Beginners Guide to Baking | part 6 | Multiple textures into 1 | Blender 2.8

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  • เผยแพร่เมื่อ 8 ม.ค. 2020
  • Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
    Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
    Continuing the guide to baking we are baking out lots of textures from multiple objects onto one texture map, sometimes known as a texture atlas.
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ความคิดเห็น • 478

  • @hookflash699
    @hookflash699 4 ปีที่แล้ว +141

    Baking has to be one of the most unintuitive aspects of Blender:-D But you did a great job of explaining it!

  • @jellyfishgenesis
    @jellyfishgenesis 4 ปีที่แล้ว +37

    i was nearly in tears trying to find out how to do this and then there was this video, the beacon of hope.

  • @carlos3765
    @carlos3765 3 ปีที่แล้ว +16

    I spent hours watching videos and searching for tutorials, trying to get a single UV map from multiple textures. Your explanation and guidance was just perfect. Your method is the only way I have gotten this to work at all. Obviously, there is probably another way, because I know others are showing how to do it, but I think they are leaving out something in the process. I'm grateful. Thank you!

  • @lt.clifforthz3942
    @lt.clifforthz3942 3 ปีที่แล้ว +1

    Thank you for this,
    i searched the internet for 2 days to find a better way or quicler cause this seemed a little dounting, but i ended up back here.
    this is The best Guy to get Straight up Knowledge of blender. learned a lot in from your video, and i will not search around for an easy way next time.

  • @Kamilachan
    @Kamilachan 3 ปีที่แล้ว

    Omg!!! I've been looking for this info all over the internet. It's SO CLEAR and to the point. THANK YOU!!!!

  • @serhiikotliarov7159
    @serhiikotliarov7159 ปีที่แล้ว +1

    How is that possible that this man saves my life every time I get confused about things in gamedev?! This is the most useful gamedev/3d channel for me. Thank you, Grant.

  • @mcphersonsound
    @mcphersonsound 2 ปีที่แล้ว +1

    I've watched a half dozen tutorials on this subject and this is the first one that actually gave me useable results.

  • @justanameonyourscreen5954
    @justanameonyourscreen5954 4 ปีที่แล้ว +33

    This was the piece to the puzzle I was missing...great explanation

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @elliottk68va
    @elliottk68va ปีที่แล้ว +2

    OMG! THANK YOU! I have been beating my head on the wall for days trying to figure this out. You explained it better than anyone. Don't know why it took me so long to find this video but glad I did. Excellent job. I will watch the whole series now.

  • @haldyrs.telvanni4829
    @haldyrs.telvanni4829 4 ปีที่แล้ว

    Excellent Baking tutorial series. This is exactly what is necessary to know when you get to the part where you have to get your complex texture setups out of blender in to a game engine.

  • @Tommy2Crazy
    @Tommy2Crazy 2 ปีที่แล้ว

    Hands down the goat. Appreciated content! No-one else explained it well enough for me, now I've got my texture exported and ready to go!

  • @ryanhahn4664
    @ryanhahn4664 4 ปีที่แล้ว +7

    Thanks for making an in-depth series on baking. I've really been enjoying it. This will help me out with several projects I'm working on

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @okedokie
    @okedokie ปีที่แล้ว

    Can't thank you enough, seriously! I went through so many tutorials that led me in the wrong direction. I got super close with one of your other videos and after your recommendation I decided to check out your playlist on baking. I was really starting to get discouraged and feel I was in over my head, so thank you again for such great, concise tutorials!

  • @jamesthiel5721
    @jamesthiel5721 3 ปีที่แล้ว +4

    Thank you so much Grant! It's one of those things: in a scene: I want to bake textures together on an atlas to avoid repeating all the steps for baking individual objects, + mem usage and file space optimization for games. And you explain it clearly simply, great quality delivery on youtube!

  • @stevedowning3892
    @stevedowning3892 2 ปีที่แล้ว +1

    Fantastic tutorial Grant, thanks for uploading. Multiple-to-one texture-baking is one of those things that seems that one needs to do the old fashioned way several times before getting a fancy add-on to do it for you. Anyway, I'm off to take my first baby steps into this corner of Blender now. Wish me luck!

