Part 7: Baking Ambient Occlusion maps in Blender for glTF
ฝัง
- เผยแพร่เมื่อ 5 เม.ย. 2020
- We run the "Bake" function again to create a baked Ambient Occlusion map,
and show the process of hooking that map into the Blender material for
export to glTF. Towards the end we show a bit of Visual Studio Code (VSCode)
and its ability to preview and hand-edit glTF files. - วิทยาศาสตร์และเทคโนโลยี
These videos are so helpful. The clearest explanation by far around baking images and gltf exporting.
Excellent details and explanation. I really enjoyed this series, it is great for all skill levels. Thank you for demystifying the process of making the Group node as well
Amazing Tutorial. Found it really helpful to make GLTF's. Thank you!!
Thank you, thank you.
I needed to bake some "COMP.PNG" files together for MSFS2020 and this tutorial is perfect. It has answered all my questions as to why AO seemed to be a disconnected node, yet was able to be baked into a GLTF with the roughness and metallic from the Principled BSDF.
Thanks a lot. This was really detailed! I´ve learned a ton.
thank you so much for this series of tutorial learn lot things
:)
Very informative, thank you.
The custom node group must have a name of "glTF Settings" in order for the exporter to find the Image Texture attached there to use as the occlusion map in glTF.
thank you
Wow this was an amazing series.
If i want to bake textures on to one texture... do i need to set only one UVMap for uvmapping the geometry and then another UVBake for creating UVs for that bake textures?
Really stuck with this.
Great tutorial, thank you helped me a lot. I wonder if you could explain how to integrate an HDRI into blender, for Gltf export. Thanks
Thank u for the amazing video!
I just wanted to ask, will i have some problems with textures or something like that, if i upload the 3th version of cubesat to gltf??
Great video series! I have the the addon but the gltf settings node doesn't show so I can add one. Any clue why? Thanks (2.90.1)
YEAH!! I BREAK MY TABLE BECAUSE OF THAT. IT'S A DISASTER F>>>.