It's nice to have supports and new heroes being active and being able to carry, but my main problem is that many of the old heroes that were designed for 6v6 (off tanks especially) can't keep up without major buffs. And then they are broken, and then they are nerfed to the ground.
The best form of healing is preventing the damage in the first place... byyyyy killing the source of that damage! Don't need to heal as much if there's less damage being thrown out 😂 Great support design! lol
I’ve caught on to the formula of these videos: Stage 1: Show bad gameplay and talk about how little you know about the hero Stage 2: Starting to get the hang of it Stage 3: introduce popular streamer that people know to coach you Stage 4: talk about how good the character is and show amazing gameplay footage
Great Video as always SVB, and I completely agree with your interpretation that if a hero requires skill, thy should pop off, but as a diamond 2 ball main, I do feel like the Overwatch team are ignoring tank players.
Probably pretty far outside your comfort zone but after dropping overwatch I've been playing hundreds of hours of Deep Rock Galactic. I'd love to see you try it since it has a wholesome community, an engaged/responsive 30 person dev team, and fantastic gameplay revolving around the 4 player co-op and 4 classes: gunner, scout, engineer, and driller. No tanks, no healers. Every dwarf has utility, killing power, and ridiculous drip. Love your stuff SVB :)
SVB has once again delivered an excellent piece of content. The videos are thoughtfully edited and backed by thorough research. Keep up the great work! what other games i would like to see here are: CS2, warframe and chess.
Please play brig- After her buff she’s so much better to play and I’ve seen so many good brig players get high damage but sadly still gets a bad rep either being bias when she first dropped or just flat out don’t like her. I’m also curious to hear an opinion of a pro player on how the week experience of playing her is like
I rode the 5v5 is great train for way too long. 1 Tank means that counter-swapping means so much more, and the metas for them are usually a rock-paper-scissors-Sigma. I don't think bring 6v6 back would be that difficult for the OW team, and bringing it back would make Tank fun again with synergies - it would help OWL. Orisa lost her barrier, so double shields would be harder to play, and if they become a problem again they can tweak barriers' max HP if there are 2 Tanks with barriers on 1 team. Tank is boring because you don't have an off-Tank to synergize with, you have 1 job - and if you try to deviate too much then your entire team gets punished. In regards to OWL, I don't think they realized going to 5v5 meant that they were essentially firing 1 pro from every team. And making the remaining Tank's job so much more stressful, yet also so much more boring.
Supports should be able to heal and dps but it's just sad when we get to a point where you do more damage as a support. If you're playing the wrong hero or are not on the top of your game you will have less damage on dps, that's just the game now.
The thing I feel like no one is talking about, is that the pylon gives her an unmatched ability to self heal. Sure, most supports have something thatheals themselves, but no one can throw something out that keeps doing healing over time. For me, Illari is the character with the least deaths per ten, just because you can always rely on the turret to heal you. To me, if anything, they should limit how much the pylon heals her.
The game is so bad with a lack of team organization and comms are horrific. It's hella fun to play as different champions, but having all game modes as open roles is a huge pain.
mercy has a low skill floor and a high-ISH skill ceeling. ngl i cant get my way through mercy parkour and there is defiently a reasonable degree of complexity of movement and because of that positioning provided by GA. I say mercy is in general easy in comparision to the possible scale provided through all the heros in the game. I would never say that she is absloutely skilless though and although shes defiently in the bottom couple of easiest heros the difference between her and moira for example are leagues and bounds. the most skillful thing a moira can possibly cook up is bouncing a skill orb off a wall and she gets to do everything she wants for pretty much free aslong as their iq is above -1 and can remember to have either a heal orb or fade available if / when they decide to go suck off the backline so they can escape. I dont buy the gamesense argument, its like basically saying "in order to keep up is exactly the same as you need for every other hero in the game, just without the pressing buttons and moving the mouse while you do it" All heros require gamesense, most heros require mechanical skill. The balance between these two comes in varying ratios but usually both are required. Mercy, weaver and moira are i would say the only exceptions where mercy and weaver require very little mechanics and almost only gamesense. Moira doesnt really need either of them. Metro might have got 1 of his billion accounts out of plat playing only always-running-away-healer76 based only on his aim but mechanics will never be enough to get you past a certain point alone. this is why cheaters are so often hardstuck gold. when you compare the mechanical skill ceeling for mercy to tracer though for example mercy suddenly looks as mechanical complex as a square wooden wheel. When you look at the gamesense required to play ana really really well mercy also starts to look on the ez side there too. Dont get me wrong simular gamesense levels are required at simular levels of play, the difference however is ana's gamesense dictates wether she gets hard punished and sent to respawn simulator jail, or if she hard punishes the entire enemy team and makes them alt f4 their good kitty irl. Mercy is forgiving when her sense is lacking