  • @PauZakArtist
    @PauZakArtist 2 ปีที่แล้ว +1

    this is an amazing example on making ANY texture a lot easier and faster. this method can be used in a number of situations, saving a lot of manual labour. for ex.combining and transfering objects with color palet textures to ordinary unwrapped UVs. very easy to understand, already tested on the go. great, great stuff!! thnx

  • @def6415
    @def6415 3 ปีที่แล้ว +1

    I've been trying to finish up my first complete model and I was so confused for this part of the process. Thank you so much!!

  • @francescochietera1708
    @francescochietera1708 3 ปีที่แล้ว

    Thank you! As always your tutorials are incredibly useful and decisively understandable!

  • @wilemben
    @wilemben 3 ปีที่แล้ว

    You are a saint sir! Thank you for the in depth and clear explanation on how to map multiple objects into one uv map!

  • @lighty5966
    @lighty5966 ปีที่แล้ว

    Thank you!!! I saw three tutorials to learn how to bake multiple textures into one but all of them failed to explain some details you clarified here. You're amazing! c:

  • @williamna5800
    @williamna5800 4 ปีที่แล้ว +1

    And this is why I'm here. Great video Grant! You took something very confusing to people and simplified it down where even the newest can follow.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      thanks :)

  • @echilateral4497
    @echilateral4497 3 ปีที่แล้ว +6

    This is the best tutorial i found on the internet

  • @ThatGuyKal
    @ThatGuyKal 3 หลายเดือนก่อน

    Absolute legend, I tried a few tutorials before I found this one and this was quick, concise yet gave me enough information to understand what I was actually doing.

  • @Aerazar
    @Aerazar 2 ปีที่แล้ว

    This was the best blender tutorial i ever watched, this was exactly what i was looking for and did not see this anywhere else, got a subscribe from me, thank you

  • @linav4013
    @linav4013 2 ปีที่แล้ว

    Can't even explain how grateful I am. Thank you sooo much!

  • @CosmicShock
    @CosmicShock 3 ปีที่แล้ว

    I was looking for this from the whole day u r the best thanks 😃

  • @sohailfarooq2066
    @sohailfarooq2066 3 ปีที่แล้ว

    My long struggle with UVs is finally over thanks to you. Great explanation much appreciated 👍👌

  • @egijapriede3177
    @egijapriede3177 3 ปีที่แล้ว

    These Videos are so helpful ! Just what i was looking for. Thank You Mr. Abbitt, You are trully awesome teacher.

  • @justinkelly9447
    @justinkelly9447 4 ปีที่แล้ว +4

    Great video. I'dd already seen the one with your medieval house, but this seems some what more efficient!
    Thanks a bunch!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +2

      Glad it was helpful!

  • @hiddenvoid
    @hiddenvoid 4 ปีที่แล้ว

    This is the first video explaining the process in a way that I understand it as a beginner. Thank you so much. I watch a lot videos about baking in 2.8 but never understood the process completely. After watching this video I could bake my first texture atlas. :) You saved me a lot of time.

  • @PLUSHii
    @PLUSHii 3 ปีที่แล้ว

    you have saved my life! thank you for this very simple tutorial!

  • @brianbuckley6713
    @brianbuckley6713 3 ปีที่แล้ว

    Super simple explanation Grant, many thanks again.

  • @schmildo
    @schmildo 7 หลายเดือนก่อน

    I think this is probably the best baking tutorial i've seen for blender.

  • @ivo6221
    @ivo6221 3 ปีที่แล้ว

    Amazing! This was just the thing I was looking for! Thank you so much!

  • @ntic1730
    @ntic1730 2 ปีที่แล้ว

    man your videos ALWAYS clear my all my doubts.

  • @humble_person
    @humble_person 2 ปีที่แล้ว

    you are the best when it comes to tutorials i can understand every single thing you say keep going

  • @ptc1997
    @ptc1997 3 ปีที่แล้ว +2

    Thanks for that, been banging my head off the walls for days trying, it seems I was missing a single step!

