THANK YOU! I was THISSS close to selling my newly bought PSVR2. The grain was SOO terrible compared to even my quest 2 and 3. It completely ruined it for me. Thank god I happened to have the right green sunglasses laying around otherwise I would’ve sold it. I also had blue and red and the green definitely worked the best. Although darkens the games a little bit too much. Maybe I can get some similar glasses that dim it a bit less, but now the PSVR2 finally looks better than the quest 3 in my opinion
I'm not someone who was ever affected much by the mura, maybe my brain ignores it better, or my panel is a good one, but I did do something that reduced the mura even more for me, and that's to make sure I'm perfectly in the sweet spot and with perfect IPD adjustment. The trick to get that right is to go in the IPD adjustment screen, and ignore the blue/sound that tells you that it's correct. Instead just adjust the headset position and IPD until both of your eyes are perfectly in the middle of each circle. And then when you look around, make sure that your eyes stay inside the circles fully. After I did that, and got my IPD right and position perfect, the mura was reduced (not gone, but less visible).
Thank you for this man. PSVR 2 has become my favorite vr headset by far, and it's nice to see some solution to this issue which was not a deal breaker for me but it would be better if it's reduced.
I thought I was seeing the screen-door effect, but something felt weird because it was very noticeable on GT7 but almost non-existent on No Man Sky (my first planet is red and violet). So what I was seeing was another effect...and it depends on the game and the color palette it uses. This should be fixable with a software update.
@@KryssN1 Indeed, pretty sure this could be done without massively impacting the color spectrum! I would choose less mura and instead slightly changed colors in a heartbeat. How to raise this improvement request to Sony? I am tempted to wait for a software fix, on the other hand currently unsecure if it will happen. Refund and panel lottery nobody wants to do, its a pretty silly game.
I noticed in the GT7 VR showroom, there is static noise on the dark shadow area even in the social screen output on the TV, so some of the screen door effect maybe caused by the game.
@@johnsonluk3468 apparently screen door and mura are two different things but I still don’t understand the difference. All I see is a grainy mess in NMS 😢
This is incredible. I’ve always scene the screen door and playing RE Village with sunglasses on was amazing. Feels like I finally see how amazing PSVR2. Really hope someone comes out with a lens to attached directly. Sunglasses aren’t ideal and they have a bit of glare and darken the display.
I must admit that your trick of wearing sunglasses has worked for me! Now Mura is much less noticeable even adjusting brightness to the highest (to compensate the reduction of light due to the sunglasses). Obviously, it's not fully eliminated but it mitigates our paranoia on Mura 😂 If I were you, I would report your solutions to Sony and VR-dedicated channels. To be fair, seeing the Mura effect is also determined by psychological traits. Whereas some can move on and forget it exists, others (me included) can't. Anyways, I'll give your hack a try and see if it works me for in the long term. Otherwise, unfortunately I may return the PS VR2 headset. As you said, Mura effect impedes thorough immersion.
I heard you could also adjust the colorblindness settings so that the green light is less visible which I can imagine might be more pleasant than wearing sunglasses in VR... Only downside is that it's a systemwide setting so if you want to play flat games you'll want to turn it off again. What's better than blocking the green light which causes mura? Well reducing the amount of green light of course 😉👍
I can confirm it works. I tried my regular sun glasses that have a slight red tinted lens and the perception of mura on RE8 was almost gone. I tested on brighter games like Moss and Horizon and it was gone completely. Also felt the games got slightly sharper. The solution might be installing a green reduction lens filter on the headset itself like mentioned in this video. Super!
The company VR Works sells prescription lenses for vr headsets. You can buy lenses with a blue color filter. I told them about this youtube review and the green sunglasses. There going to look in to the possibilitys for lenses with green light reduction.
@@petermulder7480 Already ordered lenses to block blue light from VR Optician. Im going to glue on top a polarised film sheet (you can google those filters). It reduces the mura a bit without sacrificing too much brightness. But I’ll keep an eye on these future mura reduction lenses :)
@@petermulder7480 Never tried psvr1 to compare. Im very susceptible to it so I’m trying all the tricks to mitigate it. On brighter games Its not too bad
Just tried with two glasses: one polarized like yours and one conventional and non polarized… and the effect of minimizing mura was the same on both. I think the brightness filtering masks mura and it’s completely different of lowering psvr2 oled brightness and that’s an interesting discovery. The problem of course is the brightness loss.
I think certain wavelengths are main issue, so magenta wavelengths can kill some of the green wavelengths that make the issue and not remove the color completely.
You can also change the color filter settings in the PS5. I’ve tried it and it helped quite a lot, although I still notice it a little bit in RE8. Interested in trying this fix though
I returned my unit because of the mura. Got a second, same amount of mura. I tried kayak vr beach at night with my sun glasses and holy shit! NO MURA. At least none I could detect. It was absolutely amazing
Absolutely loving psvr2 after a shaky start due to comfort. Mura never bothered me on PSVR1, and supposedly the pay off is the OLED colours, brightness & contrast which is well worth it imo. Apparently there are some things that can be done on the software side to mitigate it, so it'll be interesting to see if devs learn tricks to do that. There seems to be a school of thought that the screen panels vary in levels of MURA from headset to headset, which would be a shame cos if you're chasing the best possible experience you might feel tempted to keep buying and selling headsets to find one that's optimal! I'm not sure I believe that is worth it tho! Your solution is interesting. So far it hasn't impeded my enjoyment but might have to try the glasses trick lol I wonder if the hue of the glasses could be offset by altering colour blindness options in games, have you tried doing that?
The OLED tradeoff might be the vibrant colours as well, but the most noticeable upgrade is the infinite contrast. HDR is sooo good in this headset, just try GT7 night driving and you will almost be blinded by the headlights in the mirror. :D
You still have the beyond that has no noticeable mura and better blacks tho (due to pixel dimming). Sony really dropped the ball, they should have waited and used more recent tech@@kemdom
All I did was put the ps5 into high contrast mode in the accessibility settings and it made the mura almost disappear, you can see it if you really look for it but it’s much less noticeable… also seem to make the overall image much clearer as well…
I’ve also seen people play with the colourblind setting but I didn’t like how all the colours looked afterwards but may work for some… let me know if this works for you..?
Awesome discovery! With that being said I have always wondered why other people seemed to never have this problem with Mura saying they never noticed anything of the sort, whereas I for one notice it all too well. So knowing our eyes have RGB cones, MAYBE some people's green cones are a bit different than others, enough to block off the Mura's green pixels (lucky for them!) just like what your sunglasses are doing. I agree with what others are saying this information needs to spread and reach the right people so we'll have our solution to this very soon! Thanks for sharing! Now I'm even more excited about the possibility of having a lens cap that mitigates them greens so I can maximize my PSVR2 experience like those who can naturally filter out the color. :D
I belive that brown eyes filter out more green light, so maybe that's what's happening. I have blue eyes 😞 but am still very excited to get the psvr2 while bearing in mind I may be more sensitive to the mura 😢
I honestly thought it was just me and was kinda annoyed by the patchiness of everything as i feel its quite pronounced and just thought, "well maybe my expectations were just too high" on the level of clarity i expected. Interesting approach, however unorthodox, may be worth a shot and glad to see your intention to hopefully scale this out to something more practical and easily applicable
I noticed there are some PSVR2 lens inserts that have anti-glare or anti-reflective coating, I haven't tried this, but do you think it would be similar? I am guessing the colour distortion could be corrected using software to offset the tint, and when used together with custom lens inserts that have a similar coating, it would correct the colour closer to the original.
Thank you thank you I thought I was going crazy - everyone tells me I’m making the issue up - but kayak at night is unplayable for me! It feels that they need a contrast and colour control on the headset rather than just a brightness control. I’ll try the glasses and report back
Contrast and colour control for headset seems essential. It’s crazy that £550 piece of gear doesn’t have it as standard. I wait with baited breath for the first psvr2 update
This actually worked. I found some sunglasses that almost does not dim the light at all. Just regular ones and the grainy effect is totally gone! I wonder if pc glasses will have the same effect? They are also built to reflect specific light away from your eyes. Thank you so much.
