[TAS] SM64 ABC Trials 0xA in 17m44s

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 เม.ย. 2024
  • 0 A Press ABC Trials run. The competition is long over, I did this for fun and ABC TAS practice. Low optimization.
    Watch jongyon's TAS: • SM64 - The ABC Trials ...
    Shoutouts to ThatCowGuy, who found the explosion clone strat in trial 61: • SM64 ABC Trials - Tria...
    .m64: cdn.discordapp.com/attachment...
    0:00 Trial 1 - 10
    0:36 Trial 11
    1:36 Trial 12 - 16
    2:14 Trial 17 - 18
    3:00 Trial 19 - 20
    3:36 Trial 21 - 26
    4:47 Trial 27 - 31
    5:40 Trial 32 - 36
    6:37 Trial 37 - 41
    7:47 Trial 42 - 50
    9:11 Trial 51 - 54
    10:19 Trial 55
    12:18 Trial 56 - 59
    13:12 Trial 60
    14:07 Trial 61
    15:02 Trial 62
    15:50 Trial 63
    16:25 Trial 64
    17:40 Grand Star
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 189

  • @Codricmon
    @Codricmon 3 ปีที่แล้ว +1535

    Fun fact: This course was actually meant to make it into the original game. They removed it after coming up with the idea of adding an A button that lets Mario jump, thus making this course too easy.

    • @RoseQuartz692
      @RoseQuartz692 3 ปีที่แล้ว +9

      U can jump in this Rom Hack

    • @DesTr069
      @DesTr069 3 ปีที่แล้ว +30

      Amazing comment, you got me good 😂😂😂

    • @JaMaMaa1
      @JaMaMaa1 2 ปีที่แล้ว +33

      @@RoseQuartz692okay... and?

    • @XENON2028
      @XENON2028 2 ปีที่แล้ว +27

      @@RoseQuartz692 thats why theres a counter that counts how many times you jumped

    • @awesomer529
      @awesomer529 ปีที่แล้ว +17

      eheHM,nO! ThIs cOuRse WaS mAde bY PANneNkoEk tO TesT hiS vEiWeRs
      writing that hurt

  • @Wakssbm
    @Wakssbm ปีที่แล้ว +321

    damn I was close with only 168 A presses. Let's call it a draw.

    • @loneranger4282
      @loneranger4282 3 หลายเดือนก่อน +4

      Yeah, but you did it much faster than they did 😎

  • @jgcodes2020
    @jgcodes2020 3 ปีที่แล้ว +450

    Pannen: ok so you need to build a bridge of transport clones here. You can't just clip through the wall.
    Lemon: *how bout i do anyway*

    • @goldenwarrior1186
      @goldenwarrior1186 2 ปีที่แล้ว +11

      Nice Bill Wurtz reference

    • @RoseQuartz692
      @RoseQuartz692 2 ปีที่แล้ว +1

      When did he said that?

    • @goldenwarrior1186
      @goldenwarrior1186 2 ปีที่แล้ว +4

      @@RoseQuartz692 History of Japan

    • @anakarenjaramillosauceda17
      @anakarenjaramillosauceda17 ปีที่แล้ว

      @@goldenwarrior1186 moola que mas radiologist pioasdioeras

    • @anakarenjaramillosauceda17
      @anakarenjaramillosauceda17 ปีที่แล้ว

      Piolasiomrrtioma dumas que. Die and Pukalani
      Ppasuonan Mirada qiaslina Paqueruimas pong ostia
      Pioasieruiss qjerioma iras piolasiomrrtioma 1ue
      Pionatr8kna queruina asulimabasuokadunabilas huka

  • @supersylveonplushgaming
    @supersylveonplushgaming 3 ปีที่แล้ว +337

    I felt like a student making their teacher proud watching this because I could name many of the strats used and I learned them all from pannen

    • @riffsix
      @riffsix ปีที่แล้ว +7

      As someone who's been watching pannen's videos since i knew what a youtube was, it well and truly felt like completing my childhood, and with pannen making a return recently, it just shows that there's still so much tech in this game i have no knowledge of

  • @ciryllynyard7706
    @ciryllynyard7706 ปีที่แล้ว +112

    This feels like watching a 4d rubix cube being solved

  • @johnybalohny
    @johnybalohny 2 ปีที่แล้ว +195

    Music comes from Bomberman 64, the last Rainbow Palace extra stage, if you were curious like me.
    And nice run, I never knew there were so many glitchy ways to maneuver without A.

