Advanced Combat! │(Part 1: Combos) │ Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 208

  • @MrKnowBodyUE5
    @MrKnowBodyUE5  9 หลายเดือนก่อน +9

    Stay tuned for part 2 where we go over motion warping and collsions!

  • @mzascool6139
    @mzascool6139 8 หลายเดือนก่อน +3

    omg thank you so so much!! after playing sifu I wanted to make a game like that but couldn't find any tutorials but this is exactly what I was looking for

  • @brandonsharp2460
    @brandonsharp2460 หลายเดือนก่อน +1

    This Series needs to be at the top of searches, so much better then the "10 minute" Quick tutorial shit, thanks for the clear explanation!

  • @AlinNastasa-w5q
    @AlinNastasa-w5q 8 หลายเดือนก่อน +4

    I have been looking for this for months, im glad you put in on, im am forever your fan!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      That’s awesome to hear thanks!

  • @thetruedarkstar
    @thetruedarkstar 21 วันที่ผ่านมา

    Dude, I love this! The way you describe this and what you're thought process is during steps is brilliant. You've earned my sub.
    Love the methodical approach and sections where you show multiple different ways to go about a step/problem.

  • @Mooskito91
    @Mooskito91 9 หลายเดือนก่อน +2

    Dude do you know you come to the right time for me ? i'm making a game heavily inspired by Sifu and Sekiro, and you poped in my recomandation like a angel !

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Thanks for the support! Good luck on your game

  • @eltwinscodm625
    @eltwinscodm625 8 หลายเดือนก่อน +3

    Finally
    I found my favourite TH-camr ❤️❤️❤️❤️❤️❤️❤️

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      I’m appreciate that

  • @taupepigeon2435
    @taupepigeon2435 8 หลายเดือนก่อน +1

    this series is an actual Gem.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Glad you like it

  • @3djramiclone
    @3djramiclone 6 หลายเดือนก่อน +2

    Bro, you are my saver. My first language is Spanish, and I'm learning English. Your tutorial is not for beginners, but the way you explain everything is excellent. Keep going. You got my subscription.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน +1

      Glad to hear that

  • @vichax
    @vichax 9 หลายเดือนก่อน +2

    wow..i was looking for a combat system .. waiting for second part

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Don’t worry I’ll get it out ASAP

  • @SGD_GO
    @SGD_GO 3 หลายเดือนก่อน +1

    Amazing! I'm setting my fighting game with your coding logic, thats perfect, I've subscribed your channel, appreciate for your videos!!!!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน +1

      Awesome, thank you!

  • @Corazon_Saad
    @Corazon_Saad 4 หลายเดือนก่อน +2

    Hi, you are doing amazing stuff here
    I want to give you a little tip that would help
    13:00 instead of using "Switch on INT" and repeating the same nodes again and again
    you can use "select"
    "Select" and "Switch" are almost the same, but "switch" is useful for different nodes for each integer
    "Select is useful when you use the same does but with different inputs based on integer
    In your example you can just grab "select" node out of "Num" input
    Thanks 👍👍

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน +1

      Thanks for the tip! This is definitely useful to make the system easier to understand and much smaller. There’s definitely a lot I could have done to improve the system looking back on it.

    • @Corazon_Saad
      @Corazon_Saad 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 Good luck 👍👍

  • @thisismehrab
    @thisismehrab 6 หลายเดือนก่อน +1

    That's exactly what I was looking for!
    thanks a lot man 🙏🙏

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      Glad to hear that!

  • @daru25able
    @daru25able 6 หลายเดือนก่อน

    very useful compared to other combat systems tutorial out there. Thank you

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      Glad it helped!

