You didn't mention the worst part about this game. When you "win", (all else is gone), you don't get a win screen. Just- nothing. Silence. The dreadful silence of millions upon millions of deaths.
@@thorstend.888 i think the scoring system was used as a metaphor for how the military can sometimes see these statistics as just being mindless numbers
In 1870, decades before the nuclear bomb was created, and English author by the name of Wilkie Collins was surveying the destruction caused by either the Franco-Prussian War or the American Civil War (I forget which one, both were horrible). He made the remark that one day humanity will make a "discovery…of a destructive agent so terrible that war shall mean annihilation, and men’s fears shall force them to keep the peace."
@@Deathstroke-gd6kd during the cold War russia and the US wanted to nuke each other very badly but they knew the world would end if either one did so, I believe we have hit that stage, we are still in it
@@pileofthoughts this is a possibility too much risk and less return while war give advantage to its victor nuclear war is totally didnt give advantage to its victor nor its victim its like "we won this war and now what?" and as to why is that all i can say that after war i bet theres no way to eat thing without dies due to nuclear mutation of things
" There are no winners of war, only survivors and even they die inside from guilt. They only physically survive to warn us. To warn us that there is nothing more terrible than what they have done. "-Jake Fulton
@Deo That's some nice coolaid you're drinking, hoping the money put in the military aren't detracting in any way from your inalienable human rights. What's that? You must pay for an education? What's a health insurance?
Now we know, the Deep States and some rich houses are behind these wars. There is a reason you have to suffer so much. Don’t like it? No worry, they offer cannibalism and corruption, if you want to end your misery. Guess what, you will take it just like you let the all the things happened in 2020.
"nothing more terrible that what they *were forced to do* " is more accurate I think. When one is unfortunate enough to find oneself on an active battlefield, fighting for survival, the only true choice is kill or be killed. It sends a chill down my spine just to think about that proposition, about having to indiscriminately and in cold blood take the life of another human being. Another man who might very well have a beautiful wife, not to mention children who will now never get to know their father simply because I believed my life to be more valuable. Another man who, if only times had been different, might even have become my best friend, possibly for life. War truly has no winners, but only pitiful losers, forced to kill indiscriminately and without question, only for the unlucky survivors to end up damaged, broke, lonely and forgotten; rotting away in a veterans home. To use an already horribly overused saying; war never determines who is right, only who is left.
Nah my reaction to the game is plague inc. Don’t know why people are put off or disturbed by this game. It’s just a silly map game with funny little numbers popping up.
@user-ez7ed7kd8e Same. I played Defcon, expecting to be scared or at least unnerved, but in truth I felt nothing. I had fun, it certainly wasn't boring, but I didn't feel any worse about it.
That actually happened one time and I was scared running, tears in my eyes, busting down my parents door to there room... Luckily, I just moved to a different city that had a prison nearby, it was roll call
@@ursosexmachina We're not talking highschool football, or your FPS here. It's not really a win if there's no one left, friend or foe, to congratulate you. The real, grown-up concept of victory of the human species has been our survival. Survival of future generations isn't possible in a world contaminated by radiation. The "winners" might suffer in the longest, most terrible way.
Don't be to terrified tho, the game lacks geopolitical interactions, therefor it is as from reality as Fallout 4 for example. What they miss completely is the fact that eradicating a whole country by irradiating it completely is not an option for a war, as you always try to gain land, resources, food stock, to gain in power on the way. After we saw the effects of radiation ont the japanese population, nuclear weapons got a mere tool of fear, nothing more. One has note, that i come to this conclusion, because i know that russia and america for example have nuclear weapon technology, that is virtually unstoppable, i am talking about missiles that travel at multiple times the speed of sound for days or even weeks, releasing radioactive material in the process.
Mandernach Luca that’s one thing I’ve noticed when people talk about nuclear Armageddon, they always leave out resources. Makes sense why the 2nd launcher would shoot, but the 1st launcher? What would they have to gain other than mutual destruction? And even if they could get away with “minimal “ damage, what then? You can’t conquer the area you nuked.not saying a nuclear war couldn’t happen but there’s a lot of questions I pose that no one cares to ask or answer other than, “cuz it’s inevitable”.well why is it? What could they gain?at the end of the day all countries want 2 things.1 self preservation 2 to conquer, dictate, or gain any sense of control for resources to benefit themselves.
Kaleb Pinkston if you lost territory to an enemy then there is a point at which it becomes rational to attack them with nuclear weapons. That is the application of mutually assured destruction policy to conventional warfare and geopolitics. The storming of west Germany was expected to unfold that way.
You know what the worst part about DEFCON is? When the game ends and you're shown the scoreboard. There is no fanfare, there is no "You win!". There's just... Silence. There's just you, being shown what you have done
It's more like if the two players with the highest scores on each team suddenly went spectator mode and started placing bets while their teams fought it out.
Cold war is the typical hero VS evil villain lord but both sides are just villain lords. Like instead of the hero with the sword is just a blue version of the enemy dude and they both send pawns to do biddings and said pawns mirror match as noone moves foward cuz both sides are just lords sitting on differently coloured thrones
@@Woodledude I imagine the situation as a situation you shouldn't really think about. If a country would attack you, you have to strike back and everyone loses. period. However, if you think about it, if the enemy already launched the missiles, you can't. Someone has to live, even if it means you don't.
I was playing a round of Survivor mode (which is honestly the best way to play it, especially if you also do it in real time) and I felt real fear and panic as enemy nukes rained down on my territory while my missile defenses tried in vain to stop them. Seeing such enormous death counts in cities I know and have seen in person... it gave me this sinking feeling I can't quite describe. I kept all of my silos in defense mode while everyone else fired their nukes, scrambled every fighter I had to defend the mainland, prevented EVERY sub my enemy had from firing, and yet still I ended up losing about half of my population. Once I knew the other side was dry, I remember thinking, "Well... You asked for it," before targeting every city they had with every warhead in my arsenal. I ended up "winning" that round by a LOT, but it didn't even feel like victory. Like he said in the video, everybody loses.
This is what I was searching for. The fact that you can defend all you want, try to prevent casualties as much as possible, but in the end... it isn't a victory. Just a slightly lesser defeat.
@@commandertoastcz6256also shows how pathetically petty the retaliatory strike is, even though the enemy’s missile systems have been exhausted and their aircraft and fleets destroyed by your forces, you still end up launching an attack on the defenseless civilian centers for no other reason than “you had it coming”
It reminds me of Avengers Endgame. At the start of the movie, Thanos still won. They killed him, sure. But that didn’t solve anything. Everyone they knew still died. It’s hard to even call it a Pyrrhic Victory. Even Pyrrhus of Epirus would have been deadened and sick by that reality.
@@thiccchungo1041 what more are you supposed to do? let their infrastructure and population intact so they can invade you 20-30 years later when you are barely rebuilding from the ruins and your young military-ready population is much smaller? nah, let them experience some good radiation rains for a couple of years and deformed babies for generations.
