I just built my first Otrimi deck that focuses on Mutating onto Lifelink/Deathtouch. I have most of the mutate creatures in the deck list because I want it to be the main concept and I have instant blue spells to return the stack to my hand, allowing me to rebuild my stacks for different effects. Solid 4/10 power thats perfect for casual games
I build a very equivalent deck with Brokkos as the commander. I followed a lot of the same principles you outlined in my own deck build and I'm looking forward to comparing our deck lists to see if there are improvements I can make to my own.
Just found your channel and I am intrigued so far. I run Kadena as my commander with Morph/ Manifest, Mutate, and clone effects. It doesn't win much, but is always a blast to play. I will take this video into consideration for possible tweeks and streamlining.
Ochre Jelly is a solid and goofy addition to this or Brokkos. You can have the OtrimiJelly die, put Otrimi in the graveyard, then have the newly cell divisioned OtrimiJelly get back the original Otrimi.
I have a 5c mutate deck and it is super fun! I also have a dedicated golgari mutate/infect deck based on a similar premise. Dimir has shadow creatures(none human as far as i know and in U/B/G there are some really cool infect enchants. skithiryx is a mutate target with regen capability- imagine a glowstone recluse, otrimi stack on it lol. Otrimi is indeed ever playful:)
I have Otrimi, bought the precon when Ikoria was released and picked up or pulled all the comic mutate creatures and companions since. I was thinking of putting an Otrimi deck together and infect hadn't really crossed my mind too strongly considering everything I pulled or traded for from ONE and MOM went into a thematic phyrexian Atraxa poison deck. However this looks like a fun and somewhat unexpected way to sneak in heavy poison. ONE added a lot of support for poison with the "Each opponent gets a poison counter" cards found mainly in the sultai shard as well. I didn't want to take apart my Atraxa deck but this is a very "playful" way to poison my friends to death and I will give this a try! I happen to have corrupted conscience, phyresis, triumph of the hordes and grafted exoskeleton lol. I have rotting regisaur, indominus rex and gigantosaurus which could be pretty gross too. Thanks for the vid, I've been looking around to see newer builds and updates for older commanders and it's weird how little there is on the topic. This vid shows 7 months old when I looked up Otrimi and I'm curious what you would do now that we're further along by a few hundred thousand sets lol. I just picked up the Blame Game with Nelly Borca precon and it had me thinking about goad. Maybe making my opponents poison each other would be pretty hilarious tbh. I haven't seen the aura vows in sultai,. Hopefully there is or the cycle completed . They act as asymmetric pacifisms which is interesting. (Thinking of a combat control poison build)
@@Badassest Did you ever build the goad infect? I was curious about this too. Jon Irenicus limits you to U/B and is more fun not being limited to only infect, but I wanted to check your list if you ever built something!
@@tantan6998 at the moment I have all my infect in an ateaxa phyrexian theme build. But I'll put the mutate/goad/infect deck together and post the decklist today!
@@tantan6998 took me a few minutes to get everything together from my collection, the initial deck does not have removal because that is specific to each localities meta. So no staples. This is the deck in its compleat form but you can modify as needed if you build it. 10x island 10x swamp 10x forest Inkmoth nexus Karns bastion Zagoth triome Darkbore pathway Barkchannel pathway Clearwater pathway Otrimi, the Ever-Playful 1mv: Untamed Might Luxurious Libation Gladecover Scout Venerated Rotpriest 2mv: Blighted Agent Thrummingbird Prologue to Phyresis Plague Stinger Phyresis Exponential Growth Silhana Ledgewalker Infectious Bite Necropede Plague Myr Ichorclaw Myr Contagion Clasp Throne of Geth 3mv Mirrormade Stealth Mission Sea-Dasher Octopus Psychic Impetus Copy Enchantment Parasitic Impetus Vraska's Fall Infectious Inquiry Phyresis Outbreak Ichor Rats Bloated Contaminator Blanchwood Armor Glowstone Recluse Trumpeting Gnarr Staff of Compleation Glistening Sphere 4mv: Taunting Sliver Sly Instigator Phyrexian Metamorph Tekuthal, Inquiry Dominus Dirge Bat Insatiable Hemophage Hand of the Praetor's Triumph of the Hordes Slippery Bogbonder Gemrazer Migratory Greathorn Might of Oaks Jade Guardian Boneyard Lurker Parcelbeast Grafted Exoskeleton 5mv: Pouncing Shoreshark Dreamtail Heron Souvenir Snatcher Corrupted Conscience Cavern Whisperer Skithiryx, the Blight Dragon Auspicious Starrix Predatory Impetus Contaminant Grafter Brokkos, Apex of Forever 6mv: Chittering Harvester Mindleecher Sawtusk Demolisher 7mv: Archipelagore It's a pretty straightforward deck concept- mutate big onto small infect creatures or enchant hexproof and unblockables with infect. Most of the creatures are non-human and can be mutate targets. The surprise pump from untamed might, luxurious libation and exponential growth will push the infect hard. The core of the deck is to simply poison everyone at least once, then start goading and drop the infect enchants on opponents biggest creatures. The x-pump spells are wincon more than triumph of the hordes but hordes is for redundancy. Most people would pull out the hexproof creatures but they are necessary as they protect themselves. There of course are things that can can be cut to add ramp, staple removal but be careful with wipes- if you add wipes pick bounce wipes so you don't lose mutates. I wouldn't add shroud equips, hexproof is better in situations where you want to enchant things or mutate onto them. No one will be expecting you to put infect on a goaded creature lol. The build might need some card draw but when too many slots go to staples it can wreck purpose. Unless it increases surprise and efficiency.