    • @udoma8
      @udoma8 4 หลายเดือนก่อน

      I agree with you. Quite early and such sensitive info is covered. Well done

  • @JairusC
    @JairusC 9 หลายเดือนก่อน

    Highkey, your videos are helping me to understand BP much more. Thank you for these!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      No problem! Feel free to message me on discord if you have any questions about the engine. mrknowbody_

  • @Mustang_G
    @Mustang_G 9 หลายเดือนก่อน

    I have to watch this once I get home from work

  • @TorQueMoD
    @TorQueMoD 5 หลายเดือนก่อน

    This is a great topic to cover for such an early point in your channel :) I look forward to watching them!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  5 หลายเดือนก่อน

      Glad you think so!

  • @JawadAnzour
    @JawadAnzour 9 หลายเดือนก่อน +1

    your litteraly an inspiration for me keep it up !

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      Thank you so much

  • @LyriaStudio
    @LyriaStudio 5 หลายเดือนก่อน

    Overall looks great !
    @ 7:00 you make structure for one single variable type, you don't need to make that, make map to IntPoint structure on key (index) and animontage on value, if you need more data than animontage in futur, you can use structure, but not for one single variable. And IntPoint for key, because you use 2 integers to define a montage, so use X to combo and Y to num.
    "Find attack montage" part, by making the changes previously indicated, you just need to do a find on your map, split the intpoint pin and connect combo and num respectively on X and Y, and use montage output pin to return, That's all. (And Append node have Add pin, so you can add more pin, you don't need make append on append)
    "Finish setting up combo system" part, you don't need a switch int and copy past all same code for all switch case, you can juste use one time the code and use AttackCounter variable directly to "FindActtackMontage" function (with +1 if needed).

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  5 หลายเดือนก่อน

      For the structure we add onto it later on with a lot more important information. And the switch part is actually a valid point which I completely overlooked to be honest. Thanks for your feedback on this as I made it a while ago and it no doubt needs a slight upgrade and a few improvements.

  • @ISpendmyusefultimeonYoutube
    @ISpendmyusefultimeonYoutube 9 หลายเดือนก่อน

    this is what i needed for my project, thanks man. keep it up!!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      Glad I could help!

  • @grobionstyle1918
    @grobionstyle1918 9 หลายเดือนก่อน

    Finally someone who makes a Combat System with hand to hand Combat. Love it 🙂 Absolutely the Tutorial Series i need for my Gameidea 😎 and please make a tutorial about stances and how to switch beetween them i would apreciate that, and please without weapon using.. please stay on the Unarmed Section 😅

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Could you explain with an example of what you mean by different stances? Thanks for the support!

    • @grobionstyle1918
      @grobionstyle1918 9 หลายเดือนก่อน

      ​@@MrKnowBodyUE5 i join your discord and then i explain it to you 😎

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Cool 👍

  • @halall_man_o
    @halall_man_o 9 หลายเดือนก่อน

    My Man, You started a Gold Series!🤯🤯

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Thank you so much!

    • @halall_man_o
      @halall_man_o 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 Hi, if you are free to help I have a question how can I make a weapon switch with that inventory system, I tried to make it myself but it didn't go well, so I was hoping that you could assist me if you have some time to spare.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      Add me on discord: mrknowbody_

    • @halall_man_o
      @halall_man_o 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 Sent

  • @shingAMarie
    @shingAMarie 9 หลายเดือนก่อน +7

    Can you make another version of this tutorial where you explain why you are doing things at each step? To me you are just saying what you are doing but no explaining the rationale. I'm not complaining, just asking for more help. Thanks.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +3

      Yes this is something that I do need to do however I’m not very good at it lol

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +3

      Join the discord and you can ask any questions you need!

    • @art0ni641
      @art0ni641 7 หลายเดือนก่อน

      It kinda makes sense the more you practice but I get what you're saying I wanna know why instead of just what that particular node does sometimes he does explain but you still feel like it's a whole world of information left to learn

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +1

      @@art0ni641 Yeah that's a good point! If you have any questions about what anything does feel free to messge me!