IRL refusing to launch your weapons would stop a full escalation because no other country would commit fully knowing that you still had strike capability which is why MAD works. No one wants to start a strike because waiting is the more beneficial move to make So knowing that you should wait for your enemy to launch and knowing that neither side will win if there is a launch is what brought all the nuclear powers to the negotiating table and cool off tensions
I love Defcon. The thing that shocked me the most about the AI in the game is that if you try to play "realistically", where the goal is hitting military targets instead of just taking out major cities, you get completely destroyed almost every time. It's like they purposefully designed the game to say "no, a nuclear war can only be won through mass murder.....so don't freaking do it"
Hitting cities _is_ realistic in nuclear war. Industrialized warfare is dependent on manpower and production. You hit cities, you destroy factories, obliterate shipyards, kill off skilled workers, and their families... You're not just winning a war by defeating the enemy's existing forces and driving them back. You're destroying a population's ability to even _participate_ in anything even remotely approaching industrialized warfare for *generations*. Escalating to DEFCON 1 is All or Nothing. If you don't have the gumption to take a deep breath, and push the button, and make the opposition pay in equal blood to what they just launched on you,? Then you die. And nobody will be around to care since the only thing you're really doing is that the other guy is just as crippled as to have to spend just as much time as you to rebuild society. It's PURE retaliation logic. And it helps manage MAD by the concept that even if we know we're going to die, we're vindictive enough to take the other side with us. DEFCON operates on the simple assumption that for whatever reason, MAD has broken down, nations are on the edge, and the time for 'limited' warfare has passed you like a Porsche going the other way. It IS possible to actually... WIN a game of DEFCON. When I say win, I MEAN win. No losses of population. I've done it precisely once. It required some pretty fine-tuned management of your silos swapping from ABM and Silo mode and a little bit of praying to RNGeezus that the enemy nations distributed their ICBM launches juuuuuust right.
Realistically, limiting targeting to only military assets could only work if you made a preemptive strike during DEFCON 5 or 4 on New Year's Eve when everyone is drunk. You might have some success at DEFCON 3 but you are still going to be hurt bad. At DEFCON 2 or 1 you will be hitting empty silos (their counter strike will be in the air, headed towards you) or conventional units which pose no threat to you. All that assumes that you launch first. If you are reacting to their launch, your only choice is to do nothing in the hopes that they survive or you can ensure that they burn with you.
@@jamesbrendan5170 There isn't. Like I said, I did it precisely once and I'm pretty sure I couldn't duplicate it on demand because it requires both crazy-good handling of when and where you switch your silos, and a good chunk of RNGeezus. Who shoots at who at what time and how much so as not to overwhelm your defenses. I'd think of it more like winning a card game. There's skill involved, but it comes down to what you're dealt.
@@PATISLAVthis made me think a bit. Because, sure, big manchildren with nukes have the matches and everyone is drenched in gas, what is the better position? Be powerless to their whims, and pray nothing happens? Or have matches of your own and take up space in the constant taunts and mocking to strike? Made me think of NK, and how their constant missile tests could be more of a "we are here, leave us alone" ploy, instead of a crazy threat to end the world.
@@CacowninjaMAD kept the world from descending into nuclear war for 50 years. It's not ideal or comforting, and the number of times it all almost ended because of hardware or software glitches is enough to ensure you never sleep again, but it worked. The problem is that the more people have matches (to continue the metaphor), the greater the likelihood that one of them WON'T be a rational actor, or will have a "glitch". A world with 9 nuclear powers is far less safe than a world with only 2, and that's really saying something.
If they think DEFCON is spooky (it isn't), they should give Superpower 2 a whirl. [th-cam.com/video/HykWHkMtAzU/w-d-xo.html] Nothing quite like watching millions of your people die, and your economy crash because of a political blunder.
Also - can we stop peddling this "everybody dies" notion, it's making out politicians sloppy and it's just an inaccurate statement. Not even "most people" would die in the event of modern nuclear exchange. Nuclear warheads aren't all that powerful, and people are spread out - killing them, even with nukes, takes 'a lot' of work. China's arsenal for instance is so wimpy that it is mathematically incapable of killing a quarter of the US' populace.
@@mountplusBladeequals but, there is the radiation poisoning, and the fact no life will be able to sustain itself for years, and the fact that most nuclear bomb shelters have been left unattended after the cold war, and that the survivors will die of cancer from the nuclear fallout in the atmosphere... ... Am I missing anything? Not everyone will die, but it will suck for the survivors, not to mention the survivor's guilt and the weakened governments I hope we can agree that we should never have a nuclear war
Another terrifying version of a nuclear war is the thermonuclear war event in the TNO mod for Hearts of Iron IV. The event shows children playing, an EAS alarm, destroyed buildings and a child's black outline on a wall (like in hiroshima and nagasaki) while the entire world slowly turns black
@UCXidC8Cir-T8RRKheZ0CeHA I was talking about in case of a nuclear winter, but I can understand where the confusion comes from. Outside of a nuclear winter, you are entirely correct.
I think the scariest part of this game is that god damn sound design, seriously just hearing that snippet of the audio sent fucking chills down my spine
"People die when they are killed" Its a line from Fate Stay Night that got memed to oblivion due to how redundant it was but I think it bears a strong idea on just how valuable a life truly is. You can't "undo" a death. Once its gone, it doesn't come back. This is why its important to value life. Yours and those around you, so even if you don't have much to be grateful for, you can at least tale contempt on the fact that you are alive, and that many others are also alive. Cherish that thought, and try to live making the most of it
Yeah but then your just afraid of death it sounds, besides some people/animals have comeback from death technically and some explain what they experienced, since Every thing in this silly Universe ultimately dies it should be a comforting notion - like it’s a milestone
the only ever 2 bombs used was for that reason, its really terrifying. how you fight something who is not afraid of dying, they will never lose. it was really useful we had a thing to really put fear in their hearths (and it took 2, when only one should have sufficed, that level of not wanting to lose...). I would totally chose that option if I were in the same place, who wouldn't ? two splashes and it ended the war. people like to talk about the cost of lives, but with that enemy, nothing would stop it, that probably saved more lives than the never-ending thousand year war. The other option would be surrender, good luck with that, the imperator would just kill you, because of their moral code that punish deserters, and you deserted your country (an enemy of the enemy is not an ally), so you must die too , not to mention horrific things that would make literal hitler puke.
@@monad_tcp if they didn't use nuclear weapons, the war in Japan would've extended by a few years, but the outcome would've been the same. Some argue that if they killed the god-emperor of Japan, they would've surrendered. Either way, nuking 2 cities like that, killing over 200k citizens...it's unforgiveable.
One thing about this game that's masterfully done is the way the overall atmosphere slowly, subtly deteriorates as the death count rises. The screen gets darker and the soundscape becomes more desolate, and you don't consciously notice, but it has a powerful effect all the same.
The huge numbers - and it's far reduced from the height of the Cold War in the 80s - was a calculus between NATO and the Soviets that if the other side launched a pre-emptive strike most of the nuclear arsenal would be destroyed on the ground before it could launch. Therefore, even assuming you've lost the vast majority of your own nuclear weapons, you'd still theoretically have enough left to retaliate and destroy whoever attacked you. This acts as a deterrent against the other side launching that pre-emptive strike in the first place. Since no nuclear wars have started since, the theory works.
I remember the first time I played Defcon, I was so taken back by the messages when cities are destroyed. The first time I saw the score read "4.5 MILLION DEAD" and I instantly knew those were all civilian deaths, it put a knot in my stomach I wasn't prepared for at all.
huh, I'm born 84 and for me watching the Simpsons episode with the nuclear plant meltdown at 8 years old was enough to already know how nuclear weapons would affect war. You must have grown up in a sweet bubble.
This game is scary for the same reason the nuke cutscene in MW1 was so emotional and why people find The SCP Foundation so compelling. It's clinical, detached, and absolutely heartless. It describes complete evil in a way that makes it seem like one entry in a gigantic spreadsheet of genocidal tragedies and horrors. The implied existence of that list is what horrifies people so much. In MW1, your character died alongside an entire city's worth of civilians, whose deaths went unremarked upon. The Foundation in SCP lore commonly does things so completely detached from morality and ethics on a daily basis that seeing this in one article among literal thousands tells you that there could be (and is) far worse somewhere in that huge list of articles. DEFCON reduces millions to statistics, and shows them to you with a small and manageable number of digits. Millions compressed into megadeaths, billions into the low tens and hundreds of megadeaths. Excellent video for an excellent game.
