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Hey Jirard! Are any long taking games in the completion process? If not may I recommend Hitman 3 with the content of Hitman 2, and 2016 taken into it? It would take long, be partially frustrating with challenges like the „king of the castle“ challenge on the isle of sgail, but be also a ton of fun with the highest replayability I‘ve seen in a game. Just a game to considerate, when wanting to complete another giant of the stealth genre.
The X series was created to bring completion to the average player, and I still get uncomfortable trying to figure out how to deal with X3. I also don't understand why no one has hacked X3 just to be more like X4, where you can trade the optional parts back and forth. Just being able to collect each item makes it leagues better.
Isn't that what the Zero Project is? It's been a while since I looked at it but, it does A LOT in terms of making Zero playable. Really, it's the only way to play X3 IMO if you're gonna play it.
As was previously mentioned, there's a romhacks called Zero Project that makes him playable in the game from start to end. It also adds 'battery save' to the rom
@SuperGoldstar127 different team; the devs for the games I mentioned and X3 was Minakuchi Engineering, while II was made by Japan System House (now known as Biox).
Mega man X3 might be one of the most perfectly fine game I’ve ever played. It’s level design? It’s fine not amazing not bad it works some parts are pretty well designed others are annoying so it’s just sort of fine. The character designs? A few stand out but most are just fine. The story? Well it’s fine it works it’s told well enough. The new ideas like zero, the ride armors, and the chips? Well they are cool additions but they weren’t executed all that great so they are just fine. Not saying the games bad I do enjoy it but its just kind of fine.
I remember renting X3 after coming from owning X and I was freaking blown away especially when you could play as Zero. Him and his theme song was so fucking badass
X3 is favorite X game, back in the day being in a small town in Ohio it was actually impossible to find, and was always rented out at our one video store.
This game is my enemy. Bad design with needing particular items to progress with the new armor and ride on armor mechanics which totally ruined rewarding players going out their way, defying death, and thinking outside the box to reach them. Sigma’s palace is also a long play through and you have to sit down the entire play time just to beat it. You cannot save it after beating a palace and must start from the beginning if you turn your console off. Who has time for that in this day and age
I, too, missed out on X3 initially, it became something of a legend amongst my friends back in early high school, since none of us had even seen a copy of the game. We'd all rented X2 from the local video store, and most of us owned copies of X4, but none of us ever found X3. Imagine our surprise when emulation became more commonplace, and we finally got to try out this nigh-mythical game only to discover it kinda sucked...
X3 I think suffered with in my opinion levels ranging from way to long to way to bland. The weapons are fun though and so are the boss fights. The microchips are dumb and so are some of the upgrades but this game is still very solid.
The levels are fine, but the enemy placements and how they work are deliberately meant to slow the player down for sure, and the damage output they give is classic Minakuchi Engineering bullshit.
I agree with the level design.. There are sections for ride armor use that should have been longer.. Makimg the collecting and usefullness of them more rewarding. The charged shot should have had more implementations to make it go off while jumping more satisfying.. A lot of enemies are staged tanks and dont feel satisfying to beat if they reapear with just a few steps to the left.. There is no reward in taking so long to beat something if it reapears in an instance.. Pacing is another problem it suffers with.. The special weapons should let you cruise through levels at a steady pace but unfortunately only the triad thunder (sanda) lets you do so.. The spining blade is ok but is no storm tornado or bubble splash.. Zero should have been able to collect the power ups exept the capsules of course but i personally feel he should have been able to fight bosses and get unique dialog from it like bit and bite.. Any who the chip system really needs work as well.. Overall i really love this game the same way i love X6.. I like bad games because they make me think how to have the better most benefiting outcome through my actions..
I like this game, but the sometimes boring stage designs, boss mechanics (too many that just ram the walls and get weakness stun locked) and health sponge enemies make it harder to go back to.
@@Zak-bv4qm It’s really not that hard once you get used to it. Most of the difficulty in the first two comes from that nasty weapon skill and e-Crystal grinding. Though Zero 4 is hard no matter what. Especially if you’re trying to get all the chips.
well this was my first megaman x game i played, also the one i took the longest to finish mainly because i haven't played any megaman game prior to this one
@@dnmstarsi I’m pretty sure that the original rating was fake, it was supposed to go along with a little skit idea of Jirard being possessed by a demon
X3 is still one of my favorites. I was so glad that the X Legacy Collection kept the original soundtrack instead of the PS soundtrack like X Collection did. I even like the extreme amount of completion necessary. I love the SNES games...all of them
@@leon-el9614 there are some issues with the emulation, namely some slight input lag. I've found if you play X-X3 in handheld mode on the Switch port there's no input lag. But it's not bad enough that you won't be able to adjust to it.
I actually just finished a replay in Legacy Collection; I never realized just how open ended it is with different powerup and ending options. Also be sure to play the Zero Project romhack, which makes Zero fully playable and upgrade-able, as well as other features and improvements.
Seems like most people don't like X3 but it's one of my favorites. I like the little touches like being able to kill bosses for alternative castle fights, the z saber, and having Zero available to blast through a section of a stage.
