I played SM2 for 4 or 5 days. After day 2 all I could think about was Darktide. I went back to Darktide. And then the new Darktide patch dropped and it's so good.
I had a long rant about SM2 but decided to spare you. I played SM2 for only 6 hours and could already feel the repetitive melee gameplay and constricting weapon and talent choices. SM2 feels bad man. But a friend did convince me to try darktide, and for 20$ who can argue with a good time. It's been a blast to play and there are so many different builds to make. You have a lot of choice in how you want to build each class. I've been loving it leveling up different operatives, its actually fun to play. :D Ogryn protect dah little 'uns
I love space marine 2 but you better believe I'm going back to Darktide on the 26th. Absolutely with you on build variety, I'd love to use a close range sniper with the bolt carbine - it just doesn't cut it.
The games compliment each other quite well in my opinion. Darktide is great for that feeling of being overwhelmed by the enemy and fighting for every inch of the mission. In space marine 2 you are the overwhelming force.
Playing as an imperial reject will never be nearly as cool as being an Astartes but no matter how you look at it Darktide is more balanced, much more mechanically refined, has a higher skill ceiling, and has leagues more replay value
My biggest gripe when it comes to Space Marine is just your total lack of horde control. In Darktide you can wipe an entire horde + specials without taking a scratch if you play well, whereas in Space Marine you cant even parry a hormagaunt if they dont do a leaping attack. Makes getting better at the game feel very unrewarding.
@@armintor2826you could attack the horde but you end up getting totally wrecked. Or you can abuse the contented health and just stand there spamming melta shots.
Darktide on launch had a fantastic core experience riddled with issues and surrounding features where lacking. Space marine 2 has all the same issues as darktide (though not quite to same level of intensity) but a flawed/sub par core. So much will need to be done to bring out the of what SM 2 can be that i doubt it will happen
The CEO said that his intentions are to make a more old school feeling game and he commented on how games are too complicated nowadays. So we’ll see where this goes.
@@J.B.1982 the current state of the game doesn't instill any confidence for me going forward but i will check back with the game with new updates in the hopes it improves
I really appreciate your perspective on this one. Space Marine certainly hits the "on the rails action game with a storyline" nostalgia that we've been missing from modern games from the last few years. But I definitely think some of the playtesting and preparation for endgame hasn't properly been explored yet. Hopefully better build diversity and gameplay refinements take place so we can get a truly "one man army" experience at some point. I'm curious what your thoughts are about Darktide's upcoming itemization patch. I've been extremely concerned with the limiting value in the bottom right corner of a weapon's card, basically takes the values (arbitrary based on devs decisions as far as I can tell) that each perk or blessing has assigned to it, and totals it up to a # out of a total possible value. As far as I've seen it's impossible to have a weapon have level 4 perks and blessings (all four) on a weapon, post patch. Is that still the case? Has Fatshark said anything about us being able to have maxxed out weapons? Or are we just getting shafted by RNG except it's not RNG anymore?
Check out my video on the crafting update, i try my best to explain it there. If you play with a weapon for a number of games, you will unlock all blessings and perks. You can still have all tier 4s. The only limitation is weapons stats still max at 380, but every weapon now can be made to be 380 by investing plasteel and diamantine
Idk about you but... playing as a Tactical SM fighting Tyranids on Ruthless difficulty when your high just feels intense af. I just wanna scream "FOR THE EMPEROR!", not to be cringe but it's a whole vibe. The graphics and graphical scope, fighting against Tyranids (bc Thousand Sons suck) is just icing on the cake.
its just crazy how many mechanics are basically an illusion. The best strategys in the game include not fighting anything and waiting around for them to pounce you so you can get some free armor. Even going further on the theme of not fighting anything enemies dont follow you to the next arena/room and you dont get xp for killing anything so you're encouraged to just sprint to the next objective. The objective even draws you a nice "seabear" circle in the sand that doesn't allow enemies to pass
@@Furiouspenguin27 its the game makers responsibility to make it so you cant just walk past everything. in darktide if you ignore enemies they appear in the next room. in sm2 they despawn. there are solutions they just didnt use them
@@obsidiancrow450 you can’t just walk by in most areas to begin with though. But sure, in SOME areas on low difficulty if you weren’t actually trying to play the game you can attempt to run past everything lol
The moment I played space marine 2 I knew darktide was just better. It really just executes that surviving and culling the horde feel so much better than space marine 2 could by fucking light years.
Space marine 2 did do one thing darktide failed at, at least for me, and that's making snipers fun to use. God I hate the helbore and headhunter so much, but cleaving a hole in the horde with a las fusil is just delicious. But yeah, I was saying the exact same thing to my friends. SM2 will get stale very fast as people get done upgrading all classes and see there's not much else to do other than pvp on the same 3 maps or run coop on the same 6. There's just a lack of content for pvp, for missions, for customization, build crafting...and I don't see the game holding people long enough for the devs to put more stuff in. The season pass roadmap seens very lackluster and will take a whole year before it's out in it's entirety
I sign under this. One thing you left out is literally the only thing SM2 did was give the snipers a goddamn scope. Darktide forces you to use iron sights for some inexplicable reason. Once you install the extra equipment mod and figure out how to put scopes on your precision weapons, that's it, SM2's behind in every regard.
Glad to see that I am not crazy for thinking that SM2 is kind of a mediocre game and Darktide has a superior gameplay experience. I remember when Dartktide launched, I dumped over 200 hours in it just because the gameplay was extremely fun. And that was before they re-worked the classes for more build diversity. I put about 55 hours into SM2 and yesterday as I was playing Bullwark (max level with relic power sword and plasma pistol) I knew that there was nothing else I can do with that class beyond what I already did. I could play with the other weapons but in the end the experience would be the same. I will be hoping back into Darktide and I am also looking forward for the early access launch of Forever Winter.
I'm glad to have you playing Darktide but can't help be a bit sad about Space Marine 2. It looks incredible and I really enjoy seeing the cut-scenes as a long time 40K fan, but it's perhaps more an interactive movie that you play through for a visual experience once than a game you play again and again for years. I hope SM2 grows into something more over time.
Yeah, you're absolutely correct here. The two groups of players that are lauding the game with compliments are people that are just wearing rose-tinted goggles. You've got 40k nerds, which I am part of, who will just always lap up anything to do with 40k and disregard the actual quality of the gameplay. They're typically not playing to enjoy the gameplay, but moreso just get-off being able to make their own customized space marine and RPing about it. Then you have the massive swell of people who don't know anything about the universe who are just impressed by the idea the game and universe give off. These types are the ones who come in and see the game and then just put a ton of expectations on what they'd like to see in the future and also don't look beyond the surface of what the game truly is. This game will live or die by it's post-campaign Operations, which are just bland and an unrewarding grindfest or the Eternal War gamemode, which was barely developed and a last minute afterthought. If they don't massively improve one of these, this game will be dead within a couple months.
@@grondunn9707 I respect your loyalty to the game. I'm not telling anyone not to play it, it's great for what it is. If you love it then more power to you. If you want a Space Marine simulator and fight Tyranids then this is the best we've got. I find that part amazing! It indeed looks amazing and that has a value all its' own. The visuals are stunning! I'm only lamenting that it has a partly clunky combat system with pauses and execution mechanics on repeat. That isn't what I want. I want a flowing game loop. I lament that players are having to pick whatever classes aren't already in a lobby and having to guess on it beforehand to get into missions. I lament how some classes are just objectively better than others, particularly as those best ones are often already taken as you go into the lobby for a mission. Neither of those is me smoking something. I wish it was. I hope some or all of this is fixable because I want SM2 to succeed. At least fix the lobby thing by either removing the class composition limitation or introduce a way to indicate what classes are free to pick before load times occur.
I knew the second I saw the combat in space Marine 2 that it was going to primarily serve as a funnel to darktide. It's a fantastic game but the skill cap and build variety seems pretty low. The only thing that's going to hold darktide back now is the performance.
@@willb1405 it drops a lot of frames at quality mode and performance as I said the anti aliasing only works in motion, I have the console I’m not blind.
Thanks for making these videos! I was really hyped for SM2, specifically the multiplayer horde mode, just cause that's what i enjoy. I've played darktide in the past through xbox game pass, and since i stopped paying for it lost 'access' to it, so i thought about just buying it on Steam and starting fresh again. But then i saw SM2 coming out and was stuck at a crossroads. Your videos plus the new updates coming to darktide, i think i can confidently say I'll prob just pick up Darktide. I thought the enemeny density would be very similar with a Tyranid swarm, unfortunately not.
If the devs take the criticisms into account and also come out with new classes and maps, i imagine that sm2 will be worth the money in about 6 months or so. But right now you just get so much content and replayability for $40 with darktide, its hard not to give it the win in the matchup currently.
I'm actually pretty sure the hordes *are bigger in SM2. The issue isn't horde density, it's the number of engagements per run. From what I've played, there doesn't seem to be an AI director or if there is one, it's way more passive than the one in Darktide. There's no random hordes, boss encounters feel predetermined; Everything feels more scripted in SM2, and while it all is lavish, it falls short in replayability. I hope they improve operations the same way fatshark has with both vermintide and darktide, but right now, darktide at launch had more on offer and ways of playing it.
The biggest sin of SM2 compared to Darktide is the state of the bolters and plasma gun; somehow a WH40k game about regular jagoffs has a better depiction of bolt weapons than a game literally called Space Marine.
Fr, every single weapon in SM2 feels like nerf guns. Bolters are garbage, plasma guns are mid, melta guns and the las fusil are the only genuinely usable weapons, and melee is so pathetically weak that even the power sword and thunder hammer feel more like a pool noodle and an inflatable hammer
the initial hype and grand spectacle has started to fade for many I think. The core game beneath that gorgeous 40k paint is just not very good, not very deep, not very challenging unfortunately.
@@Yung.Ert. if it wasn't set in the 40k universe and drawing heavily from its aesthetic and fanbase, would you still like the game? Stop and consider, which parts of the gameplay are actually good. What features are there that are engaging, or challenging, or creative? I don't say this to shit on something you enjoy, but people need to get a more realistic perspective on the game as it is if we're ever going to get a product that is more than just a spectacle.
