I think you’re right on most parts, but one thing was not mentioned that was very important. The lack of drop and drop out matchmaking which led to a lot of people having a sour taste, and someone rage quit or the other way around.
Hey I was a Tournament organizer who helped run some smaller tournaments for the Bigger Showdown. The only closed tournament that was run was the first showdown. Every other tournament afterwards was an open format. Unfortunately it just falls under poor marketting because not a lot of people knew or cared for it
That's a part of the point I was making. If they had initially opened it up and had it so the top team went against their picks it may have drummed up more hype.
For me it's way fun if we get a Gundam fps game where it is not class based shooter. Before Gundam Evo release I thought it's going to be a game where you pilot your MS with it's all weapons like primary secondary and melee. And battle through all MS (Team Death Match) or depleting cost bar until reach Zero.
That's actually SDGO in the past but it's 3rd person with slightly fps with sniper type. But yeah this is bamco, they even leave battle alliance with no more update and let the game die lmao
Me and my group of friends ended up quitting due to all of the sweaty players. A week after it was out you could tell some dudes lived in front of their tv screens. I’m glad is shutting down.
If only Bandai didn’t keep making all their gundam games in-house exclusive dev teams limiting manpower and talent. Same thing applies with the shows, merchandise, and mangas.
The units were a huge part, where's the popular units? The aerial gundam, Shining gundam & Wing gundam?Instead they add in some obscure units only the hardcore fanbase knows the methuss, Susanowo & Hyperion gundam, now they're adding in the Zeta & kampfer, too little too late.
@ichishoto i feel for the Xbox players, the one big non SD Gundam game they get and it gets shut down pretty fast, hopefully GBO2 gets ported or they add backwards compatibility for dynasty warriors or maybe the next big Gundam game will actually have a single player mode to play. Whelp
I can agree with some of your takes but I respectfully disagree with others. I'll never support gacha games and it's definitely a primary reason a lot of people left early in the games' life. And yes there weren't very many good skins in the game, with even the low effort "lines" skins feeling especially terrible. Further, having locked units like they did in a competitive hero shooter really pisses the playerbase off. Especially when there was 5 locked suits on release. F2P but P2W is an easy way to alienate the type of gamer that is going to give GE a shot, which is exactly what happened. However, the suits that they chose seemed to be more picked for a specific character design than just drawn from a hat or anything like that. One only needs to take a look at what abilities these units have to realize that they tried to shake up the OW style "Class" system with something a lot more organic and definitely true to their anime/movie counterparts. And yes, the network problems were a major pain but I would point out they did eventually curtail them almost completely at the beginning of Season 4. But your takes on the maps and the suit interactions are something I deeply disagree with. The maps were fine, with only the egregious chokepoint maps, like harbor city, having big issues that did eventually get fixed. Now they could have put a bunch of small stuff in to make your size feel a bit more realistic but it's kind of a minor bitch to have. What they needed was more of them. And I'll be quite honest, the game needed to not be aimed specifically "at gundam fans for gundam fans". Gundam "fans" can be among the most annoying and toxic little cesspools of terrible takes and meaningless hate that exists in anime fandoms. They were ALWAYS going to gatekeep anyone looking to get into the gundam franchise simply because they didn't know the most minute detail of everything gundam. I've been steeped in the gundam lore for a long time and even I was pissed off when these little man children would spout off at people who asked what a gundam was ingame. This game should have been a gateway for people to see this fantastic franchise and be welcomed into it, instead these new possible fans were driven away by these colossal idiots. Especially when these "fans" themselves were never going to stick around in the first place because it's not the type of game they can self insert into and feel like a newtype. And to my knowledge the early tournaments were open, just that not a lot of people were interested in the early days due to monetization and network problems making people not want to play. Oh and I'll have to really disagree with your take on unit balance. Sure some units are easier to use than others but no unit is absolutely "needed" to win. It's so much more dependent on your ability to use the unit's kit than it is the unit itself. And that's at ANY elo in the game. Oh and no, DM or TDM is not the type of mode for a game like this. Go play Halo or CoD if that's what you want.
