Tutorial: Human Meta Rig - Blender 3.0

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  • เผยแพร่เมื่อ 17 พ.ค. 2021
  • This is a step by step guide to setting up the human meta rig in Blender 3.0 Alpha. This tutorial is not about how to use the controls of the rig, but rather how to line up the rig, generate the controls, and parent the system to the mesh of a human model.
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    Thank You for Watching, Every Sub, like and share is a big help.
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ความคิดเห็น • 191

  • @fruitdudetv
    @fruitdudetv 2 ปีที่แล้ว +31

    it is insane how many problems i have with blender that nobody else ever had XD I wish i had a mentor, i hate learning stuff without anyone to ask...

    • @Kyle-ho4lj
      @Kyle-ho4lj ปีที่แล้ว +6

      i would go on Discord or hire someone to mentor you for like $10, $15 a hour, thats why i did . only do it if youre serious of course

  • @arghabasu7596
    @arghabasu7596 2 ปีที่แล้ว +1

    I finally able to understand how rigging works. Its great how you have mentioned every shortcut each steps, which makes it so easy to understand. Keep it up!

  • @ashishprakash7091
    @ashishprakash7091 2 ปีที่แล้ว +4

    I've been messing up the rigs for almost a year now and there was no progress. And now I am astonished to see my rig working . Thank you for a major progress in my 3d journey 😭😭. IDK why I am being so emotional.

  • @danielverdin8333
    @danielverdin8333 2 ปีที่แล้ว +17

    I really appreciate the quick, step by step instruction. No fluff, to the point, but still thorough. Thank you!!

  • @seraphineburning2.0
    @seraphineburning2.0 ปีที่แล้ว +1

    I was struggling with rigging a character for 2-3 weeks. tried every tutorial, nothing worked. followed your tutorial and BAMM 15 minutes later, I did it. I still can't exactly tell what was causing me problems in the first place, but who cares! I did it! Thank You!!!!!

  • @USAF99
    @USAF99 ปีที่แล้ว

    Absolutely WONDERFUL, helpful explanation for someone who still has the downloaded installation package for Blender in his Downloads folder. I was able to follow this and amaze my wife with "moving characters" in about an hour. Someone who knows blender much better will most likely only take half that time.

  • @Hans_dds
    @Hans_dds ปีที่แล้ว +1

    I've watched TONS of videos about rigging, but without success, finally I've been able to rig a character, thanks!

  • @KarizmaSan
    @KarizmaSan ปีที่แล้ว

    I've been having so many problems with rigging and all the other tuitorials weren't help. You mention scaling the mesh and metarig and all my problem have gone. Thank you so much.

  • @francesco1225
    @francesco1225 ปีที่แล้ว +7

    Passed a year after the release of this video and it remains the best auto-rig tutorial on the platform!!!

  • @AvishekBanerjee
    @AvishekBanerjee 2 ปีที่แล้ว +1

    You saved me.... What to say, this tutorial is brilliant, just the thing I needed to fix the weights.... Thank you

  • @trevor_halbrook
    @trevor_halbrook 2 ปีที่แล้ว

    Best rigging tutorial I’ve found so far! Thanks!

  • @insigpilot
    @insigpilot 2 ปีที่แล้ว

    This is the best rigging tutorial I've seen. Thank you!

  • @deadspirit6
    @deadspirit6 2 ปีที่แล้ว

    Awesome Tutorial, was trying my first RIG and BINGO I managed to get it right first time around. Great Tutorial!!!!

  • @IgorMaliskaFilms
    @IgorMaliskaFilms 3 ปีที่แล้ว +4

    I know it is going to be great content as always :)

  • @pilotdawn1661
    @pilotdawn1661 ปีที่แล้ว

    Truly SUPERB tutorial for an important feature. Thanks!

  • @DIMSPRO
    @DIMSPRO 2 ปีที่แล้ว +1

    Man, you saved my finals, thanks a lot from Argentina! :3

  • @cobyashkenazi5359
    @cobyashkenazi5359 2 ปีที่แล้ว

    Amazing!!! Best Meta Rig tutorial!!!!! thanks a lot for the tips!!!!

  • @MrKiraBR
    @MrKiraBR 2 ปีที่แล้ว +1

    THANK YOU SO MUCH! Helped a lot!