@@bradley6471 yeah I would. I mean it’s a fun game and many people agree. I’m not a warhammer fan p much at all. I think the have is fine. I don’t think every game has to be super amazeballs perfect or donkey doo doo trash. There’s nuance and subjectivity and the games good. Mechanics are decent and overall it is fairly fun. Just bc you think it’s bad doesn’t mean everyone else just inherently has low standards or is accepting low quality games or something. You just don’t like it bro lol. That’s fine. I think the mechanics in this game are inconsistent and weirdly designed. I think there’s plenty of parts of this game that aren’t fun and plenty that are. I think the story is passable but nothing amazing. Co op play is fun. PvP is fun. Campaign is fun. Nothing Is amazing impressive or life changing. Bugs are egregious. It’s a solid game and outside of bugs I’d say it’s a good one. Not great. Above avg fs. And that’s fine. It’s not the second coming. Just a game. Emotions don’t need to be that high. Just bc I disagree w you doesn’t mean I enjoy it as much as you think. I just don’t think my enjoyment of a game is the sole decider of how good it is. People need to learn that liking something has nothing to do w its quality. You can like bad shit and dislike good shit.
@@Yung.Ert. sure, I like loads of bad games. But the reason I like those games is because there is some element there that is truly engaging. Honestly feel this video hits the nail on the head as he compares the density and difference in what the games present you as to me that's what makes darktide despite all it's flaws a good game. SM2 just feels like a game out of the early 2010s with a modern lick of paint, it doesn't really have anything that draws me in or depth to make up for it's short comings. Either way I'm glad you're enjoying the game, at least one of us got their moneys worth. I regret not refunding the game when I had the chance but I guess it might get better with time and more content.
@@bradley6471 I've had the same thoughts. They benefit greatly from the huge world of 40K and it's already designed aethetic. The game feels grindy and mid right now...and I'm still sort of enjoying it.
Got a sub from me for the honesty and comparisons to Darktide. Looking forward to your content going forward! I would've liked a link to the video you are referencing at the beginning somewhere in the description.
Been playing dark tide since launch same with space marine 2 I just love the 40k setting so it’s nice to switch between the two I hope they keep balancing the game and maybe give us a more diverse perk tree like they did with dark tide
Personally, I don't mind a simpler game in SM2. I love Darktide, but it kind of lost me when it comes to the number crunching and grind after a certain point. The moment to moment gameplay was always strong though, and the soundtrack is my fav in 40k period. The general look & feel is also pitch perfect. But I'm actually really happy that I *don't* have to grind currencies as much in SM2. I don't have to look up guides or stare at all of my classes' skill trees to figure out what I want to do. I enjoy the fact that it's simpler, but still satisfying in its execution. I don't need it to be a "forever game". SM1 certainly wasn't. Some new classes, ops, skill tree additions. It'll be just fine as a more casual, Space Marine power fantasy-oriented game. Which is exactly what this series DNA has proven to be so far.
Would've been crazy if it was just Darktide+ with Space Marines, but I guess it wasn't really a possibility since it's a sequel to an already existing game with a set gameplay style.
@@grondunn9707 I'd of preferred it since Darktide just has a lot more mechanical depth and a way higher skill ceiling, SM2 just comes across as an outdated button masher that has little to no depth at all, and doesn't come with very much replayability. Both games cater to different audiences though tbh. I just think SM2 could have been more than what it is, and I doubt the roadmap content is going to change the mind of anyone who was let down by what the game offers currently.
@WrittenOffski Darktide is another 1st person shooter with movement so sluggish you feel like someone shot you in the knees. And there's really not many mechanics to it other than "aim, shoot, hack, slash, parry, dodge, use abilities". SM2 isn't much different but the 3rd person camera and quicker gameplay makes it easier to enjoy the action.
A big reason why I prefer Darktide over SM2 is that I don’t find Space Marines super interesting. Playing as a veteran guardsman, space witch, zealot, or ogryn is a lot more fun and I feel has more character. Playing as a group of stoic boring badasses vs playing as a group of half- or full on crazy penal conscripts is more engaging imo
There was something about a higher difficulty level, new guns and enemies in the roadmap so well see what theyll cook i guess. However i think SM2 was made for a different/wider? playerbase. Which makes sense, gotta make money. Kinda like you pointed out: In SM2 you see big bright circle, you press a button, game takes over, your space marine does cool looking stuff, big bug dead. Imperiuuum Fuck YEAAAH!!! Its not like we dont have visual and audio cues in Darktide, but theyre much easier to miss when youre getting swarmed by mobs. No big bright circle to point your attention to the two maulers that just came behind the corner and are about to swing at you, and no one button press to kill one in a cool animation. The core combat in SM2 is different and to me not as satisfying, i can assume it wont be different for many Darktide players. The core combat IS the game, classes, weapons and skills just compliment that and give us variety. I can see how SM2 and its combat would appeal to more people than Darktide, no issue with that and i hope it does well so that maybe the ObeseMegalodon can ramp it up and give us more new stuff quicker...copium i know :D Cant wait enough for the lottery system to be out so i can start trying some new builds.
This feels like the big charade of the "grimdarkness of the future that has only war", where expendable human varlets go knee deep in dead against thousands of hardcore threats everyday or so with barely any support, provisions and acknowledgment, while the Space Marines, huge, genetically modified, living saints and killing machines to the men in the trenches are doing a fancy tokusatsu episode on another planet. Damn the Astartes, I know that lorewise the Moebian 6th had different reasons to become traitors, but I can see the reasoning behind it with this. Emperor bless the Guard, and their titan-class balls. Anyway, I was REALLY hyped on getting SM2, I've even played SM1 again only to mitigate some of this hype, but here in Brazil the standard edition is going for R$200, while the special ones go over R$300 easily. The price itself is a big reason to put it on hold, but with all these comparisons, I don't fell bad in doing so. I rather just stick to Darktide (going for the 200h mark already), enjoy Space Marine 1 again and the really cool Speed Freeks till SM2 goes on sale.
I got about four days of playing before it felt repetitive, and this is from someone who has around 500 hours in vermintide, and 250 hours in darktide. You're not missing much waiting for a sale/more content. We had the last difficulty on farm by day 4 of playing, it's not hard compared to vermintide or darktide
The game as a whole is fun combat feels good. I think they need to add more forsure but surface level this game has a great foundation. Pvp for some reason feels amazing and will keep me distracted while I wait for more depth.
The reason you love Darktide is the reason why many don't like Darktide. They don't want to play 100-1600 hours to get gud. I enjoy both games! Great video!
Compare it to Darktide at launch was kinda the same and still has alot problems but still u have valid points. I was kinda disappointed that they praise the swarm engine so much but on Ruthless only the hp of the enemies goes up
Some space marine weapons like the heavy bolter honestly the Ogryn should get that. Any heavy weapons that space marines use that ogryn really needs to get. With the weapon variety now being tied to marks and the mastery system ogryn literally got the shit end of the stick with less weapons now.
For a PvE focused game with classes and perks. They are all extremely shallow and the majority of perks are borderline useless or setting up to fail (taking faster revive). You can only pick 1 of 3 per perk column and they honestly don't do anything amazing except for Tactical and Heavy. It gets worse if you can do basic math and convert the small % increase perks into a straightforward number. There's no such thing as flex builds in SM2, it either works or is a waste of time. Darktide wasn't free of serious problems either. Launch DT also had a super shallow perk system of "choose 1 of 3" at each level break. It also had 0 ability to tailor your weapon stats or to upgrade tiers. Both games released in a beta test at best and both suffered as a result. Go to SM2 recent reviews and the honeymoon phase has worn off on people with more than 10 hours.
playing space marine 2 made me reinstall darktide and no life it again, haven't played it since release and i forgot how good it was despite the overwhelming issues it had at launch, now its better and the new skill tree they've added really makes you tailor your playstyle to however you want it
I've heard comments that their game engine can't handle a ton of enemies on screen. Those "hoards" are an illusion of sorts. I’d like it closer to Darktide but the main dev/CEO has said that his intentions for the game is to not make something complicated and to have it be more of an old school experience.
I fear that is the case. It is notable that the mission decapitation, which has the largest horde defense section (where you detonate the bridge) has loading zones before and after the event. There seems to be a limit to the game’s ability to have these large hordes in regular gameplay.
@@MisterEtide interesting. I didn’t take note of the loading zones like that. My thinking right now is that we won’t have large hoards to blast through. That’s a big bummer and makes my Heavy sad.
Just not enough content yet. They plan on adding a lot more and plan to support the game for years so I am sure it will be in my rotation of played games in the future. Just shallow right now
My main gripe with Space marine is movement. It feels like you are driving a semi truck, and that was intended! It's fun for a while but then it becomes boring. Dartktide is great with that, with dodges and slides. (Althought the best movement in any coop shooter for me is still Deeprock Galactic by far)
I regret buying SM2. It's so fun but equally frustrating sometimes. The parry system for 2 classes is trash. The game should have definitely been launched with more maps.
I'm really enjoying SM2 but I can't help but feel Darktide is better in nearly every way compared to operations. In particular survivability and managing hordes seem off, we're forced to gun strike, execute or roll to stay alive rather than being able to stand ground and cleave through waves of enemies. That and levelling new weapons feels awful, it takes full clips to kill warriors at higher difficulties and there maybe 5 on screen.
There should be more enemies that do less damage, and that are easier to kill. Staying alive should depend on being aggressive and killing enemies quickly, it shouldn't depend on parrying, avoiding combat, and searching for execution prompts just for you to immediately lose the armour you got back. I really hope the devs make some changes
Darktide is definitely more varied and challenging. This game however is definitely better suited to the warhammer nerds, since it has an actual campaign with a lot of impressive and cinematic setpieces. This game is just a fun cinematic experience that does require some teamwork and coordination on the highest difficulties.
There is just something off about SM2 combat...having to see these big badass Space Marines constantly rolling around because u get unlimited dodges, and u get i-frame while dodge rolling, it just doesnt look right...and the constant interruption to the flow of combat to play finishers ... just feels a bit too arcadey to me vs Darktide.
When Space Marine 2 was all over youtube I just pulled up the OST, skimmed through the tracks and decided I'll just play Darktide again. You probably can't beat Immortal Imperium but this game never seems to even get close...
I paid for the max one, and I don't regret that, as I am happy to provide capital to a company that is loyal to the lore. That being said, it's too damn short. Wanting more is my only criticism, and I've heard more than one person say that 6 pve missions is criminal. They also said there is no intention or plan to add orcs, necrons, or any other enemy faction, and that enemy type in the road map of the game meant more nids or TS. After 120+, I just want more, and I can't tell if if that's a negative or a positive anymore, especially when horde mode is months to a year away.