I wouldn’t say “most” people, I’m sure some people don’t approve of the new changes made but everything that made the first two games awesome is still here and accounted for
Just feel like shooting this comment out into the void. X3 was and still is my favorite of the snes games. I will say it was the first MMX game I played and my mind was blown as a kid getting the upgrades and stuff after being used to the regular mega man games on nes. Besides that nostalgia that I get from this game I think there are other reasons that make this game so good. Of course being able to play as Zero is awesome! Even if it does have that dumb death mechanic. Playing as him in the opening level was awesome! Bit and Byte were badasses! The return of Vile. The completely underrated music. The best looking of the first three x armors. The gold armor! Air dashing and even two air dashes with the gold armor or enhancement chip. The different ride armors. I personally liked the bosses and enjoyed the variety of the levels. Overall I can understand a little bit as to why this one gets a bit of a bad rap but to me it’s the best of the first 3 x games. Feels like it just has a little bit more than the first 2. Anyway this post most likely will never be seen but feels good telling the void how badass x3!
Highly reccomend the Zero Project mod for Mega Man X3. Let's you play as Zero or X whenever you want, even letting Zero gain armor parts and heart tanks, making X and Zero equals. Makes the game an 11/10
Yeah, this game have some odd game design choices. I have the SNES version and back in the day I got it like for 30€ from the used game bin at the local appliance store.
I never saw getting the Z-Saber as part of completion because it forced you into a worse ending than keeping Zero around. Yes, it's a minor change in the ending dialogue and you don't see both X and Zero running through the credits at the end, but to me, that felt way more important than bait like a "bonus weapon" as much as the Z-Buster was a bonus weapon in X1.
For me, X3 was the least enjoyable of the SNES trilogy because of the music (the instrumentation compared to X and X2 sounded very off, like badly pitched versions of the samples, and the melodies themselves were boring and generic) and relatively uninspired level design. It was further compounded the moment I first saw the TAS playthrough of all three SNES MMX games simultaneously with the same controller inputs.
Funny thing about this game is. Whenever I played it. I used the hack where Zero doesn't perma-die. Though, it lowers his health to something closer to X's. It also let him use the boss weapons X got. It actually made the game a lot more tolerable difficulty-wise. Since you could actually use the two in tandem. It was like having two healthbars (in these levels where enemies hit like freight trains). Ironically, Zero started out as the best character in that hack, but it ends with X being the best for sure.... Kinda reflects X's arc perfectly.
My biggest complaint with X3 is the extreme difficulty curve. At the beginning of the game you're getting 2 shotted and dying constantly and it feels impossible to make any real headway, but when you finally break through that wall, the game eventually becomes way too easy.
This guy sums up how I feel about this game exactly. It’s a good game that I’ve enjoyed that’s worth playing at least once, but it came with disappointments compared to the first two X games. Also, the music overall was slightly underwhelming. Still a fun game though!
I recently got the X Legacy Collection, and I’m currently on X3. I COMPLETELY agree with everything you’re saying here, but I’m surprised you never mentioned how ARTIFICIALLY BRUTAL the difficulty is with what an OBSCENE amount of damage the enemies and projectiles deal! Like why does touching ONE enemy take away OVER HALF of X’s default health?!
one thing i can really appreciate about these reviews is the consistency of the scores and the feedback. By the end of the video, you already know what Jirard's rating will be. That takes some quality script writing and delivery.
Someone pointed out that if you get Zero's Saber WITHOUT upgrading your buster, you can use it more often because it pops up after your regular full charge shot. It's a much more interesting way to play.
Did you even mention the unlockable Ride Armors? ...because I don't blame you at all. That's such a cool concept with a lot of potential that just goes NOWHERE. It feels more like a complication to completing rather than a cool upgrade. Getting a flying ride armor isn't like "oh my god i can fly and fuck shit up", it's "ok i gotta remember to click the 'flying ride armor' button on the designated ride armor panel when it's time to get [power up that requires flying]". This game just put in a lot of extra _stuff_ but it doesn't feel like there's a lot of extra _impact._
Awesome video. Worth mentioning though that there is a romhack of X3 that allows for zero to be playable at all times with bosses rebalanced to compensate and some minor story tweaks. Well worth playing the once
Ok so one of my biggest issues with X3 is how the armor power ups are obtained. In the previous games you can, for the most part, get each armor piece is whatever order you desire, the only exception is needing one or two specific weapons prior. In this game you will literally find yourself getting armor in the same order every time, and the head armor piece is practically useless, by the time you get it you have almost everything since its locked behind an obstacle that has to be dealt with a charged up special move
If you ever get a chance to play X3 outside of work, try a buster-only run. Bosses in particular benefit from the extra challenge, since they're all movement-focused this time around, with dash attacks that hit like trucks. Even goofy Sigma 2 has a cool pattern.
I love all mmx series too. But definitely recommend playing the three zero project rom hack for mmx3. Playing the whole thing as zero is like the only reason I play mmx3 now lol
Like others have said, there's a rom hack called Megaman X3 Zero Project that fixed every single issue with the game, even some of the controls are more responsive, and makes it way more fun to collect everything. Originally it was intended to just make Zero actually playable, but it became a much bigger project with the time. I wasn't too fond of X3 either, but after playing that rom hack it became one of my favorite X games ever, up there with X1 and X4. Check it out, you'll love it!
