Praise the omnisiah. Arch Magos Jonathan, keeper of the god emperor of man's arms and artillery has chosen to bless us thralls with his knowledge. Someone get the holy oils...
This is canon now. Cant wait for next videos with Dave as floating servo skull and Arch Magos Jonathan looking like mechanical horror with his multiple arms and replaced binary vocal cords taking care of newest videos of gamespot in next millenium. Gregorian chanting going off in the background and robed figures stuffing his old beloved m5's full of wax and paper
I choose to believe that the Adeptus Mechanicus doesn't actually know what picatinny rails are for. They're including them on Primaris weaponry purely because the ancient designs they're following demand that the rails be present. They'd probably have you executed if you tried to use them properly.
That also explains the vestigial bayonet lug that is on every weapon. And bolters are especially seen as the Emperor's divine weapon afaik, so changing something like that would be a big no-no.
The Admech aren't all that backwards. In some ways they have more advanced understanding of modern day science than we do. For example, most power plants (like the space marine's backpacks) are fusion-based, while we still haven't really achieved that commercially. The part where they are like, "how tf does this work" would be stuff that we would react similarly to. The difference is that they either call it tech-heresy, or if available, follow ancient instruction booklets and pray to the machine spirits that things works as it should. That is not too different from what we do with our tech.
@@FrosteaInnovation is seen by the Mechanicus as something to be deliberately avoided and punished. Not to mention they have wonderous technology yet understand basically none of it. They're pretty backwards.
@@Frostea _if available, follow ancient instruction booklets and pray to the machine spirits that things works as it should._ And it usually seem to work as intended, so either their tech is designed to respond to verbal prayers and litanies or perhaps the various rituals for the propitiation of machine spirits are actually just a fancy way of saying "press ctrl-alt-delete."
One thing worth mentioning on bolters is that the round piece above the barrel is a camera and feeds aiming information into the helmet of the marine. The sights are all emergency backups.
@@ZGryphon I love that one shot in the _Astartes_ CG fan-film where it shows that the lenses on a Space Marine helmet are actually multilayered optic sensors.
I think that it's neat that the Space Marines have a Halo-esque smart link to their weapons. Especially when you consider that there have been moments where they recognized other Marines as being imposters because the people in their armor were trying to traditionally aim their bolters.
The bolt rifle, if I remember correctly, is a "new" design that came along with the primaris marines of the Ultima founding (Guilliman's return). So it won't be too surprising if it looks more contemporary, since Cawl (the one responsible for the designs) have been fumbling with dark age and even prehistoric artefacts. Heck, that magos listen to Bach, from M2, in M41
_Heck, that magos listen to Bach, from M2, in M41_ Definitely shows his good taste. It's also one of the biggest flexes possible in the Imperium, to have access to pre-Age of Strife artifacts (the Emperor's best bud Malcador had a collection of antiquities that included the Mona Lisa, for example).
There were Picatinny rails in the Necromunda FPS, as well as a buttstock for a Bolter in that game too, so clearly these are Archeotech that was found in the Deep Underhive
Yeah, the bolt rifle is a primaris thing. It's just a longer bolter essentially (aesthetically at least). The old bolt gun aesthetic sorta lives on in various bolt carbines.
@@ironclad4451 Honestly, the bolt rifles are one of the things about Primaris I like. I prefer the aesthetic of full length rifles over carbines (so bummed that the modern Arbites shotguns don't have a shoulder stock anymore).
It's nice to know that Jonathan isn't above doing a "ribbed for X pleasure" joke, considered I've accidentally said it to someone at the Royal Armouries when talking about an SLR trials rifle.
These "charms" on the weapon has a practiacal role actually - it makes machine spirits at bay and controllable (yes, in order for something to work, you need to pray for it) and called purity seals
You are absolutely right! Sometimes it feels like humans like orcs have psychic powers that manifest due to their beliefs without all of them understanding how it works. Orcs are not aware of it. Humans are in between. They are aware of how their thought and souls influence the real world and make ideas like the machine spirit actually REAL and impactful. The Eldar are fully aware of this and all their tech is based on and can only work with psychic power. That is my own interpretation based on the lore.
Belief is an interesting thing in 40K. It doesn't seem entirely the same as regular chaos warp energy, since it works around the Necron's black pylons. Almost as if the Emperor's (Star Child, maybe?) influence is a new kind of "warp".
When the leather pouches being useless wearing gloves are mentioned alongside Batman. I was a body double on the newest Batman film. There was a scene where Batman opened an envelope. It took the actor and team 3 hours to make the shot work properly
however with the armor.. the "gloves" the marines have allow the marine to still feel objects as if they were not wearing gloves. Ragnar in the space wolve omnibus picks up a rock when he first gets his armor and is shocked he can still feel the rock's texture and how cool the rock feels in his gloved hands. so being able to feel where your fingers are would help add more dexterity to your protected hands. I am willing to bet their fingers on the gloves also have little "finger print" like notches to help me be grippy. but that is my own head canon on that.
@@freed991 This is all well and good, but I can't help but be reminded of a funny scene from Armour of Fate, wherein Guilliman, still stuck in the titular Armour of Fate after having been awoken from stasis, struggles with his complete lack of dexterity while trying to manage some papers on his desk. "Sheaves of blueprints were scattered across the desk in front of him. He spotted something of interest written on one and reached for it[...] Day-to-day tasks such as this were a struggle. His armoured fingers pushed at slick plastek. Ceramite skidded across the papers, knocking them to the ground in wafting flutters. ‘Oh, for the love of…’ he grumbled as he bent awkwardly to pick them up[...] He reached for the scattered flimsies. Fingertips failed to grasp the sheets, sending them fleeing in small armadas over the polished floor. He growled in frustration, abandoned his task and stood, drawing a curious look from Sicarius. ‘I have the manual dexterity of a Legio Cybernetica battle automaton!’ Guilliman said. ‘Created by the Lord of All Mankind, master of the greatest armies in the Imperium, and I cannot pick up a plastek flimsy.’ He glared at the offending articles. ‘My greatest enemy.’"
I love that Saber have seen the massive front sight on the models, realised it would be useless as is and it's an artifact of the models being "heroic scale" or whatever, and reinterpreted it as a big protector piece for a (relatively) normal sized sight
14:15 the numbers aren’t useless fluff, if you pay attention you can notice them rotating, they are actually degrees corresponding to the cardinal directions, essentially a numerical compass.
The reason there are so many variants of the “Bolt Rifle” is because it’s made to be modular, like the Primaris squad types themselves Cawl, who created the Primaris Marines and the Bolt Rifle, created the weapon to basically be as modular as possible so it can fit as many battlefield roles as possible
Thats the in-universe explanation, the real reason was so that GW could make squads of the new marines have all the same weapon with very slight modifications to their functionality, like intercessors have the auto, standard, and stalker versions of the bolt rifle as their only 3 weapon options to he good at a wider range of applications without needing to balance wildly different functioning weapons like flamers and meltas to work in a battleline squad.
@dylanmackie8299 My personal headcanon is that all the new primaris squads with only one weapon type are sort of like scouts and are mainly in the training phase, concentrated mostly in the reserve companies to get accustomed to the new weapons and new variations of mark X armor. Then once they join the battle companies they are once more separated into tactical, assault, and devastator squads, though with more variations with the phobos and gravis armor. Like, heavy intercessors and eradicators are merged into gravis tactical marines, while inceptors are gravis assault marines, things like that.
I would like Jonathan to look at the weapons of the Valkyria Chronicles series, please. I just know that he would have a lot to say. The upgrades, the attachments, the lances in general, there’s so much to dissect!