I played SM2 for 3 hours, then I was back on Atoma. The low-effort control mechanics (K+M) of SM2 annoyed me. I just like DT combat flow, SM2 is too clunky. I think I'll get to SM2 eventually, for co-op.
I'm not gonna lie, complaining about build diversity and then immediately dismissing the close range assassin build for Sniper while showing on screen that you haven't even purchased many of the perks relating to it seems a bit off.
I gave it credit for having maybe two builds, that being the second one. This footage is a bit old, i was still leveling- i have since tried that out and was not impressed. 100% melee damage does nowhere near what 75% ranged does, because the snipers melee is so dinky Also thats two builds, about the max any class has. So theres 12 builds in the game? That is not diverse.
@@MisterEtide I'm commenting specifically on what was shown in the video because that is what you chose to present in the video. That the footage in the video is old is not my fault. As presented in the video, your argument immediately fell flat to me and made me question the good faith of everything else you went on to say when your central thrust is that the game lacks build diversity and you are showing me on screen that you hadn't at that time even tried one of the builds you are dismissing out of hand. That makes me question if you're just dismissing other builds without even trying them, it makes me question if you're giving anything in the game a fair shake or if you came in with the superiority of the other game you are suggesting presupposed and are merely looking for evidence to confirm the conclusion you predecided. You're not required to listen to my feedback, naturally, but the feedback is about the video, and about how viewers like me might find arguments you make in other videos to be more compelling. Many such viewers are not going to comment and give you a chance to provide further information. They're just going to go "This guy is full of it, he hasn't even played the thing he's saying is bad" and click away. If your intention is genuinely to encourage people toward Darktide, as you've said elsewhere in the comments, I would just keep it in mind.
This game has a fun campaign and fun pvp. PvE seems like something to do with buddies to kill time and not a "serious" experience. Serves it purpose, doesn't have or want the depth of stuff like Darktide I imagine.
I had a blast playing SM2 but I uninstalled it after the progression bug hit me. 3 hours of grinding in ruthless lost and I don't know if that progression will be back. My bulwark just reseted from lvl 20 to 17 for no reason and my relic weapons were gone 😢
It's a good game, but they took too long to fix the servers. All my homies quit because it was a struggle to get into matches, and when I found out what was actually coming with each season, I realized how little content was going to be drip fed over the months post launch. There's no way I'm paying for more colors. I'll wait 'til they deliver actual content.
Dark tides took 2 years to get where it is now compare dark tides to this game at launch ….. however is reality they’re both really good in their own ways… yes space marine needs more for sure
I mean quitting is a bit dramatic - it's obvious darktide is a much more compelling coop pve game. To hit you with the food analogy marine's a big breakfast there's a bit of everything and hits all your dietry needs while having a bit of everything but that's it, Darktide's the Soufflé; deluxe and specialised doing one thing incredibly well (and has a degree of imperfection with one side deflated/collapsed)
also the space marine powerfantasy sucks despite it being gassed up all the time - warhammer will always be the playground for the roguetrader and mook overcoming insurmountable odds!
I have a lot of the same issues, but it's hard for me to imagine Saber fixing most of these problems. The unspoken issues here are the level design and the engine. I believe the all around boring gameplay loop and low enemy density might go deeper than Saber holding back. Bitsquid may not be a great engine to work in, but it's given us the -tide games and Helldivers - notably very good at rendering lots of entities at once. SM2 meanwhile chugs bad when you play certain parts of the campaign where there's a lot of enemy spawns and friendlies fighting with you, at least on mid-range hardware. I'm honestly not sure that even with a gameplay rework that this game could handle even half the enemy density of -tide. The levels, also, are just way too lame for having too many enemies shoved inside them. Since you can't jump or climb in this game unless you play assault, every arena is a plain barren open space with some pillars for cover. This is something I think Saber can still improve if they get creative with the limited assets at their disposal, but it bodes poorly for the game being hectic. Darktide's levels may be a snorefest visually but as levels to play through in a variety of playstyles, they do the job.
i think the comment about hundreds of enemies refers to the tyranids. if you look at the background you can see hundreds if not thousands of them. they dont all enter the area you fight them at once but seeing that does ramp up the tension and pressure.
Yea i think your right but im pretty sure the whole point of SM2 is to be simple and casual plus i feel like the multiplayer pvp will be fun for trying new things
Darktide is fixing itself slowly and space marine 2 is stupid simple and needs more thought put into it. Darktide was almost bare bones on its "official" release and it's been heavily reworked since then for like 2 years. Both just have their special form of stupid and we end up needing to be patient for them and hope they keep hearing good criticism. I like seeing what they bring to the table... Eventually. 😅 I like Darktide a lot and space marine 2 lets me be an orange space marine and that's cool.
That shooter you showed LITERALLY looks like Doom from the 90s with a slightly different theme, ill try it but i suggest you try SM2 again cause i routinely kill over 300 per mission on ruthless....AI Director really acts out aftee the latest patches....
Both these games have AAA graphical fidelity, so i dont understand that criticism. Probably just youtube compression not doing any justice. I’ve tried it again recently, but SM2 just doesn’t have the juice, it’s way too slow and predictable and has really low skill expression. Id suggest checking out any of my build guides for darktide to see how an actual mission plays out, wayyyy more entertaining than the cakewalks that ruthless missions are.
Space Marine 2 is fun but you feel like paper in it and your defensive/evasive options feel so limited. You feel like paper in Darktide but it makes sense because you are not a space marine. In Darktide your defensive/evasive options feel better and are stronger. Heck I felt more tanky as a max hp ogryn in Darktide than I ever felt in Space Marine 2.
I distill 2 main points of criticism from your essay: 1 - SM2 gameplay isn't stimulating enough. Doesn't require enough decisions. 2 - Build diversity in SM2 is not very good. I agree with your 2nd point. Your first point however I don't agree. You use the most powerful class to demonstrate your point. You choose to play in a way that doesn't require you to make these decisions by picking sniper. About bulwark blocking and reflecting damage: I haven't tried this a lot, but when I tried it it looked like it did nothing at all, so I just left it be. But here again. You are choosing to play in a way that makes the game not stimulating. You don't have to play that way you know. IMO SM2 is most fun when youre fighting multiple tyranid warriors, and parrying all of them. Chaos enemies are not as much fun to fight because there isn't that much parrying to do IMO. But if you play in a non cheese way vs tyranids the game makes you pay attention to plenty of things. You can parry at anytime that you're throwing melee attacks, so the game does promote attacking. cheers :)
Maybe it is coming from a background in spectacle fighters like bayonetta and dmc, but the vast majority of encounters have a max of two enemy types, and they have really easy patterns to learn, and only like 3 attack patterns. There also arent very many enemies in any given engagement. Combat should be a puzzle to be solved, and every enemy type in an encounter adds to the complexity. In darktide, it is pretty frequent to have situations like: i cant move left while fighting this horde because there is a flame grenade there, and if i dont deal with the grenadier hes gonna drop another one on me in three seconds. Theres a burster coming in that i need to shove back, but first i need to pull out my gun and try to shoot this trapper that is trying to grab me. SM2 just has ranged and melee enemies, with no special attacks or abilities. Tyranids at least have specials that can get you if you arent paying attention, but the solution to both of them is just timed dodging and parrying their combo. Thousand sons only have sorcerors, which are more annoying than difficult. So its more engaging to play against tyrannids, but theres only 6 maps and three of them are thousand sons. So now we have three maps. And i cant play sniper because its too braindead easy, and i cant play bulwark because thats literally even worse for interactivity. Heavy isnt far behind. Tldr; in a game that has scarce few maps and playstyles already, its REALLY sucks that about half of them are just not interesting to play as or play through. The game just does not have the depth to give players a challenging situation, and the solution to every situation is the same because our toolkit as players is so small- dodge, parry, shoot.
@@MisterEtide Hmm. So then theres 3 operations left, and 3 classes left. I feel ya haha. The combat puzzle though. It seems like ranged enemies don't really fit in. There's a constant spam of ranged attacks (it's good that they lowered the damage). I feel like these just don't fit into the combat puzzle well. Tyranid snipers are ok because they have low firerate, but anything else is a spam of shots that makes you choose between taking damage or playing the part of the game that is fun (melee defense).
Darktide makes it work because you have a layer of defense that you can regen in a bunch of different ways, plus you can use cover and dodge really well. As a space marine i feel like im a walking barn, and not a very resilient barn at that. Even if there were more complex enemies in sm2, the players dont really have any tools to deal with them in interesting ways, everything would come down to parrying and shooting them
Super disappointed w/ the Operations and Eternal War aspect of the game. They're barebones and the progression time it takes is just SUCH a slog. The PvE content is just repetitive and boring and the PvP content lacks any sort of skill depth, it's mostly just whichever group has a higher average level of players and whichever team sticks together more. I'm top 2 players in the lobby pretty much every game, so this isn't coming from some guy whining about not doing well. It's just not rewarding nor does it take skill or intelligence to do well.
went and got darktide last night... 6 houres of playing and I had way more fun then with SM2 o.o now I get that darktide is like L4D(2) and SM2 is more like destiny but fun wise darktide wins just the atmosphere alone is worlds apart darktide makes you feel 40k where SM2 is more like a date with smurf town awkward and a lot of blue
Totally agree, I think the only thing space marine 2 does better than darktide is it feels more warhammer. But build diversity, difficulty, weapons, melee, balance, every system is under-cooked in contrast. There's talent choices, but not really, but maybe they'll fix it, darktide had the same problem pre-skill tree rework. Difficulty is a joke (even on ruthless), in sm only 1 special spawns at a time and there's just long minutes of downtime to give you a breather, can't even compare it to a base auric. Like talents, half the weapons are just trash, usable for some novelty I guess. Melee feels bad in sm, it's almost never worth it for me to be swinging rather than shooting and as a zealot main this hurts. The damage isn't great, melee is more dangerous, there's no s on gun exterminates, armor just doesn't exist. One last note, the new player experience isn't great, white weapons feel bad even on starter difficulty, being told when I started my hammer wasn't a hammer till it's purple wasn't great. To me sm has potential, but right now it's just a messy fun game that won't last long, but I've enjoyed my time roleplaying a space marine.
I have SOLO levled Both Vanguard and Tactical to 25 and gotten all but the highest sets for their cosmetics. SM2 PVE misssions are V E R Y predictable. I enjoy/love this game but Im gonna wait for more content; esp since I dont need to support them by buying things and CAN just take a year off. and darktides crafting will be up sometime soon, hopefully thatll be good.
