Automate your Harvest with Autodrive and Courseplay - FS22 Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 231

  • @0XZenerX0
    @0XZenerX0 ปีที่แล้ว +80

    Whoever modded this deserves an award, and he shoud be integrated on the team to include a version of this in the next game but straight in vainilla.

    • @kirill747
      @kirill747 7 หลายเดือนก่อน +1

      yea maybe you should pay for it

    • @gercobosch2870
      @gercobosch2870 6 หลายเดือนก่อน +4

      ​@@kirill747I sometimes do, if I can find the creators and have a link. Plus that shouldnt change the fact that the creators of these mods should be hired to help make these mods in Base game or at least help giants out with their AI worker which the community has been asking for for years.😊

    • @kirill747
      @kirill747 6 หลายเดือนก่อน

      @@gercobosch2870 good for you. from some weird bussiness standpoint giants do not want newcomers modders with their new brilliant ideas. they continue to create these monotonic empty games where the modders give them actual life - for free, and giants is doing pretty fine. a good and greedy market strategy!

  • @robb5828
    @robb5828 ปีที่แล้ว +45

    Shout out to all the modders out there and especially to those involved into autodrive and courseplay,they did a tremendous job.First time trying to use these because they come out as a little dounting to me at first,but i'll give them a go.Amazing

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +2

      Well said, and don’t be daunted, start with some simple stuff and build from there, check out my beginners AD guide too th-cam.com/video/9bjeQa3FIM8/w-d-xo.htmlsi=zcv28YQQ0HYJhMv4 👍

  • @Farmer-Mike
    @Farmer-Mike ปีที่แล้ว +13

    I know all this and use it all the time, but I had to see this because you do it so good FSG 😊

  • @RandySplawn
    @RandySplawn ปีที่แล้ว +8

    No other farm sim content provider explains things the way you do. Like leaving the edit mode active and the huds visible so you can see what’s taking place. Your tutorials make is very easy to use the mod you are showing.
    I have always had the auto drive menu on the combine set on unload combine to communicate with the grain cart. I always experienced issues. I going to try the Drive menu on the combine instead. Like I’ve said before I always learn something. Thanks FSG.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Thanks so much Randy 👍

    • @misterdavidov
      @misterdavidov หลายเดือนก่อน

      True, farmercop is not even half as good as Farmersim

  • @OpunktSchmidt1301
    @OpunktSchmidt1301 ปีที่แล้ว +15

    I still can remember times without CP or AD.
    These mods were the greatest inventions for FS ever!!!😃
    Thanks a lot for the video! 😊👍🏻

  • @Kiramgaming
    @Kiramgaming ปีที่แล้ว +6

    I always enjoy an FSG tutorial on autodrive and courseplay. You always do outstanding work. Can't wait for the next one.

  • @SuperDriver379
    @SuperDriver379 9 หลายเดือนก่อน +3

    I stumbled across this game on console, because as an actual farmer I’d never had a reason to build a real computer for any serious gaming, but because of these two mods fitting precisely the way I wish I could play the game. I just might buy a second copy of this on steam and put a tower together.

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 หลายเดือนก่อน

      Haha, love it, once this game grabs a hold it doesn't let go easily

  • @davidvanmol5199
    @davidvanmol5199 ปีที่แล้ว +3

    I use both all the time but everytime you do a tutorial a learn something new. Thank you.

  • @tractorfixrable
    @tractorfixrable ปีที่แล้ว +2

    Thank you for sharing. What I do is have the truck and grain cart in opposite directions. This way you can have several trucks lined up ready to load. When a truck is loaded the next one moves up and the grain cart can also move before it hits the trigger

  • @Viper-eq7by
    @Viper-eq7by หลายเดือนก่อน +1

    lol you just completely changed the game for me, almost a thousand hours of doing this tedious stuff myself. now i can be a farm manager instead of a farm hand, Thank You.

    • @TheFarmSimGuy
      @TheFarmSimGuy  หลายเดือนก่อน

      Glad to hear it, it is quite revolutionary 😊👍

  • @docholliday1811
    @docholliday1811 ปีที่แล้ว +7

    Thank you, thank you for this video. I really needed to this to make things easier. You are awesome and so is your channel.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Thanks for the kind words Doc 👍

    • @Bossen-DK
      @Bossen-DK ปีที่แล้ว

      Excellent tutorial as usual FSG!
      👍👍👍
      I wonder if it is nessesary to use the tractor?
      Couldn,t the truck do it as well?

