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Hi oddbawz I love Ur videos been very informative, entertaining and watching you has made me better at the game but one request I have is if you could play the m103 American tank pls ❤❤
Congratulations, you just proved that you don't know how to read roadmaps, because detailed helicopter models are literally gonna be added the next major update.
@@hunlepto2239 uhhh I can read them I just never knew there was one. I just play the game I don't bother reading roadmaps or devblogs... Nice job being toxic for no reason jackass. No wonder people say the WT community is complete ass.
@@RagexPrince683 shooting one with an anti tank round with extreme kinetic energy and doing absolutely nothing is not really destroyable especially when they are extremely annoying
You yourself said it, its an electronic, external, joystick controlled Gun. Obiosuly if ANY of the 3 components responsible for maintaining, controlling and debugging the system is damaged, it wont work.
Yeah but this game isn't realistic at all, they need to stop adding stuff like this to the game for a multitude of reasons but one of the main ones is that it's unecessary. Another one is the more they add the more they will break every update, that's why (and no fanboy of WT will agree and take it to their graves) World of tanks is better in some regards or heck, even Hell let loose / Squad.
@@Simon-tr9hv These vehicles are designed as IFVs Its Biggest thing is to carry infantry What These turrets do is that they dont take up any interior space And Samson Weapons station is pretty reliable, its in Service for 13 Countries, Including US, Germany, Italy, Britain, South Korea and a bunch of others
That is because light - medium and heavy tanks are literally doctrinal terms, not related to their weight. Light Tank is a role, not a weight class. Current MBTs function doctrinialy more like Medium Tanks, whilst weighing more than a lot of Heavy tanks during WW2. Also in the US army manuals the Arbams is just referred to as Tank, not MBT, not medium not heavy no just as TANK.
62 ton “light tank”, yet gaijin didn’t give it any armor, like wtf… For reference the T-80BVM weighs 46 tons ingame, the T-90M weighs 50 tons, the Leopard 2A6 weighs 60 tons, the 2A7V weighs 64 tons, and the M1A2 also weighs 62 tons. You’re telling me, that the Merkava Mk.4M in game only weighs ~3 tons more, yet the Namer that is missing a ~20 ton turret is somehow less armored… (Sidenote, the Merkava Mk.4 actually weighs 80 tons, it’s incorrect in-game) how the frick do you model the namer so poorly. Give it its real armor and bump it up to 11.0-11.3 where it belongs.
@@pinchasthegris exactly, although the UFP might not be as strong. Someone I trust once estimated that if the UFP was improved to a realistic standard, it could at the very least provide ~550 KE protection, excluding the engine and anything else behind it. Regardless, the entire tank should be near immune to any chemical threat ingame, minus a weak spot or two in the sides and rear. It should also be completely protected from any explosive threat from above the tank, especially arty and top down missiles.
if I remember gaijins excuse was that there couldn't be more protection for the weight it currently has, thus if the weight was increased to 80-+ tons then in theory it could get an armour increase. Ironically there seems to be missing armour in the sides as there's just a massive gap next to the cabin.
Exactly. The merk mk.4 needs its weight/armor adjusted, and this thing needs its actual hull armor added. Damn thing has zero side armor yet eats kornets for breakfast irl…
@@jasonjobst Merk 3 has too powerful of a round for that BR. Hell I’ve gotten nukes in the thing plenty of times thanks to ricochets and that amazing dart (one was a full up tier game) However, I’ve heard there is a worse dart they could receive that could warrant a lower BR, guess we’ll see eventually.
@bensherohuntershelp-wi4dr The thing is, the dart is literally the only thing going for it. Since I already went way too deep into this with someone else, I'll try to sum it up. MK 3 has a good round (not the best at 10.3), mediocre turret at best, and a glorified 9.3 hull. It doesn't have the best gun handling, reload, reverse, top speed, or acceleration even at 10.3. The thermals also suck, not improving whatsoever from the older variants. It literally has less armor than the Merkava MK2D which is 9.7. At 11.0 it has no lineup, so moving it to 10.3 simply is better for the tech tree as a whole. Overall the shell is above average but not the best, and everything else is below average for a 10.3 vehicle. (IIRC the reload is equal to other western tanks around that BR) As for getting nukes, that's based on the players skill and not the vehicle. Obviously nukes come easier with better vehicles, but it's still up to the players skill to make it happen. At least it should be 10.7, but I personally think it should be 10.3.