Space marine 2 has nothing really wrong with it, darktide just has more replayability. Even though space marine 2 has 6 classes versus dakrtide’s 4 classes..the gameplay with all 6 classes differs little. Then of course another positive to darktide is that is 4 player coop instead of 3. There are many more things to list, but what it comes down to is the replayability of spacemarine 2. Me and my friends had hundreds of hours in space hulk deathwing enhanced edition, which looks way worse visually, feels more clunky and less polished than space marine 2…but somehow we had way more fun and progression felt rewarding…you could see and feel it when you upgraded your guns
I think the fundamental issue for me with Space Marine 2 is that the combat loop is dull and boring after a few hours. Contrasted with Darktide, where the combat never gets old.
Im building a PC not buying anything new till its done, i plan to try darktide but to me it literally looks like a 20 year old doom 1 graphics, while the swarm engine is gorgeous and rending most of what your seeing in the back ground which can be used later..... the AI Director will swarm you in Ruthless now with a LOT more than i see in this video....its nothing for us to kill 350+ each player per ruthless map....so over 1000+
if this game wants to remain a relevant videogame for the course of its season pass every single aspect of it needs entirely reworking. which is entirely unrealistic and completely impossible. i dont think its possible for the game to survive a month or 2 longer as just every single aspect of it screams "play me once for like a week"
It is going to see a pretty steep falloff of players as people reach the ends of what there is to do, theres not really anything I haven't managed to do in 60 hours.
@@MisterEtide if they werent afraid of making talents actually do a single thing of value at all without a 4.5 working days cooldown and we actually had creative build diversity i honestly feel thatd stetch to 120 hrs so quickly make the skill do ANYTHING at all. if the game ends up too easy for a lil while thats the lesser evil over it being unfathomably boring and basically not having a skill tree when only 1 thing per column is slightly usable the tacticians team perks being slightly less recoil or literally 5% ranged damage 💀 so instead of 20 headshots it takes 19??? why are we so terrified of perks doing ANYTHING at all, buffs that last 3 seconds, 90 second cooldowns, 2 minute respawns, enemies getting health gated play aggresive they say, be neutered and stale they also say
I can forgive a lot. But for gods sake its a Space marine game, why are all the bolters terrible? I cant find a SINGLE goddamn bolt weapon I like. Even the heavy bolter is just SAD compared to multimelta.
There's a general lack of feeling like an astartes space marine. I feel more like I'm made of paper and equipped with a nerf gun shooting rubber darts. I was hoping for a more powerful feeling of slaughtering tyranids as a space marine but I just find myself playing defensively against enemies that constantly have the advantage
Such a brave stand, take my medal of one of my rare upvotes. But yeah, i have been saying similar things for over a week now and also had those "no you are wrong" comments, not sure if i should be glad that im not the only one tho... (i know some others also expressed similar opinions but it seems somewhat rare)
I wish darktide was more popular because it was a fun game, but every time I try to play it, even at peak hours there is no one around and I end up playing against bots... Which are terrible... You can have all the build diversity in the world but if there is no one to play with... Its just bad. SM2 may be simple but its fun and there is an abundance of people to do coop with. I guess its a matter of time to see how it'll do in the long term, but so far... Im staying with SM2
I play full games at 3 or 4 oclock in the morning, let alone at peak hours. I haven't played a full game with bots once since i bought the game because i either start with a full squad or the bots will be replaced in 5-10 seconds. This is a non issue for me and anyone else I play with. So there is something wrong on your end
@@willb1405 I could see how it can happen depending on the difficulty you play, and whether or not you use quick play. I mostly play lvl 3-4 and always do quick play, so I always have randoms. But if you only play damnation on assassination missions then you might hit some empty lobbies
I regret paying 90 bucks for SM2. There is no content to justifuy that price. The devs said they wanted to make old school game, and they did it. Campaign + 6 missions. The operations are not to be player over and over m there is no reason or reward to do that. If someone asks me what better to invest time right now , its clearly Darktide. SM2 is a great campaign and that it, not much in terms of pve or coop compareed to darktide.
SM2 is fun, but the pve mode is getting rather boring and I'm not interested in the PVP mode. Space Marines are cool and all, but I have more connections to the Darktide characters I play. In SM2, I can run loyalist Alpha Legion, or Minotaur, and that's about all the marine legions I honestly care about. Darktide, I have such a wider variety of characters to play, both in terms of the sorts of personalities I like to run, and in terms of the builds I can chose from. SM2 is a fun romp, but Darktide is a game I'll play for years.
I dont like that they reward us for picking up ammo or armor. This could make people be extra greedy with ammo and taking armor from the squishier classes that need it. They should instead just grant more xp for things like kills, least damaged, and no downs.
Nice video dude. About your last video , it wasn’t the algorithm it was the thumbnail. You can't put a female sniper in the thumbnail and expect to attract Space Marine 2 players. I really enjoy your content, and if you want more people to watch your videos, you’ll need a better thumbnail.
Yeah if i want to catch the 40k fans i need to put wojak and gigachad memes, women are not allowed in the grimdarkness of the year 40000. Thanks for watching though 😀
You can't really compare the games. They play totally differently. I don't really care about 40k or anything, but I do feel like space marine 2 is pretty intense because 1 or 2 mistakes and you fail. It's not very forgiving. It's very intense for the average player
It’s ok to say the emperor has no clothes. End of the day you can’t actually play hype. You can’t play gamer narratives about good guy developers or launch day dramas or member berries. All that remains is the gameplay. If it’s not good enough the audiences leaves. Hopefully SM2 will be refined.
More maps, more weapons, better builds, better enemy interaction, continued lore. Also, there's an update soon to drop that further improves the weapons. Yeah Darktide W.
It took them 2years! 2years! The perk tree when the game came out was a joke. Everyone picked the same thing (which this guy bitches about with SM2) and they don’t really got that many weapons in darktide. Just cause they got different stats doesn’t mean the game has more weapons. Not to mention lore wise you ain’t seeing a space marine use a las gun.
Darktide does have a lot of weapons, even not counting the different marks which actually all have unique movesets, stats, and designs which to me easily makes them unique enough to be considered different weapons from one another. But lets count them anyway different marks not included. Melee: combat axes, tactical axes, duelling swords, catachan swords, knives, shovels, heavy swords, chain axes, light chainswords, heavy chainswords, maces, thunderhammers, power mauls, pickaxes, clubs, cleavers So there's 16 completely unique melee weapon types. Ranged: infantry lasguns, helbore lasguns, laspistols, boltguns, bolt pistols, flamethrowers, plasma guns, headhunter autoguns, scoped autoguns, braced autoguns, revolvers, combat shotguns, double barreled shotguns, grenade launchers, heavy stubbers, ripper guns, psyker staffs There's a further 17 completely unique weapon types. So we have at minimum 33 unique weapons, most of which have 2 or 3 unique variants. Space marine 2 has a combined total of 26 weapons both melee and ranged (which don't have a further 2 or 3 unique variants) Im not trying to shit on space marine 2, its a fun game, but Darktide objectively offers more build, playstyle, and weapon variety in terms of a coop horde game.
Your not wrong but dark tied didnt star of that way it took what wasnit 6 moht or more to revamp the skill tree it was the same as space marien is now limited choice and every perk just doing somthing minimla so give it tame the game will get betrer
I played SM2 for 4 or 5 days. After day 2 all I could think about was Darktide. I went back to Darktide. And then the new Darktide patch dropped and it's so good.
I had a long rant about SM2 but decided to spare you. I played SM2 for only 6 hours and could already feel the repetitive melee gameplay and constricting weapon and talent choices.
SM2 feels bad man.
But a friend did convince me to try darktide, and for 20$ who can argue with a good time. It's been a blast to play and there are so many different builds to make. You have a lot of choice in how you want to build each class. I've been loving it leveling up different operatives, its actually fun to play. :D
Ogryn protect dah little 'uns
this lol unlocked and loaded made me forget about sm2 xD although the story of sm2 was 11/10 perfection and im glad I got to experience it.
I love space marine 2 but you better believe I'm going back to Darktide on the 26th.
Absolutely with you on build variety, I'd love to use a close range sniper with the bolt carbine - it just doesn't cut it.
The games compliment each other quite well in my opinion.
Darktide is great for that feeling of being overwhelmed by the enemy and fighting for every inch of the mission. In space marine 2 you are the overwhelming force.
That's just the fantasy. In reality, they're kinda the same actually in terms of being overwhelmed.
You only feel strong in the campaign. Try any mid to high level PvE operation and you're a wet noodle.
Playing as an imperial reject will never be nearly as cool as being an Astartes but no matter how you look at it Darktide is more balanced, much more mechanically refined, has a higher skill ceiling, and has leagues more replay value
I'm gonna play both. They are both amazing for different reasons.
Amazing is a stretch for Space Marine
@@dbank6107punch for punch SM2 has been better at similar stages of these two games comparatively
(where you fight the same 4 of them 90% of the time) an amazing game...
I think darktide will have more staying power post launch and better build diversity, but both games are obviously good in their own right
Yeah I started to play sm2 but am going to wait to grind it for several months. It needs more time for good replay value without feeling burnt out
My biggest gripe when it comes to Space Marine is just your total lack of horde control. In Darktide you can wipe an entire horde + specials without taking a scratch if you play well, whereas in Space Marine you cant even parry a hormagaunt if they dont do a leaping attack. Makes getting better at the game feel very unrewarding.
@@armintor2826you could attack the horde but you end up getting totally wrecked.
Or you can abuse the contented health and just stand there spamming melta shots.
Space Marine 2 actually isn't good.
@@jwash87 cool opinion 👍 sales figures aren’t subjective
Darktide on launch had a fantastic core experience riddled with issues and surrounding features where lacking. Space marine 2 has all the same issues as darktide (though not quite to same level of intensity) but a flawed/sub par core. So much will need to be done to bring out the of what SM 2 can be that i doubt it will happen
The CEO said that his intentions are to make a more old school feeling game and he commented on how games are too complicated nowadays.
So we’ll see where this goes.
@@J.B.1982 the current state of the game doesn't instill any confidence for me going forward but i will check back with the game with new updates in the hopes it improves
@@robinpettersen8054
I hear you.
I’m leveling a class to 25 and I’ll see how I feel. I’m biding time till the Darktide update anyway.
@@J.B.1982 yeah same, and with the Helldivers 2 update live we are eating good this month
@@robinpettersen8054
Should I jump on Helldivers?