My intro into mega man was the OG mega man x my friend owned. I was obsessed with Zero too and when you got to play as him and get his sword as a secret weapon I was in heaven. I skipped x2 so x3 was my favorite in the series. I know it’s straight up nostalgia for me but I will always love x3 the most.
With all the secret little things in X3 I always figured that the game was designed to encourage trying all sorts of things, encouraging exploration and trying different combinations even more than in the previous X games. I mean in order to get the saber you have to defeat Vile with his weakness in the warehouse confrontation. Doing this destroys him completely and he doesn’t get away, and in his place is the dragonfly robot. The same is also true of the mini boss fights Bit and Byte, if you manage to defeat both of them with their boss weaknesses they are also destroyed without coming back as an amalgamation boss in the first Dr. Doppler fortress level. The same is also true of the enhancement chips you can explore and find the particular one you want to use. (when I first played this game before finding out about the ultra chip I went for the one that allowed you to air Dash twice this was essential to me when fighting Sigma. The other thing is that the odd thing is that if you play the game without getting the Z saber, you don’t get the canonical ending of the game, The funny thing is you actually get what seems to be a better ending that means there will be no sequels because zero shows up and hits sigma with an antivirus program on his sword which completely destroys sigma. But that only leads to questions of how he survived for X4. Meaning that the ending where Dr. Doppler sacrifices himself is the actual canonical ending of the series. So I think that X3 was more of trying to come up with other ways to encourage both replayability and exploration of different facets of the game.
@@toaster_rtx1829 Yes, but X4 and X5 still did not match X1 and X2. The graphics was the only thing that made those 2 games unique. X4 and X5 ost was not great and the bosses were not memorable. The devs thought that better graphics was the answer when truly the game was never in need of a graphics upgrade. It needed better boss mechanics, level design and a nice OST like X1 and X2. Thats why in my opinion after X3 it was all down hill from there.
There is a Rom hack for the SNES version that fixes most of the issues you noticed with the game, namely the Zero issues. it basically makes the game use the same system of changing between characters of X7 and X8 and remove the Zero-can't-die-or-else-no-more-Zero- part. I believe it also fixes the enhancement chips part making the game what I believe it should have been since the very beggining.
That title is brilliant. I saw it before I was able to get around to watching it and thought, "Oh, that's cool. He must really have enjoyed it". Then as I was getting ready to watch it I remembered how Zero was implemented.
Can confirm. I already liked X8 before but after playing X7 for the first time and then following it up with X8 it's definitely a good breath of fresh air. Even if some of the stages are still a bit bullshit
8 was a new beginning. Lumine was a worthy successor to Sigma, and I would love to see a follow up. 8 was a massive improvement over 7, and even 6 and 5. A few new ideas were introduced, and I like being able to select or turn off the navigators. Alas, we’ll probably never get X-9
I must've missed some drama ... who was the dufus? that wasn't the guy who forced New Game Plus to be a thing, is it? I don't remember him looking like a caveman, but also, I only found the Completionist about 2 weeks before that shit hit the fan
i had bought all mmx game for the snes as they came out. 1 and 2 are my favs for the snes. 3 bothered me cause every stage start after getting the helmet mod. makes you wait to start the stage. overall a ok mmx game. next best mmx games in my opinion are 4 and 8. then just march right onto the zero series.
Don't know if its mentioned in the video or if someone mentioned it already but there is a quality rom hack that makes Zero fully playable from the start of the game.
I played it as a kid still own my cart and I like it a lot. I thought the chip system gave it more replayability cause I was excited when I discovered it. I remember finding the empty room where the gold armor was and having to figure out what to do to get the capsule to appear. It was during a play through where I decided to get everything but the pink capsules for an extra challenge since some of them made the game easier. Shit my pants when I found it. I played it so much I would beat all the levels with zero and bosses with x. Imagine my surprise when he didn't warp away when I approached the boss door thinking it would swap automatically like in every other level.
I looooved x 1 and 2.....3 just never vibed with me. They stages felt empty, like this game was just never planned out as well as the others. I'm so glad you made this vid🙌
X3 was my first megaman ever, i didn't even know there was an other version of megaman growing up, the original one, i just loved the X games and i remember being puzzled of why Megaman looked like a kid instead of an adult in marvel vs capcom when I played it with my brother. I also remember the anime scenes introducing every boss in the pax version, this is a very nostalgic game for me
It's not just you fam. I did get the chance to play this one as a lad, and it felt just as unsatisfactory then as it does now. But I still replay it as often as the other two cause I love me some megamans.
This is my favorite of the originals... the tracks are among the best for my tastes and playing as Zero was amazing.. especially if you finished X2 with Zero saved.. I also felt it was the most challenging of all the X games (not as bad as any of the original x games pre 7, or to say this is a super hard game or anything). The chips were so tempting but the gold armor is where it’s at.
this video is so smart and witty, from the title to the actual cutaways, some which shadow the actual game problems and turn them into a joke. Love it!
"These games aren't known for their story." EXCUSE YOU? SO YOU'RE JUST GONNA DO GREEN BIKER DUDE DIRTY LIKE THAT? Imagine snubbing the best character in the series of his storied background. Ride on, GBD! Ride on!