Any really solid removal spell or deep-digging card advantage spell would be good. Sheoldred's Edict is decent, and Diabolic Vision is a pet card of mine, but I didn't include it here
Thanks for watching! I'll try to explain here. Ramp is at its strongest in the early game, and is doing the most work when we have higher mana curves. But in this deck, for our gameplan to succeed, we need a mutate target and a mutate creature on it ASAP when our opponents have the fewest blockers and are busy ramping themselves. For example, if we're playing Cephalid Constable T3, then we're not playing Cultivate on T3. And since we'd be following that up with Otrimi the next turn, we wouldn't be ramping until T5 at the earliest. So *if* we're ramping, it either needs to be a LOT on T5+ (like Traverse the Outlands), or we ramp on T1 when we really only have one good creature worth playing. So Wild Growth is in, and maybe a Sol Ring or Mana dork here and there, but there aren't many ramp pieces that fit into that window, and even fewer that I'd be happy with if I drew it later on (mana dorks get progressively worse on any turn other than T1). But it's not like we really need a ton of ramp to begin with, so it took a lower priority. Thanks for watching!
Makes sense. I built a willowdusk recently and realized my ramp would interfere with me casting my commander. I just at 15 ramp spells all 1 drops though lol
Was super happy to find this build. Everything else I found for Otrimi was like 3 years old and just a precon upgrade. Cheers!
I just built my first Otrimi deck that focuses on Mutating onto Lifelink/Deathtouch. I have most of the mutate creatures in the deck list because I want it to be the main concept and I have instant blue spells to return the stack to my hand, allowing me to rebuild my stacks for different effects. Solid 4/10 power thats perfect for casual games
I build a very equivalent deck with Brokkos as the commander. I followed a lot of the same principles you outlined in my own deck build and I'm looking forward to comparing our deck lists to see if there are improvements I can make to my own.
Just found your channel and I am intrigued so far. I run Kadena as my commander with Morph/ Manifest, Mutate, and clone effects. It doesn't win much, but is always a blast to play. I will take this video into consideration for possible tweeks and streamlining.
I've wanted to build Otrimi for ages, maybe this is a sign! Also, Optimus Prime has become my signature deck inspired by your list - cheers!
Ochre Jelly is a solid and goofy addition to this or Brokkos. You can have the OtrimiJelly die, put Otrimi in the graveyard, then have the newly cell divisioned OtrimiJelly get back the original Otrimi.
I have a 5c mutate deck and it is super fun! I also have a dedicated golgari mutate/infect deck based on a similar premise. Dimir has shadow creatures(none human as far as i know and in U/B/G there are some really cool infect enchants. skithiryx is a mutate target with regen capability- imagine a glowstone recluse, otrimi stack on it lol. Otrimi is indeed ever playful:)
I have Otrimi, bought the precon when Ikoria was released and picked up or pulled all the comic mutate creatures and companions since. I was thinking of putting an Otrimi deck together and infect hadn't really crossed my mind too strongly considering everything I pulled or traded for from ONE and MOM went into a thematic phyrexian Atraxa poison deck. However this looks like a fun and somewhat unexpected way to sneak in heavy poison.
ONE added a lot of support for poison with the "Each opponent gets a poison counter" cards found mainly in the sultai shard as well.
I didn't want to take apart my Atraxa deck but this is a very "playful" way to poison my friends to death and I will give this a try!
I happen to have corrupted conscience, phyresis, triumph of the hordes and grafted exoskeleton lol. I have rotting regisaur, indominus rex and gigantosaurus which could be pretty gross too.
Thanks for the vid, I've been looking around to see newer builds and updates for older commanders and it's weird how little there is on the topic.
This vid shows 7 months old when I looked up Otrimi and I'm curious what you would do now that we're further along by a few hundred thousand sets lol.
I just picked up the Blame Game with Nelly Borca precon and it had me thinking about goad. Maybe making my opponents poison each other would be pretty hilarious tbh. I haven't seen the aura vows in sultai,. Hopefully there is or the cycle completed . They act as asymmetric pacifisms which is interesting. (Thinking of a combat control poison build)
Lol, just noticed I've watched this vid once before and commented lol. Last few years have really been a jumbly blur. For the Algorithm!