  • @oni9191
    @oni9191 ปีที่แล้ว

    big help, thanks

  • @ragnardimarzo
    @ragnardimarzo 2 ปีที่แล้ว

    Thanks for your excellent tutorial!

  • @VitusPolikarpusSM
    @VitusPolikarpusSM ปีที่แล้ว

    Thanks for the tutorial, I'll try to put it into practice

  • @jaggybot9631
    @jaggybot9631 2 ปีที่แล้ว +3

    Finally got it to work! thanks my dude, but freaking hell, I hate rigging. still cant do this for my main character model yet though
    Cheers for the help!

  • @TheMusicalNina
    @TheMusicalNina ปีที่แล้ว

    This is fantastic, thank you!

  • @hashtashka1126
    @hashtashka1126 ปีที่แล้ว

    This is wat i want. Really great job. thx

  • @kayuno
    @kayuno 2 ปีที่แล้ว

    great tutorial, i love it

  • @RBWesterfield1
    @RBWesterfield1 ปีที่แล้ว

    Good refresher course thank you

  • @kunyoruyo
    @kunyoruyo ปีที่แล้ว

    Love it! Thanks!!

  • @1m_sub
    @1m_sub ปีที่แล้ว

    Thanks, I solved two months' worth of problems in two days.

  • @DreamerntheSmokeRing
    @DreamerntheSmokeRing 2 ปีที่แล้ว +1

    Good video. Thank you.

  • @slipwayy
    @slipwayy ปีที่แล้ว

    very cool

  • @sagarmallick4528
    @sagarmallick4528 8 หลายเดือนก่อน

    Thanks 😊

  • @catmakesmusic182
    @catmakesmusic182 3 ปีที่แล้ว +2

    it is tooo easy thanks for the tutorial bro!

  •  ปีที่แล้ว +1

    Like many others I had the same issue where I was getting warnings when parenting my mesh to the armature. I also had the issue where the mesh would move with the armature when I was in Object Mode, but it would not move when I moved control curves in Edit Mode!
    What worked for me was to first merge by distance (mentioned previously by many others) and then, most importantly, to scale up my model which I want to parent to my armature.
    Remember to reset the scale on your model after you've scaled it up. You will also need to reset scale to deltas on your armature after scaling it up (or it will deform).
    In general this whole workaround is a little bit lame, as my character was 1.6m tall. I noticed that the parenting only started to work once my model was over 5 meters tall...
    I have resorted to making my character x10 larger so that I can work with different units between different apps. It's a bit of a nuisance until this issue is fixed.
    TLDR: Scale up your mesh/armature and try again. Reset scale on mesh, reset scale to deltas on armature. If you want to re-do it you can press alt-p to unparent.

  • @svivan20
    @svivan20 ปีที่แล้ว +5

    BTW, rigify for some strange reason will only work on characters taller than 3 m aprox! Characters below 2m will keep getting the "bone heat weighting" error. Just scale to 3m both parts, freeze scale on geometry and skeleton and then it works! 🤔

  • @stephen285
    @stephen285 ปีที่แล้ว

    thanks a ton!!! everything but the feet worked- way ahead of where I was thanks to you

  • @sankarrdas4034
    @sankarrdas4034 2 ปีที่แล้ว

    i like it when u explain what does what

  • @robinhahn6987
    @robinhahn6987 2 ปีที่แล้ว +11

    11:42 If you get the error: "Heat Weighting: Failed to find solution for one or more bones" - which only appears briefly at the bottom of the viewport - check if you have duplicate vertices. I ran into the same problem. The solution: select the figure (only), and in Edit Mode: Mesh (Menu) -> Clean Up -> Merge by Distance, then try again. It should work.

    • @alan112223
      @alan112223 2 ปีที่แล้ว +3

      Many thanks dude

    • @thequackattack7704
      @thequackattack7704 2 ปีที่แล้ว +2

      ty ty ty tysm!! you're a real life saver on that one!

    • @kirisuma2186
      @kirisuma2186 2 ปีที่แล้ว +1

      thanks, gonna try that right away

    • @kirisuma2186
      @kirisuma2186 2 ปีที่แล้ว

      sadly this does not work with my other model... so weird...