Who? Never heard of this guy. Has he something to do with JonatanFergusonthekeeperoffirearmsandartilleryattheroyalarmouriesmuseum or are you just bringing up random people?
I would love that too. Unfortunately as an older game series and needing to play through the games to get a good look at especially the more advanced rifles and lances, it would be difficult for them to produce video and images for Johnathan to use. Perhaps if fans were to send in images and clips of the weapons in profile and in use, they could do something with that.
I think in-universe all bolt weapon magazines are more like belt boxes for machine guns instead of magazines with springs inside, and instead of pushing up the bolts, the bolter itself PULLS the cartridges into the weapon. It's my headcanon anyway to how they fit in just a few more rounds into the magazine than how they would with traditional magazines
Certain chaos marine models do have chains of bolts hanging out instead of magazines, so that could very well be the case. The magazine is just a handy device for storing and quickly feeding rounds into the gun instead of trying to jam a long chain into it.
The old Inquisitor RPG system had several patterns of boltgun and the belt fed versions where called out as such. They where a touch less reliable but had higher maximum rats of fire.
No need for belt of ammo inside the box magazine. One of the SPIW entries had a magazine without compression spring under the magazine follower, it had dual torsion springs that full the follower and the cartridges up to the feeding lips. That magazine had cartridges to the magazine full length, 50 rounds if I recall.
As a Rogue Trader old geezer I think I recall the back of the Bolter is a recoil compensator device that generates gravimetric buffering. #getoffmylawn
Just remember a lot of tech was lost and they don't really understand what they're doing. This is a good explanation for the rails in random places, the unfunctional hammer, and the like.
Hey Jonathan. The reason for the chain at 12:05 is because of a lore reason. Titus served in the Deathwatch, and it is a sign of service. A lot of Deathwatch members wear these.
A part of me wishes they'd hire a linguist to just make a fully consistent and usable "pho latin" conlang that could be consistently applied across the IP to prevent games from having google translated latin everywhere
I would love to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries in the UK analyze and break down the guns of Generation Zero, i think the guns look good and accurate, the robot guns look good too. There are some cursed ones too. Also the resistance trilogy would be cool too.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games. I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt. For an April's Fools special, it would be nice to see Jonathan react to the guns of Plant vs Zombies: Garden Warfare 2, eventhough only the zombie characters carry guns.
The funniest details I remember from that game is almost all primary firearms have a meat tenderizer near the muzzle, presumably to deal with robos in close range. Dont think that would ever work though.
@@mdd4296 IRL those are muzzle standoff devices they prevent the slide from being pushed back out of battery point blank against a person, The spikes are for breaking glass understandable on a handgun.
If you like the 40k crazy aesthetic, maybe you'll like E.Y.E. Divine Cybermancy. It was made by the same people who did Hired Gun and it has wacky fun guns like dual wielding Robocop machine pistols and an smg that can fire full auto and "fuller auto".
fun fact: the guns actually appear loaded if you happen to stare down the barrel from an angle, you can see the ammo in there - usually devs don't bother doing a visual barrel or make it completely dark, i found this to be a interesting detail
1.) A Rifle stock is used for stability, These are 8 1/2 foot tall super humans in power armor. They are their own stock. 2.) The bottom of each bolter mag has a gate to the webway that holds ammo. That's how they all the rounds in such a small mag.
The rounds are scaled too big, as weird as it sounds. They are depicted more like 40mm. A double stack 30 round mag of 19mm rounds could probably be 350mm long. The rounds themselves would scale to something like 60-63mm long. For the size of the gun, it'd look like a tall and really narrow mag. Even if they were boosted to the length of a .50 round, it would still not look very big.
You should probably explain next time that weapons like the stalker bolt rifle don't use the standard bolters. The stalker rifle uses the Stalker Bolters (I know, what a surprise), which have the miniature explosive replaced by a dense core.
Stalker bolts are also silenced, with the rocket fuse replaced by a compressed gas chamber to limit the visible and audible signature of the rounds, making them harder to trace back to the shooter.
For what it's worth, the reason bolt weapons have ejection ports and releases on both sides is because Space Marines are all ambidextrous and their weapons are designed to be fired from either hand - the bolter detects which hand is holding it and ejects away from the firer. God knows about the rest of the greebles, but I still remember that from an ancient White Dwarf article when Tactical Marines were redesigned for 3rd edition...
So the reason why the first 3 guns look so similar comes from the model kit they are modeled after. Originally the Intercessor unit could mix and match freely between the 3 Bolt weapon types. Any member of the unit could take any of the three, and to make that work with the kit every model's rifle is two pieces; the rear and front that is the same for everyone, and the receiver. They still have the options in the side game Killteam, but they no longer do in 40K proper.
I know things at the Royal Armouries get real busy, but.. with Space Marine 2 being co-op, could there possibly maybe be a Space Marine 2 Let's Play with you and Jonathan in the future? :D
That moment when you saw the opportunity to show off one of your minis was absolutely great Dave. Jonathan getting hung up on some of the details is relatable even as a 40k fan, it reminded me of how my buddy and I spent a good five minutes going over the guardsmen heavy bolter emplacements trying to work out why they suddenly had longer barrels.
The chains around Titus' wrists are a custom borrowed from the Black Templars from when Titus was with them after the events of the first game. The chains' point is a lanyard connecting your weapon to your wrist. The Black Templars got the custom from the World Eaters when Sigismund, the Imperial Fist 1st Captian and later first High Marshal of the Black Templars, spent time in the World Eaters gladiator fighting pits before the Horus Heresy.
The original inspiration of it on the black templars was that knights from the mid 14th century used to have chains connected to their coat of plates that joined to their weapons and either the visor of their helmet or their great helm. Featured in one of the osprey books on german knights, appeared on the models in 4th ed when they got their own codex.
The other thing is that it's representative of an oath sworn; the marine in question will not lay down their arms until the oath is fulfilled. In Titus' case it's the symbolic form, not the practical, as he's regularly changing weapons as his mission demands.
@@the24thcolossusjustchillin39 You're correct; he served in the Deathwatch. However, if I'm not mistaken, one of his brothers in their killteam was from the Black Templars. He may have picked it up from him. May even use the same chain he did in remembrance.
I really appreciate discussing this stuff in context to the universe instead of just in context to real life! Always loved how Jonathan keeps in mind certain aspects instead of just directly comparing to real life.
Question for Dave (or any Warhammer player): What is your main army faction? Mine is currently Crimson Fists, Secound Founding descendant from Imperial Fists
Just to note on the lethargic ejection being a possible reliability issue - boltguns are not reliable in the lore. Marines, who devote their entire lives to combat, can keep them in pristine condition through daily maintenance, but for everyone else they are known to be prone to jams (as well as being difficult to source ammo for, keeping in mind that lasguns use rechargeable power packs with integrated solar cells, so replacing the ammunition is more a case of trying not to lose your spent magazines).
It would be cool to see Jonathan reacting to the guns of Warframe. Grineer and Tenno weapons resemble real guns the most and the Corpus use mostly energy weapons
Please, Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armories Museum in the UK, Break down the weapons and customizations of SCP Secret labs with David explaining the lore and context of the scp universe day 121 0:14
14:04 I had read it as Mars and the translation said "Mars for me is art" which, knowing the lore of the technicians, also makes sense, like a betrayal that soldiers carry out without knowing it.