@@jasonjobst yep, I’ve had the same experience. Spaded the Tech tree Mk.3B and grinded out the rest of the tree with the Mk.3D Raam Segol, (majority with the Mk.2D and its horrible reload, which is bug reported and acknowledged as being incorrect). I would say try it out at 10.3 as a start, maybe then bump it up to 10.7 if it performs too well. A 10.0 version of the mk.3B as an early variant, and given the early round that’s apparently an DM33 equivalent would be a nice choice. I’ve also heard that later variants of the Mk.4D can have better quality thermal imagers. I would also love to see a similar thing done for other tech trees, such as a lower ariete with a worse round replacing their better round, allowing for a BR drop, and something like the Leo 2A5 having its DM53 replaced with a lower round allowing for a BR or something like 11.0-11.3 since all of the Leo’s are at 11.7. Welp mini suggestion hour over, ima head out now before my this gets too long haha
@@Tippo822they’re decent tanks, but once you get to, say, the 3 variants, the armor starts to work less and less. If you need a premium to make life easier, the 2D isn’t a bad choice at all. Good rounds, decent armor, thermals, the works really.
@@ronaldmcreagann6343 thx For the Tipp but i want to make the Tech tree without Premium so i realy earn the 11.7 Tanks (and i want to suffer duh because i Play WT there is No Fun xD )
I'm in this video, under the name Bill_the_Bomb, at 5:23 I show up in the kill feed. It was an honor to play witrh you Baws, even if i didn't know it at the time.
I hope that we get the VK 30.02 (D) one day, it basically looks like if you took a Panther and made it look like a T-34. Since we got the 30.02 (M) a few years ago, I don't see why the 30.02 (D) can't be added too.
While I do support this being a tech tree vehicle at either 5.3 or 5.7, maybe 6.0 if you want to stretch things. But knowing Gaijin, they'll make this a battle pass vehicle.
Problem is there is very little doc existing about it. The doc/blueprint/test was lost during the war, most of it you find o the net is not reliable original material.
Problem is there is very little doc existing about it. The doc/blueprint/test was lost during the war, most of it you find o the net is not reliable original material.
This thing basically eats light armor for breakfast. Very few CE warheads will penetrate the Namer head on. And of the ones that can, they often have so little energy afterwards that they don't outright kill it. It's basically frontally immune to IFV fire. Among IFV's, only 2S38 has a chance of killing it frontally, and that's in an extremely specific spot that may not even be visible. UFP has ~1,000mm CE and ~350mm KE protection, making it basically a pseudo MBT armor wise. Spikes work pretty well now too, so it can actually kill shit, paired with the remote turret. Absolute beast of a vehicle.
The only thing that frustrates me about the Namer 30 is the front protection cap of the missiles clipping through the commander's cupola when you turn the turret to the right
FCS is fire control system, meaning if it’s destroyed or malfunctioning, your main gun control will not work properly if at all, it’s actually pretty realistic
I noticed with the Freccia the Spike improvements, before a single leaf got in the way and i couldn’t lock but now i can lock onto them even if its only their commanders hatch sticking out
I was hiding behind cover with the M1128, pretty much only exposing the barrel, then I suddenly get sniped by a Spike. I literally asked : "these things actually get a lock now?"
@@BlueLightningHawk nah kf41 sucks ass. no unmanned turret, the spikes miss every time, aps doesnt work at all and no armor at a higher br than Namer or Puma. the Namer's & Freccia's front facing spike launchers are pretty good now, but the upwards facing ones suck still.
the problem that makes spikes unreliable is because of the launcher position, the launchers on vilkas and kf41 are both pointing up which makes them good to fire in distance but makes it really bad in war thunder because most sniping and flanking positions in range are blocked to force cqb. The only good spikes launchers in game are the one on namer and the one on Freccia which Freccia is the best imo.