Thank you for those videos on the MURA effect. I was wondering whether this has now been solved via software or there is an optical solution. Thank you
To mitigate/compensate for the colour-altering effect of the glasses would require a software option from Sony to adjust the colours that are output to/by the headset (much like you have on any OLED TV). Sounds like a marketing opportunity for those companies that make prescription lense add-ons for VR headsets. Just make non-corrective, sunglass-type lense inserts instead ! Sony will probably never produce an additional lense solution to this, as to do so would be to admit the issue and liability (and potentially open the door for something like a class action lawsuit against the original headset). 3rd-party solutions will be the only available solution I suspect.
Just got my set today and I’ve been a bit disappointed overall, especially with the mura effect that somehow nobody mentioned in most TH-cam review videos… I tried the sunglasses in GT7 and it helps a lot. But of course, the colors get much dimmer so it’s a trade off. But the immersion improves for sure. I’m holding onto to it for now, hopefully this gets addressed by Sony or other vendors and we can come up with a nice fix for it. Thanks for your video!
Completely agree the kayak night scenes are unbearable for me as well however the Norway during a storm level was worth every penny for me. You've def made some fascinating points about the sub pixel structure. Hopefully more people find this video and an update can help someday until then I'll be on Pavlov ✌
Great video! I am red green color blind and I have Mura issues. After your findings, I wonder if my color blindness exasperates the issue as some reds also look green to me. Games with more natural tones have the effect more and games with bright, vibrant, animated colors don't seem to have the effect at all.
I was skeptical but bought a cheap pair of sunglasses and it works quite remarkably for how weird the solution is. It is dimmer and the color shifts but my eyes adjusted after 5 minutes, the immersion level difference is collosal.
Loved my psvr1, so underwhelmed so far by psvr2 and I'm not a techy guy. I don't feel as immersed and this mura is getting to me. Might be a great tip for people looking to put up with this but I'm not wearing sunglasses
Basically, the PSVR-2 needs a Color Management feature. We can adjust the Brightness, but cannot adjust the Hue and other Color Parameters. By the way, I see the Mura, but it is very, very small.
So I tried this. First with green polarized sunglasses, and it made the screen way too dark, and distorted the colors a bit. Found a pair of red, non polarized and it's works amazingly well. Reduced mura almost completely
@@AltVR_TH-cam they work amazing. Re8 looks super clear, but if you ever make another video about it, one thing you should mention is that it interferes with eye tracking. Other than that, it's a great fix.
I want to share a comment that I once came across in this video: UPD. TH-cam removes the link to the channel where I saw the comment, but the video itself is 12 minutes and 17 seconds and is called psvr2 best tips. It was left by a user under the nickname: TH-camAreCommunistScum Here is the text of the comment: 1. U missed the best tip. Enable high contrast mode and in accessibility turn on the green filter to drastically. Reduce MURA effect. 2. Next they ask: How did you learn this? And he answers: because the diodes sony used , use twice as many green lights as blue and red. So i put on green filtering sunglasses and mura completely dissapeared, then looked in settings to get rid of glasses. Glasses work better but i dont want to wear them. Its not called green filter i forgot name but look for color filter in accessibility, i think its center option. High contrast mode and filter color. I contacted a vr lenses company about this and they are considering making green filtering lenses similiar to blue light filtering computer glasses. Sony was just a cheap slob by using the diodes they picked. Cutting corner to reduce price by not having even colored diodes. 2 green 1 red 1 blue is the ratio. I tried this method and then adjusted the colors so that the pink became red. Something has changed, but I can’t say how much. I tried this method just 6 months ago. Try it yourself and tell us how the experiment went. I hope TH-cam doesn't take down my comment because I added a link.
Im really surprised some people see mura abd some do not. I had two of my friend's bring their headsets over to see if I notice a difference in their headsets and I didn't. They did not see it in their and mine.
This effect appears to happen on games with more warm and green tones. It makes sense that resident evil doesn't work well against the mura effect, as developers will use a more grimy color palette for a horror game. I would use reshade on the game to change the color temperature to a cooler tone. It changes the color presentation, but might be a good alternative to wearing sunglasses. I'll be getting this headset pretty soon, and I'll be happy to try this out
It seems like Sony could do some kind of simple firmware update to just adjust the level of the green light in all content being output to the headset.
I'm afraid it might not be as easy as "reduce green", but yes, I hope that some guidelines for color schemes etc., and probably some magic, could do the trick. But... giant corporations and generally good reviews... not sure
That might be a way to describe it indeed yes, though it must not be mistaken for the screendoor effect. Not that prominent on the PSVR2 though as far as I can recall
The mura is painful, especially on dark games. I was playing Outlast 2, non-vr gameplay, and it’s really really bad. VR No man’s sky is similar. The glasses make it better alright but I can still see it. I have a Quest Pro and the image is crystal clear compared to the PSVR2 so it’s hard to get used to it really. Due to the lack of VR games on the PS I am playing first person games in normal mode so the mura looks like it’s part of the lenses, like a dirty lens, but no matter how much I clean the lenses it diane go away. I really hope there’s a way to fix this via software update but if you manage to get custom made lenses that fix this that would be awesome too!
You're the first person I've seen doing true work and progress in combating the mura in these VR headsets, thank you! It would be awesome if you'd got in touch with Sony somehow, perhaps via Customer Support. Even if indirectly it would be great if you could pass on your findings to the development and/or tech team they have responsible for the PSVR2. Thanks again and keep us updated!
I've reached out to Sony's PR people about the mura issue and got nothing back. It's fair to say it's something that they do not want to discuss, which is a shame as of they were honest about it we could determine if they are all like this or not.
@@AltVR_TH-cam Great contribution! How to make Sony aware to adress this? I am a bit worried that nothing will happen, as this obviously was the case with PSVR1. But 100% sure it could be massively be improved by applying color filters which I would choose in a heartbeat.
Great video. I'm fortunate that I don't suffer from this affect at all on PSVR2, though I did tend to see it on darker scenes on the PSVR1 but kinda looked past it - literally as well as figuratively 😁. I'm wondering if it's a generational thing, being older, I grew up with low definition TV and my early gaming experience was with much lower resolutions (160 pixel width full screen 🤣). But that's not the reason for this post, which is a topic which I've not seen mentioned - Does your workaround affect eye tracking? and is this something to consider for someone who might try sunglasses in general? as they may inadvertently filter out whatever frequency of light that eye tracking uses. 🤔
@@AltVR_TH-cam I agree night scenes on Kayak VR are terrible. same for night races on GT7. do you recommend any type of sunglasses or ones with specific type of lenses? thanks!
Not got the headset, but can't the RGB settings , have green gain level reduced???...(if there are some?)... haven't got a ps5 either but sure software update could implement 🇬🇧
They make prescription lens you put on your vr2 lens from vr rock and looks like they could make tinted lens or buy tint film that could be laid on using static etc. 🤔
Anyone that suffer Mura do this .... I have experience it on resident evil village and after the fall.... just turn down the brightness by 30 to 40 % and the Mura disappears and those games look so dame good ... I get no more Mura so please try and be blown away....also thank you for the video the glasses you showed seem like a good idea but i am already having to wear my glasses to see already ... so if you wear glasses already just do this
@@AltVR_TH-cam I checked my PSVR2 just now, same game, Village, same scene! No green pixels mura! I just notice the diffusion layer, it's like a soft uniform grid, the same as PSVR1; it's like to see through tissue. I suggest you to return your headset!
But the diffuser wouldn’t have a grid on it if it’s purpose is too hide the grid, right? I wonder if there’s a degree of sde with the Mura, since I kinda see lines. But that could also be the distribution of the green in the pixels.
@@rodolfofrancisco I don't know the purpose of the layer! It's a sort of tissue, not rigid grid; imagine to see through thin tissue; you see a pattern but it's not SDE. It's hard to explain in words, english is not my natural language!
This sounds very interesting. I'm sure a dedicated filter of just the right thickness could offer a balance between not reducing light and fixing the mura if someone were to do the testing to find the sweet spot. Its something I know nothing about but its really made me wary of the headset. Big investment for me not having a PS5 but part of me wants one badly and part of me wants to wait to see what Quest3 and a few others look like this year.