  • @DancerOfClouds
    @DancerOfClouds ปีที่แล้ว +3

    FSG, I am sure it was you that demo’ed using Course Play to run the Auger Wagon and auto detect the location of the trucks. I used to use Autodrive like this. The only short coming using CoursePlay to control the AugerWagon, is that there is no PreCall for the Combine. The advantage is that I can park the trucks anywhere in the field if I choose (or not). Great video and you make excellent tutorials and I might have to give Autodrive another try.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Yeah I’ve tried the courseplay alternative and it does have its pluses, but on the whole I think I still prefer Autodrive for the auger wagon. I think it’s a little less taxing on your processor and frame rate too

    • @glempa5
      @glempa5 2 หลายเดือนก่อน

      Main issue is that CP only recognizes the CP combines, so if you want to combine yourself you need to use AD

  • @0XZenerX0
    @0XZenerX0 ปีที่แล้ว +1

    I love this, this is what i always wanted for this game, im just not really into mods but this is a work of art and im trying it for sure

  • @MrPupsi
    @MrPupsi 6 หลายเดือนก่อน +2

    I changed my unloading approach for a while now. I simply use 1 course/waiting point and let autodrive do the driving. But when he comes to his waiting point, he switches to Courseplay and i let handle courseplay the unloading (in case u use a simple trailer). When hes full he switches back to Autodrive, he unloads and then all starts over.
    If i want to use an Auger wagon, its even simpler. I let the Autodrive handle the driving again and only use 1 course. He waits there and than i start an courseplay auger wagon on my field. Courseplay will handle all itself. Unloading the combine and then loading everything to the nearest waiting trailer from the auger wagon. No need for a lot of extra Autodrive courses and way too many extra field points :D

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน +1

      Interesting might have to try that out, so you have it switch over to courseplay from Autodrive when it arrives at the field?

    • @MrPupsi
      @MrPupsi 6 หลายเดือนก่อน +1

      @@TheFarmSimGuy yea, if I want to unload the combine with the same tractor and no auger wagon. Just make sure to at least choose the correct field in courseplay once so he knows where to look for a combine.
      It's pretty simple. All in all I have the impression that the CP combine communicates better with a CP unloader. AD makes stupid maneuvers sometimes, like driving in front of the combine or waiting in stupid places. Pathfinding is also weird sometimes.

  • @nmkranz
    @nmkranz 9 หลายเดือนก่อน +1

    Thank you so much for the clear and concise explanation!

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 หลายเดือนก่อน

      No worries, glad it was helpful!

  • @TheeDakotaGamer
    @TheeDakotaGamer ปีที่แล้ว +1

    I didn't know the multi hopper dumping/unloading was working proper now. I have avoided using them for forever because it used to be so bad. Good to see.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Yeah it’s vastly improved from FS19

  • @tgunnsgaming
    @tgunnsgaming ปีที่แล้ว +2

    Thanks for the demo, I've always wanted to try it.

  • @devids10
    @devids10 ปีที่แล้ว +1

    If you right click instead of left click you can create biderictional lines. This is especially handy if you have a very narrow area, for example between fields. Although I recommend having silo loading or unloading single directional becasue your AI just could come to the waypoint from the other side.

  • @Stmilkman35
    @Stmilkman35 ปีที่แล้ว +1

    Thanks for the tutorial. I would love to see something similar but incorporate the road markings from the map and sell off at a sale point on the map.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +2

      I can do a video on that in the future 👍

  • @newt4730
    @newt4730 ปีที่แล้ว +1

    Great Video, really well explained and precise. thank you.

  • @richardhall938
    @richardhall938 ปีที่แล้ว +1

    Thank you very much for detailed guide i always wondered how to do this

  • @michaelbest37
    @michaelbest37 ปีที่แล้ว +4

    These need to come to consoles( I know they won’t) but it’s wishful thinking. Would make things easier and nicer for players who play solo or don’t have many to play with.

  • @TheStevenWhiting
    @TheStevenWhiting ปีที่แล้ว

    If I remember right I used both in the previous version for bailing. Would set it at a slow speed going up and down auto bailing.

  • @mlx39996
    @mlx39996 ปีที่แล้ว +1

    29:20 what if the front hopper fills up before the auger wagon is emptied? then everything gets stuck, doesn’t it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Potentially yea but I don’t see it happening that often (in fact I can’t ever remember a time when it has) as always with AD it’s not completely possible to cover all eventualities but you may need to babysit or check it every now and again

  • @vortex_g1460
    @vortex_g1460 ปีที่แล้ว

    I think Auger wagons should have a special mode where you can have 3 Waypoints. Pre-unload, unloading and waiting. The issue is when you have multiple auger wagons they can jam up on the "auger wait" waypoint. Because as 1 wagon is sitting waiting for a call a full one will come in and try to go to the same waypoint so that it can unlaod. I can't tell you how many times I've had a jam on his waypoint.
    The point of having 3 would be so the full augers will have an open waypoint, can get to unloading sooner and not get jammed with the wagons waiting for the call.

  • @thomasmercieca4245
    @thomasmercieca4245 14 วันที่ผ่านมา +1

    Great vid, always learning something new! Can you do a video of courseplay & autodrive for root crop harvesting? As they do not have any storage wondering how that would work

    • @TheFarmSimGuy
      @TheFarmSimGuy  14 วันที่ผ่านมา

      Quite badly from my experiements 😂

  • @3verland
    @3verland หลายเดือนก่อน

    Kind of late to be fixing bugs in mods with 25 launching, but...I started using the Lode King Super B (mod), no matter where I place my field "wait" waypoint, the overloading grain cart does not start opening its pipe soon enough. It always misses the rear trailer and can only fill the front. Wondering if you had any ideas.