How could someone miss out on Mega Man X3 back in the 90s? Back then while hard to buy in stores it was on Blockbuster and similar game rental stores. Hell I got it for cheap once they started to sell their SNES games which is how I got Mega Man X2 and X3 back then. I did end up selling them much later when I needed the money, it was a nice sum dont get me wrong but I still miss owning both games.
I completely understand the complaints about this game across the board. I do have nostalgia goggles when I play it still to this day but I appreciate everything this game brought to the formula. Things like a resurrected Vile and different bosses based on the optional bosses beat and such. Gold armour, pink chips, and Zero's beam saber were cool additions. Also all the main bosses having a kind of rage mode near the end of the fight was a nice change up. I remeber it being more difficult then the previous X games too. This is still my second favorite of the X games. X1 is still king
To anyone who’s reading this, I highly encourage you to play a hack of X3 called “the Zero project” which gives you a fully playable Zero, allows you to swap between enhancement chips and much more.
I've personally completed mega man X3 myself and I can definitely understand people's problems with it. In hindsight I actually do enjoy this game because I do love seeing Vile put back in the mega man x storyline but it does take multiple playthroughs with regards to my personal completionist attitude when it comes to completing and permanently retiring this game. You played it and you got it completed and it wasn't that much of a time sink and as long as you got a little bit of fun out of it, that is all that truly matters.
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In Europe, Crush Crawfish is called Crush Crayfish, in Japan, he's called Scissors Shrimp
Hey Jirard! Are any long taking games in the completion process?
If not may I recommend Hitman 3 with the content of Hitman 2, and 2016 taken into it?
It would take long, be partially frustrating with challenges like the „king of the castle“ challenge on the isle of sgail, but be also a ton of fun with the highest replayability I‘ve seen in a game.
Just a game to considerate, when wanting to complete another giant of the stealth genre.
Great video as always Jirard!
Yo!
Crazy enough this one is my favorite one the soundtrack is awesome
Ok, the title of this video is actually pretty clever.
I didn't even click the video and I already was like:
"Oh OK, I see what you did there"
You can't even call it clickbait because it's technically telling the truth.
Haa!
Oh ya.
Huh, neat.😄👍
Those who played the game will interpret the wordplay before clicking
Never said no to Mega Man content and I'm not about to start now
Especially at this time!
Same, man. Same.
The X series was created to bring completion to the average player, and I still get uncomfortable trying to figure out how to deal with X3. I also don't understand why no one has hacked X3 just to be more like X4, where you can trade the optional parts back and forth. Just being able to collect each item makes it leagues better.
a hack like that has been made though
@@whethervane
For the item parts? Because the Zero hack is known.
I can understand how you feel.
Isn't that what the Zero Project is? It's been a while since I looked at it but, it does A LOT in terms of making Zero playable. Really, it's the only way to play X3 IMO if you're gonna play it.
As was previously mentioned, there's a romhacks called Zero Project that makes him playable in the game from start to end. It also adds 'battery save' to the rom
Fun fact: the developers of this game also made Mega Man I, III, IV, and V on the Game Boy.
Man I love the GB games, probably even more than the NES originals since I never had the console back in the day.
@SuperGoldstar127 different team; the devs for the games I mentioned and X3 was Minakuchi Engineering, while II was made by Japan System House (now known as Biox).
Never knew this, makes sense I guess since my favorite of the original series is 3 then 2, and X3 is my second favorite of the X series.
Mega man V (for the gameboy) is an underrated GREAT game. Debatably my favorite “classic” Megaman game.
Cool!
Mega man X3 might be one of the most perfectly fine game I’ve ever played. It’s level design? It’s fine not amazing not bad it works some parts are pretty well designed others are annoying so it’s just sort of fine. The character designs? A few stand out but most are just fine. The story? Well it’s fine it works it’s told well enough. The new ideas like zero, the ride armors, and the chips? Well they are cool additions but they weren’t executed all that great so they are just fine. Not saying the games bad I do enjoy it but its just kind of fine.
Fair enough
That's fine.
I remember renting X3 after coming from owning X and I was freaking blown away especially when you could play as Zero. Him and his theme song was so fucking badass
Glad to see you weren't possessed by a demon this time around.
Title: “this game has zero problems”
Video: “this game has problems with how it handles Zero”
I see what you did there
X3 is favorite X game, back in the day being in a small town in Ohio it was actually impossible to find, and was always rented out at our one video store.
It's very underrated, and most of the hate on it is because people can't have it.
@@DanielRivera-on5qh Except it is very easy to play it now so I don't understand that being the reason.
The real cartridge though...
@@CDRW24 .
This game is my enemy. Bad design with needing particular items to progress with the new armor and ride on armor mechanics which totally ruined rewarding players going out their way, defying death, and thinking outside the box to reach them. Sigma’s palace is also a long play through and you have to sit down the entire play time just to beat it. You cannot save it after beating a palace and must start from the beginning if you turn your console off. Who has time for that in this day and age
I, too, missed out on X3 initially, it became something of a legend amongst my friends back in early high school, since none of us had even seen a copy of the game. We'd all rented X2 from the local video store, and most of us owned copies of X4, but none of us ever found X3. Imagine our surprise when emulation became more commonplace, and we finally got to try out this nigh-mythical game only to discover it kinda sucked...