@@AltVR_TH-cam also I forgot to add, really appreciate you putting the effort in to not only investigate a solution (something I haven't seen ANY other channel do) but you put that info out there. You didn't have to do that, so hats off to you for putting that effort in to help others in the VR community.
I noticed the PSVR1 headsets aren't the same. Some have mura worse than others. I personally don't think they're all calibrated exactly the same which is why I think some people say it looks fine when others find it really pronounced.
I tested this when I got home with a piece of transparent rose / pink plastic, over the lenses, and I must say it made a noticeable difference! I also tried it with a slightly blue coloured piece but this didn’t not help as much I don’t have any green ot yellow to test it with but from the strength of this I’m going to get some photography lens filter material (the type you stick over the camera lens) and cut it to size and see if I can improve it like that. Thank you so much!!
Update - one of the pieces I had placed over a lens fell off and there was only a slight increase in mura - so having a rose red transparent film over the right hand lens only seems to prevent most mura but means you still see the bright lights and the red tint is minimised I’ll continue to experiment but I managed to play GT7 for an hour and enjoyed it rather than getting annoyed as normal
I am curious, the glasses looks quite reflective, does your eye tracking still work for you? I don’t think I experience this effect but I did notice some screen door in Gran Turismo during sunrise scenes.
Sorry for taking so long to answer, I'd just hoped I'd be able to check, and I haven't because things are very busy rn. All I know is I did not notice anything being lessened in terms of resolution, but I should be able to test it properly soon
Are your corrective lenses just spherical? Or is there a cylindrical component to it as well? If its just spherical, any camera with manual focus should be able to record the VR screen through the green sunglasses.
Unfortunately also cylindrical, I had bad luck getting somewhere with this today, but it might be possible in the future, I just need to get a hold on something that can work
I actually tried with my prescription sunglasses because they aren't bifocals. My normal glasses are, and that was causing blurriness on the lower half of the picture. I will say that it helped, but didn't completely get rid of the effect for me.
Sadly Bradley says the Mura haze can be fixed through software update. Also turn your hardware brightness down low then in game turn your brightness up high.
There are headsets with good displays out there. I'm still hunting for one. I'm sure of it, as from two headsets I had, second one had a one good display with almost no mura. While the displays of this Uni arn't even matched on brightness and color temperature, it still looks better than the first one at any brightness. This is most definitely a manufacturing issues, and Sony needs to address ist. This HMD is not cheap by any standard, so there's no excuse for the low QC stands, Sony is applying to this product. Panels must be precisely calibrated and matched on all headset. There should be no noticable difference between image quality on different units. Currently it looks like all reviewers got cherry-picked Units. So, Sony most be aware of this issue. For the moment it looks like the costumer is the QC. I already started the return procedure for the second headset. Will see if the next one is better in a few weeks.
How did you manage to film so well through the lens? I'm having some (what I believe to be) issues with my headset that I would like to photograph or film. In short, dark scenes in RE8 (like the tutorial garage without the flashlight) looks like Obra Dinn for me. "Completely" grey with pure black shadows below a certain threshold.
Hm. I just figured that I'd be able to film what I saw, and stuck a camera lens down there. Haven't tried with a smartphone camera, I am using the Sony ZV-1 personally for this.
No idea if related, but I'm curious if people who are bothered by the mura and see it more profoundly tend to have glasses? I'm wondering if glasses can make the effect worse?
I dont have glasses and see mura, dont know how much more or less comparing to other people though. I see it the most in setting menu, RE demo also, when I play Pavlov I guess I dont pay much attention to it. Im new to VR and its a bit disappointing...expectations were high.
@@sfxjura8834 I do see the mura as well if I go looking for it. But it doesn't bother me or take me out of the immersion, even when playing RE:8 which I've found is where it's most visible. So I wondered if people with glasses see it more and it's bad enough for them that they notice it all the time. Do you get eye strain or eye discomfort otherwise? Cause I did at first, until I figured out the correct IPD and headset position. Mura is my only remaining visual artifact for me now. And it's pretty tame, so really doesn't bother me. I think your expectations were probably too high if you thought it would match the clarity of a 2000$ OLED TV for only 550$. Also VR displays just aren't there yet, but it should still look sharp and crisp, with good colors and contrasts.
@@didibus I have Samsung Qled 55qn90b that I bought for around 800E and the pic is mind blowing, I didnt want to buy Oled on purpose and yeah I expected it to be close to that, thats what everyone advertised it as...anyway, I accepted it as it is and enjoy gaming but man we were conned.
@SFx Jura Probably because I have another VR headset and tried a few I had realistic expectations. But I want to say, your TV is already 200 euro more expensive. Also, the OLED in the PSVR2 is as good, if not better than your TV, but you sit far away from your TV, don't have magnifying lenses in front of it, and it doesn't have to perfectly match up with your head movement in real time. Also, if you ignore the mura, you should see as clearly as your OLED TV, albeit in 2k (because PSVR2 is 2k per eye, not 4k). If you don't, you don't have it adjusted properly, or you have eyesight issues and need glasses, or you've got a faulty unit. P.S.: For an extra 200$ euro, I'm pretty sure they could have fixed mura. They could have run demura in the manufacturing process. But consumers are insanely price sensitive, even 50$ more and they'd have sold millions less units.
Thanks for this discovery! Got a psvr2 yesterday and was disappointed with the mura. I tried the sunglasses I had and they do reduce it quite a bit. In re8 I had to take them off and check without and then the mura was super obvious where I had to look for it with the sunglasses on. unfortunately it's less than an ideal solution but I can imagine some sort of lens add on filter can improve it a lot in future without compromising too much like you said. I am close to returning it though
Hello ! I have ordered some insert lenses from VR Optiker and asked them, if they can make the lenses with a green filter because you can already order these lenses with a blue filter. The technican promised me to look into it, but he was not sure if this is possible. Do you think that this blue filter could help also with this mura effect ? The technican told me that with the blue filter the picture has more of a brown or orange tint. So I ordered the lenses without the filter. But when you think that this filter is helpful too, I would give it a try. This mura effect really bothers me.
Hi, Long story short, blue won't help (I already have this in my glasses through which the mura was experienced initially), but I have also contacted them in relation to this problem and will follow up on this channel. If you had no prescription I would cancel if you don't see the value of generally protecting the lenses themselves
@@AltVR_TH-cam Hello ! Thanks for your answer. I have already ordered insert lenses because I have a prescription. I have no high dioptrin for the far distance but the optician means that the insert lenses will improve my sight anyway. It‘s a pity that the can‘t produce a green filter. I tried your hint with sunglasses and what can I say, it worked ! But of course it affects the brightness and the color range so for me it‘s unfortunately not the ultimate solution for the mura effect. But I must confess that in the meantime I got somehow used to this mura effect and it bothers me not so badly as in the beginning. For me „Puzzling Places“ , with it‘s big background behind the puzzling pieces, is a good example to see the mura. So when I concentrate only on the pieces, I don‘t notice the mura so much. And then I tried „Puzzling Places“ again on my Pico 4 and to my surprise, I could see the mura also, but it is far less than on the PS VR2. So it seems to be important if you look especially for this mura effect or not. Before the problem with the PS VR2, I never noticed mura on my Pico 4. And at last, the mura effect depends on what game do you play. In Moss 1 I didnt notice mura at all. I really have to look for this effect in this game and then I can see it only in some rare scenes.
@@andreashorl8824 Also in Pistol Whip or Synth Raiders its more or less barely noticeable. It is a lot noticeable in Resident Evil 8 and also in COTM though. Also a lot in Kajak.
@@stefansalzinger9346 Especially Kajak is a disappointment for me. The developer said before this will be the best version of the game ever, better than on a PC with a RTX 3090, and I have only a RTX 2080 super and exempt the stronger colors the game looks better with my Pico 4 and Virtual Desktop.
Absolute legend! I have two headsets and both of them have very noticeable grain/mura so going to try this out to see if it helps. I guess you do have to be very careful to not scratch the lenses though.
the first thing I did with my quest2 was buy these little rubber rings that snap onto each lens. This provides a little raised area around the lens so glasses can't touch the lens at all no matter how hard I ratchet the headset onto my face.