  • @corpnut2906
    @corpnut2906 ปีที่แล้ว +1

    TY FSG need to use this on the new map Palouse WA I am good with CP now to get good with AD. cheers mate

  • @chrisranes7964
    @chrisranes7964 ปีที่แล้ว +1

    Great refresher video, thank you! One question, you mentioned you try to never cross course paths unless it's absolutely necessary. What is you are playing a map with an AutoDrive Guy course loaded. Should I go ahead and create an AD course for the truck, and run it directly to the silo unload point, even though it may cross the course created by AutoDrive Guy? Or should I create a course from the field to the road, and then connect it up to AutoDrive Guy's course? That part I'm not 100% clear on. Thank you!

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      I would create a path that comes off the Autodrive course and when you come back, rejoin the loaded course, it should keep things neater and cause you less issues in the future 👍

  • @andrewexton8931
    @andrewexton8931 ปีที่แล้ว +1

    love the explanation of the interaction between the two mods, easy to follow. excellent tutorial. got to ask though, where can one find the map?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +2

      Thank you very much, the map is called Chilliwack and it's available here chumpy-farmer.itch.io/chilliwack-4x-map 👍

  • @cbrown596
    @cbrown596 ปีที่แล้ว +1

    Can a this be utilized with two trucks by placing them in two separate 'Truck Wait' points and having them one in front of the other? I would assume the Auger would empty into which ever truck it encounters on its path to 'Auger Wait' correct?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Correct, I would still use 1 wait point and just let the trucks queue. Another thing if you want to load 2 trucks is have the auger wagon run in the opposite direction to the trucks so it always unloads into the first truck 👍

  • @pawe2267
    @pawe2267 4 หลายเดือนก่อน

    Is it possible for an employee during a combine harvester unloading run not to return to the starting point and only then to the collection point, because if another tractor is already waiting there, the vehicles will get blocked?

  • @BendaCatClaas
    @BendaCatClaas 6 หลายเดือนก่อน +1

    Terrific explanation - FTA

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน +1

      Thank you kindly 😄

  • @adamwoods8202
    @adamwoods8202 ปีที่แล้ว +1

    Hey mate, Ive set my farm and equipment up like this and sometimes i get the error "XXX Equipment (Usually Auger) cannot calculate a path" when its in the middle or outer edge of a field... Any ideas how to fix this? I have googled and nothin really explains it... TIA!

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      If it's a big field you sometimes need to run a two way loop around the outside of the field and change the exit point in the settings, to nearest point. It's basically too far from the course to be able to work out a route.

    • @adamwoods8202
      @adamwoods8202 ปีที่แล้ว

      Thank you Sir! Much appreciated!

  • @juaaniis2796
    @juaaniis2796 5 หลายเดือนก่อน +1

    wow great video. As a complete beginner this was really easy to understand. Just one thing, when my auger wagon is full the autodrive just drives across the field, is there any way to avoid destroying the crops? without using disable the destroy crop in settings. Thanks

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      You can create an Autodrive loop around the edge of the field that takes you back to your wait point, then set you exit point in the menu to “nearest” and it should follow the field loop out rather that driving across the field.

  • @gwnlars_8306
    @gwnlars_8306 4 หลายเดือนก่อน +1

    It's a hassle to understand, but when it *finally* works as intended, its marvelous.
    Does anyone knows if the creators of AD and CP have a donation link? Can't find it online.

  • @MrChukx
    @MrChukx 6 หลายเดือนก่อน +1

    Is it possible to let the auger wagon unload straight into the silo (of course if the silo was close to the field)?

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน

      Yes absolutely, you'd just need to adjustyour course so the auger pipe was over the grate. Also be careful some silos the trigger is quite low so it might not pickup the higher auger pipe, but in most intances it should work well

  • @Bnagel2808
    @Bnagel2808 ปีที่แล้ว +1

    What do I do if my wagon stops before the semi because it thinks it will crash ? Even though when making course it does not .

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Sounds like you have your course a little too close to the semi, move your nodes a little further away and it should then work 👍

  • @AdamGruszon
    @AdamGruszon หลายเดือนก่อน

    What can I do if I have a trip planned like in the video, but the tractor, drives up to the truck and detects a collision. When I move the course a little away from the truck, the tractor senses the trigger, but the discharge pipe no longer reaches the truck. I tried to set the discharge pipe to reach it, but the auto drive automatically puts it in the standard position and does not reach 😅

    • @TheFarmSimGuy
      @TheFarmSimGuy  หลายเดือนก่อน

      They turning off collision detection

  • @Zombie_King93
    @Zombie_King93 ปีที่แล้ว +1

    Does this principle still apply the same way if i run one grain cart to two combines?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Yes it should, you can have issues with it randoml deciding which combine to go to which means you can sometimes have a full combine sitting and waiting for a while. I tend to go with two carts and two combines for ease

  • @Intrepid17011
    @Intrepid17011 หลายเดือนก่อน

    Hey there, a little but maybe someone offers help.
    I use one of those dual trailers with two grain bins each.
    The Auger Cart only fills two of them and refuses to fill the other two bins for some reason.