and has very little ability to punish even when she has an iq of 42069. And this is the problem sensible gamer debaters have with mercy, not her lack of skill or her lack of gamesense as much as the fact her role is one that is entierly passive. This is a competative game, you want to test your skills against the enemies and as svb says all heros should have the capability to carry a game on a hard skill diff alone. on the flipside you should be puinished if you are just worse. fully passive heros dont feel right in a compeatitve game. As mercy you can be the goat who never ever dies, resses on cd and bluebeams every single bullet fired with 100% yellowbeam uptime inbetween and if your team are legally blind and play with their feet all of your skill is negated and means nothing. Bluebeam doesnt damage boost when the dps is shooting the floor. At the same time as an actual peice of masking tape you can hard carry on mercy by placing yourself in a little corner out of los of the enemy and tape down your right click button on a super cracked aimer gamer ashe sitting on some highground (ive seen this done more than once lol) thats what makes the hero annoying to people, you should have to work for the value you provide and you should be rewarded for it. when you get rolled by a cracked hitscan enjoyer and the mercy who literally afk'd the game drops "ez" after you sweat your ass off just to get out the spawn door it feels like blizzards balance team have just broken into your house and anger-issues-mad-dps-mercy-glock'd you right between the legs. the fact this type of gameplay is possible aswell as watching it happen yourself is what makes the hero cringe and it gives all mercy players a bad smell. In my expirience when you do come across the angel of a mercy person who is everywhere, doing everything for everyone whilst flexing every niche secret mechanic in the book they are very widely praised and respected, often by the winning and the losing teams. sadly this is not enough to stop the PTSD flashbacks of raid boss pharmacy trauma they sufferd in early childhood and therefore for alot of people mercy will be guilty until proven innocent and her name will remain cursed.
I'm sorry SVB but I really disagree supports flat out do to much. It's gotten to a pint where it's easier to win 1v1s with a support than a dps because they do so much damage and have so much sustain now. I think this is extremely unhealthy.
You hit the nail on the coffin with "Some support abilities are broken" and from what I understand as well, those abilities are what makes tank unfun to play as well, they hurt the tank gameplay the most when they are used, nade, sleep, discord, pylon out of LOS so your tank cant push their tank as effectively, the list can go on. If blizzard can balance those abilities out then the game will be very healthy.
To put this in ML7 terms. I don’t want to nerf supports I want to nerf healers. Healbotting should not carry games! If you wanna play illiari or Ana and never miss yeah you should carry but characters that are clearly designed for new players such as Moira, brig, lifeweaver, mercy should not have the same carry potential because they are much easier. Unfortunately most supports even the mechanically demanding ones have high value low skill abilities such as lamp, Suzu, rez, nade, and healing pylon. These abilities are some of the easiest to use in the game and provide too much value. When you destroy the skill/reward curve in order to hold supports hands you take away the entire point of playing the game!!!! What’s the point of being good at a game that doesn’t require skill???
I get what you are saying But your point sorta falls apart when you consider how different people have different levels of enjoyment doing things and if what you are suggesting is put into effect it would genuinely make the game boring to some people I agree skill expression and development is important but sometimes letting both high skill and low skill characters have similar levels of impact is healthy for the player base as a whole because some people might not be as fortunate as people who have the luxury to grind out hours to improve Otherwise you are suggesting we only have Ana, Bap, Zen, Lucio all day When sometimes a character like a creative Lifeweaver or a helpful Mercy who damage boosts you to getting a 3 man when you were down 2 is actually kinda fun to play But yeah healbotting shouldn't carry games Plays should As for the whole high value low skill abilities you forgot discord orb Thing practically just deletes tank for existence
It's not fun playing support in ow generally because you have too much work to do and less appreciated. You have to fend off enemy dps and tanks, and even supports, all the time because you as support need to die first to cut off the sustain. If you as support are not targeted first, it's either the enemy team sucks or your ally dps or tank are always out of position. Who would find it easy defending against enemies and at the same time have to heal your allies? Shooting enemies as support just becomes an activity during "free time." Supports are underwhelming the whole of ow1 (outlier is brigitte) and the first 2 seasons of ow2. The next 4 seasons of ow2, supports not dying easily and kits are generally relevant and everybody goes "supports are broken." Also, I don't believe tanks are not in a good position rn. If you're complaining you can't do anything because of the support powers (discord, nade, sleep, suzu, kitsune, etc) supporting the enemy team, then it's a support diff (might even be a team diff). You also have supports to help you and yet you "can't do anything." Tanks are generally oppressive even without supports. There are no supports who can 1v1 a tank in equal skills. Heck, almost all dps can't 1v1 a tank. (That's why 6v6 sucks if you're not a tank imo). At the end of the day, it all boils down to skills. Whatever team has more skills wins the game.