Yeah I am always worried about this, either my lenses will be scratched, or maybe even worse, my glasses getting scratched or bended... Ugh no fix for this, just got to live life I guess lol, but yes, for those who do not even have to wear glasses this of course is a "new" risk so to speak
@@AltVR_TH-cam I’m honestly surprised you are more worried about scratching the glasses. In Brazil a good pair of glasses are much cheaper than a psvr 2 haha
VERY informative! Subbed, I've been noticing this effect when I play Resident Evil 4's VR mode. The Mura effect is VERY noticeable for me in shadows and I've been wondering why.
White on black on fresnel just highlights the circles in the lenses leading to "glare". If its blurry for everything, I'd try to adjust headset position better. Adjust until you see the mura 😆
@@AltVR_TH-cam It's clear in the middle. I've adjusted the lenses as Sony recommended in the setup. I also need nose pads because the lenses hit my nose. I've had two other people test the device. If fits them nicely. I just have a big nose and eyes that are way too close to each other. 😁 The mura is not a deal breaker to me.
Would it be possible to achieve the same effect using the PS5 color correction options in the accessibility menu? I will try this tonight and see what happens.
Do you have any footage of this that isn't zoomed in to only a small section of the screen so I can get a better idea of what it actually looks like when viewing the full scene as I would when wearing the headset?
I just ordered Plano lenses to protect my PSVR2 lenses, but skipped the extra blue light filter option…is it possible blue light filter will be close enough to green to help? I also notice the overall presence of green hue to greys on the screen but only notable when increasing brightness from low to high the weird green can be noted even without mura presence. So the green makes sense
@@AltVR_TH-cam cool. Would you say a transparent green film fixed over the top of the lenses would work at all. Or is that not how the green tint sunglasses work?
Thank You, I thought it was just something I would not be able to use for gaming. I purchased it for Gran Turismo 7 exclusively, which it looks like frosted glass the entire time but on Star Wars demo I feel like I'm really there. So disappointed, I am going to return it. I do have some mura on my Oculus 2, but nothing like it is on GT7 on the PS VR2.
The reason you are not seeing the mura anymore is you've taken off your corrective lenses. Most people that see the mura have glasses. I've not worn my glasses using VR in the past as they make little difference to the image and are uncomfortable. I did with the PSVR2 and the mura is strong and very distracting. Taking them off and the mura is gone. I'm wondering if there is an issue with people's focal distance naturally focusing on the panel face and not into the scene.
No, that is not why. The green glasses are also corrective. For me, the difference without glasses is insane, I can't see shit without ut. Also, people's focal distance are meant to be at the "screen." There is no difference between "the screen" and the "environment" in this sense with VR technologies. So this doesn't make sense. Of course, adding just a bit of blur might be positive for someone who has only minor correction if it helps them not see the mura, but this is all too dependent on the actual correction that is needed. I could never play without them. Interesting that you can
@@AltVR_TH-cam I'm no optical expert. But I assumed all the people that can't see the mura are not lying, that the people who find it really annoying are not being overly sensitive and the that all PSVR2s have the same mura. Asking around, it seems that people seeing the Mura are predominantly those wearing glasses to correct myopia. Some people are seeing it without glasses. But the majority of people not seeing mura are not wearing glasses. It could be an optical issue with glasses/physiology, or just that people with corrected or naturally excellent eyesight see the mura and those that don't perhaps have fine eyesight but not great eyesight.
How dare you say that the blurry grainy murarry fabulous game changing absolutely incredible PSVR 2 is awful. Clearly you can't just accept it for what it is for the low price of 900 AUD and CAD. And 650 USD. Like, come on, what do you expect with such little money? You don't expect blurriness? You don't expect graininess? You don't expect muraness? You're kidding yourself. Embrace all of those things and just deal with it. Jeez!!!!!!!!!! Acting like you actually spent your hard earned money. Pal, go buy your family a 2,500 dollar VR headset, then you can talk. You're buying the PSVR 2 for your family to enjoy and you're complaining? Goodness me. Do you believe these people. The fucking nerve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Although mura never bothers me, I can definitely see it in my headset (especially in RE8 and Kayak VR at night). I tried my polarized Ray Bans and I can confirm that it all but eliminated the perceived mura (or at least reduced it by like 80-90%) and just gives the world a slight colored tint from my tinted lenses. Hope this helps
@@AltVR_TH-cam What about those lens inserts, arent they orderable from Sony directly? They also could offer a no mura version for those who are affected a lot? Instant buy.
I bought a psvr2, 2 days ago. I personally do see mura/screendoor but it is on te background so to speak. So it is not extreme! i really do get extreme emmersed in psvr2. Psvr2 works really gast with fast motions. Buy a psvr2 with prommise that is you wand to return it that it can be returned!
THANK YOU! I was THISSS close to selling my newly bought PSVR2. The grain was SOO terrible compared to even my quest 2 and 3. It completely ruined it for me. Thank god I happened to have the right green sunglasses laying around otherwise I would’ve sold it. I also had blue and red and the green definitely worked the best. Although darkens the games a little bit too much. Maybe I can get some similar glasses that dim it a bit less, but now the PSVR2 finally looks better than the quest 3 in my opinion
Finally a person who explains things instead of parroting descriptions
I'm not someone who was ever affected much by the mura, maybe my brain ignores it better, or my panel is a good one, but I did do something that reduced the mura even more for me, and that's to make sure I'm perfectly in the sweet spot and with perfect IPD adjustment.
The trick to get that right is to go in the IPD adjustment screen, and ignore the blue/sound that tells you that it's correct. Instead just adjust the headset position and IPD until both of your eyes are perfectly in the middle of each circle. And then when you look around, make sure that your eyes stay inside the circles fully.
After I did that, and got my IPD right and position perfect, the mura was reduced (not gone, but less visible).
Thank you for this man. PSVR 2 has become my favorite vr headset by far, and it's nice to see some solution to this issue which was not a deal breaker for me but it would be better if it's reduced.
I thought I was seeing the screen-door effect, but something felt weird because it was very noticeable on GT7 but almost non-existent on No Man Sky (my first planet is red and violet). So what I was seeing was another effect...and it depends on the game and the color palette it uses. This should be fixable with a software update.
they could just reduce color brightness green sub pixels and that would reduce the mura effect massievly.
@@KryssN1 Indeed, pretty sure this could be done without massively impacting the color spectrum! I would choose less mura and instead slightly changed colors in a heartbeat. How to raise this improvement request to Sony? I am tempted to wait for a software fix, on the other hand currently unsecure if it will happen. Refund and panel lottery nobody wants to do, its a pretty silly game.
I noticed in the GT7 VR showroom, there is static noise on the dark shadow area even in the social screen output on the TV, so some of the screen door effect maybe caused by the game.
@@johnsonluk3468 apparently screen door and mura are two different things but I still don’t understand the difference. All I see is a grainy mess in NMS 😢
@@tronlady1 Now the more I played with it. It is definitely mura caused by inconsistency of the color and brightness output for each pixel.
This is incredible. I’ve always scene the screen door and playing RE Village with sunglasses on was amazing. Feels like I finally see how amazing PSVR2. Really hope someone comes out with a lens to attached directly. Sunglasses aren’t ideal and they have a bit of glare and darken the display.
lens to attached directly ? who
I must admit that your trick of wearing sunglasses has worked for me! Now Mura is much less noticeable even adjusting brightness to the highest (to compensate the reduction of light due to the sunglasses). Obviously, it's not fully eliminated but it mitigates our paranoia on Mura 😂 If I were you, I would report your solutions to Sony and VR-dedicated channels.
To be fair, seeing the Mura effect is also determined by psychological traits. Whereas some can move on and forget it exists, others (me included) can't.
Anyways, I'll give your hack a try and see if it works me for in the long term. Otherwise, unfortunately I may return the PS VR2 headset. As you said, Mura effect impedes thorough immersion.
Pfffttt return it? Never.
@@13Gangland frr i feel like its not a big deal tbh. Psvr 2 is one of the best headsets out
@@soeiruh Nice, man! Just let us know how it goes and report about any results.
I heard you could also adjust the colorblindness settings so that the green light is less visible which I can imagine might be more pleasant than wearing sunglasses in VR... Only downside is that it's a systemwide setting so if you want to play flat games you'll want to turn it off again.
