Thing is, with these remasters, you can beat these games in 1-2 hours. It took me less than an hour to beat WoG my first playthrough and that was with running around lost because I forgot to take the Fairy Pool exit.
That’s how you know they did that shit on purpose. It’s an old tactic: make the game unfairly difficult to extend the life of the game. Nearly every game up into the mid-90s was guilty of it
@@youtubewanderer3347 That's why I don't give a fuck if you cheat in retro games. Hell every 90's era beat em up should have infinite lives or at least continues
Timeline theory: CD-i Link is not a reincarnation of the Hero of Time. His parents named him that hoping he might be, and the Hylian royal family of his generation just kind of assumed he was.
For as terrible as the original is, it’s nice that the remaster's team dedicated this in memorium of its original creator, who passed away from leukaemia in 2008.
For every game, there is Vinny saying "I don't remember if I've played this", and there is chat spamming "YOU PLAYED THIS" so that anyone who hasn't seen the game before loses the chance to and has to go find the Fullsauce video.
So here's some context for people as to why these games are so bad. The original ran at like 20 frames per second maximum (if that) because of how horrible the CD-i was as a games console. Which is to say, it wasn't designed as a game console. They had to design a game around what's basically a CD player that allowed for interactive menus much like on a DVD player, and leverage that in order to make anything resembling a game. It doesn't have much of any hardware graphics acceleration like on the SNES. Things like sprites and scrolling likely had to be done on the CPU. For how terrible the console is, the programmers actually did an amazing job especially considering time and hardware restraints. At the end of the day it's still only an average game considering the context of the console it's on, but this is the console that has interactive slideshows like "The Flowers of Robert Mapplethorpe" as "games", so it's still pretty much as high as you can get on the list of playability. I think this set of remasters kind of elevates the status of the twin cartoon-style Zelda CD-i games from "unbearable" (limited lives, long loading times, terrible responsiveness/fps, barely any controller support, awful hitboxes) to "probably enjoyable as a short arcade-like experience". Especially if you can take the jank in stride. The music is legitimately a jam and was done by Tony Trippi as shown in the credits.
Props for the info. Pretty sad to think the original game was technically impressive since you could easily find a better playing game on NES (crystalis comes to mind as an example). Goes to show how poorly thought out the CDI was as a whole. Still, at least it makes for interesting history and could teach a lesson or two to aspiring game devs.
@@SkyBlueFox1 I also completed hero mode and I agree the reward is amazing. I had a great time in spite of the awful level design, it really feels like the designers didn't know how to place enemies and design attacks in a fair, challenging, and satisfying way. NES games had a method and logic to their design, these levels just seem poorly considered by comparison, like they didn't even play games.
The cdi hardware is so bad and counter to serving as a video game platform that emulating it is apparently an absolute nightmare. I'm not sure if there's more than one and I think one of the few things that runs at all is some informational thing about AIDS.
@@SkyBlueFox1 Sonic 06 is one of my favourite games of all time, so no matter how many years I'll hear people call it bad, I won't ever agree. I've actually only played a fan port to pc, not the original game, but I love it for the story and atmosphere, not the gameplay. I loved and defended it since 2010, and will never stop! But CDI Zeldas do have better music than 06, at least in my opinion.
@@gabrielcarmine69 - I dunno its processor was better than even an Amiga 500 and it was 3 times faster than the snes cpu which was to be honest a bit shit. Plus it had at least 1mb of video ram which also leaves the snes in the dust. It was originally the snes cd add on to compete with the sega cd so I dont think the hardware was the issue here
Like it or love it, you have to admit that the background paintings are gorgeous. They were painted on paper, scanned and mapped on the computer. I'm thankful for this remaster as it gives us a these beautiful backgrounds.
Remember: If Nintendo takes this remaster down, it's official Edit: Apparently, the original creator took it down himself, so, unfortunately, it seems we will not be getting an official Nintendo Seal of Approval Morshu spin-off game any time soon
Cutscenes 0:03:32 - Intro (regal folk music) 0:07:33 - Ganon froze the fountain (skin freezing and crackling) 0:15:29 - Morshu: Lamp Oil. Rope. BOMBS? 0:17:29 - Morshu: Sorry, Link. I can't give credit. 0:19:08 - Squadala! Look and see... Goronu! 0:22:50 - Melt lady (skin freezing and crackling again) 0:23:29 - Aypo 0:25:00 - "Something tells me this sprite is going to look very different from the cutscene." You're not afraid of dragons, are you? 0:26:38 - Gets mighty dark with all the evil about... Keep this lantern full, it'll light your way. 0:29:46 - Goronu 0:31:21 - Goronu killed (flesh disintegrating and burning up) 0:33:15 - Squadala! Ganon takes Zelda in his power. 0:43:52 - "Ok. I don't know what this cutscene is going to look like. Good luck everyone!" Won't you please jump across that lil' old chasm and cut my daddy's chains? 0:47:51 - Fairies. Almost a normal cutscene. 0:49:51 - let the juices soak the (power) glove; 0:51:12 - Biggest crab I ever caught! You're pretty good. (power sword) 0:52:35 - Dairas 0:53:44 - Squadala! See how Harlequin captures Koridians? 0:59:00 - Harlequin 0:59:58 - Harlequin deflated + "At Butt's Gate" 1:00:52 - Majora's Mask Comet Observatory!? 1:03:03 - Necklace lady 1:04:20 - Squadala! Look how Militron makes his warriors! 1:06:59 - Militron 1:07:12 - Militron already defeated 1:10:42 - Zeus in chains 1:11:36 - Squadala! Consider Lupay the most dangerous of Ganon's minions. 1:12:58 - Barney 1:13:45 - Squadala! Through the eye of Glutko lies the Shrine of Koridai! 1:14:27 - Glutko 1:15:03 1:16:00 - Glutko fed. Maybe Glutko dislikes smoke. 1:17:57 - Harlequin again 1:18:18 - Deflated again 1:19:05 - Lupay (ominous sound) 1:21:17 - Suprena with the icy demeanor 1:25:59 - Hey Zelda, wake up! Nevermind. 1:26:12 - Goronu killed again 1:28:26 - Aypo and the Book of Koridai 1:29:52 - Suprena gives the ugliest Mirror Shield in Zelda history 1:32:37 - Lupay dies 1:33:20 - Squadala! At last, you have the vision to find my house! 1:34:35 1:34:53 - Militron DIE again 1:35:55 - Join me Link, and I will make your face the GREATEST in Koridai! DIE 1:36:15 - It burns! (vorping sound) 1:38:04 - I just saved you from Ganon! (regal folk music) 1:40:28 - Intro once more (regal folk music) 1:33:50 - THAT WAS A ZORA!? 1:37:31 1:39:19 - Ending? Vinny sounding like a cat throwing up
26:43 Ah yes, my favorite line from this game. I remember me and friends screaming *HAAAAAAARRRRK* at each other until the Tritons came home. Good old YTP material. I highly recommend the Reanimated Collab that they did for every single cutscene of this game and Wand of Gamelon btw. It is a delight.