  • @1ted59
    @1ted59 3 ปีที่แล้ว +190

    This is quite literally faster than my first rta attempt, great work!

    • @Juanus14
      @Juanus14 2 วันที่ผ่านมา +2

      as expected

  • @trekq
    @trekq ปีที่แล้ว +67

    ABC Concepts Used in Each Trial: (do correct me if I'm wrong or if I missed anything important)
    Trial 1 - Edge/Dive Grinding
    Trial 2 - 158 Unit Dive Recover
    Trial 3 - Misalignments
    Trial 4 - Edge/Dive Grinding
    Trial 5 - Just a well-timed dive recover to cross the gap
    Trial 6 - Just go around lmao
    Trial 7 - Framewalking
    Trial 8 - Dive Grinding up a Slope
    Trial 9 - Slide Kick with Conserved Speed from DR
    Trial 10 - Skeeter Luring
    Trial 11 - Goomba Knockback
    Trial 12 - Just a well-timed twirl to get up
    Trial 13 - Boo Manipulation
    Trial 14 - Goomba Knockback Bounce
    Trial 15 - Staying on the whomp as it gets back up
    Trial 16 - Goomba Chase Extension
    Trial 17 - Scuttlebug Manipulation
    Trial 18 - RNG Manipulation to align the 3 goombas
    Trial 19 - Pausing to keep the Snufit at max height
    Trial 20 - RNG Manip to make the goomba fall
    Trial 21 - Bloated Bob-omb + Hands Free Holding (or just Bob-omb Glide for short)
    Trial 22 - Pushing goombas using a bob-omb
    Trial 23 - RNG Manip to lure the chuckya into place
    Trial 24 - Edge/Dive Grinding
    Trial 25 - Light Chuckya to transport it to the higher floor
    Trial 26 - RNG Manip to make chuckya throw Mario past the wall
    Trial 27 - Heave-ho Manipulation
    Trial 28 - Bookend Manipulation
    Trial 29 - Repeated Monty Mole Bouncing
    Trial 30 - Swooper Manipulation to place each swooper onto different heights
    Trial 31 - Rapid Moneybag Duplication
    Trial 32 - RNG Manip to make the moving bars pop out in time
    Trial 33 - Cool movement + Pause-Buffered DR to get off the last rotating block with enough speed
    Trial 34 - Remote Squish Cancel
    Trial 35 - Cog Misalignments
    Trial 36 - Misalignment + Vertical Speed Conservation (punching Mario off a platform reactivates vertical speed)
    Trial 37 - More VSC (landing after a slide kick bounce conserves VS)
    Trial 38 - Framewalking + Super Extended Platform
    Trial 39 - Another VSC (pushing Mario off a platform using MIPS reactivates vertical speed)
    Trial 40 - Pole shenanigans
    Trial 41 - Even More VSC like in 36
    Trial 42 - Hyperspeed Punching + Sliding Speed Conservation
    Trial 43 - Oh boy, another VSC, this time with a lava boost
    Trial 44 - Midair Walk + Bloated Bob-omb
    Trial 45 - Amp Clip
    Trial 46 - Misplaced Axle Hitbox
    Trial 47 - RNG Manip to climb up the spinners
    Trial 48 - Dive Grinding
    Trial 49 - Self-Explanatory
    Trial 50 - Self-Expalantory x2
    Trial 51 - C-Up Slope Climb
    Trial 52 - C-Up Hyperspeed
    Trial 53 - Pedro Spot
    Trial 54 - Pause-Buffered DR to reach the shell with enough speed + Backwards Shell Hyperspeed
    Trial 55 - Cloning via Disappearing Corkbox + Overlapping Clone Hitboxes to stop Mario from interacting with the one he needs to bounce on + Instant Release
    Trial 56 - Indefinite Walking against a Corkbox
    Trial 57 - HOLP Preservation via Instant Release
    Trial 58 - HOLP Preservation via Pause Buffered Hitstun
    Trial 59 - Edge/Dive Grinding
    Trial 60 - Cap Switch Misalignment + VSC via disappearing floor + Misalignment (for the tilting platform) + Framewalking + HOLP Preservation via Hat-in-Hand + Corkbox Push into VSC
    Trial 61 - Breakdance to push the bob-omb + Recollecting the metal cap to end Hat-in-Hand + Sacrifice clone (explosion) to make use for later + Bob-omb Clip + Bloated Bob-omb + Cloning via Exploding Bob-omb + Clone Preservation via Knockback (getting hit by Mr. I prevents Mario from getting hit by the goomba clone)
    Trial 62 - Remote Bob-omb Explosion (the explosion clone makes the bob-omb explode when they collide, allowing the bob-omb to load into a new vacant slot) + Cloning via Disappearing Corkbox + Bob-omb Clip
    Trial 63 - Cloning via Exploding Bob-omb + Corkbox Push + Bob-omb Push
    Trial 64 - Misalignment + VSC + Cloning via Exploding Bob-omb + Overlapping Clone Hitboxes + Flame Bounce to make Mario jump higher + Star Dance Clip + Glitchy Ledge Grab via Wall Gap + One Final VSC

