Hey FSG, Thank you so much for these videos. I've learned so much from them. Being on dialysis I can't do much during treatment so I watch your videos. Hours of entertainment. Please keep up the good work!
This is extremely easy for a newbie to follow. Very well done tutorial of the basics of autodrive. I could have spent time and figured it out myself but so much better when others have already done it for me :) Earned a sub there & will progress thru the other vids even tho the basics is all I needed to skip :)
This is gold! I really appreciate you explaining things click-by-click for us newcomers. I'm so looking forward to the next installments. I allowed AD to generate a network in Elmcreek but ran into a couple of spots with AD not being able to calculate a route along the road where the debris crusher is. Couldn't move past an existing node to the next node right on that road - no hill, no collision. I deleted those nodes and created new ones, but it still wouldn't move past that spot. If I manually moved the tractor past that node to the next one, it carried on fine. I started Elmcreek again without the generated network, created my own nodes along that road, and everything worked as it should. I don't know why it got stuck on the generated nodes there.
Usually it gets bumped in some collision in the way so it stops the helper just before those. Try raising the collision height in the settings menu accessed by the cog icon, or turn it off all together.
Thanks for the kind words Thorsten, yes I think the course generation perhaps doesn't grab every point on the traffic splines leading to some incomplete courses which is unfortunate
@@TheFarmSimGuy I wathced a hand full of Tutorials on the subject and it felt like there were major gaps in all of them. Found yours, and everything finally clicked.
Thank you for the informative video on autodrive. i had a felling of being overwhelmed at first but your calm delivery and comprehensive tutorial really taught me alot, so Thankyou
There are good tutorials out there for FS22 and then there are your tutorials which are excellent. Thank you so much for investing your time so other players like myself can enjoy mods like this. I was big into Courseplay in FS15 and FS17 but never used AutoDrive or Courseplay in FS19. Because of your tutorials I will certainly make use of both in FS22. Thank you!!
Love you vids, helps out so much. I use my pickup truck to run by every target, and lay down a short autodrive section , and label. Works really well for me to make a course.
This video is broken down so well. You made it so clear, thank you. One top that I have found when creating a drive system is putting in roundabouts so you don’t have cross overs at junctions it looks a lot cleaner.
Great clear easy to understand video, I spent hours yesterday trying to put a course together but got it completely wrong but now I’m confident I know what I’m doing. Just come over to fs on pc after playing on console it’s so much better.
This mod used to intimidate me, but the more you play with it the easier it gets. I will say the number one issue I experience is the dreaded "cannot find" error when you think you've set up a course but the Auto Drive doesn't recognize it. The typical issue usually has to do with how I've linked splines together. Somewhere a 1-way course was connected backwards, or offset (like a weird zig-zag) to the wrong trunk line. If you cannot get a new spline to work just check where it links in to your trunk lines and make sure they're connected right. Also, on one-way courses it matters which node you click first when linking them to splines. It took me a while to realize you connect splines in the direction of traffic, not the direction you're looking, necessarily. Finally: I just want to say FSG's videos for FS19 were the sole reason I felt confident enough to play with this mod. Thank you for your excellent content!
you always click to connect as if it was 1st node "from" and 2nd node "to". took me a while to realize that also when i started using autodrive, but thats the logic behind it. also, as i mentioned in another comment to another user, if you use the auto generated route, check the crossings properly as autodrive might create duplicated nodes and connections, and sometimes forgets to connect some nodes to the network, creating many of those "cannot find" or "cannot drive to" errors.
I regret ignoring this mod in 19. I never saw the point over courseplay but after watching this I'm definitely going to give it a shot, it looks pretty slick.
never tried autodrive in FS19, but holy sh*t this is way better then what courseplay did, just nice allready laid out road networks where courseplay does the fieldworks and autodrive does the road stuff. I now also got a nice trip around the farm where the unloading stuff can hook into. Realy, realy great idea of "train tracks" setup
Wow that corner scroll function is pure genius. The Autodrive and Courseplay devs really are the stars of this game. They truly make the game the best it can be.
Another great and very informative video. Thanks for going into such detail. This is another mod I will be downloading. I truly appreciate the effort you put into your video’s.
wow ive never used this mod but after your excellent tutorial i will definitely try it out, this is a must have for single players like myself! thanks again for this great tutorial, it really helps alot!
Glad to hear it, I’ve got to agree one of the best mods out there to allow single players to run multiple vehicles and carry out more than one task at once. Enjoy it 😊👍
Thank you for this. I've used CoursePlay for making courses in '15 & '17 but never played '19. Not knowing how to, let alone needed to, connect/complete courses caused me to be frustrated with it. As CP in 15 & 17 would automatically do that on its own. As coming from 17, it basically looks like CP was simply split into 2 mods with CP specializing in fielswork, and AD for transporting.
This is very useful information. I love the scroll function. One problem I’m having is my tractor will not drive a consistent speed and in some points it literally comes to a crawl and almost stops for no reason that I can see.
Yes that does seem to sometimes happen, try changing your look ahead distance in the menus to higher than 5m. I think what it's doing is when there are a lot of nodes to calculate (a corner for eg) it does slow down quite a lot.