(I studied Latin for a while some years ago so I leave this comment about what was said) What Jonathan said is correct, to me, it really does seem like someone just Google Translated it and you can tell by the order of the sentence, in Classical Latin (which I think is what they were going for), hyperbaton (i.e. an inversion of the usual or logical order of words or phrases, for emphasis or poetic effect) would be used and the sentence would be flipped, also, I think that either «mors» or «artis» are wrong, they should’ve either used «mortis» or «ars» instead or made both of those word be in accordance with the same grammatical case, hard to tell though since I don’t know what the dev responsible for that text wanted to say. Not too familiarized with the lore but, using «Mars», «Martis» would’ve worked too if they wanted to say that they believe that war/battle is art, that said, «Mars» in Classical Latin can literally mean, «the art of war» without having to add a word for art in the sentence.
@@Kiu_8 In lore, humans colonized Mars, created a new religion and to make a long story short, now all the technicians of humanity come from Mars, they pay no attention to the humans on Earth and are called Martians, they have their own habits, religion, etc. and they are not These 2 types of humans get along very well. It's a shame that they haven't hired a person to translate the texts inside the game, there are pieces of armor that pray for the space marines but they are in english, what a shame T_T
Because of these videos, I'm going to Leeds specifically to visit the Royal Armouries Museum. Granted, the trip is only from Liverpool, but it'll still be the first time in many years that I went somewhere, specifically for just one place. It'll be around the beginning of November, so I hope that it'll be a fun time.
Can we appreciate the detail of the very first frame of the video being Jonathan doing the pose from the thumbnail, so when you open the video there's a slight visual illusion that the thumbnail fades into him doing the pose and then relaxing?
I don't mind, I think some interaction between the two improves the video. I've often wish he chipped in more comments on other videos. As long as he's careful not to talk more than the expert.
Why would a space marine or primaries need a scope? The sights are directly connected to the helmet. They can even track a target, by locking it in and the power armour automatically moves the arm.
Scopes are for urgent issues when helmet aims doesn't work in certain environments... Or the scope do have some black tech that able to precisely aim where barrel and bolt rounds will point and hit a target (Consider like Han Solo blaster, the scope do have unique aiming). Even so, they still rarely to do that because most Marine (Veterans) muscle reflex can precisely hit a target in any ranges.
@@OniGanon Except some Marines doesn't wear helmet (Exceptions on vacuum space)... Or some are already EMPEROR's Chosen (Although some EMPEROR Chosen did wear helmet such as Malum Caedo, but most chosen does helmetless)...
Maybe not every weapon interfaces with the Black Carapace properly, and it is forgotten archeotech, so they just put scopes on them. Of course the real reason is "gameplay", but 40K almost always leaves room to explain things like this with head-canon.
This is the 41st Millennium, the scope almost certainly works in tandem with their power armour (after some ministrations and prayer, of course) or on its own for redundancy. Not to mention, these are Astartes. They're likely more accurate point-shooting than you or I would be with a scope.
Feed lips are visible inside the bolt rifle magazine, but they are very faint in the image reviewed. It's possible Mr Ferguson missed them due to screen contrast/brightness.
The bolt rounds in that bolt gun look like they were sized with the size of the magazine and the prominent muzzle device in mind but when looking at the lore they are "only" .75cal (.998 for heavy bolters). If the model of those bolt shells were resized to that scale they would better fit the ejection port and the magazine capacity would be less implausible (keeping the scale of space marines in mind). Tough this depiction of bolt shells would probably look underwhelming and ill sized for the muzzle device (which is not indicative of barrel size) so it's easy to see why they went oversized. Consciously or unconsciously the devs made the choice to put aesthetics above lore accuracy and that attitude perfectly suits 40k so I'll allow it.
As for the front sight being so chunky, you should keep in mind that the bolt gun is intentionally designed to be used as a club when ammo runs out, which is why it's so bulky and the sights are extra robust.
In case it hasn't been mentioned, the bolt gun is a .75 caliber rifle that can fire both cased shells and gyrojet rounds. This will depend on the type of round being used (armor piercing, hellfire, etc.)And the box magazine was used for the storm bolter rapid fire function. At least that was the info in the 3rd edition book.
I believe in an interview with the person who deigned the bolter it was mentioned that they didn't have stocks as there wasn't enough space on the mini to fit one because of the large shoulderpads. It also had the effect that the minis became easier to pose/customize since you didn't have to worry about the stock fitting to the shoulder.
I hope that tease in the intro means we'll be getting a FEAR episode before too long, would definitely like to see Killzone covered also because there are some interesting design features in that series (e.g. helical magazines on the Helghast weapons).
I love watching these Videos! Thank you to all involved in making these videos! Its so much fun listening to Jonathan talk about guns and things! (I know very little about guns)
If you read the wargear guidebook from second edition it has a very detailed explanation on how the boltguns work. Basically the gun is a weak railgun in which the bolt uses magnetism to launch the bolt slightly outside the barrel then the bolt's payload ignites like a small rocket and flies to the target. This is why (in the lore) boltguns have never needed stocks (even for the human sized ones that some of the Imperial Guard or Necromunda Hive Gangers use don't have them) since they don't have much recoil. The reason it is cased is that the power source for the rail part of the gun is in it and is one use per shot.
I mentioned the ammunition thing- mostly where they keep it all- on a 40k reddit forum and was swamped woth replies all saying the same thing. The warp- they use the warp to store and feed ammunition.
14:10 The Imperium probably are working with machine translated Latin too, since they've been using the same weapon designs for millenia and put Greek letters and Templar crosses on their armor despite not being Greek or christian.
The same-ish looking bolt rifles are actually a thing on the models. So when you build intercessors you get to choose what kind of boltrifle they have. You basically always have the same rifle, its just the magwell/magazine and whats on top that changes. It used to give you different stats in 8th and 9th edition, in 10th they all got rolled into one, probably because everybody was always using the same one (cant remember witch one it was, but there was a meta pick) and because they simplified the data-sheets in general in 10th.
Has nobody explained to Johnathan that Marines don't need stocks because the power armor locks for a fraction of a second with each shot? Every shot is perfectly steady and has hydraulic ( or whatever even better tech they use in power armor) stabilizing effectively rooted to a platform with at least half a ton of Space Marine and armor. The Black Carapace is what allows Marines to integrate the timing of their shots and the armor lock so flawlessly, their armor is linked directly into their nervous system.
Deer Jonathan, the kipper of fire ants and art literally @ the Royale Armoire Mausoleum in the Ukulele, puh-leaze break down da weapons of *SQUIRREL WITH A GUN* ~ 🤡🤡🤡
After the new chemcial Helldivers warbond comes out, Jonathan should review the weapons from that and the previous fire Warbond! A flamethrower pistol, stim pistol, chemical gas thrower, etc.!
Bolters usually don't have a stock because, in past editions, you could use them as blunt weapons in close combat where they'd count as an additional hand weapon (the rule for it was called True Grit). I also imagine the pouches could be used for whatever they cannot mag-lock to their armour, and not necessarily for combat.
Finally they got the bolster description right it’s a hand held magazine fed rpg that fires cased rocket propelled projectiles with an initial charge to fire the round and a rocket charge to fire it towards the target so it can either detonate before it or imbed it in the target to detonate
One thing that always gets me about these games, is that the rounds are huge, but the explosions from grenades and grenade rounds are very small. The rounds are displayed as huge, the magazines are tiny, yet they have fairly large capacity. It makes you wonder how the squeeze is worth the juice.
2:50 - in regards to the type of munitions, it's a combination of traditional case munitions and gyro jets; in lore, the bolt style weapons are so loud due to how the initial charge projects them out of the rifle, then the gyro jets kick in within a few milliseconds of the round exiting the barrel and NOT having any sort of sound mitigation.
