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[TAS] Into the Igloo 0xA - 22"65
I actually TASed this back in December but forgot to encode it until now. Turns out you can just use a goomba bounce to get to the star and avoid the spindrift entirely.
มุมมอง: 3 040

วีดีโอ

[TAS] Into the Igloo 0xA - 25"75
มุมมอง 2.2Kปีที่แล้ว
Optimized the C-Up slide and the grind up the slope, but most of the timesave is from the greatly reduced spindrift luring time.
[TAS] Snowman's Big Head 0xA - 33.13
มุมมอง 2.1Kปีที่แล้ว
Shortly after my previous TAS (th-cam.com/video/xyjuQtxzpEE/w-d-xo.html), @ystem6836 implemented the C-Up slide as well as some more optimizations to shave off 4 seconds, with a final time of 37"37 (no video). I noticed his movement between the C-Up slide and getting the shell was improvable, but couldn't save time with it due to the fly guy's yvel cycle when moving toward the initial shell hyp...
[TAS] Snowman's Big Head 0xA - 41.43
มุมมอง 4.1Kปีที่แล้ว
Previous record was 43.63 by @supermarble94: th-cam.com/video/lqKFnhJCXEs/w-d-xo.html The biggest timesave comes from using the other route up the snowman, which skips the textbox.
[TAS] WDW 100 + Secrets + BitS HOLP 0xA - 1:51.13
มุมมอง 3.4Kปีที่แล้ว
Recently, @supermarble94 discovered a new trick called Chuckya Wrong Throw (CWT), and applied it to the final Bowser level for a big timesave (th-cam.com/video/qgnUnEwyKqc/w-d-xo.html). The HOLP used for the new strat is incompatible with the previous one (th-cam.com/video/vdFcP8on6Fs/w-d-xo.html), in particular we cannot set the HOLP and then get onto the plank for the ending of my previous WD...
[TAS] Bowser's Rainbow Rumble 1xA (Star Road)
มุมมอง 1.9Kปีที่แล้ว
By bringing Chuckya to the tower, it can be used to throw Mario through the wall and onto the platform on the other side, saving an A press. Getting Chuckya onto the in-out moving platform was very difficult, I had to hold him heavy to initiate a throw followed immediately by a dive recover onto the misalignment of the platform, which due to jankiness arising from the fact that the platform's t...
Star Road TAS: Gloomy Garden 100 coins 0xA
มุมมอง 823ปีที่แล้ว
There are exactly 100 coins in the lower level accessible without A, this has been known for a while but noone TASed this until now. Alexpalix found the boo bouncing strat to get to the platform with the scuttlebug at the end (th-cam.com/video/A7jRDUy4yOY/w-d-xo.html) and Adeal (th-cam.com/channels/Y8iADy0riTSelCeXsHNwOg.html) figured out you can manipulate a goomba to fall from the higher leve...
[TAS] In the Deep Freeze 0xA - 10.43
มุมมอง 6Kปีที่แล้ว
pannenkoek2012 found the strat of bouncing on the spindrift after sliding on the green slope: th-cam.com/video/1-I52XQeFPk/w-d-xo.html. I figured out how to skip luring the spindrift as well as optimize it to get enough speed to make directly onto the ice structure without having to divegrind on the other edge. It is important to land on the green slope with an angle almost perpendicular to dow...
[TAS] Mysterious Mountainside 0xA - 9"13
มุมมอง 5K2 ปีที่แล้ว
Saved 1 frame over previous record by Iwer Sonsch (th-cam.com/video/6K1av4WlynQ/w-d-xo.html) by getting to the wind earlier thanks to more optimized movement. .m64: cdn.discordapp.com/attachments/610551754064396290/901853748744319036/mountainside.913.m64 .st: cdn.discordapp.com/attachments/610551754064396290/901853758244413570/mountainside.savestate
[TAS] Whirl From The Freezing Pond 0xA - 15"77
มุมมอง 5K2 ปีที่แล้ว