    • @art0ni641
      @art0ni641 7 หลายเดือนก่อน

      @@MrKnowBodyUE5 yeah for now I'm just following along I think I'm learning more as I progress through each video

  • @Handleforyoutubedude
    @Handleforyoutubedude หลายเดือนก่อน +1

    Hey just fyi, the discord link doesn't seem to be working! But I am trying to make a game using the new UE Animation Sample Project as a base, and even after retargeting animations, I still can't find the Anim Notify_Attack combo from 18:00. The base Event Graph is very different from the standard layout so maybe that could be the issue. Any ideas? Thanks for all your hard work on these videos!!

  • @withallokayron7383
    @withallokayron7383 9 หลายเดือนก่อน

    Bring more of this content I needed, if possible, bring a fighting style from Mortal Kombat Armagedoon

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Thanks will do! Might do something like mortal kombat

    • @withallokayron7383
      @withallokayron7383 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 Thanks

  • @tie.garcia
    @tie.garcia 9 หลายเดือนก่อน

    Nice bro, waiting it❤

  • @Marmar-b5p
    @Marmar-b5p 6 หลายเดือนก่อน

    Thanks for the tutorial ❤
    If you don't mind can you explain why did you use delay after "do once" , and why did you use do once ❤?❤
    Thanks in advance ❤

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน +1

      So the do once is because when spam clicking the attack button you only want to do 1 attack until you’re able to do the next and the delay is because I was running into some issues without you might not have these though so you can remove the delay if you wanted to!

  • @Yggdrasil777
    @Yggdrasil777 9 หลายเดือนก่อน +1

    Hi. Nice interesting system. A couple of details that you may not be aware of:
    @12:25 you will not want to return out of the For Loop like that. You need to finish the loop or break it. It would be best to use a For Each Loop With Break and put a Sequence on that Return with pin 1 going into Break.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      Thank you!

    • @RVillani
      @RVillani 28 วันที่ผ่านมา

      No, you want to return as early as possible, and the way done in the video is correct. You don't need to finish a loop to cancel it. Not it in Blueprints nor in code.
      Calling Break, then Return means you're wasting processing time calling extra nodes in the for loop.
      The loop inner properties and nodes belong to the function, because it's a macro. That means that returning from the function cancels the macro as well as the whole function, which is what the logic intended, so it's correct.
      You can test this behavior by adding print strings and checking what's printed whether you return or not.

  • @bonbonira77
    @bonbonira77 7 หลายเดือนก่อน +3

    Can you help me at 18:38 I don't see the Anim Notify Attack and the Anim Notify ComboEnd I have character from unreal market

    • @TheMythicDev
      @TheMythicDev 5 หลายเดือนก่อน +1

      I also have similar problem I'm using the third person but with a mesh from marketplace and I can't get the anim notify in the animation blueprint either ?

    • @Mrmagoo-xs7ls
      @Mrmagoo-xs7ls 2 หลายเดือนก่อน +1

      If anyone still has this issue make sure to use just Notify and not Montage Notify

  • @cmds.learning7426
    @cmds.learning7426 8 หลายเดือนก่อน

    amazing!!!

  • @drago9606
    @drago9606 5 วันที่ผ่านมา

    I was able to add the "attack combo next" notify to ABP_Manny_Postprocess. How is Postprocess different than the normal ABP? I never bought animations from the marketplace before.

  • @2rproductions438
    @2rproductions438 4 หลายเดือนก่อน +1

    Epic tutorial
    I run into an issue though
    The first input i put in does two attacks automatically, as if i continued the combo
    I can't find why
    Any idea?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน +1

      We fix this in part 2.

    • @2rproductions438
      @2rproductions438 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 Thanks so much

  • @theemptyteams
    @theemptyteams หลายเดือนก่อน

    Has issue, if complete combo 1 2 3, when IA Attack execute attack again once it will combo 1 and 2 execute in once click

  • @Superbug2k
    @Superbug2k 7 หลายเดือนก่อน +2

    Would appreciate some help at 18:00 when at the anim notify stage for some reason nothing shows up when I try to search it is there something extra im supposed to do to be able to see animnotifs

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +2

      Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!