I keep hearing bad news about how the game is getting updated.
I'm glad SM2 was popular, I am doing what I can to funnel people to Darktide lol. I agree with you.
Yeah lets darktide-pill all these fools
I really appreciate your perspective on this one. Space Marine certainly hits the "on the rails action game with a storyline" nostalgia that we've been missing from modern games from the last few years. But I definitely think some of the playtesting and preparation for endgame hasn't properly been explored yet. Hopefully better build diversity and gameplay refinements take place so we can get a truly "one man army" experience at some point.
I'm curious what your thoughts are about Darktide's upcoming itemization patch. I've been extremely concerned with the limiting value in the bottom right corner of a weapon's card, basically takes the values (arbitrary based on devs decisions as far as I can tell) that each perk or blessing has assigned to it, and totals it up to a # out of a total possible value. As far as I've seen it's impossible to have a weapon have level 4 perks and blessings (all four) on a weapon, post patch. Is that still the case? Has Fatshark said anything about us being able to have maxxed out weapons? Or are we just getting shafted by RNG except it's not RNG anymore?
Check out my video on the crafting update, i try my best to explain it there. If you play with a weapon for a number of games, you will unlock all blessings and perks. You can still have all tier 4s. The only limitation is weapons stats still max at 380, but every weapon now can be made to be 380 by investing plasteel and diamantine
Idk about you but... playing as a Tactical SM fighting Tyranids on Ruthless difficulty when your high just feels intense af. I just wanna scream "FOR THE EMPEROR!", not to be cringe but it's a whole vibe. The graphics and graphical scope, fighting against Tyranids (bc Thousand Sons suck) is just icing on the cake.
th-cam.com/video/j0B7bzP-Gog/w-d-xo.html
its just crazy how many mechanics are basically an illusion. The best strategys in the game include not fighting anything and waiting around for them to pounce you so you can get some free armor. Even going further on the theme of not fighting anything enemies dont follow you to the next arena/room and you dont get xp for killing anything so you're encouraged to just sprint to the next objective. The objective even draws you a nice "seabear" circle in the sand that doesn't allow enemies to pass
In shorts, it feels decent as a shooter but massively lacking in depth and scope.
So you’re deliberately playing in a way that’s not fun? I brute forced the entire campaign on Angel of death, it was amazing fun
@@Furiouspenguin27 its the game makers responsibility to make it so you cant just walk past everything. in darktide if you ignore enemies they appear in the next room. in sm2 they despawn. there are solutions they just didnt use them
@@obsidiancrow450 you can’t just walk by in most areas to begin with though. But sure, in SOME areas on low difficulty if you weren’t actually trying to play the game you can attempt to run past everything lol
@@Furiouspenguin27 yeah you can. on the highest difficulty. if you cant do this im sorry you're bad
The moment I played space marine 2 I knew darktide was just better. It really just executes that surviving and culling the horde feel so much better than space marine 2 could by fucking light years.
Space marine 2 did do one thing darktide failed at, at least for me, and that's making snipers fun to use. God I hate the helbore and headhunter so much, but cleaving a hole in the horde with a las fusil is just delicious. But yeah, I was saying the exact same thing to my friends. SM2 will get stale very fast as people get done upgrading all classes and see there's not much else to do other than pvp on the same 3 maps or run coop on the same 6. There's just a lack of content for pvp, for missions, for customization, build crafting...and I don't see the game holding people long enough for the devs to put more stuff in. The season pass roadmap seens very lackluster and will take a whole year before it's out in it's entirety
I sign under this. One thing you left out is literally the only thing SM2 did was give the snipers a goddamn scope. Darktide forces you to use iron sights for some inexplicable reason.
Once you install the extra equipment mod and figure out how to put scopes on your precision weapons, that's it, SM2's behind in every regard.
Glad to see that I am not crazy for thinking that SM2 is kind of a mediocre game and Darktide has a superior gameplay experience. I remember when Dartktide launched, I dumped over 200 hours in it just because the gameplay was extremely fun. And that was before they re-worked the classes for more build diversity.
I put about 55 hours into SM2 and yesterday as I was playing Bullwark (max level with relic power sword and plasma pistol) I knew that there was nothing else I can do with that class beyond what I already did. I could play with the other weapons but in the end the experience would be the same.
I will be hoping back into Darktide and I am also looking forward for the early access launch of Forever Winter.
I'm glad to have you playing Darktide but can't help be a bit sad about Space Marine 2.
It looks incredible and I really enjoy seeing the cut-scenes as a long time 40K fan, but it's perhaps more an interactive movie that you play through for a visual experience once than a game you play again and again for years.
I hope SM2 grows into something more over time.
You clearly haven't played enough wtf are you smoking
Yeah, you're absolutely correct here. The two groups of players that are lauding the game with compliments are people that are just wearing rose-tinted goggles. You've got 40k nerds, which I am part of, who will just always lap up anything to do with 40k and disregard the actual quality of the gameplay. They're typically not playing to enjoy the gameplay, but moreso just get-off being able to make their own customized space marine and RPing about it. Then you have the massive swell of people who don't know anything about the universe who are just impressed by the idea the game and universe give off. These types are the ones who come in and see the game and then just put a ton of expectations on what they'd like to see in the future and also don't look beyond the surface of what the game truly is. This game will live or die by it's post-campaign Operations, which are just bland and an unrewarding grindfest or the Eternal War gamemode, which was barely developed and a last minute afterthought. If they don't massively improve one of these, this game will be dead within a couple months.
@@grondunn9707 I respect your loyalty to the game. I'm not telling anyone not to play it, it's great for what it is. If you love it then more power to you.
If you want a Space Marine simulator and fight Tyranids then this is the best we've got.
I find that part amazing! It indeed looks amazing and that has a value all its' own. The visuals are stunning!
I'm only lamenting that it has a partly clunky combat system with pauses and execution mechanics on repeat. That isn't what I want. I want a flowing game loop.
I lament that players are having to pick whatever classes aren't already in a lobby and having to guess on it beforehand to get into missions.
I lament how some classes are just objectively better than others, particularly as those best ones are often already taken as you go into the lobby for a mission.
Neither of those is me smoking something. I wish it was.
I hope some or all of this is fixable because I want SM2 to succeed. At least fix the lobby thing by either removing the class composition limitation or introduce a way to indicate what classes are free to pick before load times occur.
I knew the second I saw the combat in space Marine 2 that it was going to primarily serve as a funnel to darktide.
It's a fantastic game but the skill cap and build variety seems pretty low. The only thing that's going to hold darktide back now is the performance.
@@TheStrengthScholar dark tide looks like a dogs dinner on console. Whereas sm2 looks great.
On xbox series x darktide looks gorgeous and runs (mostly) perfectly, what are you on about my guy
@@willb1405 on the series x at 30 it runs janky, at 60 it looks like garbage the anti aliasing only works in motion. Do research my guy.
In that case, my series X is in fact a PC. My bad
@@willb1405 it drops a lot of frames at quality mode and performance as I said the anti aliasing only works in motion, I have the console I’m not blind.
Thanks for making these videos!
I was really hyped for SM2, specifically the multiplayer horde mode, just cause that's what i enjoy. I've played darktide in the past through xbox game pass, and since i stopped paying for it lost 'access' to it, so i thought about just buying it on Steam and starting fresh again.
But then i saw SM2 coming out and was stuck at a crossroads. Your videos plus the new updates coming to darktide, i think i can confidently say I'll prob just pick up Darktide. I thought the enemeny density would be very similar with a Tyranid swarm, unfortunately not.
If the devs take the criticisms into account and also come out with new classes and maps, i imagine that sm2 will be worth the money in about 6 months or so. But right now you just get so much content and replayability for $40 with darktide, its hard not to give it the win in the matchup currently.
I'm actually pretty sure the hordes *are bigger in SM2. The issue isn't horde density, it's the number of engagements per run.
From what I've played, there doesn't seem to be an AI director or if there is one, it's way more passive than the one in Darktide.
There's no random hordes, boss encounters feel predetermined; Everything feels more scripted in SM2, and while it all is lavish, it falls short in replayability.
I hope they improve operations the same way fatshark has with both vermintide and darktide, but right now, darktide at launch had more on offer and ways of playing it.
The biggest sin of SM2 compared to Darktide is the state of the bolters and plasma gun; somehow a WH40k game about regular jagoffs has a better depiction of bolt weapons than a game literally called Space Marine.
Fr, every single weapon in SM2 feels like nerf guns. Bolters are garbage, plasma guns are mid, melta guns and the las fusil are the only genuinely usable weapons, and melee is so pathetically weak that even the power sword and thunder hammer feel more like a pool noodle and an inflatable hammer
the initial hype and grand spectacle has started to fade for many I think. The core game beneath that gorgeous 40k paint is just not very good, not very deep, not very challenging unfortunately.
Well, It’s good but its not very good.
@@Yung.Ert. if it wasn't set in the 40k universe and drawing heavily from its aesthetic and fanbase, would you still like the game?
Stop and consider, which parts of the gameplay are actually good. What features are there that are engaging, or challenging, or creative?
I don't say this to shit on something you enjoy, but people need to get a more realistic perspective on the game as it is if we're ever going to get a product that is more than just a spectacle.
@@bradley6471 yeah I would. I mean it’s a fun game and many people agree. I’m not a warhammer fan p much at all. I think the have is fine. I don’t think every game has to be super amazeballs perfect or donkey doo doo trash. There’s nuance and subjectivity and the games good. Mechanics are decent and overall it is fairly fun. Just bc you think it’s bad doesn’t mean everyone else just inherently has low standards or is accepting low quality games or something. You just don’t like it bro lol. That’s fine. I think the mechanics in this game are inconsistent and weirdly designed. I think there’s plenty of parts of this game that aren’t fun and plenty that are. I think the story is passable but nothing amazing. Co op play is fun. PvP is fun. Campaign is fun. Nothing Is amazing impressive or life changing. Bugs are egregious. It’s a solid game and outside of bugs I’d say it’s a good one. Not great. Above avg fs. And that’s fine. It’s not the second coming. Just a game. Emotions don’t need to be that high. Just bc I disagree w you doesn’t mean I enjoy it as much as you think. I just don’t think my enjoyment of a game is the sole decider of how good it is.
People need to learn that liking something has nothing to do w its quality. You can like bad shit and dislike good shit.