Obsoleted by fifdspence: th-cam.com/video/TlV1iRwKqmI/w-d-xo.html -4f from tesserakt: th-cam.com/video/N2U0qqSrOa0/w-d-xo.html Still improvable. .m64: cdn.discordapp.com/attachments/610551754064396290/857019108384964688/freezingPond_1577.zip I decided to try going with an input display for this one, I hope you like it ^.^
[TAS] WDW Secrets in the Shallows & Sky + 100 Coins 0xA (+ BitS HOLP) - 1:58.10
มุมมอง 2.5K2 ปีที่แล้ว
A low-optimization TAS of this star pairing. Unlike the previous TAS by fifdspence (th-cam.com/video/JFPwa8gvBc0/w-d-xo.html), this TAS does not attempt to preserve the HOLP, as new potential routes for the 70-star 0xA TAS can use a different setup for BitS that doesn't require preserving the HOLP during the entire upstairs section. In fact, this TAS actually sets the HOLP for that strat. (see ...
BitS Remote Fire Clone 0xA using BCA (Alternate Strat for Pole Skip)
มุมมอง 3K2 ปีที่แล้ว
I show an alternative strat for getting past the pole in BitS with a fire clone, using Behind Camera Anywhere (th-cam.com/video/C38He-OUAYk/w-d-xo.html). The previous strat (th-cam.com/video/acCtVq4QW2Y/w-d-xo.html) used big fall damage for Pause-Buffered Hitstun. I show three screens in the video: the regular view seen in the emulator, a 2D map view and a 3D map view for easier following. The ...
BitFS Setting the HOLP for BitS 0xA Faster Strat (BCA)
มุมมอง 3.4K3 ปีที่แล้ว
An improvement over this strat th-cam.com/video/acCtVq4QW2Y/w-d-xo.html using the trick shown here th-cam.com/video/C38He-OUAYk/w-d-xo.html
[TAS] Secret of the Haunted Books 0xA - 31"47
มุมมอง 7K3 ปีที่แล้ว
Most of this TAS was executed by fifdspence (th-cam.com/channels/XubFNfZaMVLsTZzKcgnHOQ.html), minus a few improvements by me. This run wouldn't be possible without the contribution of ds273 (th-cam.com/users/Th3DekuScrub), who found the strat used to get to the second floor with the stairs raised: th-cam.com/video/CqlN_0S1ESY/w-d-xo.html. It had been known for a long time that it was possible ...
[TAS] SM64 ABC Trials 0xA in 17m44s
มุมมอง 101K3 ปีที่แล้ว
0 A Press ABC Trials run. The competition is long over, I did this for fun and ABC TAS practice. Low optimization. Watch jongyon's TAS: th-cam.com/video/tupKVsi1NeI/w-d-xo.html Shoutouts to ThatCowGuy, who found the explosion clone strat in trial 61: th-cam.com/video/URg1Z6e8UvI/w-d-xo.html .m64: cdn.discordapp.com/attachments/267505793908211712/1074109531061239840/ABCtrials_try.m64 0:00 Trial ...
[TAS] Express Elevator--Hurry Up! 0xA - 46"60
มุมมอง 12K3 ปีที่แล้ว
[TAS] Express Elevator Hurry Up! 0xA - 46"60
[TAS] Big Boo's Haunt 100% "No Doors"
มุมมอง 11K3 ปีที่แล้ว
[TAS] Big Boo's Haunt 100% "No Doors"
[TAS] Secrets in the Shallows & Sky 0xA - 1:14"10
มุมมอง 3.7K3 ปีที่แล้ว
[TAS] Secrets in the Shallows & Sky 0xA - 1:14"10
[TAS] Blast to the Stone Pillar 0xA - 25"50
มุมมอง 8K3 ปีที่แล้ว
[TAS] Blast to the Stone Pillar 0xA - 25"50
[TAS] Secrets in the Shallows & Sky (0xA) - 1:17"70
มุมมอง 2.7K3 ปีที่แล้ว
[TAS] Secrets in the Shallows & Sky (0xA) - 1:17"70
[TAS] Into the Igloo (0xA) - 32"95
มุมมอง 4.7K3 ปีที่แล้ว
[TAS] Into the Igloo (0xA) - 32"95
DDD 100 Coins - 0.5x A Presses (no coin cloning)
มุมมอง 3.7K3 ปีที่แล้ว
DDD 100 Coins - 0.5x A Presses (no coin cloning)
LLL faster route for 100c (0xA + damageless)
มุมมอง 2.7K3 ปีที่แล้ว
LLL faster route for 100c (0xA damageless)
LLL 5 Stars 0xA + damageless
มุมมอง 3.1K3 ปีที่แล้ว
LLL 5 Stars 0xA damageless

ความคิดเห็น

  • @ElTaitronAnim
    @ElTaitronAnim วันที่ผ่านมา

    Awesome job!