I definitely appreciate your disagreement and certainly I don't feel that all the mecha were unbalanced but there were certain characters especially in the earlier seasons that were complained about almost universally. 100% gundam fans are sometimes awful to deal with I just think that in terms of the marketing for the game they went about it in a kind of we'll use big names for recognition and not much else. I think having a tournament to have relatively unknown people go up against the content creator team they put together would have been a much better approach. With the network issues suffered early on it caused a lot of people to back out which contributed to a lack of players and ultimately the demise of the game. It's not about what they fixed or didn't it's about what caused it to get to the point it was discontinued. I don't necessarily mean that they should have put in dm or tdm. Those were just examples of different game types. Something more than what they did have. Fook the gate keepers for real though 🥰
@@ichishoto It was unfortunately a perfect storm of things within the first 2 weeks. From Z2m being a locked suit and OP, both because of it's innate abilities as well as lots of people who didn't know how to fight it. To skins being really lackluster and even the ones that you did like were not grindable with time and finally network issues. I believe these are the 3 main contributors and the ones that really killed the momentum of the game right at the outset. Which unfortunately is the worst time for that collection of issues to pop up all at once. In 2 months the game when from 55k at it's peak to 2.5k on steam. I think largely we agree on the primary contributors, just that the video sort of washes over bigger issues and makes others far bigger than they were. At least in my opinion. As for the early tournaments... Sure doing things your way could have been different but honestly it wouldn't have amounted to much. Those tournaments were going on as the game was losing thousands of players daily, for the much bigger issues I mentioned above. No amount of underdog story is going to stop people from being pissed at those issues.
@@tyronelegstrongiv2206 It was, and I'm not going to say that they fixed it in time. But aside from that one outlier, the game has been remarkably well balanced. The bigger issue wasn't even that it was OP for a set amount of time. That it was a PAID suit that was OP is what really pissed people off. You can't start a game like this with this kind of playerbase and have that problem be a thing right away. A few years in? Sure maybe you can survive an exodus of a couple dozen thousand, but not right away.
To be fair I was speaking more generally within the video for time constraints sake but yes I agree the issues were really at the outset of the game but that's again the most crucial time for whether a game will sink or swim.
I can only speak for xbox, but the matchmaking for the most part is totally one sided. Most games in casual for me have been against 3 new types and 2 masters just playing casual with my highest teammate being platinum.
Exactly, me and my groups wouldn’t loved a matchmaking system where you played chalking games that winning was a possibility, instead you would constantly play against sweaty try hards that clearly lived in front of their screen
I just want they will at last try to make a second version of Gundam breaker mobile at last that was good one actually even though there was literally no sense that how the hell it was taking 7 GB data with that type of graphics but still that one was good though I still miss The gundam breaker mobile
horrible takes. gameplay is solid. comp scene was made up of people who wanted to join not just hand picked streamers. The game failed because of entitlement and toxicity from the gundam community. I for one who got into gundam through this game can see that all the old heads are just a bunch of babies. GBO2 players cant bear the thought of their nostalgia filled trash game would be outshined by Gunevo. GBO2 has ridiculous gacha so that take is a reach. Crashing has been fixed since season 3. Do some research before you spew hot garbage takes
Everyone is entitled to their opinions but when a game doesn't have proper balancing, network issues and horrible gacha like the chars suit it does cause it to fail. It sounds like maybe the news of the game being cancelled has hit you really hard I hope you find peace in another gaming platform in the gundam universe ❤
Sounds like you are entitled, he made very valid points. Also for someone to have standards for a multi million dollar company making a game in 2023 is normal.
"3-4 new units per season" lmfao, u cant be srs. we're lucky we actually got 1 every 2 months. ppl think game devving is ez still to this day it seems "gundam evo had overly complex maps" i'm... i'm lost for words... how can anyone find the maps to be confusing. "game balanced bad" nah, i think you're just bad there cos any unit can work tho some are better. and if u want saz, u pick saz. u tell me 2 suits that are identical in how they should be played... i'll wait. gundam evo had many problem, but the CORE GAMEPLAY was not one of them. casual players be like....
