MURA FIX for Playstation VR2!

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • Since I detailed the mura effect on the Playstation VR2 in the last video, I have been trying to reduce it by various methods. I found one that works at reducing the PSVR2 mura effect almost completely - which I will be using for some games while playing. It is kind of a weird fix, and one that can be made better in time, so please try it yourself and give input on how it feels for you!
    Do you experience mura? If you do, please try out this fix and report back, and hopefully we can get a commercial product that is tailored for this fix while reducing caveats.

ความคิดเห็น • 420

  • @familiarfaces_official
    @familiarfaces_official 7 หลายเดือนก่อน +7

    THANK YOU! I was THISSS close to selling my newly bought PSVR2. The grain was SOO terrible compared to even my quest 2 and 3. It completely ruined it for me. Thank god I happened to have the right green sunglasses laying around otherwise I would’ve sold it. I also had blue and red and the green definitely worked the best. Although darkens the games a little bit too much. Maybe I can get some similar glasses that dim it a bit less, but now the PSVR2 finally looks better than the quest 3 in my opinion

  • @muntee33
    @muntee33 ปีที่แล้ว +8

    Finally a person who explains things instead of parroting descriptions

  • @q__________
    @q__________ ปีที่แล้ว +25

    Thank you for this man. PSVR 2 has become my favorite vr headset by far, and it's nice to see some solution to this issue which was not a deal breaker for me but it would be better if it's reduced.

  • @willdgordon
    @willdgordon ปีที่แล้ว +11

    This is incredible. I’ve always scene the screen door and playing RE Village with sunglasses on was amazing. Feels like I finally see how amazing PSVR2. Really hope someone comes out with a lens to attached directly. Sunglasses aren’t ideal and they have a bit of glare and darken the display.

    • @Play4Vida
      @Play4Vida ปีที่แล้ว

      lens to attached directly ? who

  • @didibus
    @didibus ปีที่แล้ว +7

    I'm not someone who was ever affected much by the mura, maybe my brain ignores it better, or my panel is a good one, but I did do something that reduced the mura even more for me, and that's to make sure I'm perfectly in the sweet spot and with perfect IPD adjustment.
    The trick to get that right is to go in the IPD adjustment screen, and ignore the blue/sound that tells you that it's correct. Instead just adjust the headset position and IPD until both of your eyes are perfectly in the middle of each circle. And then when you look around, make sure that your eyes stay inside the circles fully.
    After I did that, and got my IPD right and position perfect, the mura was reduced (not gone, but less visible).

  • @soeiruh
    @soeiruh ปีที่แล้ว +10

    I can confirm it works. I tried my regular sun glasses that have a slight red tinted lens and the perception of mura on RE8 was almost gone. I tested on brighter games like Moss and Horizon and it was gone completely. Also felt the games got slightly sharper. The solution might be installing a green reduction lens filter on the headset itself like mentioned in this video. Super!

    • @petermulder7480
      @petermulder7480 ปีที่แล้ว +3

      The company VR Works sells prescription lenses for vr headsets.
      You can buy lenses with a blue color filter.
      I told them about this youtube review and the green sunglasses.
      There going to look in to the possibilitys for lenses with green light reduction.

    • @soeiruh
      @soeiruh ปีที่แล้ว +1

      @@petermulder7480 Already ordered lenses to block blue light from VR Optician. Im going to glue on top a polarised film sheet (you can google those filters). It reduces the mura a bit without sacrificing too much brightness. But I’ll keep an eye on these future mura reduction lenses :)

    • @petermulder7480
      @petermulder7480 ปีที่แล้ว

      @soeiruh is the mura effect worse then on the PSVR1 ??
      I didn't mind it on the first system.

    • @soeiruh
      @soeiruh ปีที่แล้ว +1

      @@petermulder7480 Never tried psvr1 to compare. Im very susceptible to it so I’m trying all the tricks to mitigate it. On brighter games Its not too bad

    • @mikewells2209
      @mikewells2209 ปีที่แล้ว

      @@soeiruh did the blue light filter help at all? Since green is just blue + yellow. Also how did the using the polarized lens sheet work?

  • @zegel85
    @zegel85 ปีที่แล้ว +46

    I must admit that your trick of wearing sunglasses has worked for me! Now Mura is much less noticeable even adjusting brightness to the highest (to compensate the reduction of light due to the sunglasses). Obviously, it's not fully eliminated but it mitigates our paranoia on Mura 😂 If I were you, I would report your solutions to Sony and VR-dedicated channels.
    To be fair, seeing the Mura effect is also determined by psychological traits. Whereas some can move on and forget it exists, others (me included) can't.
    Anyways, I'll give your hack a try and see if it works me for in the long term. Otherwise, unfortunately I may return the PS VR2 headset. As you said, Mura effect impedes thorough immersion.

    • @13Gangland
      @13Gangland ปีที่แล้ว +5

      Pfffttt return it? Never.

    • @Boo-nior12
      @Boo-nior12 ปีที่แล้ว +1

      @@13Gangland frr i feel like its not a big deal tbh. Psvr 2 is one of the best headsets out

    • @zegel85
      @zegel85 ปีที่แล้ว +1

      @@soeiruh Nice, man! Just let us know how it goes and report about any results.

    • @High.on.Life_DnB
      @High.on.Life_DnB ปีที่แล้ว +3

      I heard you could also adjust the colorblindness settings so that the green light is less visible which I can imagine might be more pleasant than wearing sunglasses in VR... Only downside is that it's a systemwide setting so if you want to play flat games you'll want to turn it off again.
      What's better than blocking the green light which causes mura? Well reducing the amount of green light of course 😉👍

  • @agentshillbot
    @agentshillbot ปีที่แล้ว +7

    Kayak VR Mirage has an option to increase exposure of night time levels which really helps.

  • @mattsponholz8350
    @mattsponholz8350 ปีที่แล้ว +4

    Holy cow. Thank you!!!!
    This inspires me to test out some ideas with tinted plastics on my OG PSVR 🤔
    Amazing work here, keep it up!

  • @UnholyBahamut
    @UnholyBahamut ปีที่แล้ว +16

    I thought I was seeing the screen-door effect, but something felt weird because it was very noticeable on GT7 but almost non-existent on No Man Sky (my first planet is red and violet). So what I was seeing was another effect...and it depends on the game and the color palette it uses. This should be fixable with a software update.

    • @KryssN1
      @KryssN1 ปีที่แล้ว +2

      they could just reduce color brightness green sub pixels and that would reduce the mura effect massievly.

    • @stefansalzinger9346
      @stefansalzinger9346 ปีที่แล้ว +1

      @@KryssN1 Indeed, pretty sure this could be done without massively impacting the color spectrum! I would choose less mura and instead slightly changed colors in a heartbeat. How to raise this improvement request to Sony? I am tempted to wait for a software fix, on the other hand currently unsecure if it will happen. Refund and panel lottery nobody wants to do, its a pretty silly game.