  • @fishleywashere
    @fishleywashere 2 วันที่ผ่านมา

    14:05 goes so hard

  • @user-pkpk78
    @user-pkpk78 4 วันที่ผ่านมา

    The TH-cam subtitle is cursed💀

  • @asheepintheface
    @asheepintheface 5 วันที่ผ่านมา

    what's that ambient music playing the whole time? i really like the sound of it.

    • @SeltonXD120st
      @SeltonXD120st 3 วันที่ผ่านมา

      Its from Bomberman 64 from sky levels of world 6

    • @asheepintheface
      @asheepintheface 3 วันที่ผ่านมา

      @@SeltonXD120st thanks!

  • @Bobomb1000
    @Bobomb1000 6 วันที่ผ่านมา

    when the quality is so low its nostalgic

  • @GregorianGangsta
    @GregorianGangsta 7 วันที่ผ่านมา

    Lucky he didn’t require anyone to travel through PUs and back.

  • @WarioTimeWarioTimeWarioTime
    @WarioTimeWarioTimeWarioTime 7 วันที่ผ่านมา

    Trial 11 really makes you appreciate how odd Mario’s voice is when he gets hit Side note anyone know what the music is?

  • @adhoccerswings
    @adhoccerswings 9 วันที่ผ่านมา

    Damn! Without the "[TAS]" I'd just have thought the A button was broken.

  • @danielwilson5837
    @danielwilson5837 10 วันที่ผ่านมา

    Level 55 blew my fucking mind

  • @higherquality
    @higherquality 13 วันที่ผ่านมา

    Luckily he is cheating

  • @deathbringer7927
    @deathbringer7927 17 วันที่ผ่านมา

    I understand why the music. That level in bomberman is platform heavy but you cant jump.

  • @FlamingZelda3
    @FlamingZelda3 20 วันที่ผ่านมา

    Nice try! Could be a little better though

  • @DDosks
    @DDosks 2 หลายเดือนก่อน

    i love how the box turns into a bob-omb in trial 63

  • @Krispizz
    @Krispizz 2 หลายเดือนก่อน

    Maro

  • @Ness_2012
    @Ness_2012 3 หลายเดือนก่อน

    Wth just happened 💀💀💀💀

  • @SuperGD501
    @SuperGD501 4 หลายเดือนก่อน

    Why the punch at the very first button press

  • @supahmario64fan
    @supahmario64fan 4 หลายเดือนก่อน

    #GETLEMONBACK

  • @daquackduck
    @daquackduck 4 หลายเดือนก่อน

    i think you could a faster time. On the top of wet dry world by going to where the cannon is and doing a blj on that slope fast enough you can ledge grab where the chuckya instead of using the heave-hos which wastes time

  • @doughboysnerdly2745
    @doughboysnerdly2745 4 หลายเดือนก่อน

    Fun fact: this is all a buncha horseshit

  • @supermarioluigi9053
    @supermarioluigi9053 5 หลายเดือนก่อน

    This is great.

  • @supermarioluigi9053
    @supermarioluigi9053 5 หลายเดือนก่อน

    This is great.

  • @user-sl7bu7rb2c
    @user-sl7bu7rb2c 6 หลายเดือนก่อน

    Ñañañañañallalañaññañañañappapakajajjajajajajajja

  • @jayhughes3843
    @jayhughes3843 6 หลายเดือนก่อน

    BLJs are annoying. This is class.

  • @wolfgang6417
    @wolfgang6417 6 หลายเดือนก่อน

    How do you manipulate RNG?

    • @ilikecreeper331
      @ilikecreeper331 3 หลายเดือนก่อน

      TL;DR: rng = long list of numbers obj calls rng -> next number in list doing actions that call rng -> next number in list so on frame when desired object calls rng it gets a value that is good in sm64 and various other older games, the rng is like a long list of numbers that are calculated with a lot of calculations, and when an objects needs rng values for whatever reason, it calls the rng function which advances the current index in the rng list by 1, and returns that value. by doing certain actions that call rng (normally by making dust as dust particles call rng to displace themselves), we can shift the rng index by how much we need, so on the frame when the target object calls rng, it gets a value that favors our liking.