The points were designed as critiques and ways that bandai could have potentially held onto that initial hype. Is 3-4 units excessive? Maybe but you have to admit it would have caught more attention if the representation of more series was there. The maps were complex where several areas were under utilized or pretty much not at all traveresed. it also causes confusion within the game play when there are too many angles to cover such as the moon base. It was poorly balanced with respect to the genre they were going for it fell very short of overwatch or even heaven forbid paladins in the balance of the characters and how they're played. I'll agree my critique isn't perfect by a long shot but I feel it was pretty spot on for somethings that would have helped it survive at least a little longer and had a stronger showing.
@@ichishoto now i aint no game dev person, but i'm pretty sure it takes A LONG TIME for things to be made. look at other games like apex or OW with the spacing between new heroes. "The maps were complex where several areas were under utilized or pretty much not at all traveresed", that's literally most games tho. it's called "traffic", not every part of the map is under heavy traffic. even then, there's hardly ever a part of the map that isnt used as much. and if u cant cover angles (even on ministry), there's a positional problem or just a lack of awareness to your surroundings. also, there's 3 moon maps (lunar, missile base and ministry). if u find the maps to be confusing, i think u just have poor visual memory. (the only exception is buried city with start points with which side actually leads to the hill or house). with the balance, some units defo better but u could run a C tier unit like NU or exia in ranked and get NT.
Let me know what you think about this.
I never played it and all your points were spot on
I think you’re right on most parts, but one thing was not mentioned that was very important. The lack of drop and drop out matchmaking which led to a lot of people having a sour taste, and someone rage quit or the other way around.
Btw nice kits
@countvilanova2588 I did mention it ever so slightly with the network connection issue but I 100% agree it was a real pain
@@countvilanova2588thanks
Hey I was a Tournament organizer who helped run some smaller tournaments for the Bigger Showdown. The only closed tournament that was run was the first showdown. Every other tournament afterwards was an open format. Unfortunately it just falls under poor marketting because not a lot of people knew or cared for it
That's a part of the point I was making. If they had initially opened it up and had it so the top team went against their picks it may have drummed up more hype.
I am a player from Taiwan. This game obviously lacks creativity and underestimates the modern competitive environment.
I feel you there. You're definitely correct.
For me it's way fun if we get a Gundam fps game where it is not class based shooter. Before Gundam Evo release I thought it's going to be a game where you pilot your MS with it's all weapons like primary secondary and melee. And battle through all MS (Team Death Match) or depleting cost bar until reach Zero.
That's actually SDGO in the past but it's 3rd person with slightly fps with sniper type. But yeah this is bamco, they even leave battle alliance with no more update and let the game die lmao
Me and my group of friends ended up quitting due to all of the sweaty players. A week after it was out you could tell some dudes lived in front of their tv screens. I’m glad is shutting down.
i agreeemarketing was trash
No G-Witch? 🥺
Nope game is dead and gone but some people on reddit started a revival project
There's an online petition to save the game with 2k+ signatures, it can still be saved
If only Bandai didn’t keep making all their gundam games in-house exclusive dev teams limiting manpower and talent. Same thing applies with the shows, merchandise, and mangas.
The units were a huge part, where's the popular units? The aerial gundam, Shining gundam & Wing gundam?Instead they add in some obscure units only the hardcore fanbase knows the methuss, Susanowo & Hyperion gundam, now they're adding in the Zeta & kampfer, too little too late.
Absolutely, a game based on a franchise should always be looking at those most popular characters first
@ichishoto i feel for the Xbox players, the one big non SD Gundam game they get and it gets shut down pretty fast, hopefully GBO2 gets ported or they add backwards compatibility for dynasty warriors or maybe the next big Gundam game will actually have a single player mode to play.