  • @daadood100
    @daadood100 5 หลายเดือนก่อน

    Hello The farm sim guy, i been harvesting potatoes but cant be done with Courseplay neither with auto drive. is it possible or not?

  • @Ragnarswe
    @Ragnarswe 4 หลายเดือนก่อน

    Trying this with a forage harvester and two trackors on AD. I'll get the message "no harvester with same name found" on the second trackor. First trackor works fine..
    Have watch this video and the video with the same setup and I cant get it to work with the second trackor.

  • @bigefarming5598
    @bigefarming5598 10 หลายเดือนก่อน +1

    Great video sir!

  • @R8shabt
    @R8shabt ปีที่แล้ว

    I hope you might know the answer to my questien.
    When the Field is finshed and the combine has completed the Couseplay course.
    The Autodrive Trailer wont move and will just stand still and "wait for call"
    so i have to press continue for it move on. Should't it see that the field is done and move to next point?

  • @TheCineroo
    @TheCineroo 5 หลายเดือนก่อน +1

    I'm going to persist some more but really struggling to get CP and AD to play nice together. A simple tractor-and-trailer to silo offloading a combine often has the tractor and combine playing this weird standoff dance where the combine creeps towards the tractor and the tractor keeps backing off. When they do get together, the tractor allows a few seconds of grain to offload and then drives away from the combine to sit 50 yards away again. Very frustrating.

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      Can I suggest you try different tractors and trailers, I've had it work a lot more smoothly with some mods than others. I've been where you are, it's very annoying. The other thing that helps is turning off collisions and ensuring your combine has the longest pipe possible, there could be an issue where the tractor is detecting the combine as a collision and avoiding getting too close to it, the longer pipe should help mitigate this

    • @TheCineroo
      @TheCineroo 5 หลายเดือนก่อน +1

      @@TheFarmSimGuy thanks so much for the reply, most creators ignore comments beyond a day after posting! I'm having a little more success now, it seems it requires a bunch of experimentation. I have the smallest combine which is maybe creating the issue, but creating new harvesting routes is helping.

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      @@TheCineroo you are very welcome and glad you are seeing some success. definitely a case of trial and error to find that sweet spot

  • @fotisim
    @fotisim ปีที่แล้ว

    Thanks!

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      You are a legend thanks so much for the support, I really appreciate it

  • @MrT79shakeshake
    @MrT79shakeshake ปีที่แล้ว +1

    Will this method work for doing silage with the Hawe chaser unit or the Beet overloader?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Yes it should work, I do a lot of silage work with courseplay and AD

  • @LostinGaming0
    @LostinGaming0 11 หลายเดือนก่อน +1

    Hey Man! Do you use any texture mod to replace the texture of wheat for example? It looks really different than for me on PC.

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน +1

      I think the map had some custom textures on it (Chilliwack by Chumpy Farmer)

    • @LostinGaming0
      @LostinGaming0 11 หลายเดือนก่อน

      @@TheFarmSimGuy Alright thanks! I will check the map. 😊

    • @LostinGaming0
      @LostinGaming0 11 หลายเดือนก่อน +1

      @@TheFarmSimGuy How do you drive and turn so smooth though? :P Are these maybe autodrive options too? Or maybe vehicle control addon?

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน

      @@LostinGaming0 Autodrive or I use a wheel if I'm actually driving

    • @LostinGaming0
      @LostinGaming0 11 หลายเดือนก่อน

      @@TheFarmSimGuy oh alright :P thanks

  • @oilguygamer1744
    @oilguygamer1744 ปีที่แล้ว +1

    Great tutorial, thanks.

  • @Adriano-yk8mp
    @Adriano-yk8mp 6 หลายเดือนก่อน +1

    this only work with an auger? Tried making a trailer do the same thing and didn't work

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน

      No works with trailers too

  • @hettro-cv6082
    @hettro-cv6082 6 หลายเดือนก่อน +1

    Good video! When would make an auto drive around the whole field and why?

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน +1

      It helps the tractor find the route out of the field quicker, very helpful for large fields when the wait point can be a long way away

    • @hettro-cv6082
      @hettro-cv6082 6 หลายเดือนก่อน

      @@TheFarmSimGuy Thanks very much! Love your videos!

  • @user-bx6il3hw8h
    @user-bx6il3hw8h ปีที่แล้ว +1

    Will AD & CP work like this while running 2 single hopper trailers in a train?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      I've not tested it, but in porinciple the answer is yes, it should treat them no more differently than it would a dual hopper trailer, as long as your stop point is far enough past the first trailer

  • @roblox06550
    @roblox06550 11 หลายเดือนก่อน +1

    Fairly new to farm sim been playing for about a month now. Started on emlcreek and have been wanting a map with some bigger fields but still in a realistic size where 2-3 combines would be a goal. Any suggestions on a map like that? Also what map is this that FSG is doing this tutorial on?