I hope one of these days we get a new megaman x like with megaman 11
I think X DiVE is the new X game to settle fans for a little bit. The next Mega Man game according to the Capcom leak is "Rock Man Match."
Yeah but it isn’t available in the United States as far as I know
@@solidskullz5736 yeah, it's mainly just in the East, but there are still ways to play it.
I’m kind of scared of that. 10 was amazing but 11 was too much of a departure from the norm for me
Yup, Capcom needs to get busy!
Zero: "I have some problems with this game."
X3 I think suffered with in my opinion levels ranging from way to long to way to bland. The weapons are fun though and so are the boss fights. The microchips are dumb and so are some of the upgrades but this game is still very solid.
The levels are fine, but the enemy placements and how they work are deliberately meant to slow the player down for sure, and the damage output they give is classic Minakuchi Engineering bullshit.
The bosses battles are VERY bland to me.... Blizzard buffalo? Tunnel rhino? Let me slide back and forth. Back and forth.. Back and forth............
I agree with the level design.. There are sections for ride armor use that should have been longer.. Makimg the collecting and usefullness of them more rewarding.
The charged shot should have had more implementations to make it go off while jumping more satisfying..
A lot of enemies are staged tanks and dont feel satisfying to beat if they reapear with just a few steps to the left..
There is no reward in taking so long to beat something if it reapears in an instance..
Pacing is another problem it suffers with..
The special weapons should let you cruise through levels at a steady pace but unfortunately only the triad thunder (sanda) lets you do so.. The spining blade is ok but is no storm tornado or bubble splash..
Zero should have been able to collect the power ups exept the capsules of course but i personally feel he should have been able to fight bosses and get unique dialog from it like bit and bite..
Any who the chip system really needs work as well.. Overall i really love this game the same way i love X6.. I like bad games because they make me think how to have the better most benefiting outcome through my actions..
SPOILER: The surprise special guest is actually....
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.
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.
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Former President and accomplished vampire hunter Abraham Lincoln! Good grab, Jirard!
Now that's a twist!
I would love to see you covering Mega Man X Command Mission soon, but only if you like of course!
I still think the "Zero" series is the best thing they ever produced 💪💯
Especially Zero 3
I have the collection on switch. It’s a steal for the price.
@@Nope2479 yes sir, it is👍
@@Jackattack359 oh most definitely. I honestly couldn't pick a favorite if you asked me too 😂, That whole series is absolute gold.
@@Nope2479 oh wow, I didn't know they release it on the switch 👀
This game great, but insanely hard. It's no question why people would not have a good time.
Imo its not much harder than 1 or 2. It just has a bit of trial and error.
It sucks
X3 is not hard, it's poorly designed. There is a difference
@@TheNewSam how?
X3 is hard but fair. You can get by with some trial and error.
X6 is bullshit hard.
I like this game, but the sometimes boring stage designs, boss mechanics (too many that just ram the walls and get weakness stun locked) and health sponge enemies make it harder to go back to.
Props to the artist(s) that drew the thumbnail. You are killing it!
When are you going to do Zero and ZX
Give the man a break 😂 Completing the Zero games is going to be hell. Especially the first 2. Btw Im not trying to be mean. Just banter lol
@@Zak-bv4qm It’s really not that hard once you get used to it. Most of the difficulty in the first two comes from that nasty weapon skill and e-Crystal grinding. Though Zero 4 is hard no matter what. Especially if you’re trying to get all the chips.
well this was my first megaman x game i played, also the one i took the longest to finish mainly because i haven't played any megaman game prior to this one
Great to know that the burn it rating of the original wasn’t official, now on to X4👍
@@dnmstarsi I’m pretty sure that the original rating was fake, it was supposed to go along with a little skit idea of Jirard being possessed by a demon
@@dnmstarsi I’m positive, I wouldn’t worry about it though, it’s clearly changed here
Same. That's how I feel about Zelda II and Majora's Mask. They're not bad, they just don't click with me.
X3 is still one of my favorites. I was so glad that the X Legacy Collection kept the original soundtrack instead of the PS soundtrack like X Collection did.
I even like the extreme amount of completion necessary.
I love the SNES games...all of them
Does the legacy collection's X3 still has the problems from the video????
@@leon-el9614 there are some issues with the emulation, namely some slight input lag. I've found if you play X-X3 in handheld mode on the Switch port there's no input lag. But it's not bad enough that you won't be able to adjust to it.
@@leon-el9614 it’s not really supposed to fix any of those dude
Jirard's ringtone being Daybreak by Michael Haggins is my favourite part of this episode.
"he has 0 problems"
said my mom after i was born
[blood type] 0 problems? :)
Pretty much how I feel about x3 as well. I don’t have the nostalgia feel like x1,x2 and x4. Didn’t play it till the collection that came out on ps2
Now we have to wait for the review of X4 and finally know what we were fighting fouuuuuuuuur!
I actually just finished a replay in Legacy Collection; I never realized just how open ended it is with different powerup and ending options.
Also be sure to play the Zero Project romhack, which makes Zero fully playable and upgrade-able, as well as other features and improvements.