@@cibo889 The Foundation's purpose in SCPverse is to preserve normalcy, though, not to preserve humanity. If they have to choose between upkeeping the Veil by killing all slightly-changed-by-anomalous-stuff humans and replacing them with normal human clones or not doing that, they'd choose former.
The unfortunate thing is you were wrong about one thing. In the beginning you described DEFCON 1 as your finger hovering over the big red button. In truth, thats DEFCON 2. At DEFCON 1, the button has been pressed.
In Plague Inc there's no fight, and you're just a bacteria trying to follow the circle of life but here it's actual humans cassuing mass deaths of one another through vaporizing each other's flesh
@@jj.jayjay. Sure but in terms of how things work, one is just a bacteria/virus, here's the progress of technology halting itself through its own makers.
Out of interest: did you ever play the diplomacy mode where all the players start as friends and allies and then scheme behind each other's back? That was my favourite way to play and it was probably the darkest existentially.
An interesting sound design choice would have been to have a pre determined “Base” where the player is located. You can’t see it, it might be close to a city, or maybe out in the countryside. But if a nuke lands close enough then you’ll hear it louder than the others.
Imagine being removed and dealing with the abstract setup, then some bombs start sounding louder than others. You gradually piece together where you are, but it's already too late.
@@Novasky2007 Will they still be afraid in the heat of WW3? When the side that's losing is about to crumble, will they still be afraid to push the button?
One other thing that ties this topic to Chernobyl is when the nuclear plant explodes the guy in charge does not believe that the core has been exposed. The podcast about the tv show explains that his reaction was because if the core of the nuclear plant had exploded that meant they were all dead. His natural survival instinct caused him to exclude that from the realm of possibility in his mind. Just like the people in the study who thought they would die. If it means certain death we think it is impossible to happen.
I am always curious If nuclear powers actually need to select their targets during a nuclear war or they are just stored data and to avoid wasting time they just aim to every single city in the world
@@v44n7 The more likely scenario is they have tactical targeting abilities so they can fire one or more missiles in a counter retaliatory or preemptive strike, and predetermined scenarios to target military, industrial, infrastructure, and civilian assets based on which country they're going to war with and where/when/how hard to strike in a given wave, from limited to total release. So a destination bar with an optional drop down country menu.
@@v44n7 Aside from submarine based missiles all land silos have pre determined primary and secondary targets pre programmed into the launch systems. Sub based are more fluid and reactionary missile system where the commander can very quickly give them new coordinates as needed. Even so sub commanders will also have predetermined targets in his deployment orders package. Generally targets for multiple nuclear hits will be ports, major industrial sites, and military sites. Secondary targets are large population centers such as cities and large towns.
Imagine if they make second game mode where you...yes you become the UN leader (United Nations) and prevent the world from killing itself *Dictator gamemode:Can you destroy the world?* *Humanity last hope gamemode: Can you save the world?*
@@robertknight2615 AND YOUR PROBABLY Away down south in the land of traitors Rattlesnakes and alligators Right away (come away) Right away (right away) Come away Where cotton’s king and men are chattles Union boys will win the battles Right away (come away) Right away (right away) Come away We’ll all go down to dixie Away, away Each dixie boy must understand That he must mind his uncle sam Away, away We’ll all go down to dixie Away, away I wish I was in baltimore I’d make secession traitors roar right away Right away (come away) Right away (right away) Come away We'll put the traitors all to route I'll bet my boots we'll whip 'em out Right away (come away) Right away (right away) Come away We'll all go down to dixie Away, away Each dixie boy must understand That he must mind his uncle sam Away, away We'll all go down to dixie Away, away We'll all go down to dixie Away, away We'll all go down to dixie O may our stars and stripes Still wave forever roar the free and brave Right away (come away) Right away (right away) Come away And let our motto forever be for union and for liberty Right away (come away) Right away (right away) Come away We'll all go down to dixie Away, away Each dixie boy must understand That he must mind his uncle sam Away, away We'll all go down to dixie! Away, away We’ll all go down To dixie
Používaťeľ JUtUbe no, it’s not the point. It’s just a fun strategy game where you launch nuclear missiles at each other. Everyone tries way too hard to get internet points by being a pseudo intellectual.
I found it to be somewhat depressing. Like, I'm in a bunker, completely safe from this shitstorm, but... Look at what we've done! Look at how much we've destroyed! There won't be anything to "conquer". It'll all be gone!
It's still a death. It's still literally the worst possible scenario. Nature is not inherently good. Though as a game, plague inc can't make you lose faith in humanity like defcon can.
Only once did I come close to victory in this game. I was North America playing against a human driven South America. I had gotten lucky and eliminated his fleets and subs, his silos and one of his four airforce bases with very little losses on my side. I was trying damn hard to find the other three when he had a launched a full coordinated bomber swarm against new york. I scrambled my jets, my interceptors work marvelously , but no it wasn't enough. First nuke hit. 8.4 million dead popped up another hit shortly followed. No other hits landed, but I felt like I lost, even then. I always played as a fiercely survival based player. Sink their fleets. Down their bombers and stop their nukes, before they launch. Yet it never was enough. I'd always get hit, millions died. I would mop up the rest of that players bases and cities... but nobody ever wins in a nuclear war.
you know the worst part could be just being inside the ISS and just watching the earth slowly light up as bright lights flash through the atmosphere and the earth slowly fading to a red/black color of what is now left
This hits a hell of a lot harder with the current events that are beginning to unfold.. Edit: One year later, and I don’t blame myself for thinking that. You CAN’T tell me that the people of America didn’t feel this way during the Second World War, or even during the Great War.
Yeah, same. Part of me still believes in my heart of hearts that the people with the button know what an atomic bom´b strike really means. That they know of the consequences. The other part knows it doesnt matter to them and if they feel its justified, I will simply die.
No one is gonna fire a nuclear missile becouse they know that enemy knows where they are if they fire a one missile enemy fires also one at its preside t or dictator if you think they will just hide somewhere you couldn't be more wro g the enemy exactly knows where the head of countty is and has always aim on it and then just half a meter is dividing end of world and world
The scariest part of this game is that this is a very real threat that's been hanging over the heads of literally every single person on earth for decades.
I was genuinely terrified when North Korea started being stupid. Now, I've grown to accept the fact that I could die at any moment with no hope or chance to save myself.
That's stupid. Why would a game based on a real life issue be scarier than the issue itself? That's like saying that playing a game where you run a nuclear power plant is as scary as the real thing. You really need to seek professional help if that's the way your mind works. You have serious issues.
@@protoborg You entirely missed my point. I was saying that the scariest part of the game is the fact that it is based on a real issue; that there has, for nearly a century, been a mostly small but always non-zero chance that that issue could come to a head at literally any given moment, and we the masses, who would pay for it in millions of our lives, would be utterly powerless to stop it. If you don't find that fundamentally existentially horrifying, then there's nothing more I can say to sway you on the matter one way or the other.
My girl was watching me play this and I told her "this is a really scary game" and she wouldn't believe me (she hasn't played it though). I 100% agree that this is a scary game without any cheap jump scare tricks.
I agree completely, it shows the horror of destruction, without glorifying it with like mainstream games. Things like *Moscow Hit, 13.6 Million dead...* Is impactful, I never really was squeamish but It makes you sit there and think..
"I am become death... The Destroyer of Worlds." The guy who invented the A-Bomb knew he invented the weapon that will put an end to humanity, and I think he didn't want to. Destroyer of Worlds is alot different then Winner of Wars.
