Don’t underestimate killing edge it’s actually insanely good. Let me explain how it works. First it deals additional flat damage + additional percent damage on an opening hit scaled by lethality. So let’s say your lethality is at 100. That means you will deal +14 additional flat damage and on an opening hit it will do 15 additional flat damage. Doesn’t sound like much but that’s just the beginning of the fun. So let’s say you hit a target at base 14 points of damage with killing edge and on an opening. That’s 29 base damage + 100% damage from the modifier which = 58 points of damage - effective armor. Doesn’t sound like much right? Wrong. That’s actually a lot because we will be adding any additional modifiers to it. So lets that 58 base damage hit was a critical hit. Add 50% which brings it up to 87 points of damage. We’re cooking here but pretty meh numbers still. However what if there’s additional modifiers from talents and exploits totaling up to 200% of damage? The end result of that would be 261 damage - effective armor. This makes killing edge mandatory for assassins.
I think Feinting Attack is meant to be used with Death Whisper on a melee build, as the AP negation is for 1 attack only, but the negation of the dodge and parry values are until that creature takes its next turn. Then add in Officers, Ultimates etc to give you more turns and attacks before that happens. It also doesn't say it has to hit, just that it is an attack. For example, a dual wielding melee character might do this: Feinting Attack (1AP) -> Death Whisper (0AP) -> Attack (1AP) -> Seek the Opening (1AP) -> DWC Attack (2AP) I don't know how good this is compared to fully optimized rotations, but it could be very good on anyone who is having accuracy problems, since fully negating dodge and parry is really good.
It’s a shame many (myself included) are experiencing bugs with feinting attack not proccing, because Isaw this synergy and thought it would be ridiculous with killing edge and selected the abilities only to find it doesn’t proc (very annoying, bc I bought them to be my answer to annoying drukhari enemies).
Ok for my fellow assassins some observations. The main ability seek the opening, Give you a active ability you can use once per turn that Create a opening in the enemy were youre looking. So you will hit one opening per turn every turn atleast. Letality its affect a bunch of skill and its equal to your dodge or dodge penetration wich is higher. It will easily go above 100. Killing Edge its the highest damage single hit skill in the game(it hits harder than dispatch or any ult). You hit it, has a assassin a agi based class you will have the biggest dodge reduction in the game. Simple becouse in melee you have the dodge reduction of the weapon, plus half of your agi, plus your perception. If you do the right setup. TO hit bosses you need to debuff then first all classes do. With the right setup you can easily achive 140 or more letalithy in turn 2. To make things easy this attack will do the weapon damage plus 20 fron the first part of the skill, if you hit a opening that you will do, this 20 gets 140% bonus. so plus 28. Plus 10 to 15% of the enemy max health. And dont be fooled it can be used in range. SOme snipers have 20-30 hit chance plus 20-40 dodge redution(usually las weapons). Danse macabre can be used twice, so its great for mobility. Charge plus danse macabre, mean you will get to the enemy back line round 1. Elusive shadow make most of the enemys ignore you. Use it before your turn ends. And with the talent it give you 4 move points next turn its really good. If you come from warrior with slice and rigorous training (dont end movement after slice), Cautious disengage(make move around enemys almost free). With the right weapons you can simple hit a lot of enemys per turn playng assassin checkers. Has a operative assassin... you get less mobility but your alpha strike with Killing edge its superior. Once you become exemplar the class get better becouse you get acess to more skills so you can easily hit 2 openings in your main enemy per turn.
@@0OncheLeBide0 Ive to many ideas. Im goin to roll 2 games, one unfair with officer tactician pyro or telepath(a build i teorize that will break the game if it works). But first i will go blind on core Iron man mode with a warrior dont know if i will roll assassin or arch militan. So i complete act 1 first on iron man mode, then i follow on unfair. Act 2, then complete it on unfair etc.