I really hope that the people behind the original games and their cutscenes know how iconic their works of art have become. And if they don’t, we gotta search ‘em out and give them the tribute they deserve.
One of my favorite things about the CDI games is how much stuff in them actually ends up accurately reminiscent of later Zelda canon - Link's character is really only wrong because he talks and he's rude to women. His obsession with food and fighting, his "handsomeness" and ability to attract people of all kinds, and his obliviousness to more nuanced social intricacies are all canon to his modern characterization - The necklace woman would fit right at home with the Great Fairies, especially the ones in BOTW, who are big beautiful bodacious queens obsessed with jewelry that shower Link in surprise kisses - That "oh my goodness!" knight turning Koridians into metal warriors is extremely reminiscent of Ganondorf turning Gerudo Warriors into Iron Knuckles - Glutko is a Hinox - Many of the NPCs are outright dismissive and rude to Link, which would later become a common theme across games - The lamp and lamp oil mechanics were introduced here and reused in Twilight Princess, as was the idea of a mustachioed shopkeep rude to you for lacking rupees - Vinny was joking about "the ugliest Mirror Shield in Zelda," but this is also arguably tied with ALTTP for the FIRST Mirror Shield in Zelda - Harkinian was the first king of Hyrule we ever got a design for, and a lot of his design elements became standard for future kings (big and rotund but also strong, bushy beard, large nose, prominent notes of warm colors) - Lupay and Wolf Link both have "eyeliner" fur patterns - The structure of a bunch of different dungeons that can technically be done in any order but involve backtracking to get specific items is just like how ALBW works - Ganon keeping Zelda in a magical sleep in a big four-poster is exactly what he does with her in Wind Waker - Ganon can also only be defeated with a specific magical item and nothing else will kill him, which I believe wasn't officially canon until ALTTP, even if the item being a book is wrong - Link is a prophesied hero who is the only one capable of striking a blow against Ganon, which is also new as of ALTTP, I think, in the NES games he was a random traveler Impa comes across and asks for help Personally? These games might be persona-non-grata for NINTENDO, but I've long held a suspicion that the actual Zelda Team is a bit fonder of them than they let on.
In almost every Zelda game, Link and Zelda are the only characters that don't look like caricatures like every NPC does. I think this is the developers way of showing what they think the ideal guy and girl look like, at least to a Japanese audience is what I assume.
@@doclouis4236 I don't think this is quite accurate - there are plenty of NPCs in most games that look like normal people in their universe, we just remember the really weird ones easier. But "attractiveness" has definitely been a requisite design aspect for Link since OoT
For the unaware the reason that this game turned out the way it did was due to: Phillips was aware that the CD-i was an awful console they just wanted a gimmick to sell the CD player Phillips gave a single payment to the studio to develop both this and wand of gamelon at the same time since both had to release the same day The head of the studio got the programmers from a friend of a friend who knew the best Russian programmers vodka alone could buy The artists made the designs for the levels first and then the programmers had to build the level around the art Phillips didn't give any pointers, just that the game had to showcase that the CD-i could play video All Nintendo knew or cared enough about the game was that Link and Zelda's designs had to be consistent with their base designs
And yet Zelda's design in these games was based on the Cartoon, rather than the artwork for the prior games. Bizarrely, in Zelda's Adventure, she wears a dress designed for ALTTP that wasn't used in the game itself and only shows up in early promotional materials. It was replaced by her now iconic design before the game was released, yet for the third CD-i game she uses the old one.
@@OtakuUnitedStudio that's because Zelda herself has much more leeway in her design, pretty much the only set condition at the time was that she was approximately the same age as Link and blonde With Link all they wanted was for him to wear a green tunic and nothing else
@@robertnorthcraft6956 Yup! Might wanna add that CD-i was like a unique CD standard, similar to say an Audio CD or a CD-ROM. You could watch movies on your CD-i, but only as either proprietary CD-i movies that only work on CD-i devices or as a Video CD, if you owned the additional (and expensive) Video CD module.
To answer Vinny's question about the actors, Mark Berry (voice of King Harkinarian and Ganon) is still very active, having had roles in Castle, Parks and Recreation, and that new show where Rob Lowe is a cop. He was even in Blade: Trinity. Apparently Link's VA became a history teacher but I have no concrete source on that one.
"Vinny, if Nintendo strike this down, they have to acknowledge this exists." And apparently they did. So yes, chat member, it really is Nintendo's "Star Wars Holiday Special".
I. M. Meen is a DOS game though, you could run it in Dosbox. There is also this website were you can play I. M. Meen with a online Dosbox from your browser: www.dosgamesarchive.com/download/im-meen/ It works on Android too if you are curious, though you can use the mouse with your touchscreen, the keyboard does not come up for me. But a remaster running modern code and natively on modern system would be nice.
"I am the reader" actually is historically accurate, because reading used to be a unique skill before literacy was taught to everyone. You actually did need someone to tell you what books said.
