Advanced Combat! │(Part 5: Enemy Health) │ Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 41

  • @nasrettinhoca65
    @nasrettinhoca65 8 หลายเดือนก่อน +3

    Ahahah it cant be a coincidence that the video was uploaded just when i remembered it

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Hahahah that’s great!

  • @jarnine-d9n
    @jarnine-d9n 4 หลายเดือนก่อน

    I love when you jump and attack the enemy. The player go's all dragon ball z on his ass.

  • @Paintrap
    @Paintrap 8 หลายเดือนก่อน +1

    Gracias buen hombre

  • @KayRims
    @KayRims 8 หลายเดือนก่อน

    Been waiting so long for this vid. Keep it up!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      Thanks! Hopefully the next video will be sooner lol

  • @akzork
    @akzork 8 หลายเดือนก่อน +1

    Let's go!

  • @mayork9604
    @mayork9604 6 หลายเดือนก่อน

    Hey wondering why you chose to do a custom event/Function for the TakeDamage instead of using the Apply Damage Event? Awesome series bro!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  6 หลายเดือนก่อน

      To be honest, it’s easier in my opinion.

  • @A1exJane
    @A1exJane 8 หลายเดือนก่อน +1

    Love your vids. How to make combo punches?

  • @halall_man_o
    @halall_man_o 8 หลายเดือนก่อน +1

    can't you make a return output for isDead? bool and then make it true if health = 0 and false if not? That would be easy.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Ye you could do that however I thought a macro might be Norte suitable but it’s up to you really

    • @halall_man_o
      @halall_man_o 8 หลายเดือนก่อน

      @@MrKnowBodyUE5Nah, I was just giving suggestion.

  • @JGGAMESOFFICIAL
    @JGGAMESOFFICIAL 8 หลายเดือนก่อน

    ¿También tendrás enemigos golpeados y bloqueados o esquivando ataques?

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน

      Maybe I’m not too sure on this. We’ll definitely have players block and dodge but not sure about enemies. Also we will be adding enemies hitting

  • @SpaikLeonard
    @SpaikLeonard 8 หลายเดือนก่อน +2

    Existe un Bug que quizas sepas decirme como arreglarlo, cuando tratas de golpear de espaldas al enemigo, tu personaje se gira para realizar la animacion de ataque de cara y al finalizarla vuelve a la posicion inicial de espaldas siempre. (+ una vez el enemigo muerto/ragdoll si no mueves a tu personaje y sigues atacando de espaldas realiza los mismos movimientos de giro anteriores), alguna ayuda de como solucionarlo? ty

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  8 หลายเดือนก่อน +1

      I’ll have a look at it and fix it in the next video, however it could just be an issue with rotation which is just a tick box to fix it.

    • @SpaikLeonard
      @SpaikLeonard 8 หลายเดือนก่อน

      ty dude!@@MrKnowBodyUE5

  • @gubatron2441
    @gubatron2441 3 หลายเดือนก่อน

    Hey, I almost have everything working but for some reason the enemy gets 1 shot by every action I take. The Max Health is set at 500 in the BP_Enemy and in BP_ThirdPerson after Hit Reaction and using the Get Enemy Ref function calling for Take Damage and setting it to 10. Still getting 1 shot? I went over everything 4-5 times and I couldn't figure out anything I did differently from the video. It's a really great tutorial series! Thanks for all the videos to learn from!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      So you got to make sure to it do once is working for the hit collision and that to it reset collision is being called in appropriate places

    • @gubatron2441
      @gubatron2441 3 หลายเดือนก่อน

      @@MrKnowBodyUE5 I am very confused now. In part 4's intro you show a single sphere being tracked onto the arms and feet of your attacks. Meanwhile in part 4 at the end we have hundreds of spheres tracing where the arms and legs have gone. Is this my issue? I have gone through every video and I have literally everything matching you do in them. Collision rest called into the do once, then called after every montage on complete and on interrupted. In APB I have AnimNotify_Trace to hit collision. I can confirm with a print string that damage is taking place, as well single instances of collision as it's not spam printing hello. Very confused on what is wrong! Thank you for trying and for your time in helping me!

    • @gubatron2441
      @gubatron2441 3 หลายเดือนก่อน

      Thank you @MrKnowBodyUE5, you respond faster than college professors! I found out what I did wrong! In BP Enemy, I set Damage and Current health as inversed and reading the tool tip I had them backwards! As well in IS Dead? I switched the positions for current health and health less than or equal to zero, and now I have exactly what you have created! Once again thank you for your time, and always putting me on the right track when I get stuck!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      The reason it changed from 1 to multiple was just because we increased the draw time for debug purposes instead of it just showing for a frame.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  3 หลายเดือนก่อน

      Great to hear that you managed to find a fix!

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer หลายเดือนก่อน

    can i take out the health system with out breaking the system.. i would like to use my own

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  หลายเดือนก่อน

      Yes the health system isn’t the best anyways but yeah it shouldn’t break anything at all

  • @insonimkon
    @insonimkon 4 หลายเดือนก่อน

    I did everything as you taught, but nothing works, neither editing nor damage, I watched everything twice, checked everything, but everything was useless.

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      As you didn’t really provide much detail I can’t really help you out. Join the discord and Dm me there if you want some help with this.

    • @insonimkon
      @insonimkon 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 I can’t join you on discord, I’ll explain a little, I have a problem in Find Montage, I can’t find animation montages, since the combat and the enemy’s reaction are not played, but the play montage itself works. The only problem is the Find Montage function.

    • @insonimkon
      @insonimkon 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 but you have a beautiful voice and the lesson is very useful without a doubt, and thank you for your attention!

    • @MrKnowBodyUE5
      @MrKnowBodyUE5  4 หลายเดือนก่อน

      Alright so that function can get a little bit confusing but just make sure you’re spelling everything correct. The reaction montage map should have all the same names as in the find reaction montage function.

    • @insonimkon
      @insonimkon 4 หลายเดือนก่อน

      @@MrKnowBodyUE5 Thank you, I will check and write the answer