    • @johnsonluk3468
      @johnsonluk3468 ปีที่แล้ว

      I noticed in the GT7 VR showroom, there is static noise on the dark shadow area even in the social screen output on the TV, so some of the screen door effect maybe caused by the game.

    • @tronlady1
      @tronlady1 ปีที่แล้ว

      @@johnsonluk3468 apparently screen door and mura are two different things but I still don’t understand the difference. All I see is a grainy mess in NMS 😢

    • @johnsonluk3468
      @johnsonluk3468 ปีที่แล้ว

      @@tronlady1 Now the more I played with it. It is definitely mura caused by inconsistency of the color and brightness output for each pixel.

  • @uy9584
    @uy9584 ปีที่แล้ว +6

    You're doing the lord's work here. Thanks!

  • @mikewells2209
    @mikewells2209 ปีที่แล้ว +4

    I returned my unit because of the mura. Got a second, same amount of mura. I tried kayak vr beach at night with my sun glasses and holy shit! NO MURA. At least none I could detect. It was absolutely amazing

  • @MrTeeF
    @MrTeeF ปีที่แล้ว +22

    😂🤣 ... I love the creative out of the box solution. Sony should pay you for your research. Good job!

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      😅

    • @lauzogmathics9384
      @lauzogmathics9384 ปีที่แล้ว

      Next he makes a video how to avoid getting children or getting blinded by sunlight fucking A

  • @maciey_fpv8444
    @maciey_fpv8444 ปีที่แล้ว +5

    I used soft sunglasses with polarization and it almost fully removed MuraZ thanks man!

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +3

      Nice, soft as in not so dark?

    • @maciey_fpv8444
      @maciey_fpv8444 ปีที่แล้ว +1

      @@AltVR_TH-cam Yeah. Which makes me think it’s not about brightness, but about cutting some wavelengths.

  • @maxqubit
    @maxqubit ปีที่แล้ว +5

    4:48 is absolutely classic. I didn't see that one coming. Well done👍

  •  4 หลายเดือนก่อน +1

    I think certain wavelengths are main issue, so magenta wavelengths can kill some of the green wavelengths that make the issue and not remove the color completely.

  • @shenmeowzo
    @shenmeowzo ปีที่แล้ว +18

    Absolutely loving psvr2 after a shaky start due to comfort. Mura never bothered me on PSVR1, and supposedly the pay off is the OLED colours, brightness & contrast which is well worth it imo.
    Apparently there are some things that can be done on the software side to mitigate it, so it'll be interesting to see if devs learn tricks to do that.
    There seems to be a school of thought that the screen panels vary in levels of MURA from headset to headset, which would be a shame cos if you're chasing the best possible experience you might feel tempted to keep buying and selling headsets to find one that's optimal! I'm not sure I believe that is worth it tho!
    Your solution is interesting. So far it hasn't impeded my enjoyment but might have to try the glasses trick lol
    I wonder if the hue of the glasses could be offset by altering colour blindness options in games, have you tried doing that?

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว +1

      I read a reviewer who bought multiple pairs and he said mura was same in all of them

    • @kemdom
      @kemdom ปีที่แล้ว

      The OLED tradeoff might be the vibrant colours as well, but the most noticeable upgrade is the infinite contrast.
      HDR is sooo good in this headset, just try GT7 night driving and you will almost be blinded by the headlights in the mirror. :D

    • @robinv1485
      @robinv1485 ปีที่แล้ว

      You still have the beyond that has no noticeable mura and better blacks tho (due to pixel dimming). Sony really dropped the ball, they should have waited and used more recent tech@@kemdom

  • @lorenzmartincruz
    @lorenzmartincruz ปีที่แล้ว +6

    Awesome discovery! With that being said I have always wondered why other people seemed to never have this problem with Mura saying they never noticed anything of the sort, whereas I for one notice it all too well. So knowing our eyes have RGB cones, MAYBE some people's green cones are a bit different than others, enough to block off the Mura's green pixels (lucky for them!) just like what your sunglasses are doing. I agree with what others are saying this information needs to spread and reach the right people so we'll have our solution to this very soon! Thanks for sharing!
    Now I'm even more excited about the possibility of having a lens cap that mitigates them greens so I can maximize my PSVR2 experience like those who can naturally filter out the color. :D

  • @factsmachine2626
    @factsmachine2626 ปีที่แล้ว +6

    Completely agree the kayak night scenes are unbearable for me as well however the Norway during a storm level was worth every penny for me. You've def made some fascinating points about the sub pixel structure. Hopefully more people find this video and an update can help someday until then I'll be on Pavlov ✌

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว

      Sony was dumb, they went cheap route to buy that trash uneven pixel color count

  • @PixelCritics
    @PixelCritics ปีที่แล้ว +1

    Great step forward to find a solution! Thanks for your creative work. Please keep us updated!

  • @flyinggecko3322
    @flyinggecko3322 หลายเดือนก่อน +1

    Did you hear back about a possible filter being done and if so could you link to it? Nice R&D 👌

  • @shortbread8941
    @shortbread8941 ปีที่แล้ว +1

    Loved my psvr1, so underwhelmed so far by psvr2 and I'm not a techy guy. I don't feel as immersed and this mura is getting to me. Might be a great tip for people looking to put up with this but I'm not wearing sunglasses

  • @AndrewEhrenreich
    @AndrewEhrenreich 11 หลายเดือนก่อน +2

    So I tried this. First with green polarized sunglasses, and it made the screen way too dark, and distorted the colors a bit.
    Found a pair of red, non polarized and it's works amazingly well. Reduced mura almost completely

    • @AltVR_YouTube
      @AltVR_YouTube  11 หลายเดือนก่อน +1

      hmmmm! fuck, I sold mine, but sounds promising. Pinning this. Mine were polarized so got darker

    • @AndrewEhrenreich
      @AndrewEhrenreich 11 หลายเดือนก่อน

      @@AltVR_TH-cam they work amazing. Re8 looks super clear, but if you ever make another video about it, one thing you should mention is that it interferes with eye tracking. Other than that, it's a great fix.