@VaderxG complete annihilation would be unrealistic, but in the event of a world-wide nuclear war large swaths of land would be rendered unin habitable and many would die. Applying Murphy's Law, someone will eventually be crazy or desperate enough to press the big red button. May not be in our lifetime, may not be in the lifetime of children sired during ours. May not be in their children's lifetime. But eventually, should humanity not go extinct by any other means, nuclear war is inevitable.
I love how the rest of the world is on a nuclear rampage and then there's Australia just vibin' As an Australian I am so glad we're an isolated island in the middle of nowhere
DEFCON actually feels quite calm, even when nuking countries and killing millions of people feels really un-intense and dumbed down. It is actually more scary in the fact that if this is what an operator would have in terms of UI, it feels like they could just do this and feel so detached
Yeah, like who is actually terrified of this type of game? I could play HOI4 as Soviets and Nazis and have a laugh at the global destruction I cause. Is anyone actually mortified my their actions in these games? This whole video is so overdramatic it's absurd.
@@vivi-fe5rj Me too. I think it's more for snowflakes who don't ever play video games. I mean it's Polygon you expect truth from a shitty journalist site? I mean Defcon is a great game but this vid is bad.
At least with plague you don't play as a person, you're just a disease that wants to spread and destroy. This game scares me in that you're supposed to be *people* making these decisions, against other people. I used to play plague all the time but I think I need to play defcon and be terrified before going back to it
Chess with a minor change in rules where any piece can take any other piece on the board from any position on the board along with all adjacent pieces, and every piece on the board moves simultaneously.
There's a population density display, and it really dawns on you when at the end of the game you see once brightly lit areas become dim. It's harrowing.
And if I'm correct in assuming that you're the feller that taught me, you're also the best player in the entire game. (for those of you who aren't aware, the playerbase is so small that you can't play without seeing the same opponents)
sometimes I lay down in bed and imagine that split second where my house would be blown away, my skin melted, everything I've known and loved is extinct all before even hearing the boom of the explosion... just because a man in a suit wanted his way. What if that's happening right now? I want to believe I'll be able to get a warning, maybe survive... but would I really want to? Maybe it's best I'm oblivious when I die. It's a whole new kind of fear.
That’s what I’ve always said. The only thing I’d hope in a nuclear war is I get enough warning to get to a possible target so I can stand right under the fireball. You’ll be vaporised so quick, you wouldn’t technically die, just be instantly converted to a few basic elements, no pain, just gone. I hope we’ll never have to consider that though. But trust me, go out with the bang, not the fallout.
Nope ,a year after they also die once food and water in the bunker ends and thirst drives everyone out to drink radioactive contaminated water then the cough ,cough gets real ...it is called acute leukemia ...
The "almost happened" isn't over, we are closer to doomsday then ever before, the doomsday clock which measures how close we are to complete extinction or an apocalyptic event like a global climate collapse or nuclear winter (when the clock reached 12 we're all goners) is only 100 seconds from twelve. We are one crazed man with too much power away from total eradication.
@@cosmichorizon3273 not just on a Russian sub, in a Russian control room they got readings saying nukes were launched. The person In charge decided not to report it to higher ups and start a nuclear war. Turns out the readings were fake and caused by glare from the sun Shows how Russians are portrayed as the bad guys when they saved humanity of two different occasions
@@MagikarpMan I honestly don’t believe in good or bad guys especially in the cold war. Both sides did their fair share of good and bad things at their own time and pace, it was merely won by the US due to the USSR’s collapse.
DEFCON, the game, is by Introversion Software. I know that this video isn't really *about* the people who made the game, but I think they're good developers and something should be said about their other projects from the 2000s, Uplink and Darwinia. Introversion seem to have had a trilogy about interesting topics: War, Spies, and Life. I suggest anyone intrigued at all by this video should take a look at them, they're both on Steam. Darwinia works on its own as a very cool looking RTS. It's been over a decade since I played it, but it has nice ideas about simulations and life, if I recall. Uplink is more of a simulation of your own computer and what you would do for your job if your job was to literally steal and destroy information from the world's largest companies, payed for by other companies. You are an anonymous middleman hired by the anonymous sources to break into extremely sensitive and risky internet-connected devices, and if you get caught, the company who hired you has the ability to cut any and all ties with you to avoid detection, putting you at the most risk. I don't think either game has the impact that DEFCON does, but I was surprised to see Introversion's little game get such a cool video on it 13 years after its release. It made me a little sad that Introversion's name wasn't even mentioned. The description has no information on the game or its creators either. I think they deserve a bit more credit for their work.
@@dumbasscentral1166 Thanks! After I wrote that post I looked up the company and discovered that they had released another small experimental games Scanner Sombre back in 2017 and immediately bought it and played it. It's definitely of the "Walking Simulator" variety, but its rendering technology, soundscape, and music was nice enough to carry its otherwise lackluster story beats.
I learned about Introversion through Prison Architect, their games really make you think about the circumstances of the decisions you make, definitely one of my favourite indie game companies
I can see my younger self playing this game psychopathically trying to wipe out as many humans as possible. I feel like I now understand why most people in a position of power tend to be on the older side.
I think this is also why playing Plague Inc. made me so uncomfortable, to the point where the most difficult settings made me cry. Staring at a map of the world, watching the atrocities happen without even seeing an image of who you’re hurting, it’s horrific. I wonder if it’s just universally horrific to play games where you stare at a map and annihilate the world.
*Plague inc is probably just a game, but we shouldn't play it because I bet the gov is monitoring (as they do everything), to see if civilians come up with something interesting. You might have just created a virus the gov knew about forever ago, or be that one in a million that creates a new killer, that really IS unleashed on that part of the world*
Cyber Pop while you are technically correct in saying that, it is still disputed whether he said it, as a columnist in 1947 did attribute that quote to Stalin in a meeting with his commissars.
Rockie Technically that isn’t theoretically a valid statement according to the proclamation of youtube back in 1529 therefore making thus making this quote impossible to human civilization
"Okay, now that we've wiped out the resistance in Siberia we need to give them a few decades to get the population back up. YOU LITTLE SHITS AREN'T ALLOWED TO DIE OFF UNTIL I REACH ONE TRILLION DEATHS." I actually would like to see him play this game.
I'm pickin' up what you're puttin' down, Lord Emperor! You'll be happy to know we've already began construction of the DS-3 Orbital Battle Station! Peace, Stability, and Security by FORCE! Glory to the Empire. °^°
@@danpaz9485 You'll have to sail the high seas for arcade ROMs to play in MAME for Missile Command, though it's simple enough that people have been cloning it for ages, as well.
Just looking at the game screen with all those missiles flying and "Launch Detected" popping up over and over all over the world is on it's own one of the most horrifying things I ever saw.
You didn't mention the worst part about this game.
When you "win", (all else is gone), you don't get a win screen.
Just- nothing. Silence. The dreadful silence of millions upon millions of deaths.
They could have gone one step further by removing the Score/Point system. Just show the statistics of the casualties. No high score
@@thorstend.888 i think the scoring system was used as a metaphor for how the military can sometimes see these statistics as just being mindless numbers
Millions? Billions.
@@Ghost_of_Avalon Nop
@@Ghost_of_Avalon Billions? Trillions.
During the Cold War, the Soviet Nuclear Forces unofficial moto was "После нас - тишина" ("After us - silence")
It was and still is Strategic Missile Forces motto.
О! рашшн
Now i use that as my fam moto xaxaxaxaxa
transliteration: Posle Nas - Tishina
(-Krstit će se i ko neće-) motto
"No one would ever let it happen"
Gandhi: *evil laugh*
Why Gandhi?
@ Because he nukes the shit out of everybody in Civ
@ you wouldn't get it ;)
@ You wouldn't get it *smokes*
Yeah i really don't get it :(
In 1870, decades before the nuclear bomb was created, and English author by the name of Wilkie Collins was surveying the destruction caused by either the Franco-Prussian War or the American Civil War (I forget which one, both were horrible). He made the remark that one day humanity will make a "discovery…of a destructive agent so terrible that war shall mean annihilation, and men’s fears shall force them to keep the peace."