My first megaman game
I grew up with only megaman X3 and after playing the whole megaman X collection, i still think that the X3 is the best one from them :)
I wish the entire series was as good as X and X4. I never cared for any of the others.
Yet another game completion. Good on you, Jirard.
My favorite bosses and weapons are from mega man x3 except for the mega buster upgrade. I totally get the issues people have against this game.
As far as anti-completionist goes, I can’t wait to hear what you have to say about MegaMan X5!
I thought MMX3 was hard until I learned Frost Shield forces enemies to drop health, and Acid Splash does the same for weapon energy.
Seems like most people don't like X3 but it's one of my favorites. I like the little touches like being able to kill bosses for alternative castle fights, the z saber, and having Zero available to blast through a section of a stage.
I wouldn’t say “most” people, I’m sure some people don’t approve of the new changes made but everything that made the first two games awesome is still here and accounted for
Just feel like shooting this comment out into the void. X3 was and still is my favorite of the snes games. I will say it was the first MMX game I played and my mind was blown as a kid getting the upgrades and stuff after being used to the regular mega man games on nes. Besides that nostalgia that I get from this game I think there are other reasons that make this game so good.
Of course being able to play as Zero is awesome! Even if it does have that dumb death mechanic. Playing as him in the opening level was awesome! Bit and Byte were badasses! The return of Vile. The completely underrated music. The best looking of the first three x armors. The gold armor! Air dashing and even two air dashes with the gold armor or enhancement chip. The different ride armors. I personally liked the bosses and enjoyed the variety of the levels.
Overall I can understand a little bit as to why this one gets a bit of a bad rap but to me it’s the best of the first 3 x games. Feels like it just has a little bit more than the first 2. Anyway this post most likely will never be seen but feels good telling the void how badass x3!
Highly reccomend the Zero Project mod for Mega Man X3. Let's you play as Zero or X whenever you want, even letting Zero gain armor parts and heart tanks, making X and Zero equals. Makes the game an 11/10
Yeah, this game have some odd game design choices.
I have the SNES version and back in the day I got it like for 30€ from the used game bin at the local appliance store.
I never saw getting the Z-Saber as part of completion because it forced you into a worse ending than keeping Zero around. Yes, it's a minor change in the ending dialogue and you don't see both X and Zero running through the credits at the end, but to me, that felt way more important than bait like a "bonus weapon" as much as the Z-Buster was a bonus weapon in X1.
The bit about Zero and Alex was incredible clever, I legit didn't see it coming!
That bit with the special guest was genius
I remember having my mine blown the first time I played the MegaMan X Series
For me, X3 was the least enjoyable of the SNES trilogy because of the music (the instrumentation compared to X and X2 sounded very off, like badly pitched versions of the samples, and the melodies themselves were boring and generic) and relatively uninspired level design. It was further compounded the moment I first saw the TAS playthrough of all three SNES MMX games simultaneously with the same controller inputs.
Funny thing about this game is. Whenever I played it. I used the hack where Zero doesn't perma-die. Though, it lowers his health to something closer to X's. It also let him use the boss weapons X got. It actually made the game a lot more tolerable difficulty-wise. Since you could actually use the two in tandem. It was like having two healthbars (in these levels where enemies hit like freight trains).
Ironically, Zero started out as the best character in that hack, but it ends with X being the best for sure.... Kinda reflects X's arc perfectly.
I have to play this now! damn...I remember the good times!
I feel like ive never given the X series enough love, then again my favorites will always be the Legends games
I had it February 96'
I wish I would've kept it...
Its so valuable now...
THE SOUNDTRACK IS 🥇
My biggest complaint with X3 is the extreme difficulty curve. At the beginning of the game you're getting 2 shotted and dying constantly and it feels impossible to make any real headway, but when you finally break through that wall, the game eventually becomes way too easy.
I personally think x3 is the worst of the original Megaman x trilogy.
But all things considered it’s still a pretty good game.
I used password to get all sub tanks and hearts then started playing . The grind for them is stupid annoying
This guy sums up how I feel about this game exactly.
It’s a good game that I’ve enjoyed that’s worth playing at least once, but it came with disappointments compared to the first two X games. Also, the music overall was slightly underwhelming.
Still a fun game though!
I recently got the X Legacy Collection, and I’m currently on X3. I COMPLETELY agree with everything you’re saying here, but I’m surprised you never mentioned how ARTIFICIALLY BRUTAL the difficulty is with what an OBSCENE amount of damage the enemies and projectiles deal! Like why does touching ONE enemy take away OVER HALF of X’s default health?!
one thing i can really appreciate about these reviews is the consistency of the scores and the feedback. By the end of the video, you already know what Jirard's rating will be. That takes some quality script writing and delivery.
Someone pointed out that if you get Zero's Saber WITHOUT upgrading your buster, you can use it more often because it pops up after your regular full charge shot. It's a much more interesting way to play.
Oh shit. It took way too long for me to get the play on words in the title.
Did you even mention the unlockable Ride Armors?
...because I don't blame you at all. That's such a cool concept with a lot of potential that just goes NOWHERE. It feels more like a complication to completing rather than a cool upgrade. Getting a flying ride armor isn't like "oh my god i can fly and fuck shit up", it's "ok i gotta remember to click the 'flying ride armor' button on the designated ride armor panel when it's time to get [power up that requires flying]".