I use this with my top tier lineup as a simple scout and a few assist later I’m lobbing spikes from my Blackhawk. Israeli top tier is slowly getting better.
There's a version of this in Arma 3, armed with a 12.7 and 40mm AGL, and god, it's so annoying to fight because it takes such a beating to destroy or even disable
Btw there is a counter to spikes. Just smoke. U see it going in your general direction, G, and it's done. Not to mention a lot of tanks at this br have laser warning, so if it's continuous and you don't have APS, you always should smoke (bc it may be heli or plane, and smoke will throw off those too)
I feel like you are overly defending your skill in dialogue due to comments. I enjoy the show/company/experience, ignore all the haters man. If we wanted pro players we’d watch them. Love the content. Much love. And you are in fact better than 99% of the player base.
Y'know what, with talk about the Spikes actually being good on this vehicle and with you only referencing the Vilkas as another Spike lobber to compare it to, I'm surprised you didn't speak about the KF41, the Italian PUMA with spikes. I could be blind but I cant remember if you've reviewed or played it at all since it's been out so I would fully support and love seeing you rip people apart with that thing! Love the vids!
One thing i don't get is this, why is the ammo outside next to the gun where it can get shot if you peak someone? It would make so much more sense to have it in the hull that is normally hidden
I think its the point of haveing more modules to damage. But idk .Great video as always. People think smoke helps. But smoke also draws attention and u cant see thru it. Its a double edge sword
im playing the namer alot these days, and idk if its after an update, but if an enemy shoot your ammo now you do infact lose it all.. i guess its been put back in after an update after this video came out..
Was that thing really needed in the game? I can bet Gaijin introduced it only to justify introduction of T-15 prototype later on. I'd rather finally get YA-9, IL-102 and IL-40, thank you.
Wow seeing a gun system we have on US Navy Ships on a tank chassis..... That vehicle should be deadlier. I've seen this gun system snipe a tank sized target 4 miles out at sea. And without the Fire Control system someone would have to get out and man the gun, so it kind of makes sense that you can't shoot when the electronics are damaged.
There is a perfect IFV at 10.3. Sooo... what do you think when is the PUMA getting the SPIKE and/or grenade launcher that it actually has in variations like the BMP-2 got with the BMP-2M version. Just hoping to get the good IFV back for germany :(
Man, if the spikes on the Namer consistently work this good it would mean Gaijin only fixed it on the Namer? Because on the KF41 i dont get these results. Its still very unreliable on it..and its also mislabeled still as LR2MR. lol
I figured out what it is. They fire straight out at 90 degrees. The ones that are angled up can't do the point blank thing. So, these are just much more consistent with direct LOS mode.
i wonder that now we have a vehicle like this in game, if were are going to get the soviet/russian terminator, or if they think that would be too busted still or something
The fact that you can now disable litgher skin vehicles by damaging their components like in this and the 2s38 is excellent for game balance because it evens the play field against mbts since these vehicles used to be able to survive that one hit and kill the mbt that shot them if they were side on or vulnerable. Hopefully this will decrease the no armour best armor meta a bit more end of the day rip light tank rushers
Don't worry man, you are the best wt poster out here. Not just because of your own games but by inviting other content creators to play alongside you. I perfer low br (lack of skill or just calmer play) but it's still a good laugh watching you mug top br boys 😅
If you're looking to get some GE or a Premium, please use a creators link to support then and get a free decal. Here's mine: store.gaijin.net/catalog.php?category=WarThunder&partner=Oddbawz&partner_val=2bpa5qx4
Love ya brother! Straight up don't even mind that you haven't uploaded in a week! It's cool! 😊
Hi OddBawZ love to see another great video man
yay, my Squad was in the Video 33:24 (TIEF) the PGZ09
Spawn camping ph a. Got
Hi oddbawz I love Ur videos been very informative, entertaining and watching you has made me better at the game but one request I have is if you could play the m103 American tank pls ❤❤
the nammer is basically a merkava 4 hull with even more side armor. but no those 60 tons are just the electronics
Tbh both namer and merkava are underweight in the game.compared to irl
yeah it's literally considered not only the most armored ifv but the most armored vehicle in general
@@user-fe7bo5mm1o
The trophy version has a different turret
@Agm1995gamer yeah I realized it and removed it, hope that one gets added later too, maybe as an event or smth
@@user-fe7bo5mm1oit was a bit of bit of a a big ghotic palace 😢o. O. O. O.