@@aceplaysgamesnetwork9566 if you use the automatic route creation, check on some crossings as it sometimes creates multiple nods, or even routes, for the same direction, and sometimes dont connect some of those nodes. that might make the autodrive think more than it should and slows down the vehicle before he takes the decision of what route to take. Also in options, there is a section related to ground collicions, help tooltip says default values should be 2.0, but it always starts at 1.25 instead. i have noticed that on roads with inclines autodrive will slow down thinking that it will collide with the road itself, raising that value helped and they dont slow down as much.
@@TheFarmSimGuy as the scroll feature is very handy, i still prefer to do the turns manually by driving the vehicle itself. that way i try to make sure one vehicle doesnt hit the other. in your video we could see the 2 tractors stuck with each other and then you moved the nodes to fix it, i always do that manually recording lol.
@@Marcompam thanks I think I set up the route with auto connect and the part that it seems to struggle is on a slight incline. Is there a way to erase everything and start over? My course is on no man’s land and other than the road that is outside the map there’s no built in nodes.
Awesome video. Love the idea of using the scroll wheel to make curves. That will make intersection look more normal. I was on the Erlangrat (sp?) map, Using the auto generated courses, I was trying to go from the starter farm to the dealership but ran into the problem of not finding the points. I found one connection that was not connected but had two dots stacked so it looked normal. It still was not working but I rn out of time before having to run off to work. Edit: I am experiencing issues with AutoDrive not finding target location when using the auto generated courses from the traffic splines and found that, for me anyway, that at intersection with multiple connections, there are multiple balls that are stacked and not connected.
Really useful guide. Everything very well explained and easy to understand. I will be adding this mod to the server today to play around with it. Thank you for taking the time to do this and help others. Much appreciated. Liked and Subscribed.
@@TheFarmSimGuy Dundee lad here :) I did install it today but, I didn't see any of the predefined traffic nodes on the Elmcreek map or get the option to add them as shown in your vid. Not sure if it's because I installed to server as opposed to single player. Again, thanks for such an informative vid. I'm getting on in years so appreciate the slower and more comprehensive approach to your tutorials.
@@scottishrebels Ah yeah that'll be it, I think that option only works on Single player, but what you can do is start a single player game, set up your autodrive courses, then convert it to a multiplayer game
@@TheFarmSimGuy That's certainly an idea worth considering. Do you think it worthwhile just to build up the routes from scratch and do it on an as we go basis? I'm just wondering if keeping it clean will help prevent potential for error (Our online farm is in its infancy at this stage). Also, have you done a tutorial for collecting from harvesters or are you using courseplay for that aspect of the game? They are both mods we would like to get to know more about and implement in our game. Any other QOL mods that you would recommend highly?
I tried autodrive once in fs19 and just made a mess. So thank you for your tutorial I have installed it today and will try my hand with some customisation of the French map.
I got the game when it first came out and there was no mods and I stopped playing for a bit, I’m just coming back to the game and all the good mods are back so I’m excited to try them
Just spent 3 hours trying to get the onscreen menu to open by overlooking something simple, 1st thing you have to use Left/Alt because Right/Alt does NOT work. Second The GUI is opened with Left/Alt+KP-0 and I was trying to use control+Left/Alt+KP-0 which opens the bindings not the GUI, it was right in front of my face the entire time. posting this so hopefully I can save someone else from resetting all their keybindings, deleting and reinstalling the game, installing only Autodrive to figure this out like I did.
Great video, I did not know about the scroll wheel and made my own curve using the manual insert node with the right mouse button. I have noticed the red dots on the nodes still disappear at times like in FS19, no idea why. Also connecting to the map splines does not include tip/sell waypoints and have to be put in by hand the first time.
Hey @the FamrSim Guy - is there any way to have autodrive go to a location, dump the cargo and then return from that location all in one job? I can't seem to figure that out.
@@TheFarmSimGuy Darn it, I can't seem to figure out how! Each one just looks like it can go there, or go there to dump, or go pick something up and then go to dump, but nothing seems to have an option to come back after you dump. I'll keep looking. Thanks for the help.
If I do the same you do around the 14 minute mark, the first little loop, I always get something like "driver can't reach waypoint xyz" and nothing else happens. Set up a very similar little loop, it's one way and correctly connected. But I can't get it to work for me.
@@TheFarmSimGuy Will definitely try around a little more when I find the time, would really like to get it to work. Will definitely keep in mind to keep the turns wider in the future, as there where actually a few quite tight ones - the arrows however indicated that everything was connected properly.
How does AD handle reversing of trailers? And does it stop giving way to traffic or level railway crossings? I can still see tractors getting stuck because they get blocked by AI cars.
I seen a reddit that said you can use a grain cart on Autodrive to unload a player controlled combine, but I can't find it. Have seen anything on that? I'm playing on Taheton 4X and some of the fields won't generate a course for courseplay. Thank you
I have a question...do the two hopper semitruck trailers have any problems unloading both hopper with autodrive? I know in FS19 only the first hopper would unload with Courseplay
ive downloaded an autodrive network and some of the (what appears to be offroad courses) are yellow lines rather than green or blue, what are the yellow ones and how do you make them ?