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน +1

      This is Chillywack BC by Chumpy Farmer, if you want to run 3x combines you definitely want to be looking at 4x maps

  • @RayzerSharpe
    @RayzerSharpe 27 วันที่ผ่านมา

    Already using this and its super. The only issue i have is when you have 3 or more trailers for the harvester they get in each others way at the Field name tag. When a trailer is full (or over 80%) it will head back to the Field name Tag before emptying. More often than not i will have another tractor waiting and this block the tractor with the full trailer. small issue in the ovcerall context. Lets see what's in store for fs25

  • @emil8186
    @emil8186 ปีที่แล้ว +1

    I dont understand where I’m going to putt the zip file for auto drive ?
    I can’t get auto drive in the game. I don’t understand what I do wrong ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      In the same place as all your mods, just treat it the same as any other mod

    • @emil8186
      @emil8186 ปีที่แล้ว +1

      Thanks for replying so fast 👍
      I only have downloaded mods directly from the in game mods store. Autodrive is the first mode from gitthube for me. I found Corse play in the internal mods store
      Thanks for the help 😅

  • @farmerjimmy7453
    @farmerjimmy7453 ปีที่แล้ว +1

    Fantastic video can i do the auger unload with courseplay also ? If so which is better Ad or cp for this job and reasons why

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      You can use Courseplay too, but the two main reasons I prefer Autodrive are that the tractor doesn't trail the combine when it's waiting to fill so can end up on the other side of the field leading to a longer wait to unload. and secondly it's more intensive on the computer, AD seems to use less computer power to do the same job.

    • @farmerjimmy7453
      @farmerjimmy7453 ปีที่แล้ว

      @@TheFarmSimGuy 👍

  • @bbigcnote
    @bbigcnote 11 หลายเดือนก่อน +1

    First thanks for these videos i have been really enjoying and learning fr9m your videos. But I have Question. If you wanted to run two grain carts can you put them on the same auger unload loop?. I am going to run to combines and want 2 carts to chase them.

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน +1

      Hi, yes you sure can, the second auger wagon will just queue behind the first one. it sometimes can cause the odd collision though, so you could try setting up two separate wait points and attribute one to each combine (I tend to do this) it means that you'll have one cart dedicated to one combine, but they still both funnel into the same unload point. (actually I could do a vid on this, if that would help?)

  • @valakivok28213
    @valakivok28213 หลายเดือนก่อน

    Modhub has the mod, but I put it on the map and it's not good, it doesn't show up

  • @oldcornerSE
    @oldcornerSE 11 หลายเดือนก่อน +1

    Did not read all the previous comments but didn´t the "restrict to field" option for the tractor create the problem where the combiner would have to reverse back into the field before unloading?
    Great video btw!

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน

      No the combine does that automatically if it’s at the edge of a field, or in the middle of a row with no space to allow a tractor alongside

    • @oldcornerSE
      @oldcornerSE 11 หลายเดือนก่อน

      @@TheFarmSimGuy ok thanks

  • @peterredecop9504
    @peterredecop9504 ปีที่แล้ว +1

    Hi thanks for the video. I was wondering can you use Courseplay on the auger instead of autodrive?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      You can it’s personal preference, I just prefer Autodrive

    • @peterredecop9504
      @peterredecop9504 ปีที่แล้ว

      @@TheFarmSimGuy ok thanks

  • @Otto-uq2sm
    @Otto-uq2sm ปีที่แล้ว +1

    thanks for this FSG was a great help getting things setup, would you be able to do something similar with forage harvesters?

  • @connorbradley6684
    @connorbradley6684 5 หลายเดือนก่อน

    I get my truck course all set up, and then test it, tests fine, go to change the driver settings to load/unload and it says it cant find the silo unload point. what gives?!

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      Sounds like a gap in your course somewhere

  • @luismejia9134
    @luismejia9134 5 หลายเดือนก่อน +1

    Is it possible to do this while using the harvester manually?

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      Yes just setup everything as in the video for Autodrive including making sure you’ve selected the same point as your tractor in Autodrive (you don’t need to do courseplay for the combine obviously) then just drive your combine yourself and when you want your AD tractor to unload you open your auger pipe that’s the trigger AD needs to get the tractor yo come alongside you 👍

  • @StevenMartinez-y1v
    @StevenMartinez-y1v 8 หลายเดือนก่อน +1

    What if u have more then one truck it says it can’t reach truck wait when I try then kicks off

    • @TheFarmSimGuy
      @TheFarmSimGuy  7 หลายเดือนก่อน

      Sometimes AD can lose the course if it's a long way off, if it's a huge field I recomend running a 2x way course around the outside of the field to help AD find the course

    • @StevenMartinez-y1v
      @StevenMartinez-y1v 7 หลายเดือนก่อน

      @@TheFarmSimGuy so just run one course all the way around the field

    • @TheFarmSimGuy
      @TheFarmSimGuy  7 หลายเดือนก่อน

      @@StevenMartinez-y1v Yeah and set your field exit in the settings to "nearest point"

  • @siegerinducer8390
    @siegerinducer8390 10 หลายเดือนก่อน +1

    is there a version of this that works with forage harvesters?