Gaijin: *adds detailed FCS and electronics modules to tanks*
Also gaijin: _hehe heli has empty space like my brain_
Tbf heli internals are on the roadmap. Overdue but they're doing it,
Congratulations, you just proved that you don't know how to read roadmaps, because detailed helicopter models are literally gonna be added the next major update.
@@hunlepto2239 uhhh I can read them I just never knew there was one. I just play the game I don't bother reading roadmaps or devblogs...
Nice job being toxic for no reason jackass. No wonder people say the WT community is complete ass.
oh god making helis even more destructable even though they didn't need to be more destroyable
@@RagexPrince683 shooting one with an anti tank round with extreme kinetic energy and doing absolutely nothing is not really destroyable especially when they are extremely annoying
You yourself said it, its an electronic, external, joystick controlled Gun.
Obiosuly if ANY of the 3 components responsible for maintaining, controlling and debugging the system is damaged, it wont work.
You would thought military vehicles have redundancy in mind, a mechanical back up just like you manually load when autoloader is dead
Most remote weapon stations can be free gunned so as long as there is an operator and a functioning weapon it should be able to shoot.
@@Simon-tr9hvMost do.
Yeah but this game isn't realistic at all, they need to stop adding stuff like this to the game for a multitude of reasons but one of the main ones is that it's unecessary. Another one is the more they add the more they will break every update, that's why (and no fanboy of WT will agree and take it to their graves) World of tanks is better in some regards or heck, even Hell let loose / Squad.
@@Simon-tr9hv These vehicles are designed as IFVs
Its Biggest thing is to carry infantry
What These turrets do is that they dont take up any interior space
And Samson Weapons station is pretty reliable, its in Service for 13 Countries, Including US, Germany, Italy, Britain, South Korea and a bunch of others
"Light Tank"
Mass = 61 T
👁️👄👁️
caseoh is the commander
Reminds me of your mom
just like the girls in my class
The thing has the combined weight of a CV 90105, a CV 9040B, an ASRAD-R and a Toyota Hilux... 😂
That is because light - medium and heavy tanks are literally doctrinal terms, not related to their weight.
Light Tank is a role, not a weight class.
Current MBTs function doctrinialy more like Medium Tanks, whilst weighing more than a lot of Heavy tanks during WW2.
Also in the US army manuals the Arbams is just referred to as Tank, not MBT, not medium not heavy no just as TANK.
"I've been having a tough time in war thunder", minutes later mentions getting 3 nukes in this tank alone
Launching two spikes the moment you spawn and destroying two enemies who also just spawned is absolutely diabolical
62 ton “light tank”, yet gaijin didn’t give it any armor, like wtf…
For reference the T-80BVM weighs 46 tons ingame, the T-90M weighs 50 tons, the Leopard 2A6 weighs 60 tons, the 2A7V weighs 64 tons, and the M1A2 also weighs 62 tons.
You’re telling me, that the Merkava Mk.4M in game only weighs ~3 tons more, yet the Namer that is missing a ~20 ton turret is somehow less armored… (Sidenote, the Merkava Mk.4 actually weighs 80 tons, it’s incorrect in-game) how the frick do you model the namer so poorly. Give it its real armor and bump it up to 11.0-11.3 where it belongs.
Bet they wont fix it since its not Russian
it should have more armor then the merkava 4m hull
@@pinchasthegris exactly, although the UFP might not be as strong. Someone I trust once estimated that if the UFP was improved to a realistic standard, it could at the very least provide ~550 KE protection, excluding the engine and anything else behind it. Regardless, the entire tank should be near immune to any chemical threat ingame, minus a weak spot or two in the sides and rear. It should also be completely protected from any explosive threat from above the tank, especially arty and top down missiles.
the crew is just really fat
if I remember gaijins excuse was that there couldn't be more protection for the weight it currently has, thus if the weight was increased to 80-+ tons then in theory it could get an armour increase. Ironically there seems to be missing armour in the sides as there's just a massive gap next to the cabin.