He seems to have been wrong, or we haven't reached that stage yet. I don't know which is worse
@@Deathstroke-gd6kd during the cold War russia and the US wanted to nuke each other very badly but they knew the world would end if either one did so, I believe we have hit that stage, we are still in it
@@Deathstroke-gd6kd pretty sure we have with the atomic bomb
@@pileofthoughts this is a possibility
too much risk and less return
while war give advantage to its victor nuclear war is totally didnt give advantage to its victor nor its victim
its like "we won this war and now what?" and as to why is that all i can say that after war i bet theres no way to eat thing without dies due to nuclear mutation of things
@@TK-5311 th-cam.com/video/0KiII_2qabk/w-d-xo.html
" There are no winners of war, only survivors and even they die inside from guilt. They only physically survive to warn us. To warn us that there is nothing more terrible than what they have done. "-Jake Fulton
I'm 13 and this is deep...
You can't be more accurate than this
@Deo That's some nice coolaid you're drinking, hoping the money put in the military aren't detracting in any way from your inalienable human rights. What's that? You must pay for an education? What's a health insurance?
Now we know, the Deep States and some rich houses are behind these wars. There is a reason you have to suffer so much. Don’t like it? No worry, they offer cannibalism and corruption, if you want to end your misery. Guess what, you will take it just like you let the all the things happened in 2020.
"nothing more terrible that what they *were forced to do* " is more accurate I think. When one is unfortunate enough to find oneself on an active battlefield, fighting for survival, the only true choice is kill or be killed. It sends a chill down my spine just to think about that proposition, about having to indiscriminately and in cold blood take the life of another human being. Another man who might very well have a beautiful wife, not to mention children who will now never get to know their father simply because I believed my life to be more valuable. Another man who, if only times had been different, might even have become my best friend, possibly for life.
War truly has no winners, but only pitiful losers, forced to kill indiscriminately and without question, only for the unlucky survivors to end up damaged, broke, lonely and forgotten; rotting away in a veterans home. To use an already horribly overused saying; war never determines who is right, only who is left.
"War is a frightening concept, but this defcon shit scares the hell outta me"
- Sun Tzu
Deftly
He didn't said that!!
@@justshrimping742 "Do not trust quotes on the internet, they are fake, they are made-up"
- Sun Tzu
@@streamfroster wait? He said that as well !? WHATTT IS HAPPEENNINGGGG!!!!1!!1
Stop quoting my brother
-Moon Tzu
you can’t fool me i know the cassette voice is BDG
I fall asleep to his voice every night before bed I cannot be swayed.
I was thinking that too XD
Probably because the study just had a transcript of the comment and polygon made it work better in this medium.
It says "dramatic reading"
Oh god he’s trapped in that cassette, how do we free him?!
Destroying the world in Plague Inc: hehe I’m such a monster
Destroying the world in Defcon: *what have I done*
Stellaris players: hehe ethnic cleansing lmao
Nah my reaction to the game is plague inc. Don’t know why people are put off or disturbed by this game. It’s just a silly map game with funny little numbers popping up.
@user-ez7ed7kd8e
Same. I played Defcon, expecting to be scared or at least unnerved, but in truth I felt nothing. I had fun, it certainly wasn't boring, but I didn't feel any worse about it.
the difference between plague inc and defcon is you cant control where viruses go but you can control where nukes go
@@JackRogers-x9e ok mr edge
When you turn off the PC but the siren doesn’t stop
OOF
Hol up
@@badmoth242xl3
[Last know post made on June 6th 1995 from a TH-cam user that lived in a city along the Waldreich mountains]
That actually happened one time and I was scared running, tears in my eyes, busting down my parents door to there room...
Luckily, I just moved to a different city that had a prison nearby, it was roll call
Aight imma head out
Interesting and quite fitting sentence: "Everybody loses, but somebody loses the least"
If they are not more alive, how is that measurable? And how does it actually matter?
@@VJFranzK Whoever dies last, wins.
@@ursosexmachina We're not talking highschool football, or your FPS here. It's not really a win if there's no one left, friend or foe, to congratulate you.
The real, grown-up concept of victory of the human species has been our survival.
Survival of future generations isn't possible in a world contaminated by radiation. The "winners" might suffer in the longest, most terrible way.
@@VJFranzK More people are alive. If the US loses 100 million but Russia loses 150 million, the US has "won" the nuclear exchange.
So somebody wins, because losing less than others in any sport = winning, what matters is score compared to the others. Hahaha
How to play Defcon
First: install Defcon
Second: start nuclear war
Third: play defcon
*HOL'UP*
I think you need to see a psychologist
Oh no-
That's Funn... wait... SON OF A-
You need to complete step 3 quickly if you did step two well enough
Yo someone's playing this on the wrong computer
Play it on an off white CRT.. or like.. a projector screen
And HE knows that
ah f*ck I accidentally bought putin sim
@@coleisforrobot, aw hell nah bro💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
@@coleisforrobot 💀💀💀💀💀
DEFCON 5: Peace.
DEFCON 4: Ready for war.
DEFCON 3: War.
DEFCON 2: Total war.
DEFCON 1: The peace of unburied dead.
"To simulate Nuclear Strike, douse the table in kerosene and toss a match on it."
-Official NATO Wargame, probably apocryphal
That’s grim.
@@historymarshal2704 Quite fitting.
@@archierockford1490 Yes. It is.
DEFCON 2:
Rome has entered the chat
"Oh a new video from Polygon! I wonder what light-hearted video game humor Clayton has in store for me today!"
*six minutes later*
"oh."
Oh No ...
Life and how quickly we can die itself its humor
Don't be to terrified tho, the game lacks geopolitical interactions, therefor it is as from reality as Fallout 4 for example.
What they miss completely is the fact that eradicating a whole country by irradiating it completely is not an option for a war, as you always try to gain land, resources, food stock, to gain in power on the way.
After we saw the effects of radiation ont the japanese population, nuclear weapons got a mere tool of fear, nothing more.
One has note, that i come to this conclusion, because i know that russia and america for example have nuclear weapon technology, that is virtually unstoppable, i am talking about missiles that travel at multiple times the speed of sound for days or even weeks, releasing radioactive material in the process.
Mandernach Luca that’s one thing I’ve noticed when people talk about nuclear Armageddon, they always leave out resources. Makes sense why the 2nd launcher would shoot, but the 1st launcher? What would they have to gain other than mutual destruction? And even if they could get away with “minimal “ damage, what then? You can’t conquer the area you nuked.not saying a nuclear war couldn’t happen but there’s a lot of questions I pose that no one cares to ask or answer other than, “cuz it’s inevitable”.well why is it? What could they gain?at the end of the day all countries want 2 things.1 self preservation 2 to conquer, dictate, or gain any sense of control for resources to benefit themselves.
Kaleb Pinkston if you lost territory to an enemy then there is a point at which it becomes rational to attack them with nuclear weapons. That is the application of mutually assured destruction policy to conventional warfare and geopolitics. The storming of west Germany was expected to unfold that way.
"You see that city?"
"Yes, sir."
"I don't want to."
"Yes, sir!"
"Tachibana-san, why aren't we living?"
@@aureusknighstar2195 cause
MURICA FRICK YA
**proceeds to make him blind**
@@leexcite2903 **by making him see the nuclear blast on the city**
@@aninditapaul9291 *and then stabbing him in the eyes just in case*
You know what the worst part about DEFCON is?
