Man I love the officer so much. It’s such a good support class that isn’t boring like healers! Really captures the vibe of leading your team. Also how can you call yourself a Commissar without maxing Coercion and being intimidating? Haha
Still the Commissar will certainly need to carry atleast 1 weapon that does very low damage so they can use their special passive without killing their allies. The habit of update gear is probably going to backfire a lot on players who forget to keep 1 weapon with low damage to benefit from commissar passive.
I know you don't like the medical skills, but do you think you could make a strong medical focused commander character? I like the idea of shouting at someone and their bullet or stab wounds dissappear.
From using only the video: Using Stand Resolute, At the Edge, Comfort in Comformity as the core. Then Ally Coordination, Support the Advance, Logistical Superiority. I think if all these work the way I think they do, then you are constantly getting TA, resolve/momentum for the team, and healing from AOE'ing your team. You nuke them and tell them to walk it off. Then they actually do.
I'd think so. RT seems a fair bit easier than Pathfinder and it's less likely you'll make a gimped build that you can't progress through the game with. On higher difficulties a medic would be more useful perhaps even a requirement.
Absolutely. Like Enigma said on difficulties harder than Core it might even be a requirement so there's definitely room to make it in the game. I just believe if you are playing on Core or lower it doesn't really make sense.
@SlanderedGaming oh that's 100% fair. I know in WoRT and KM I didn't really use a dedicated healer on core and the lower difficulties. I'm happy to hear a "healer" might actually have a place in this game, considering some of the classes sound like do the job of "healer" in different ways and feel unique.
I'm deep into the beta and your New Player guide is ESSENTIAL! I was wondering if you had any contacts at Owlcat? I'd love to jump in full release early
MT heroic is pretty fun seems Cassia likes to use her star attack with it so you're effective area is alot larger, basically officer gives turn to AM heroic mow down battlefield MT gets turn heoic and focus down boss. or group AM missed
I was considering going the MT route for a Crime Lord Operative but it doesn't seem like this would be the best fit for it. I'd definitely go MT for an Officer though very natural fit.
Say, Slandered, with respect to In the Hero's Footsteps, does the Tactician's extra turn happen right after the other character uses their Heroic Act (i.e. they interrupt the 'Hero's' turn), or does their extra turn happen right after? Either way it's quite powerful, but the first seems far better (from my point of view, at least).
You forgot the ultimate upgrades. Theres one of then that if it works the way i think it works will make a very good ultimate. But yeah im goin Officer vanguard or master tactician in my first game. This is the first time in my life i will touch a support class. The way they did make it so cool.
Man I love the officer so much. It’s such a good support class that isn’t boring like healers! Really captures the vibe of leading your team.
Also how can you call yourself a Commissar without maxing Coercion and being intimidating? Haha
Still the Commissar will certainly need to carry atleast 1 weapon that does very low damage so they can use their special passive without killing their allies.
The habit of update gear is probably going to backfire a lot on players who forget to keep 1 weapon with low damage to benefit from commissar passive.
Think its the first time Im so excited to play support. Btw thanks for your recommendation for officer on reddit.
@@20storiesunder I live to serve!
Absolutely not. LOL
@@SlanderedGaming
Hey man, I dig your RT videos and find them to have the most reliable advice. Keep up the good work!
Keep these class guides coming. You are doing great work!
Thanks, will do!
I know you don't like the medical skills, but do you think you could make a strong medical focused commander character? I like the idea of shouting at someone and their bullet or stab wounds dissappear.
From using only the video:
Using Stand Resolute, At the Edge, Comfort in Comformity as the core.
Then Ally Coordination, Support the Advance, Logistical Superiority.
I think if all these work the way I think they do, then you are constantly getting TA, resolve/momentum for the team, and healing from AOE'ing your team. You nuke them and tell them to walk it off. Then they actually do.
I'd think so. RT seems a fair bit easier than Pathfinder and it's less likely you'll make a gimped build that you can't progress through the game with. On higher difficulties a medic would be more useful perhaps even a requirement.
Absolutely. Like Enigma said on difficulties harder than Core it might even be a requirement so there's definitely room to make it in the game. I just believe if you are playing on Core or lower it doesn't really make sense.
@SlanderedGaming oh that's 100% fair. I know in WoRT and KM I didn't really use a dedicated healer on core and the lower difficulties.
I'm happy to hear a "healer" might actually have a place in this game, considering some of the classes sound like do the job of "healer" in different ways and feel unique.
I'm deep into the beta and your New Player guide is ESSENTIAL! I was wondering if you had any contacts at Owlcat? I'd love to jump in full release early
Glad you liked it! Sure reach out to me on Discord @Slandered.
@@SlanderedGaming Reached out :)
MT heroic is pretty fun seems Cassia likes to use her star attack with it so you're effective area is alot larger, basically officer gives turn to AM heroic mow down battlefield MT gets turn heoic and focus down boss. or group AM missed
I was considering going the MT route for a Crime Lord Operative but it doesn't seem like this would be the best fit for it. I'd definitely go MT for an Officer though very natural fit.
Yup I think Grand Strategist makes much more sense for Crime Lord Operative.
Say, Slandered, with respect to In the Hero's Footsteps, does the Tactician's extra turn happen right after the other character uses their Heroic Act (i.e. they interrupt the 'Hero's' turn), or does their extra turn happen right after? Either way it's quite powerful, but the first seems far better (from my point of view, at least).
It happens right after.
Great video! Did you ever do an assassin mechanics breakdown?
Glad you enjoyed it. Not yet but I will.
Would a noble with Gunner and then this be good? I want to take noble to get some persuasion, and i want to have kind of a sniper with heavy crits
Noble will be out of place mechanically but otherwise sure they can all go together. If that is fun for you then by all means do it.
You forgot the ultimate upgrades. Theres one of then that if it works the way i think it works will make a very good ultimate.
But yeah im goin Officer vanguard or master tactician in my first game. This is the first time in my life i will touch a support class. The way they did make it so cool.
Daggit!!! I sure did thanks for calling it out.
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