What's better than blocking the green light which causes mura? Well reducing the amount of green light of course 😉👍
I can confirm it works. I tried my regular sun glasses that have a slight red tinted lens and the perception of mura on RE8 was almost gone. I tested on brighter games like Moss and Horizon and it was gone completely. Also felt the games got slightly sharper. The solution might be installing a green reduction lens filter on the headset itself like mentioned in this video. Super!
The company VR Works sells prescription lenses for vr headsets.
You can buy lenses with a blue color filter.
I told them about this youtube review and the green sunglasses.
There going to look in to the possibilitys for lenses with green light reduction.
@@petermulder7480 Already ordered lenses to block blue light from VR Optician. Im going to glue on top a polarised film sheet (you can google those filters). It reduces the mura a bit without sacrificing too much brightness. But I’ll keep an eye on these future mura reduction lenses :)
@soeiruh is the mura effect worse then on the PSVR1 ??
I didn't mind it on the first system.
@@petermulder7480 Never tried psvr1 to compare. Im very susceptible to it so I’m trying all the tricks to mitigate it. On brighter games Its not too bad
@@soeiruh did the blue light filter help at all? Since green is just blue + yellow. Also how did the using the polarized lens sheet work?
Wouldn't it be easier to do the same thing with software? By adjusting the tint levels and making the green pixels less bright?
You're doing the lord's work here. Thanks!
Just tried with two glasses: one polarized like yours and one conventional and non polarized… and the effect of minimizing mura was the same on both. I think the brightness filtering masks mura and it’s completely different of lowering psvr2 oled brightness and that’s an interesting discovery. The problem of course is the brightness loss.
Kayak VR Mirage has an option to increase exposure of night time levels which really helps.
Oh cool
I think certain wavelengths are main issue, so magenta wavelengths can kill some of the green wavelengths that make the issue and not remove the color completely.
Ask vr Rock, they offer psvr2 prescription lenses with optional blue light filter, maybe they can filter green on request?
Already in contact with VROptician here now
@@AltVR_TH-camdid they reply?
You can also change the color filter settings in the PS5. I’ve tried it and it helped quite a lot, although I still notice it a little bit in RE8. Interested in trying this fix though
I returned my unit because of the mura. Got a second, same amount of mura. I tried kayak vr beach at night with my sun glasses and holy shit! NO MURA. At least none I could detect. It was absolutely amazing
Holy cow. Thank you!!!!
This inspires me to test out some ideas with tinted plastics on my OG PSVR 🤔
Amazing work here, keep it up!
Did you hear back about a possible filter being done and if so could you link to it? Nice R&D 👌
Absolutely loving psvr2 after a shaky start due to comfort. Mura never bothered me on PSVR1, and supposedly the pay off is the OLED colours, brightness & contrast which is well worth it imo.
Apparently there are some things that can be done on the software side to mitigate it, so it'll be interesting to see if devs learn tricks to do that.
There seems to be a school of thought that the screen panels vary in levels of MURA from headset to headset, which would be a shame cos if you're chasing the best possible experience you might feel tempted to keep buying and selling headsets to find one that's optimal! I'm not sure I believe that is worth it tho!
Your solution is interesting. So far it hasn't impeded my enjoyment but might have to try the glasses trick lol
I wonder if the hue of the glasses could be offset by altering colour blindness options in games, have you tried doing that?
I read a reviewer who bought multiple pairs and he said mura was same in all of them
The OLED tradeoff might be the vibrant colours as well, but the most noticeable upgrade is the infinite contrast.
HDR is sooo good in this headset, just try GT7 night driving and you will almost be blinded by the headlights in the mirror. :D
You still have the beyond that has no noticeable mura and better blacks tho (due to pixel dimming). Sony really dropped the ball, they should have waited and used more recent tech@@kemdom
All I did was put the ps5 into high contrast mode in the accessibility settings and it made the mura almost disappear, you can see it if you really look for it but it’s much less noticeable… also seem to make the overall image much clearer as well…
Nice tip
I’ve also seen people play with the colourblind setting but I didn’t like how all the colours looked afterwards but may work for some… let me know if this works for you..?
Might have to test it again?
Unfortunately this blocks eye tracking, at least with my glasses
😂🤣 ... I love the creative out of the box solution. Sony should pay you for your research. Good job!
😅
Next he makes a video how to avoid getting children or getting blinded by sunlight fucking A
Awesome discovery! With that being said I have always wondered why other people seemed to never have this problem with Mura saying they never noticed anything of the sort, whereas I for one notice it all too well. So knowing our eyes have RGB cones, MAYBE some people's green cones are a bit different than others, enough to block off the Mura's green pixels (lucky for them!) just like what your sunglasses are doing. I agree with what others are saying this information needs to spread and reach the right people so we'll have our solution to this very soon! Thanks for sharing!
Now I'm even more excited about the possibility of having a lens cap that mitigates them greens so I can maximize my PSVR2 experience like those who can naturally filter out the color. :D
I belive that brown eyes filter out more green light, so maybe that's what's happening. I have blue eyes 😞 but am still very excited to get the psvr2 while bearing in mind I may be more sensitive to the mura 😢
I honestly thought it was just me and was kinda annoyed by the patchiness of everything as i feel its quite pronounced and just thought, "well maybe my expectations were just too high" on the level of clarity i expected.
Interesting approach, however unorthodox, may be worth a shot and glad to see your intention to hopefully scale this out to something more practical and easily applicable
Wouldn't it be possible to cut a self-adhesive film that filters green light and stick it on the lenses?
I noticed there are some PSVR2 lens inserts that have anti-glare or anti-reflective coating, I haven't tried this, but do you think it would be similar? I am guessing the colour distortion could be corrected using software to offset the tint, and when used together with custom lens inserts that have a similar coating, it would correct the colour closer to the original.
4:48 is absolutely classic. I didn't see that one coming. Well done👍
Loool
Great step forward to find a solution! Thanks for your creative work. Please keep us updated!
I used soft sunglasses with polarization and it almost fully removed MuraZ thanks man!
Nice, soft as in not so dark?
@@AltVR_TH-cam Yeah. Which makes me think it’s not about brightness, but about cutting some wavelengths.
The psvr2 is a great headset but it's very hard to find the sweetspot
Experiencing really bad Mura effect on my PSVR2 - hoping your fix works. Are your green mirror glasses also polarizing or not? Thanks
Thank you thank you I thought I was going crazy - everyone tells me I’m making the issue up - but kayak at night is unplayable for me!
It feels that they need a contrast and colour control on the headset rather than just a brightness control.
I’ll try the glasses and report back
Contrast and colour control for headset seems essential. It’s crazy that £550 piece of gear doesn’t have it as standard. I wait with baited breath for the first psvr2 update
This actually worked. I found some sunglasses that almost does not dim the light at all. Just regular ones and the grainy effect is totally gone!
I wonder if pc glasses will have the same effect? They are also built to reflect specific light away from your eyes.
Thank you so much.
Thank you for those videos on the MURA effect. I was wondering whether this has now been solved via software or there is an optical solution. Thank you
To mitigate/compensate for the colour-altering effect of the glasses would require a software option from Sony to adjust the colours that are output to/by the headset (much like you have on any OLED TV).
Sounds like a marketing opportunity for those companies that make prescription lense add-ons for VR headsets. Just make non-corrective, sunglass-type lense inserts instead !
Sony will probably never produce an additional lense solution to this, as to do so would be to admit the issue and liability (and potentially open the door for something like a class action lawsuit against the original headset).
3rd-party solutions will be the only available solution I suspect.
Just got my set today and I’ve been a bit disappointed overall, especially with the mura effect that somehow nobody mentioned in most TH-cam review videos… I tried the sunglasses in GT7 and it helps a lot. But of course, the colors get much dimmer so it’s a trade off. But the immersion improves for sure. I’m holding onto to it for now, hopefully this gets addressed by Sony or other vendors and we can come up with a nice fix for it. Thanks for your video!