Thanks a lot for this very informative video Farm Guy! I am new to FS so I have a lot to catch up with I see. 🤓 You explained Auto Drive so even I can understand it and in a tempo that I can follow. I really look forward to part 2! I wonder if autodrive can be used to make field work i.e. Harwesting and if yes, can you make a video about it also?
Thanks Bossen, it can’t do field work as such but can run grain certs or silage trailers for you, I will be doing a video on this at some point for sure
I'm having issues getting a sprayer to autodrive drive "home". I hit "H" and the guy tries to spray the street, saying it can't find a field. Is there a way to get them to autodrive home?
I don't quite get the saving part. The Elm Creek course came with lots of fractured points (connections to different roads were severed). I fixed it up and added some of my own. At one point, I decided to load in the "saved course" (I save the course as "ElmCreek 1" every time I modify it), and it instantly messed EVERYTHING up; everything was thrown out of calibration. I loaded the savegame again and it was back to normal. What I don't get is what do you do with saving routes (moreover, I don't get what a "route" is defined as in this sense). Do I have to save it every time I make a change to the map routes? Or is it like courseplay where saving a "route" in this sense is saving an already-calculated job? Also, why does it default to "route 1". What throws me off is that you can save multiple routes. Why have multiple routes and not add on to the main branch? I can't find any good explanations so far and I'm lost.
How do you get your waypoints to always appear? I have to hold Ctrl or Alt to see them, which is a bit of a pain. Edit: Figured it out. Right Ctrl toggles it.
so i have a quick question, it will show me the message at the beginning of a new safe but when i press yes it doesnt create a network, is that because the modded map im using not having the right roads or is there a different thing?
Ah i see, there indeed wasnt any traffic on the map so i guess that was why it didnt create anything, still fun to creat my own routes with tho, and thanks to your great guides i think ill be able to get even more out of it
Yes I tends to avoid that. In my experiences it doesn’t tend to work very well, they use the traffic splines, so on a map with no traffic you won’t get the option
If you don't mind a question. I just downloaded this mod, but the scroll wheel function isn't working for me. What is the keybind function I need to set it for to click it? Also, just coming into FS22 I must say I absolutely love your tutorials for all the advanced stuff concerning these AIs with PHDs..they're so much better.
Just click on the previous point then the next on after the one you deleted and it should relink them, if you’ve removed a larger section drive the route recording new waypoints and then reconnect each end to the existing course 👍
Hi Mr. Farmsimguy. Great video. I was reading about side routes. A side route can be one way or you can make it to be 2 ways. Why would you use a side route over main route? Don't main routes accomplish the same thing.
Hi, thanks, no side routes are very helpful if you want to access fields away from a main road, but don’t want vehicles taking a shortcut down a road you don’t want them to go down. It’s a good solution, I’m planning on doing a video on it 👍
Sounds like a mod conflict, I'm using that version with no issues, try starting a game with just autodrive in, if it appears it'll highlight if there is a clash 👍
Can it find the nearest waypoint automatically? Like if you are on a field harvesting and you want to send a load to your silo, can it find the road without help?
Yes Simon, great question! - I talked about the red line on the tractor that's always searching for the nearest node, so it should always take you from wherever you are back to the course. In practise this can cause issues, especially if you are a long way from the course, as it will always head to the node that is the closest, so that might be through a lake or a forest or fence, so bear that in mind. It's sometimes good to set up a waypoint at field entrances and use that as a go to point if you are in a field. (I'll cover more about this in the upcoming combine unload course tutorial) 👍
Why are the ground dots the same color as the above tractor dots? Why is there no UNDO? Why do we have to drive under the waypoint to delete it? Hoping FS25 doesn't require so many mods to do basic tasks.
Great work FSG just one thing i have noticed you did this with AD2.0.0.0 which has changed it is now at 2.0.0.2 and the elm creek map has a lot of missing corners for me. Love this mod one of the most underestemated mods in the game
I'm also trying to make a single course line from the store to the farm only, I tried that and it doesn't work. It keeps saying No driver with same target available.
Very nice video. But i want to ask, do you what are orange and brown lines in AD ? You can get orange line when you hold SHIFT + LMB on Record button, while brown line is SHIFT + RMB on Record button. I cant find info on this anywhere.
Great video! Question for you, I‘m having an issue of the tractor slowing down at every point, it never accelerated past like 6 mph since it almost stops at every single point, how do you setup how fast the tractor should drive down the road?
There are a couple of icons on the HUD with numbers on them if you mouse over them and use your scroll wheel you can adjust the speed, one is for road and one is for fields, alternatively you can go into the menus and turn on advanced settings and adjust the vehicle speeds in there, hope that helps 👍
@@TheFarmSimGuy thank you for the fast reply! I had both icons on the hud maxed out to top speed. I was thinking maybe it was an error in my recording so I was gonna delete it and redo the course but I didn’t know about the advanced settings so I look def look into that first. THANK YOU!
@@TheFarmSimGuy So the problem ended up being that i had collision detection ON all the time so that was causing it to essentially stop at every marker and quickly check it wasnt gonna hit before continuing, disabled that and its driving along normally
@@Dawkins921 Ahh! there you go, I've experienced that a few times on specific maps, yes a bit frustrating but sounds like you've got it working without it causing too many issues, nice work!