    • @Superbug2k
      @Superbug2k 7 หลายเดือนก่อน

      @@MrKnowBodyUE5 Appreciate the help! That's exactly what it was I managed to change my animbp skeleton and now its working fine keep up the great videos!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน

      Thanks! Glad it worked!

    • @TheMythicDev
      @TheMythicDev 5 หลายเดือนก่อน

      Amazing had same problem also fixed for me great video too 👍

    • @rahuldx4338
      @rahuldx4338 3 วันที่ผ่านมา

      ​@@MrKnowBodyUE5 Is there any other way I'm using the sandbox character from 5.4 I'm not getting the anim notify

  • @DREAM_bud_studios3
    @DREAM_bud_studios3 2 หลายเดือนก่อน +1

    bro does this method will work on the new game animation sample project ?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  2 หลายเดือนก่อน

      It will work yes, but in some cases like for the blocking the method I use will not work.

    • @DREAM_bud_studios3
      @DREAM_bud_studios3 2 หลายเดือนก่อน

      @@MrKnowBodyUE5 bro but there is no 17:34

    • @DREAM_bud_studios3
      @DREAM_bud_studios3 2 หลายเดือนก่อน

      in cbp sand box charecter

    • @DREAM_bud_studios3
      @DREAM_bud_studios3 2 หลายเดือนก่อน

      @@MrKnowBodyUE5 plz do how to do in game animation samples

  • @ZeliusDev
    @ZeliusDev 2 หลายเดือนก่อน

    when i attack i can only attack once for some reason how do i fix this

  • @TeamTheIronSkyBoat
    @TeamTheIronSkyBoat 8 หลายเดือนก่อน +1

    The === equal exactly string is screwing me up i can’t connect it

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Are they both strings?

    • @TeamTheIronSkyBoat
      @TeamTheIronSkyBoat 8 หลายเดือนก่อน

      @@MrKnowBodyUE5 yes can I send you a screenshot?

  • @liamcuh1376
    @liamcuh1376 3 หลายเดือนก่อน

    And in execute loop body there’s an error with integer

  • @grobionstyle1918
    @grobionstyle1918 7 หลายเดือนก่อน +1

    at Minute 23:55 can i change the random integer Note with a normal integer Note and add a second combo with another button? for example i make 1 combo for key E and another combo for Key F ?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +1

      Yes so you can make E make the integer to 1 for example and k makes the integer 2 then link up both the set variables into the rest of the code

  • @awcapproachwithcaution5655
    @awcapproachwithcaution5655 หลายเดือนก่อน

    I've just followed until 19:24 but when I press the button the anim doesn't play properly, the character moves but the the arms and legs do nothing, i've noticed the next section covers foot Ik but i also need to fix arm/hand Ik. I'm not sure where I went wrong???

  • @Zoro-gk5ow
    @Zoro-gk5ow หลายเดือนก่อน

    So I have this animation of a punch and when it plays my character floats for the duration of the animation....the animation is outsourced....if someone could help me please do!

  • @HolyTaps28
    @HolyTaps28 9 หลายเดือนก่อน +1

    very niceeeeeeeeeeeeeeeeeeeeee

  • @Canibaloler
    @Canibaloler 4 หลายเดือนก่อน

    i did this on the new animation sample that came out,, works almost perfect with the animations i have imported but some times it plays some times does not,, its random. I think i screw it at 17:33 because im not on 3rd person shooter project :(

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน +1

      I’m not really sure on the issue as I haven’t actually played the sample template yet so I don’t know how it’s different from the third person template so I’m afraid I can’t help you out

    • @Canibaloler
      @Canibaloler 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 thanks anyway m8 for the tutorial, If you plan to make a tutorial for the animation sample that could be great!!!