  • @Skogge19
    @Skogge19 4 ปีที่แล้ว +1

    MAN this worked for characters into GameGuru! Thank you so much!

  • @Zintenka
    @Zintenka 3 ปีที่แล้ว

    Heya, I just wanted to say thanks for the tutorial. I have a boss that I need to sculpt, retopologize, bake, texture and finally rig. I was confused on how I'd make the boss without having like 2 or 3 textures inside of it - your tutorial has helped immensely!
    Thanks for always making these easy to follow and calming tutorials, otherwise me and many others would flounder about in Blender for much longer before finding out what to do!

  • @arteinterativa
    @arteinterativa 2 ปีที่แล้ว

    FANTASTIC TUTORIAL!

  • @Limit19970
    @Limit19970 7 หลายเดือนก่อน

    Did it on one group of objects; worked just fine. Did it on a second group of objects; Only atlases one of them. Checked it over several times. The UV maps are sorted, the nodes are selected, the baking settings are correct, the objects are selected, etc... and it just will not atlas 3 of the 4 objects for some reason I cannot fathom. Blender is great. =)

  • @AKSenor24
    @AKSenor24 2 ปีที่แล้ว

    That I was looking for. Perfect, thanks a lot, Grant!
    (I use one mesh - a simple building - with three different texture images, but the process seems to be the same; now I'm able to apply the baked UV Map for this mesh in BuildBox 3/mobile game)

  • @mokarinsu3883
    @mokarinsu3883 4 ปีที่แล้ว

    Thank you so much for this tutorial! And for the brief explanation

  • @tttrrrrt1229
    @tttrrrrt1229 2 ปีที่แล้ว

    Thank you friend! I've been looking for how to do this all day. I will go to bed knowing that in the morning I will do everything right. Thanks!

  • @haroldramislives
    @haroldramislives 2 ปีที่แล้ว

    Thank as always grant.

  • @emilalibekov
    @emilalibekov 2 ปีที่แล้ว

    Thank you so much for your efforts explaining how baking pipeline works

  • @alexandrubugan2
    @alexandrubugan2 4 ปีที่แล้ว +1

    Holly cow..literally .yesterday i was searching for this kind of tutorial and found nothing that explicit..ty

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      thanks :)

  • @garog8584
    @garog8584 3 ปีที่แล้ว

    Love this. Step by step for beginners like me :). Thx.

  • @user-hm4ce6rb2g
    @user-hm4ce6rb2g 2 ปีที่แล้ว

    Maaaaan, thank you so much!) It's the best way to get cool result. It's amazing:)

  • @Isaactipsonphotography
    @Isaactipsonphotography 3 ปีที่แล้ว

    Thanks for the video, really helped me to get to grips with this concept :)

  • @TheScratchyCat
    @TheScratchyCat 2 ปีที่แล้ว

    Another great one mister Abbit... Thank you :)

  • @bidouillestudio4617
    @bidouillestudio4617 4 ปีที่แล้ว

    Very great tutorial 👍 I've joined the three objets and affected a new material with the new texture... Works perfectly ! Thanks a lot for all your useful vidéos 😃

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @vrtlty8292
    @vrtlty8292 2 ปีที่แล้ว

    So clear and helpful, thank you!!!

  • @vinimaykaul
    @vinimaykaul 3 ปีที่แล้ว +1

    I think you explained it the best. I know Baking textures is not very straightforward and I have been struggling with it, but after you explained it this time about how the rendered UV and the Rendered Material is baked to the selected Image Texture mapped according to the selected UV...I think I will now never forget it. I just now understand it as Image and UVMap being Rendered -->Is Baked to--> Alternate Image and UVMap I Selected. Thanks a lot, Now it seems simple.

  • @onlyverb
    @onlyverb 2 ปีที่แล้ว

    Calming voice. My ear appreciates

  • @NecoRuChannel
    @NecoRuChannel 3 ปีที่แล้ว

    Great tutorial! thank you!