I really wish the Courseplay MODS had not tried integrating this into CP. CP for FS19 refill courses were simple to create. Just record yourself driving to the refill point and then back to the field. Autodrive isn't as simple and complicates things too much.
Courseplay and Autodrive integrated with each other in FS19 too. And Autodrive is a lot less processor intensive than CP. what’s nice is we have choices and options, I think the two working in harmony is the best solution for me and can work incredibly smoothly 👍
This style of tutorial happens to work quite well as it is presented in a well organized way and without rushing through the steps.
Thanks
Great to hear! Thanks for the feedback 👍
Best Autodrive tutorial I've found. Thank you!
You are welcome, glad it helped 👍
I'm Korean and had a hard time understanding the language, but your great videos made the game more fun. Thank you.
Hey FSG, Thank you so much for these videos. I've learned so much from them. Being on dialysis I can't do much during treatment so I watch your videos. Hours of entertainment. Please keep up the good work!
Hi Takin, sorry to hear that, I’m glad I can be of some help to pass the time, best wishes to you my friend.
This is absolutely brilliant! I'm going to spend hundreds of hours with this, lol. Thanks for the great video!!
This is extremely easy for a newbie to follow. Very well done tutorial of the basics of autodrive.
I could have spent time and figured it out myself but so much better when others have already done it for me :)
Earned a sub there & will progress thru the other vids even tho the basics is all I needed to skip :)
That’s great to hear, thanks Jason 😊👍
This is gold! I really appreciate you explaining things click-by-click for us newcomers. I'm so looking forward to the next installments. I allowed AD to generate a network in Elmcreek but ran into a couple of spots with AD not being able to calculate a route along the road where the debris crusher is. Couldn't move past an existing node to the next node right on that road - no hill, no collision. I deleted those nodes and created new ones, but it still wouldn't move past that spot. If I manually moved the tractor past that node to the next one, it carried on fine. I started Elmcreek again without the generated network, created my own nodes along that road, and everything worked as it should. I don't know why it got stuck on the generated nodes there.
Usually it gets bumped in some collision in the way so it stops the helper just before those. Try raising the collision height in the settings menu accessed by the cog icon, or turn it off all together.
Thanks for the kind words Thorsten, yes I think the course generation perhaps doesn't grab every point on the traffic splines leading to some incomplete courses which is unfortunate
Very well explained and shown, love the mouse wheel feature for the corners.
Thank you Cranky much appreciated
@@TheFarmSimGuy it’s sooo useful 😍
thanks a lot sir 🙏🙏🙏
How to use this feature I'm scrolling my mouse wheel while having selected one point and hovering my cursor over another but nothing happens
almost a thousand hours in game and i had no idea about this. this has made me want to play again.
Thank you FSG, this is the first Tutorial on the topic that made sense and I could follow.
Excellent to hear, glad I could help 👍
@@TheFarmSimGuy I wathced a hand full of Tutorials on the subject and it felt like there were major gaps in all of them. Found yours, and everything finally clicked.
By far best AD tutorial! Have watched a few but they jump past the basics! Love it. I now understand! Thank you
My pleasure 😊👍
My only problem I would like explained is. I can only have like 7 waypoints. Then it deletes old ones? Why
Thank you for the informative video on autodrive. i had a felling of being overwhelmed at first but your calm delivery and comprehensive tutorial really taught me alot, so Thankyou
So nice of you to say, you are very welcome and I’m glad it’s been helpful
There are good tutorials out there for FS22 and then there are your tutorials which are excellent. Thank you so much for investing your time so other players like myself can enjoy mods like this. I was big into Courseplay in FS15 and FS17 but never used AutoDrive or Courseplay in FS19. Because of your tutorials I will certainly make use of both in FS22. Thank you!!
Much appreciated Brad thank you!
Showing very useful examples in how it can be used was fantastic. I needed to see a demo and this was a demo and a tutorial.
Awesome, thank you!
Love you vids, helps out so much. I use my pickup truck to run by every target, and lay down a short autodrive section , and label. Works really well for me to make a course.
Once again FSG proves his teaching skills are top notch. Well done sir. Happy New Year.
Very kind Todd, and the same to you my friend! 👍
Thanks.. was just wondering about Autodrive for ‘22 … question answered..All the best for 2022.
Thanks Hamish, same to you mate! 👍
This video is broken down so well. You made it so clear, thank you. One top that I have found when creating a drive system is putting in roundabouts so you don’t have cross overs at junctions it looks a lot cleaner.
Thanks Liam, I appreciate it, nice idea on the roundabouts too
fantastic job. No bullshit, just a great explanation and understanding of autodrive. thank you
Thanks man, appreciated 👍
Great clear easy to understand video, I spent hours yesterday trying to put a course together but got it completely wrong but now I’m confident I know what I’m doing. Just come over to fs on pc after playing on console it’s so much better.
Glad it helped! Good luck with it, I felt the same when I started out but it gets easier the more you use it 😊👍
Manny thanks! This is the best info video for auto drive!!