@@Yung.Ert. sure, I like loads of bad games. But the reason I like those games is because there is some element there that is truly engaging. Honestly feel this video hits the nail on the head as he compares the density and difference in what the games present you as to me that's what makes darktide despite all it's flaws a good game. SM2 just feels like a game out of the early 2010s with a modern lick of paint, it doesn't really have anything that draws me in or depth to make up for it's short comings. Either way I'm glad you're enjoying the game, at least one of us got their moneys worth. I regret not refunding the game when I had the chance but I guess it might get better with time and more content.
@@bradley6471 I've had the same thoughts. They benefit greatly from the huge world of 40K and it's already designed aethetic. The game feels grindy and mid right now...and I'm still sort of enjoying it.
Got a sub from me for the honesty and comparisons to Darktide. Looking forward to your content going forward! I would've liked a link to the video you are referencing at the beginning somewhere in the description.
Ill add that in, good comment 🫡
Been playing dark tide since launch same with space marine 2 I just love the 40k setting so it’s nice to switch between the two I hope they keep balancing the game and maybe give us a more diverse perk tree like they did with dark tide
Personally, I don't mind a simpler game in SM2.
I love Darktide, but it kind of lost me when it comes to the number crunching and grind after a certain point. The moment to moment gameplay was always strong though, and the soundtrack is my fav in 40k period. The general look & feel is also pitch perfect.
But I'm actually really happy that I *don't* have to grind currencies as much in SM2. I don't have to look up guides or stare at all of my classes' skill trees to figure out what I want to do. I enjoy the fact that it's simpler, but still satisfying in its execution.
I don't need it to be a "forever game". SM1 certainly wasn't. Some new classes, ops, skill tree additions. It'll be just fine as a more casual, Space Marine power fantasy-oriented game. Which is exactly what this series DNA has proven to be so far.
Give darktide another try
@@willb1405also you give sm2 another try it's improved as recently as this week and has new content soon
Would've been crazy if it was just Darktide+ with Space Marines, but I guess it wasn't really a possibility since it's a sequel to an already existing game with a set gameplay style.
Thang god it's not the same gameplay as Darktide
@@grondunn9707 I'd of preferred it since Darktide just has a lot more mechanical depth and a way higher skill ceiling, SM2 just comes across as an outdated button masher that has little to no depth at all, and doesn't come with very much replayability.
Both games cater to different audiences though tbh. I just think SM2 could have been more than what it is, and I doubt the roadmap content is going to change the mind of anyone who was let down by what the game offers currently.
@@WrittenOffskii haven't seen one person who said they were let down by sm2. You need to try the higher difficulty if you want mechanical depth
@@grondunn9707 sm2 coper spotted
@WrittenOffski Darktide is another 1st person shooter with movement so sluggish you feel like someone shot you in the knees. And there's really not many mechanics to it other than "aim, shoot, hack, slash, parry, dodge, use abilities". SM2 isn't much different but the 3rd person camera and quicker gameplay makes it easier to enjoy the action.
Funny getting recommended this video. I felt the exact same way. Darktide keeps me much more engaged. Especially with the builds.
Space Marines 2 is very hollow. Campaign was good but Multiplayer is lacking in content and cosmetics smh 😤
Yeah 3 maps is a joke and so is the armor considering it's shared with other classes most of the time.
A big reason why I prefer Darktide over SM2 is that I don’t find Space Marines super interesting. Playing as a veteran guardsman, space witch, zealot, or ogryn is a lot more fun and I feel has more character. Playing as a group of stoic boring badasses vs playing as a group of half- or full on crazy penal conscripts is more engaging imo
There was something about a higher difficulty level, new guns and enemies in the roadmap so well see what theyll cook i guess.
However i think SM2 was made for a different/wider? playerbase. Which makes sense, gotta make money.
Kinda like you pointed out:
In SM2 you see big bright circle, you press a button, game takes over, your space marine does cool looking stuff, big bug dead. Imperiuuum Fuck YEAAAH!!!
Its not like we dont have visual and audio cues in Darktide, but theyre much easier to miss when youre getting swarmed by mobs. No big bright circle to point your attention to the two maulers that just came behind the corner and are about to swing at you, and no one button press to kill one in a cool animation.
The core combat in SM2 is different and to me not as satisfying, i can assume it wont be different for many Darktide players. The core combat IS the game, classes, weapons and skills just compliment that and give us variety.
I can see how SM2 and its combat would appeal to more people than Darktide, no issue with that and i hope it does well so that maybe the ObeseMegalodon can ramp it up and give us more new stuff quicker...copium i know :D
Cant wait enough for the lottery system to be out so i can start trying some new builds.
This feels like the big charade of the "grimdarkness of the future that has only war", where expendable human varlets go knee deep in dead against thousands of hardcore threats everyday or so with barely any support, provisions and acknowledgment, while the Space Marines, huge, genetically modified, living saints and killing machines to the men in the trenches are doing a fancy tokusatsu episode on another planet. Damn the Astartes, I know that lorewise the Moebian 6th had different reasons to become traitors, but I can see the reasoning behind it with this. Emperor bless the Guard, and their titan-class balls.
Anyway, I was REALLY hyped on getting SM2, I've even played SM1 again only to mitigate some of this hype, but here in Brazil the standard edition is going for R$200, while the special ones go over R$300 easily. The price itself is a big reason to put it on hold, but with all these comparisons, I don't fell bad in doing so. I rather just stick to Darktide (going for the 200h mark already), enjoy Space Marine 1 again and the really cool Speed Freeks till SM2 goes on sale.
I got about four days of playing before it felt repetitive, and this is from someone who has around 500 hours in vermintide, and 250 hours in darktide. You're not missing much waiting for a sale/more content. We had the last difficulty on farm by day 4 of playing, it's not hard compared to vermintide or darktide
The game as a whole is fun combat feels good. I think they need to add more forsure but surface level this game has a great foundation. Pvp for some reason feels amazing and will keep me distracted while I wait for more depth.
The combat is fundamentally flawed.
The reason you love Darktide is the reason why many don't like Darktide. They don't want to play 100-1600 hours to get gud. I enjoy both games! Great video!
Compare it to Darktide at launch was kinda the same and still has alot problems but still u have valid points.
I was kinda disappointed that they praise the swarm engine so much but on Ruthless only the hp of the enemies goes up
Some space marine weapons like the heavy bolter honestly the Ogryn should get that. Any heavy weapons that space marines use that ogryn really needs to get. With the weapon variety now being tied to marks and the mastery system ogryn literally got the shit end of the stick with less weapons now.
For a PvE focused game with classes and perks. They are all extremely shallow and the majority of perks are borderline useless or setting up to fail (taking faster revive). You can only pick 1 of 3 per perk column and they honestly don't do anything amazing except for Tactical and Heavy. It gets worse if you can do basic math and convert the small % increase perks into a straightforward number. There's no such thing as flex builds in SM2, it either works or is a waste of time.
Darktide wasn't free of serious problems either. Launch DT also had a super shallow perk system of "choose 1 of 3" at each level break. It also had 0 ability to tailor your weapon stats or to upgrade tiers. Both games released in a beta test at best and both suffered as a result. Go to SM2 recent reviews and the honeymoon phase has worn off on people with more than 10 hours.
playing space marine 2 made me reinstall darktide and no life it again, haven't played it since release and i forgot how good it was despite the overwhelming issues it had at launch, now its better and the new skill tree they've added really makes you tailor your playstyle to however you want it
I've heard comments that their game engine can't handle a ton of enemies on screen. Those "hoards" are an illusion of sorts.
I’d like it closer to Darktide but the main dev/CEO has said that his intentions for the game is to not make something complicated and to have it be more of an old school experience.
I fear that is the case. It is notable that the mission decapitation, which has the largest horde defense section (where you detonate the bridge) has loading zones before and after the event. There seems to be a limit to the game’s ability to have these large hordes in regular gameplay.
@@MisterEtide interesting. I didn’t take note of the loading zones like that.
My thinking right now is that we won’t have large hoards to blast through. That’s a big bummer and makes my Heavy sad.
Just not enough content yet. They plan on adding a lot more and plan to support the game for years so I am sure it will be in my rotation of played games in the future. Just shallow right now
yeah, I have hopes for it, but it needs to cook for a bit.
My main gripe with Space marine is movement. It feels like you are driving a semi truck, and that was intended! It's fun for a while but then it becomes boring.
Dartktide is great with that, with dodges and slides. (Althought the best movement in any coop shooter for me is still Deeprock Galactic by far)
I regret buying SM2. It's so fun but equally frustrating sometimes. The parry system for 2 classes is trash. The game should have definitely been launched with more maps.
I'm really enjoying SM2 but I can't help but feel Darktide is better in nearly every way compared to operations. In particular survivability and managing hordes seem off, we're forced to gun strike, execute or roll to stay alive rather than being able to stand ground and cleave through waves of enemies. That and levelling new weapons feels awful, it takes full clips to kill warriors at higher difficulties and there maybe 5 on screen.
There should be more enemies that do less damage, and that are easier to kill. Staying alive should depend on being aggressive and killing enemies quickly, it shouldn't depend on parrying, avoiding combat, and searching for execution prompts just for you to immediately lose the armour you got back. I really hope the devs make some changes
Darktide is definitely more varied and challenging. This game however is definitely better suited to the warhammer nerds, since it has an actual campaign with a lot of impressive and cinematic setpieces. This game is just a fun cinematic experience that does require some teamwork and coordination on the highest difficulties.
There is just something off about SM2 combat...having to see these big badass Space Marines constantly rolling around because u get unlimited dodges, and u get i-frame while dodge rolling, it just doesnt look right...and the constant interruption to the flow of combat to play finishers ... just feels a bit too arcadey to me vs Darktide.
When Space Marine 2 was all over youtube I just pulled up the OST, skimmed through the tracks and decided I'll just play Darktide again. You probably can't beat Immortal Imperium but this game never seems to even get close...
Oh yeah music got turned off immediately in sm2, very uninspired soundtrack
darktide music is fantastic !!
my fav moment, a horde rushing in a corridor and my flamethrower loaded and ready !
Love this game to pieces, but I hear ya. Hoping they add some longevity but if they don't I'll still be pleased coming back now and then!
They have a road map
I paid for the max one, and I don't regret that, as I am happy to provide capital to a company that is loyal to the lore. That being said, it's too damn short. Wanting more is my only criticism, and I've heard more than one person say that 6 pve missions is criminal. They also said there is no intention or plan to add orcs, necrons, or any other enemy faction, and that enemy type in the road map of the game meant more nids or TS. After 120+, I just want more, and I can't tell if if that's a negative or a positive anymore, especially when horde mode is months to a year away.
