Creating glTF Material Variants in Blender 3.0

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Resources used:
    Blender 3.0: download.blend...
    materials-variants plugin: github.com/tak...
    Model Viewer: modelviewer.de...
    GLB Packer: glb-packer.gli...

ความคิดเห็น • 15

  • @rickydee3462
    @rickydee3462 ปีที่แล้ว +4

    Excellent, very concise video with clear instructions and explanations. Thank you for this.

  • @aonozan
    @aonozan 3 หลายเดือนก่อน

    Hi, this was very helpful. I had a bit of struggle to realize how to setup variations in glTF file until client pointed me to your video. I didn't knew that material variants are not supported at export out of the box in Blender. Thanks.

  • @mitchynz
    @mitchynz ปีที่แล้ว +1

    Thank you! ... it's a battle of a workflow to attempt without guidance, and this was very well explained, with clear steps to the workflow and the ecosystem of tools. There is a huge gap for Blender to glTF workflow tutorials for WebGL ect, that I would love to see more videos on.

    • @ordhuille
      @ordhuille  ปีที่แล้ว +1

      Thanks for your comment! If you (or anyone else!) have any specific areas of the workflow you'd like explained I'm all ears - most of my experience is in the AR realm only, but I've done so much experimenting with glTF that I might be able to help :)

    • @andrewrichard3490
      @andrewrichard3490 11 หลายเดือนก่อน +1

      Search term question: I have a 3rd-party model with what I guess translate to a ton of meshes and material combinations -- a 47,000+ line file converted to .gltf. With such a long file, It's hard to search for the exact place/term to get the variant I want to show up on loading, as the default. While everything else is working - thanks, in part, to you, each search for this last step returns hundreds of results. (You do show how to force a default, but only seem to have to change the order in two places in your example file.) Did I miss something? Regardless, thanks for the excellent tutorial...

    • @bambooindark1
      @bambooindark1 11 หลายเดือนก่อน

      @mitchynz
      Man --> You mean Lady

  • @charanganesh3700
    @charanganesh3700 ปีที่แล้ว

    this video will be helpful for many 3d artist who work within webgl environment and relation to gltf format great workflow thanks for sharing your knowledge with everyone

  • @anettebianca6855
    @anettebianca6855 ปีที่แล้ว

    thank you! couldn't for the life of me figure out how to have my Blender models look exactly the same in ModelViewer ♥

  • @yashrajkashyap572
    @yashrajkashyap572 10 หลายเดือนก่อน +1

    Exactly what i'm looking for. Thanks

  • @jurgenvantomme
    @jurgenvantomme ปีที่แล้ว

    Thank you so much for sharing

  • @bahaeddinebenamieur9404
    @bahaeddinebenamieur9404 7 หลายเดือนก่อน

    This is very helpful, I feel like I'm getting closer and closer to the workflow I'm looking for,
    I guess the point of confusing I'm still having is, can I use different materials for different meshes separately with in the same glTF file? or should I have separate glTF files for this use case..
    please bear with me I'm still new to 3d :')

  • @Semi-Cyclops
    @Semi-Cyclops ปีที่แล้ว

    this is great

  • @MATHIASGIRAUD
    @MATHIASGIRAUD 2 หลายเดือนก่อน

    hey @hodhuille, txs for the video. If you have some stime to spend , I would propose some work related to gltf and materials .

  • @chsemag5000
    @chsemag5000 ปีที่แล้ว +1

    i feel like im the one doing something wrong , but i've tried everything even with a simple cube and 3 simple materials ( red , green and blue ) but still when i export it and upload it to the ModelEditor i still can not see the variants .. the only different thing is my blender version which is the 3.5 .. :(

    • @ordhuille
      @ordhuille  ปีที่แล้ว +1

      That's why I specified using Blender 3.0 and materials-variants 0.0.2! It's unfortunately the only combination of software and plugin that I can reliably get to work together. My guess is that there's something in recent Blender updates that broke the materials-variants plugin's functionality. Annoying, but it's totally possible to have multiple versions of Blender installed for different things so long as you have the hard drive space!