Every time he said "Troll 2" I figured he was talking about the recent Trolls animated movie until he does his lil' streamer moment. Now it makes more sense!
I know this may come as a shock, considering how *ahem* well drawn and animated the cutscenes are, but in the cutscene with Glutko at 1:14:33 there's an error. Glutko reaches out to grab Link with his right hand, but then when it changes to show Link evading Glutko, it changes to his left hand... And then back to the right hand when it shows Glutko again. Good job.
I think this might actually be the first time I've ever seen this game running at 60 frames per second I don't know if the original game did, but I've never bothered to look up any gameplay footage that wasn't from, like, 2009 or something
Shoutouts to Dopply and everyone else who was involved in this little remaster remake of sorts. Remember Dopply from the old YCP forums, wondered what they were up to after the spiritual successors to that website kinda went nowhere unfortunately.
The remastered version is ok if you are expecting an arcade game and not a traditional Zelda RPG. The music was good and the world map artwork was cool, otherwise this game is pretty stinky.
Yea, personally I think it's defintely worth a whirl (if not just for the cutscenes) and the remaster's changes make it much more bearable for a casual playthrough. But there's not much in it in terms of gameplay
it's wild to me how vinny always feels the need to constantly reiterate how Gaem Is Bad when he plays stuff like this. like yeah, we know, every person who's ever been on the internet for more than 5 minutes knows, Gaem Is Bad. it's 2020 now, everything that could be said about Gaem Bad has been, you don't have to reaffirm every 10 minutes that you don't think it's good to make sure the other kids don't think you're uncool. just.. take the time to luxuriate in this. savor every one of these absolutely golden frames. it's chicken soup for the soul
One of the remaster play-testers here; it's good to see that the technical issues from the original game have been ironed out, and that the game plays as it should. I see here that the biggest issue is a lack of intuitive design: certain key information isn't being conveyed to the player, whether it be enemy weaknesses or a path of areas to follow. Certain areas also suffer from unfair enemy placement, or a lack of clear distinction between foreground and background. While the team was mainly preoccupied with the game's technical aspects of the game, this is valuable information to know in case Dopply wishes to further refine the remaster.
@@blankpage9277 While I haven't corresponded with Dopply after play-testing the game, it seems as though he took down the download links of his own volition, rather than pressure from Nintendo. www.nme.com/news/gaming-news/the-worst-zelda-games-cd-i-remake-pc-2828116 twitter.com/thedopster/status/1333232007158116352
That being said, it's inspiring how this humble indie developer I knew as a former admin for YouChew is now receiving recognition from sites like Eurogamer and PC Gamer. Here's hoping he finds further success as a developer.
1:25:02 Believe it or not, the gameplay and graphics were basically maxing-out the CD-i's potential too. Its hardware was completely-inept for video games but Philips tried marketing it as a video game console anyway because it wasn't selling all that well as a home theater thing for yuppies. Aside from the CD video and audio capabilities it was pretty much about on-par with a stock Amiga 500 from 1985... but even that might be kind of generous.
As somebody who uses GameMaker, I am endlessly impressed and psyched. Legitimately wanna know how the cutscenes were implemented, I may take a stab at it for my project.
My guess is have a sprite containing every frame of a cutscene, then play it in sync with the audio. Its probably really inefficient, but that's the only way I could think of.
The remaster for these games is truly great. Though I think that some people were getting confused by it. To be clear: the original CD-I games were hot garbage. So much so that you deserve some kind of award for making it through to the end and I'm not even joking; they're that bad. However, this remaster (or technically a remake) removes so much of the infuriating nonsense from the game, one of which is the removal of the lives system among other things, that you can, dare I say, have a tiny modicum of fun. Not to say that it still doesn't suck, but those problems are fundamental. So even the best remaster/remake couldn't fix that crap without making an entirely new game. All in all, hats off to the dev for this, he did such a great job on it. So if anyone wants to play these games, but don't want to blow their brains out (still use a guide, though), then this is a fantastic option. Also, it sounds like the dev wants to make original games from this point, so I certainly wish him the best on that!
The fact that the game only used one of the three available buttons is baffling, though not as much as how two of the buttons are wired to the same input code. As fun as slashing at items in other games is, HAVING to in the original version of this was problematic due to the weird hitboxes. And most of the control issues could actually be blamed on the shoddy controller design of the actual console, though the programming is partly to blame. All in all, a terrible system and a terrible game, somehow made playable and almost(?) fun, while retaining all of the charmingly bad aspects of it.
@@OtakuUnitedStudio And the game could have had better level design, but Philips execs refused to let them make a game that actually looked like a game, insisting on high-quality illustrations for the backgrounds even if it wasn't made as clear where you could stand or jump or made traversal a nightmare.
@@OtakuUnitedStudio as someone said, apparently most of the jank comes from the fact that the CDI is barely a game console at all, closer to a CD player
The Zelda CD-i games had such odd problems, it's hard to really understand them. I know that there's a Matt McMuscles "What happened" on it. Though some things such as the controls, like Otaku mentioned, are baffling in how bad they are. I know that the devs had everything working against them, which is a story we hear depressingly often, but surely it wouldn't be too hard to have used the rest of the buttons at least. The only thing that I can guess is that they either somehow didn't know how to use the rest, or they wanted the minimalist use of them to seem cool.
@@lethauntic It's more that some of the CD-i remotes didn't have the same number of buttons, so they were mandated to use the minimum possible buttons.
1:35:55 Subtitle error: Ganon says he will make Link _a_ face the greatest in Koridai, not his own... Then again, given the spacing of the a between "you" and "face", it was obvious that people would believe for decades that he claimed to make _Link's own face_ Koridai's greatest, even though the Faces of Evil are all just _dungeons..._
That's the first time I understood the original implication; that all of the bosses have corresponding giant landmark-monuments as their faces, and Ganon would procure one for Link aswell. This effin game, man.