Darktide is the reason why I don't feel pressured to by SM2. Gameplay of it looks so casual.
I played SM2 for 3 hours, then I was back on Atoma. The low-effort control mechanics (K+M) of SM2 annoyed me. I just like DT combat flow, SM2 is too clunky.
I think I'll get to SM2 eventually, for co-op.
I love darktide so damn much, I could literally play it forever
I'm not gonna lie, complaining about build diversity and then immediately dismissing the close range assassin build for Sniper while showing on screen that you haven't even purchased many of the perks relating to it seems a bit off.
I gave it credit for having maybe two builds, that being the second one. This footage is a bit old, i was still leveling- i have since tried that out and was not impressed. 100% melee damage does nowhere near what 75% ranged does, because the snipers melee is so dinky
Also thats two builds, about the max any class has. So theres 12 builds in the game? That is not diverse.
@@MisterEtide I'm commenting specifically on what was shown in the video because that is what you chose to present in the video. That the footage in the video is old is not my fault.
As presented in the video, your argument immediately fell flat to me and made me question the good faith of everything else you went on to say when your central thrust is that the game lacks build diversity and you are showing me on screen that you hadn't at that time even tried one of the builds you are dismissing out of hand. That makes me question if you're just dismissing other builds without even trying them, it makes me question if you're giving anything in the game a fair shake or if you came in with the superiority of the other game you are suggesting presupposed and are merely looking for evidence to confirm the conclusion you predecided.
You're not required to listen to my feedback, naturally, but the feedback is about the video, and about how viewers like me might find arguments you make in other videos to be more compelling. Many such viewers are not going to comment and give you a chance to provide further information. They're just going to go "This guy is full of it, he hasn't even played the thing he's saying is bad" and click away. If your intention is genuinely to encourage people toward Darktide, as you've said elsewhere in the comments, I would just keep it in mind.
SM2 brought me back to darktide lol. I like the game hope we get more class identities.
I didn't expect them to be lazy and take again this plot about the Power Source
It’s Space Marine 1 with a shiner coat of paint. Would have received the same score as the first one had it released in 2011.
This game has a fun campaign and fun pvp. PvE seems like something to do with buddies to kill time and not a "serious" experience. Serves it purpose, doesn't have or want the depth of stuff like Darktide I imagine.
I had a blast playing SM2 but I uninstalled it after the progression bug hit me. 3 hours of grinding in ruthless lost and I don't know if that progression will be back. My bulwark just reseted from lvl 20 to 17 for no reason and my relic weapons were gone 😢
It's a good game, but they took too long to fix the servers. All my homies quit because it was a struggle to get into matches, and when I found out what was actually coming with each season, I realized how little content was going to be drip fed over the months post launch. There's no way I'm paying for more colors. I'll wait 'til they deliver actual content.
Dark tides took 2 years to get where it is now compare dark tides to this game at launch ….. however is reality they’re both really good in their own ways… yes space marine needs more for sure
I mean quitting is a bit dramatic - it's obvious darktide is a much more compelling coop pve game. To hit you with the food analogy marine's a big breakfast there's a bit of everything and hits all your dietry needs while having a bit of everything but that's it, Darktide's the Soufflé; deluxe and specialised doing one thing incredibly well (and has a degree of imperfection with one side deflated/collapsed)
also the space marine powerfantasy sucks despite it being gassed up all the time - warhammer will always be the playground for the roguetrader and mook overcoming insurmountable odds!
Pretty spot on analysis. SM2 started to feel repetative and shallow in less than 10 hours in. The hype campaign it had was impressive though.
I have a lot of the same issues, but it's hard for me to imagine Saber fixing most of these problems. The unspoken issues here are the level design and the engine. I believe the all around boring gameplay loop and low enemy density might go deeper than Saber holding back.
Bitsquid may not be a great engine to work in, but it's given us the -tide games and Helldivers - notably very good at rendering lots of entities at once. SM2 meanwhile chugs bad when you play certain parts of the campaign where there's a lot of enemy spawns and friendlies fighting with you, at least on mid-range hardware. I'm honestly not sure that even with a gameplay rework that this game could handle even half the enemy density of -tide.
The levels, also, are just way too lame for having too many enemies shoved inside them. Since you can't jump or climb in this game unless you play assault, every arena is a plain barren open space with some pillars for cover. This is something I think Saber can still improve if they get creative with the limited assets at their disposal, but it bodes poorly for the game being hectic. Darktide's levels may be a snorefest visually but as levels to play through in a variety of playstyles, they do the job.
i think the comment about hundreds of enemies refers to the tyranids. if you look at the background you can see hundreds if not thousands of them. they dont all enter the area you fight them at once but seeing that does ramp up the tension and pressure.
Yea i think your right but im pretty sure the whole point of SM2 is to be simple and casual plus i feel like the multiplayer pvp will be fun for trying new things
Darktide is fixing itself slowly and space marine 2 is stupid simple and needs more thought put into it. Darktide was almost bare bones on its "official" release and it's been heavily reworked since then for like 2 years.
Both just have their special form of stupid and we end up needing to be patient for them and hope they keep hearing good criticism. I like seeing what they bring to the table... Eventually. 😅
I like Darktide a lot and space marine 2 lets me be an orange space marine and that's cool.
That shooter you showed LITERALLY looks like Doom from the 90s with a slightly different theme, ill try it but i suggest you try SM2 again cause i routinely kill over 300 per mission on ruthless....AI Director really acts out aftee the latest patches....
Both these games have AAA graphical fidelity, so i dont understand that criticism. Probably just youtube compression not doing any justice. I’ve tried it again recently, but SM2 just doesn’t have the juice, it’s way too slow and predictable and has really low skill expression. Id suggest checking out any of my build guides for darktide to see how an actual mission plays out, wayyyy more entertaining than the cakewalks that ruthless missions are.
Space Marine 2 is fun but you feel like paper in it and your defensive/evasive options feel so limited. You feel like paper in Darktide but it makes sense because you are not a space marine. In Darktide your defensive/evasive options feel better and are stronger. Heck I felt more tanky as a max hp ogryn in Darktide than I ever felt in Space Marine 2.
I distill 2 main points of criticism from your essay:
1 - SM2 gameplay isn't stimulating enough. Doesn't require enough decisions.
2 - Build diversity in SM2 is not very good.
I agree with your 2nd point.
Your first point however I don't agree. You use the most powerful class to demonstrate your point. You choose to play in a way that doesn't require you to make these decisions by picking sniper. About bulwark blocking and reflecting damage: I haven't tried this a lot, but when I tried it it looked like it did nothing at all, so I just left it be. But here again. You are choosing to play in a way that makes the game not stimulating. You don't have to play that way you know. IMO SM2 is most fun when youre fighting multiple tyranid warriors, and parrying all of them. Chaos enemies are not as much fun to fight because there isn't that much parrying to do IMO. But if you play in a non cheese way vs tyranids the game makes you pay attention to plenty of things. You can parry at anytime that you're throwing melee attacks, so the game does promote attacking. cheers :)
Maybe it is coming from a background in spectacle fighters like bayonetta and dmc, but the vast majority of encounters have a max of two enemy types, and they have really easy patterns to learn, and only like 3 attack patterns. There also arent very many enemies in any given engagement.
Combat should be a puzzle to be solved, and every enemy type in an encounter adds to the complexity. In darktide, it is pretty frequent to have situations like: i cant move left while fighting this horde because there is a flame grenade there, and if i dont deal with the grenadier hes gonna drop another one on me in three seconds. Theres a burster coming in that i need to shove back, but first i need to pull out my gun and try to shoot this trapper that is trying to grab me.
SM2 just has ranged and melee enemies, with no special attacks or abilities. Tyranids at least have specials that can get you if you arent paying attention, but the solution to both of them is just timed dodging and parrying their combo. Thousand sons only have sorcerors, which are more annoying than difficult.
So its more engaging to play against tyrannids, but theres only 6 maps and three of them are thousand sons. So now we have three maps. And i cant play sniper because its too braindead easy, and i cant play bulwark because thats literally even worse for interactivity. Heavy isnt far behind.
Tldr; in a game that has scarce few maps and playstyles already, its REALLY sucks that about half of them are just not interesting to play as or play through. The game just does not have the depth to give players a challenging situation, and the solution to every situation is the same because our toolkit as players is so small- dodge, parry, shoot.
@@MisterEtide Hmm. So then theres 3 operations left, and 3 classes left. I feel ya haha. The combat puzzle though. It seems like ranged enemies don't really fit in. There's a constant spam of ranged attacks (it's good that they lowered the damage). I feel like these just don't fit into the combat puzzle well. Tyranid snipers are ok because they have low firerate, but anything else is a spam of shots that makes you choose between taking damage or playing the part of the game that is fun (melee defense).
Darktide makes it work because you have a layer of defense that you can regen in a bunch of different ways, plus you can use cover and dodge really well. As a space marine i feel like im a walking barn, and not a very resilient barn at that. Even if there were more complex enemies in sm2, the players dont really have any tools to deal with them in interesting ways, everything would come down to parrying and shooting them
Super disappointed w/ the Operations and Eternal War aspect of the game. They're barebones and the progression time it takes is just SUCH a slog. The PvE content is just repetitive and boring and the PvP content lacks any sort of skill depth, it's mostly just whichever group has a higher average level of players and whichever team sticks together more. I'm top 2 players in the lobby pretty much every game, so this isn't coming from some guy whining about not doing well. It's just not rewarding nor does it take skill or intelligence to do well.
Me and my friend are always top or second and we're in teams with people getting 1 kill and 11 deaths it's just not fun.
went and got darktide last night... 6 houres of playing and I had way more fun then with SM2 o.o
now I get that darktide is like L4D(2) and SM2 is more like destiny but fun wise darktide wins
just the atmosphere alone is worlds apart darktide makes you feel 40k where SM2 is more like a date with smurf town awkward and a lot of blue
Honestly, I wish i watched this video before buying this game. SM2 was a waste of time and money for me.
Totally agree, I think the only thing space marine 2 does better than darktide is it feels more warhammer. But build diversity, difficulty, weapons, melee, balance, every system is under-cooked in contrast.