These spikes will surely affect fishing season
the trout population will never recover
immagine the puma whit spikes like irl
Arent they adding that this new update? @SaraHeartlin
2:45 OddBawZ realizing how flawed modern vehciles are by how heavily they rely on sensetive electronics in order to function properly
I wish they would give it more armor and move it to 11.0 where there’s is actually tanks to use with it.
Exactly. The merk mk.4 needs its weight/armor adjusted, and this thing needs its actual hull armor added. Damn thing has zero side armor yet eats kornets for breakfast irl…
Give it more armor, same BR. move the merk 3 to 10.3
@@jasonjobst Merk 3 has too powerful of a round for that BR. Hell I’ve gotten nukes in the thing plenty of times thanks to ricochets and that amazing dart (one was a full up tier game)
However, I’ve heard there is a worse dart they could receive that could warrant a lower BR, guess we’ll see eventually.
@bensherohuntershelp-wi4dr The thing is, the dart is literally the only thing going for it. Since I already went way too deep into this with someone else, I'll try to sum it up. MK 3 has a good round (not the best at 10.3), mediocre turret at best, and a glorified 9.3 hull. It doesn't have the best gun handling, reload, reverse, top speed, or acceleration even at 10.3.
The thermals also suck, not improving whatsoever from the older variants. It literally has less armor than the Merkava MK2D which is 9.7. At 11.0 it has no lineup, so moving it to 10.3 simply is better for the tech tree as a whole.
Overall the shell is above average but not the best, and everything else is below average for a 10.3 vehicle. (IIRC the reload is equal to other western tanks around that BR)
As for getting nukes, that's based on the players skill and not the vehicle. Obviously nukes come easier with better vehicles, but it's still up to the players skill to make it happen.
At least it should be 10.7, but I personally think it should be 10.3.
@@jasonjobst yep, I’ve had the same experience. Spaded the Tech tree Mk.3B and grinded out the rest of the tree with the Mk.3D Raam Segol, (majority with the Mk.2D and its horrible reload, which is bug reported and acknowledged as being incorrect). I would say try it out at 10.3 as a start, maybe then bump it up to 10.7 if it performs too well. A 10.0 version of the mk.3B as an early variant, and given the early round that’s apparently an DM33 equivalent would be a nice choice. I’ve also heard that later variants of the Mk.4D can have better quality thermal imagers.
I would also love to see a similar thing done for other tech trees, such as a lower ariete with a worse round replacing their better round, allowing for a BR drop, and something like the Leo 2A5 having its DM53 replaced with a lower round allowing for a BR or something like 11.0-11.3 since all of the Leo’s are at 11.7. Welp mini suggestion hour over, ima head out now before my this gets too long haha
This thing looks like it was from that future event.
Merkavas look futuristic in general.
@@dogamongstmen i Like the Look of them this is why i will grind the Tech tree after Japan
@@Tippo822they’re decent tanks, but once you get to, say, the 3 variants, the armor starts to work less and less. If you need a premium to make life easier, the 2D isn’t a bad choice at all. Good rounds, decent armor, thermals, the works really.
@@ronaldmcreagann6343 thx For the Tipp but i want to make the Tech tree without Premium so i realy earn the 11.7 Tanks (and i want to suffer duh because i Play WT there is No Fun xD )
@@Tippo822 fair enough
kills a poor Sherman with probably the most modern IFV for intro... fcuking diabolical !!!
I’m so happy that almost all the CCs I watch have made a vid on the Namer, it’s my new favorite Vic in the game.
I'm in this video, under the name Bill_the_Bomb, at 5:23 I show up in the kill feed. It was an honor to play witrh you Baws, even if i didn't know it at the time.
theres a version of the magach called the Pereh, or Onagar in english. it has 12 vertical launch SPIKE-NLOS missiles, with 25km range
Yeah, and its got a giant forehead. The Israeli always got some of the best tank game irl
one day they will add it, just we can't say when
You’re like a deadly missile to my heart oddz
Is this rizz chat?