"I learned the most OP hero in the game To sEe iF SupPoRTs aRe oVeRpOWeReD." Next time, do Mercy. I have the title for you: "I Spent 7 Days Learning Mercy To See If Supports Are Overpowered"
It's nice to have supports and new heroes being active and being able to carry, but my main problem is that many of the old heroes that were designed for 6v6 (off tanks especially) can't keep up without major buffs. And then they are broken, and then they are nerfed to the ground.
fr dude all they have to do is bring back 6v6 and BOOM most of the balance issues are fixed or mitigated
Do a learning to play series on Mercy to see if she’s as easy as everyone says she is.
Hint: She is.
Mercy is lowkey boring now
@@rioriorio17they made her mobility cracked and too easy
@@nathancasey7712 ???? They nerfed it so much, it’s so clunky and un fun
@@rioriorio17 I mean from ow1 to ow2. You can zip around with one ga which wasn't possible in ow1
Baldur's Gate 3 is fun.
1:03 funny. After the big shakeup of S9, this is pretty true 😂
The best form of healing is preventing the damage in the first place... byyyyy killing the source of that damage! Don't need to heal as much if there's less damage being thrown out 😂 Great support design! lol
Found it hilarious that when AMOGUS leaves doomguy just joins and it cuts
I’ve caught on to the formula of these videos:
Stage 1: Show bad gameplay and talk about how little you know about the hero
Stage 2: Starting to get the hang of it
Stage 3: introduce popular streamer that people know to coach you
Stage 4: talk about how good the character is and show amazing gameplay footage
Yea pretty much I’ve found this out as well
Great Video as always SVB, and I completely agree with your interpretation that if a hero requires skill, thy should pop off, but as a diamond 2 ball main, I do feel like the Overwatch team are ignoring tank players.
You should do a 7 day play video on pharah! id love to see how other people would use her, I'm new to overwatch and so far shes my favourite
Probably pretty far outside your comfort zone but after dropping overwatch I've been playing hundreds of hours of Deep Rock Galactic. I'd love to see you try it since it has a wholesome community, an engaged/responsive 30 person dev team, and fantastic gameplay revolving around the 4 player co-op and 4 classes: gunner, scout, engineer, and driller. No tanks, no healers. Every dwarf has utility, killing power, and ridiculous drip. Love your stuff SVB :)
ROCK N STONE
If you don’t rock n stone you ain’t coming home!
Love the production of this video
Let's go a new svb video
SVB has once again delivered an excellent piece of content. The videos are thoughtfully edited and backed by thorough research. Keep up the great work!
what other games i would like to see here are: CS2, warframe and chess.
Please play brig-
After her buff she’s so much better to play and I’ve seen so many good brig players get high damage but sadly still gets a bad rep either being bias when she first dropped or just flat out don’t like her.
I’m also curious to hear an opinion of a pro player on how the week experience of playing her is like
Great vid and commentary!! Agree with all your points!
Was this done before or after the nerfs? If so how do you feel about the nerfs to her? Has your opinion changed on her at all? :) Great vid!
4:03 'healing turret, especially after nerf, is not hard to kill'.
@@broad_catAh I totally missed that bit, nice one!
@@NerdySatyr no problem, I had to go back and check myself.
I rode the 5v5 is great train for way too long. 1 Tank means that counter-swapping means so much more, and the metas for them are usually a rock-paper-scissors-Sigma. I don't think bring 6v6 back would be that difficult for the OW team, and bringing it back would make Tank fun again with synergies - it would help OWL. Orisa lost her barrier, so double shields would be harder to play, and if they become a problem again they can tweak barriers' max HP if there are 2 Tanks with barriers on 1 team. Tank is boring because you don't have an off-Tank to synergize with, you have 1 job - and if you try to deviate too much then your entire team gets punished.