When the game ends and you're shown the scoreboard. There is no fanfare, there is no "You win!". There's just... Silence. There's just you, being shown what you have done
"Yo 1v1 me"
Cold war in a nutshell
lmao
It's more like if the two players with the highest scores on each team suddenly went spectator mode and started placing bets while their teams fought it out.
@@Daniel_Lancelin No, its the tension of the two smartest kids in class waiting for the teacher to finish their question.
Cold war is the typical hero VS evil villain lord but both sides are just villain lords. Like instead of the hero with the sword is just a blue version of the enemy dude and they both send pawns to do biddings and said pawns mirror match as noone moves foward cuz both sides are just lords sitting on differently coloured thrones
Both just camping and hard scoping
Polygon:”which castlevania monster is sexiest”
Also Polygon:”nuclear war”
My 2 moods
Dojyaaaaan~
President Valentine?
I know right
D4C
"Somebody has to win" scares me.
100th like
What does winning mean when there's so little left?
I wonder if they'll care. Because the only alternative is losing. Right?
@@jh9981 Because that is the mentality of countries but in this scenario nobody wins
@@Woodledude I imagine the situation as a situation you shouldn't really think about. If a country would attack you, you have to strike back and everyone loses. period. However, if you think about it, if the enemy already launched the missiles, you can't. Someone has to live, even if it means you don't.
Sombody has to win....but no one is willing to give up
I was playing a round of Survivor mode (which is honestly the best way to play it, especially if you also do it in real time) and I felt real fear and panic as enemy nukes rained down on my territory while my missile defenses tried in vain to stop them. Seeing such enormous death counts in cities I know and have seen in person... it gave me this sinking feeling I can't quite describe. I kept all of my silos in defense mode while everyone else fired their nukes, scrambled every fighter I had to defend the mainland, prevented EVERY sub my enemy had from firing, and yet still I ended up losing about half of my population. Once I knew the other side was dry, I remember thinking, "Well... You asked for it," before targeting every city they had with every warhead in my arsenal. I ended up "winning" that round by a LOT, but it didn't even feel like victory. Like he said in the video, everybody loses.
This is what I was searching for. The fact that you can defend all you want, try to prevent casualties as much as possible, but in the end... it isn't a victory. Just a slightly lesser defeat.
@@commandertoastcz6256also shows how pathetically petty the retaliatory strike is, even though the enemy’s missile systems have been exhausted and their aircraft and fleets destroyed by your forces, you still end up launching an attack on the defenseless civilian centers for no other reason than “you had it coming”
It reminds me of Avengers Endgame. At the start of the movie, Thanos still won. They killed him, sure. But that didn’t solve anything. Everyone they knew still died. It’s hard to even call it a Pyrrhic Victory. Even Pyrrhus of Epirus would have been deadened and sick by that reality.
@@thiccchungo1041 what more are you supposed to do? let their infrastructure and population intact so they can invade you 20-30 years later when you are barely rebuilding from the ruins and your young military-ready population is much smaller? nah, let them experience some good radiation rains for a couple of years and deformed babies for generations.
IRL refusing to launch your weapons would stop a full escalation because no other country would commit fully knowing that you still had strike capability which is why MAD works. No one wants to start a strike because waiting is the more beneficial move to make
So knowing that you should wait for your enemy to launch and knowing that neither side will win if there is a launch is what brought all the nuclear powers to the negotiating table and cool off tensions
0:50 Actually, DEFCON 1 is like every finger and usable appendage mashing as many big red buttons as possible
*bodyslams the nuke table*
@@kathrynb.kavanagh2621 GIBBEH
OOF
No it’s actually having 100’s of robots at high speed pressing 100’s of buttons per second for each robot
paniiiik!!! mode activated
Yeah DEFCON 1 is nuclear war. 2 is nuclear war is imminent
"That is what forgiveness sounds like: screaming and then silence."
-A llama, probably
CAAAAAAAARL
CAAAARRRLLL, why did you point all of Russia's nukes at the U.S.?
@lumpyheadgames Hey, I said I was going green didn’t I. I wanted to help the environment.
Carl, why did you start WW3?
Reading the Carl comments, I can actually hear his voice.
I love Defcon. The thing that shocked me the most about the AI in the game is that if you try to play "realistically", where the goal is hitting military targets instead of just taking out major cities, you get completely destroyed almost every time. It's like they purposefully designed the game to say "no, a nuclear war can only be won through mass murder.....so don't freaking do it"
Hitting cities _is_ realistic in nuclear war. Industrialized warfare is dependent on manpower and production. You hit cities, you destroy factories, obliterate shipyards, kill off skilled workers, and their families... You're not just winning a war by defeating the enemy's existing forces and driving them back. You're destroying a population's ability to even _participate_ in anything even remotely approaching industrialized warfare for *generations*. Escalating to DEFCON 1 is All or Nothing. If you don't have the gumption to take a deep breath, and push the button, and make the opposition pay in equal blood to what they just launched on you,? Then you die. And nobody will be around to care since the only thing you're really doing is that the other guy is just as crippled as to have to spend just as much time as you to rebuild society.
It's PURE retaliation logic. And it helps manage MAD by the concept that even if we know we're going to die, we're vindictive enough to take the other side with us.
DEFCON operates on the simple assumption that for whatever reason, MAD has broken down, nations are on the edge, and the time for 'limited' warfare has passed you like a Porsche going the other way.
It IS possible to actually... WIN a game of DEFCON. When I say win, I MEAN win. No losses of population. I've done it precisely once. It required some pretty fine-tuned management of your silos swapping from ABM and Silo mode and a little bit of praying to RNGeezus that the enemy nations distributed their ICBM launches juuuuuust right.
why mass murder the ai if the point of the game is seeing they have been attacking you all along an you are their god
Realistically, limiting targeting to only military assets could only work if you made a preemptive strike during DEFCON 5 or 4 on New Year's Eve when everyone is drunk. You might have some success at DEFCON 3 but you are still going to be hurt bad. At DEFCON 2 or 1 you will be hitting empty silos (their counter strike will be in the air, headed towards you) or conventional units which pose no threat to you. All that assumes that you launch first.
If you are reacting to their launch, your only choice is to do nothing in the hopes that they survive or you can ensure that they burn with you.
@@atigerclaw The winning with population intact sounds very interesting,is there any video or step to step to do it ?
@@jamesbrendan5170
There isn't. Like I said, I did it precisely once and I'm pretty sure I couldn't duplicate it on demand because it requires both crazy-good handling of when and where you switch your silos, and a good chunk of RNGeezus. Who shoots at who at what time and how much so as not to overwhelm your defenses. I'd think of it more like winning a card game. There's skill involved, but it comes down to what you're dealt.
“The nuclear arms race is like two sworn enemies standing waist deep in gasoline, one with three matches, the other with five.” - Carl Sagan
Yeah it's a crappy policy that doesn't really keep people safe.
It just creates more instability.
And not having nuclear weapons now is like standing there with them, with no matches. You just watch what happens.
@@PATISLAVthis made me think a bit.
Because, sure, big manchildren with nukes have the matches and everyone is drenched in gas, what is the better position? Be powerless to their whims, and pray nothing happens? Or have matches of your own and take up space in the constant taunts and mocking to strike?
Made me think of NK, and how their constant missile tests could be more of a "we are here, leave us alone" ploy, instead of a crazy threat to end the world.
And yet, surprisingly, neither dropped their matches...
@@CacowninjaMAD kept the world from descending into nuclear war for 50 years. It's not ideal or comforting, and the number of times it all almost ended because of hardware or software glitches is enough to ensure you never sleep again, but it worked.
The problem is that the more people have matches (to continue the metaphor), the greater the likelihood that one of them WON'T be a rational actor, or will have a "glitch". A world with 9 nuclear powers is far less safe than a world with only 2, and that's really saying something.