    • @Rostovgenchik
      @Rostovgenchik 10 หลายเดือนก่อน

      I want to share a comment that I once came across in this video:
      UPD. TH-cam removes the link to the channel where I saw the comment, but the video itself is 12 minutes and 17 seconds and is called psvr2 best tips.
      It was left by a user under the nickname:
      TH-camAreCommunistScum
      Here is the text of the comment:
      1. U missed the best tip. Enable high contrast mode and in accessibility turn on the green filter to drastically. Reduce MURA effect.
      2. Next they ask:
      How did you learn this? And he answers:
      because the diodes sony used , use twice as many green lights as blue and red. So i put on green filtering sunglasses and mura completely dissapeared, then looked in settings to get rid of glasses. Glasses work better but i dont want to wear them. Its not called green filter i forgot name but look for color filter in accessibility, i think its center option. High contrast mode and filter color. I contacted a vr lenses company about this and they are considering making green filtering lenses similiar to blue light filtering computer glasses. Sony was just a cheap slob by using the diodes they picked. Cutting corner to reduce price by not having even colored diodes. 2 green 1 red 1 blue is the ratio.
      I tried this method and then adjusted the colors so that the pink became red. Something has changed, but I can’t say how much. I tried this method just 6 months ago.
      Try it yourself and tell us how the experiment went.
      I hope TH-cam doesn't take down my comment because I added a link.

  • @GaryHutchins
    @GaryHutchins ปีที่แล้ว +2

    To mitigate/compensate for the colour-altering effect of the glasses would require a software option from Sony to adjust the colours that are output to/by the headset (much like you have on any OLED TV).
    Sounds like a marketing opportunity for those companies that make prescription lense add-ons for VR headsets. Just make non-corrective, sunglass-type lense inserts instead !
    Sony will probably never produce an additional lense solution to this, as to do so would be to admit the issue and liability (and potentially open the door for something like a class action lawsuit against the original headset).
    3rd-party solutions will be the only available solution I suspect.

  • @FoxVictorBravo
    @FoxVictorBravo ปีที่แล้ว +1

    Just got my set today and I’ve been a bit disappointed overall, especially with the mura effect that somehow nobody mentioned in most TH-cam review videos… I tried the sunglasses in GT7 and it helps a lot. But of course, the colors get much dimmer so it’s a trade off. But the immersion improves for sure. I’m holding onto to it for now, hopefully this gets addressed by Sony or other vendors and we can come up with a nice fix for it. Thanks for your video!

  • @igaKusuri
    @igaKusuri ปีที่แล้ว +11

    You're the first person I've seen doing true work and progress in combating the mura in these VR headsets, thank you!
    It would be awesome if you'd got in touch with Sony somehow, perhaps via Customer Support. Even if indirectly it would be great if you could pass on your findings to the development and/or tech team they have responsible for the PSVR2.
    Thanks again and keep us updated!

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Thanks!

    • @HorusDigital
      @HorusDigital ปีที่แล้ว

      I've reached out to Sony's PR people about the mura issue and got nothing back. It's fair to say it's something that they do not want to discuss, which is a shame as of they were honest about it we could determine if they are all like this or not.

    • @stefansalzinger9346
      @stefansalzinger9346 ปีที่แล้ว +1

      @@AltVR_TH-cam Great contribution! How to make Sony aware to adress this? I am a bit worried that nothing will happen, as this obviously was the case with PSVR1. But 100% sure it could be massively be improved by applying color filters which I would choose in a heartbeat.

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว +1

      @@HorusDigital I saw one guy return and buy 3 pairs and he said the mura is same in all of them

    • @HorusDigital
      @HorusDigital ปีที่แล้ว

      @@TH-camAreCommunistScum I've tried three and I'd say the same.

  • @JW-jn4if
    @JW-jn4if ปีที่แล้ว +1

    Thank you for the fix, keep us updated on if someone can make lenses that clip on to the PSVR 2 that can fix this issue. Thanks.

  • @trondmg
    @trondmg 7 หลายเดือนก่อน +1

    This actually worked. I found some sunglasses that almost does not dim the light at all. Just regular ones and the grainy effect is totally gone!
    I wonder if pc glasses will have the same effect? They are also built to reflect specific light away from your eyes.
    Thank you so much.

  • @pocketmnky
    @pocketmnky ปีที่แล้ว +4

    Although mura never bothers me, I can definitely see it in my headset (especially in RE8 and Kayak VR at night). I tried my polarized Ray Bans and I can confirm that it all but eliminated the perceived mura (or at least reduced it by like 80-90%) and just gives the world a slight colored tint from my tinted lenses. Hope this helps

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      That is awesome to hear! Thanks for reporting!

    • @stefansalzinger9346
      @stefansalzinger9346 ปีที่แล้ว +1

      @@AltVR_TH-cam What about those lens inserts, arent they orderable from Sony directly? They also could offer a no mura version for those who are affected a lot? Instant buy.

  • @PLYR_JET
    @PLYR_JET ปีที่แล้ว +1

    You can also change the color filter settings in the PS5. I’ve tried it and it helped quite a lot, although I still notice it a little bit in RE8. Interested in trying this fix though

  • @-redranger-
    @-redranger- ปีที่แล้ว +2

    You should work for Sony! Great analysis, Awesome seeing someone thinking outside the box. You must be an engineer!

  • @ClayMann
    @ClayMann ปีที่แล้ว +4

    This sounds very interesting. I'm sure a dedicated filter of just the right thickness could offer a balance between not reducing light and fixing the mura if someone were to do the testing to find the sweet spot. Its something I know nothing about but its really made me wary of the headset. Big investment for me not having a PS5 but part of me wants one badly and part of me wants to wait to see what Quest3 and a few others look like this year.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +2

      Yes, being patient here right now I think is a good move. Nothing to lose from it really.

    • @ClayMann
      @ClayMann ปีที่แล้ว

      @@AltVR_TH-cam also I forgot to add, really appreciate you putting the effort in to not only investigate a solution (something I haven't seen ANY other channel do) but you put that info out there. You didn't have to do that, so hats off to you for putting that effort in to help others in the VR community.

  • @WD_VR
    @WD_VR ปีที่แล้ว +1

    Anyone that suffer Mura do this .... I have experience it on resident evil village and after the fall.... just turn down the brightness by 30 to 40 % and the Mura disappears and those games look so dame good ... I get no more Mura so please try and be blown away....also thank you for the video the glasses you showed seem like a good idea but i am already having to wear my glasses to see already ... so if you wear glasses already just do this

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Helps a bit, not much for me, but people should try it for sure

  • @lameiraangelo
    @lameiraangelo ปีที่แล้ว +1

    Basically, the PSVR-2 needs a Color Management feature.
    We can adjust the Brightness, but cannot adjust the Hue and other Color Parameters.
    By the way, I see the Mura, but it is very, very small.

  • @Pepperjack57IsAwesome
    @Pepperjack57IsAwesome ปีที่แล้ว +1

    They really should make those prescription lenses that just clip onto the VR lenses but replacing the prescriptions with green-filtering lenses

  • @rodolfofrancisco
    @rodolfofrancisco ปีที่แล้ว +4

    Very interesting! I wasn’t expecting this solution. I hope it leads to in game green filters maybe on the software side?