1:02:54 At this point the music starts sounding like "Music Make You Lose Control" especially with that wooden xylophone or whatever that instrument is.
I was watching this while also working on something, so hearing what I thought was the old man going from politely handing you a lantern to just screaming at the top of his lungs at 26:48 was... unexpected. To say the least. Was honestly a bit disappointed to see that wasn't part of the dialogue.
I missed the stream last night, had no Idea that Vinny was playing this, but I have to say... This upload (although not intentional) is the best birthday present I could have ever received!
3:32 Start
1:38:35 End
3:39 My Boy
your posting cringe :)
Thanks, John Full-Sauce
1:36:00 Die
It's amazing how the bulk of this games length and challenge are literally FRACTIONED by simple quality of life improvements.
Thing is, with these remasters, you can beat these games in 1-2 hours. It took me less than an hour to beat WoG my first playthrough and that was with running around lost because I forgot to take the Fairy Pool exit.
That’s how you know they did that shit on purpose. It’s an old tactic: make the game unfairly difficult to extend the life of the game. Nearly every game up into the mid-90s was guilty of it
@@Gavynnnnn and that's one of the reasons why lots of retro games are nearly unpleyable, and the ones we know nowdays are the best ones
@@youtubewanderer3347 That's why I don't give a fuck if you cheat in retro games. Hell every 90's era beat em up should have infinite lives or at least continues
Timeline theory: CD-i Link is not a reincarnation of the Hero of Time. His parents named him that hoping he might be, and the Hylian royal family of his generation just kind of assumed he was.
I mean ww link wasnt a reincarnation either
@@KOTEBANAROT Maybe, but he earned the title for himself.
@@KOTEBANAROT That can't be right. He was able to wield the Master Sword. And didn't he have the Triforce of Courage?
My theory is that Ganon wins in A Link to the Past and shapes the World into his image
@@Monody512 Yeah, Wind Waker Link was a reincarnation. Not sure what the other guy is talking about.
tfw your card declines at Morshu's shop
tfw he can't take credit and you have to come back when you're a little MMMMMMMMMM richer
I never expected we'd see the real, live Morshu on stream. What an honor.
MorshuPls
MMMMMMMMMMMM
Mmmmmm-pog
In the flesh.
Now I want to see if his VA is still around and somehow available to show up on stream. Can you imagine?
For as terrible as the original is, it’s nice that the remaster's team dedicated this in memorium of its original creator, who passed away from leukaemia in 2008.
The remasters make the CDI games actually decent. The playable king in Wand of Gamelon is shockingly well executed.
RIP
Man was a legend in his own right, RIP
The remaster was done by one person
The game was bad, but that man gave us some of the best memes of all time. What a legend
Oh shit! That's my Peter Griffin/Morshu at 1:16:20.
Nice.
It's both cursed and amazing!
It’s terrible. Thank you
15:23 For those who want MMMMM... Me.
Now that's what I call great MMMMM... customer service.
17:34 *MMMMMMM...*
Thanks Morshu you are a god
*MMMMMM...*
Why does Vinny even bother saying "i dont remember if ive played this" when that applies to every game hes ever played.
He probably doesn't even remember bugsnax
For every game, there is Vinny saying "I don't remember if I've played this", and there is chat spamming "YOU PLAYED THIS" so that anyone who hasn't seen the game before loses the chance to and has to go find the Fullsauce video.
I think that's his way of indirectly asking chat to remember for him.
It's like the first Trio of Trash
yeah hes probably talking to chat
This is probably the game where everyone knows it through osmosis.
what makes it better is that the person who made this was one of the co-founders of youtube poop
Ah yes, John YTP
@@SilverlineXZero
John YTP
Youtison Poopypant
I saw Geibuchan in the credits, they make some top quality YTPs.
Actually, Dopply was the head mod of the YouChew forums; the accepted creator of the genre goes by SuperYoshi, in association with RetroJape.
For a hot minute I thought it said randomizer, which sounds like a HORRID idea.
No, that's a GENIUS idea
GENIUS *
Now we need faces of evil corruptions
Make it happen
hotel mario chaos edition when
15:29 for the man, the myth, the legend
So here's some context for people as to why these games are so bad.
The original ran at like 20 frames per second maximum (if that) because of how horrible the CD-i was as a games console. Which is to say, it wasn't designed as a game console. They had to design a game around what's basically a CD player that allowed for interactive menus much like on a DVD player, and leverage that in order to make anything resembling a game. It doesn't have much of any hardware graphics acceleration like on the SNES. Things like sprites and scrolling likely had to be done on the CPU. For how terrible the console is, the programmers actually did an amazing job especially considering time and hardware restraints.
At the end of the day it's still only an average game considering the context of the console it's on, but this is the console that has interactive slideshows like "The Flowers of Robert Mapplethorpe" as "games", so it's still pretty much as high as you can get on the list of playability.
I think this set of remasters kind of elevates the status of the twin cartoon-style Zelda CD-i games from "unbearable" (limited lives, long loading times, terrible responsiveness/fps, barely any controller support, awful hitboxes) to "probably enjoyable as a short arcade-like experience". Especially if you can take the jank in stride. The music is legitimately a jam and was done by Tony Trippi as shown in the credits.
Props for the info. Pretty sad to think the original game was technically impressive since you could easily find a better playing game on NES (crystalis comes to mind as an example). Goes to show how poorly thought out the CDI was as a whole. Still, at least it makes for interesting history and could teach a lesson or two to aspiring game devs.
@@SkyBlueFox1 I also completed hero mode and I agree the reward is amazing. I had a great time in spite of the awful level design, it really feels like the designers didn't know how to place enemies and design attacks in a fair, challenging, and satisfying way. NES games had a method and logic to their design, these levels just seem poorly considered by comparison, like they didn't even play games.
The cdi hardware is so bad and counter to serving as a video game platform that emulating it is apparently an absolute nightmare.
I'm not sure if there's more than one and I think one of the few things that runs at all is some informational thing about AIDS.