In regards to OWL, I don't think they realized going to 5v5 meant that they were essentially firing 1 pro from every team. And making the remaining Tank's job so much more stressful, yet also so much more boring.
Supports should be able to heal and dps but it's just sad when we get to a point where you do more damage as a support. If you're playing the wrong hero or are not on the top of your game you will have less damage on dps, that's just the game now.
Ty for another video
finally someone who pronounced illari right😭
The thing I feel like no one is talking about, is that the pylon gives her an unmatched ability to self heal. Sure, most supports have something thatheals themselves, but no one can throw something out that keeps doing healing over time. For me, Illari is the character with the least deaths per ten, just because you can always rely on the turret to heal you.
To me, if anything, they should limit how much the pylon heals her.
Baptiste has way higher survivability
We are the dps now
I think you should do 7 days of Paladins to see if it's better then all the other fps hero shooters you've played so far.
As someone with 8000hours in Paladins it's an objectively worse game
The game is so bad with a lack of team organization and comms are horrific. It's hella fun to play as different champions, but having all game modes as open roles is a huge pain.
she would be perfectly balanced if her base damage is reduced to 70 instead of 75, she is way too powerful against tracer
Can you play 7 days as soldier please
Nice video
omg we love Eskay!! Glad to see her here
Support is fun only when you have a decent team or you play with a friend
You’re tripping
Honestly, I find support very fun with or without a good team. Tank sucks though. With or without a good team.
i think every role is fun
I wanna be your friend so badly. Also, illari is super fun and balanced ❤ I think the only thing they need to nerf is probably her damage output.
mercy has a low skill floor and a high-ISH skill ceeling. ngl i cant get my way through mercy parkour and there is defiently a reasonable degree of complexity of movement and because of that positioning provided by GA. I say mercy is in general easy in comparision to the possible scale provided through all the heros in the game. I would never say that she is absloutely skilless though and although shes defiently in the bottom couple of easiest heros the difference between her and moira for example are leagues and bounds. the most skillful thing a moira can possibly cook up is bouncing a skill orb off a wall and she gets to do everything she wants for pretty much free aslong as their iq is above -1 and can remember to have either a heal orb or fade available if / when they decide to go suck off the backline so they can escape.
I dont buy the gamesense argument, its like basically saying "in order to keep up is exactly the same as you need for every other hero in the game, just without the pressing buttons and moving the mouse while you do it" All heros require gamesense, most heros require mechanical skill. The balance between these two comes in varying ratios but usually both are required. Mercy, weaver and moira are i would say the only exceptions where mercy and weaver require very little mechanics and almost only gamesense. Moira doesnt really need either of them. Metro might have got 1 of his billion accounts out of plat playing only always-running-away-healer76 based only on his aim but mechanics will never be enough to get you past a certain point alone. this is why cheaters are so often hardstuck gold.
when you compare the mechanical skill ceeling for mercy to tracer though for example mercy suddenly looks as mechanical complex as a square wooden wheel. When you look at the gamesense required to play ana really really well mercy also starts to look on the ez side there too. Dont get me wrong simular gamesense levels are required at simular levels of play, the difference however is ana's gamesense dictates wether she gets hard punished and sent to respawn simulator jail, or if she hard punishes the entire enemy team and makes them alt f4 their good kitty irl. Mercy is forgiving when her sense is lacking and has very little ability to punish even when she has an iq of 42069.
And this is the problem sensible gamer debaters have with mercy, not her lack of skill or her lack of gamesense as much as the fact her role is one that is entierly passive. This is a competative game, you want to test your skills against the enemies and as svb says all heros should have the capability to carry a game on a hard skill diff alone. on the flipside you should be puinished if you are just worse. fully passive heros dont feel right in a compeatitve game. As mercy you can be the goat who never ever dies, resses on cd and bluebeams every single bullet fired with 100% yellowbeam uptime inbetween and if your team are legally blind and play with their feet all of your skill is negated and means nothing. Bluebeam doesnt damage boost when the dps is shooting the floor. At the same time as an actual peice of masking tape you can hard carry on mercy by placing yourself in a little corner out of los of the enemy and tape down your right click button on a super cracked aimer gamer ashe sitting on some highground (ive seen this done more than once lol)
thats what makes the hero annoying to people, you should have to work for the value you provide and you should be rewarded for it. when you get rolled by a cracked hitscan enjoyer and the mercy who literally afk'd the game drops "ez" after you sweat your ass off just to get out the spawn door it feels like blizzards balance team have just broken into your house and anger-issues-mad-dps-mercy-glock'd you right between the legs. the fact this type of gameplay is possible aswell as watching it happen yourself is what makes the hero cringe and it gives all mercy players a bad smell. In my expirience when you do come across the angel of a mercy person who is everywhere, doing everything for everyone whilst flexing every niche secret mechanic in the book they are very widely praised and respected, often by the winning and the losing teams. sadly this is not enough to stop the PTSD flashbacks of raid boss pharmacy trauma they sufferd in early childhood and therefore for alot of people mercy will be guilty until proven innocent and her name will remain cursed.