    • @Corn0nTheCobb
      @Corn0nTheCobb ปีที่แล้ว +2

      Say what? I hope I can find some videos explaining how this stuff works because I'm super curious

    • @yyyy7089
      @yyyy7089 ปีที่แล้ว +5

      @@Corn0nTheCobb you should search up bismuth or pannenkoek2012 in yt, most of the stuffs here are explained in those people's channels

    • @trekq
      @trekq ปีที่แล้ว +2

      Yeah, watching Bismuth's "History of the A Button Challenge" should be sufficient to understand the majority of these

    • @Corn0nTheCobb
      @Corn0nTheCobb ปีที่แล้ว +4

      Thanks guys! I found both pannenkoek's channel and Bismuth's ABC history but couldn't find my comment here to update it.
      From both of their channels I feel like I learned everything there is to know. 👍

    • @Wace-wes
      @Wace-wes 6 หลายเดือนก่อน +1

      The best comment on the video for sure

  • @Micha-Hil
    @Micha-Hil ปีที่แล้ว +24

    holy shit, this is super impressive dude! just goes to show sm64 is one of the surplus titles where people optimize the FUCK out of it just to see how wide it stretches before it bursts. gg!
    yes i wrote this entire comment without using the first letter of the english lexicon

    • @MarioDSLife
      @MarioDSLife ปีที่แล้ว +3

      Well done, did you do it to literally save A button presses on your keyboard?😂

    • @cobaltqueenston
      @cobaltqueenston 10 หลายเดือนก่อน

      technically, the abbreviation of sm64, super mario 64, has an A in it.

  • @Superdavo0001
    @Superdavo0001 3 ปีที่แล้ว +62

    Holy geez that was cool, very well executed, nice & clean with fun strats all the way through!

  • @brqm9778
    @brqm9778 3 ปีที่แล้ว +41

    Awesome! That corkbox cheese was really cool!

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +22

      Thanks! Getting that clip through trial 62 to work was quite tricky, most of the times I would either get clipped through the corner and die to the 1-Up, or clip without the bob-omb, or be unable to clip while taking the fake bob-omb with me with a low VS#. I also had backup plans that I think would have worked and avoided goomba clones as well, but I'm glad this strat worked out

    • @jongyon7192p
      @jongyon7192p 3 ปีที่แล้ว +6

      @@lemon9bug VS# BS is so hard to deal with!! lol

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +3

      @@jongyon7192p Yeah..

  • @Confluence358
    @Confluence358 3 ปีที่แล้ว +80

    Can I ask a really stupid question? I know nothing about TASing, but I thought a TAS could input a command every frame of the game. If so, then what's the need of pause buffering? I just play Mario 64 rom hacks, and pause buffering is usually done to make it possible to input commands faster, but a TAS can already do that. So what don't I understand about pause buffering?