  • @WilliamElvis-ei2oj
    @WilliamElvis-ei2oj 7 หลายเดือนก่อน +2

    Please it would be possible to send me the animation packs on Google drive

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน

      Sorry I can’t as I bought these from the epic games marketplace and sending you these wouldn’t be right legally and morally. Sorry :/

    • @WilliamElvis-ei2oj
      @WilliamElvis-ei2oj 7 หลายเดือนก่อน

      it doesn't matter thanks anyway

  • @azanalhassan
    @azanalhassan 4 หลายเดือนก่อน +1

    hey bro i need help, @18:37 i dont have the character so i cant get or set it, i tried right clicking and searching, but there is nothing as character, what do i connect the attack next and combo end with?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน +1

      You just need to cast to your player character. In this example our player character is the “Bp_ThirdPersonCharacter” so we do a cast to Bp_ThirdPersonCharacter. Then there will be a blue pin which is an object reference that in this example says “As Bp_ThirdPersonCharacter” right click that and select “Promote to variable” this will then create the character variable that you connect to “Combo Next” and “Combo End”

    • @azanalhassan
      @azanalhassan 4 หลายเดือนก่อน +1

      @@MrKnowBodyUE5 also i dont have control rig and i also dont have it as an option when i right click to add it even if context sensitive is checked or unchecked, but my everything else is okay except i have the foot issues, will rigidbody work instead of control rig?

    • @azanalhassan
      @azanalhassan 4 หลายเดือนก่อน

      btw im following this in ue4.27.2; although everything else is fine, im just stuck here, pls help

    • @azanalhassan
      @azanalhassan 3 หลายเดือนก่อน +1

      @@MrKnowBodyUE5 bro i am having foot ik issues, the more i attack, the more my character is jsut kneeling down, i dont have control rig so maybe the second method won't work for me, but the first method was to delete control rig but i dont have control rig; any solution?

  • @yjthegreat188
    @yjthegreat188 3 หลายเดือนก่อน

    What if I don’t want the combos to be random, but instead I want them to follow up after an attack. Say for ex I have a button that makes you punch once, and another button that makes you kick, what if I want to make it so that the I could press the punch button than another button, and finally the kick button to do a combo? I already set up the combo input action, I just don’t know what to do with the blueprints

  • @محمدامجد-ص7ص
    @محمدامجد-ص7ص 8 หลายเดือนก่อน +1

    Can you make enemy combo system plz

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      I’m not sure what you mean by that?

    • @محمدامجد-ص7ص
      @محمدامجد-ص7ص 8 หลายเดือนก่อน

      @@MrKnowBodyUE5 just an enemy that do combos I guess when its attacked

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Oh right, yes we will be doing this

  • @liamcuh1376
    @liamcuh1376 3 หลายเดือนก่อน

    On 19:00 it doesn’t shot that box to put the animation in how do I fix?

  • @mori5676
    @mori5676 3 หลายเดือนก่อน

    im new to the ue5 . do you have ideas to replace the default mannequin to metahuman with this combat system ? cuz i tried and my feet just froze . ive been looking for a solution .

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      I’m not really sure about that, you’ve got to make sure that all parts of the meta human are attached to eachother in the correct way. Try using the template blueprint unreal provide with the meta humans for reference and maybe look up a few tutorials how to replace the third person character with the meta human. Best of luck!

  • @MrLeafarsatnad
    @MrLeafarsatnad 8 หลายเดือนก่อน

    Could you teach how to replicate this system? I saw some tutorials but I couldn't implement it

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Hi sorry honestly I’m not too good with replication myself so I’m unable to do that.

  • @art0ni641
    @art0ni641 8 หลายเดือนก่อน

    Thanks for this Bro but when im setting up the montage the anim notify doesnt show up in event graph when i try to add it

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Hmmm I’m not really sure what you mean. As you should create the anim notify then you should be able to use it

    • @art0ni641
      @art0ni641 8 หลายเดือนก่อน

      @@MrKnowBodyUE5 i figured it out the animations didn't match the skeleton so the notify didn't show but it shows when I restarget them to the correct skeleton

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Ah that makes sense. Good job on figuring it out tho!