    • @RobinHahnRN
      @RobinHahnRN 2 ปีที่แล้ว

      @@kirisuma2186 Is it that "Heat Weighting" error you're getting? BTW, I've found that this is not the universal fix for all of this genre of issues, unfortunately. I had a model that actually had intersecting mesh (mesh that penetrated other mesh) and the problem was so bad I abandoned that model as "too-hard basket". There may be other issues with a mesh - not sure how well it manages ngons - that Rigify simply can't grok.

  • @kenryu3624
    @kenryu3624 2 ปีที่แล้ว

    ty

  • @MrBlue006
    @MrBlue006 3 ปีที่แล้ว +2

    How do you fix/prevent mesh tears? Not sure if it's my handywork or the model I'm using but I can't move the rig a great deal without tearing the model itself

  • @cesarj4445
    @cesarj4445 3 ปีที่แล้ว

    Me resolvio el error que tenia y eso es suficiente.....Psdt: ((tenia varios dias con ese error)).... GRACIAS Y BUEN VIDEO

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 2 ปีที่แล้ว +12

    11:52 You don't need to isolate the DEF bones, select all the pose bones and Rigify has already selected which bones will affect the deformation.

    • @REALDURB
      @REALDURB ปีที่แล้ว +1

      True

  • @lavilimp
    @lavilimp ปีที่แล้ว +1

    13:15 For those on a Mac and are following along to this tutorial: Alt+H would be the same as Command+H.

  • @atharvasonawane7103
    @atharvasonawane7103 3 ปีที่แล้ว +2

    Hi , I had a doubt about the rig feature.
    I have made a pose with a rigged human model which i want to export into keyshot and render. But when i tab put of pose mode into object mode the Model resets itself. How do i make the pose permanent(so that the mesh changes into the pose I have made permanently as i have to export it into keyshot)
    I have tried applying pose as rest pose but to no avail. Any help would be great!

  • @TrickHunter
    @TrickHunter 2 ปีที่แล้ว +5

    Everything works perfectly up to 13:20 ... I have my mesh parented to the weight bones, i hide the layer and try to use the rig to move my character but it moves without the character... like I never parented it... anybody knows the solution to this???

    • @TrickHunter
      @TrickHunter 2 ปีที่แล้ว +1

      ...But when I go back to Object Mode I can move my Rig and the Objects follows... so it is definitely parented, i just cant deform it somehow... i hope somebody can help me :(

    • @floyddiamond3630
      @floyddiamond3630 ปีที่แล้ว

      Eu Também

    • @mariostudio7
      @mariostudio7 ปีที่แล้ว

      same error here...

  • @HanaxBanana
    @HanaxBanana 2 ปีที่แล้ว +2

    Is there a way to use the simple version with finger joints from the more complex one? OR remove the face bone from the complex one? Not sure if that will still work

    • @CertifiedDoc
      @CertifiedDoc ปีที่แล้ว

      You could probably just separate all the hand bones from the complex rig and join them with the simple rig. As long as they're parented correctly after you join them it should work fine.

  • @Rdeemd
    @Rdeemd ปีที่แล้ว

    11:30 you actually can just parent it outright, and it works great 👍

  • @animat1d
    @animat1d ปีที่แล้ว +1

    Saludo yo tengo un pequeño problema y es este. Yo cree mi propio personaje y le puse el metaring igual que el video pero al momento de vincular el personaje con el rig me dice; Error, Bone heat eaighting: falled find solution for one or more bones..
    me puedes decir que puedo hacer

  • @None-sd1tg
    @None-sd1tg ปีที่แล้ว

    Hello, and thank you. I am getting stuck at the "Hold Shift and Select the Deformation bones". Mind do not select. However, I know I have deformation bones as I checked them in Bone Properties earlier in the video. As such, I cannot get the option for Automatic Weights, under Command P until I can figure out where I messed up. Any help trouble shooting would be very much appreciated.

  • @Fordandra
    @Fordandra ปีที่แล้ว

    If I wanted to add something extraneous such as wings or tail, at what point should I add those bones?

  • @bloodlxlart9958
    @bloodlxlart9958 2 ปีที่แล้ว

    Thank you SO much for the tutorial. I’m totally stuck! Have a model with an outline and the rig only rigged to the base model- not the outer outline mesh- and idk how to fix it, can’t find anything online anywhere either

  • @VikosBunker
    @VikosBunker ปีที่แล้ว

    Hey so i have a question i have a 3d model with clothing like armor and whenever i rig the model the clothing moves when i move (arm, hand, head ) any way to fix this issue ?