    • @thesenutz7876
      @thesenutz7876 ปีที่แล้ว

      th-cam.com/video/2bwpeU8DM_Q/w-d-xo.html
      Sadly Bradley on TH-cam says this can be fixed through updates

  • @RealAct
    @RealAct ปีที่แล้ว +7

    Very articulate dude and very well explained without going into fanboy extremes. We need more of this kind of TH-camrs. Liked and Subscribed.

  • @jason5021
    @jason5021 ปีที่แล้ว +3

    Honestly the mura in RE8 was pretty easy for me to ignore, especially with the flashlight turned on. But kayak VR... my God, it was like someone put a burlap sack over my head

  • @miko-800
    @miko-800 ปีที่แล้ว +1

    There are headsets with good displays out there. I'm still hunting for one. I'm sure of it, as from two headsets I had, second one had a one good display with almost no mura. While the displays of this Uni arn't even matched on brightness and color temperature, it still looks better than the first one at any brightness. This is most definitely a manufacturing issues, and Sony needs to address ist. This HMD is not cheap by any standard, so there's no excuse for the low QC stands, Sony is applying to this product. Panels must be precisely calibrated and matched on all headset. There should be no noticable difference between image quality on different units. Currently it looks like all reviewers got cherry-picked Units. So, Sony most be aware of this issue. For the moment it looks like the costumer is the QC.
    I already started the return procedure for the second headset. Will see if the next one is better in a few weeks.

  • @MrPangell
    @MrPangell ปีที่แล้ว +2

    All I did was put the ps5 into high contrast mode in the accessibility settings and it made the mura almost disappear, you can see it if you really look for it but it’s much less noticeable… also seem to make the overall image much clearer as well…

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว +1

      Nice tip

    • @MrPangell
      @MrPangell ปีที่แล้ว

      I’ve also seen people play with the colourblind setting but I didn’t like how all the colours looked afterwards but may work for some… let me know if this works for you..?

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Might have to test it again?

  • @Trinketorium
    @Trinketorium ปีที่แล้ว +1

    Thank you thank you I thought I was going crazy - everyone tells me I’m making the issue up - but kayak at night is unplayable for me!
    It feels that they need a contrast and colour control on the headset rather than just a brightness control.
    I’ll try the glasses and report back

    • @Viperrecordings215
      @Viperrecordings215 ปีที่แล้ว +1

      Contrast and colour control for headset seems essential. It’s crazy that £550 piece of gear doesn’t have it as standard. I wait with baited breath for the first psvr2 update

  • @Trinketorium
    @Trinketorium ปีที่แล้ว +1

    I tested this when I got home with a piece of transparent rose / pink plastic, over the lenses, and I must say it made a noticeable difference!
    I also tried it with a slightly blue coloured piece but this didn’t not help as much
    I don’t have any green ot yellow to test it with but from the strength of this I’m going to get some photography lens filter material (the type you stick over the camera lens) and cut it to size and see if I can improve it like that.
    Thank you so much!!

    • @Trinketorium
      @Trinketorium ปีที่แล้ว +1

      Update - one of the pieces I had placed over a lens fell off and there was only a slight increase in mura - so having a rose red transparent film over the right hand lens only seems to prevent most mura but means you still see the bright lights and the red tint is minimised
      I’ll continue to experiment but I managed to play GT7 for an hour and enjoyed it rather than getting annoyed as normal

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Very interesting, thanks a lot

  • @darynm5728
    @darynm5728 ปีที่แล้ว +1

    Thanks for sharing! Never would’ve thought of that

  • @suddonlee4326
    @suddonlee4326 ปีที่แล้ว +3

    Absolute legend! I have two headsets and both of them have very noticeable grain/mura so going to try this out to see if it helps. I guess you do have to be very careful to not scratch the lenses though.

    • @ClayMann
      @ClayMann ปีที่แล้ว +1

      the first thing I did with my quest2 was buy these little rubber rings that snap onto each lens. This provides a little raised area around the lens so glasses can't touch the lens at all no matter how hard I ratchet the headset onto my face.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Yeah I am always worried about this, either my lenses will be scratched, or maybe even worse, my glasses getting scratched or bended... Ugh no fix for this, just got to live life I guess lol, but yes, for those who do not even have to wear glasses this of course is a "new" risk so to speak

    • @rodolfofrancisco
      @rodolfofrancisco ปีที่แล้ว +4

      @@AltVR_TH-cam I’m honestly surprised you are more worried about scratching the glasses. In Brazil a good pair of glasses are much cheaper than a psvr 2 haha

  • @agentshillbot
    @agentshillbot ปีที่แล้ว +3

    Ask vr Rock, they offer psvr2 prescription lenses with optional blue light filter, maybe they can filter green on request?

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +3

      Already in contact with VROptician here now

    • @flyinggecko3322
      @flyinggecko3322 หลายเดือนก่อน

      @@AltVR_TH-camdid they reply?

  • @Truebillycat
    @Truebillycat ปีที่แล้ว

    Damn you are the Man! Now we need one of the companies to make a non prescription lense with a light filter like for telescope that won't change the color. It went from not playable to finally understanding why people like it. Everyone sees green different that explains everything.

  • @TedwardsTube
    @TedwardsTube ปีที่แล้ว +1

    It seems like Sony could do some kind of simple firmware update to just adjust the level of the green light in all content being output to the headset.

    • @Viperrecordings215
      @Viperrecordings215 ปีที่แล้ว +1

      That now seems more likely after seeing this great video. Let’s hope they make an effort to mitigate it.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      I'm afraid it might not be as easy as "reduce green", but yes, I hope that some guidelines for color schemes etc., and probably some magic, could do the trick. But... giant corporations and generally good reviews... not sure

  • @videogamesart8057
    @videogamesart8057 ปีที่แล้ว +3

    This is clearly the diffusion layer! Mura is there too, but the main issue is the diffusion layer that is too much noticeable

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +3

      Yeah, I wish I had the money to tear this shit apart and really get into it... but I fear that might be the case. Might do more bad than good in this case.

    • @JimV90
      @JimV90 ปีที่แล้ว +2

      Diffusion layer? How would you describe this? I notice when playing RE8 that there seems to be almost like a distortive like glazing over everything. Also, GT7 especially in the showroom, there is like a "Dreamlike glow" filter effect. It is actually really hard to explain.

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@JimV90 Exactly, it's like dream effect in movies! Or ink net in comics!

    • @tronlady1
      @tronlady1 ปีที่แล้ว

      Does diffusion layer mean the same as screen door??