I'm sorry SVB but I really disagree supports flat out do to much. It's gotten to a pint where it's easier to win 1v1s with a support than a dps because they do so much damage and have so much sustain now. I think this is extremely unhealthy.
The only way a dps should lose to a support is if the dps makes a mistake
I think it's a valid question whether being able to win a 1v1 is a valid metric
You hit the nail on the coffin with "Some support abilities are broken" and from what I understand as well, those abilities are what makes tank unfun to play as well, they hurt the tank gameplay the most when they are used, nade, sleep, discord, pylon out of LOS so your tank cant push their tank as effectively, the list can go on. If blizzard can balance those abilities out then the game will be very healthy.
when your sun bomb gets eaten by a dva matrix is the worst lol
To put this in ML7 terms. I don’t want to nerf supports I want to nerf healers. Healbotting should not carry games! If you wanna play illiari or Ana and never miss yeah you should carry but characters that are clearly designed for new players such as Moira, brig, lifeweaver, mercy should not have the same carry potential because they are much easier. Unfortunately most supports even the mechanically demanding ones have high value low skill abilities such as lamp, Suzu, rez, nade, and healing pylon. These abilities are some of the easiest to use in the game and provide too much value. When you destroy the skill/reward curve in order to hold supports hands you take away the entire point of playing the game!!!! What’s the point of being good at a game that doesn’t require skill???
I get what you are saying
But your point sorta falls apart when you consider how different people have different levels of enjoyment doing things and if what you are suggesting is put into effect it would genuinely make the game boring to some people
I agree skill expression and development is important but sometimes letting both high skill and low skill characters have similar levels of impact is healthy for the player base as a whole because some people might not be as fortunate as people who have the luxury to grind out hours to improve
Otherwise you are suggesting we only have Ana, Bap, Zen, Lucio all day
When sometimes a character like a creative Lifeweaver or a helpful Mercy who damage boosts you to getting a 3 man when you were down 2 is actually kinda fun to play
But yeah healbotting shouldn't carry games
Plays should
As for the whole high value low skill abilities you forgot discord orb
Thing practically just deletes tank for existence
Rdr2, it's slow and takes some getting used to, but it's worth it. I've also been loving BG3. I think I like it more than their previous game.
Let's go
DO LUCIO
It's not fun playing support in ow generally because you have too much work to do and less appreciated. You have to fend off enemy dps and tanks, and even supports, all the time because you as support need to die first to cut off the sustain. If you as support are not targeted first, it's either the enemy team sucks or your ally dps or tank are always out of position. Who would find it easy defending against enemies and at the same time have to heal your allies? Shooting enemies as support just becomes an activity during "free time." Supports are underwhelming the whole of ow1 (outlier is brigitte) and the first 2 seasons of ow2. The next 4 seasons of ow2, supports not dying easily and kits are generally relevant and everybody goes "supports are broken."
Also, I don't believe tanks are not in a good position rn. If you're complaining you can't do anything because of the support powers (discord, nade, sleep, suzu, kitsune, etc) supporting the enemy team, then it's a support diff (might even be a team diff). You also have supports to help you and yet you "can't do anything." Tanks are generally oppressive even without supports. There are no supports who can 1v1 a tank in equal skills. Heck, almost all dps can't 1v1 a tank. (That's why 6v6 sucks if you're not a tank imo).
At the end of the day, it all boils down to skills. Whatever team has more skills wins the game.
I agree with everything except for tanks not being weak, I find them a bit underwhelming at the moment (this was before the zarya buff).
"I learned the most OP hero in the game To sEe iF SupPoRTs aRe oVeRpOWeReD."
Next time, do Mercy. I have the title for you: "I Spent 7 Days Learning Mercy To See If Supports Are Overpowered"