Whelp
@steel749 yeah it really does suck that gundam games are so limited on specific consoles
I can agree with some of your takes but I respectfully disagree with others. I'll never support gacha games and it's definitely a primary reason a lot of people left early in the games' life. And yes there weren't very many good skins in the game, with even the low effort "lines" skins feeling especially terrible. Further, having locked units like they did in a competitive hero shooter really pisses the playerbase off. Especially when there was 5 locked suits on release. F2P but P2W is an easy way to alienate the type of gamer that is going to give GE a shot, which is exactly what happened. However, the suits that they chose seemed to be more picked for a specific character design than just drawn from a hat or anything like that. One only needs to take a look at what abilities these units have to realize that they tried to shake up the OW style "Class" system with something a lot more organic and definitely true to their anime/movie counterparts. And yes, the network problems were a major pain but I would point out they did eventually curtail them almost completely at the beginning of Season 4.
But your takes on the maps and the suit interactions are something I deeply disagree with. The maps were fine, with only the egregious chokepoint maps, like harbor city, having big issues that did eventually get fixed. Now they could have put a bunch of small stuff in to make your size feel a bit more realistic but it's kind of a minor bitch to have. What they needed was more of them. And I'll be quite honest, the game needed to not be aimed specifically "at gundam fans for gundam fans". Gundam "fans" can be among the most annoying and toxic little cesspools of terrible takes and meaningless hate that exists in anime fandoms. They were ALWAYS going to gatekeep anyone looking to get into the gundam franchise simply because they didn't know the most minute detail of everything gundam. I've been steeped in the gundam lore for a long time and even I was pissed off when these little man children would spout off at people who asked what a gundam was ingame. This game should have been a gateway for people to see this fantastic franchise and be welcomed into it, instead these new possible fans were driven away by these colossal idiots. Especially when these "fans" themselves were never going to stick around in the first place because it's not the type of game they can self insert into and feel like a newtype. And to my knowledge the early tournaments were open, just that not a lot of people were interested in the early days due to monetization and network problems making people not want to play. Oh and I'll have to really disagree with your take on unit balance. Sure some units are easier to use than others but no unit is absolutely "needed" to win. It's so much more dependent on your ability to use the unit's kit than it is the unit itself. And that's at ANY elo in the game. Oh and no, DM or TDM is not the type of mode for a game like this. Go play Halo or CoD if that's what you want.
I definitely appreciate your disagreement and certainly I don't feel that all the mecha were unbalanced but there were certain characters especially in the earlier seasons that were complained about almost universally. 100% gundam fans are sometimes awful to deal with I just think that in terms of the marketing for the game they went about it in a kind of we'll use big names for recognition and not much else. I think having a tournament to have relatively unknown people go up against the content creator team they put together would have been a much better approach. With the network issues suffered early on it caused a lot of people to back out which contributed to a lack of players and ultimately the demise of the game. It's not about what they fixed or didn't it's about what caused it to get to the point it was discontinued. I don't necessarily mean that they should have put in dm or tdm. Those were just examples of different game types. Something more than what they did have. Fook the gate keepers for real though 🥰
@@ichishoto It was unfortunately a perfect storm of things within the first 2 weeks. From Z2m being a locked suit and OP, both because of it's innate abilities as well as lots of people who didn't know how to fight it. To skins being really lackluster and even the ones that you did like were not grindable with time and finally network issues. I believe these are the 3 main contributors and the ones that really killed the momentum of the game right at the outset. Which unfortunately is the worst time for that collection of issues to pop up all at once. In 2 months the game when from 55k at it's peak to 2.5k on steam. I think largely we agree on the primary contributors, just that the video sort of washes over bigger issues and makes others far bigger than they were. At least in my opinion.
As for the early tournaments... Sure doing things your way could have been different but honestly it wouldn't have amounted to much. Those tournaments were going on as the game was losing thousands of players daily, for the much bigger issues I mentioned above. No amount of underdog story is going to stop people from being pissed at those issues.
@@tyronelegstrongiv2206 It was, and I'm not going to say that they fixed it in time. But aside from that one outlier, the game has been remarkably well balanced. The bigger issue wasn't even that it was OP for a set amount of time. That it was a PAID suit that was OP is what really pissed people off. You can't start a game like this with this kind of playerbase and have that problem be a thing right away. A few years in? Sure maybe you can survive an exodus of a couple dozen thousand, but not right away.
To be fair I was speaking more generally within the video for time constraints sake but yes I agree the issues were really at the outset of the game but that's again the most crucial time for whether a game will sink or swim.