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +140

      Not a stupid question! There's basically two uses for pause buffering in this TAS:
      - The first application is to be able to perform a dive+dive recover in consecutive frames. Basically, if you dive and immediately land on the first possible frame, you are able to dive recover on that 2nd frame, if you can input a B or A press in that frame. Outside of the ABC, you can simply press B in the first frame to do the dive, and press A in the 2nd frame to perform the dive recover, but without the A Button, if you tried doing that with two B presses, the game sees that you are pressing B in two consecutive frames, and it interprets that as if you were holding the B button, and you don't dive recover. So the pause buffer here lets you input B to dive, then pause to interrupt the gameplay and release B, then unpause and press B again to dive recover, which the game interprets as two separate B presses. This is used through the TAS, for example in trials 1 and 5, where the space that you have to work with is so small that you need the precision of being able to dive and dive recover with no frames in between - otherwise you move too far forward.
      This particular use of pause buffering is useful outside of the ABC, for example to input BLJs in consecutive frames.
      - The other reason is for global timer manipulation. There's an in-game timer that increments by 1 every frame, regardless of whether the game is paused or not. A few enemies use this global timer in some way to affect their behaviour, for example the snuffit's oscillating height (trial 19) and the bats' target angle (trial 30, though I didn't need to pause there. here's an example of a TAS that needs pause buffering to manipulate the bats: th-cam.com/video/3WU5fJK_BIE/w-d-xo.html). Additionally, when Mario is hurt and he flashes for a few seconds, his visibility is determined by the parity of the global timer. This can be exploited to prevent Mario from rendering and thus updating the HOLP, allowing him to release objects remotely (trial 58, th-cam.com/video/pHihyGlYfSw/w-d-xo.html).
      pannenkoek2012 has a good video about pause buffering here: th-cam.com/video/IhlBrVaK7DU/w-d-xo.html. He explains both applications of pause buffering

    • @Confluence358
      @Confluence358 3 ปีที่แล้ว +41

      @@lemon9bug Thank you so much for explaining this! I had no idea about either of these applications! Really appreciate the in-depth explanation. Do you think you'd ever do a commentated version of your recording of the ABC challenge? As someone who has never TASed anything, I'm super interested in watching the challenge, but literally have basically no idea what's going on for the vast majority of challenges. Oh, and thanks for the pannenkoek link; I didn't know he had made a video on pause buffering, but I guess that makes sense as he has made a video on everything :P

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +48

      @@Confluence358 pannenkoek2012 is working on a video which will explain in-depth the intended (and unintended) solutions for each of the trials, as well as how the competitors did, so I don't see a reason to make a commentated video myself.

    • @Confluence358
      @Confluence358 3 ปีที่แล้ว +11

      @@lemon9bug Oh, didn't think that was still happening! Good to hear it is though; I'm super interested in the "how" behind the solutions to these challenges.

    • @ilove1942
      @ilove1942 ปีที่แล้ว +1

      @@lemon9bug How to play it, i didn't play it yet :< tutorial pls

  • @ThatCowGuy
    @ThatCowGuy 3 ปีที่แล้ว +22

    Nice pause-strat on the snuffit trial !

    • @ThatCowGuy
      @ThatCowGuy 3 ปีที่แล้ว +8

      Wow, that clip through 62 was crazy :O

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +7

      @@ThatCowGuy I thought you would like it :D

  • @Kaztalek
    @Kaztalek 3 ปีที่แล้ว +21

    in a word, pog

  • @adhoccerswings
    @adhoccerswings 4 ชั่วโมงที่ผ่านมา +1

    Damn! Without the "[TAS]" I'd just have thought the A button was broken.

  • @sagacious03
    @sagacious03 2 ปีที่แล้ว +5

    Great run! Thanks for uploading!

  • @rodacityvillager1450
    @rodacityvillager1450 2 ปีที่แล้ว +8

    Very impressive and a joy to watch :)

  • @Exiled_Q
    @Exiled_Q 2 ปีที่แล้ว +5

    This is officially my all time favorite sm64 vid

  • @Vexxter
    @Vexxter 2 ปีที่แล้ว +34

    Can we all just appreciate the music in this level for a moment?