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@tronlady1 It's like looking through thin tissue

  • @marlus644
    @marlus644 ปีที่แล้ว +3

    Great video. I'm fortunate that I don't suffer from this affect at all on PSVR2, though I did tend to see it on darker scenes on the PSVR1 but kinda looked past it - literally as well as figuratively 😁. I'm wondering if it's a generational thing, being older, I grew up with low definition TV and my early gaming experience was with much lower resolutions (160 pixel width full screen 🤣).
    But that's not the reason for this post, which is a topic which I've not seen mentioned - Does your workaround affect eye tracking? and is this something to consider for someone who might try sunglasses in general? as they may inadvertently filter out whatever frequency of light that eye tracking uses. 🤔

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Not that I've seen - but one would sort of think so right? Did not notice at least

    • @MusicFed
      @MusicFed ปีที่แล้ว

      @@AltVR_TH-cam I agree night scenes on Kayak VR are terrible. same for night races on GT7. do you recommend any type of sunglasses or ones with specific type of lenses? thanks!

  • @hughmac7423
    @hughmac7423 ปีที่แล้ว +2

    Cool idea, I would prefer a software fix. Interestingly, I have not noticed the mura affect in Kayak VR.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Tried at night time?

    • @stefansalzinger9346
      @stefansalzinger9346 ปีที่แล้ว

      @@AltVR_TH-cam I just made a poll on Reddit out of curiosity. Obviously ~20/25% do not experience mura at all. There might be a pretty huge tolerance in manufacturing (which is not nice for sure).

  • @BenTechTalk
    @BenTechTalk ปีที่แล้ว +1

    Thanks for this discovery! Got a psvr2 yesterday and was disappointed with the mura. I tried the sunglasses I had and they do reduce it quite a bit. In re8 I had to take them off and check without and then the mura was super obvious where I had to look for it with the sunglasses on. unfortunately it's less than an ideal solution but I can imagine some sort of lens add on filter can improve it a lot in future without compromising too much like you said. I am close to returning it though

  • @ArturiousV
    @ArturiousV หลายเดือนก่อน

    Now if only you could order some green sunglass lenses custom made for a prescription like a set of HonsVRs, I would totally re-order a muire blocking set.

  • @royced80
    @royced80 ปีที่แล้ว +3

    Great video! I am red green color blind and I have Mura issues. After your findings, I wonder if my color blindness exasperates the issue as some reds also look green to me. Games with more natural tones have the effect more and games with bright, vibrant, animated colors don't seem to have the effect at all.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Hmmmmm

    • @Maartenvanwinsen
      @Maartenvanwinsen ปีที่แล้ว +1

      I’m also color blindness with green and have also mura issues. Very interresting article this👍

  • @roberti1343
    @roberti1343 ปีที่แล้ว

    Also a good way to get rid of a good chunk of mura is to find the sweetspot of how you wear the headset. If you find the perfect position you will feel the difference. I found out that wearing pulse 3d headset with psvr2 helps a lot with finding the sweetspot as it supports the headset very well, as if it was intended.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Hm. Idk, helps with the blurriness, but if its blurry you don't see the mura so... idk

  • @barmbailey6934
    @barmbailey6934 9 หลายเดือนก่อน

    VERY informative! Subbed, I've been noticing this effect when I play Resident Evil 4's VR mode. The Mura effect is VERY noticeable for me in shadows and I've been wondering why.

  • @matzew7256
    @matzew7256 ปีที่แล้ว +1

    I had Mura as well a lot. Checked than the VR2 from a friend and his was much better…so I send mine back. I think it is kind of a lottery

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      oh, interesting

    • @andyspoo2
      @andyspoo2 ปีที่แล้ว

      As a matter of interest, did you try the other set at your own property or at theirs?

    • @matzew7256
      @matzew7256 ปีที่แล้ว +1

      @@andyspoo2 I replaced mine by a new one and am satisfied now

  • @WrittlesCave
    @WrittlesCave ปีที่แล้ว +1

    Hi, I had to test this immediately on watching your video, great work by the way. For me the Mura effect was a big disappointment when I first got the headset but I guess I learnt to live with it. After using a pair of sunglasses I could definitely see a reduction in the effect, but the image suffered too much with a lack of brightness, too much of a lack for me. I will look for less strong sunglasses and try those.

  • @vnen
    @vnen ปีที่แล้ว

    I do notice the Mura effect though it does not bother me. I usually turn the brightness to a low value (below halfway in the slider) which does lower the effect. I tried with my prescription polarized sunglasses (which does have a bit of a green tint) and it definitely reduced the Mura to almost nothing. It's still noticeable in darker images but way less pronounced, even after cranking up the brightness to compensate for the dimming of the sunglasses.
    I was worried about eye tracking since the lenses are somewhat reflective but it seems to work well enough that I didn't notice a difference. Though I did notice some reflections from the lenses, in particular at the sides and especially the first time I tried (afterwards I think I got used to it).
    Still, thanks for the tip, it works really well. I might be playing with sunglasses more often because the lenses are larger and I get less blurriness at the edges than with my regular glasses. Not to mention it saves me from being blinded by games with white screens when I play with cinematic mode.

  • @Dainja
    @Dainja ปีที่แล้ว +2

    I see the mura and I don't like it. The TH-cam content creators put 10s on this device. Makes me think they were all sponsored. I went in thinking the graphics and clarity would be phenomenal on the psvr2, but I was very disappointed to see that this was not the case. VR overall is dope, but the psvr2 is not worth the money imo. It's not comfortable if you want to hit the "sweet spot" for visual "clarity" because you have to tighten the back knob too much to keep the headset in the sweet spot. I played the psvr2 last night for about three hours and when I took it off, the center of my forehead was hella sore. It's still sore rn this morning! That said, I love vr so much that I'm going to keep this headset. I will learn how to tweak this thing to get the max enjoyment and comfort out of it. Plus, I can get used to the mura effect because my mind will eventually filter it out in the same way that I've filtered out seeing scratches in the center some of my past glasses 😆. Long story short, the psvr2 was too hyped up, which will lead many people to be very disappointed.

  • @bruce9902
    @bruce9902 ปีที่แล้ว +1

    I feel that PSVR 2 feels rushed. They knew that this problem existed but still ship it out. Oh well, returning my unit and wait for Quest 3.

  • @ronholmesuk825
    @ronholmesuk825 ปีที่แล้ว

    What an intelligent and fascinating guy! I'm subbed.