  • @AmirHamzah_MAHBAR
    @AmirHamzah_MAHBAR 3 ปีที่แล้ว

    The best explanation.....after years trying...

  • @meta_creator
    @meta_creator 4 ปีที่แล้ว

    Great! Was searching for it👍

  • @Arkenaz1
    @Arkenaz1 2 ปีที่แล้ว

    Thank God for you, man !

  • @dani_low
    @dani_low 2 ปีที่แล้ว

    Thank you for the guidance!

  • @guillaumedeschamps4566
    @guillaumedeschamps4566 2 ปีที่แล้ว

    thank you for this great tutorial ! very interesting as usual ;)

  • @afri-cola1594
    @afri-cola1594 หลายเดือนก่อน

    Great video! I know baking can seem unintuitive and a lot of people don’t like doing it, but I personally enjoy it, haha. I’ve come to make a fun little analogy that helps me understand it better
    It’s a bit like a stamp. You unwrap the UV (create a desired stamp shape), dip it in the ink (your existing textures) and then brand with it (on an empty texture aka canvas). I think it’s an easy and fun way to think about it ^^

    • @grabbitt
      @grabbitt  หลายเดือนก่อน

      I like it

  • @shantanukumar8064
    @shantanukumar8064 3 ปีที่แล้ว

    Thanks a lot, been trying to solve that for hours.👌🙂

  • @Erasers45-Studios
    @Erasers45-Studios 2 ปีที่แล้ว

    Thank you very much for this video! I really needed it

  • @hanfrekkejveln4111
    @hanfrekkejveln4111 3 ปีที่แล้ว

    Thank you for this! Good tutorial.

  • @crafoo
    @crafoo 4 ปีที่แล้ว

    awesome explanation, clear and great detail

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @archer8629
    @archer8629 ปีที่แล้ว

    Great video, very useful!

  • @kentsarikaya9475
    @kentsarikaya9475 2 ปีที่แล้ว

    Thanks your tutorial really helped!

  • @puchachabra5986
    @puchachabra5986 4 ปีที่แล้ว

    You always do great work bro☺️👍👍

  • @ace280671
    @ace280671 4 ปีที่แล้ว

    Brilliant, thank you very much!

  • @jafarsadiq6226
    @jafarsadiq6226 2 ปีที่แล้ว

    Thank you sir your videos are very easy to understand. From your tutorials I learned blender and now I am getting freelancer work. Please keep your good work always open or On. Thank you

  • @RogerioDec
    @RogerioDec 4 ปีที่แล้ว +1

    Finally a great and didactic explanation about this process! Thank you.

  • @abhishekfarshwan3085
    @abhishekfarshwan3085 2 ปีที่แล้ว

    Really great explanation

  • @DeathxStrike18
    @DeathxStrike18 4 ปีที่แล้ว +15

    Uv pack master is suposedly good at calculating the most optimal spaceing for textures and you can set calculation time like give it 10sec or 1min to find the most optimal positioning and it will test multiple layouts but think its 20 bucks for pro and 10-15 for basic. Simplebake is good for baking multiple objects to an atless and bakes full PBR and Color ID (specialty) maps for exporting to places like substance.
    Simplebake also gives options of baking as rough or glossy and options for normal such as opengl or not. You dont have to make texture nodes eather you just select the object, select the maps, select sizes, and bake even allows you to export textures to a folder of your choosing and name the bach bake, or even have it create a coppied object with the textures applied.
    The diffuse for simplebake is also close to what you see in the render and doesnt washout colors of your painted textures.

    • @faguolvlv
      @faguolvlv 4 ปีที่แล้ว +1

      Thanks for the info.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      simple bake sounds very good. What is the cost?

    • @DeathxStrike18
      @DeathxStrike18 4 ปีที่แล้ว +1

      @@grabbitt $10 on blendermarket

    • @RiqueFresco
      @RiqueFresco 3 ปีที่แล้ว

      Very useful info. Thanks a bunch.