This mod used to intimidate me, but the more you play with it the easier it gets. I will say the number one issue I experience is the dreaded "cannot find" error when you think you've set up a course but the Auto Drive doesn't recognize it. The typical issue usually has to do with how I've linked splines together. Somewhere a 1-way course was connected backwards, or offset (like a weird zig-zag) to the wrong trunk line. If you cannot get a new spline to work just check where it links in to your trunk lines and make sure they're connected right.
Also, on one-way courses it matters which node you click first when linking them to splines. It took me a while to realize you connect splines in the direction of traffic, not the direction you're looking, necessarily.
Finally: I just want to say FSG's videos for FS19 were the sole reason I felt confident enough to play with this mod. Thank you for your excellent content!
Excellent tips, thanks Kieran! and thanks for the kind words
you always click to connect as if it was 1st node "from" and 2nd node "to". took me a while to realize that also when i started using autodrive, but thats the logic behind it.
also, as i mentioned in another comment to another user, if you use the auto generated route, check the crossings properly as autodrive might create duplicated nodes and connections, and sometimes forgets to connect some nodes to the network, creating many of those "cannot find" or "cannot drive to" errors.
Thanks very much for taking the time to explain in excellent detail about Autodrive. Great content. Thanks :)
You are most welcome, I’m glad you found it helpful
Greatly appreciated! I’ve been spending more time on the road than the fields…
Thanks David, It does become a bit addictive doesn't it
@@TheFarmSimGuy Indeed. Escape from reality for a few hours;does wonders.
I regret ignoring this mod in 19. I never saw the point over courseplay but after watching this I'm definitely going to give it a shot, it looks pretty slick.
I’ve found a combination of the two is ideal 👍
never tried autodrive in FS19, but holy sh*t this is way better then what courseplay did, just nice allready laid out road networks where courseplay does the fieldworks and autodrive does the road stuff. I now also got a nice trip around the farm where the unloading stuff can hook into. Realy, realy great idea of "train tracks" setup
Nice adriaan! 👍
Great introduction to Autodrive FS22, should be watched by all that want to use the MOD
Cheers Mark, I appreciate it 👍
Yes. I've been waiting for this! I downloaded it but haven't used it yet on 22
Hope you like it!
Wow that corner scroll function is pure genius.
The Autodrive and Courseplay devs really are the stars of this game. They truly make the game the best it can be.
Yeah they sure are!
Another great and very informative video. Thanks for going into such detail. This is another mod I will be downloading. I truly appreciate the effort you put into your video’s.
Thanks Ranger, Glad it was helpful - I really enjoy doing them so I appreciate the comment 👍
Thank you very much for your Guide. Finally, an Adult Voice in the Kindergarten Wilderness of YT. On & to the Point, Kudos! Cheers.
Thank you so much 👍
@@TheFarmSimGuy My Pleasure
wow ive never used this mod but after your excellent tutorial i will definitely try it out, this is a must have for single players like myself! thanks again for this great tutorial, it really helps alot!
Glad to hear it, I’ve got to agree one of the best mods out there to allow single players to run multiple vehicles and carry out more than one task at once. Enjoy it 😊👍
Great stuff again FSG, but I'm most impressed by the fact that you remember the size of those floppy disks.
I remember installing games when you had 10+ of them, that pain lives with you forever 😂
Thank you for this. I've used CoursePlay for making courses in '15 & '17 but never played '19. Not knowing how to, let alone needed to, connect/complete courses caused me to be frustrated with it. As CP in 15 & 17 would automatically do that on its own. As coming from 17, it basically looks like CP was simply split into 2 mods with CP specializing in fielswork, and AD for transporting.
Great video as per normal explaining the extras to autoroute for us :) Thank you :)
My pleasure Mark, Glad it was helpful!
This is very useful information. I love the scroll function. One problem I’m having is my tractor will not drive a consistent speed and in some points it literally comes to a crawl and almost stops for no reason that I can see.
Yes that does seem to sometimes happen, try changing your look ahead distance in the menus to higher than 5m. I think what it's doing is when there are a lot of nodes to calculate (a corner for eg) it does slow down quite a lot.
@@TheFarmSimGuy I’ll give that a try Ty
@@aceplaysgamesnetwork9566 if you use the automatic route creation, check on some crossings as it sometimes creates multiple nods, or even routes, for the same direction, and sometimes dont connect some of those nodes. that might make the autodrive think more than it should and slows down the vehicle before he takes the decision of what route to take.
Also in options, there is a section related to ground collicions, help tooltip says default values should be 2.0, but it always starts at 1.25 instead. i have noticed that on roads with inclines autodrive will slow down thinking that it will collide with the road itself, raising that value helped and they dont slow down as much.
@@TheFarmSimGuy as the scroll feature is very handy, i still prefer to do the turns manually by driving the vehicle itself. that way i try to make sure one vehicle doesnt hit the other. in your video we could see the 2 tractors stuck with each other and then you moved the nodes to fix it, i always do that manually recording lol.
@@Marcompam thanks I think I set up the route with auto connect and the part that it seems to struggle is on a slight incline. Is there a way to erase everything and start over? My course is on no man’s land and other than the road that is outside the map there’s no built in nodes.