I think the key thing with 40K guns is that they need to be a caricature of a gun, sorta like the Machinegames era Wolfenstein games. Pass at a glance as broadly believable but outlandish in the details. As far as the latin goes, I'd totally buy that Latin in the 40K universe is barely comprehensible because it's all machine translates for aesthetics in-universe and nobody actually knows it.
The original bolsters use that massive side catch for dropping the mag by dragging their thump along it and carrying the mag out using the bottom of their hand, but all the new “bolt rifle” derived designs have a little lipped mag release at the front of the mag well that you can just about see. They use that to release the mag, the side one remains purely as a design nod to keep the silhouette as it would look like something is missing. But if you want an in universe reason for it staying is due to some of the first founding marines having used the original bolt gun some will have the habit of using the old mag release after being made a primaris marine. Where as the space marines who are made a primaris from the beginning will use the front catch
For the rounds there has been a fan theory going on for some time. The gigantic shoulder pads actually have a function, namely storing bolter rounds and the mags are refilled from them. Thats obviously not the case for the game, but it has been floating around for some time.
One possibility for the marksman weapons having bayonet lugs is that they use some sort of slide on bipod that we never see in game but provide some more stability for longer range shooting.
I believe that generally, the weird shelf stuff on the front of the bolter weapons is a basic sensor array that marries to the power armor helm’s targeting system, making their hip fire capability more accurate
Ive literally always said thats how warhammer guns have to function with their absolutely massive projectiles and short barrels!! It has to be some sort of primary powder charge in the cartridge itself to propell it from the barrel and get it stabilized, then the projectile itself would have to have some sort of charge in it to further project itself, picking up velocity and keeping stability in flight. Similar to a gyrojet gun. Which demolitionranch actually has a video of being shot. Very cool concept
Hello, good to have you back on this game again - you certainly have interesting insights into the guns, both lore and technical-wise. one thing I would certainly like to hear Johnathon's thoughts on would be how he would think boltgun tech would compare to some of the man-portable 20mm designs that have come out of South Africa in the last 25 years or so - Denel & Truvelo with the 20x42mm cartridge for example.
Awesome, excited for another Jonathan Ferguson review of weapons from great worlds! Quick bit of information on the reason why the sights on Warhammer guns are so weird, in particular the guns for Space Marines- Space Marines all have a piece of equipment built into their power armor called an Auspex, which provides *many* functions but is basically a super fancy sci-fi scanner that can be night-vison goggles, aiming, and more. The lack of buttstocks is also a very Space Marine thing due to the Power Armor once again. Power Armor can be 'locked' into positions which will allow them to have superior stability to shouldering a weapon, which, with the incredibly bulky shoulder plates of Gravis and Terminus Power Armor, they wouldn't be able to do anyway.
The lug on the front is to attach various bits like the foregrip or grenade launcher, making the bolter a "combi-bolter". Also I may be misremembering but the grenade launcher has five shots in a four shot revolver
For what it's worth, Astartes have an aiming reticle for their weapon displayed on the eyepieces of their helmets. Sights/scopes ect are also linked to their helmets. They don't have to look into the sights to actually use them.
I've always thought of bolters as a combination of a gyrojet and a frag12 out of a 12 gauge shotgun. Like if you put the booster from the gyrojet on the back of a frag12, stick it into a shotgun shell and set the rocket motor to ignite after leaving the barrel, then you have a mini bolter!
Praise the omnisiah. Arch Magos Jonathan, keeper of the god emperor of man's arms and artillery has chosen to bless us thralls with his knowledge. Someone get the holy oils...
This is canon now. Cant wait for next videos with Dave as floating servo skull and Arch Magos Jonathan looking like mechanical horror with his multiple arms and replaced binary vocal cords taking care of newest videos of gamespot in next millenium. Gregorian chanting going off in the background and robed figures stuffing his old beloved m5's full of wax and paper
OMNISSIAH BE PRAISED
*Consecrate the Arms, Purge the Xenos*
Jonathan's profession is quite literally that of Custodes
*PRRRAIISSSSSSEEEEEE THE TOASTTTEEEERRRRRRRRRRRRR*
I choose to believe that the Adeptus Mechanicus doesn't actually know what picatinny rails are for. They're including them on Primaris weaponry purely because the ancient designs they're following demand that the rails be present. They'd probably have you executed if you tried to use them properly.
That also explains the vestigial bayonet lug that is on every weapon. And bolters are especially seen as the Emperor's divine weapon afaik, so changing something like that would be a big no-no.
The Admech aren't all that backwards. In some ways they have more advanced understanding of modern day science than we do. For example, most power plants (like the space marine's backpacks) are fusion-based, while we still haven't really achieved that commercially.
The part where they are like, "how tf does this work" would be stuff that we would react similarly to.
The difference is that they either call it tech-heresy, or if available, follow ancient instruction booklets and pray to the machine spirits that things works as it should. That is not too different from what we do with our tech.
@@FrosteaInnovation is seen by the Mechanicus as something to be deliberately avoided and punished. Not to mention they have wonderous technology yet understand basically none of it. They're pretty backwards.
Sounds like something the Mechanicus would do
@@Frostea _if available, follow ancient instruction booklets and pray to the machine spirits that things works as it should._
And it usually seem to work as intended, so either their tech is designed to respond to verbal prayers and litanies or perhaps the various rituals for the propitiation of machine spirits are actually just a fancy way of saying "press ctrl-alt-delete."
"Keeper of Arms and Artillery"
Sounds like an actual position in the Astra Militarum
or Administorum
Near the top, eh?
There's times where you realise that 40k is barely satire, it's just Space England.
it wouldnt be because both are british...
So for the “random numbers” in the scopes, it’s actually a compass to tell you what bearing you are facing towards.
Pebble spotted
@@Th3Petra hello fellow Pebble!
Rok-rok
One thing worth mentioning on bolters is that the round piece above the barrel is a camera and feeds aiming information into the helmet of the marine. The sights are all emergency backups.
I did kind of wonder why a man wearing a power helmet with obvious optic enhancements would need a telescope on his gun.
@@ZGryphon I love that one shot in the _Astartes_ CG fan-film where it shows that the lenses on a Space Marine helmet are actually multilayered optic sensors.
@@ZGryphon it's for name characters who usually don't wear helmet 😂
I think that it's neat that the Space Marines have a Halo-esque smart link to their weapons. Especially when you consider that there have been moments where they recognized other Marines as being imposters because the people in their armor were trying to traditionally aim their bolters.
Wow did not know that thanks
The bolt rifle, if I remember correctly, is a "new" design that came along with the primaris marines of the Ultima founding (Guilliman's return). So it won't be too surprising if it looks more contemporary, since Cawl (the one responsible for the designs) have been fumbling with dark age and even prehistoric artefacts.
Heck, that magos listen to Bach, from M2, in M41
_Heck, that magos listen to Bach, from M2, in M41_
Definitely shows his good taste. It's also one of the biggest flexes possible in the Imperium, to have access to pre-Age of Strife artifacts (the Emperor's best bud Malcador had a collection of antiquities that included the Mona Lisa, for example).
There were Picatinny rails in the Necromunda FPS, as well as a buttstock for a Bolter in that game too, so clearly these are Archeotech that was found in the Deep Underhive
Yeah, the bolt rifle is a primaris thing. It's just a longer bolter essentially (aesthetically at least). The old bolt gun aesthetic sorta lives on in various bolt carbines.
@@scelonferdi i miss the old ones. 40K looking less 40k every day :(
I used the carbine a lot so I could feel like I still had a bolter.
@@ironclad4451 Honestly, the bolt rifles are one of the things about Primaris I like. I prefer the aesthetic of full length rifles over carbines (so bummed that the modern Arbites shotguns don't have a shoulder stock anymore).