@@SkyBlueFox1 Sonic 06 is one of my favourite games of all time, so no matter how many years I'll hear people call it bad, I won't ever agree. I've actually only played a fan port to pc, not the original game, but I love it for the story and atmosphere, not the gameplay. I loved and defended it since 2010, and will never stop!
But CDI Zeldas do have better music than 06, at least in my opinion.
@@gabrielcarmine69 - I dunno its processor was better than even an Amiga 500 and it was 3 times faster than the snes cpu which was to be honest a bit shit. Plus it had at least 1mb of video ram which also leaves the snes in the dust. It was originally the snes cd add on to compete with the sega cd so I dont think the hardware was the issue here
Now he has to do Zelda: The Wand of Gamelon.
And a 100% playthrough of Zelda's Adventure.
Entire CDI Nintendo games playthrough.
"Good"
Yes.
@@andykelley6913 that's just mean.
Like it or love it, you have to admit that the background paintings are gorgeous. They were painted on paper, scanned and mapped on the computer.
I'm thankful for this remaster as it gives us a these beautiful backgrounds.
Yes, and it's also why they make for terrible, unreadable platforming. Cool idea, not super thought out.
@@RobotMasterSplash yeah just goes to show you that pretty needs to go hand in hand with functional which is a hard balance.
Remember: If Nintendo takes this remaster down, it's official
Edit: Apparently, the original creator took it down himself, so, unfortunately, it seems we will not be getting an official Nintendo Seal of Approval Morshu spin-off game any time soon
Morshu in BOTW 2 here we come
@@FelipeJaquez Morshu in Smash would compensate for all of 2020.
"This is illegal, you know"
They referenced Morshu’s catchphrase in Age of Calamity so of course they gonna DMCA it
If it gets claimed and Hyrule Warriors doesn't get a Morshu, King, Squadala dude and CDi Link DLC, I'm beat
Finally, a fan game based on a Nintendo IP that Philips can take it down.
Cutscenes
0:03:32 - Intro (regal folk music)
0:07:33 - Ganon froze the fountain (skin freezing and crackling)
0:15:29 - Morshu: Lamp Oil. Rope. BOMBS?
0:17:29 - Morshu: Sorry, Link. I can't give credit.
0:19:08 - Squadala! Look and see... Goronu!
0:22:50 - Melt lady (skin freezing and crackling again)
0:23:29 - Aypo
0:25:00 - "Something tells me this sprite is going to look very different from the cutscene." You're not afraid of dragons, are you?
0:26:38 - Gets mighty dark with all the evil about... Keep this lantern full, it'll light your way.
0:29:46 - Goronu
0:31:21 - Goronu killed (flesh disintegrating and burning up)
0:33:15 - Squadala! Ganon takes Zelda in his power.
0:43:52 - "Ok. I don't know what this cutscene is going to look like. Good luck everyone!" Won't you please jump across that lil' old chasm and cut my daddy's chains?
0:47:51 - Fairies. Almost a normal cutscene.
0:49:51 - let the juices soak the (power) glove;
0:51:12 - Biggest crab I ever caught! You're pretty good. (power sword)
0:52:35 - Dairas
0:53:44 - Squadala! See how Harlequin captures Koridians?
0:59:00 - Harlequin
0:59:58 - Harlequin deflated + "At Butt's Gate"
1:00:52 - Majora's Mask Comet Observatory!?
1:03:03 - Necklace lady
1:04:20 - Squadala! Look how Militron makes his warriors!
1:06:59 - Militron
1:07:12 - Militron already defeated
1:10:42 - Zeus in chains
1:11:36 - Squadala! Consider Lupay the most dangerous of Ganon's minions.
1:12:58 - Barney
1:13:45 - Squadala! Through the eye of Glutko lies the Shrine of Koridai!
1:14:27 - Glutko
1:15:03 1:16:00 - Glutko fed. Maybe Glutko dislikes smoke.
1:17:57 - Harlequin again
1:18:18 - Deflated again
1:19:05 - Lupay (ominous sound)
1:21:17 - Suprena with the icy demeanor
1:25:59 - Hey Zelda, wake up! Nevermind.
1:26:12 - Goronu killed again
1:28:26 - Aypo and the Book of Koridai
1:29:52 - Suprena gives the ugliest Mirror Shield in Zelda history
1:32:37 - Lupay dies
1:33:20 - Squadala! At last, you have the vision to find my house!
1:34:35 1:34:53 - Militron DIE again
1:35:55 - Join me Link, and I will make your face the GREATEST in Koridai! DIE
1:36:15 - It burns! (vorping sound)
1:38:04 - I just saved you from Ganon! (regal folk music)
1:40:28 - Intro once more (regal folk music)
1:33:50 - THAT WAS A ZORA!?
1:37:31 1:39:19 - Ending? Vinny sounding like a cat throwing up
Militron sounds like Patrick
26:43 Ah yes, my favorite line from this game. I remember me and friends screaming *HAAAAAAARRRRK* at each other until the Tritons came home. Good old YTP material.
I highly recommend the Reanimated Collab that they did for every single cutscene of this game and Wand of Gamelon btw. It is a delight.
I really hope that the people behind the original games and their cutscenes know how iconic their works of art have become.
And if they don’t, we gotta search ‘em out and give them the tribute they deserve.
They are aware
Well the English speaking ones no idea about the Russian programmers
Morshu: one of the best sources for sentence-mixing in ytps.
WELL I’M-
AS I WALK
I'd argue that Morshu is THE best sentence-mixing source.
@@SilverlineXZero Nah, it'll always be Morshu. You can't get the same quality dialogue out of those other 3 that you listed.
@@JimmyDPooper Honestly you’re right since he has so much possibilities on what to say despite the limited resources. Morshu is amazing.
I saw Vinny on stream the other day and he was playing this.
Peter Griffin Morshu was on screen and I left immediately.
1:01:55 Why does Morshu look so dead inside when he says rope? Is there a history there? Is Morshu okay?