I hope that we get the VK 30.02 (D) one day, it basically looks like if you took a Panther and made it look like a T-34.
Since we got the 30.02 (M) a few years ago, I don't see why the 30.02 (D) can't be added too.
While I do support this being a tech tree vehicle at either 5.3 or 5.7, maybe 6.0 if you want to stretch things. But knowing Gaijin, they'll make this a battle pass vehicle.
Problem is there is very little doc existing about it. The doc/blueprint/test was lost during the war, most of it you find o the net is not reliable original material.
Problem is there is very little doc existing about it. The doc/blueprint/test was lost during the war, most of it you find o the net is not reliable original material.
@@chiriematthieuDid you mean to comment twice?
@@liladoodle YT things. It just randomly duplicates amount of comments, ALL the comments, including your own.
This thing basically eats light armor for breakfast. Very few CE warheads will penetrate the Namer head on. And of the ones that can, they often have so little energy afterwards that they don't outright kill it. It's basically frontally immune to IFV fire. Among IFV's, only 2S38 has a chance of killing it frontally, and that's in an extremely specific spot that may not even be visible. UFP has ~1,000mm CE and ~350mm KE protection, making it basically a pseudo MBT armor wise. Spikes work pretty well now too, so it can actually kill shit, paired with the remote turret. Absolute beast of a vehicle.
The only thing that frustrates me about the Namer 30 is the front protection cap of the missiles clipping through the commander's cupola when you turn the turret to the right
It also happens in The shot Kal gimel with the high driver sight
Lol, even their premiums are buggy as fuck, the F1C's missile pods have the rockets clipping outside of them. They care only about profits
I like the angles on that Namer. That's the kind of profile I go for in Sprocket.
RAAAAA SPROCKET MENTIONED 🔥🔥
WTF IS A FUNCTIONAL TANK DESIGN 🗣🗣🗣🔥🔥
@@Skip.8221 I don't quite understand! Was there something in the game you were having trouble with?
@@angry_zergling oh no lol, i’m just poking fun at some of the insane designs people make :)
@@Skip.8221 Oh, gotcha!
FCS is fire control system, meaning if it’s destroyed or malfunctioning, your main gun control will not work properly if at all, it’s actually pretty realistic
I noticed with the Freccia the Spike improvements, before a single leaf got in the way and i couldn’t lock but now i can lock onto them even if its only their commanders hatch sticking out
Good to have u back bawz
Oh that explains how the Vilkas can now hit me behind way more cover now.
The fcs is fire control systems , so the thing operating your gun, meaning losing it is like your Xbox controller being blown up.
I was hiding behind cover with the M1128, pretty much only exposing the barrel, then I suddenly get sniped by a Spike.
I literally asked : "these things actually get a lock now?"
Yea they actually get a lock now but are still shit
How does if feel to be in an oddbawz vid
How does if feel to be in an oddbawz vid
last time i used a spike, i barely got an engine crit on an L3/33
israel got the chad jew bias
I don't know if you take request for vehicles. But could you play the M3A3 Bradley?
and still no spike for the german puma... wow
cry about it?
Spikes are ASS
You shoulda grinded for the Vilkas I guess. Or go play Italy and get the Lynx if you want a spike PUMA so bad.
@@BlueLightningHawk nah kf41 sucks ass. no unmanned turret, the spikes miss every time, aps doesnt work at all and no armor at a higher br than Namer or Puma.
the Namer's & Freccia's front facing spike launchers are pretty good now, but the upwards facing ones suck still.
It doesn’t need it
20:38 bro said he could't see him on a x-ray
the problem that makes spikes unreliable is because of the launcher position, the launchers on vilkas and kf41 are both pointing up which makes them good to fire in distance but makes it really bad in war thunder because most sniping and flanking positions in range are blocked to force cqb. The only good spikes launchers in game are the one on namer and the one on Freccia which Freccia is the best imo.
It’s day 334 of writing comments for the algorithm! Gotta appreciate the 40 minutes! :)
It helped!