    • @wolfgang6417
      @wolfgang6417 3 หลายเดือนก่อน

      @@ilikecreeper331 thank you so much, i never understood clearly how It works

  • @Wace-wes
    @Wace-wes 6 หลายเดือนก่อน

    A normal comment 🦦

  • @lmaoeyisdead
    @lmaoeyisdead 6 หลายเดือนก่อน

    wait what i dont get it how does that

  • @user-iy6dt4xp5o
    @user-iy6dt4xp5o 7 หลายเดือนก่อน

    Congrats for beating this while pressing the 0 button A times.😊

  • @goober_cute
    @goober_cute 8 หลายเดือนก่อน

    Now these are BC trials

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 11 หลายเดือนก่อน

    11:45 when you forget to feed the owls

  • @thepersonwhoasked9475
    @thepersonwhoasked9475 11 หลายเดือนก่อน

    6:21 when someone asks you the same question they have been asking you over and over yet again:

  • @pf7
    @pf7 ปีที่แล้ว

    they knew about holps in 2008 ⁉⁉ 🗣🗣

  • @win18512
    @win18512 ปีที่แล้ว

    you were NOT supposed to post it.

  • @ranibro
    @ranibro ปีที่แล้ว

    Now you can unlock Luigi

  • @Dadas20133
    @Dadas20133 ปีที่แล้ว

    i want the map but .z64 file

  • @rksworld4405
    @rksworld4405 ปีที่แล้ว

    so cool

  • @Dorriedude
    @Dorriedude ปีที่แล้ว

    the double star spawan 😩

  • @Mariospeedrun-qq2wv
    @Mariospeedrun-qq2wv ปีที่แล้ว

    for real making TAS like that can fuck them brain

  • @trekq
    @trekq ปีที่แล้ว

    ABC Concepts Used in Each Trial: (do correct me if I'm wrong or if I missed anything important) Trial 1 - Edge/Dive Grinding Trial 2 - 158 Unit Dive Recover Trial 3 - Misalignments Trial 4 - Edge/Dive Grinding Trial 5 - Just a well-timed dive recover to cross the gap Trial 6 - Just go around lmao Trial 7 - Framewalking Trial 8 - Dive Grinding up a Slope Trial 9 - Slide Kick with Conserved Speed from DR Trial 10 - Skeeter Luring Trial 11 - Goomba Knockback Trial 12 - Just a well-timed twirl to get up Trial 13 - Boo Manipulation Trial 14 - Goomba Knockback Bounce Trial 15 - Staying on the whomp as it gets back up Trial 16 - Goomba Chase Extension Trial 17 - Scuttlebug Manipulation Trial 18 - RNG Manipulation to align the 3 goombas Trial 19 - Pausing to keep the Snufit at max height Trial 20 - RNG Manip to make the goomba fall Trial 21 - Bloated Bob-omb + Hands Free Holding (or just Bob-omb Glide for short) Trial 22 - Pushing goombas using a bob-omb Trial 23 - RNG Manip to lure the chuckya into place Trial 24 - Edge/Dive Grinding Trial 25 - Light Chuckya to transport it to the higher floor Trial 26 - RNG Manip to make chuckya throw Mario past the wall Trial 27 - Heave-ho Manipulation Trial 28 - Bookend Manipulation Trial 29 - Repeated Monty Mole Bouncing Trial 30 - Swooper Manipulation to place each swooper onto different heights Trial 31 - Rapid Moneybag Duplication Trial 32 - RNG Manip to make the moving bars pop out in time Trial 33 - Cool movement + Pause-Buffered DR to get off the last rotating block with enough speed Trial 34 - Remote Squish Cancel Trial 35 - Cog Misalignments Trial 36 - Misalignment + Vertical Speed Conservation (punching Mario off a platform reactivates vertical speed) Trial 37 - More VSC (landing after a slide kick bounce conserves VS) Trial 38 - Framewalking + Super Extended Platform Trial 39 - Another VSC (pushing Mario off a platform using MIPS reactivates vertical speed) Trial 40 - Pole shenanigans Trial 41 - Even More VSC like in 36 Trial 42 - Hyperspeed Punching + Sliding Speed Conservation Trial 43 - Oh boy, another VSC, this time with a lava boost Trial 44 - Midair Walk + Bloated Bob-omb Trial 45 - Amp Clip Trial 46 - Misplaced Axle Hitbox Trial 47 - RNG Manip to climb up the spinners Trial 48 - Dive Grinding Trial 49 - Self-Explanatory Trial 50 - Self-Expalantory x2 Trial 51 - C-Up Slope Climb Trial 52 - C-Up Hyperspeed Trial 53 - Pedro Spot Trial 54 - Pause-Buffered DR to reach the shell with enough speed + Backwards Shell Hyperspeed Trial 55 - Cloning via Disappearing Corkbox + Overlapping Clone Hitboxes to stop Mario from interacting with the one he needs to bounce on + Instant Release Trial 56 - Indefinite Walking against a Corkbox Trial 57 - HOLP Preservation via Instant Release Trial 58 - HOLP Preservation via Pause Buffered Hitstun Trial 59 - Edge/Dive Grinding Trial 60 - Cap Switch Misalignment + VSC via disappearing floor + Misalignment (for the tilting platform) + Framewalking + HOLP Preservation via Hat-in-Hand + Corkbox Push into VSC Trial 61 - Breakdance to push the bob-omb + Recollecting the metal cap to end Hat-in-Hand + Sacrifice clone (explosion) to make use for later + Bob-omb Clip + Bloated Bob-omb + Cloning via Exploding Bob-omb + Clone Preservation via Knockback (getting hit by Mr. I prevents Mario from getting hit by the goomba clone) Trial 62 - Remote Bob-omb Explosion (the explosion clone makes the bob-omb explode when they collide, allowing the bob-omb to load into a new vacant slot) + Cloning via Disappearing Corkbox + Bob-omb Clip Trial 63 - Cloning via Exploding Bob-omb + Corkbox Push + Bob-omb Push Trial 64 - Misalignment + VSC + Cloning via Exploding Bob-omb + Overlapping Clone Hitboxes + Flame Bounce to make Mario jump higher + Star Dance Clip + Glitchy Ledge Grab via Wall Gap + One Final VSC