  • @ebenkanga2221
    @ebenkanga2221 หลายเดือนก่อน

    enemy doesn’t play the montage….I’ve been trying all day but still….is there something in the Lyra project that is causing this issue

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  หลายเดือนก่อน

      Make sure there’s a default slot in the ABP

  • @virusocyrus
    @virusocyrus 2 หลายเดือนก่อน

    The part where you first go to test the punch animation, my character just does the one punch but all the walking and etc anims dont work...pls help because I've redone this tutorial 5 times to every point and i dont get the same results

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  2 หลายเดือนก่อน

      I’ve never come accross that issue before and I’m not too sure what you mean. Could you join the discord and provide me with a video of your entire project so I can look through it? Thanks!

  • @Handleforyoutubedude
    @Handleforyoutubedude 29 วันที่ผ่านมา

    I started with the same base project, why is it when adding the animnotify, it only shows up if I deselect "Context Sensitive> This Blueprint" I followed all steps to a T on default third person game

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  29 วันที่ผ่านมา +1

      Make sure your ABP skeleton is the same as your montage skeleton

    • @Handleforyoutubedude
      @Handleforyoutubedude 29 วันที่ผ่านมา

      @@MrKnowBodyUE5 thanks! The montage skeleton is rooted to Quinn, but it’s a post process blueprint Quinn so I’m hoping getting that sorted out fixes it😄

  • @niltrocercud819
    @niltrocercud819 6 หลายเดือนก่อน

    Hey man, I'm trying this out with a character i got from Mixamo and I set up the character's BP and AMBP, followed the tutorial and the attack animations aren't playing. the Skeletal Meshes are all correct and everything seems to be compiling properly, the Print String Nodes I place throughout the blueprints fire, so the nodes i think are running correctly. the animation just doesn't occur?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      Could you join the discord so I can have a further look into this please?

  • @DVLP-jo9ou
    @DVLP-jo9ou 8 หลายเดือนก่อน

    There was a error on event combo end. after playin those animation its never return Attacking value to False if player Intrup the combo by moving Its not possible to attack again.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Could you join the discord so I can help assist you with the problem?

  • @sabzirochannel7502
    @sabzirochannel7502 6 หลายเดือนก่อน

    Hi bro. How did you immediately import the asset for the unreal engine 5 skeleton? I have exactly the same asset, but when importing, I get a skeleton of version 4

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      So I retargeted it before hand, if you’re using the 3rd person template you can just select all animations right click press retarget and then select the one for ue4-ue5

    • @sabzirochannel7502
      @sabzirochannel7502 6 หลายเดือนก่อน

      @@MrKnowBodyUE5 Well, how can I not lose the folders at the same time? usually, when retargeting, everything is thrown into one folder. do I need to sort everything manually or is it possible to automate it somehow?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      @@sabzirochannel7502 I honestly don’t think there’s a fast way to sort it. I did it all manually.

  • @tannersenteney
    @tannersenteney 2 หลายเดือนก่อน

    when i use the notify i cant find it on the blueprint please help

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  2 หลายเดือนก่อน

      Make sure the animation blueprint and the animations are both using the same skeleton.

  • @JGGAMESOFFICIAL
    @JGGAMESOFFICIAL 8 หลายเดือนก่อน

    Why when I click it only makes the first 2 animations and for it to do the rest I have to keep it?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      We fix this in episode 2!

  • @MRSIREN1202
    @MRSIREN1202 หลายเดือนก่อน

    Can I use a different fight pack

  • @guybeahmiv932
    @guybeahmiv932 3 หลายเดือนก่อน

    MY CHARACTER only punches once. any help?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      Make sure your notifies are correct, make sure on the combo next notify you’re calling the combo event and not the attack event. Make sure all of the strings and integers are correct and make sure the code is the same.