Heck yea brother
One thing I learned in these comments is, the warthunder community is very patient and dedicated.
@@ExcavationNation 🫡
Shut up
Ifv's look really fun
They are
I about spit my drink out on the dev server when I saw this thing weighed over SIXTY TONS
jewish superiority is so real, that gaijng won't add it better armor, the same with merkavas as they could be too strong for the game.
"You hold that" 😉👍
Attempt #3! Can you do indirect fire with drone and low velocity gun like Loner's video? XD
you know it's a good day when 40 min oddbawz vid
I use this with my top tier lineup as a simple scout and a few assist later I’m lobbing spikes from my Blackhawk. Israeli top tier is slowly getting better.
For the Algorithm, Love your vids man! Been watching since 2020❤
ps. this format for your vid is by far my favorite
29:46 Playing top tier then a King Tiger shows up and its the toughest tank to pen with a Namer30 in a top tier game
I loved using this thing in Arma 3.
Certified "Matara Hushmeda!" moment🗣️🔥🔥
I’ve noticed my Vilkas had also been doing well with spikes lately
There's a version of this in Arma 3, armed with a 12.7 and 40mm AGL, and god, it's so annoying to fight because it takes such a beating to destroy or even disable
Btw there is a counter to spikes. Just smoke. U see it going in your general direction, G, and it's done. Not to mention a lot of tanks at this br have laser warning, so if it's continuous and you don't have APS, you always should smoke (bc it may be heli or plane, and smoke will throw off those too)
the armor is funny in game, also first youtuber i found that pronounces it's name right.
Ayyyy, another banger from my favorite Scotsman!
I feel like you are overly defending your skill in dialogue due to comments. I enjoy the show/company/experience, ignore all the haters man. If we wanted pro players we’d watch them. Love the content. Much love. And you are in fact better than 99% of the player base.
'they are getting it rough' he says...as he pretty much wiped out their second wave and half of the first while pinning down their 3rd wave at spawn.
this still doesn't have the armor it should have. it's supposed to be more armored than the merkava 4
Yeah they will fix it as soon as they get around to fixing the arietes armor
@@letsgobrandontrump2024 which is never I suppose lmao
@user-fe7bo5mm1o most likely. Their frustrating "engagement" with the community is why i stopped buying vehicles. I'm Mad i bought any now.
Y'know what, with talk about the Spikes actually being good on this vehicle and with you only referencing the Vilkas as another Spike lobber to compare it to, I'm surprised you didn't speak about the KF41, the Italian PUMA with spikes.
I could be blind but I cant remember if you've reviewed or played it at all since it's been out so I would fully support and love seeing you rip people apart with that thing! Love the vids!
No ones ripping people apart with the KF41. Its crap.
One thing i don't get is this, why is the ammo outside next to the gun where it can get shot if you peak someone? It would make so much more sense to have it in the hull that is normally hidden
You said you got three nukes and landed one in the intro, not two. So I was 100% convinced you were going to explode on the last one.
tcs and power control if they get damaged you cannot move your turret? you think thats a bug? if your turret control is damaged you cannot control it
The last update they metioned about if your electronics get hit you will lose some functionality.
those spikes work better because the facing more forward then up, it's the same with Freccia, you can even hit on 200m with them
I think its the point of haveing more modules to damage. But idk .Great video as always. People think smoke helps. But smoke also draws attention and u cant see thru it. Its a double edge sword
I hope you checked put the ZSL92. Absolutely in love with that thing!
i bet this effects the Lvkv 42 significantly
i've seen this thing so many times in top tier and i didn't know what the hell it did
Oddbawz just a video idea have you considered making a guide for smokes? It could be a TH-cam short?
im playing the namer alot these days, and idk if its after an update, but if an enemy shoot your ammo now you do infact lose it all.. i guess its been put back in after an update after this video came out..
If you ever do low tier France, the Fokker G1 might be interesting to add to the lineup.
Was this footage done before they fixed the non overheating barrel issue?
Was that thing really needed in the game? I can bet Gaijin introduced it only to justify introduction of T-15 prototype later on.
I'd rather finally get YA-9, IL-102 and IL-40, thank you.