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน

      The same principles work for Forage harvesters, I’ve done a vid on it

  • @Jayhawk226
    @Jayhawk226 ปีที่แล้ว +1

    Just making sure, the player can drive the combine and still use this setup?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      100% yes just make sure you’ve selected the auger wait stop in AD and it’ll all run 👍

  • @Druac
    @Druac ปีที่แล้ว +1

    Thanks for all the great videos FSG! I can’t imagine playing this game without these two mods…I like to run large equipment on large maps and lots of it at the same time…and I like to do it solo. There are times I have 5 or 6 courses running with different contract jobs while still working my own fields and animals at the same time. These mods have spoiled me…can’t stand standard sized maps or vanilla play…4x maps only…and 90% mods…base game is boring.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      My pleasure bud, similar to me, Keep an eye out for Green Mountain coming from FSG Modding coming soon 👍

    • @kickballmusic
      @kickballmusic 11 หลายเดือนก่อน

      Meanwhile us Xbox players, doing it all ourselves lol

  • @slgbishamonten
    @slgbishamonten 5 หลายเดือนก่อน +1

    How can i clean the old routes that i dont use?

    • @TheFarmSimGuy
      @TheFarmSimGuy  5 หลายเดือนก่อน

      You can remove the old course when you are done by clicking the button between the play and eye buttons on the HUD

  • @alessandrodems1841
    @alessandrodems1841 ปีที่แล้ว +1

    Very well explained except for one thing... How to delete courses when you realize you have done a mistake XD (except deleting the waypoints one by one). I searched on the internet but I couldn't find anything. If someone knows how to do it I would be so grateful

  • @davidrichardson2311
    @davidrichardson2311 2 หลายเดือนก่อน

    everything is working great except when filling a 2 hopper trailer, it stops after filling the rear hopper and just sits and not moving to the front hopper.

  • @mrdriver511
    @mrdriver511 ปีที่แล้ว +1

    Great video
    I just tried this and i had issues with the tractor unloading the combine, the tractor didn’t unload the combine on the go and switched the tractor to Courseplay and had less issues only downside courseplay doesn’t followthe combine

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Yeah it’s personal preference, I find the courseplay in to not be as efficient on the whole plus I’m a creature of habit and have used Autodrive for so long it’s my default

    • @mrdriver511
      @mrdriver511 ปีที่แล้ว

      @@TheFarmSimGuy yea i would prefer using AD when using multiple combine’s so i can assign auger wagons for each combine

  • @Micawood100
    @Micawood100 9 หลายเดือนก่อน

    so, just wondering, is there any particular reason to not set pre-call as low as possible? so loader can just always be waiting? or does it negatively effect performance or possibly get in the way or something?

    • @TheFarmSimGuy
      @TheFarmSimGuy  9 หลายเดือนก่อน

      Potentially you could end up with a few trailers fighting over the same combine, but no, there's no real reason for how low you go

  • @R8shabt
    @R8shabt 10 หลายเดือนก่อน

    U prob not answering this video anymorem but maybe some1 does.
    When i use the Grain Cart to unload the combine, sometimes it does this wierd thing were it goes under the combine to unload, but as soon as the combine starts unloading the Cart drives off. Any advise here would be great Thank You

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน

      Hmmm, is the cart empty? you can set the combine to stop while unloading in courseplay, try that? And are you just using one cart and combine ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน

      It could also be that the cart is too close to the combine so can't unload, you can adjust the distance from the combine that the cart sits, in the Autodrive menus

    • @R8shabt
      @R8shabt 10 หลายเดือนก่อน

      @@TheFarmSimGuy for your first answer.
      Yes I am only using 1 combine and 1 cart. And I have set it to stand still while unloading. Yesterday I used it with no problem on a 25 HA field where it didn’t have any problems for 2 hours. Then I move to a new field same combine same settings, but now it has problems. I could try the distance to combine

  • @peterclarke3300
    @peterclarke3300 ปีที่แล้ว +1

    Great tutorial FSG and very well explained and great content as always a quick question, I haven’t seen this but I might be missing something but is the a setting in course play to switch off collisions off, I think there’s one on auto drive but not course play it’s just something I read somewhere and always forget to ask and keep up with the great content 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Thanks Peter, I don’t believe there is a setting for collision avoidance in Courseplay, but I could be wrong

    • @peterclarke3300
      @peterclarke3300 ปีที่แล้ว

      @@TheFarmSimGuy i didn’t think there was it was something somebody said on 💩book 👏👏👍👍

  • @Jason-et5wv
    @Jason-et5wv ปีที่แล้ว

    Any idea why my auger wagon drives past my semi trailer and only fills the last hopper?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Have you tried a different trailer or auger wagon? it's possible it could be the mod

    • @Jason-et5wv
      @Jason-et5wv ปีที่แล้ว

      @@TheFarmSimGuy never thought of the auger wagon, ill try that. Thanks!

