Congratulations, your videos on GAS are very good, please do not stop making content on this subject, thank you in advance. If you could teach us how to create different types of targets using gas, for example: area damage abilities, or single target
@@carloszeca2 Thank you. I’ll cover damaged calculation using GAS in separate video (that will cover this ‘single target damage’). Tanks for idea about abilities that do areal damage, I’ll make a video too.
Hey there! How can I get the RpgCharacter file that you opened in visual studio? I usually use blueprints so I am a little confuse about this. Thanks for the tutorial tho :)
@@sparklingjane Hi. RPGCharacter.cpp is custom character, not included in engine source. You should create it. I have explained everything you need to know to properly implement gameplay ability system. If you go through first two tutorials in this series you will see how it is created. Whole series will be covering both, blueprints and c++ since not all features are exposed to blueprints, like GAS. The same is with Generic Team Agent Interface, used for AI affiliation, you can check my last video about it.
It is called GameplayAbility_Montage. Make sure that you have enabled Gameplay Abilities plugin. You can learn about it here th-cam.com/video/ssZOYIpK5sY/w-d-xo.htmlfeature=shared
Awesome tutorial on Melee attacks and Gameplay Abilities and Effects!!!
Thank you.
Congratulations, your videos on GAS are very good, please do not stop making content on this subject, thank you in advance. If you could teach us how to create different types of targets using gas, for example: area damage abilities, or single target
@@carloszeca2 Thank you. I’ll cover damaged calculation using GAS in separate video (that will cover this ‘single target damage’). Tanks for idea about abilities that do areal damage, I’ll make a video too.
Great content..! I have been following ur series and ur content is high quality. Keep it up..!!!
Glad to hear that
Hey there! How can I get the RpgCharacter file that you opened in visual studio? I usually use blueprints so I am a little confuse about this. Thanks for the tutorial tho :)
@@sparklingjane Hi. RPGCharacter.cpp is custom character, not included in engine source. You should create it. I have explained everything you need to know to properly implement gameplay ability system. If you go through first two tutorials in this series you will see how it is created. Whole series will be covering both, blueprints and c++ since not all features are exposed to blueprints, like GAS. The same is with Generic Team Agent Interface, used for AI affiliation, you can check my last video about it.
Gameplay mobility montage isn't there.
It is called GameplayAbility_Montage. Make sure that you have enabled Gameplay Abilities plugin. You can learn about it here th-cam.com/video/ssZOYIpK5sY/w-d-xo.htmlfeature=shared
interesting just this ai voice it's a bit of putting.
I'm looking to provide high quality audio for this tutorials, that's why I chose AI generated voiceover instead recording myself.
Actually, I prefer this, then some dude wasting time not getting to the point.
@@infinityedgegames i also realy like the ai voice, its very concise
@@infinityedgegames I am not native engligh speaker,I prefer the ai voice,it's clear and smooth to hear