Skipping Killing Edge on higher difficulties might make sense but over all with the amount of debuffs you can lay onto an enemy and with dodge reduction it makes very little sense to skip it. The lethality/7 is base damage and often you’ll be hitting an opening so your damage is going to be multiplied by 100% even before critical strike multiplication. This causes your crits to go from 120 damage to 500+
Hey Slander, I don't suppose you could do a video on the general talents available to all characters? I know it's probably not as much content as the class breakdowns, but those of us trying to plan out characters in advance would appreciate the resource :)
I'm so torn against going with an agility build, with Assassin, or strength build, with vanguard, for my melee psyker. Wish I knew more about the items in the game.
@@SlanderedGaming Yeah Pasqual has more synergy with ranged weapons rather than melee. I've also seen Heavy armor brought up as being good for him which doesn't pair well with Assassin either.
So basicaly assassin is fiora from LoL, if you take melee aproach. Ranged assassin however prob have hard time hitting back exploit but 25% free damage from sniper is not bad, and they have pretty good talents and ult. This makes me want to hire a merc with never stop shooting assassin
Heinrix isn't specced into shooting at all, so Archmilitant doesn't really work for him. His canonical choice is indeed Assassin, but Vanguard cna also work great for him because the tankiness and the resolve increases from Vanguard synergise with his sanctic discipline powers.
Don’t underestimate killing edge it’s actually insanely good. Let me explain how it works.
First it deals additional flat damage + additional percent damage on an opening hit scaled by lethality. So let’s say your lethality is at 100. That means you will deal +14 additional flat damage and on an opening hit it will do 15 additional flat damage. Doesn’t sound like much but that’s just the beginning of the fun.
So let’s say you hit a target at base 14 points of damage with killing edge and on an opening. That’s 29 base damage + 100% damage from the modifier which = 58 points of damage - effective armor. Doesn’t sound like much right? Wrong. That’s actually a lot because we will be adding any additional modifiers to it. So lets that 58 base damage hit was a critical hit. Add 50% which brings it up to 87 points of damage. We’re cooking here but pretty meh numbers still. However what if there’s additional modifiers from talents and exploits totaling up to 200% of damage? The end result of that would be 261 damage - effective armor.
This makes killing edge mandatory for assassins.
I think Feinting Attack is meant to be used with Death Whisper on a melee build, as the AP negation is for 1 attack only, but the negation of the dodge and parry values are until that creature takes its next turn. Then add in Officers, Ultimates etc to give you more turns and attacks before that happens. It also doesn't say it has to hit, just that it is an attack.
For example, a dual wielding melee character might do this:
Feinting Attack (1AP) -> Death Whisper (0AP) -> Attack (1AP) -> Seek the Opening (1AP) -> DWC Attack (2AP)
I don't know how good this is compared to fully optimized rotations, but it could be very good on anyone who is having accuracy problems, since fully negating dodge and parry is really good.
It’s a shame many (myself included) are experiencing bugs with feinting attack not proccing, because Isaw this synergy and thought it would be ridiculous with killing edge and selected the abilities only to find it doesn’t proc (very annoying, bc I bought them to be my answer to annoying drukhari enemies).
Ok for my fellow assassins some observations.
The main ability seek the opening, Give you a active ability you can use once per turn that Create a opening in the enemy were youre looking. So you will hit one opening per turn every turn atleast.
Letality its affect a bunch of skill and its equal to your dodge or dodge penetration wich is higher. It will easily go above 100.
Killing Edge its the highest damage single hit skill in the game(it hits harder than dispatch or any ult). You hit it, has a assassin a agi based class you will have the biggest dodge reduction in the game. Simple becouse in melee you have the dodge reduction of the weapon, plus half of your agi, plus your perception. If you do the right setup. TO hit bosses you need to debuff then first all classes do.
With the right setup you can easily achive 140 or more letalithy in turn 2. To make things easy this attack will do the weapon damage plus 20 fron the first part of the skill, if you hit a opening that you will do, this 20 gets 140% bonus. so plus 28. Plus 10 to 15% of the enemy max health. And dont be fooled it can be used in range. SOme snipers have 20-30 hit chance plus 20-40 dodge redution(usually las weapons).
Danse macabre can be used twice, so its great for mobility. Charge plus danse macabre, mean you will get to the enemy back line round 1.