  • @bosseta
    @bosseta 4 ปีที่แล้ว +4

    Best tutorial on the subject, thank you sir! Blender should improve this process

  • @ClearTheRubble7
    @ClearTheRubble7 4 ปีที่แล้ว +1

    Not sure if it's a kosher way of doing it, but I followed your directions for two objects (a simple room and a floor) to combine their textures successfully (along with shadows that I had baked in previously), then generated a normal map from that and alpha-ed out the floor part of it so that only the walls would have the bump--and it worked perfectly. I also joined the objects and reduced the normal map scale to 512 x 512, to make up for the alpha. I'm just learning Babylonjs, and it exported pretty well to that, bumps and all. Thanks for all the great tutorials and your gentle teaching style. I'm used to having teachers hit me over the head with a bamboo cane to get their points across...

  • @SpoonerStudios
    @SpoonerStudios 4 ปีที่แล้ว

    Brilliant, thank you

  • @lbpdluis
    @lbpdluis 2 ปีที่แล้ว

    thanks, this was really helpful

  • @facusandoval4074
    @facusandoval4074 3 ปีที่แล้ว

    You are the best!!!!!!! Gracias locooo!!

  • @bs0023
    @bs0023 2 ปีที่แล้ว

    Great Video!

  • @diazfadilah8746
    @diazfadilah8746 2 ปีที่แล้ว

    i love you man! thanks

  • @obedientmas298
    @obedientmas298 3 ปีที่แล้ว

    This is very useful!

  • @SergioCosmai
    @SergioCosmai 2 ปีที่แล้ว

    great tutorial

  • @ghua
    @ghua 4 ปีที่แล้ว

    very good tutorial, thanks!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @dereckcoelho959
    @dereckcoelho959 3 ปีที่แล้ว +1

    god tier tutorial.

  • @The_Ninedalorian
    @The_Ninedalorian ปีที่แล้ว

    Good tutorial
    I downloaded it so i can follow along with something I am working on for Skyrim

  • @RaiRai7331
    @RaiRai7331 4 ปีที่แล้ว

    Quality content, thanks a lot!

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @VIREGAnet
    @VIREGAnet 3 ปีที่แล้ว +2

    THANK YOU... ! you save my life

  • @ahzibania
    @ahzibania 3 ปีที่แล้ว

    Thanks a lot mate.

  • @BestMods168
    @BestMods168 3 ปีที่แล้ว

    Thank You Very Much! I have tried to learn baking from time to time with no success. I just end up giving up or use multiple textures. The trick was to click the "use node" in cycle render and the node setup you showed us. The native node setup they give us did not work for me, but your bsdr principal shader did the magic. Thank You.
    *and you have to click the direct and indirect to bake the diffuse.

  • @ManaBlend
    @ManaBlend 2 ปีที่แล้ว

    Thank you so much!!

  • @CrashIT112
    @CrashIT112 4 ปีที่แล้ว

    Nice one, thanks

  • @masonmason22
    @masonmason22 3 ปีที่แล้ว

    Thank you so much!

  • @furkanerkan7332
    @furkanerkan7332 3 ปีที่แล้ว

    Thanks a alot you saved my life

  • @blendergeek6230
    @blendergeek6230 3 ปีที่แล้ว

    Thanks it really helped 👍👍

  • @aizakhan1813
    @aizakhan1813 2 ปีที่แล้ว

    thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

  • @venkateshthandyala8716
    @venkateshthandyala8716 ปีที่แล้ว

    great explaination

  • @Gavh84
    @Gavh84 4 ปีที่แล้ว +5

    I noticed that if the principled shader has some subsurface scatter, the bake/diffuse/colour doesn't bake at all. It just bakes a blank image texture. As soon as I set subsurface scatter to 0, it worked perfectly. Just in case anyone else was having an issue. Thank you for the great tutorial!

    • @petramala3916
      @petramala3916 2 ปีที่แล้ว +1

      looks lite SSS overlighted the texture in cycles, but not on preview scene? Anyway its good to know, how to solve this :)

  • @darius55508
    @darius55508 2 ปีที่แล้ว

    very good tut :) thx

  • @karo7628
    @karo7628 8 หลายเดือนก่อน

    THANK YOU SO MUCH