  • @loopertheundergroundgamecat
    @loopertheundergroundgamecat 6 หลายเดือนก่อน +1

    Unfortunately this blocks eye tracking, at least with my glasses

  • @James-fv1cm
    @James-fv1cm ปีที่แล้ว +1

    I bought the PSVR 2 last night and I am returning it today. I’ve been spending the last few weeks on TH-cam everyday watching reviews trying to make up my mind. I’d heard about the Mura/grain effect and most users are saying it’s barely even noticeable and it doesn’t hinder any gameplay. Well my personal experience is this couldn’t be further from the truth. Maybe I got unlucky and got a bad panel I don’t know. But all I can say is immediately upon booting up walking dead saints and sinners I immediately noticed this horrible fuzzy/grainy effect on the screen. My first thoughts were I can’t pay £570.00 for this. I know my pico 4 is stand-alone and will not play games as smooth as the psvr2 will or have anywhere near the graphical capabilities to the psvr2 but at least the screen is sharp. There is visible screen door effect on the PICO 4 but it’s very minor and I can forgive that considering the price. The PSVR2 however that grainy filter just looks like I’m looking out of a dirty lense and it’s a shame because I was so looking forward to using this! I think I’m going to have to save up and get a gaming PC and a better PCVR headset. I was expecting a bit more Sony 😢

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      :(

    • @taconinja5675
      @taconinja5675 ปีที่แล้ว +1

      Honestly, my friend, as far as reviews are concerned, I wouldn't listen to half of these "TH-cam reviewers". They are such dishonest fucks and fall perfectly into the definition of what the word shill means. They get all their shit handed to them for free for "review purposes" and just blow complete bullshit up your ass.

  • @londonbizzare7856
    @londonbizzare7856 ปีที่แล้ว +2

    Great Find! I just picked up some HONSVR Piano Lenses and after watching this I used Ilford Multigrade Filters #0 & #1/2 to cut them out and placed them behind the HONSVR lens. I used two different filters because I didn't have enough to keep them the same. But, Wow, what a difference it made. The Night shots in RE8 look fantastic with very little mura effect. Also,, the filters give the light a natural warm tone, which enhances the experience in Night shots of RE8 and even give HCOM a more realistic look. Yes, it changes the color but it doesn't bother me, the reduction in mura is worth it!

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Awesome - and THANK you for being detailed! I'm receiving some VROptician lenses myself now and will do experiments like this myself. Thanks for the info

    • @MrCiaranodonnell
      @MrCiaranodonnell หลายเดือนก่อน

      Thanks for this! Do you have a link to the exact Ilford filters you bought? I think they come in 2 different sizes. Also, were they easy to cut, and do the HonsVR lenses keep them secure?

  • @__Weasel__
    @__Weasel__ ปีที่แล้ว

    I made it into the video! I haven't turned on my psvr2 in over a week because of the mura. I'll give the sunglasses trick a try. Thanks!

  • @CrunchyTire
    @CrunchyTire ปีที่แล้ว +2

    People with green color blindness: MY TIME HAS COME

  • @thesenutz7876
    @thesenutz7876 ปีที่แล้ว +1

    Sadly Bradley says the Mura haze can be fixed through software update.
    Also turn your hardware brightness down low then in game turn your brightness up high.

  • @maxcrowe
    @maxcrowe 8 หลายเดือนก่อน

    Thank you for sharing your discovery.

  • @HeyULikeApples
    @HeyULikeApples ปีที่แล้ว

    Thank You, I thought it was just something I would not be able to use for gaming. I purchased it for Gran Turismo 7 exclusively, which it looks like frosted glass the entire time but on Star Wars demo I feel like I'm really there. So disappointed, I am going to return it. I do have some mura on my Oculus 2, but nothing like it is on GT7 on the PS VR2.

  • @oblivieon1567
    @oblivieon1567 ปีที่แล้ว

    I noticed the PSVR1 headsets aren't the same. Some have mura worse than others. I personally don't think they're all calibrated exactly the same which is why I think some people say it looks fine when others find it really pronounced.

  • @FelipeMach
    @FelipeMach ปีที่แล้ว +1

    Very clever solution. But Mura is not a big deal for me. However the ghosting effect in games with reprojection is really annoying. Call of the Mountain and RE Village suffers with that dubing image and that's a shame.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Yeah I noticed the reprojection quite badly in Call of the Mountain. Not that much in RE8

    • @j-hookreversal
      @j-hookreversal ปีที่แล้ว

      Yea for sure. Unfortunately the PS5 GPU is equivalent to only a GTX 1060 *that research video on YT. Impressive for the low cost but as PS5 even with its specially tailored console-only optimisation still can't run 4K 60fps flat on any real game and has to upscale to fake it, it's no wonder it can't run VR properly and has to reproject.
      Great for the price of the console. Haptic triggers are brilliant. Just don't look left or right in GT7 as all the spectators are double images.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      @@j-hookreversal Absolutely true and not something that can be expected. i think it's more like a 2070 though?

    • @j-hookreversal
      @j-hookreversal ปีที่แล้ว

      Have a quick search for the Gamers Nexus video where they compared pixel to pixel - great video. Conclusion was 1060 for render and 2070 for RT cores.

  • @Dajlec
    @Dajlec 11 หลายเดือนก่อน

    Now I am a bit confused, I understand how green mirror glasses work to reduce the mura. But people below comment that also red(ish) tint works as well. Do glasses need to be polarised? Some comment that polarised glasses make picture way too dark.
    Anyhow, thanks for this fix, reducing brightness also makes no difference for me:)

    • @AltVR_YouTube
      @AltVR_YouTube  9 หลายเดือนก่อน

      Wish I understood it all myself :p

  • @dfanica
    @dfanica ปีที่แล้ว

    The mura is painful, especially on dark games. I was playing Outlast 2, non-vr gameplay, and it’s really really bad. VR No man’s sky is similar.
    The glasses make it better alright but I can still see it. I have a Quest Pro and the image is crystal clear compared to the PSVR2 so it’s hard to get used to it really.
    Due to the lack of VR games on the PS I am playing first person games in normal mode so the mura looks like it’s part of the lenses, like a dirty lens, but no matter how much I clean the lenses it diane go away.
    I really hope there’s a way to fix this via software update but if you manage to get custom made lenses that fix this that would be awesome too!

  • @SPOCK22
    @SPOCK22 ปีที่แล้ว +1

    People on reddit claim that running a pixel flippers for 5 hours reduces Mura but I'm not sure if that's a fact or if it's just an urban legend.

    • @rodolfofrancisco
      @rodolfofrancisco ปีที่แล้ว

      I’ve seen this talk about pixel flippers too. I wonder if it would help at all.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Hm might be something to it, it's kind of like vertical banding on OLEDs. Could try

    • @Sandy92877
      @Sandy92877 ปีที่แล้ว

      What is a pixel flipper? Can you post the Discussion link , thx :)

    • @SPOCK22
      @SPOCK22 ปีที่แล้ว

      @@Sandy92877 type in pixel flipper into youtube and you'll see dozens of them.

    • @logankesler3421
      @logankesler3421 ปีที่แล้ว +1

      Isn't this only for stuck pixels. Don't think it will do anything for mura as mura has to do with minor brightness differences between pixels not color.