It should be saying they are copying Overwatch game but actively failed to follow them
Couldn't agree more lol
I can only speak for xbox, but the matchmaking for the most part is totally one sided. Most games in casual for me have been against 3 new types and 2 masters just playing casual with my highest teammate being platinum.
Yeah the matchmaking was definitely poorly setup I don't think it mattered the platform you were on
Best part you losing a round by a sliver of hair and people just quit, no replacements so you end up with a dead match
Exactly, me and my groups wouldn’t loved a matchmaking system where you played chalking games that winning was a possibility, instead you would constantly play against sweaty try hards that clearly lived in front of their screen
Well it's basically you can say that it's literally too similar to valorant The difference is you can respon once again during the match
I just want they will at last try to make a second version of Gundam breaker mobile at last that was good one actually even though there was literally no sense that how the hell it was taking 7 GB data with that type of graphics but still that one was good though I still miss The gundam breaker mobile
the controls felt wonky IMO, Titanfall 2 has better mech controls
They shouldve ripped off CSGO like Val and had some sort of GunDamorant
Lmao I don't think bandai is even slightly capable of that
Great video ! I agree not enough pokemon
Yeah I mean they definitely should have included Naruto.
horrible takes. gameplay is solid. comp scene was made up of people who wanted to join not just hand picked streamers. The game failed because of entitlement and toxicity from the gundam community. I for one who got into gundam through this game can see that all the old heads are just a bunch of babies. GBO2 players cant bear the thought of their nostalgia filled trash game would be outshined by Gunevo. GBO2 has ridiculous gacha so that take is a reach. Crashing has been fixed since season 3. Do some research before you spew hot garbage takes
Everyone is entitled to their opinions but when a game doesn't have proper balancing, network issues and horrible gacha like the chars suit it does cause it to fail. It sounds like maybe the news of the game being cancelled has hit you really hard I hope you find peace in another gaming platform in the gundam universe ❤
Sounds like you are entitled, he made very valid points.
Also for someone to have standards for a multi million dollar company making a game in 2023 is normal.
Sounds like you were the cannon fodder that constantly got your cheeks clapped
This game felt way too dated, felt like a N64 game
It really was. Like Overwatch cosplaying as Gundam on an N64
"3-4 new units per season"
lmfao, u cant be srs. we're lucky we actually got 1 every 2 months. ppl think game devving is ez still to this day it seems
"gundam evo had overly complex maps"
i'm... i'm lost for words... how can anyone find the maps to be confusing.
"game balanced bad"
nah, i think you're just bad there cos any unit can work tho some are better. and if u want saz, u pick saz. u tell me 2 suits that are identical in how they should be played... i'll wait.
gundam evo had many problem, but the CORE GAMEPLAY was not one of them. casual players be like....
The points were designed as critiques and ways that bandai could have potentially held onto that initial hype. Is 3-4 units excessive? Maybe but you have to admit it would have caught more attention if the representation of more series was there. The maps were complex where several areas were under utilized or pretty much not at all traveresed. it also causes confusion within the game play when there are too many angles to cover such as the moon base. It was poorly balanced with respect to the genre they were going for it fell very short of overwatch or even heaven forbid paladins in the balance of the characters and how they're played. I'll agree my critique isn't perfect by a long shot but I feel it was pretty spot on for somethings that would have helped it survive at least a little longer and had a stronger showing.
@@ichishoto now i aint no game dev person, but i'm pretty sure it takes A LONG TIME for things to be made. look at other games like apex or OW with the spacing between new heroes. "The maps were complex where several areas were under utilized or pretty much not at all traveresed", that's literally most games tho. it's called "traffic", not every part of the map is under heavy traffic. even then, there's hardly ever a part of the map that isnt used as much. and if u cant cover angles (even on ministry), there's a positional problem or just a lack of awareness to your surroundings. also, there's 3 moon maps (lunar, missile base and ministry). if u find the maps to be confusing, i think u just have poor visual memory. (the only exception is buried city with start points with which side actually leads to the hill or house). with the balance, some units defo better but u could run a C tier unit like NU or exia in ranked and get NT.