Polygon, my source for goofy video game articles and existential dread.
I mean, they had Monster Factory.
If they think DEFCON is spooky (it isn't), they should give Superpower 2 a whirl. [th-cam.com/video/HykWHkMtAzU/w-d-xo.html]
Nothing quite like watching millions of your people die, and your economy crash because of a political blunder.
Also - can we stop peddling this "everybody dies" notion, it's making out politicians sloppy and it's just an inaccurate statement. Not even "most people" would die in the event of modern nuclear exchange. Nuclear warheads aren't all that powerful, and people are spread out - killing them, even with nukes, takes 'a lot' of work.
China's arsenal for instance is so wimpy that it is mathematically incapable of killing a quarter of the US' populace.
@@mountplusBladeequals but, there is the radiation poisoning, and the fact no life will be able to sustain itself for years, and the fact that most nuclear bomb shelters have been left unattended after the cold war, and that the survivors will die of cancer from the nuclear fallout in the atmosphere...
...
Am I missing anything?
Not everyone will die, but it will suck for the survivors, not to mention the survivor's guilt and the weakened governments
I hope we can agree that we should never have a nuclear war
I'm glad how they didn't launched a single bomb in the Philippines.
*When you play DEFCON on an Area 51 computer and walk outsde*
I guess there's only 5 days left till we get Nuclear Armageddon. Lmao
Underrated comment😂😂
Oh no
Well we ain’t f*ckin dead yet so...
There is no outside
"Peace is our Profession."
"War is just a hobby"
Strategic Air Command
"After us - silence".
© Strategic Missile Forces
@@alexeyrodiontsev4978 well that's so much darker
I agree; more countries need to make nukes to enforce the peace against a certain belligerent going around bombing, invading and spreading coups
Hotel is Trivago
@Panzerkampfwagen VI ...deez
Another terrifying version of a nuclear war is the thermonuclear war event in the TNO mod for Hearts of Iron IV. The event shows children playing, an EAS alarm, destroyed buildings and a child's black outline on a wall (like in hiroshima and nagasaki) while the entire world slowly turns black
Not to mention your UIs are shattered and reduced to rubble.
And it shows as "Anarchy" when clicking a state.
@@MaliciousIntent327
And also there is a bloody note on the side that says.
"All Gone"
i love how Australia is just in the corner like *everything is fine*
Everybody forgets Australia
@@theslenderfox Eh, the starvation will get them if the natural disasters and wildlife don' t get them first
en.m.wikipedia.org/wiki/On_the_Beach_(novel)
@UCXidC8Cir-T8RRKheZ0CeHA I was talking about in case of a nuclear winter, but I can understand where the confusion comes from. Outside of a nuclear winter, you are entirely correct.
"So now we've got nuclear winter. Everyone's dead 'cept Australia and they're still like "WTF? ^^" But they'll be dead soon... F*ckin kangaroos..."
Plague inc: who are you
Defcon: I'm you but scarier
*this has seriously not aged well*
They're both pretty scary
@@Zeus-ud2jl I mean, Plague Inc isn't scary after you get the message ''JOE MAMA killed over 5 million people'''
@@Zeus-ud2jl yeah but plauge inc is more abstract
@@Shadow_Witch lol yea but the atmosphere it gives and the noises it makes and you think this could happen
@@killerfishe5092 still spooks me think it could happen
Plague inc: I fear no man, but that thing
*DEFCON*
plague inc: *it scares me*
*stares at madagascar in a cold sweat* Yea that's what I'm scared of.
In plague inc, the humanity dies by a sickness
In DEFECON, the humanity dies by a war
Defecon
@@ImKevax At least sickness dies alongside us in defcon. A nucler explosion is like sun on earth. I doubt anything survives that heat
@@ImKevax *In DEFCON, humanity dies by it's own hand
FTFY
I think the scariest part of this game is that god damn sound design, seriously just hearing that snippet of the audio sent fucking chills down my spine
Worldwide delivery in 30 minutes or less, or your next one is free!
We are talking about colony delivery, yes?
We talking about big ass smoke mushrooms
lol minuteman III
Extra cheese please
felicianoabe I prefer extra mushrooms
Abraham Lincoln talking about scary game doesn't exist, he can't hurt you
Abraham Lincoln talking about scary game:
Underated comment
Far Cry 5
He has a moustache
Omg I didn’t understand this comment until like 10 seconds in. Then I fell over and died.
@@andrewdiaz3529 Joseph or John?
The subtle coughing and crying in the soundtrack is just so unbelievably perfect.
...isn't that plague Inc?
@@clanofclams2720 in the video it talks about coughing and crying in the soundtrack.
@@screaming_ghoul no it dudn't
@@clanofclams2720 2:46 yes it did? here, he talks about.
@@screaming_ghoul nah, he dudn't
"People die when they are killed"
Its a line from Fate Stay Night that got memed to oblivion due to how redundant it was but I think it bears a strong idea on just how valuable a life truly is. You can't "undo" a death. Once its gone, it doesn't come back. This is why its important to value life. Yours and those around you, so even if you don't have much to be grateful for, you can at least tale contempt on the fact that you are alive, and that many others are also alive. Cherish that thought, and try to live making the most of it
Yeah but then your just afraid of death it sounds, besides some people/animals have comeback from death technically and some explain what they experienced, since Every thing in this silly Universe ultimately dies it should be a comforting notion - like it’s a milestone
This whole concept is so damn scary.... reminds me of the Russian strategic missile forces moto
¨ _After us... silence_ ¨
OttoVonWeaboo how about Putin’s very frank declaration that “Why would we [Russians] need a world if there’s no more Russia in it?”
@@PhillyBoyBcn Well from Russian point of view it's pretty clear lol. Why would Russians need the world without home?
Welcome to reality
The scariest game to date
a bunch of creatures with sentience grouping together, ending millions of lives for the feeling of power
OttoVonWeaboo Woah, strong motto that one
I used to play this years ago as a kid, I had no idea scientists did studies on it that's dope
As a kid? How old is the game?
@@El_Presidente_5337 it came out in 06
@@mikemar2002 O . O
Where do I get this?
@@kurdonthego Steam! Great developer too, check out their other projects ^-^
"The things that's more terrifying than someone who wants to win, is someone who doesn't want to lose..."
the only ever 2 bombs used was for that reason, its really terrifying. how you fight something who is not afraid of dying, they will never lose. it was really useful we had a thing to really put fear in their hearths (and it took 2, when only one should have sufficed, that level of not wanting to lose...).
I would totally chose that option if I were in the same place, who wouldn't ? two splashes and it ended the war.
people like to talk about the cost of lives, but with that enemy, nothing would stop it, that probably saved more lives than the never-ending thousand year war.
The other option would be surrender, good luck with that, the imperator would just kill you, because of their moral code that punish deserters, and you deserted your country (an enemy of the enemy is not an ally), so you must die too , not to mention horrific things that would make literal hitler puke.
@@monad_tcp if they didn't use nuclear weapons, the war in Japan would've extended by a few years, but the outcome would've been the same. Some argue that if they killed the god-emperor of Japan, they would've surrendered. Either way, nuking 2 cities like that, killing over 200k citizens...it's unforgiveable.
@@brian14021994 so youd rather them invade and risk killing millions more than the nukes would have?
What’s more terrifying than someone who doesn’t want to lose, is someone who doesn’t care if they do, as long as you don’t win.
@@coregontrail3481 and thats why N.Korea having nukes has the world on edge
One thing about this game that's masterfully done is the way the overall atmosphere slowly, subtly deteriorates as the death count rises. The screen gets darker and the soundscape becomes more desolate, and you don't consciously notice, but it has a powerful effect all the same.