Well explained as usual. Thanks for taking the time to help others. Your work is greatly appreciated.
My pleasure Gman!
Thank you very much for this very clear tutorial!
You are very welcome 😊
LOVE the video! Very well done.
Many thanks SR glad you enjoyed it!
Awesome video. Love the idea of using the scroll wheel to make curves. That will make intersection look more normal. I was on the Erlangrat (sp?) map, Using the auto generated courses, I was trying to go from the starter farm to the dealership but ran into the problem of not finding the points. I found one connection that was not connected but had two dots stacked so it looked normal. It still was not working but I rn out of time before having to run off to work.
Edit: I am experiencing issues with AutoDrive not finding target location when using the auto generated courses from the traffic splines and found that, for me anyway, that at intersection with multiple connections, there are multiple balls that are stacked and not connected.
I really like the new corner feature. Thats really gonna help make smooth routes.
It's a great little addition isn't it
Yes, it will be very useful.
That corner feature is a huge plus, thanks FC. Cheers
Good advice.i will try it when i will get bored too make chaos in my farm.thankx😊
Great tutorial FSG as usual I will give it another go in 22 I will most probably mess it up again 🤷♂️ keep up the great work 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
You can do it Peter!
@@TheFarmSimGuy time to give it another go boss 🤦♂️🤣
Loved it. Very well done FSG!
Thank you sir
awesome! Good refresher for all.
Very good guide, just as I like them. Thnx.
Yet another great very informative video Big Thank You for all your help
No problem Steve, thanks for the comment 👍
Another excellent tutorial.
Thanks again!
Really useful guide. Everything very well explained and easy to understand. I will be adding this mod to the server today to play around with it. Thank you for taking the time to do this and help others. Much appreciated. Liked and Subscribed.
Thank you Scottish much appreciated! (Also, hi, I'm from Edinburgh!! 👍)
@@TheFarmSimGuy Dundee lad here :) I did install it today but, I didn't see any of the predefined traffic nodes on the Elmcreek map or get the option to add them as shown in your vid.
Not sure if it's because I installed to server as opposed to single player.
Again, thanks for such an informative vid. I'm getting on in years so appreciate the slower and more comprehensive approach to your tutorials.
@@scottishrebels Ah yeah that'll be it, I think that option only works on Single player, but what you can do is start a single player game, set up your autodrive courses, then convert it to a multiplayer game
@@TheFarmSimGuy That's certainly an idea worth considering. Do you think it worthwhile just to build up the routes from scratch and do it on an as we go basis? I'm just wondering if keeping it clean will help prevent potential for error (Our online farm is in its infancy at this stage).
Also, have you done a tutorial for collecting from harvesters or are you using courseplay for that aspect of the game? They are both mods we would like to get to know more about and implement in our game.
Any other QOL mods that you would recommend highly?
Found the vid. Is it still applicable to FS22?
Very clean explanation... help alot ! thanks.
You're welcome!
Great Video, helped me so much.
Glad to hear it!
I tried autodrive once in fs19 and just made a mess. So thank you for your tutorial I have installed it today and will try my hand with some customisation of the French map.
Glad it helped and good luck, it can be frustrating but keep trying
Great demonstration many thanks.
Thank you 😊🙏
awesome tips love the scroll wheel feature
Glad it was helpful!
Thank you so much❤️ i Will give this a try because of your great video
No problem Brian 👍
I’m a little late to the party, but what a great tutorial. 👍
Thanks so much David, The vid has been out a while but all still relevant, so great people are still finding it and finding it useful 🙂👍
Awesome vid. Thank you.
My pleasure!
I got the game when it first came out and there was no mods and I stopped playing for a bit, I’m just coming back to the game and all the good mods are back so I’m excited to try them
Yeah your timing couldn’t be better 😊👍
Excellent stuff!
Thanks 😄
Looking forward to more of the same 👍👍
More to come Centurion! 👍
I go away for a week where i dont have a computer. and all these mods come out
Can someone please help me, the autodrive menu doesn't appear for me. What I do?
Check your keybinds, you can either add one to open the HUD or there will be one that's already set up
Just spent 3 hours trying to get the onscreen menu to open by overlooking something simple, 1st thing you have to use Left/Alt because Right/Alt does NOT work. Second The GUI is opened with Left/Alt+KP-0 and I was trying to use control+Left/Alt+KP-0 which opens the bindings not the GUI, it was right in front of my face the entire time. posting this so hopefully I can save someone else from resetting all their keybindings, deleting and reinstalling the game, installing only Autodrive to figure this out like I did.
Haha the start of the video this is a short video. Then I look at length and it’s 40 mins. I’ll still be watching
Yeah I kinda forgot how long it takes to go through everything 😂
Man. Here I was going around every corner multiple times on Green Valley when I could have just been using the mouse wheel.
Haha yeah that is a great improvement on the FS19 version 👍
Great video, I did not know about the scroll wheel and made my own curve using the manual insert node with the right mouse button. I have noticed the red dots on the nodes still disappear at times like in FS19, no idea why. Also connecting to the map splines does not include tip/sell waypoints and have to be put in by hand the first time.