  • @realWorsin
    @realWorsin 4 หลายเดือนก่อน

    I tried this setup and my truck will stay behind the auger because it thinks it is in the way. It used to pull right up next to it and then it just stopped doing it so now I have 2 trucks running back to dump. These are great mods but they are very buggy.
    Also, I cannot for the life of me get it to recognize the Auger it should call. I got it to work 1 time and never again.

    • @TheFarmSimGuy
      @TheFarmSimGuy  4 หลายเดือนก่อน

      It’s all in the setup, they aren’t really buggy, sounds like you’ve set up your paths too close to each other

  • @ich_lad_gleich_holz2313
    @ich_lad_gleich_holz2313 ปีที่แล้ว

    If my truck has dumped the goods he is not driving back to the "wait" position. Any ideas why?

    • @patches8291
      @patches8291 ปีที่แล้ว

      Same thing keeps happening to me at the silo

    • @ich_lad_gleich_holz2313
      @ich_lad_gleich_holz2313 ปีที่แล้ว

      @@patches8291 i was using a modded truck, with the base game trucks it was working for me

    • @patches8291
      @patches8291 ปีที่แล้ว

      @@ich_lad_gleich_holz2313 I’m using a modded truck as well…I’ll try base, thanks bud

  • @Miketeg83
    @Miketeg83 ปีที่แล้ว

    Thanks for the videos. I'm struggling to have AD emptying when I'm driving the combine. AD found me and drive, but then stop, reverse, re-go forward, stop..think for 30-45 seconds, restart....etc.
    I can take as long as 3 minutes for AD to find my combine and the worst...sometimes it will find it, then I start dumping, and around the 50% mark of my combine unload, AD will reverse and stop...for no reason...
    That's so annoying 🤣

  • @sullivanjones6409
    @sullivanjones6409 10 หลายเดือนก่อน

    Hey mate I’ve just jumped over to PC from ps5 on farm sim and just wanting to know which map this is?

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน +1

      Hi, this is Chilliwack, BC by Chumpy Farmer

  • @intox69
    @intox69 ปีที่แล้ว

    Why is Autodrive not available in the game mod section like courseplay is?

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      The developer has just chosen not to submit it to Modhub I think

  • @WiizPT
    @WiizPT 7 หลายเดือนก่อน +1

    It works to unload onto a bunker silo ??

    • @TheFarmSimGuy
      @TheFarmSimGuy  7 หลายเดือนก่อน

      Yes, I have done a video on that too

  • @RareThunder-gu2vd
    @RareThunder-gu2vd ปีที่แล้ว

    does auto drive work well with modded tractors/ trucks and trailers or no just curious bcuz i was thinkin of starting up a new save w/ auto drive and cp and some other mods

  • @cookiedust8066
    @cookiedust8066 ปีที่แล้ว

    Thanks for the tutorial!
    However, in my case the auger did not drive to "auger wait" but instead didn't move anywhere and the hud said "waiting for call"
    The truck didn't drive off once it was full either, i have to manually tell it to drive to the unload point, otherwise it will just sit at "truck wait" with 100% full load.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      Have you selected the right mode?

    • @cookiedust8066
      @cookiedust8066 ปีที่แล้ว

      @@TheFarmSimGuy hello good sir,
      Yes i've selected the right mode, and thank you for replying.
      I've since discovered, that if i put "unload fill level" down to 60% in AD settings, the truck will drive automatically when it's 80-90% full. But isn't it supposed to drive off once it hits 60% in this case?
      That's why i'm a bit confused :D

  • @Gtdubsterx7
    @Gtdubsterx7 10 หลายเดือนก่อน

    do you know how you can delete ither 1 node or multiple at once? e.g a full turn?

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน

      Alt and left mouse button removes a node, there isn’t a group delete function, you have to do them one by one

    • @Gtdubsterx7
      @Gtdubsterx7 10 หลายเดือนก่อน

      ah thanks a lot... are you able to get the tractor to unload from the combine if you are driving it without course play on?@@TheFarmSimGuy

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน +1

      @@Gtdubsterx7 Yes, exactly the same process as if couseplay was running the combine, just set the wait point on Autodrive in the combine, and every time you open the auger pipe the tractor will come and find you.

