Existe un Bug que quizas sepas decirme como arreglarlo, cuando tratas de golpear de espaldas al enemigo, tu personaje se gira para realizar la animacion de ataque de cara y al finalizarla vuelve a la posicion inicial de espaldas siempre. (+ una vez el enemigo muerto/ragdoll si no mueves a tu personaje y sigues atacando de espaldas realiza los mismos movimientos de giro anteriores), alguna ayuda de como solucionarlo? ty
Hey, I almost have everything working but for some reason the enemy gets 1 shot by every action I take. The Max Health is set at 500 in the BP_Enemy and in BP_ThirdPerson after Hit Reaction and using the Get Enemy Ref function calling for Take Damage and setting it to 10. Still getting 1 shot? I went over everything 4-5 times and I couldn't figure out anything I did differently from the video. It's a really great tutorial series! Thanks for all the videos to learn from!
@@MrKnowBodyUE5 I am very confused now. In part 4's intro you show a single sphere being tracked onto the arms and feet of your attacks. Meanwhile in part 4 at the end we have hundreds of spheres tracing where the arms and legs have gone. Is this my issue? I have gone through every video and I have literally everything matching you do in them. Collision rest called into the do once, then called after every montage on complete and on interrupted. In APB I have AnimNotify_Trace to hit collision. I can confirm with a print string that damage is taking place, as well single instances of collision as it's not spam printing hello. Very confused on what is wrong! Thank you for trying and for your time in helping me!
Thank you @MrKnowBodyUE5, you respond faster than college professors! I found out what I did wrong! In BP Enemy, I set Damage and Current health as inversed and reading the tool tip I had them backwards! As well in IS Dead? I switched the positions for current health and health less than or equal to zero, and now I have exactly what you have created! Once again thank you for your time, and always putting me on the right track when I get stuck!
I did everything as you taught, but nothing works, neither editing nor damage, I watched everything twice, checked everything, but everything was useless.
@@MrKnowBodyUE5 I can’t join you on discord, I’ll explain a little, I have a problem in Find Montage, I can’t find animation montages, since the combat and the enemy’s reaction are not played, but the play montage itself works. The only problem is the Find Montage function.
Alright so that function can get a little bit confusing but just make sure you’re spelling everything correct. The reaction montage map should have all the same names as in the find reaction montage function.
Ahahah it cant be a coincidence that the video was uploaded just when i remembered it
Hahahah that’s great!
I love when you jump and attack the enemy. The player go's all dragon ball z on his ass.
Gracias buen hombre
Your welcome!
Been waiting so long for this vid. Keep it up!
Thanks! Hopefully the next video will be sooner lol
Let's go!
Hey wondering why you chose to do a custom event/Function for the TakeDamage instead of using the Apply Damage Event? Awesome series bro!
To be honest, it’s easier in my opinion.
Love your vids. How to make combo punches?
Thank you!
can't you make a return output for isDead? bool and then make it true if health = 0 and false if not? That would be easy.
Ye you could do that however I thought a macro might be Norte suitable but it’s up to you really
@@MrKnowBodyUE5Nah, I was just giving suggestion.
¿También tendrás enemigos golpeados y bloqueados o esquivando ataques?
Maybe I’m not too sure on this. We’ll definitely have players block and dodge but not sure about enemies. Also we will be adding enemies hitting
Existe un Bug que quizas sepas decirme como arreglarlo, cuando tratas de golpear de espaldas al enemigo, tu personaje se gira para realizar la animacion de ataque de cara y al finalizarla vuelve a la posicion inicial de espaldas siempre. (+ una vez el enemigo muerto/ragdoll si no mueves a tu personaje y sigues atacando de espaldas realiza los mismos movimientos de giro anteriores), alguna ayuda de como solucionarlo? ty
I’ll have a look at it and fix it in the next video, however it could just be an issue with rotation which is just a tick box to fix it.
ty dude!@@MrKnowBodyUE5
Hey, I almost have everything working but for some reason the enemy gets 1 shot by every action I take. The Max Health is set at 500 in the BP_Enemy and in BP_ThirdPerson after Hit Reaction and using the Get Enemy Ref function calling for Take Damage and setting it to 10. Still getting 1 shot? I went over everything 4-5 times and I couldn't figure out anything I did differently from the video. It's a really great tutorial series! Thanks for all the videos to learn from!
So you got to make sure to it do once is working for the hit collision and that to it reset collision is being called in appropriate places
@@MrKnowBodyUE5 I am very confused now. In part 4's intro you show a single sphere being tracked onto the arms and feet of your attacks. Meanwhile in part 4 at the end we have hundreds of spheres tracing where the arms and legs have gone. Is this my issue? I have gone through every video and I have literally everything matching you do in them. Collision rest called into the do once, then called after every montage on complete and on interrupted. In APB I have AnimNotify_Trace to hit collision. I can confirm with a print string that damage is taking place, as well single instances of collision as it's not spam printing hello. Very confused on what is wrong! Thank you for trying and for your time in helping me!
Thank you @MrKnowBodyUE5, you respond faster than college professors! I found out what I did wrong! In BP Enemy, I set Damage and Current health as inversed and reading the tool tip I had them backwards! As well in IS Dead? I switched the positions for current health and health less than or equal to zero, and now I have exactly what you have created! Once again thank you for your time, and always putting me on the right track when I get stuck!
The reason it changed from 1 to multiple was just because we increased the draw time for debug purposes instead of it just showing for a frame.
Great to hear that you managed to find a fix!
can i take out the health system with out breaking the system.. i would like to use my own
Yes the health system isn’t the best anyways but yeah it shouldn’t break anything at all
I did everything as you taught, but nothing works, neither editing nor damage, I watched everything twice, checked everything, but everything was useless.
As you didn’t really provide much detail I can’t really help you out. Join the discord and Dm me there if you want some help with this.
@@MrKnowBodyUE5 I can’t join you on discord, I’ll explain a little, I have a problem in Find Montage, I can’t find animation montages, since the combat and the enemy’s reaction are not played, but the play montage itself works. The only problem is the Find Montage function.
@@MrKnowBodyUE5 but you have a beautiful voice and the lesson is very useful without a doubt, and thank you for your attention!
Alright so that function can get a little bit confusing but just make sure you’re spelling everything correct. The reaction montage map should have all the same names as in the find reaction montage function.
@@MrKnowBodyUE5 Thank you, I will check and write the answer