  • @krasnavin
    @krasnavin 2 ปีที่แล้ว +2

    Great detail all others skip over too fast. But when I generate Rig I do not get the riggify graphics. Is there something that needs to be selected? I am using Blender 3.0.

    • @buckystbucky6924
      @buckystbucky6924 2 ปีที่แล้ว

      I've run into the same issue a few times. I started saving right before I hit rigify and if it didn't get the rigify graphics I close the program and restart my save, which usually works. Probably the wrong and hard way but it works for me.

  • @MrNicePlayer
    @MrNicePlayer 2 ปีที่แล้ว +4

    Great tutorial. I've run into a issue though.. After all the steps when i'm moving my character, the bones are stretching instead of retaining the same length. If i move my foot it will strech it instead of moving the whole leg in order to accommodate the pose. What did i do wrong?

    • @xyliajames
      @xyliajames 2 ปีที่แล้ว +1

      I can't remember the exact answer but he described that in his previous video, the one he mentioned at the beginning of this one that he said was too advanced for beginners. There is a section in the middle of that video where he troubleshoots problems and that was one discussed. It's a very easy fix. I just can't remember where you go and what you type when you get there. Good luck!

    • @amikaminaj
      @amikaminaj 2 ปีที่แล้ว

      you need to turn the IK stretch down to 0

  • @gaston.
    @gaston. 2 ปีที่แล้ว

    not sure why, but when I Parent the bones to the mesh, my mesh scales and changes orientation. I made sure to zero out all the transforms before doing this. ??

  • @Em-ep8rz
    @Em-ep8rz 2 ปีที่แล้ว

    Great tutorial! Can anyone recommend a good tutorial for actually animating the human meta rig? Thanks!!

  • @Zytopian
    @Zytopian 2 ปีที่แล้ว +9

    Im so confused I literally did this exactly three times in a row, and every time I get to exactly 13:13 in the tutorial, and try to move the bones in pose mode, and they just move without the model.
    If I go into object mode and move the bones, the model moves with it. Any advice?

    • @dfox20
      @dfox20 2 ปีที่แล้ว +1

      Same here! I've been trying to wrap my head around this and figure this out all day

    • @Opticalpopcorn
      @Opticalpopcorn 2 ปีที่แล้ว +1

      @@dfox20 Did you ever figure this out?

    • @davematherly
      @davematherly 2 ปีที่แล้ว +1

      same here
      Good to know Im not alone

    • @stevenwaldron810
      @stevenwaldron810 2 ปีที่แล้ว +1

      Same, I NEED ANSWERS 😭

    • @MakoKitten
      @MakoKitten 2 ปีที่แล้ว

      Did you parent the mesh to the rig? If it's not parented the rig won't move it.

  • @stephen285
    @stephen285 ปีที่แล้ว

    Thanks for this vid!!! If you go to 13:50 you will see her right arm lowered out of the green circle cage, can you tell me what those green circles are? what are they telling me? Thanks

    • @tuxgirl
      @tuxgirl ปีที่แล้ว

      Not sure if you figured this out already, but the green circles are the FK controls. So, if you switched it from IK (inverse kinematics) to FK (forward kinematics), you would use the green circles to move the arms.
      There are some situations where FK is easier to use, but in most situations, IK is easier for moving arms and legs. :)

  • @CrazyChaosClara
    @CrazyChaosClara 2 ปีที่แล้ว

    What if I'm not getting the gobbly goop? :D I'm using Blender 3.1 and when I rig it nothing happens... no weird lines all over.. is it the beta software or am I missing something?

  • @guy_incognito
    @guy_incognito 3 ปีที่แล้ว +4

    These tutorials are great and have certainly helped. Also, thanks for using the basic rig -- it saves time and it is also easier to understand. :-) But there are things that are still not clear(sorry) 1 - Why do we have to generate a rig? Can't we just use the meta-rig? 2 - Why Move and Hide the original rig? Can't we just delete it? Or is it still part of the entire system? I had to export a character to Iclone (via 3DXchange) and I just parented the Meta-rig and did a FBX export (it was a very simple character). Also, is there a way of assigning Verices to Bones without painting weight maps? Thanks again!