    • @SilentOnion
      @SilentOnion 6 หลายเดือนก่อน +2

      bomberman 64 ost is so good

    • @Altairxtreme
      @Altairxtreme วันที่ผ่านมา

      Bomberman 64 - Rainbow Palace ✨️👌✨️

  • @SMEARGLEX75
    @SMEARGLEX75 2 ปีที่แล้ว +3

    This is such a great work!

  • @protonagaiako6201
    @protonagaiako6201 3 ปีที่แล้ว +6

    holy shit this is cool! absolutely amazingly done!!

  • @barberza
    @barberza 3 ปีที่แล้ว +3

    This is nuts. Good work.

  • @phartsmone854
    @phartsmone854 3 ปีที่แล้ว +2

    great speedrun you made!!!

  • @ledry
    @ledry 3 ปีที่แล้ว +19

    Wow, very amazing and interesting TAS. Great job!

  • @user-iy6dt4xp5o
    @user-iy6dt4xp5o 6 หลายเดือนก่อน +1

    Congrats for beating this while pressing the 0 button A times.😊

  • @youraveragenoob9406
    @youraveragenoob9406 2 ปีที่แล้ว +5

    I am still impressed with these 0x A presses

  • @TylerKehne
    @TylerKehne 3 ปีที่แล้ว +11

    Yo, that was really cool!

  • @discordine1635
    @discordine1635 3 ปีที่แล้ว +2

    great work!

  • @Quate32
    @Quate32 3 ปีที่แล้ว +6

    wow that rocked!!

  • @moonlightostrich3690
    @moonlightostrich3690 3 ปีที่แล้ว +1

    this video is the essence of this game

  • @katari8604
    @katari8604 3 ปีที่แล้ว +4

    clean af

  • @JorySatana
    @JorySatana 3 ปีที่แล้ว +20

    You should make a video explaining this run.

  • @gbpooky
    @gbpooky 2 ปีที่แล้ว +1

    that was sick

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 11 หลายเดือนก่อน +1

    6:21 when someone asks you the same question they have been asking you over and over yet again:

  • @exploitt
    @exploitt 3 ปีที่แล้ว

    that's amazing dud!

  • @Kierio04
    @Kierio04 3 ปีที่แล้ว +7

    Dude how

  • @elliotberg4572
    @elliotberg4572 2 ปีที่แล้ว

    this is dope

  • @formerlyknownasmousecopp4367
    @formerlyknownasmousecopp4367 2 ปีที่แล้ว +20

    Absurdly cool! Just a few questions though if it's not a bother lol...
    Trial 34- how in the what now?? My best guess is you timed it to get the floor properties of the pendulum but how in the world did you do that out of a dive-rollout?
    Trial 55- What was the purpose of the 2nd cloned head, and why did it not hurt you after throwing it?
    Trial 57 & 58- DA FUQ
    Trial 60- What was the purpose of the penguin?
    Trial 64- Again, how did the fire not hurt you when you threw it the second time?
    Regardless, goddamn mind-blowing lmao

    • @lemon9bug
      @lemon9bug  2 ปีที่แล้ว +14

      Trial 34 uses a glitch called squish cancel: th-cam.com/video/SQhH8lnoH4k/w-d-xo.html (summary: Mario enters a precise spot above the pendulum that causes him to get squished and then un-squished later in the same frame, which allows him to enter the freefall action in which he can grab ledges).
      When you clone an object, such as pokey's head, the object stops updating like regular objects do, and in this case it means you can only interact with the head once, so you can't use just one head because you get hurt by it as soon as you release it, and since you already interacted with it, you can't bounce on it later. A separate phenomenon, is that you can only interact with one object of a given type each frame, specifically the first one in the processing order (the oldest one), for example, if you touch two coins on the same frame, you will only collect one of them, and on the next frame you'll be able to collect the other one since the first one disappeared when you got it. So in trial 55 I can't bounce on the first head I cloned because I interacted with it, but what I can do is stand within its hurtbox and clone a second head, which won't immediately hurt me like the first time because the first head's hurtbox "shadows" the second one's, so then I can bounce on this second clone.
      Trial 57 uses instant release: th-cam.com/video/CDPZK9P2ibg/w-d-xo.html.
      Trial 58 uses pause-buffered hitstun, I explained it in this comment: th-cam.com/video/8E8Ty_gFBng/w-d-xo.html&lc=UgwRAKDFkyDBjclo-HF4AaABAg.9Mkbjg4DYsu9MkfChGGgnb.
      If you look closely at the end of trial 60, when Mario throws the box with the hat-in-hand glitch active, the box appears behind him. Specifically, it appears at the HOLP (Held Object's Last Position), which was set earlier by grabbing and releasing the penguin in a specific spot.
      As for the fire clones in trial 64, the explanation is the same as trial 55's.