There's talent choices, but not really, but maybe they'll fix it, darktide had the same problem pre-skill tree rework. Difficulty is a joke (even on ruthless), in sm only 1 special spawns at a time and there's just long minutes of downtime to give you a breather, can't even compare it to a base auric. Like talents, half the weapons are just trash, usable for some novelty I guess. Melee feels bad in sm, it's almost never worth it for me to be swinging rather than shooting and as a zealot main this hurts. The damage isn't great, melee is more dangerous, there's no s on gun exterminates, armor just doesn't exist. One last note, the new player experience isn't great, white weapons feel bad even on starter difficulty, being told when I started my hammer wasn't a hammer till it's purple wasn't great. To me sm has potential, but right now it's just a messy fun game that won't last long, but I've enjoyed my time roleplaying a space marine.
They're not mutually exclusive, you can play both.
Some people only have time or money for one or the other
I have SOLO levled Both Vanguard and Tactical to 25 and gotten all but the highest sets for their cosmetics. SM2 PVE misssions are V E R Y predictable. I enjoy/love this game but Im gonna wait for more content; esp since I dont need to support them by buying things and CAN just take a year off.
and darktides crafting will be up sometime soon, hopefully thatll be good.
Space marine 2 has nothing really wrong with it, darktide just has more replayability. Even though space marine 2 has 6 classes versus dakrtide’s 4 classes..the gameplay with all 6 classes differs little. Then of course another positive to darktide is that is 4 player coop instead of 3. There are many more things to list, but what it comes down to is the replayability of spacemarine 2. Me and my friends had hundreds of hours in space hulk deathwing enhanced edition, which looks way worse visually, feels more clunky and less polished than space marine 2…but somehow we had way more fun and progression felt rewarding…you could see and feel it when you upgraded your guns
I think the fundamental issue for me with Space Marine 2 is that the combat loop is dull and boring after a few hours. Contrasted with Darktide, where the combat never gets old.
Im building a PC not buying anything new till its done, i plan to try darktide but to me it literally looks like a 20 year old doom 1 graphics, while the swarm engine is gorgeous and rending most of what your seeing in the back ground which can be used later.....
the AI Director will swarm you in Ruthless now with a LOT more than i see in this video....its nothing for us to kill 350+ each player per ruthless map....so over 1000+
if this game wants to remain a relevant videogame for the course of its season pass every single aspect of it needs entirely reworking. which is entirely unrealistic and completely impossible.
i dont think its possible for the game to survive a month or 2 longer as just every single aspect of it screams "play me once for like a week"
It is going to see a pretty steep falloff of players as people reach the ends of what there is to do, theres not really anything I haven't managed to do in 60 hours.
@@MisterEtide if they werent afraid of making talents actually do a single thing of value at all without a 4.5 working days cooldown and we actually had creative build diversity i honestly feel thatd stetch to 120 hrs so quickly
make the skill do ANYTHING at all.
if the game ends up too easy for a lil while thats the lesser evil over it being unfathomably boring and basically not having a skill tree when only 1 thing per column is slightly usable
the tacticians team perks being slightly less recoil or literally 5% ranged damage 💀 so instead of 20 headshots it takes 19???
why are we so terrified of perks doing ANYTHING at all,
buffs that last 3 seconds,
90 second cooldowns,
2 minute respawns,
enemies getting health gated
play aggresive they say, be neutered and stale they also say
I can forgive a lot. But for gods sake its a Space marine game, why are all the bolters terrible? I cant find a SINGLE goddamn bolt weapon I like. Even the heavy bolter is just SAD compared to multimelta.
There's a general lack of feeling like an astartes space marine. I feel more like I'm made of paper and equipped with a nerf gun shooting rubber darts. I was hoping for a more powerful feeling of slaughtering tyranids as a space marine but I just find myself playing defensively against enemies that constantly have the advantage
Dakrtide is better for me as long as they don't do any insane weaponry nerfs.
Theres gonna be a lot of buffs in the next update actually
@@armintor2826 Good I'm tired of brianlets wanting to nerf Plasma. It's one of the few guns I enjoys in the game.
@@vladimirvojtaml the consensus is that the plasma gun does indeed need a nerf or some kind of rework
Such a brave stand, take my medal of one of my rare upvotes. But yeah, i have been saying similar things for over a week now and also had those "no you are wrong" comments, not sure if i should be glad that im not the only one tho... (i know some others also expressed similar opinions but it seems somewhat rare)
After this recent Darktide update it’s definitely a better game.
I wish darktide was more popular because it was a fun game, but every time I try to play it, even at peak hours there is no one around and I end up playing against bots... Which are terrible... You can have all the build diversity in the world but if there is no one to play with... Its just bad.
SM2 may be simple but its fun and there is an abundance of people to do coop with. I guess its a matter of time to see how it'll do in the long term, but so far... Im staying with SM2
I play full games at 3 or 4 oclock in the morning, let alone at peak hours. I haven't played a full game with bots once since i bought the game because i either start with a full squad or the bots will be replaced in 5-10 seconds. This is a non issue for me and anyone else I play with. So there is something wrong on your end
@@willb1405 I could see how it can happen depending on the difficulty you play, and whether or not you use quick play.
I mostly play lvl 3-4 and always do quick play, so I always have randoms.
But if you only play damnation on assassination missions then you might hit some empty lobbies
@@Highsen that's because no one plays regular heresy or damnation but auric instead.
I regret paying 90 bucks for SM2. There is no content to justifuy that price. The devs said they wanted to make old school game, and they did it. Campaign + 6 missions. The operations are not to be player over and over m there is no reason or reward to do that.
If someone asks me what better to invest time right now , its clearly Darktide. SM2 is a great campaign and that it, not much in terms of pve or coop compareed to darktide.
I do enjoy parts of Space Marine but it does have an issue with build diversity and weapon variety
SM2 is fun, but the pve mode is getting rather boring and I'm not interested in the PVP mode. Space Marines are cool and all, but I have more connections to the Darktide characters I play. In SM2, I can run loyalist Alpha Legion, or Minotaur, and that's about all the marine legions I honestly care about. Darktide, I have such a wider variety of characters to play, both in terms of the sorts of personalities I like to run, and in terms of the builds I can chose from.
SM2 is a fun romp, but Darktide is a game I'll play for years.
I dont like that they reward us for picking up ammo or armor. This could make people be extra greedy with ammo and taking armor from the squishier classes that need it. They should instead just grant more xp for things like kills, least damaged, and no downs.
SM2 is a very shallow game. I bought it for the PVP as an eternal crusade and sm1 player.
There is a total of 3 maps in PVP and no private mode.
I really wish enemies in sm 2 had different ways of fighting rather than just running at you or away from you
Bad perks all I have to say, heavy class 20% max hp in this health economy of a game embodies the phrase "just why?"
Oh my god guys he's QUITTING! This CAN'T be, turning his BACK on the franchise. Not a TRUE fan,
I CANT beLIEVE Engee would DO this! One OF the most tRUSTED sources on all THINGS warHAMmer!
Nice video dude. About your last video , it wasn’t the algorithm it was the thumbnail. You can't put a female sniper in the thumbnail and expect to attract Space Marine 2 players. I really enjoy your content, and if you want more people to watch your videos, you’ll need a better thumbnail.
Yeah if i want to catch the 40k fans i need to put wojak and gigachad memes, women are not allowed in the grimdarkness of the year 40000. Thanks for watching though 😀
What's the issue here. I am playing Space Marine 2, Darktide and Battlefleet Gothic Armada 2. 3 POV's 3 experience 3 great games.
Some people, myself included, dont have the time to split between multiple games
i just wanted a well craft warhammer 40k story ,wich i had.Some pve and pvp its a plus ;so im happy with the game .
Good :) im mainly griping about operations, the campaign was good
You can't really compare the games. They play totally differently. I don't really care about 40k or anything, but I do feel like space marine 2 is pretty intense because 1 or 2 mistakes and you fail. It's not very forgiving. It's very intense for the average player
My brother in christ a comparison necessitates two things to be different
It’s ok to say the emperor has no clothes. End of the day you can’t actually play hype. You can’t play gamer narratives about good guy developers or launch day dramas or member berries. All that remains is the gameplay. If it’s not good enough the audiences leaves. Hopefully SM2 will be refined.
Shallow being the right word! This game is over hyped.
Im so angry das the difficulty of space marine 2 is so unfair. I played the first one and loved it and waited for the second game. It sucks 😒
More maps, more weapons, better builds, better enemy interaction, continued lore. Also, there's an update soon to drop that further improves the weapons. Yeah Darktide W.
It took them 2years! 2years! The perk tree when the game came out was a joke. Everyone picked the same thing (which this guy bitches about with SM2) and they don’t really got that many weapons in darktide. Just cause they got different stats doesn’t mean the game has more weapons. Not to mention lore wise you ain’t seeing a space marine use a las gun.
Darktide does have a lot of weapons, even not counting the different marks which actually all have unique movesets, stats, and designs which to me easily makes them unique enough to be considered different weapons from one another. But lets count them anyway different marks not included.
Melee: combat axes, tactical axes, duelling swords, catachan swords, knives, shovels, heavy swords, chain axes, light chainswords, heavy chainswords, maces, thunderhammers, power mauls, pickaxes, clubs, cleavers
So there's 16 completely unique melee weapon types.
Ranged: infantry lasguns, helbore lasguns, laspistols, boltguns, bolt pistols, flamethrowers, plasma guns, headhunter autoguns, scoped autoguns, braced autoguns, revolvers, combat shotguns, double barreled shotguns, grenade launchers, heavy stubbers, ripper guns, psyker staffs
There's a further 17 completely unique weapon types.
So we have at minimum 33 unique weapons, most of which have 2 or 3 unique variants.
Space marine 2 has a combined total of 26 weapons both melee and ranged (which don't have a further 2 or 3 unique variants)
Im not trying to shit on space marine 2, its a fun game, but Darktide objectively offers more build, playstyle, and weapon variety in terms of a coop horde game.
@@willb1405 I agree. That's why I said Dakrtide W
@@hercules2342 with the enemy and map variety and still multitude of weapons it was a joke. Doesn't SM II literally have like 4 maps for pve??
I was the replying to the other guy claiming darktide doesn't have many weapons
3 pvp maps isnt enough and the same few pve maps gets really boring.
Your not wrong but dark tied didnt star of that way it took what wasnit 6 moht or more to revamp the skill tree it was the same as space marien is now limited choice and every perk just doing somthing minimla so give it tame the game will get betrer
Still waiting for Darktide to come to PS5...😒
SM2 Need 5 players in PVE and multi class