When Morshu said he can’t give credit, he was talking about himself as well...
It's okay, he's on a cocktail of anti-anxiety meds now. However, the memories still haunt him.
He has a personal history when he used his rope attack to destroy a former friend whom betrayed him.
He was in the Great War
At least he remembers his bombs
1:39:19 Vinny tells a chat member to prank his wife until she divorces him.
One of my favorite things about the CDI games is how much stuff in them actually ends up accurately reminiscent of later Zelda canon
- Link's character is really only wrong because he talks and he's rude to women. His obsession with food and fighting, his "handsomeness" and ability to attract people of all kinds, and his obliviousness to more nuanced social intricacies are all canon to his modern characterization
- The necklace woman would fit right at home with the Great Fairies, especially the ones in BOTW, who are big beautiful bodacious queens obsessed with jewelry that shower Link in surprise kisses
- That "oh my goodness!" knight turning Koridians into metal warriors is extremely reminiscent of Ganondorf turning Gerudo Warriors into Iron Knuckles
- Glutko is a Hinox
- Many of the NPCs are outright dismissive and rude to Link, which would later become a common theme across games
- The lamp and lamp oil mechanics were introduced here and reused in Twilight Princess, as was the idea of a mustachioed shopkeep rude to you for lacking rupees
- Vinny was joking about "the ugliest Mirror Shield in Zelda," but this is also arguably tied with ALTTP for the FIRST Mirror Shield in Zelda
- Harkinian was the first king of Hyrule we ever got a design for, and a lot of his design elements became standard for future kings (big and rotund but also strong, bushy beard, large nose, prominent notes of warm colors)
- Lupay and Wolf Link both have "eyeliner" fur patterns
- The structure of a bunch of different dungeons that can technically be done in any order but involve backtracking to get specific items is just like how ALBW works
- Ganon keeping Zelda in a magical sleep in a big four-poster is exactly what he does with her in Wind Waker
- Ganon can also only be defeated with a specific magical item and nothing else will kill him, which I believe wasn't officially canon until ALTTP, even if the item being a book is wrong
- Link is a prophesied hero who is the only one capable of striking a blow against Ganon, which is also new as of ALTTP, I think, in the NES games he was a random traveler Impa comes across and asks for help
Personally? These games might be persona-non-grata for NINTENDO, but I've long held a suspicion that the actual Zelda Team is a bit fonder of them than they let on.
But ALTTP was released in 1991 and this game was released in 1993. How is that only 2 months?
In almost every Zelda game, Link and Zelda are the only characters that don't look like caricatures like every NPC does. I think this is the developers way of showing what they think the ideal guy and girl look like, at least to a Japanese audience is what I assume.
@@21solomonspace Ah, I checked the wiki to confirm and it said 1993, for some reason! Thanks, I'll fix that
@@doclouis4236 I don't think this is quite accurate - there are plenty of NPCs in most games that look like normal people in their universe, we just remember the really weird ones easier. But "attractiveness" has definitely been a requisite design aspect for Link since OoT
I would not call that big women "beautiful", but sure.
The remaster that we didn't know that we wanted but absolutely needed.
For the unaware the reason that this game turned out the way it did was due to:
Phillips was aware that the CD-i was an awful console they just wanted a gimmick to sell the CD player
Phillips gave a single payment to the studio to develop both this and wand of gamelon at the same time since both had to release the same day
The head of the studio got the programmers from a friend of a friend who knew the best Russian programmers vodka alone could buy
The artists made the designs for the levels first and then the programmers had to build the level around the art
Phillips didn't give any pointers, just that the game had to showcase that the CD-i could play video
All Nintendo knew or cared enough about the game was that Link and Zelda's designs had to be consistent with their base designs
And yet Zelda's design in these games was based on the Cartoon, rather than the artwork for the prior games.
Bizarrely, in Zelda's Adventure, she wears a dress designed for ALTTP that wasn't used in the game itself and only shows up in early promotional materials. It was replaced by her now iconic design before the game was released, yet for the third CD-i game she uses the old one.
@@OtakuUnitedStudio that's because Zelda herself has much more leeway in her design, pretty much the only set condition at the time was that she was approximately the same age as Link and blonde
With Link all they wanted was for him to wear a green tunic and nothing else
Just want to clarify that the CD-i was not a DVD player. The first commercial DVDs didn't exist until something like late 1996 or early 1997.
@@robertnorthcraft6956 Yup! Might wanna add that CD-i was like a unique CD standard, similar to say an Audio CD or a CD-ROM. You could watch movies on your CD-i, but only as either proprietary CD-i movies that only work on CD-i devices or as a Video CD, if you owned the additional (and expensive) Video CD module.
@@robertnorthcraft6956 oh I see thank you
literally every line is rememberable and vague, no wonder it was the base for so many youtube poops.
To answer Vinny's question about the actors, Mark Berry (voice of King Harkinarian and Ganon) is still very active, having had roles in Castle, Parks and Recreation, and that new show where Rob Lowe is a cop. He was even in Blade: Trinity.
Apparently Link's VA became a history teacher but I have no concrete source on that one.
25:00 "Something tells me this sprite is going to look very different from the cutscene."
Chat: "Oh no, she's thicc!"
"Vinny, if Nintendo strike this down, they have to acknowledge this exists."
And apparently they did. So yes, chat member, it really is Nintendo's "Star Wars Holiday Special".
The addition of subtitles makes it funnier
59:58
*(long continuous flatulent sounds)*
*(screaming)*
in case anyone is curious, the cuneiform on Gwonam's scroll is complete gibberish.
Great timing, I was just about to eat dinner
I’m so hungry, I could eat an Octorok!
Who'd knew all it took was some hardcore TH-cam Poop creators to piece together a playable version of the sources.
I want them all.
Wand of gamelon
Zelda's Adventure
Hotel Mario
Hell, even I. M. Meen, which may actually be the best shot
I. M. Meen is a DOS game though, you could run it in Dosbox.
There is also this website were you can play I. M. Meen with a online Dosbox from your browser:
www.dosgamesarchive.com/download/im-meen/
It works on Android too if you are curious, though you can use the mouse with your touchscreen, the keyboard does not come up for me.