  • @DrierHyperion21
    @DrierHyperion21 8 หลายเดือนก่อน

    You can also turn down the brightness, and it looks a lot better

    • @AltVR_YouTube
      @AltVR_YouTube  8 หลายเดือนก่อน

      It does help somewhat

  • @ppartsx
    @ppartsx ปีที่แล้ว +1

    Ive tried doing this will a couple of polarized sheets. I typically use these sheets to improve image quality and reduce diffusion while doing microscopy, particularly darkfield illumination. Polarized sheets have reduced mura to the point i really need to focus to see it now. It sucks that the reddit psvr sub is so toxic that your attempts to help people there fell on deaf ears. Someone else recently posted to the psvr sub that polarized cinema glasses reduce the effect and it was nothing but people, who havent tried this for themselves, crapping on others and stating their opinions as fact instead of doing any sort of real world testing themselves.

    • @craiggee9825
      @craiggee9825 ปีที่แล้ว

      I bought a pair of these on Amazon: YIMI Polarized Photochromic Driving z87 Sunglasses For Men Women Day and Night safety glasses
      And they really do help with the Mura effect.
      The issue is the tinting. These only lower brightness maybe 15 - 20 percent. But do you know if you can get polarized sheets with minimal or no tinting?
      Like are you able to get clear sheets with polarizing effects? Or are the 2 mutually inclusive?

    • @ppartsx
      @ppartsx ปีที่แล้ว

      @@craiggee9825 I cant post links in these comments but the cheap polarized sheets i bought off amazon have barely any reduction in brightness, without tinting. id say its probably a reduction in brightness by 15 percent or less with them. lets just say im played some resident evil village today and i had no problem seeing in a game thats supposed to be dark. I also found that decreasing brightness on the ps5 doesnt reduce mura for me anywhere near what a couple polarized sheets do.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Thanks for reporting 🥰

  • @thewatcher5822
    @thewatcher5822 ปีที่แล้ว +2

    Mura is very evident to me, and yes it does detract from the immersion. I did wonder why Sony chose OLED when Mura is a known problem. But it would seem not all people see Mura the same way. It made me think of this th-cam.com/video/6wOUH9ImArw/w-d-xo.html and how people saw it differently. So maybe it is down to the individual?
    I tried just regular sunglasses, and it did seem to make a difference, although the image was obviously darker. I think you may be onto something, and It is definitely something you should contact Sony about. Be it software or some sort of lense fix, I think this could make a huge difference to how people perceive their PSVR2 experience.
    Good luck following this up, I will be following your progress with interest.

    • @13Gangland
      @13Gangland ปีที่แล้ว +1

      I'm pretty sure Sony has already heard about it and are finding a solution. It's like you said, it affects an individual differently.

    • @thewatcher5822
      @thewatcher5822 ปีที่แล้ว

      @@13Gangland I'm sure Sony is aware of Mura. and maybe do not realise how bad it affects some people. The guy on this video may be highlighting where the solution may lie.

    • @stefansalzinger9346
      @stefansalzinger9346 ปีที่แล้ว

      @@thewatcher5822 Absolutely true! Either a no-mura lens insertion offered from Sony for the ones affected, or introducing color schemes (meta did this for Quest after a while) with a no-mura option included. I am currently struggling if i shall keep my headset, hoping for a fix - because I dont want to be part of the refund panel lottery honestly.

  • @szabikaze
    @szabikaze ปีที่แล้ว +1

    HI AltVR!
    The color loss compensation setting can be used to shift green colors in certain directions?!

    • @szabikaze
      @szabikaze ปีที่แล้ว

      Sorry, I read now that this suggestion was already made :)

  • @YouTubeAreCommunistScum
    @YouTubeAreCommunistScum ปีที่แล้ว +1

    MURA was drastically improved for me when i turned on high contrast mode and the color filter option in accessibility

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Hm really.. might need to try again then. What colour filter?

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว +1

      @@AltVR_TH-cam it doesnt eliminate it but it helps. I had to send back my unit for exchange as the controllers were not working properly so ill have to wait to get it back to tell u exactly where but its somewhere in accessibility options. Btw i contacted VR wave store with the idea for clear lenses that fit over the psvr2 lenses with a green light filter and they wrote me back saying they will consider making them.

  • @arroyoalexandre84
    @arroyoalexandre84 ปีที่แล้ว

    Great video! Please keep us posted!!

  • @mookyyzed2216
    @mookyyzed2216 ปีที่แล้ว

    I actually tried with my prescription sunglasses because they aren't bifocals. My normal glasses are, and that was causing blurriness on the lower half of the picture. I will say that it helped, but didn't completely get rid of the effect for me.

  • @High.on.Life_DnB
    @High.on.Life_DnB ปีที่แล้ว

    I see it when I look for it, but when I'm focused on the game itself I stop noticing it.

  • @phillea708
    @phillea708 ปีที่แล้ว +1

    Any more news regarding the grainy mura, regards

  • @jaynaz7015
    @jaynaz7015 ปีที่แล้ว

    Omg I own a pair of Oakleys and will be trying this later. Games like Horizon and NFL Pro Era have a little bit of the Mura but Walking Dead S&S and Pavlov are worse, especially WDSS during night gameplay. I’m hoping your solution works for me

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Please do report back! Wish I had some that weren't so dark as well but

  • @DerBums80
    @DerBums80 9 หลายเดือนก่อน +1

    Vr2 is to blurry, mb in future comes pancake lenses.

  • @DustinFox.
    @DustinFox. ปีที่แล้ว

    They make prescription lens you put on your vr2 lens from vr rock and looks like they could make tinted lens or buy tint film that could be laid on using static etc. 🤔

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Already in contact here with VROptician ;)

  • @donnajones1075
    @donnajones1075 ปีที่แล้ว

    The mura should only be noticeable on flat menu screens or barely noticeable on some dark scenes. If its really bad, you have a bad panel. Send it back and get another unit.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +3

      Maybe, but it seems to be incredibly common

    • @Viperrecordings215
      @Viperrecordings215 ปีที่แล้ว +1

      Yes. This is absolutely not down to bad panels. I think it stands out to some people more than others, but guarantee it’s the same across multiple PSVR units

  • @Hitokiri926
    @Hitokiri926 ปีที่แล้ว +1

    Enchroma glasses for the colorblind. They block a band of light between red and green to help you perceive those colors better.
    Might work to fix mura

    • @MartinKaiser-mr5zc
      @MartinKaiser-mr5zc ปีที่แล้ว

      Would be awesome and a perfect match for me. 🤩I have red-green color vision deficiency. Someone can test Pilestone lenses? Clip-Ons are relatively cheap (60€).

    • @YouTubeAreCommunistScum
      @YouTubeAreCommunistScum ปีที่แล้ว

      I looked these up and they say it blocks blue light no mention of green. Won't work.