@@Badassest Did you ever build the goad infect? I was curious about this too. Jon Irenicus limits you to U/B and is more fun not being limited to only infect, but I wanted to check your list if you ever built something!
@@tantan6998 at the moment I have all my infect in an ateaxa phyrexian theme build. But I'll put the mutate/goad/infect deck together and post the decklist today!
@@Badassestsiiiiiiiiiiiiick
@@tantan6998 took me a few minutes to get everything together from my collection, the initial deck does not have removal because that is specific to each localities meta. So no staples.
This is the deck in its compleat form but you can modify as needed if you build it.
10x island
10x swamp
10x forest
Inkmoth nexus
Karns bastion
Zagoth triome
Darkbore pathway
Barkchannel pathway
Clearwater pathway
Otrimi, the Ever-Playful
1mv:
Untamed Might
Luxurious Libation
Gladecover Scout
Venerated Rotpriest
2mv:
Blighted Agent
Thrummingbird
Prologue to Phyresis
Plague Stinger
Phyresis
Exponential Growth
Silhana Ledgewalker
Infectious Bite
Necropede
Plague Myr
Ichorclaw Myr
Contagion Clasp
Throne of Geth
3mv
Mirrormade
Stealth Mission
Sea-Dasher Octopus
Psychic Impetus
Copy Enchantment
Parasitic Impetus
Vraska's Fall
Infectious Inquiry
Phyresis Outbreak
Ichor Rats
Bloated Contaminator
Blanchwood Armor
Glowstone Recluse
Trumpeting Gnarr
Staff of Compleation
Glistening Sphere
4mv:
Taunting Sliver
Sly Instigator
Phyrexian Metamorph
Tekuthal, Inquiry Dominus
Dirge Bat
Insatiable Hemophage
Hand of the Praetor's
Triumph of the Hordes
Slippery Bogbonder
Gemrazer
Migratory Greathorn
Might of Oaks
Jade Guardian
Boneyard Lurker
Parcelbeast
Grafted Exoskeleton
5mv:
Pouncing Shoreshark
Dreamtail Heron
Souvenir Snatcher
Corrupted Conscience
Cavern Whisperer
Skithiryx, the Blight Dragon
Auspicious Starrix
Predatory Impetus
Contaminant Grafter
Brokkos, Apex of Forever
6mv:
Chittering Harvester
Mindleecher
Sawtusk Demolisher
7mv:
Archipelagore
It's a pretty straightforward deck concept- mutate big onto small infect creatures or enchant hexproof and unblockables with infect.
Most of the creatures are non-human and can be mutate targets. The surprise pump from untamed might, luxurious libation and exponential growth will push the infect hard.
The core of the deck is to simply poison everyone at least once, then start goading and drop the infect enchants on opponents biggest creatures. The x-pump spells are wincon more than triumph of the hordes but hordes is for redundancy.
Most people would pull out the hexproof creatures but they are necessary as they protect themselves.
There of course are things that can can be cut to add ramp, staple removal but be careful with wipes- if you add wipes pick bounce wipes so you don't lose mutates. I wouldn't add shroud equips, hexproof is better in situations where you want to enchant things or mutate onto them.
No one will be expecting you to put infect on a goaded creature lol.
The build might need some card draw but when too many slots go to staples it can wreck purpose. Unless it increases surprise and efficiency.
If you don't play with stickers what would you suggest adding?
Any really solid removal spell or deep-digging card advantage spell would be good. Sheoldred's Edict is decent, and Diabolic Vision is a pet card of mine, but I didn't include it here
Ive dissected this list on my own real quick. Its soild but why so little ramp?
Thanks for watching! I'll try to explain here.
Ramp is at its strongest in the early game, and is doing the most work when we have higher mana curves.
But in this deck, for our gameplan to succeed, we need a mutate target and a mutate creature on it ASAP when our opponents have the fewest blockers and are busy ramping themselves. For example, if we're playing Cephalid Constable T3, then we're not playing Cultivate on T3. And since we'd be following that up with Otrimi the next turn, we wouldn't be ramping until T5 at the earliest. So *if* we're ramping, it either needs to be a LOT on T5+ (like Traverse the Outlands), or we ramp on T1 when we really only have one good creature worth playing. So Wild Growth is in, and maybe a Sol Ring or Mana dork here and there, but there aren't many ramp pieces that fit into that window, and even fewer that I'd be happy with if I drew it later on (mana dorks get progressively worse on any turn other than T1). But it's not like we really need a ton of ramp to begin with, so it took a lower priority.
Thanks for watching!
Makes sense.
I built a willowdusk recently and realized my ramp would interfere with me casting my commander. I just at 15 ramp spells all 1 drops though lol
W deck