Any more news regarding the grainy mura, regards
Alas, no, not yet :-(
Completely agree the kayak night scenes are unbearable for me as well however the Norway during a storm level was worth every penny for me. You've def made some fascinating points about the sub pixel structure. Hopefully more people find this video and an update can help someday until then I'll be on Pavlov ✌
Sony was dumb, they went cheap route to buy that trash uneven pixel color count
Great video! I am red green color blind and I have Mura issues. After your findings, I wonder if my color blindness exasperates the issue as some reds also look green to me. Games with more natural tones have the effect more and games with bright, vibrant, animated colors don't seem to have the effect at all.
Hmmmmm
I’m also color blindness with green and have also mura issues. Very interresting article this👍
I was skeptical but bought a cheap pair of sunglasses and it works quite remarkably for how weird the solution is. It is dimmer and the color shifts but my eyes adjusted after 5 minutes, the immersion level difference is collosal.
Loved my psvr1, so underwhelmed so far by psvr2 and I'm not a techy guy. I don't feel as immersed and this mura is getting to me. Might be a great tip for people looking to put up with this but I'm not wearing sunglasses
I'm wondering if applying software color blindness filter would help
Basically, the PSVR-2 needs a Color Management feature.
We can adjust the Brightness, but cannot adjust the Hue and other Color Parameters.
By the way, I see the Mura, but it is very, very small.
So I tried this. First with green polarized sunglasses, and it made the screen way too dark, and distorted the colors a bit.
Found a pair of red, non polarized and it's works amazingly well. Reduced mura almost completely
hmmmm! fuck, I sold mine, but sounds promising. Pinning this. Mine were polarized so got darker
@@AltVR_TH-cam they work amazing. Re8 looks super clear, but if you ever make another video about it, one thing you should mention is that it interferes with eye tracking. Other than that, it's a great fix.
I want to share a comment that I once came across in this video:
UPD. TH-cam removes the link to the channel where I saw the comment, but the video itself is 12 minutes and 17 seconds and is called psvr2 best tips.
It was left by a user under the nickname:
TH-camAreCommunistScum
Here is the text of the comment:
1. U missed the best tip. Enable high contrast mode and in accessibility turn on the green filter to drastically. Reduce MURA effect.
2. Next they ask:
How did you learn this? And he answers:
because the diodes sony used , use twice as many green lights as blue and red. So i put on green filtering sunglasses and mura completely dissapeared, then looked in settings to get rid of glasses. Glasses work better but i dont want to wear them. Its not called green filter i forgot name but look for color filter in accessibility, i think its center option. High contrast mode and filter color. I contacted a vr lenses company about this and they are considering making green filtering lenses similiar to blue light filtering computer glasses. Sony was just a cheap slob by using the diodes they picked. Cutting corner to reduce price by not having even colored diodes. 2 green 1 red 1 blue is the ratio.
I tried this method and then adjusted the colors so that the pink became red. Something has changed, but I can’t say how much. I tried this method just 6 months ago.
Try it yourself and tell us how the experiment went.
I hope TH-cam doesn't take down my comment because I added a link.
Im really surprised some people see mura abd some do not. I had two of my friend's bring their headsets over to see if I notice a difference in their headsets and I didn't. They did not see it in their and mine.
Very articulate dude and very well explained without going into fanboy extremes. We need more of this kind of TH-camrs. Liked and Subscribed.
Cheers!
This effect appears to happen on games with more warm and green tones. It makes sense that resident evil doesn't work well against the mura effect, as developers will use a more grimy color palette for a horror game. I would use reshade on the game to change the color temperature to a cooler tone. It changes the color presentation, but might be a good alternative to wearing sunglasses. I'll be getting this headset pretty soon, and I'll be happy to try this out
It seems like Sony could do some kind of simple firmware update to just adjust the level of the green light in all content being output to the headset.
That now seems more likely after seeing this great video. Let’s hope they make an effort to mitigate it.
I'm afraid it might not be as easy as "reduce green", but yes, I hope that some guidelines for color schemes etc., and probably some magic, could do the trick. But... giant corporations and generally good reviews... not sure
Do you mean the grid filter that I see over everything?
That might be a way to describe it indeed yes, though it must not be mistaken for the screendoor effect. Not that prominent on the PSVR2 though as far as I can recall
HI AltVR!
The color loss compensation setting can be used to shift green colors in certain directions?!
Sorry, I read now that this suggestion was already made :)
How dou you do with the eytrack? if I use the glasses he doesn't see my eyes
The mura is painful, especially on dark games. I was playing Outlast 2, non-vr gameplay, and it’s really really bad. VR No man’s sky is similar.
The glasses make it better alright but I can still see it. I have a Quest Pro and the image is crystal clear compared to the PSVR2 so it’s hard to get used to it really.
Due to the lack of VR games on the PS I am playing first person games in normal mode so the mura looks like it’s part of the lenses, like a dirty lens, but no matter how much I clean the lenses it diane go away.
I really hope there’s a way to fix this via software update but if you manage to get custom made lenses that fix this that would be awesome too!
You're the first person I've seen doing true work and progress in combating the mura in these VR headsets, thank you!
It would be awesome if you'd got in touch with Sony somehow, perhaps via Customer Support. Even if indirectly it would be great if you could pass on your findings to the development and/or tech team they have responsible for the PSVR2.
Thanks again and keep us updated!
Thanks!
I've reached out to Sony's PR people about the mura issue and got nothing back. It's fair to say it's something that they do not want to discuss, which is a shame as of they were honest about it we could determine if they are all like this or not.
@@AltVR_TH-cam Great contribution! How to make Sony aware to adress this? I am a bit worried that nothing will happen, as this obviously was the case with PSVR1. But 100% sure it could be massively be improved by applying color filters which I would choose in a heartbeat.
@@HorusDigital I saw one guy return and buy 3 pairs and he said the mura is same in all of them
@@TH-camAreCommunistScum I've tried three and I'd say the same.
Great video. I'm fortunate that I don't suffer from this affect at all on PSVR2, though I did tend to see it on darker scenes on the PSVR1 but kinda looked past it - literally as well as figuratively 😁. I'm wondering if it's a generational thing, being older, I grew up with low definition TV and my early gaming experience was with much lower resolutions (160 pixel width full screen 🤣).
But that's not the reason for this post, which is a topic which I've not seen mentioned - Does your workaround affect eye tracking? and is this something to consider for someone who might try sunglasses in general? as they may inadvertently filter out whatever frequency of light that eye tracking uses. 🤔
Not that I've seen - but one would sort of think so right? Did not notice at least
@@AltVR_TH-cam I agree night scenes on Kayak VR are terrible. same for night races on GT7. do you recommend any type of sunglasses or ones with specific type of lenses? thanks!
Not got the headset, but can't the RGB settings , have green gain level reduced???...(if there are some?)... haven't got a ps5 either but sure software update could implement 🇬🇧
Not any settings as of now!
They make prescription lens you put on your vr2 lens from vr rock and looks like they could make tinted lens or buy tint film that could be laid on using static etc. 🤔
Already in contact here with VROptician ;)
Anyone that suffer Mura do this .... I have experience it on resident evil village and after the fall.... just turn down the brightness by 30 to 40 % and the Mura disappears and those games look so dame good ... I get no more Mura so please try and be blown away....also thank you for the video the glasses you showed seem like a good idea but i am already having to wear my glasses to see already ... so if you wear glasses already just do this
Helps a bit, not much for me, but people should try it for sure
Weird, I cannot see all the green pixels you show here! I see only the diffusion layer! Maybe panels are different each other!
But how to distinguish the diffusion layer from general darker pixels/red/blue subpixels or SDE? All I know is there's a lot of green that sticks out
@@AltVR_TH-cam I checked my PSVR2 just now, same game, Village, same scene! No green pixels mura! I just notice the diffusion layer, it's like a soft uniform grid, the same as PSVR1; it's like to see through tissue. I suggest you to return your headset!
But the diffuser wouldn’t have a grid on it if it’s purpose is too hide the grid, right? I wonder if there’s a degree of sde with the Mura, since I kinda see lines. But that could also be the distribution of the green in the pixels.
@@rodolfofrancisco I don't know the purpose of the layer! It's a sort of tissue, not rigid grid; imagine to see through thin tissue; you see a pattern but it's not SDE. It's hard to explain in words, english is not my natural language!