  • @redpenguin5837
    @redpenguin5837 ปีที่แล้ว +1

    would it have been possible to use BCA/see no evil to skip the metal cap?

  • @DDosks
    @DDosks 2 หลายเดือนก่อน

    i love how the box turns into a bob-omb in trial 63

  • @callmekrystal
    @callmekrystal 3 ปีที่แล้ว +1

    Nice!

  • @bluedrake1218
    @bluedrake1218 3 ปีที่แล้ว +2

    I swear youtube is stalking me, i just watched a video about the no A button challenge

  • @raferto86
    @raferto86 ปีที่แล้ว

    sick

  • @Lilbillj
    @Lilbillj ปีที่แล้ว

    So cool.

  • @danielwilson5837
    @danielwilson5837 วันที่ผ่านมา

    Level 55 blew my fucking mind

  • @kaikaizo-iz7sy
    @kaikaizo-iz7sy ปีที่แล้ว

    Ignoring the rng manipulation ones im pretty sure i could do a decent chunk of this course. Thanks pannen

  • @goober_cute
    @goober_cute 8 หลายเดือนก่อน

    Now these are BC trials

  • @GigaBoost
    @GigaBoost 2 ปีที่แล้ว +5

    What's the purpose of the poisonous mushrooms? To prevent some kind of corner clipping/misalignment strategy from cheesing the challenge?

  • @rksworld4405
    @rksworld4405 2 ปีที่แล้ว

    im getting lost at 14:05 when the box gets picked up and trown with hat in hand glitch: was it just to push oneself to clear the gap?(but what is the baby for? what is the purpose of second metal cap block? and what is the eyeball shooter there for? intended 62 solution seemed building goomba bridge but i dont quite get how they are suposed to be released in the gap to bounce on later when crossing it

    • @skill_issuesmo7367
      @skill_issuesmo7367 ปีที่แล้ว

      there is only 1 metal cap box? and the intended solution for 62 involves a glitch called transport cloning

    • @Gekkoulong
      @Gekkoulong 4 หลายเดือนก่อน

      I'm pretty sure the box is needed to push Mario off the edge and give him horrizontal momentum to cross the gap with VSC (similar to how the old strat for WF to the top of the fortress 0xa used to work)
      The penguin i dont fully understand either, VSC probably?
      Another metal cap box at trial 61 to cancel HiH so Mario can grab the bob-omb normally again
      Mr eye i have no idea why

  • @ELXIBACK
    @ELXIBACK 2 ปีที่แล้ว +1

    Alv que pro

  • @dysennn
    @dysennn ปีที่แล้ว

    holy crap

  • @RivieraStudios
    @RivieraStudios 2 ปีที่แล้ว

    Where did this music come from?

  • @fraims
    @fraims 3 ปีที่แล้ว +15

    17 minutes?? lmaoooo nub taser
    pro gamer dyllonstej beat this game in under three minutes
    git gud
    no but seriously I'm very hyped

  • @Sound_.-Safari
    @Sound_.-Safari 3 ปีที่แล้ว

    Niceeeeeeeeeee

  • @Hamster07
    @Hamster07 2 ปีที่แล้ว +2

    ok but why do i know what's going on most of the time?

  • @Cudxh
    @Cudxh 2 ปีที่แล้ว

    Woah

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 11 หลายเดือนก่อน

    11:45 when you forget to feed the owls

  • @Lilbillj
    @Lilbillj ปีที่แล้ว

    Anyways, I like this.

  • @alexstarseeker8693
    @alexstarseeker8693 3 ปีที่แล้ว +2

    1:36 to skip the goomba action

  • @warmCabin
    @warmCabin 2 ปีที่แล้ว +2

    Are you meant to use that pendulum on tiral 34/35?