  • @superdude9299
    @superdude9299 9 หลายเดือนก่อน

    From which game is this fighting style inspired from
    Batman
    Sifu
    From which

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      Mainly Sifu! As we will be making a targeting system like that.

    • @superdude9299
      @superdude9299 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 can you please acknowledge me about the difference between sifu fighting style and the rdr 2 fighting style

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      There isn’t much difference except from sifu is a lot more skill based than rdr 2 with parry’s, blocks and different special attacks

    • @superdude9299
      @superdude9299 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 thank you

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      No problem

  • @TheMythicDev
    @TheMythicDev 5 หลายเดือนก่อน

    Im at the end 24:58 when i press attack it does the first 2 anims straight away off the first press then the 3rd on second press (I only used 3 in my combo not 5) any ideas why?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  5 หลายเดือนก่อน +1

      So this is actually a simple bug that we fix at the start of part 2!

    • @TheMythicDev
      @TheMythicDev 2 หลายเดือนก่อน

      @@MrKnowBodyUE5 amazing thank you

  • @razanissa2697
    @razanissa2697 7 หลายเดือนก่อน

    hey i did exactly like in the vid ,but when i press play the player wont make the attack! i should click on the left mouse so it attacks right?

    • @razanissa2697
      @razanissa2697 7 หลายเดือนก่อน

      So basically what is the button that i should press for the attack to play

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน

      It will be whatever button you assumed to the input

  • @MrLeafarsatnad
    @MrLeafarsatnad 8 หลายเดือนก่อน

    I would like that when pressing the attack button just once, only the first animation would be executed and when pressing the attack button twice the combo num1 and 2 would be displayed, in a responsive way, could you advise me how to implement this?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +2

      Yeah it’s a bug but we fix it in the next episode… sorry for that one!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Just to clarify the system is supposed to work the way you explained it

    • @MrLeafarsatnad
      @MrLeafarsatnad 8 หลายเดือนก่อน

      @@MrKnowBodyUE5 Thanks man, keep the videos coming please, they’re great.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Will do! Thanks for the support!

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 7 หลายเดือนก่อน

    hey, i think i am missing something, when i add the notification to my animation it doesn't show up in the ABP. is their any possible reason why that could be ?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน

      Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!

  • @TeeFoles
    @TeeFoles 7 หลายเดือนก่อน

    What was the point of the "can attack" var if we default it to true and never set it?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +1

      So it’s just so you can easily set it, if you want to be able to attack or not. Also if you have a system where you have to unlock attacking. Also we actually end up using it in the last part lol

    • @TeeFoles
      @TeeFoles 7 หลายเดือนก่อน

      @@MrKnowBodyUE5 thanks for the response :) I suspected that might be the case. Another thing I'm noticing that if I spam clicks before my first animation starts, my character will do the first 2 animations even though its not between the 2 AM notify events

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +1

      Fix this in part 2

  • @Suffi8150
    @Suffi8150 9 หลายเดือนก่อน

    will this be system optimized and have vfx.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      Optimised yes, vfx maybe

    • @Suffi8150
      @Suffi8150 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 also will the advanced combat have a weapon systems and health and dead states.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน +1

      @@Suffi8150 It will have a health and death system for both the player and enemy however we might do a weapon system but it all depends how the series goes.

    • @Suffi8150
      @Suffi8150 9 หลายเดือนก่อน

      @@MrKnowBodyUE5 that great to know l, it would be great to see how stat effects player damages.

  • @Niconiik
    @Niconiik 3 หลายเดือนก่อน

    the combos still dont connect do you know why?

    • @Niconiik
      @Niconiik 3 หลายเดือนก่อน

      i fixed it for myself

  • @victormariano15
    @victormariano15 8 หลายเดือนก่อน

    18:14 This minute I type anim notify attack but nothing appears, and I correctly created notify

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Could you join the discord so we can take a further look?