This sounds very interesting. I'm sure a dedicated filter of just the right thickness could offer a balance between not reducing light and fixing the mura if someone were to do the testing to find the sweet spot. Its something I know nothing about but its really made me wary of the headset. Big investment for me not having a PS5 but part of me wants one badly and part of me wants to wait to see what Quest3 and a few others look like this year.
Yes, being patient here right now I think is a good move. Nothing to lose from it really.
@@AltVR_TH-cam also I forgot to add, really appreciate you putting the effort in to not only investigate a solution (something I haven't seen ANY other channel do) but you put that info out there. You didn't have to do that, so hats off to you for putting that effort in to help others in the VR community.
I noticed the PSVR1 headsets aren't the same. Some have mura worse than others. I personally don't think they're all calibrated exactly the same which is why I think some people say it looks fine when others find it really pronounced.
You should work for Sony! Great analysis, Awesome seeing someone thinking outside the box. You must be an engineer!
so wearing sunglasses in this VR headset didn't affect the immersion of the game?
Well colors and lighting levels are a bit off
@@AltVR_TH-cam how about the comfortability?
I've tried but the sunglasses fog up immediately so this solution doesn't really work for me
Ah. No problem here with fogging with my regular glasses, but then again I'm in cold af Norway.
i was fogging up in psvr, having a fan blowing on me makes it so i dont fog up.
Very interesting! I wasn’t expecting this solution. I hope it leads to in game green filters maybe on the software side?
th-cam.com/video/2bwpeU8DM_Q/w-d-xo.html
Sadly Bradley on TH-cam says this can be fixed through updates
I tested this when I got home with a piece of transparent rose / pink plastic, over the lenses, and I must say it made a noticeable difference!
I also tried it with a slightly blue coloured piece but this didn’t not help as much
I don’t have any green ot yellow to test it with but from the strength of this I’m going to get some photography lens filter material (the type you stick over the camera lens) and cut it to size and see if I can improve it like that.
Thank you so much!!
Update - one of the pieces I had placed over a lens fell off and there was only a slight increase in mura - so having a rose red transparent film over the right hand lens only seems to prevent most mura but means you still see the bright lights and the red tint is minimised
I’ll continue to experiment but I managed to play GT7 for an hour and enjoyed it rather than getting annoyed as normal
Very interesting, thanks a lot
I am curious, the glasses looks quite reflective, does your eye tracking still work for you? I don’t think I experience this effect but I did notice some screen door in Gran Turismo during sunrise scenes.
Sorry for taking so long to answer, I'd just hoped I'd be able to check, and I haven't because things are very busy rn. All I know is I did not notice anything being lessened in terms of resolution, but I should be able to test it properly soon
They really should make those prescription lenses that just clip onto the VR lenses but replacing the prescriptions with green-filtering lenses
I'm thinking a Narrow Band O-III telescope astrophotography filter or something like that .
Please explain moee
Are your corrective lenses just spherical? Or is there a cylindrical component to it as well? If its just spherical, any camera with manual focus should be able to record the VR screen through the green sunglasses.
Unfortunately also cylindrical, I had bad luck getting somewhere with this today, but it might be possible in the future, I just need to get a hold on something that can work
I don’t mind the texture for me it’s that in re the left eye at the top of the lens is brighter.
oh really. that sucks too i guess? a more evenly/cut off light intensity problem at one side, like vertical banding in oled only horizontal?
I actually tried with my prescription sunglasses because they aren't bifocals. My normal glasses are, and that was causing blurriness on the lower half of the picture. I will say that it helped, but didn't completely get rid of the effect for me.
Sadly Bradley says the Mura haze can be fixed through software update.
Also turn your hardware brightness down low then in game turn your brightness up high.
Hope so!
I see it when I look for it, but when I'm focused on the game itself I stop noticing it.
Could some PSVR2 have different or better quality oled?
Some say so, including a recent comment
There are headsets with good displays out there. I'm still hunting for one. I'm sure of it, as from two headsets I had, second one had a one good display with almost no mura. While the displays of this Uni arn't even matched on brightness and color temperature, it still looks better than the first one at any brightness. This is most definitely a manufacturing issues, and Sony needs to address ist. This HMD is not cheap by any standard, so there's no excuse for the low QC stands, Sony is applying to this product. Panels must be precisely calibrated and matched on all headset. There should be no noticable difference between image quality on different units. Currently it looks like all reviewers got cherry-picked Units. So, Sony most be aware of this issue. For the moment it looks like the costumer is the QC.
I already started the return procedure for the second headset. Will see if the next one is better in a few weeks.
How did you manage to film so well through the lens? I'm having some (what I believe to be) issues with my headset that I would like to photograph or film.
In short, dark scenes in RE8 (like the tutorial garage without the flashlight) looks like Obra Dinn for me. "Completely" grey with pure black shadows below a certain threshold.
Hm. I just figured that I'd be able to film what I saw, and stuck a camera lens down there. Haven't tried with a smartphone camera, I am using the Sony ZV-1 personally for this.
No idea if related, but I'm curious if people who are bothered by the mura and see it more profoundly tend to have glasses? I'm wondering if glasses can make the effect worse?
Well, to frame it differently, I'm sure not seeing perfectly coild help mask thr mura
I dont have glasses and see mura, dont know how much more or less comparing to other people though. I see it the most in setting menu, RE demo also, when I play Pavlov I guess I dont pay much attention to it. Im new to VR and its a bit disappointing...expectations were high.
@@sfxjura8834 I do see the mura as well if I go looking for it. But it doesn't bother me or take me out of the immersion, even when playing RE:8 which I've found is where it's most visible. So I wondered if people with glasses see it more and it's bad enough for them that they notice it all the time.
Do you get eye strain or eye discomfort otherwise? Cause I did at first, until I figured out the correct IPD and headset position.
Mura is my only remaining visual artifact for me now. And it's pretty tame, so really doesn't bother me.
I think your expectations were probably too high if you thought it would match the clarity of a 2000$ OLED TV for only 550$. Also VR displays just aren't there yet, but it should still look sharp and crisp, with good colors and contrasts.
@@didibus I have Samsung Qled 55qn90b that I bought for around 800E and the pic is mind blowing, I didnt want to buy Oled on purpose and yeah I expected it to be close to that, thats what everyone advertised it as...anyway, I accepted it as it is and enjoy gaming but man we were conned.
@SFx Jura Probably because I have another VR headset and tried a few I had realistic expectations.
But I want to say, your TV is already 200 euro more expensive. Also, the OLED in the PSVR2 is as good, if not better than your TV, but you sit far away from your TV, don't have magnifying lenses in front of it, and it doesn't have to perfectly match up with your head movement in real time.
Also, if you ignore the mura, you should see as clearly as your OLED TV, albeit in 2k (because PSVR2 is 2k per eye, not 4k). If you don't, you don't have it adjusted properly, or you have eyesight issues and need glasses, or you've got a faulty unit.
P.S.: For an extra 200$ euro, I'm pretty sure they could have fixed mura. They could have run demura in the manufacturing process. But consumers are insanely price sensitive, even 50$ more and they'd have sold millions less units.
Thanks for this discovery! Got a psvr2 yesterday and was disappointed with the mura. I tried the sunglasses I had and they do reduce it quite a bit. In re8 I had to take them off and check without and then the mura was super obvious where I had to look for it with the sunglasses on. unfortunately it's less than an ideal solution but I can imagine some sort of lens add on filter can improve it a lot in future without compromising too much like you said. I am close to returning it though
Too bad :/
Hello ! I have ordered some insert lenses from VR Optiker and asked them, if they can make the lenses with a green filter because you can already order these lenses with a blue filter. The technican promised me to look into it, but he was not sure if this is possible. Do you think that this blue filter could help also with this mura effect ? The technican told me that with the blue filter the picture has more of a brown or orange tint. So I ordered the lenses without the filter. But when you think that this filter is helpful too, I would give it a try. This mura effect really bothers me.
Hi,
Long story short, blue won't help (I already have this in my glasses through which the mura was experienced initially), but I have also contacted them in relation to this problem and will follow up on this channel.
