environment to your liking.

  • @STOPTHECLOWNS581
    @STOPTHECLOWNS581 ปีที่แล้ว +4

    I think the game that has aged the best when it comes to its visuals is the Resident Evil 1 remake from 2002. Those pre rendered backgrounds were gorgeous. When it was remastered in 2015 I remember that many people thought it was a new game and were shocked to find out a game that looked that good came out in 2002

  • @leonarduskrisna4588
    @leonarduskrisna4588 ปีที่แล้ว +7

    Dragon Dogma is best example that Graphic Doesn't matter
    The game is kinda old (well its old game) the graphic is unpleaseing
    but man the story is soo good
    Espesially when you found out the story behind the dragon that stole your heart
    or the one in the Bitter black isle that you stumble into the cycle of unending Suffering and Pain

  • @samthomas9651
    @samthomas9651 ปีที่แล้ว +42

    Love this creator, NovemberHotel, he definitely deserves a lot of attention. Great video once again

    • @muzzie23
      @muzzie23 ปีที่แล้ว

      How all of his videos are about why destiny 1 is bettere than destiny 2

    • @samthomas9651
      @samthomas9651 ปีที่แล้ว +1

      @@muzzie23 cause it is

  • @ConcreteAdvisory
    @ConcreteAdvisory 5 หลายเดือนก่อน +1

    Graphics are MUCH better than before, I don’t think that’s the issue. I’m pretty sure the issue is that they often don’t have enough personality.
    The color grading is often the same for most games, the musics are not often memorable, not a singular ambiance most of the time…
    Because when games ACTUALLY have some personality and ambiance to them, I swear the difference hits so hard. Just look at A Plague Tale Requiem, Horizon Forbidden West, Demon Souls, Hellblade 2 (what we’ve seen so far) and tell me it’s not exceptional graphically wise. But it’s because it’s not only great textures and things. It’s also great animation, ambiance, artistic view… which you don’t get in a game like COD or BF2042. Why does BF1 looks so much better than 2042 ? Better ambiance and color grading. That’s literally it… even BF4 had a specific feeling to it. Nowadays games lack soul. We feel it in the gameplay and story for sure, but graphically as well.

  • @coryjohnson2486
    @coryjohnson2486 7 หลายเดือนก่อน

    Windwaker is what comes to mind INSTANTLY when this subject comes up. I remember a lot of people talking smack when they saw the trailer for the game, saying it was a “step back” for graphics.
    Then you play the game and realize it was actually pretty fun.

  • @JPWestmas
    @JPWestmas ปีที่แล้ว +5

    Believability and immersion sometimes matters in a game, BUT sometimes it doesn't, depends on what the audience wants. e.g. VR game players are trying to get something totally different than mmo players. One requires immersion and believability and the other doesn't care about that. However its hard to ignore good game mechanics no matter what.

  • @merrilly-
    @merrilly- ปีที่แล้ว +4

    I was hoping that someone was gonna talk about Destiny. The feeling the game had when I first played it has dropped so much faster than it should have, the level design has noticeably decreased on shared areas on d1 vs d2, and the word "plastic" describes it perfectly. No texture whatsoever in destiny 2, but they did get better with it this current season

  • @michaelvaughn-walker5783
    @michaelvaughn-walker5783 ปีที่แล้ว +68

    In regards to atomic heart, I really loved it; definitely one of my favorite games I’ve played recently. The art style may feel a bit bland I get his point there. But the game does a good job of being grandiose and presenting you with memorable locations and scenes. And really the soundtrack and story more than the visuals are where it shines imo. I definitely recommend it 9/10

    • @jase276
      @jase276 11 หลายเดือนก่อน +17

      I have to disagree with him, the art style of Atomic Heart is NOT bland. Quite the opposite.

    • @harveyhouk775
      @harveyhouk775 11 หลายเดือนก่อน

      Honestly i would say it's as bland as Bioshock or Fallout neither of which are bland to me at all. In fact i get lost in the world all three of these games provide so i have to agree to disagree with the OP of this video.@@jase276

    • @whipwalka
      @whipwalka 11 หลายเดือนก่อน +11

      @@jase276 cyberpunk soviet russia is a dope concept

    • @halogeak12
      @halogeak12 11 หลายเดือนก่อน

      way to much talking in game for 9/10

    • @burningsinner1132
      @burningsinner1132 10 หลายเดือนก่อน +1

      Atomic Heart went for certain feel with their art style though. It's meant to red out, it's quite literally TNO, but reds are good guys and that's why you don't get gray filter. But it's still concrete and glorification of the system over the common folk under the guise of glorification of common folk. You are born in government-appointed habitat, go to government-appointed school, get government-appointed career path and bat for the government-appointed branch. Now here is your government measured dose of government-produced happiness, now produce government-approved emotion like subtle smile without losing that government developed stare™into the future™.
      One thing that you should understand about soviet union - while top gov was corrupt, the most damage was done by actual functioneers, who genuinely believed that government knows better and that government can make people happier by dealing with their problems. It's a cartoon villains ruling the gentle giant and that gentle giant is really trying to get you the cake. Except this cake is of wrong ingredients and, being a size of a house, crushes you to death.

  • @ForbiddenInfinity
    @ForbiddenInfinity 7 หลายเดือนก่อน +1

    "I really don't have any idea what Pokemon is like now"
    Neither does GameFreak

  • @MegaMasher825
    @MegaMasher825 4 หลายเดือนก่อน +1

    I disagree about the sprinkles analogy. If I see 2 identical cupcakes except 1 has sprinkles . . . Im picking the sprinkled one.