@OddBawz why arent youbusing the commander sight (small cctv on stick) to fire over hills with spikes?
It is easier to push a wreck if you attach a tow rope.
Finally
Arma 3 in War Thunder
kamysh ftw
All I want from War Thunder anymore is a lineup of IFVs. Bradley, Warrior, and the Namer is just a sexy brick. I hate being stuck at 7.7.
Sweden’s got quite the 10.0 lineup for IFVs :)
@@sessan9450 Russia def has the best. The CV90s aren't great.
Wow seeing a gun system we have on US Navy Ships on a tank chassis..... That vehicle should be deadlier. I've seen this gun system snipe a tank sized target 4 miles out at sea. And without the Fire Control system someone would have to get out and man the gun, so it kind of makes sense that you can't shoot when the electronics are damaged.
Spread the word! Enduring Confrontation mixedRB must come back to save this game from boredom
now that this is in game i guess its only a matter of time till the Terminator arrives
I know its hard to model it but the chains on the Namers back being static look so strange
There is a perfect IFV at 10.3. Sooo... what do you think when is the PUMA getting the SPIKE and/or grenade launcher that it actually has in variations like the BMP-2 got with the BMP-2M version. Just hoping to get the good IFV back for germany :(
Great Job as always Odd! Can you do some more Israeli tank videos please?
you should revisit the freccia they gave it spike LR2 and didn’t remove the amount of them so it kept the 8 having the most amount of them
Thank god, if they fixed the spikes being shit ingame it was so frustrating to play with them sometimes
Thor has got a nammer!
I'll get my coat....
Yo oddbawz can you play the PTZ89? 8.7 with dart rounds and a 5s auto loader
we are so close to having the terminator in war thunder, so god damn close
I wonder if odd can say purple burglar alarm 😂
"these pink or purple things, I'm sorry, I'm colourblind" All look Gray to me 😂 colourblind as well in that spectrum.
Love your content ❤
Man, if the spikes on the Namer consistently work this good it would mean Gaijin only fixed it on the Namer? Because on the KF41 i dont get these results. Its still very unreliable on it..and its also mislabeled still as LR2MR. lol
I figured out what it is. They fire straight out at 90 degrees. The ones that are angled up can't do the point blank thing. So, these are just much more consistent with direct LOS mode.
Updated t114 vid? Love You Odd
Is there a setting on console you can engage to activate nuke without leaving your ground vehicle?
With the addition of the Namer, ima assume the Terminator shouldnt be to far away from being added.
i wonder that now we have a vehicle like this in game, if were are going to get the soviet/russian terminator, or if they think that would be too busted still or something
The fact that you can now disable litgher skin vehicles by damaging their components like in this and the 2s38 is excellent for game balance because it evens the play field against mbts since these vehicles used to be able to survive that one hit and kill the mbt that shot them if they were side on or vulnerable.
Hopefully this will decrease the no armour best armor meta a bit more end of the day rip light tank rushers
How is the car project going?
I bet only this thing has proper SPIKES lol. Vilkas is probably never going to be touched.
I was wondering if they fixed them on the vilkas
@@zuccbucc4778 Might be my luck, but the last few matches were inconsistent the same they have been
You should upload another sea vixen video I bought it and it’s hard to use it’s so weak at 8.7
Didn't sound like a geiger counter sounded more like a flat lined EKG
Its almost like Gaijin added this game for improved spawn camping LOL
You should do a 12 shots 12 kills challenge in the British FV4005
I shot this thing in one match like 40 times. Stupid remote turret only thing sticking out and me with no HE. He could just sit there with impunity.
Now you have yet another reason to always bring HE.
Don't worry man, you are the best wt poster out here. Not just because of your own games but by inviting other content creators to play alongside you.
I perfer low br (lack of skill or just calmer play) but it's still a good laugh watching you mug top br boys 😅
*points at Fire Control System*
"if this gets damaged you cant control your turret anymore i dont know why, its really annoying*
HMMM
warthunder: models FCS, power system, hunter-killer system, dual feed in X-ray model
*still has to shoot one round and reload to switch ammo type