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว +1

      generating a rig adds ik controls and other useful switches and deformation fixes yes you can use the metarig as it but it will be a fk only rig

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว

      the metarig once finished generation can be removed but i would advise keeping it to regenerate rig if you change proportions or rest pose of the charater

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว

      as for not doing weight paints im not 100% but bone envelopes do exist in blender im just not sure if you can directly use that to rig like in 3ds max

  • @shivangipriya4153
    @shivangipriya4153 ปีที่แล้ว

    Thank you but I need bone picker UI that I can use it very fast. where I can find it ??

  • @welcomeanimations
    @welcomeanimations 3 ปีที่แล้ว +2

    I followed your video and did the same but I had separate meshes for eyes, jaws, tongue, hair etc. and I forgot to include them in the process. Now when I move my character body, they are left behind. Can I include them now or I will have to start the whole process again?

    • @eclairesrhapsodos5496
      @eclairesrhapsodos5496 2 ปีที่แล้ว

      Ctrl + J with rigged body as main object selected (Yellow)

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว +1

      yes you can add them just parent them to the armature with empty weights if the parts are small or dont need deformation(eye jaw maybe hair) and assign them to appropriate vertex group or you can auto weight (clothing long hair maybe) but beware of strange weights

  • @ultimamage3
    @ultimamage3 ปีที่แล้ว

    12:40 after I selected the mesh and the deformation bones, and set to parent With Automatic Weights, the mesh/model was lying on the ground and the rig remained upright. What do I do to fix this?

  • @Inarre
    @Inarre 3 ปีที่แล้ว

    Will this work with a character that already is clothed? Trying to rig a character in armor and the auto rig just will not recognize that it's attached to the mesh, even if I follow these instructions exactly and the parenting works. When I go to pose mode after parenting and hiding the weighted bones, the rig controls still move independently of the mesh :(

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว

      rig them seprately and worst case scenario manual weight paints

  • @D_037
    @D_037 2 ปีที่แล้ว +1

    I have a question, if my model has other objects attached to it as children, how can I make them move with the model when I move it in pose mode? I already parented the objects to my body rig, but they doesn't seem to follow the rig. Any help would be appreciated c:

    • @CertifiedDoc
      @CertifiedDoc ปีที่แล้ว

      They have to be parented to the rig itself as well.
      If they're rigid objects, like a hammer or sword, you'd set the parenting mode to bone or bone relative:
      1. With the rig in pose mode, select the child object
      2. Select the bone you want it to move with
      3. Set Parent To > Bone
      If they're soft objects like clothing, it's probably better to rig them just like your character. Parent them to the rig using automatic weights.

  • @DecapitatedGumiBearz
    @DecapitatedGumiBearz 2 ปีที่แล้ว

    I don't see the weight options, is that something else I have to enable??

  • @rayvinbennett137
    @rayvinbennett137 2 ปีที่แล้ว

    whenever i do the automatic weights my model and my bones moved apart and i don't understand why, is this a problem ?

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 ปีที่แล้ว +1

    Bone Heat Weighting: failed to find solution for one or more bones - what is that mean?

  • @DelcoRanz93
    @DelcoRanz93 2 ปีที่แล้ว +3

    I've been trying my hand at rigging and any time I try and select the parent by automatic weight, I get an error message that says "Warning: Bone Heat Weighting: failed to find solution for one or more bones" you have any tips on how to troubleshoot this issue?

    • @buckystbucky6924
      @buckystbucky6924 2 ปีที่แล้ว

      When this happened to me it was some of the joints that are "together" came apart. Like the knuckle on the hand for instance. If you just click on it it will select the "finger knuckle" and you move it it is separated from the hand bone knuckle. Compared to when you box select the area and you select both knuckles.
      I am more than likely using the wrong blender terms here but that is how I fixed that issue for myself. Actually I just started over and was more careful selecting things.

    • @robinhahn6987
      @robinhahn6987 2 ปีที่แล้ว

      Another thing you can try is: check your figure - the one you're trying to rig - if it have duplicate vertices. I ran into the same problem. The solution: select the figure, in Edit Mode: Mesh (Menu) -> Clean Up -> Merge by Distance. Tried to parent the figure to the rig again and it worked!

  • @zachdavis6624
    @zachdavis6624 2 ปีที่แล้ว

    I'm getting weird bones appearing when importing to unity, should this work for game engines?