It's nice to know that Jonathan isn't above doing a "ribbed for X pleasure" joke, considered I've accidentally said it to someone at the Royal Armouries when talking about an SLR trials rifle.
Rimmed... for the extractor's pleasure.
Garrh "ewwwww"
Yeah, as soon as he said "ribbed"; I was wondering if he would say the joke/line or not. lol
Dark Angels mini spotted! And a marvelously painted one, might I add.
❤
@@IrregularDave *Insert Dawn of War Space Marine/Imperial Guard/Battle Sisters quotes here*
For the Lion
@@christopherhartford5066 For Caliban!
_"IT IS RIBBED FOR THE EMPEROR'S PLEASURE, BROTHER."_
“BROTHER I AM PINNED HERE 😳🥵”
💀💀💀
@@mcintoshpc "NEVER UTTER SUCH FOUL WORDS AGAIN."
"AYO WHAT, BROTHER"
@@panakinskywalker9075 I'm imagining all these comments in the mechanised Space Marine voices 😂
These "charms" on the weapon has a practiacal role actually - it makes machine spirits at bay and controllable (yes, in order for something to work, you need to pray for it) and called purity seals
"machine spirit" is just an AI running the weapon =)
@@skipperg4436 Yes and no. No in the fact that these AI seem to be partially influenced by belief (which affects the Warp in some capacity).
You are absolutely right!
Sometimes it feels like humans like orcs have psychic powers that manifest due to their beliefs without all of them understanding how it works.
Orcs are not aware of it.
Humans are in between. They are aware of how their thought and souls influence the real world and make ideas like the machine spirit actually REAL and impactful.
The Eldar are fully aware of this and all their tech is based on and can only work with psychic power.
That is my own interpretation based on the lore.
Electronics are susceptible to Warp interference, belief can act as a low grade Warp shield, protecting electronics and AI from malfunctioning.
Belief is an interesting thing in 40K. It doesn't seem entirely the same as regular chaos warp energy, since it works around the Necron's black pylons. Almost as if the Emperor's (Star Child, maybe?) influence is a new kind of "warp".
When the leather pouches being useless wearing gloves are mentioned alongside Batman. I was a body double on the newest Batman film. There was a scene where Batman opened an envelope. It took the actor and team 3 hours to make the shot work properly
Why didn't he use the bat letter opener?
lol thats interesting
however with the armor.. the "gloves" the marines have allow the marine to still feel objects as if they were not wearing gloves. Ragnar in the space wolve omnibus picks up a rock when he first gets his armor and is shocked he can still feel the rock's texture and how cool the rock feels in his gloved hands. so being able to feel where your fingers are would help add more dexterity to your protected hands. I am willing to bet their fingers on the gloves also have little "finger print" like notches to help me be grippy. but that is my own head canon on that.
@@freed991 oh thats really cool im not upto date on the warhammer law but it's a really cool bit of knowledge you shared
@@freed991 This is all well and good, but I can't help but be reminded of a funny scene from Armour of Fate, wherein Guilliman, still stuck in the titular Armour of Fate after having been awoken from stasis, struggles with his complete lack of dexterity while trying to manage some papers on his desk.
"Sheaves of blueprints were scattered across the desk in front of him. He spotted something of interest written on one and reached for it[...] Day-to-day tasks such as this were a struggle. His armoured fingers pushed at slick plastek. Ceramite skidded across the papers, knocking them to the ground in wafting flutters.
‘Oh, for the love of…’ he grumbled as he bent awkwardly to pick them up[...] He reached for the scattered flimsies. Fingertips failed to grasp the sheets, sending them fleeing in small armadas over the polished floor. He growled in frustration, abandoned his task and stood, drawing a curious look from Sicarius.
‘I have the manual dexterity of a Legio Cybernetica battle automaton!’ Guilliman said. ‘Created by the Lord of All Mankind, master of the greatest armies in the Imperium, and I cannot pick up a plastek flimsy.’ He glared at the offending articles. ‘My greatest enemy.’"
I love that Saber have seen the massive front sight on the models, realised it would be useless as is and it's an artifact of the models being "heroic scale" or whatever, and reinterpreted it as a big protector piece for a (relatively) normal sized sight
I love the fact that he says something is highly unrealistic, but sets that aside with the "guess thats the machine spirit"
14:15 the numbers aren’t useless fluff, if you pay attention you can notice them rotating, they are actually degrees corresponding to the cardinal directions, essentially a numerical compass.
The reason there are so many variants of the “Bolt Rifle” is because it’s made to be modular, like the Primaris squad types themselves
Cawl, who created the Primaris Marines and the Bolt Rifle, created the weapon to basically be as modular as possible so it can fit as many battlefield roles as possible
Thats the in-universe explanation, the real reason was so that GW could make squads of the new marines have all the same weapon with very slight modifications to their functionality, like intercessors have the auto, standard, and stalker versions of the bolt rifle as their only 3 weapon options to he good at a wider range of applications without needing to balance wildly different functioning weapons like flamers and meltas to work in a battleline squad.
@@tau-5794 and it was such a terrible decision
Tactical/assault/devastator squads for life!
@dylanmackie8299 My personal headcanon is that all the new primaris squads with only one weapon type are sort of like scouts and are mainly in the training phase, concentrated mostly in the reserve companies to get accustomed to the new weapons and new variations of mark X armor. Then once they join the battle companies they are once more separated into tactical, assault, and devastator squads, though with more variations with the phobos and gravis armor. Like, heavy intercessors and eradicators are merged into gravis tactical marines, while inceptors are gravis assault marines, things like that.
@@tau-5794 awesome headcanon but sadly not how it works
if it modular why there no shotgun variant?
I would like Jonathan to look at the weapons of the Valkyria Chronicles series, please. I just know that he would have a lot to say. The upgrades, the attachments, the lances in general, there’s so much to dissect!
Who?
Never heard of this guy.
Has he something to do with JonatanFergusonthekeeperoffirearmsandartilleryattheroyalarmouriesmuseum or are you just bringing up random people?
That would be awesome!
I would love that too. Unfortunately as an older game series and needing to play through the games to get a good look at especially the more advanced rifles and lances, it would be difficult for them to produce video and images for Johnathan to use. Perhaps if fans were to send in images and clips of the weapons in profile and in use, they could do something with that.
There are also in-game descriptions for the weapons.
Great series, would love to see it covered
I think in-universe all bolt weapon magazines are more like belt boxes for machine guns instead of magazines with springs inside, and instead of pushing up the bolts, the bolter itself PULLS the cartridges into the weapon. It's my headcanon anyway to how they fit in just a few more rounds into the magazine than how they would with traditional magazines
Certain chaos marine models do have chains of bolts hanging out instead of magazines, so that could very well be the case. The magazine is just a handy device for storing and quickly feeding rounds into the gun instead of trying to jam a long chain into it.
@@tau-5794 yeah if you notice the mag well is 2x the size of the mag.
The old Inquisitor RPG system had several patterns of boltgun and the belt fed versions where called out as such. They where a touch less reliable but had higher maximum rats of fire.
No need for belt of ammo inside the box magazine. One of the SPIW entries had a magazine without compression spring under the magazine follower, it had dual torsion springs that full the follower and the cartridges up to the feeding lips.
That magazine had cartridges to the magazine full length, 50 rounds if I recall.
As a Rogue Trader old geezer I think I recall the back of the Bolter is a recoil compensator device that generates gravimetric buffering. #getoffmylawn
@@roryoutdoors5431 Inquisitor Obi-Wan Sherlock Clouseau says "hi." 👋
Just remember a lot of tech was lost and they don't really understand what they're doing. This is a good explanation for the rails in random places, the unfunctional hammer, and the like.