Hit your right Ctrl button Derek it switches them on and off 👍
Hey @the FamrSim Guy - is there any way to have autodrive go to a location, dump the cargo and then return from that location all in one job? I can't seem to figure that out.
Yes indeed there is, you can scroll through the different options to choose different course types. Possibly something for a video in the future
@@TheFarmSimGuy Darn it, I can't seem to figure out how! Each one just looks like it can go there, or go there to dump, or go pick something up and then go to dump, but nothing seems to have an option to come back after you dump. I'll keep looking. Thanks for the help.
If I do the same you do around the 14 minute mark, the first little loop, I always get something like "driver can't reach waypoint xyz" and nothing else happens. Set up a very similar little loop, it's one way and correctly connected. But I can't get it to work for me.
Sometimes if your turns are too tight it can have an impact, might be worth checking it is fully connected
@@TheFarmSimGuy Will definitely try around a little more when I find the time, would really like to get it to work. Will definitely keep in mind to keep the turns wider in the future, as there where actually a few quite tight ones - the arrows however indicated that everything was connected properly.
thanks, so its basically setting up railway system like in Factorio :D
How does AD handle reversing of trailers? And does it stop giving way to traffic or level railway crossings? I can still see tractors getting stuck because they get blocked by AI cars.
AI cars can be a pain, it's awesome at reversing trailers though, I've a couple of vids showing this working th-cam.com/video/cjTNdZmc0Pg/w-d-xo.html
I seen a reddit that said you can use a grain cart on Autodrive to unload a player controlled combine, but I can't find it. Have seen anything on that? I'm playing on Taheton 4X and some of the fields won't generate a course for courseplay. Thank you
Yes you can, I do it a lot, just make sure your combine is set to the same field waypoint as the auger wagon on Autodrive
I have a question...do the two hopper semitruck trailers have any problems unloading both hopper with autodrive? I know in FS19 only the first hopper would unload with Courseplay
It’s much improved in FS22 and I’ve managed to unload dual hopper trailers, not tested it much yet but so far So good 👍
Definitely want to see more taterious
ive downloaded an autodrive network and some of the (what appears to be offroad courses) are yellow lines rather than green or blue, what are the yellow ones and how do you make them ?
Yes side routes, I’ll be covering those in a future video
Thanks a lot for this very informative video Farm Guy!
I am new to FS so I have a lot to catch up with I see. 🤓
You explained Auto Drive so even I can understand it and in a tempo that I can follow.
I really look forward to part 2!
I wonder if autodrive can be used to make field work i.e. Harwesting and if yes, can you make a video about it also?
Thanks Bossen, it can’t do field work as such but can run grain certs or silage trailers for you, I will be doing a video on this at some point for sure
I'm having issues getting a sprayer to autodrive drive "home". I hit "H" and the guy tries to spray the street, saying it can't find a field. Is there a way to get them to autodrive home?
Please do tutorial on how to mow grass and collect it with baler/forage wagon with autodrive
I don't quite get the saving part.
The Elm Creek course came with lots of fractured points (connections to different roads were severed).
I fixed it up and added some of my own. At one point, I decided to load in the "saved course" (I save the course as "ElmCreek 1" every time I modify it), and it instantly messed EVERYTHING up; everything was thrown out of calibration. I loaded the savegame again and it was back to normal. What I don't get is what do you do with saving routes (moreover, I don't get what a "route" is defined as in this sense). Do I have to save it every time I make a change to the map routes? Or is it like courseplay where saving a "route" in this sense is saving an already-calculated job?
Also, why does it default to "route 1". What throws me off is that you can save multiple routes. Why have multiple routes and not add on to the main branch?
I can't find any good explanations so far and I'm lost.
How do you get your waypoints to always appear? I have to hold Ctrl or Alt to see them, which is a bit of a pain.
Edit: Figured it out. Right Ctrl toggles it.
If I want is for example for mining Maps can I make a point where the tractor maintain stopped until i load it up with an excavator??
Hi, yes that would be a standard load point, and it will wait until it detects the trailer is full before leaving 👍
@@TheFarmSimGuy thanks!
so i have a quick question, it will show me the message at the beginning of a new safe but when i press yes it doesnt create a network, is that because the modded map im using not having the right roads or is there a different thing?
If there is no traffic on the map, it won’t create a network, the modder must put traffic splines in for it to work
Ah i see, there indeed wasnt any traffic on the map so i guess that was why it didnt create anything, still fun to creat my own routes with tho, and thanks to your great guides i think ill be able to get even more out of it
When loading a map you know has pre-determined courses built in and you select to import them, how do you know when that is complete?
Yes I tends to avoid that. In my experiences it doesn’t tend to work very well, they use the traffic splines, so on a map with no traffic you won’t get the option
@@TheFarmSimGuy but is there a message once it is finished importing all the traffic splines?
No it just does it. It’s pretty instant
If you don't mind a question. I just downloaded this mod, but the scroll wheel function isn't working for me. What is the keybind function I need to set it for to click it? Also, just coming into FS22 I must say I absolutely love your tutorials for all the advanced stuff concerning these AIs with PHDs..they're so much better.