This game just put in a lot of extra _stuff_ but it doesn't feel like there's a lot of extra _impact._
Awesome video. Worth mentioning though that there is a romhack of X3 that allows for zero to be playable at all times with bosses rebalanced to compensate and some minor story tweaks. Well worth playing the once
Number one best thing about Mega Man X3? The ending theme and credits. Man, those songs are amazing!
Ok so one of my biggest issues with X3 is how the armor power ups are obtained. In the previous games you can, for the most part, get each armor piece is whatever order you desire, the only exception is needing one or two specific weapons prior. In this game you will literally find yourself getting armor in the same order every time, and the head armor piece is practically useless, by the time you get it you have almost everything since its locked behind an obstacle that has to be dealt with a charged up special move
If you ever get a chance to play X3 outside of work, try a buster-only run. Bosses in particular benefit from the extra challenge, since they're all movement-focused this time around, with dash attacks that hit like trucks. Even goofy Sigma 2 has a cool pattern.
I love all mmx series too. But definitely recommend playing the three zero project rom hack for mmx3. Playing the whole thing as zero is like the only reason I play mmx3 now lol
Like others have said, there's a rom hack called Megaman X3 Zero Project that fixed every single issue with the game, even some of the controls are more responsive, and makes it way more fun to collect everything. Originally it was intended to just make Zero actually playable, but it became a much bigger project with the time. I wasn't too fond of X3 either, but after playing that rom hack it became one of my favorite X games ever, up there with X1 and X4. Check it out, you'll love it!
My intro into mega man was the OG mega man x my friend owned. I was obsessed with Zero too and when you got to play as him and get his sword as a secret weapon I was in heaven. I skipped x2 so x3 was my favorite in the series. I know it’s straight up nostalgia for me but I will always love x3 the most.
With all the secret little things in X3 I always figured that the game was designed to encourage trying all sorts of things, encouraging exploration and trying different combinations even more than in the previous X games.
I mean in order to get the saber you have to defeat Vile with his weakness in the warehouse confrontation. Doing this destroys him completely and he doesn’t get away, and in his place is the dragonfly robot.
The same is also true of the mini boss fights Bit and Byte, if you manage to defeat both of them with their boss weaknesses they are also destroyed without coming back as an amalgamation boss in the first Dr. Doppler fortress level.
The same is also true of the enhancement chips you can explore and find the particular one you want to use. (when I first played this game before finding out about the ultra chip I went for the one that allowed you to air Dash twice this was essential to me when fighting Sigma.
The other thing is that the odd thing is that if you play the game without getting the Z saber, you don’t get the canonical ending of the game, The funny thing is you actually get what seems to be a better ending that means there will be no sequels because zero shows up and hits sigma with an antivirus program on his sword which completely destroys sigma.
But that only leads to questions of how he survived for X4. Meaning that the ending where Dr. Doppler sacrifices himself is the actual canonical ending of the series.
So I think that X3 was more of trying to come up with other ways to encourage both replayability and exploration of different facets of the game.
That might be the most disappointed "finish it" I've ever heard from The Completionist
Seriously, this whole episode was a drag, it’s still a great game but that episode was just so downtrodden
Idk man X3 was a let down. It was all down hill from there. Still it was fun to play though.
What are you talking about? X4 and X5 are after this
@@toaster_rtx1829 Yes, but X4 and X5 still did not match X1 and X2. The graphics was the only thing that made those 2 games unique. X4 and X5 ost was not great and the bosses were not memorable. The devs thought that better graphics was the answer when truly the game was never in need of a graphics upgrade. It needed better boss mechanics, level design and a nice OST like X1 and X2. Thats why in my opinion after X3 it was all down hill from there.
What about X4?
@@Ragnarok1881 I have no clue what your on about. X4 is on par with X1 and 2, arguably better than X2.
@@toaster_rtx1829 I completely agree
There is a Rom hack for the SNES version that fixes most of the issues you noticed with the game, namely the Zero issues. it basically makes the game use the same system of changing between characters of X7 and X8 and remove the Zero-can't-die-or-else-no-more-Zero- part. I believe it also fixes the enhancement chips part making the game what I believe it should have been since the very beggining.
That title is brilliant. I saw it before I was able to get around to watching it and thought, "Oh, that's cool. He must really have enjoyed it". Then as I was getting ready to watch it I remembered how Zero was implemented.
i get the hate for Megaman X6 and X7, but why do people dislike X8? I think its amazing. Maybe not as X4 or X5 but i still loved it
People suck too hard at it, you’re right though, it’s great
@The Completionist What Rewind Episode Number is this? I didn't see a number in this video, and how many are left? Just curious. :)
8 is actually really good. Especially after 7.
Definitely a huge improvement
Can confirm. I already liked X8 before but after playing X7 for the first time and then following it up with X8 it's definitely a good breath of fresh air. Even if some of the stages are still a bit bullshit
@@RayShadow278 it’s not perfect, but still a good time, not to mention probably the only catchy elevator music in existence😏
8 was a new beginning. Lumine was a worthy successor to Sigma, and I would love to see a follow up.
8 was a massive improvement over 7, and even 6 and 5.
A few new ideas were introduced, and I like being able to select or turn off the navigators.