So they are just like the "Chinese Mystery Pistols" covered on Forgotten Weapons.
@@JJW3 Worse. AT least the Chinese don't literally worship their guns.
Hey Jonathan. The reason for the chain at 12:05 is because of a lore reason. Titus served in the Deathwatch, and it is a sign of service. A lot of Deathwatch members wear these.
0:20 just want to say that's a beautiful paint job, Dave
Haha thank you thank you xox
The sling is definitely being used - for etching vile blasphemies against the Emperor of Man and sorcerous incantations to the Dark Gods.
14:44 High Gothic is a smart worldbuilding choice, so we Latin nerds can't @ them every 2 seconds.
A part of me wishes they'd hire a linguist to just make a fully consistent and usable "pho latin" conlang that could be consistently applied across the IP to prevent games from having google translated latin everywhere
@@DrRipper19"Pho"... You mean Faux?
@@TheRoboKitty No, he means a latin soup.
I love how I’ve never read or played any Warmhammer 40k material in my life but I’ve become obsessed with the lore of it
Check out leutin or baldermort if you haven't already.
On the bolt carbine, the bayonet lug/shelf is where the vertical foregrip was attached. So it does actually see use.
Oooh, good catch!
I would love to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries in the UK analyze and break down the guns of Generation Zero, i think the guns look good and accurate, the robot guns look good too.
There are some cursed ones too.
Also the resistance trilogy would be cool too.
Id love to see him react to finding a Sweedish K in an old Volvo
Funny to see that the "Rifles" don't have rifling, but then the underbarrel grenade launcher does.
I also like to see Jonathan react to the guns of Binary Domain, which is a cyberpunk game taking place in 2080 in Japan, and the weapons that the main character squad, the Rust crew, are equipped with are basically futurized version of modern guns. And the robots that you fight also have their own standard issue guns, there's also the underground Resistance, who built their own guns. The game was developed by the same people behind the Yakuza games.
I would also like to see Jonathan take a look at the guns of Vanquish, a 3rd Person Shooter from Platinum Games, the weapons ranged from futuristic assault rifles, shotguns, LMGs and pistols to energy weapons that actually use the main character's suit energy to fire, too bad Vanquish didn't sell well enough to warrant a sequel, which is a huge shame since the ending is quite abrupt.
For an April's Fools special, it would be nice to see Jonathan react to the guns of Plant vs Zombies: Garden Warfare 2, eventhough only the zombie characters carry guns.
The funniest details I remember from that game is almost all primary firearms have a meat tenderizer near the muzzle, presumably to deal with robos in close range. Dont think that would ever work though.
@@mdd4296 IRL those are muzzle standoff devices they prevent the slide from being pushed back out of battery point blank against a person, The spikes are for breaking glass understandable on a handgun.
If you like the 40k crazy aesthetic, maybe you'll like E.Y.E. Divine Cybermancy. It was made by the same people who did Hired Gun and it has wacky fun guns like dual wielding Robocop machine pistols and an smg that can fire full auto and "fuller auto".
Basically like how the BAR operates then.
Just refreshed youtube and there it was. Their space marine 2 video uploaded 2 minutes ago.
fun fact: the guns actually appear loaded if you happen to stare down the barrel from an angle, you can see the ammo in there - usually devs don't bother doing a visual barrel or make it completely dark, i found this to be a interesting detail
I saw it at 7:22... Nice👍🏿
1.) A Rifle stock is used for stability, These are 8 1/2 foot tall super humans in power armor. They are their own stock.
2.) The bottom of each bolter mag has a gate to the webway that holds ammo. That's how they all the rounds in such a small mag.
The rounds are scaled too big, as weird as it sounds. They are depicted more like 40mm. A double stack 30 round mag of 19mm rounds could probably be 350mm long. The rounds themselves would scale to something like 60-63mm long. For the size of the gun, it'd look like a tall and really narrow mag. Even if they were boosted to the length of a .50 round, it would still not look very big.
You should probably explain next time that weapons like the stalker bolt rifle don't use the standard bolters.
The stalker rifle uses the Stalker Bolters (I know, what a surprise), which have the miniature explosive replaced by a dense core.
Stalker bolts are also silenced, with the rocket fuse replaced by a compressed gas chamber to limit the visible and audible signature of the rounds, making them harder to trace back to the shooter.
For what it's worth, the reason bolt weapons have ejection ports and releases on both sides is because Space Marines are all ambidextrous and their weapons are designed to be fired from either hand - the bolter detects which hand is holding it and ejects away from the firer.
God knows about the rest of the greebles, but I still remember that from an ancient White Dwarf article when Tactical Marines were redesigned for 3rd edition...
So the reason why the first 3 guns look so similar comes from the model kit they are modeled after. Originally the Intercessor unit could mix and match freely between the 3 Bolt weapon types. Any member of the unit could take any of the three, and to make that work with the kit every model's rifle is two pieces; the rear and front that is the same for everyone, and the receiver.
They still have the options in the side game Killteam, but they no longer do in 40K proper.
I know things at the Royal Armouries get real busy, but.. with Space Marine 2 being co-op, could there possibly maybe be a Space Marine 2 Let's Play with you and Jonathan in the future? :D
Oh man! What class do you think Jonathan would play? I'm thinking Heavy.
@@SpongeBathBill Bulwark, sword. Shield. . Job done for him 👏🏻
That moment when you saw the opportunity to show off one of your minis was absolutely great Dave. Jonathan getting hung up on some of the details is relatable even as a 40k fan, it reminded me of how my buddy and I spent a good five minutes going over the guardsmen heavy bolter emplacements trying to work out why they suddenly had longer barrels.
The chains around Titus' wrists are a custom borrowed from the Black Templars from when Titus was with them after the events of the first game. The chains' point is a lanyard connecting your weapon to your wrist. The Black Templars got the custom from the World Eaters when Sigismund, the Imperial Fist 1st Captian and later first High Marshal of the Black Templars, spent time in the World Eaters gladiator fighting pits before the Horus Heresy.
Didn’t Titus serve in the deathwatch, not the Black templars?
The original inspiration of it on the black templars was that knights from the mid 14th century used to have chains connected to their coat of plates that joined to their weapons and either the visor of their helmet or their great helm. Featured in one of the osprey books on german knights, appeared on the models in 4th ed when they got their own codex.
@@the24thcolossusjustchillin39 The chain also has the symbol of the Inquisition on it which the Deathwatch work for.
The other thing is that it's representative of an oath sworn; the marine in question will not lay down their arms until the oath is fulfilled. In Titus' case it's the symbolic form, not the practical, as he's regularly changing weapons as his mission demands.
@@the24thcolossusjustchillin39 You're correct; he served in the Deathwatch. However, if I'm not mistaken, one of his brothers in their killteam was from the Black Templars. He may have picked it up from him. May even use the same chain he did in remembrance.
I really appreciate discussing this stuff in context to the universe instead of just in context to real life!
Always loved how Jonathan keeps in mind certain aspects instead of just directly comparing to real life.
Question for Dave (or any Warhammer player): What is your main army faction?
Mine is currently Crimson Fists, Secound Founding descendant from Imperial Fists
Blood Angels
Imperial Guard. Primary regiments are Flottean (homebrew flooded hive world)
by the looks of it he's painting Dark Angels.
Imperial Knights because big stompy robots.
Dark Angels
What's the "unicorn gun" that Johnathan would most like for the collection?
That's a great question!