If you had no prescription I would cancel if you don't see the value of generally protecting the lenses themselves
@@AltVR_TH-cam Hello ! Thanks for your answer. I have already ordered insert lenses because I have a prescription. I have no high dioptrin for the far distance but the optician means that the insert lenses will improve my sight anyway. It‘s a pity that the can‘t produce a green filter. I tried your hint with sunglasses and what can I say, it worked ! But of course it affects the brightness and the color range so for me it‘s unfortunately not the ultimate solution for the mura effect. But I must confess that in the meantime I got somehow used to this mura effect and it bothers me not so badly as in the beginning. For me „Puzzling Places“ , with it‘s big background behind the puzzling pieces, is a good example to see the mura. So when I concentrate only on the pieces, I don‘t notice the mura so much. And then I tried „Puzzling Places“ again on my Pico 4 and to my surprise, I could see the mura also, but it is far less than on the PS VR2. So it seems to be important if you look especially for this mura effect or not. Before the problem with the PS VR2, I never noticed mura on my Pico 4. And at last, the mura effect depends on what game do you play. In Moss 1 I didnt notice mura at all. I really have to look for this effect in this game and then I can see it only in some rare scenes.
@@andreashorl8824 Also in Pistol Whip or Synth Raiders its more or less barely noticeable. It is a lot noticeable in Resident Evil 8 and also in COTM though. Also a lot in Kajak.
@@stefansalzinger9346 I can imagine it matters how high the resolution of a game is, the higher the resolution the lesser the mura.
@@stefansalzinger9346 Especially Kajak is a disappointment for me. The developer said before this will be the best version of the game ever, better than on a PC with a RTX 3090, and I have only a RTX 2080 super and exempt the stronger colors the game looks better with my Pico 4 and Virtual Desktop.
How do u fix the can't track surroundings
More light? idk
Thanks for sharing! Never would’ve thought of that
Absolute legend! I have two headsets and both of them have very noticeable grain/mura so going to try this out to see if it helps. I guess you do have to be very careful to not scratch the lenses though.
the first thing I did with my quest2 was buy these little rubber rings that snap onto each lens. This provides a little raised area around the lens so glasses can't touch the lens at all no matter how hard I ratchet the headset onto my face.
Yeah I am always worried about this, either my lenses will be scratched, or maybe even worse, my glasses getting scratched or bended... Ugh no fix for this, just got to live life I guess lol, but yes, for those who do not even have to wear glasses this of course is a "new" risk so to speak
@@AltVR_TH-cam I’m honestly surprised you are more worried about scratching the glasses. In Brazil a good pair of glasses are much cheaper than a psvr 2 haha
VERY informative! Subbed, I've been noticing this effect when I play Resident Evil 4's VR mode. The Mura effect is VERY noticeable for me in shadows and I've been wondering why.
My issue is the blurry edges. It's really noticeable with white text on a black background.
Fresnel has always been shit at this. How often is it white text on black background tho?
@@AltVR_TH-cam Oh so it's normal? I thought that I had a defective VR headset. It's blurry for all graphics, but it's just more noticeable with text.
White on black on fresnel just highlights the circles in the lenses leading to "glare". If its blurry for everything, I'd try to adjust headset position better. Adjust until you see the mura 😆
@@AltVR_TH-cam It's clear in the middle. I've adjusted the lenses as Sony recommended in the setup. I also need nose pads because the lenses hit my nose. I've had two other people test the device. If fits them nicely. I just have a big nose and eyes that are way too close to each other. 😁 The mura is not a deal breaker to me.
@@MaxHasManyHobbies oh. no advice then I guess
Would it be possible to achieve the same effect using the PS5 color correction options in the accessibility menu? I will try this tonight and see what happens.
Not really much effect from it here unfortunately
Do you have any footage of this that isn't zoomed in to only a small section of the screen so I can get a better idea of what it actually looks like when viewing the full scene as I would when wearing the headset?
Someone said putting a pixel flip video on the headset helps with mura, I don't know how or if it would.
Might be. Vertical banding on OLED TVs can often get better after a while of viewing/gaming so
Are there lenses you can buy wich eliminates mura too for better visuals?
no they didn't seem it to be interesting/feasible
Any idea why it's only happening in some games?
Colour profile i guess, some would be more sensitive/irregular
Will the PSVR 2 be able to see your pupils when you're wearing sunglasses?
I just ordered Plano lenses to protect my PSVR2 lenses, but skipped the extra blue light filter option…is it possible blue light filter will be close enough to green to help?
I also notice the overall presence of green hue to greys on the screen but only notable when increasing brightness from low to high the weird green can be noted even without mura presence. So the green makes sense
Hmm no my glasses already filter away blue and it doesn't really help
@@AltVR_TH-cam cool. Would you say a transparent green film fixed over the top of the lenses would work at all. Or is that not how the green tint sunglasses work?
I turned the brightness down to around 70% and it seemed to fix the issue. Some say 50% but around the 70% worked for me do get rid or Mura
Good it helped for you!
Didn't work much for me personally
Thank You, I thought it was just something I would not be able to use for gaming. I purchased it for Gran Turismo 7 exclusively, which it looks like frosted glass the entire time but on Star Wars demo I feel like I'm really there. So disappointed, I am going to return it. I do have some mura on my Oculus 2, but nothing like it is on GT7 on the PS VR2.
Thank you for sharing your discovery.
Did you mean blue light instead of green light?
No
The reason you are not seeing the mura anymore is you've taken off your corrective lenses. Most people that see the mura have glasses. I've not worn my glasses using VR in the past as they make little difference to the image and are uncomfortable. I did with the PSVR2 and the mura is strong and very distracting. Taking them off and the mura is gone. I'm wondering if there is an issue with people's focal distance naturally focusing on the panel face and not into the scene.
No, that is not why. The green glasses are also corrective. For me, the difference without glasses is insane, I can't see shit without ut. Also, people's focal distance are meant to be at the "screen." There is no difference between "the screen" and the "environment" in this sense with VR technologies. So this doesn't make sense. Of course, adding just a bit of blur might be positive for someone who has only minor correction if it helps them not see the mura, but this is all too dependent on the actual correction that is needed. I could never play without them. Interesting that you can
@@AltVR_TH-cam I'm no optical expert. But I assumed all the people that can't see the mura are not lying, that the people who find it really annoying are not being overly sensitive and the that all PSVR2s have the same mura. Asking around, it seems that people seeing the Mura are predominantly those wearing glasses to correct myopia. Some people are seeing it without glasses. But the majority of people not seeing mura are not wearing glasses. It could be an optical issue with glasses/physiology, or just that people with corrected or naturally excellent eyesight see the mura and those that don't perhaps have fine eyesight but not great eyesight.
How dare you say that the blurry grainy murarry fabulous game changing absolutely incredible PSVR 2 is awful. Clearly you can't just accept it for what it is for the low price of 900 AUD and CAD. And 650 USD. Like, come on, what do you expect with such little money? You don't expect blurriness? You don't expect graininess? You don't expect muraness? You're kidding yourself. Embrace all of those things and just deal with it. Jeez!!!!!!!!!! Acting like you actually spent your hard earned money. Pal, go buy your family a 2,500 dollar VR headset, then you can talk. You're buying the PSVR 2 for your family to enjoy and you're complaining? Goodness me. Do you believe these people. The fucking nerve!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@MidnightPodcastGaming bruh ... I think I made the point at 1:08 exactly for guys like you. Why the aggression?
@@AltVR_TH-cam Who's got aggression? I don't see any aggression. Do you see any aggression? Where's the aggression?
What an intelligent and fascinating guy! I'm subbed.
Although mura never bothers me, I can definitely see it in my headset (especially in RE8 and Kayak VR at night). I tried my polarized Ray Bans and I can confirm that it all but eliminated the perceived mura (or at least reduced it by like 80-90%) and just gives the world a slight colored tint from my tinted lenses. Hope this helps
That is awesome to hear! Thanks for reporting!
@@AltVR_TH-cam What about those lens inserts, arent they orderable from Sony directly? They also could offer a no mura version for those who are affected a lot? Instant buy.
I'll have it set then it starts sliding down my face if they could of made it so they could tilt the screens up then it would be perfectly in focus.
I bought a psvr2, 2 days ago. I personally do see mura/screendoor but it is on te background so to speak. So it is not extreme! i really do get extreme emmersed in psvr2. Psvr2 works really gast with fast motions. Buy a psvr2 with prommise that is you wand to return it that it can be returned!