  • @familiedak
    @familiedak ปีที่แล้ว

    I bought a psvr2, 2 days ago. I personally do see mura/screendoor but it is on te background so to speak. So it is not extreme! i really do get extreme emmersed in psvr2. Psvr2 works really gast with fast motions. Buy a psvr2 with prommise that is you wand to return it that it can be returned!

  • @Thegooob95
    @Thegooob95 4 หลายเดือนก่อน

    I don’t mind the texture for me it’s that in re the left eye at the top of the lens is brighter.

    • @AltVR_YouTube
      @AltVR_YouTube  4 หลายเดือนก่อน

      oh really. that sucks too i guess? a more evenly/cut off light intensity problem at one side, like vertical banding in oled only horizontal?

  • @DilonHill
    @DilonHill 9 หลายเดือนก่อน

    its a funny concept, the glasses aren't coloured green but merely reflecting all green light causing us to see it as green. science is fun :)

  • @speeddrift5011
    @speeddrift5011 ปีที่แล้ว

    I am curious, the glasses looks quite reflective, does your eye tracking still work for you? I don’t think I experience this effect but I did notice some screen door in Gran Turismo during sunrise scenes.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Sorry for taking so long to answer, I'd just hoped I'd be able to check, and I haven't because things are very busy rn. All I know is I did not notice anything being lessened in terms of resolution, but I should be able to test it properly soon

  • @04Hunters
    @04Hunters ปีที่แล้ว

    just enable color filter in settings and change to Deuteranopia (Green/red), intensity around 80%

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Did it work for you? Not really helping here

  • @electric_boogaloo496
    @electric_boogaloo496 ปีที่แล้ว +1

    Are your corrective lenses just spherical? Or is there a cylindrical component to it as well? If its just spherical, any camera with manual focus should be able to record the VR screen through the green sunglasses.

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Unfortunately also cylindrical, I had bad luck getting somewhere with this today, but it might be possible in the future, I just need to get a hold on something that can work

  • @madsimilius7057
    @madsimilius7057 ปีที่แล้ว

    thanks for info :) I have a samsung odyssey+ with aspheric lens mod (only one?). Its actulay very good even though they are 1440X1600 pentile oled , and have FAR less muira than the psvr 2. I have also noted the green sub pixels in my odyssey hmd but only when i push very very high rendering resolution + extra sharpening tools, It is as if the headset is trying to use the green sub pixels in the lack of the right colored sub pixels. I also own ai pimax 5k xr (not a good headsett :P) with this headset i can adjust brightness or should i say darkness as it is not very bright., and turning brightness up in this headset realy made the muira worse. Muira or not, i realy like the psvr 2 headset, and would pick it any day over any LCD headsett. I have ovned Q2, g2, pico4 and a varjo aero 8K miniled headset and even if i realy wanted to like them since ive had the odyssey+ for a long time now, i sold them all because of the washed out colors and grey blacks,

    • @j-hookreversal
      @j-hookreversal ปีที่แล้ว

      Totally agreed. Odyssey is still the best for immersion after all these years. Even though the controllers are jank by comparison and resolution and SDE are not great, I stop thinking about it and there's none of that quite terrible film grain effect as on the PSVR2. LCD blacks ruin immersion as your pupils don't dialate and you can see light coming out of what is supposed to be a shadow. Could I ask about the lens mod and how to source the info on that?

  • @vertron
    @vertron ปีที่แล้ว

    Very clever fix!

  • @cryptik3918
    @cryptik3918 ปีที่แล้ว

    I turned the brightness down to around 70% and it seemed to fix the issue. Some say 50% but around the 70% worked for me do get rid or Mura

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว +1

      Good it helped for you!
      Didn't work much for me personally

  • @MikeRavia-xp5ig
    @MikeRavia-xp5ig 8 หลายเดือนก่อน

    I cant understand anyone playing vr with sunglasses on. I mean good for you but i have played at least 10 psvr2 games and i haven't seen anything that bad. Maybe i just have realistic expectations. People are wanting 5 generation away vr now but im happy with what is available to me

    • @AltVR_YouTube
      @AltVR_YouTube  8 หลายเดือนก่อน

      Good for you! I ended up returning the headset either how, so not really playing with sunglasses rn heheh

  • @videogamesart8057
    @videogamesart8057 ปีที่แล้ว +4

    Man, no sense to use sunglasses! Ahah! Let's request Sony to fix the issue through software updates! PSVR2 needs a lot of refinements yet. Better reprojection/motion-smoothing, lower persistence of pixels, better pixel equalization (mura), better graphics optimization. Luckily they are all issues Sony can fix through software

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      Hahah no it's not exactly ideal

    • @sebastiankurz3026
      @sebastiankurz3026 ปีที่แล้ว

      Hope you're right that everything can be addressed via software and Sony will also do that.

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@sebastiankurz3026 Yes, absolutely sure. But now it's up to Sony. First of all, they should admit publicly that there are some refinements to apply with further patches. The only thing they cannot adjust is the diffusion layer.

    • @jacqueskloster4085
      @jacqueskloster4085 ปีที่แล้ว +1

      How would you address an effect with a pattern that is individual to every single display via Software? The only feasible solution would be an exact scan of each Individual display and then compensate for the pixel brightness variance by sending different color information to pixels based on the brightness deviation Information. Or can this Information somehow be obtained from the electronics, e. g. voltage? Anything else will only be some sort of trade off with the overall visuals.

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@jacqueskloster4085 Some AI trick on firmware by remote. Yes, from electronics. I know, very difficult and expensive

  • @videogamesart8057
    @videogamesart8057 ปีที่แล้ว +1

    Weird, I cannot see all the green pixels you show here! I see only the diffusion layer! Maybe panels are different each other!

    • @AltVR_YouTube
      @AltVR_YouTube  ปีที่แล้ว

      But how to distinguish the diffusion layer from general darker pixels/red/blue subpixels or SDE? All I know is there's a lot of green that sticks out

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@AltVR_TH-cam I checked my PSVR2 just now, same game, Village, same scene! No green pixels mura! I just notice the diffusion layer, it's like a soft uniform grid, the same as PSVR1; it's like to see through tissue. I suggest you to return your headset!

    • @rodolfofrancisco
      @rodolfofrancisco ปีที่แล้ว

      But the diffuser wouldn’t have a grid on it if it’s purpose is too hide the grid, right? I wonder if there’s a degree of sde with the Mura, since I kinda see lines. But that could also be the distribution of the green in the pixels.

    • @videogamesart8057
      @videogamesart8057 ปีที่แล้ว

      @@rodolfofrancisco I don't know the purpose of the layer! It's a sort of tissue, not rigid grid; imagine to see through thin tissue; you see a pattern but it's not SDE. It's hard to explain in words, english is not my natural language!