2:17 he is the stock
Just to note on the lethargic ejection being a possible reliability issue - boltguns are not reliable in the lore. Marines, who devote their entire lives to combat, can keep them in pristine condition through daily maintenance, but for everyone else they are known to be prone to jams (as well as being difficult to source ammo for, keeping in mind that lasguns use rechargeable power packs with integrated solar cells, so replacing the ammunition is more a case of trying not to lose your spent magazines).
It would be cool to see Jonathan reacting to the guns of Warframe. Grineer and Tenno weapons resemble real guns the most and the Corpus use mostly energy weapons
Please, Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armories Museum in the UK, Break down the weapons and customizations of SCP Secret labs with David explaining the lore and context of the scp universe day 121 0:14
Keep going
@@qpqp342 sure.
14:04 I had read it as Mars and the translation said "Mars for me is art" which, knowing the lore of the technicians, also makes sense, like a betrayal that soldiers carry out without knowing it.
And the numbers look like they function like a compass.
@@World12356 "What direction are we headed, brother?"
"Hold on, let me check."
*Looks down the scope.*
"West."
(I studied Latin for a while some years ago so I leave this comment about what was said)
What Jonathan said is correct, to me, it really does seem like someone just Google Translated it and you can tell by the order of the sentence, in Classical Latin (which I think is what they were going for), hyperbaton (i.e. an inversion of the usual or logical order of words or phrases, for emphasis or poetic effect) would be used and the sentence would be flipped, also, I think that either «mors» or «artis» are wrong, they should’ve either used «mortis» or «ars» instead or made both of those word be in accordance with the same grammatical case, hard to tell though since I don’t know what the dev responsible for that text wanted to say.
Not too familiarized with the lore but, using «Mars», «Martis» would’ve worked too if they wanted to say that they believe that war/battle is art, that said, «Mars» in Classical Latin can literally mean, «the art of war» without having to add a word for art in the sentence.
@@Kiu_8 In lore, humans colonized Mars, created a new religion and to make a long story short, now all the technicians of humanity come from Mars, they pay no attention to the humans on Earth and are called Martians, they have their own habits, religion, etc. and they are not These 2 types of humans get along very well.
It's a shame that they haven't hired a person to translate the texts inside the game, there are pieces of armor that pray for the space marines but they are in english, what a shame T_T
Because of these videos, I'm going to Leeds specifically to visit the Royal Armouries Museum.
Granted, the trip is only from Liverpool, but it'll still be the first time in many years that I went somewhere, specifically for just one place. It'll be around the beginning of November, so I hope that it'll be a fun time.
I hope we can see Jonathan's reaction to Infinite Warfare's guns at some point. Im sure the double-barrel vector and laser AK would amuse him.
I think they did one A LONG time ago
Can we appreciate the detail of the very first frame of the video being Jonathan doing the pose from the thumbnail, so when you open the video there's a slight visual illusion that the thumbnail fades into him doing the pose and then relaxing?
not very long apparently 0:50
I don't mind, I think some interaction between the two improves the video. I've often wish he chipped in more comments on other videos. As long as he's careful not to talk more than the expert.
@@xToddmcx i didn't mind, just thought it was funny how quickly he said something
It was good self deprecating editing. Got a laugh out of me.
Why would a space marine or primaries need a scope? The sights are directly connected to the helmet. They can even track a target, by locking it in and the power armour automatically moves the arm.
Scopes are for urgent issues when helmet aims doesn't work in certain environments...
Or the scope do have some black tech that able to precisely aim where barrel and bolt rounds will point and hit a target (Consider like Han Solo blaster, the scope do have unique aiming).
Even so, they still rarely to do that because most Marine (Veterans) muscle reflex can precisely hit a target in any ranges.
For the space marines that are too important to wear a helmet, obviously.
@@OniGanon Except some Marines doesn't wear helmet (Exceptions on vacuum space)...
Or some are already EMPEROR's Chosen (Although some EMPEROR Chosen did wear helmet such as Malum Caedo, but most chosen does helmetless)...
Maybe not every weapon interfaces with the Black Carapace properly, and it is forgotten archeotech, so they just put scopes on them. Of course the real reason is "gameplay", but 40K almost always leaves room to explain things like this with head-canon.
This is the 41st Millennium, the scope almost certainly works in tandem with their power armour (after some ministrations and prayer, of course) or on its own for redundancy.
Not to mention, these are Astartes. They're likely more accurate point-shooting than you or I would be with a scope.
It would be interesting to hear Jonathan’s thoughts on the guns of Bulletstorm.
Such an underrated shooter and it deserves a sequel.
Feed lips are visible inside the bolt rifle magazine, but they are very faint in the image reviewed. It's possible Mr Ferguson missed them due to screen contrast/brightness.
The bolt rounds in that bolt gun look like they were sized with the size of the magazine and the prominent muzzle device in mind but when looking at the lore they are "only" .75cal (.998 for heavy bolters). If the model of those bolt shells were resized to that scale they would better fit the ejection port and the magazine capacity would be less implausible (keeping the scale of space marines in mind). Tough this depiction of bolt shells would probably look underwhelming and ill sized for the muzzle device (which is not indicative of barrel size) so it's easy to see why they went oversized.
Consciously or unconsciously the devs made the choice to put aesthetics above lore accuracy and that attitude perfectly suits 40k so I'll allow it.
As for the front sight being so chunky, you should keep in mind that the bolt gun is intentionally designed to be used as a club when ammo runs out, which is why it's so bulky and the sights are extra robust.
@@darthhuller5201 I don't recall anything about boltguns being designed that way, it does apply to the Ogryns' ripper guns however.
i would love to see Jonathan review the guns from Crime Boss: Rockay City
Yes! That game needs more attention.
Just leave a message like this every Saturday for two years and he’ll do it!
@@BenCarpenterWrites I've been at it since the games release and I don't intend to give up and yes that one dude is my inspiration for not giving up
That quote a great Warhammer 40k skit "Abandon all reason!, Know only war!", That's Warhammer 40k in a nutshell.
In case it hasn't been mentioned, the bolt gun is a .75 caliber rifle that can fire both cased shells and gyrojet rounds. This will depend on the type of round being used (armor piercing, hellfire, etc.)And the box magazine was used for the storm bolter rapid fire function. At least that was the info in the 3rd edition book.
I like how critical he was. :) Was really informative
They should hire him to consult !
Now you are teasing, Since I have wanted Jonathan to react to the F.E.A.R SERIES SINCE FOREVER!
The Spass 12 in fear 1 is the best video game shotgun ever tbh
I believe in an interview with the person who deigned the bolter it was mentioned that they didn't have stocks as there wasn't enough space on the mini to fit one because of the large shoulderpads. It also had the effect that the minis became easier to pose/customize since you didn't have to worry about the stock fitting to the shoulder.
Would love to see Jonathan react to weapons of the Killzone or FEAR series.
I second this^
I hope that tease in the intro means we'll be getting a FEAR episode before too long, would definitely like to see Killzone covered also because there are some interesting design features in that series (e.g. helical magazines on the Helghast weapons).
@@tarnetskygge I think Jonathan would love to look at the workings of the Helghan weapons
Sta-52 my beloved
I love watching these Videos! Thank you to all involved in making these videos! Its so much fun listening to Jonathan talk about guns and things! (I know very little about guns)
"Festooing your gun with nonsense" is the best thing I've ever heard anyone say
13:50 actually, the "random numbers" are a compass, it actually moves when you turn. pretty cool.
I would love to see Jobathan take on guns from Generation Zero
If you read the wargear guidebook from second edition it has a very detailed explanation on how the boltguns work. Basically the gun is a weak railgun in which the bolt uses magnetism to launch the bolt slightly outside the barrel then the bolt's payload ignites like a small rocket and flies to the target. This is why (in the lore) boltguns have never needed stocks (even for the human sized ones that some of the Imperial Guard or Necromunda Hive Gangers use don't have them) since they don't have much recoil. The reason it is cased is that the power source for the rail part of the gun is in it and is one use per shot.