Hi Chase, have you reset any of your keybinds before? I believe it’s show HUD in the keybinds section, the AD related keybinds all start with AD 👍
Also thanks for the kind words it’s much appreciated 👍
I did reset them, but do you know which one in particular I should be looking for if I need to remap it @@TheFarmSimGuy
@@liquor_n_lunchables yes it’s show HUD or similar
I accidently deleted some of the waypoints on the generated map any way to get them back or reset the map to default?
Just click on the previous point then the next on after the one you deleted and it should relink them, if you’ve removed a larger section drive the route recording new waypoints and then reconnect each end to the existing course 👍
By changing what settings were you able to change the location of the points so that the tractors (With Drag - 36:37 time video) do not collide?
Hi Mr. Farmsimguy. Great video. I was reading about side routes. A side route can be one way or you can make it to be 2 ways. Why would you use a side route over main route? Don't main routes accomplish the same thing.
Hi, thanks, no side routes are very helpful if you want to access fields away from a main road, but don’t want vehicles taking a shortcut down a road you don’t want them to go down. It’s a good solution, I’m planning on doing a video on it 👍
Would this work to set up a route to fill up water tank in a pond and go back filling the greenhouses with water?
I think you would need something with a defined trigger to fill from, but it’s worth a try
Seems the latest 2.0.0.4 does not work. Never shows as installed after putting in mods folder... real bummer
Sounds like a mod conflict, I'm using that version with no issues, try starting a game with just autodrive in, if it appears it'll highlight if there is a clash 👍
so uh...did you ever make the follow up video? Or is the one from 19 still good?
Not got around to it yet, but yes the principles from FS19 still stand so worth checking out older vids too
Can it find the nearest waypoint automatically? Like if you are on a field harvesting and you want to send a load to your silo, can it find the road without help?
Yes Simon, great question! - I talked about the red line on the tractor that's always searching for the nearest node, so it should always take you from wherever you are back to the course. In practise this can cause issues, especially if you are a long way from the course, as it will always head to the node that is the closest, so that might be through a lake or a forest or fence, so bear that in mind. It's sometimes good to set up a waypoint at field entrances and use that as a go to point if you are in a field. (I'll cover more about this in the upcoming combine unload course tutorial) 👍
@@TheFarmSimGuy thanks. It looks kinda scary and complicated at first, but very well explained
When I set a route to cross a small creek like in the main farm of Elmcreek the tractor just stops at the creek, how do I prevent that?
Why are the ground dots the same color as the above tractor dots? Why is there no UNDO? Why do we have to drive under the waypoint to delete it? Hoping FS25 doesn't require so many mods to do basic tasks.
Great work FSG just one thing i have noticed you did this with AD2.0.0.0 which has changed it is now at 2.0.0.2 and the elm creek map has a lot of missing corners for me. Love this mod one of the most underestemated mods in the game
I'm also trying to make a single course line from the store to the farm only, I tried that and it doesn't work. It keeps saying No driver with same target available.
It's a button too, press your scroll wheel down
Thanks mate!!
The mouse wheel feature for corners isn't working for me. Any ideas?
Very nice video. But i want to ask, do you what are orange and brown lines in AD ? You can get orange line when you hold SHIFT + LMB on Record button, while brown line is SHIFT + RMB on Record button. I cant find info on this anywhere.
Great video! Question for you, I‘m having an issue of the tractor slowing down at every point, it never accelerated past like 6 mph since it almost stops at every single point, how do you setup how fast the tractor should drive down the road?
There are a couple of icons on the HUD with numbers on them if you mouse over them and use your scroll wheel you can adjust the speed, one is for road and one is for fields, alternatively you can go into the menus and turn on advanced settings and adjust the vehicle speeds in there, hope that helps 👍
@@TheFarmSimGuy thank you for the fast reply! I had both icons on the hud maxed out to top speed. I was thinking maybe it was an error in my recording so I was gonna delete it and redo the course but I didn’t know about the advanced settings so I look def look into that first. THANK YOU!
Let me know if that sorts it 👍
@@TheFarmSimGuy So the problem ended up being that i had collision detection ON all the time so that was causing it to essentially stop at every marker and quickly check it wasnt gonna hit before continuing, disabled that and its driving along normally
@@Dawkins921 Ahh! there you go, I've experienced that a few times on specific maps, yes a bit frustrating but sounds like you've got it working without it causing too many issues, nice work!
Great video, just wondering what map you were using here?
Just a blank map, I think it’s still on ModHub
@@TheFarmSimGuy thanks for the reply mich appreciated
I really wish the Courseplay MODS had not tried integrating this into CP. CP for FS19 refill courses were simple to create. Just record yourself driving to the refill point and then back to the field. Autodrive isn't as simple and complicates things too much.
Courseplay and Autodrive integrated with each other in FS19 too. And Autodrive is a lot less processor intensive than CP. what’s nice is we have choices and options, I think the two working in harmony is the best solution for me and can work incredibly smoothly 👍
I wish they keepet its separate I only use fs because rhe couse play made it fun. This all seam very complicated personality miss the old course play
This is Autodrive not courseplay, courseplay still exists for FS22