But a remaster running modern code and natively on modern system would be nice.
I want someone to try and finish/reimagine Mario's Wacky Worlds. That game looked at least somewhat normal compared to Hotel Mario.
"Join me consumer, and I will make your wallet, the greatest in Kyoto! Or else you will d(mca)ie." - Johnathan Nintendo
As shitty as they are, the Zelda CDi games are iconic and deserve to be immortalized.
Zelda CD-I, Shrek, and the Star Wars Prequels are the triforce of memes that I have memorized. It’s all burned into my mind.
“THAT WAS A ZORA?!”
In the first manual Zora's were all female. Let that sink in.
@@Mer.Saloon *english
Not Link: "Wow...what are all those heads?
HD Gwonam: "Oh that's just the ray tracing doing it's work. Cool, huh?"
Ah yes, the source of my power!
DINNER
If you dont hear from me in a month, send dinner.
b l a s t e r
@@feature.of.jarjar24 I actually know the ytp you're referencing because ofc i do
"I am the reader" actually is historically accurate, because reading used to be a unique skill before literacy was taught to everyone. You actually did need someone to tell you what books said.
Vinny streaming trash?
Great, I'll grab my stuff!
There is no time
Somebody was grabbing their stuff to this.
there is no time
the last remaining strands of sanity is enough
@@alicepenns1029 SQUADDALA! WE'RE OFF!
Funny how of all the names there are in the credits he mentions me. :)
On en serait pas là sans toi!
Every time he said "Troll 2" I figured he was talking about the recent Trolls animated movie until he does his lil' streamer moment. Now it makes more sense!
I know this may come as a shock, considering how *ahem* well drawn and animated the cutscenes are, but in the cutscene with Glutko at 1:14:33 there's an error. Glutko reaches out to grab Link with his right hand, but then when it changes to show Link evading Glutko, it changes to his left hand... And then back to the right hand when it shows Glutko again. Good job.
15:29 And at that point, the chat turned into a wall of Morshu emotes
4:10 There he is vineJape
CDI Zelda started the harem. Even before Ocarina of Time.
This was a great stream.
Gee, it sure is boring around here.
Mah boi, this comment section is what all TH-camrs strive for!
Great! I'll SPEEEEN my stuff!
@@Yamashiro-pai There is no time, your Dedication is enough!
OOOOOOOOOOOOOOOOOOARGH
When you’ve never played the game but you already know every quote beforehand
I think this might actually be the first time I've ever seen this game running at 60 frames per second
I don't know if the original game did, but I've never bothered to look up any gameplay footage that wasn't from, like, 2009 or something
"lamp oil, rope, *bombs,* it's yours my friend. If you have the rubies."
Shoutouts to Dopply and everyone else who was involved in this little remaster remake of sorts. Remember Dopply from the old YCP forums, wondered what they were up to after the spiritual successors to that website kinda went nowhere unfortunately.
Finally. A big boy game and not a babby game.
The remastered version is ok if you are expecting an arcade game and not a traditional Zelda RPG. The music was good and the world map artwork was cool, otherwise this game is pretty stinky.
Yea, personally I think it's defintely worth a whirl (if not just for the cutscenes) and the remaster's changes make it much more bearable for a casual playthrough. But there's not much in it in terms of gameplay
Mah Boi, this VOD is what all true TH-cam watchers, strive for!
Remember weegee? Remember spengrob? Remember all the murder jokes? Strange times.
I just wonder what Binyot's up to.
ever since this was uploaded vinny at 18:22 not saying "lamp oil, rope oil, bomb (oil)" still messes with me
it's wild to me how vinny always feels the need to constantly reiterate how Gaem Is Bad when he plays stuff like this. like yeah, we know, every person who's ever been on the internet for more than 5 minutes knows, Gaem Is Bad. it's 2020 now, everything that could be said about Gaem Bad has been, you don't have to reaffirm every 10 minutes that you don't think it's good to make sure the other kids don't think you're uncool. just.. take the time to luxuriate in this. savor every one of these absolutely golden frames. it's chicken soup for the soul
Link CD-i Remaster: You can now move faster and the gameplay just got smooth!
Vinny: I forgot how to zeldy chat
Cursing the curser with twice the curse. 'Course, cursing while cursing the curser with twice the curse is only a matter of course.
1:38:35 Vinny's genuine belly laugh made that so much more hilarious and cheesy
Chalk it up to Error? Nah, I’m sure dealing with Bagu is more to blame
"The raft has already rode itself back" as he runs over to show the raft leaving him behind in the cave is peak comedy
One of the remaster play-testers here; it's good to see that the technical issues from the original game have been ironed out, and that the game plays as it should. I see here that the biggest issue is a lack of intuitive design: certain key information isn't being conveyed to the player, whether it be enemy weaknesses or a path of areas to follow. Certain areas also suffer from unfair enemy placement, or a lack of clear distinction between foreground and background. While the team was mainly preoccupied with the game's technical aspects of the game, this is valuable information to know in case Dopply wishes to further refine the remaster.
I heard Nintendo sent a C&D and it got taken down. Is this true?
@@blankpage9277 While I haven't corresponded with Dopply after play-testing the game, it seems as though he took down the download links of his own volition, rather than pressure from Nintendo. www.nme.com/news/gaming-news/the-worst-zelda-games-cd-i-remake-pc-2828116 twitter.com/thedopster/status/1333232007158116352
That being said, it's inspiring how this humble indie developer I knew as a former admin for YouChew is now receiving recognition from sites like Eurogamer and PC Gamer. Here's hoping he finds further success as a developer.
Not for nothing, but doesn't a game have to be mastered in the first place before it can be REmastered?
It's more like its been re _built_ if anything.
The most you can do with this is re-bollocks-it-up!
Ah, quote games are fun.