  • @WERIDIK1
    @WERIDIK1 2 ปีที่แล้ว +1

    i hace a question. in the metarig with face bones, what can i do to eliminate some bones? sorry my english pls help :cc

    • @davematherly
      @davematherly 2 ปีที่แล้ว

      select the bones and hit delete key

  • @stanleyjaxen5043
    @stanleyjaxen5043 ปีที่แล้ว

    it worked great but theres issues with that rig, like it scales the bones and has no limits on the joints, such as elbows and knees bending sideways and deforming the mesh in U shapes, like why is there two thigh bones after i linked it to the mesh?

  • @williamvancleave991
    @williamvancleave991 2 ปีที่แล้ว

    Whenever I do the shift-a meta-rig nothing happens? Any clue why this is the case?

  • @RifqiArsyadd
    @RifqiArsyadd ปีที่แล้ว

    what if the model I have downloaded already has an armature. Do I have to recreate it?

  • @gregoryducharme6160
    @gregoryducharme6160 2 ปีที่แล้ว +1

    HOW DO YOU ATTACH A FACE TO THAAT I HAD A RIG THAT HAD A FACE ALREAD BUT THE FACE JUST FLOTS

  • @prestonmccauley2331
    @prestonmccauley2331 ปีที่แล้ว

    Been on my list to do for a long time. You speed up at the end, It was all going good, but that shift on button 3 in blender 3 on the poster position doesn't work. So I can't actually see any of the rig controls. And I can't seem to pose move any bones. The weighting said It worked fine, possibly a bug.

  • @gamerzheaven000
    @gamerzheaven000 9 หลายเดือนก่อน

    Bro I have a problem with it.
    I have a character which have a long nose so i have to subdivide the bone which has to be on the top of nose and one more bone which was occupying the bone but after all arrangements I 've successfully generated a rig almost like you,but when I click " Parent with Automatic Weights " It does not work in my case.
    And when i tried to go to the pse mode and try to move my character face it does nor work at all.
    How to get rid of this problem???
    Suggest any solution plz.

  • @kickstartrider
    @kickstartrider 2 ปีที่แล้ว

    bro when i press generate rig, there was a new bone set size of hip, created automaticaly , what should i do

  • @templefitness86
    @templefitness86 2 ปีที่แล้ว +2

    So I followed your tutorial as best I could and I got all the way through but somehow my rig didn’t connect to my character. Any suggestions? And I love your video. Thank you it is very informative.

    • @robinhahn6987
      @robinhahn6987 2 ปีที่แล้ว

      Check if you have duplicate vertices. I ran into the same problem (the error message was "Heat Weighting: Failed to find solution for one or more bones" - which only appeared briefly) - so I selected the figure, and in Edit Mode: Mesh (Menu) -> Clean Up -> Merge by Distance. Tried again, worked a treat!

  • @Vertexvoyager
    @Vertexvoyager ปีที่แล้ว

    how do you keyframe the movements the key frames keep disappearing

  • @amardeepgupta2001
    @amardeepgupta2001 2 ปีที่แล้ว

    When you turn your leg you see your mesh is overlapping same things happen with me how to solve this ?

  • @thenoseguy
    @thenoseguy ปีที่แล้ว +1

    "You can grab these breast bones, and you can move them, if you want to. I'm not really worried about them because I never really... use them..."

  • @userxbw
    @userxbw ปีที่แล้ว +1

    cannot create bone rig spine.004 bone positions is dis jointed, wrong rig etc.. always happens to me

  • @mikhailschipani2018
    @mikhailschipani2018 2 ปีที่แล้ว +1

    The automtic weight thing isnt working, its creating a giant slightly deforemd mesh instead

  • @quadgon
    @quadgon 3 ปีที่แล้ว

    Trying to download 3.0 alpha but neither that or the 2.93 beta seems to be able to be downloaded. Will this work in 2.92?

    • @PIXXO3D
      @PIXXO3D  3 ปีที่แล้ว

      It should work well in 2.92

  • @mansfault3734
    @mansfault3734 ปีที่แล้ว

    i have follwed this to the T, along with several other ids and always the same result. my rig is not binding with my model. Something to do with the part of selecting the mesh first , then shift selecting the rig. Why.............