Alas, we’ll probably never get X-9
@@gohantanaka let’s not give up hope
I always thought the Hyper Chip was an homage to Ghouls n Ghosts, the gold armor.
Did you get both endings, minor changes but there are two ways the game ends to see who ultimately saves the day?
I was just waiting for the introduction of the surprise guest to be a loud yell of “Bears!”
Please don’t ever reconcile with that dufus.
I must've missed some drama ... who was the dufus? that wasn't the guy who forced New Game Plus to be a thing, is it? I don't remember him looking like a caveman, but also, I only found the Completionist about 2 weeks before that shit hit the fan
@@ideitbawxproductions1880 we don’t talk about him🤫
i had bought all mmx game for the snes as they came out.
1 and 2 are my favs for the snes. 3 bothered me cause every stage start after getting the helmet mod. makes you wait to start the stage.
overall a ok mmx game. next best mmx games in my opinion are 4 and 8. then just march right onto the zero series.
Don't know if its mentioned in the video or if someone mentioned it already but there is a quality rom hack that makes Zero fully playable from the start of the game.
I played it as a kid still own my cart and I like it a lot. I thought the chip system gave it more replayability cause I was excited when I discovered it. I remember finding the empty room where the gold armor was and having to figure out what to do to get the capsule to appear. It was during a play through where I decided to get everything but the pink capsules for an extra challenge since some of them made the game easier. Shit my pants when I found it. I played it so much I would beat all the levels with zero and bosses with x. Imagine my surprise when he didn't warp away when I approached the boss door thinking it would swap automatically like in every other level.
I looooved x 1 and 2.....3 just never vibed with me. They stages felt empty, like this game was just never planned out as well as the others. I'm so glad you made this vid🙌
Got to agree. This is the weakest of the original SNES trilogy.
Haven't played any X game more than the first one, and I still love x3 a lot. Unlocking zeros saber is so amazing.
X3 was my first megaman ever, i didn't even know there was an other version of megaman growing up, the original one, i just loved the X games and i remember being puzzled of why Megaman looked like a kid instead of an adult in marvel vs capcom when I played it with my brother.
I also remember the anime scenes introducing every boss in the pax version, this is a very nostalgic game for me
I am going through an X phase...again... and was wondering (yesterday) when you were going to do X3! Here it is! Great timing and awesome channel!
It's not just you fam. I did get the chance to play this one as a lad, and it felt just as unsatisfactory then as it does now. But I still replay it as often as the other two cause I love me some megamans.
This is my favorite of the originals... the tracks are among the best for my tastes and playing as Zero was amazing.. especially if you finished X2 with Zero saved.. I also felt it was the most challenging of all the X games (not as bad as any of the original x games pre 7, or to say this is a super hard game or anything). The chips were so tempting but the gold armor is where it’s at.
this video is so smart and witty, from the title to the actual cutaways, some which shadow the actual game problems and turn them into a joke. Love it!
"These games aren't known for their story." EXCUSE YOU? SO YOU'RE JUST GONNA DO GREEN BIKER DUDE DIRTY LIKE THAT? Imagine snubbing the best character in the series of his storied background. Ride on, GBD! Ride on!
How could someone miss out on Mega Man X3 back in the 90s? Back then while hard to buy in stores it was on Blockbuster and similar game rental stores. Hell I got it for cheap once they started to sell their SNES games which is how I got Mega Man X2 and X3 back then. I did end up selling them much later when I needed the money, it was a nice sum dont get me wrong but I still miss owning both games.
I recently beat the full X series for the first time, and although X3 was fun, it definitely had some unfortunate choices
Quick correction ;
X and Zero have the same run / dash speed
Zero, despite the larger sprite actually has the same hurtbox
Ugh x3 one of the worst i would say its down at the bottom of the list with 6 and 7
I completely understand the complaints about this game across the board. I do have nostalgia goggles when I play it still to this day but I appreciate everything this game brought to the formula. Things like a resurrected Vile and different bosses based on the optional bosses beat and such. Gold armour, pink chips, and Zero's beam saber were cool additions. Also all the main bosses having a kind of rage mode near the end of the fight was a nice change up. I remeber it being more difficult then the previous X games too.
This is still my second favorite of the X games.
X1 is still king
I had similar complaints about this game decades ago on the SNES.
I just started playing Megaman for the first time 2 days ago.
Finished Link To The Past just a week ago.
Damn those games are better than I expected.
TIL you can get the heart in crystal snail’s level with the help of the crash armor. I always just did it with the robot alone and it took forever.
To anyone who’s reading this, I highly encourage you to play a hack of X3 called “the Zero project” which gives you a fully playable Zero, allows you to swap between enhancement chips and much more.
5:53 Oh wow, I've never thought of that. When I see others doing it, they usually use Strike Chain (or whatever Sponge's weapon's name was)
I've personally completed mega man X3 myself and I can definitely understand people's problems with it. In hindsight I actually do enjoy this game because I do love seeing Vile put back in the mega man x storyline but it does take multiple playthroughs with regards to my personal completionist attitude when it comes to completing and permanently retiring this game. You played it and you got it completed and it wasn't that much of a time sink and as long as you got a little bit of fun out of it, that is all that truly matters.