Elusive shadow make most of the enemys ignore you. Use it before your turn ends. And with the talent it give you 4 move points next turn its really good.
If you come from warrior with slice and rigorous training (dont end movement after slice), Cautious disengage(make move around enemys almost free). With the right weapons you can simple hit a lot of enemys per turn playng assassin checkers.
Has a operative assassin... you get less mobility but your alpha strike with Killing edge its superior.
Once you become exemplar the class get better becouse you get acess to more skills so you can easily hit 2 openings in your main enemy per turn.
Definitely wondering if I should go Marksman/Archmilitant or Warrior/Assassin. Both hype me quite a lot
Nice great call outs.
@@0OncheLeBide0 Ive to many ideas. Im goin to roll 2 games, one unfair with officer tactician pyro or telepath(a build i teorize that will break the game if it works).
But first i will go blind on core Iron man mode with a warrior dont know if i will roll assassin or arch militan.
So i complete act 1 first on iron man mode, then i follow on unfair. Act 2, then complete it on unfair etc.
Skipping Killing Edge on higher difficulties might make sense but over all with the amount of debuffs you can lay onto an enemy and with dodge reduction it makes very little sense to skip it.
The lethality/7 is base damage and often you’ll be hitting an opening so your damage is going to be multiplied by 100% even before critical strike multiplication.
This causes your crits to go from 120 damage to 500+
Interesting! When I do a full playthrough I plan to take Heinrix down the Assassin route and I'll test that. Thank you.
Hey Slander, I don't suppose you could do a video on the general talents available to all characters? I know it's probably not as much content as the class breakdowns, but those of us trying to plan out characters in advance would appreciate the resource :)
As soon as the archetype videos are finished that will be the next one.
This ia gonna be good, i didn't get into pathfinder but i love warhammer 40k and will definitely get into this system. Thank you for the video.
My pleasure!
You don’t have a build for yrlet by chance?
Will Assasin work with Psychers? or only with weapon wielders for its main utility.
Psychers can wield weapons. Do you mean Psychers who are strictly ranged? The game treats Psycher powers as ranged weapons so yes Assassin will work.
I'm so torn against going with an agility build, with Assassin, or strength build, with vanguard, for my melee psyker. Wish I knew more about the items in the game.
Vanguard benefits from Toughness more than Strength. I would probably lean towards the assassin build unless you love being a tank.
You dont use Strength in any build oter than 45 points to use heavy armor. Not worth the investment.
Does the assassin opening procs with Pyromancers AOEs?
Never tested it but I believe so.
🤔 I'm wondering if Operative Assassin would be a good fit for my Forge World Crime Lord or even Pasqual.
Pasqual fits better into Bounty Hunter in my opinion.
@@SlanderedGaming Yeah Pasqual has more synergy with ranged weapons rather than melee. I've also seen Heavy armor brought up as being good for him which doesn't pair well with Assassin either.
So basicaly assassin is fiora from LoL, if you take melee aproach. Ranged assassin however prob have hard time hitting back exploit but 25% free damage from sniper is not bad, and they have pretty good talents and ult. This makes me want to hire a merc with never stop shooting assassin
Oh yeah those characters are VERY powerful.
Not long to wait now 🤩
Almost here!
Do you think Heinrix would make a good assassin? I was thinking archmilitant but assassin sound cool too.
Yup I plan to make him one.
Yes. Heinrix is a great assassin!
Heinrix isn't specced into shooting at all, so Archmilitant doesn't really work for him. His canonical choice is indeed Assassin, but Vanguard cna also work great for him because the tankiness and the resolve increases from Vanguard synergise with his sanctic discipline powers.
Thanks brother! ❤❤
My pleasure!
Thanks for the video
My pleasure!
@@SlanderedGaming I hope you don't stop after release. These have been great and very informative.
3 MORE DAYS!
GGGAAAAAAAAAAAAAAAAHHHHH!!!!!!!!
FOR THE MADAFAKING EMPEROR!
LET ME PURGE THE XENOS ALREADY!
😂😂😂
Openings do no damage in my game, rip assassin.