  • @MasterWaveXL7
    @MasterWaveXL7 8 หลายเดือนก่อน +1

    I think the newer Blender versions have "bone collections" rather than layers

  • @sonario0074
    @sonario0074 2 ปีที่แล้ว

    Doesn’t work for me. I get an error that some bones couldn’t find a solution. When I go into pose mode, my rig moves independently from the model. Could someone help with that?

  • @sin_loco_en_el_coco
    @sin_loco_en_el_coco ปีที่แล้ว +1

    Bro my automatic weights are a complete mess. not even the head moves correctly, instead of tiulting it twists and swirl. everything gets twisted and deformed. when i lift an arm half of the body follows it with total deformation. 4th day trying to fix it

  • @DarkTails-zg6ji
    @DarkTails-zg6ji 4 หลายเดือนก่อน +1

    hey, i did the steps using the advanced rig but it doesnt show the skeleton properties when i generate the rig, pls help?

    • @spiderm4n
      @spiderm4n 2 หลายเดือนก่อน

      did you find out?

  • @Nibot2023
    @Nibot2023 ปีที่แล้ว

    When I go to update the rig - using the meta one - and then generate rig. The rig blows up bigger and is not matching where things were. *edit* I solved it. I had to apply scale to the rig due to scaling it in object mode.

  • @Shamusladdy
    @Shamusladdy 2 ปีที่แล้ว +1

    Boy a lot of time spent on tutorial going step by step to duplicate. Final got to end with pose mode and when I try to move/rotate IK groups, the IK groups actually move and not the model. Automatic weights process was assigned. What could be the problem with finishing this out? Issue happened at 00_13_59.

  • @ThreeWishMultimedia
    @ThreeWishMultimedia 2 ปีที่แล้ว +2

    I DID EVERYTHING STEP BY STEP BUT AT THE END EVEN THOUGH I PARENTED MESH TO THE BONES THE MESH DOESNT MOVE WITH THE ARMATURE?!?!?! I DONT UNDERSTAND WHAT I HAVE DONE WRONG

  • @TecMacRun
    @TecMacRun 2 ปีที่แล้ว +3

    Is it just me or did they remove the "single bone" form 3.0?! like without Rigify i does not exist in fresh installed Blender 3.0!!🤔😮

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 7 หลายเดือนก่อน

    And how do I add clothes mesh to this rigged human?

  • @gaminggabe6742
    @gaminggabe6742 8 หลายเดือนก่อน

    i can move the control bones but the model doesn't move with them. What did I do wrong

  • @jschroeder7328
    @jschroeder7328 2 ปีที่แล้ว +1

    So I followed the tutorial like twice but the mesh doesn't follow the bones, there is a notification that pops up but it went away before I got to read it. If I could get any help with this it'd be great thanks

    • @ipodtouchiscoollol
      @ipodtouchiscoollol 2 ปีที่แล้ว +1

      probably was saying weight painting failed your mesh is probably not closed (open loop somewhere) or have some intersecting faces or other oddities that blender just does not like

    • @ninja_tony
      @ninja_tony 2 ปีที่แล้ว

      @@ipodtouchiscoollol This. It's a pretty common problem apparently, but the solution is usually exactly as you said.

    • @buckystbucky6924
      @buckystbucky6924 2 ปีที่แล้ว

      Go to top left, click Window, go to bottom to Toggle System Console and a window will pop up that will display all messages that popped up. Found that and it saved me a ton of aggravation.

    • @robinhahn6987
      @robinhahn6987 2 ปีที่แล้ว

      @@ipodtouchiscoollol Check if you have duplicate vertices. I ran into the same problem (the error message was "Heat Weighting: Failed to find solution for one or more bones" - which only appeared briefly) - so I selected the figure, and in Edit Mode: Mesh (Menu) -> Clean Up -> Merge by Distance.

  • @axvex595
    @axvex595 10 หลายเดือนก่อน

    how do i add fingers

  •  ปีที่แล้ว

    I don't see rig properties in toolbox items.

  • @Umbra_The_Wolf
    @Umbra_The_Wolf ปีที่แล้ว

    so I don't need the bone mesh in that cause doing vtube avatar for the first time lol 4:05

  • @bachutiemphim
    @bachutiemphim 2 ปีที่แล้ว +1

    I have Bone Heat Wrighted failed when set parent.

    • @bachutiemphim
      @bachutiemphim 2 ปีที่แล้ว +1

      I have just figured out the solution.