If Nintendo takes down this remaster, they're going have to bring the CDI Zelda characters to Smash.
Unfortunately the original creator already took it down himself.
@@keganmemestar4465 wait, the original creator of CDI Zelda games CARES ENOUGH for those shitty games to take down this fan remaster???
WHY.
@@ultraspinalki11 no, the creator of the remaster
1:25:02 Believe it or not, the gameplay and graphics were basically maxing-out the CD-i's potential too. Its hardware was completely-inept for video games but Philips tried marketing it as a video game console anyway because it wasn't selling all that well as a home theater thing for yuppies. Aside from the CD video and audio capabilities it was pretty much about on-par with a stock Amiga 500 from 1985... but even that might be kind of generous.
this game's soundtrack kinda slaps
1:37:46 Link attempts pushing rope with Zelda.
As somebody who uses GameMaker, I am endlessly impressed and psyched. Legitimately wanna know how the cutscenes were implemented, I may take a stab at it for my project.
My guess is have a sprite containing every frame of a cutscene, then play it in sync with the audio. Its probably really inefficient, but that's the only way I could think of.
The CDi might have had a built-in feature where you can superimpose FMV on top of other stuff. Seems like the sort of thing they'd do.
You know, this game has some pretty good background art.
I JUST rewatched Vinny's Limbo of the Lost playthrough a few days ago so for him to even mention it is just wild for me
"You're not afraid of dragons, are you?"
"If I were I wouldn't be standing here right before you, ma'am."
I LOVE these subtitles, by the way
Squadala We're off!
A historic stream
Cdi for Hyrule Warriors please.
The remaster for these games is truly great. Though I think that some people were getting confused by it. To be clear: the original CD-I games were hot garbage. So much so that you deserve some kind of award for making it through to the end and I'm not even joking; they're that bad. However, this remaster (or technically a remake) removes so much of the infuriating nonsense from the game, one of which is the removal of the lives system among other things, that you can, dare I say, have a tiny modicum of fun. Not to say that it still doesn't suck, but those problems are fundamental. So even the best remaster/remake couldn't fix that crap without making an entirely new game.
All in all, hats off to the dev for this, he did such a great job on it. So if anyone wants to play these games, but don't want to blow their brains out (still use a guide, though), then this is a fantastic option. Also, it sounds like the dev wants to make original games from this point, so I certainly wish him the best on that!
The fact that the game only used one of the three available buttons is baffling, though not as much as how two of the buttons are wired to the same input code. As fun as slashing at items in other games is, HAVING to in the original version of this was problematic due to the weird hitboxes. And most of the control issues could actually be blamed on the shoddy controller design of the actual console, though the programming is partly to blame.
All in all, a terrible system and a terrible game, somehow made playable and almost(?) fun, while retaining all of the charmingly bad aspects of it.
@@OtakuUnitedStudio And the game could have had better level design, but Philips execs refused to let them make a game that actually looked like a game, insisting on high-quality illustrations for the backgrounds even if it wasn't made as clear where you could stand or jump or made traversal a nightmare.
@@OtakuUnitedStudio as someone said, apparently most of the jank comes from the fact that the CDI is barely a game console at all, closer to a CD player
The Zelda CD-i games had such odd problems, it's hard to really understand them. I know that there's a Matt McMuscles "What happened" on it. Though some things such as the controls, like Otaku mentioned, are baffling in how bad they are. I know that the devs had everything working against them, which is a story we hear depressingly often, but surely it wouldn't be too hard to have used the rest of the buttons at least. The only thing that I can guess is that they either somehow didn't know how to use the rest, or they wanted the minimalist use of them to seem cool.
@@lethauntic It's more that some of the CD-i remotes didn't have the same number of buttons, so they were mandated to use the minimum possible buttons.
1:35:55 Subtitle error: Ganon says he will make Link _a_ face the greatest in Koridai, not his own... Then again, given the spacing of the a between "you" and "face", it was obvious that people would believe for decades that he claimed to make _Link's own face_ Koridai's greatest, even though the Faces of Evil are all just _dungeons..._
That's the first time I understood the original implication; that all of the bosses have corresponding giant landmark-monuments as their faces, and Ganon would procure one for Link aswell. This effin game, man.
Luckily, I brought my Smart Sword™. It makes them TALK!!!
1:37:37 Vinny is actual duck, confirmed.
Actually he's three ducks. In a trenchcoat.
Can we all take note of the killer slap bass on some of these tracks? Damn, Larry Graham.
1:03:20 the way he says "JUST GRAB ONE?!?!" fills me with so much joy
1:13:02
*SOMETHING SPICY!* _Know what I mean??_
1:02:54 At this point the music starts sounding like "Music Make You Lose Control" especially with that wooden xylophone or whatever that instrument is.
"Lamp oil. Rope. BOMBS? You want it? It's yours, my friend. as long as you have enough rubies!"
This game is partially why the Playstation exists. It's crazy how much impact one bad game can have.
Someone has a nintendo playstation beta model.
I was watching this while also working on something, so hearing what I thought was the old man going from politely handing you a lantern to just screaming at the top of his lungs at 26:48 was... unexpected. To say the least. Was honestly a bit disappointed to see that wasn't part of the dialogue.
I can't believe he has pulled down almost every download, thankfully the people who got it can reupload it sometime soon. this is so amazing and cool
why though?
Man this zelda 2 graphics overhaul is top notch
'My you're thirsty.. glug, glug, glug, glug... Oh, my goodness!'
Is that the old blue lady from Zelda 2?
Nintendo really missed out putting The King and Morshu in Hyrule Warriors
I actually really like this games particular brand of light and humorous but slightly sinister fantasy.
I missed the stream last night, had no Idea that Vinny was playing this, but I have to say... This upload (although not intentional) is the best birthday present I could have ever received!
LAMP OIL? ROPE? BOMBS?
Morshu on Hyrule Warriors when?
He can burn enemies with lamp oil, hang them with the rope and blow them with bombs