Part 3: Creating a glTF-compatible Blender material from a set of PBR textures

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • A set of textures for use with PBR (Physically Based Rendering) are downloaded
    from the Internet, and applied to the Cubesat model in Blender, using methods
    that will be compatible with export to the glTF 3D model format.
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 24

  • @GTICHATTER
    @GTICHATTER 2 หลายเดือนก่อน

    hey both of you guys are REALLY good at speaking and teaching these topics! Very welcoming, kind, and methodical, all things that make these kinds of tutorials enjoyable. Thank you!!!!

  • @markbevels7919
    @markbevels7919 3 ปีที่แล้ว +3

    Amazing video! Keep them coming please!

  • @lucas-correa
    @lucas-correa ปีที่แล้ว

    What an incredible video, even though I am watching it 2 years later haha

  • @mipelirroja
    @mipelirroja 2 ปีที่แล้ว

    Thank you guys, this help me a lot

  • @LucaPanda11
    @LucaPanda11 3 ปีที่แล้ว +2

    Hi guys, great video!!! I'm trying to do the same, but when I export gltf separate, my roughness texture is...pink! I used Separate RGB but nothing changes. Can you help me? Thanks

  • @PautaGamerOficial
    @PautaGamerOficial 3 ปีที่แล้ว

    Hey guys, thanks for the video. I Would like to know if it is possible to create an object used to mask "hide" other objects? "Sorry about my english"

  • @yves_jotres
    @yves_jotres 3 ปีที่แล้ว

    I need help with my armature and bone animation, it seems that bone constrait and inverse kinematic don't properly with glTF format. I guess that glTF only works with basic blender armature. any idea how to fix this?

    • @AnsysGov
      @AnsysGov  3 ปีที่แล้ว

      Please reach out to support@agi.com and reference this video. We'll route it to the appropriate Engineer that way. Thanks for watching.

  • @Remvisuals
    @Remvisuals 2 ปีที่แล้ว

    hey!
    can you show how to embed video textures into the export? i want animated textures on my glb!!

  • @darthnegativehunter8659
    @darthnegativehunter8659 2 ปีที่แล้ว +1

    you have almost no views and your videos are amazing. it makes no sense.

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว +1

    Hello, how doeas it work with complex texture node system, can you please explain ? i need export glb / gltf with txture. this you showed how to make Pricipal BSDF. but when i dont have htis ? how to connect ? struggle, would be epic if you can short help out

  • @clericbezoe1644
    @clericbezoe1644 3 ปีที่แล้ว

    Question : Can GLB or GLTF be able to show Emission/glow texture?

    • @petramala3916
      @petramala3916 2 ปีที่แล้ว +1

      docs.blender.org/manual/en/2.92/addons/import_export/scene_gltf2.html#exported-materials
      An Image Texture node can be connected to the Emission input on the Principled BSDF node to include an emissive map with the glTF material.

  • @DacArtpsy
    @DacArtpsy 3 ปีที่แล้ว +2

    hey guys is there a way to export HDRI, enviroment texture to 3d/gltf viewer?

    • @brunomotik8576
      @brunomotik8576 2 ปีที่แล้ว +1

      I would also like to know, but the authors don't seem to respond to these comments. Without it GLTF is kind of useless for metallic bodies because they only look good with a reflection.

    • @DacArtpsy
      @DacArtpsy 2 ปีที่แล้ว

      @@brunomotik8576 yeah, that sucks but i 've seen its posible

  • @mazzonijacopo
    @mazzonijacopo ปีที่แล้ว

    It seems than anything more complex than this material wise does not get exported. i wonder if there's an easy way to "bake" a mix shader with lots of nodes into a principled that can easily be exported?
    Please help!

  • @IgnacioFM
    @IgnacioFM 3 ปีที่แล้ว

    I don't know why but when I export my models all of them ignore completely the metallic-roughness making the model look like crap. I've searched through the documentation and tried to do the separate RGB thing but nothing works. I've tried also in Blender 2.82 and 2.83 with same results. Help please! :S

    • @jazeelahmed9873
      @jazeelahmed9873 3 ปีที่แล้ว

      Bro even i have the same issue, when i export my 3d model in blender, it ignores the specular map

  • @chrissem5200
    @chrissem5200 3 ปีที่แล้ว

    Hi. Why is the tortoise shell material from keyshot not on the object when exported to gbl file. Do you know how to fix it.?

  • @ahmadalkhamees6338
    @ahmadalkhamees6338 2 ปีที่แล้ว

    HI, is there any video showe how to animate the color of the object and export it to gltf

  • @Vadrigar1
    @Vadrigar1 2 ปีที่แล้ว

    That's not the issue for me, the issue is that it doesn't export nodes used in those materials when texturing the object.

  • @AshishSharma-yj1nb
    @AshishSharma-yj1nb 3 ปีที่แล้ว

    I m facing an error with glb file , when i open it in some viewer it showing 228 error like ACCESSOR_INVALID_FLOAT
    please sir help me, please.

  • @irfaninamdar2878
    @irfaninamdar2878 2 ปีที่แล้ว

    can we have background for gltf format? please someone guide. thank in advance