    • @Corn0nTheCobb
      @Corn0nTheCobb ปีที่แล้ว

      Say what? I hope I can find some videos explaining how this stuff works because I'm super curious

    • @yyyy7089
      @yyyy7089 ปีที่แล้ว

      @@Corn0nTheCobb you should search up bismuth or pannenkoek2012 in yt, most of the stuffs here are explained in those people's channels

    • @trekq
      @trekq ปีที่แล้ว

      Yeah, watching Bismuth's "History of the A Button Challenge" should be sufficient to understand the majority of these

    • @Corn0nTheCobb
      @Corn0nTheCobb ปีที่แล้ว

      Thanks guys! I found both pannenkoek's channel and Bismuth's ABC history but couldn't find my comment here to update it. From both of their channels I feel like I learned everything there is to know. 👍

    • @Wace-wes
      @Wace-wes 6 หลายเดือนก่อน

      The best comment on the video for sure

  • @kaikaizo-iz7sy
    @kaikaizo-iz7sy ปีที่แล้ว

    Ignoring the rng manipulation ones im pretty sure i could do a decent chunk of this course. Thanks pannen

  • @ChrisPTY507
    @ChrisPTY507 ปีที่แล้ว

    T: The A: Asian S: Standard

  • @babydactyl
    @babydactyl ปีที่แล้ว

    3:05 i am having a stroke

  • @4dojo
    @4dojo ปีที่แล้ว

    Did this contest ever declare a winner?

    • @Sockren
      @Sockren ปีที่แล้ว

      yeah check the description for that video

  • @typhoonthunder
    @typhoonthunder ปีที่แล้ว

    it is a personal conviction of mine that igloos are a dying artform

  • @SuperDorrie994
    @SuperDorrie994 ปีที่แล้ว

    nice but could i get the input lua script

    • @lemon9bug
      @lemon9bug ปีที่แล้ว

      you've asked the same thing like three times and I already replied before

  • @katari8604
    @katari8604 ปีที่แล้ว

    cleanest bounce in vdiya history

  • @Kebabrulle4869
    @Kebabrulle4869 ปีที่แล้ว

    Sick, what was the previous record?

  • @goldenwarrior1186
    @goldenwarrior1186 ปีที่แล้ว

    Wait you can just bounce off the goomba?

    • @lemon9bug
      @lemon9bug ปีที่แล้ว

      You have to make goomba jump first but yeah

  • @catalinandreiro
    @catalinandreiro ปีที่แล้ว

    NOOOOO WAYYY THAT WAS SICK 🔥🔥🔥🔥🔥

  • @joevaghn457
    @joevaghn457 ปีที่แล้ว

    0:09 my when the seasonal allergies strike

  • @manuzurcher940
    @manuzurcher940 ปีที่แล้ว

    pog doublestar spawn