    • @Gtdubsterx7
      @Gtdubsterx7 10 หลายเดือนก่อน

      @TheFarmSimGuy thanks your the best FSG

  • @aljassani470
    @aljassani470 ปีที่แล้ว

    How can i install auto drive mode in my fs22 that i downloaded from steam ? Please

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      Just google Autodrive FS22 and download from GutHub and drop it into your mods folder and make sure you activate it in game

    • @aljassani470
      @aljassani470 ปีที่แล้ว

      @@TheFarmSimGuy thank you so much. It's working now

  • @willeengdahl2137
    @willeengdahl2137 ปีที่แล้ว +1

    Fantastic👍💥💥

  • @No145Punch
    @No145Punch 3 หลายเดือนก่อน +1

    never mind , just realised you can turn fold off in autodrive settings 🤭

  • @ToddWilnechenko
    @ToddWilnechenko 11 หลายเดือนก่อน +1

    What map is this? I like the look of it?

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน

      This is Chilliwack, BC by Chumpy Farmer

    • @ToddWilnechenko
      @ToddWilnechenko 11 หลายเดือนก่อน

      @@TheFarmSimGuy I like even more now. I have family there. 😀. Thank you.

  • @jordansmith8761
    @jordansmith8761 6 หลายเดือนก่อน

    Anybody know what map this is? Thanks in advance :)

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน +1

      Chilliwack BC, from Chumpy Farmer

  • @NiCk-zd2fs
    @NiCk-zd2fs 11 หลายเดือนก่อน

    My problem was the ad driver doesnt move out of the way for the cp driver…

    • @TheFarmSimGuy
      @TheFarmSimGuy  11 หลายเดือนก่อน

      If you give it some time the AD driver should recalculate his course. (alternatively you can check that "Avoid Collisions' is turned on in the settings

    • @NiCk-zd2fs
      @NiCk-zd2fs 11 หลายเดือนก่อน

      @@TheFarmSimGuy ohh okay thank you

  • @exhaust_momyrow2702
    @exhaust_momyrow2702 6 หลายเดือนก่อน

    Is there any way to do this on console ?

    • @TheFarmSimGuy
      @TheFarmSimGuy  6 หลายเดือนก่อน

      No unfortunately not

  • @RS-cw3oy
    @RS-cw3oy 10 หลายเดือนก่อน +1

    Why haven't they incorporated this into the base game yet?

    • @TheFarmSimGuy
      @TheFarmSimGuy  10 หลายเดือนก่อน

      It's too processor intensive for older cosoles

  • @mistergamerguy
    @mistergamerguy ปีที่แล้ว

    I would think AD would conflict with courseplay.... its why I haven't messed with auto drive

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว +1

      No they tend to work very well together

  • @jeffreymelton2200
    @jeffreymelton2200 3 หลายเดือนก่อน +1

    you probably have too many comments to see this but, i am going mad here. My autodrive is not shutting the engine off while waiting to be loaded for some reason. I dont know why.

    • @TheFarmSimGuy
      @TheFarmSimGuy  3 หลายเดือนก่อน

      I see every comment 🙂 Check your in game settings, there's one that leaves the engine running if you get out of the cab, also (and I'm not at my computer just now to check) but there might be a setting in AD too.

  • @3verland
    @3verland ปีที่แล้ว

    I wish the authors of CP would go back to allowing vehicles routes to be created, and unloader vehicles to work with combines. One thing that is a fact, in 17 and 19 when CP was used to unload vehicles, a tractor or truck responded much faster than what AD does now. Half the time AD acts like its confused, and has a hard time getting lined up on the right track to unload. Then by the time it figures it out, it makes a made dash for the combine only to have to stop because the combine has reached the end of the field. It doesn't matter if I have my combine set to call at 50, 60% ect, most of the time my tractor / trailer spends all the time running after the combine, never catching it, and most of the time don't unload until the combine is full, and has come to a stop. I can't seem to get AD authors to do anything about this, its been like this since the launch of 22.

    • @TheFarmSimGuy
      @TheFarmSimGuy  ปีที่แล้ว

      CP has now got the unload feature again since the last big update 👍

    • @3verland
      @3verland ปีที่แล้ว

      I have not used that feature in so long, I don't think I even remember how, and chance you could do a short tutorial? In 19 you were actually creating an unload point to a parked trailer or truck, I don't believe CP unloading a combine works the same as it did in 17 and 19@@TheFarmSimGuy

  • @mylesstopmotionsandcats2482
    @mylesstopmotionsandcats2482 ปีที่แล้ว

    The only thing about auto drive I can’t find out is how to install the edge water Saskatchewan course

  • @No145Punch
    @No145Punch 3 หลายเดือนก่อน

    will this method work with sugarbeet ? having trouble with auger trailer folding itself when getting to the harvester🙄

  • @georgiv8146
    @georgiv8146 หลายเดือนก่อน +1

    👏👏👌

  • @valakivok28213
    @valakivok28213 หลายเดือนก่อน

    Not working

    • @TheFarmSimGuy
      @TheFarmSimGuy  หลายเดือนก่อน

      I just checked, it is working 👍

    • @valakivok28213
      @valakivok28213 หลายเดือนก่อน

      Download tutorial?

    • @valakivok28213
      @valakivok28213 หลายเดือนก่อน

      plz