@@mansonakram You welcome i will always support you mate i thanks steam because without it i wouldn't found your videos, i'am glad you keeping up you're video are such well done and i hope the god of recomdation will do something for you :))... Btw i'am also a game dev so if you have discord we can maybe talk here :3
Hi, yes there are benefits to rgb based specular maps as they have more control over how reflective none metallic objects (for example wood) can be compared to metallic/roughness maps where its even a lot harder dictate how reflective non metallic objects can be.
Did you find PBR texture maps confusing? What was the confusing part about it?
Bro, THANK YOU, you are saving my life with this
I would love to start seeing more of how to make PBR Textures and less what are PBR Textures
Best tutorial ive seen on PBR textures
Mate, this video is honestly great! I would love to see more videos like these from you. You definately deserve more subscribers ;)
Thank you so much, Andersnordic. I'm glad that you found my content enjoyable 😁
EXCELLENT VIDEO!
this video is actually wholesome it's a shame you don't have much subs
Thank you so much for the support, Veraliot. It's alright, I'm still glad that the video is helpful and all the more excited to post more content.
@@mansonakram You welcome i will always support you mate i thanks steam because without it i wouldn't found your videos, i'am glad you keeping up you're video are such well done and i hope the god of recomdation will do something for you :))...
Btw i'am also a game dev so if you have discord we can maybe talk here :3
Wholesome L337 strikes back!
Time and time again, he will remain victorious! \[T]/
Awesome work
Great tutorial, thank you
Thank you so much, Shy Kizuna. I'm happy to hear that 😃
thank you for this video! very helpful!
Thanks, Shibata 😁
Great video man !
Thank you, Maxence Simar. I'm happy to hear that 😊
Hi, I've seen Specular maps which are Greyscale? Is there a benefit to one being RGB? Thanks!
Hi, yes there are benefits to rgb based specular maps as they have more control over how reflective none metallic objects (for example wood) can be compared to metallic/roughness maps where its even a lot harder dictate how reflective non metallic objects can be.
Pretty confusing, but understandable if you dig in a little.