    • @lemon9bug
      @lemon9bug  2 ปีที่แล้ว +3

      The pendulum is used for squish cancel, which is what allows mario to grab the ledge out of the dive recover. bad_boot has a video on that glitch. This is the intended solution

  • @timpunny
    @timpunny 3 ปีที่แล้ว +7

    6:08 wtf? DR ledge grab?

    • @lemon9bug
      @lemon9bug  3 ปีที่แล้ว +4

      It is a trick called squish cancel: th-cam.com/video/SQhH8lnoH4k/w-d-xo.html

  • @ranibro
    @ranibro ปีที่แล้ว

    Now you can unlock Luigi

  • @graduator14
    @graduator14 3 ปีที่แล้ว

    WHAT.

  • @ultrio325
    @ultrio325 ปีที่แล้ว

    I don't know the basic movements of ABC

  • @jonrixbus
    @jonrixbus 2 ปีที่แล้ว

    Looks like som form of drunken master technique.

  • @user-rf1yz7px6l
    @user-rf1yz7px6l 2 ปีที่แล้ว

    What is the name of this background music?

    • @luigi414v
      @luigi414v 2 ปีที่แล้ว +1

      Bomberman 64 _ rainbow palace

    • @user-rf1yz7px6l
      @user-rf1yz7px6l 2 ปีที่แล้ว

      @@luigi414v Thank you‼

  • @user-tn8xg5vt4r
    @user-tn8xg5vt4r 2 ปีที่แล้ว +1

    13:52 ここから鋼の錬金術師

  • @Lilbillj
    @Lilbillj ปีที่แล้ว +1

    I tried to do the 0xa challenge everyday but I kept failing! Can you help me do it?

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว

      it requires precise tricks, I don't think you can, you need to use pause buffered hitstun (30 presses per second), someome got 31 presses per second, but that's very good
      you need to do that multiple times without fail.

    • @cyan1280
      @cyan1280 ปีที่แล้ว

      @@marqimoth6987 i think he means hes doing it with the tas mechanics too

  • @lazdahuman
    @lazdahuman ปีที่แล้ว +1

    Is this a TAS or an RTA run? I honestly can't really tell.

  • @thisrandomchannel1321
    @thisrandomchannel1321 ปีที่แล้ว +2

    wow, its almost like this course was designed for you not to use the A button

  • @crep50
    @crep50 2 ปีที่แล้ว

    why clone an explosion before actually cloning the goomba at trial #61?

    • @lemon9bug
      @lemon9bug  2 ปีที่แล้ว +4

      The explosion clone is necessary to make the bob-omb run into it and blow up later when I'm on trial 62, which is necessary so it can respawn after I've grabbed the cork box so I can clone it.

    • @crep50
      @crep50 ปีที่แล้ว

      @@lemon9bug oh wow ok
      Good TAS

  • @SuperDZ555
    @SuperDZ555 ปีที่แล้ว +3

    this would be very easy if ported to 3D All Stars due to the existence of a B button in that game

  • @4dojo
    @4dojo ปีที่แล้ว +1

    Did this contest ever declare a winner?

    • @Sockren
      @Sockren ปีที่แล้ว

      yeah check the description for that video

  • @FeijoadaMolhada
    @FeijoadaMolhada 3 ปีที่แล้ว +4

    cool

  • @Lilbillj
    @Lilbillj 2 ปีที่แล้ว

    And that’s why you are beating the game without pressing the A button, right Lemon?

  • @deathbringer7927
    @deathbringer7927 8 วันที่ผ่านมา

    I understand why the music. That level in bomberman is platform heavy but you cant jump.

  • @cyan1280
    @cyan1280 ปีที่แล้ว

    1:37 i feel like you could use VSC to jump up onto the next platform

    • @kel22
      @kel22 7 หลายเดือนก่อน

      That's actually a great question, because it may just work. I don't really have the tools to try this but I would if I could !

    • @galoomba5559
      @galoomba5559 4 หลายเดือนก่อน

      You don't have any VS left

  • @user-sd8bi3tr8s
    @user-sd8bi3tr8s 2 ปีที่แล้ว

    6:09???