    • @victormariano15
      @victormariano15 8 หลายเดือนก่อน

      ​@@MrKnowBodyUE5 Yes very thx

  • @invasiveone9875
    @invasiveone9875 7 หลายเดือนก่อน

    When I try to call on the Notifies in the Animation Blueprint, they simply either don't show up, or don't have the names I've given them.
    Can someone please help me?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  7 หลายเดือนก่อน +1

      Most likely you’re using a different skeleton on the animation and the animation blueprint (ABP_Manny) so you’d want to either retarget the animation to the same skeleton as the animation blueprint or make a new animation blueprint using the same skeleton as the animation. Dm on discord if you want any help with it!

    • @invasiveone9875
      @invasiveone9875 7 หลายเดือนก่อน

      @@MrKnowBodyUE5 Thank you very much for this

  • @Сма_йлик
    @Сма_йлик 9 หลายเดือนก่อน

    😁😁🤔🤔😎😎🤓

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  9 หลายเดือนก่อน

      😃😁😆😆🥸

  • @Niconiik
    @Niconiik 3 หลายเดือนก่อน

    animarion wount play :(

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      Make sure you have a default slot inside of your anim bp

    • @Niconiik
      @Niconiik 3 หลายเดือนก่อน +1

      @@MrKnowBodyUE5 thx for the awnser btw :)

    • @Niconiik
      @Niconiik 3 หลายเดือนก่อน

      @@MrKnowBodyUE5 okay he now punches everytime i click mouse button but he doesnt do the second attack

    • @Niconiik
      @Niconiik 3 หลายเดือนก่อน

      @@MrKnowBodyUE5 soo the moves dont connect

    • @Niconiik
      @Niconiik 3 หลายเดือนก่อน

      @@MrKnowBodyUE5 i already have a default slot in abp

  • @leonburgio3540
    @leonburgio3540 4 หลายเดือนก่อน

    doesnt work😞

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      Which part doesn’t work?

    • @leonburgio3540
      @leonburgio3540 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 the animation wont play ive done everything like you have in the tutorial

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      Are you using a default slot in your animation blueprint?

    • @leonburgio3540
      @leonburgio3540 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 whats that?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      Go into your anim bp go to the anim graph then if you don’t already have a default slot put one in just before the output node.

  • @kingdomcast1046
    @kingdomcast1046 7 หลายเดือนก่อน

    Thanks for the help on combos 🥸😎🤖GMTFT

  • @videogamejosh
    @videogamejosh 4 หลายเดือนก่อน

    Hi, thanks for the cool tutorial! Unfortunately, however, I have a problem that I just can't understand: my "Attack Counter" Int is not being changed. I've now watched the video at least three times from beginning to end, checked every node, but the "Switch on Int" node never gets to "1" and stays constantly at 0. If I set the default value of "Attack Counter" to 1, it works for one click and then switches back to "0" (and stays there). I would appreciate some help, because this tutorial series is exactly what I need and for now it's very understandable (which makes the problem so much worse, haha, because the logic MAKES sense, but still ..)
    By the way, I'm not able to join your Discord because the verification page does not work and redirects me to an error message when I try to verify myself. 🫠

    • @videogamejosh
      @videogamejosh 4 หลายเดือนก่อน

      nvm, I called the wrong event in the AnimBP. 👀

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      For the discord shoot me a Dm and ill verify you, as for the issue are you using the montage notify correctly, you should be calling the attack next notify and in the animation blueprint the event should be linked up to the combo attack event.

  • @utkarshkumar378
    @utkarshkumar378 5 หลายเดือนก่อน

    i can't get to know why my character is not attacking movement is fine but it won't attack

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  5 หลายเดือนก่อน

      Make sure you watch over the video and do everything correctly. Anymore issues join the discord and post it in the help section for some additional support.