Jonathan should have a look at the guns of SAO Fatal Bullet and COD Advanced Warfare.
I have a feeling they will eventually. They have a huge backlog
Needs more infinite warfare. The best Gundam game Bamco never made.
He did advanced warfare, maybe on other channel but he did that one.
I mentioned the ammunition thing- mostly where they keep it all- on a 40k reddit forum and was swamped woth replies all saying the same thing.
The warp- they use the warp to store and feed ammunition.
14:10 The Imperium probably are working with machine translated Latin too, since they've been using the same weapon designs for millenia and put Greek letters and Templar crosses on their armor despite not being Greek or christian.
The same-ish looking bolt rifles are actually a thing on the models. So when you build intercessors you get to choose what kind of boltrifle they have. You basically always have the same rifle, its just the magwell/magazine and whats on top that changes. It used to give you different stats in 8th and 9th edition, in 10th they all got rolled into one, probably because everybody was always using the same one (cant remember witch one it was, but there was a meta pick) and because they simplified the data-sheets in general in 10th.
A underbarrel grenade launcher on a bolt rifle?
You mean the Zip .22 for 40K?
Props to Jonathan for finding any real firearm that looks similar, the G36 pull was pretty sweet.
Ah the bolter. All of the kick of a conventional firearm and all of the inaccuracy of a rocket gun.
I like it better when he gets to have a conversation with somebody who knows the game and a bit about firearms. This is a good format.
“Ribbed…for somebody’s pleasure”. 😂
Fun fact, marines dont need to sholder weapon to be precise. There are targeting arays that are integrated inside helmet. They fire it for the hip
Has nobody explained to Johnathan that Marines don't need stocks because the power armor locks for a fraction of a second with each shot? Every shot is perfectly steady and has hydraulic ( or whatever even better tech they use in power armor) stabilizing effectively rooted to a platform with at least half a ton of Space Marine and armor. The Black Carapace is what allows Marines to integrate the timing of their shots and the armor lock so flawlessly, their armor is linked directly into their nervous system.
Deer Jonathan, the kipper of fire ants and art literally @ the Royale Armoire Mausoleum in the Ukulele, puh-leaze break down da weapons of *SQUIRREL WITH A GUN* ~ 🤡🤡🤡
lol
After the new chemcial Helldivers warbond comes out, Jonathan should review the weapons from that and the previous fire Warbond! A flamethrower pistol, stim pistol, chemical gas thrower, etc.!
Bolters usually don't have a stock because, in past editions, you could use them as blunt weapons in close combat where they'd count as an additional hand weapon (the rule for it was called True Grit). I also imagine the pouches could be used for whatever they cannot mag-lock to their armour, and not necessarily for combat.
Finally they got the bolster description right it’s a hand held magazine fed rpg that fires cased rocket propelled projectiles with an initial charge to fire the round and a rocket charge to fire it towards the target so it can either detonate before it or imbed it in the target to detonate
One thing that always gets me about these games, is that the rounds are huge, but the explosions from grenades and grenade rounds are very small. The rounds are displayed as huge, the magazines are tiny, yet they have fairly large capacity. It makes you wonder how the squeeze is worth the juice.
2:50 - in regards to the type of munitions, it's a combination of traditional case munitions and gyro jets; in lore, the bolt style weapons are so loud due to how the initial charge projects them out of the rifle, then the gyro jets kick in within a few milliseconds of the round exiting the barrel and NOT having any sort of sound mitigation.
I think the key thing with 40K guns is that they need to be a caricature of a gun, sorta like the Machinegames era Wolfenstein games. Pass at a glance as broadly believable but outlandish in the details. As far as the latin goes, I'd totally buy that Latin in the 40K universe is barely comprehensible because it's all machine translates for aesthetics in-universe and nobody actually knows it.
The original bolsters use that massive side catch for dropping the mag by dragging their thump along it and carrying the mag out using the bottom of their hand, but all the new “bolt rifle” derived designs have a little lipped mag release at the front of the mag well that you can just about see. They use that to release the mag, the side one remains purely as a design nod to keep the silhouette as it would look like something is missing. But if you want an in universe reason for it staying is due to some of the first founding marines having used the original bolt gun some will have the habit of using the old mag release after being made a primaris marine. Where as the space marines who are made a primaris from the beginning will use the front catch
For the rounds there has been a fan theory going on for some time. The gigantic shoulder pads actually have a function, namely storing bolter rounds and the mags are refilled from them. Thats obviously not the case for the game, but it has been floating around for some time.
One possibility for the marksman weapons having bayonet lugs is that they use some sort of slide on bipod that we never see in game but provide some more stability for longer range shooting.
11:50 Lazarus! dope mini
I believe that generally, the weird shelf stuff on the front of the bolter weapons is a basic sensor array that marries to the power armor helm’s targeting system, making their hip fire capability more accurate
Ive literally always said thats how warhammer guns have to function with their absolutely massive projectiles and short barrels!! It has to be some sort of primary powder charge in the cartridge itself to propell it from the barrel and get it stabilized, then the projectile itself would have to have some sort of charge in it to further project itself, picking up velocity and keeping stability in flight. Similar to a gyrojet gun. Which demolitionranch actually has a video of being shot. Very cool concept
Always waiting for another reaction from Jonathan 👍👍👍
10:30 Love hearing Johnathan reference Unreal Tournament. A true OG
The bayonet lug is a stopper so it can be rested on a wall hanger. I think.
Hello, good to have you back on this game again - you certainly have interesting insights into the guns, both lore and technical-wise. one thing I would certainly like to hear Johnathon's thoughts on would be how he would think boltgun tech would compare to some of the man-portable 20mm designs that have come out of South Africa in the last 25 years or so - Denel & Truvelo with the 20x42mm cartridge for example.
Awesome, excited for another Jonathan Ferguson review of weapons from great worlds!
Quick bit of information on the reason why the sights on Warhammer guns are so weird, in particular the guns for Space Marines- Space Marines all have a piece of equipment built into their power armor called an Auspex, which provides *many* functions but is basically a super fancy sci-fi scanner that can be night-vison goggles, aiming, and more.
The lack of buttstocks is also a very Space Marine thing due to the Power Armor once again. Power Armor can be 'locked' into positions which will allow them to have superior stability to shouldering a weapon, which, with the incredibly bulky shoulder plates of Gravis and Terminus Power Armor, they wouldn't be able to do anyway.
In the game the auspex is limited to the tactical class and is used to mark enemies to make them more vulnerable to damage.
I would like to see you talk about the weapons of other factions from Warhammer 40k (orks, eldar, ...)
The lug on the front is to attach various bits like the foregrip or grenade launcher, making the bolter a "combi-bolter". Also I may be misremembering but the grenade launcher has five shots in a four shot revolver
10:23 i agree the barrel is too short it does not feel like the old stalker bolter they need to change it
For what it's worth, Astartes have an aiming reticle for their weapon displayed on the eyepieces of their helmets. Sights/scopes ect are also linked to their helmets. They don't have to look into the sights to actually use them.
I've always thought of bolters as a combination of a gyrojet and a frag12 out of a 12 gauge shotgun. Like if you put the booster from the gyrojet on the back of a frag12, stick it into a shotgun shell and set the rocket motor to ignite after leaving the barrel, then you have a mini bolter!
To answer his question about rifling in bolter weaponry, no, they're all smooth bore guns