  • @nicholasdaisyawesomeness1291
    @nicholasdaisyawesomeness1291 2 ปีที่แล้ว

    2:59-3:02

  • @Dadas20133
    @Dadas20133 ปีที่แล้ว

    i want the map but .z64 file

  • @Krispizz
    @Krispizz 2 หลายเดือนก่อน

    Maro

  • @dysennn
    @dysennn ปีที่แล้ว

    9:24 softlocked, unlucky

    • @cyan1280
      @cyan1280 ปีที่แล้ว

      im waiting for someone to say "No ThaTAs A a pResedro SPOT!!!! I T cagets you!!! stuck in CEILKUBG!! and SPESDDD!!!!!!"

    • @dysennn
      @dysennn ปีที่แล้ว

      @@cyan1280 whut

    • @archimes
      @archimes ปีที่แล้ว

      @@cyan1280 Gaslight them all!

  • @TheLyre3
    @TheLyre3 2 ปีที่แล้ว +1

    8:19 what happened here ???!

    • @lemon9bug
      @lemon9bug  2 ปีที่แล้ว

      Vertical Speed Conservation: th-cam.com/video/6md3RA8bH40/w-d-xo.html

    • @TheLyre3
      @TheLyre3 2 ปีที่แล้ว

      Thank you very much😁

  • @Cudxh
    @Cudxh 2 ปีที่แล้ว

    Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhjjhhhhhhhhhhhghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh?

  • @artstrange3230
    @artstrange3230 3 ปีที่แล้ว +3

    I have a small heart attack everytime the camera jitters.
    I'M NOT EVEN THE ONE PLAYING THE ROMHACK, WHAT IS WRONG WITH ME

  • @Lilbillj
    @Lilbillj ปีที่แล้ว

    It’s too hard for me!

  • @JustAPersonWhoComments
    @JustAPersonWhoComments 2 ปีที่แล้ว

    I’m confused why TAS pause the game multiple times

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว

      bismuth explained why they do that on slopes in this clip
      th-cam.com/users/clipUgkxy80IWRsV4HA6zp5M0vsHxbYd2Kln5lrR
      and explained why they do it when grabbing objects in this
      th-cam.com/users/clipUgkx7RkfufR9sHoA1fxk8b4JYxAfVl69cBYJ

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว

      pretty sure pause buffered hitstun is used when it pauses a lot

    • @ccgarciab
      @ccgarciab ปีที่แล้ว +2

      There's pause buffered hitstun, snuffit manipulation, and buffering of consecutive b presses for frame consecutive dive recovers.

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว +1

      @@ccgarciab I didn't even know that snuffit manipulation is

    • @cyan1280
      @cyan1280 ปีที่แล้ว

      @@marqimoth6987 same ive heard of scuttlebug transportation, fly guy manipulation and pendulum manipulation but what is snuffit manipulation?

  • @Henry-jp3mc
    @Henry-jp3mc ปีที่แล้ว

    This is matrix level shit

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 2 ปีที่แล้ว

    Did you collect that bounty? Or did someone else beat you to it?

  • @Lilbillj
    @Lilbillj ปีที่แล้ว

    Hey, lemon. Can I do that, too?

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว

      probably not, you have to do many frame perfect inputs

  • @Wace-wes
    @Wace-wes 6 หลายเดือนก่อน

    A normal comment 🦦

  • @Manky64
    @Manky64 2 ปีที่แล้ว

    Cool. Now Beat Kaizo Mario 64 With 1.05c A Presses

  • @ChrisPTY507
    @ChrisPTY507 ปีที่แล้ว +2

    T: The
    A: Asian
    S: Standard

  • @12TE0463
    @12TE0463 3 ปีที่แล้ว

    Lol

  • @FlamingZelda3
    @FlamingZelda3 11 วันที่ผ่านมา

    Nice try! Could be a little better though

  • @win18512
    @win18512 ปีที่แล้ว

    you were NOT supposed to post it.

  • @thehokkanen
    @thehokkanen ปีที่แล้ว +1

    Mfs A button didn't work 💀💀💀

  • @CKSLAFE
    @CKSLAFE ปีที่แล้ว +1

    If you press A is easier

  • @higherquality
    @higherquality 3 วันที่ผ่านมา

    Luckily he is cheating