Polygon: come for the funny stuff and stay for the existential dread! I guess I've got a new game on my list now
same
What can you play it on?
Oh, and body horror. Lots of body horror.
@@josephray459 it's on steam! :)
It’s free on steam, calls it the demo but it’s really not
I've counted every single nuke in defcon
I think they're only around 650
The world has more than 12.000 nukes
uh oh
the game is about cold war so ICBM's came out new in the cold war era
12?
The huge numbers - and it's far reduced from the height of the Cold War in the 80s - was a calculus between NATO and the Soviets that if the other side launched a pre-emptive strike most of the nuclear arsenal would be destroyed on the ground before it could launch. Therefore, even assuming you've lost the vast majority of your own nuclear weapons, you'd still theoretically have enough left to retaliate and destroy whoever attacked you. This acts as a deterrent against the other side launching that pre-emptive strike in the first place. Since no nuclear wars have started since, the theory works.
Still enough to cause nuclear winter
Safe to see that us Australians are safe from total nuclear annihilation
Declan Van Arkel they left you guys out because you already got terrifying animals that’s worse than even the nukes
Come on your country loses to your own national animals....pretty sure you're no threat to the world yet lol(this a joke btw)
Omega Storm ahaha I can’t argue with you there
Incoming fallout for us Aussies.
That's because the nukes just go to space rather then hit Australia because everything is upside-down.
As a RTS player this is terrifying (BECAUSE YOU CAN'T COLLECT RESOURCES :( )
I remember the first time I played Defcon, I was so taken back by the messages when cities are destroyed. The first time I saw the score read "4.5 MILLION DEAD" and I instantly knew those were all civilian deaths, it put a knot in my stomach I wasn't prepared for at all.
what were you expecting
Remember
No russian
huh, I'm born 84 and for me watching the Simpsons episode with the nuclear plant meltdown at 8 years old was enough to already know how nuclear weapons would affect war. You must have grown up in a sweet bubble.
Meanwhile I went through a Stellaris gameplay first enslaving and then genociding about three dozen races
This game is scary for the same reason the nuke cutscene in MW1 was so emotional and why people find The SCP Foundation so compelling. It's clinical, detached, and absolutely heartless. It describes complete evil in a way that makes it seem like one entry in a gigantic spreadsheet of genocidal tragedies and horrors. The implied existence of that list is what horrifies people so much.
In MW1, your character died alongside an entire city's worth of civilians, whose deaths went unremarked upon. The Foundation in SCP lore commonly does things so completely detached from morality and ethics on a daily basis that seeing this in one article among literal thousands tells you that there could be (and is) far worse somewhere in that huge list of articles. DEFCON reduces millions to statistics, and shows them to you with a small and manageable number of digits. Millions compressed into megadeaths, billions into the low tens and hundreds of megadeaths.
Excellent video for an excellent game.
You just wrote a whole essay in a comment
The SCP foundation focuses on mainly containing anomolies
@@cibo889 The Foundation's purpose in SCPverse is to preserve normalcy, though, not to preserve humanity. If they have to choose between upkeeping the Veil by killing all slightly-changed-by-anomalous-stuff humans and replacing them with normal human clones or not doing that, they'd choose former.
*executes 110-Montauk
@@dankmemerino1473 the process of reading a history to a lady while making it sound incredible scary to others?
Oh, a new Polygon video! I'll watch it on my lunch break.
...Hey boss, I'm gonna take the rest of the day off due to existential dread
The unfortunate thing is you were wrong about one thing. In the beginning you described DEFCON 1 as your finger hovering over the big red button. In truth, thats DEFCON 2. At DEFCON 1, the button has been pressed.
@You_already_know937, that's why strategic air command has only moved into DEFCON 2 once if I'm not mistaken
Maybe playing DEFCON should be mandatory for politicians, just to hammer home the futility of nuclear warfare.
Considering how a lot of politicians are likely to be actual psychopaths, I don't think it will help much.
You act as if politicians care about people
Will not make any difference or they would not be politicians themselves.
I mean they probably know, and if they dont know about the consequences, 😂😂well we call them kim jong un
why play this game if they can slowly perform it in real life?
" *DEFCON* stands for *Def* ense, Readiness and *Con* dition."
Readiness: "Am I a joke to you"
Yes... Readiness is always the joke... Because nobody is ready for the end of the world.
@@DTSephiroth deep
Because we don't want to say DEFRECON. That doesn't roll off the tongue as well
米空軍パイロット We all prefer to use DECEPTICON instead.
It should be *DREADCON* *D* efense *Read* iness *Con* dition
this is kinda like plegue inc. but nukes
Plague*
Exactly
In Plague Inc there's no fight, and you're just a bacteria trying to follow the circle of life but here it's actual humans cassuing mass deaths of one another through vaporizing each other's flesh
@@Saint_Wolf_ Plague Inc Is Also Mass Human deaths If You win You Kill Every Single Human
@@jj.jayjay. Sure but in terms of how things work, one is just a bacteria/virus, here's the progress of technology halting itself through its own makers.
Out of interest: did you ever play the diplomacy mode where all the players start as friends and allies and then scheme behind each other's back? That was my favourite way to play and it was probably the darkest existentially.
Christ that’s horrifying.
An interesting sound design choice would have been to have a pre determined “Base” where the player is located. You can’t see it, it might be close to a city, or maybe out in the countryside. But if a nuke lands close enough then you’ll hear it louder than the others.
Scariest game +
Would be cool to have it in Cheyenne mountain for the US, etc similarily for the RU and every other country having their irl counterpart be the base
That would be pretty cool actually
Imagine being removed and dealing with the abstract setup, then some bombs start sounding louder than others. You gradually piece together where you are, but it's already too late.
That is honestly an amazing idea.
Did you know what is the motto of the Russian Strategic Missile Forces ?
"After us - silence"
Damn that scary
@@slavicboi425 indeed
Besides the ticking of some geiger counters...
Everyone is too afraid to use them now. Luckily.
@@Novasky2007 Will they still be afraid in the heat of WW3? When the side that's losing is about to crumble, will they still be afraid to push the button?
America: Defcon
China: Plague inc
Australia: Firewatch
Nooo
We're all Plague inc now
hol up
Brazil: Counter Strike
Middle East: cod
One other thing that ties this topic to Chernobyl is when the nuclear plant explodes the guy in charge does not believe that the core has been exposed. The podcast about the tv show explains that his reaction was because if the core of the nuclear plant had exploded that meant they were all dead. His natural survival instinct caused him to exclude that from the realm of possibility in his mind. Just like the people in the study who thought they would die. If it means certain death we think it is impossible to happen.
When bombs hit cities or bases in your territory you can actually hear muffled nuclear explosions.
Its been 6 months, Gerald. He's dead.
Imagine if the new guy in NORAD accidentally switches DEFCON to 1 because he thinks that's safe mode.
I am always curious If nuclear powers actually need to select their targets during a nuclear war or they are just stored data and to avoid wasting time they just aim to every single city in the world
@@v44n7 The more likely scenario is they have tactical targeting abilities so they can fire one or more missiles in a counter retaliatory or preemptive strike, and predetermined scenarios to target military, industrial, infrastructure, and civilian assets based on which country they're going to war with and where/when/how hard to strike in a given wave, from limited to total release.
So a destination bar with an optional drop down country menu.
@@v44n7 Aside from submarine based missiles all land silos have pre determined primary and secondary targets pre programmed into the launch systems.
Sub based are more fluid and reactionary missile system where the commander can very quickly give them new coordinates as needed. Even so sub commanders will also have predetermined targets in his deployment orders package.
Generally targets for multiple nuclear hits will be ports, major industrial sites, and military sites. Secondary targets are large population centers such as cities and large towns.
that is exactly why there are no new people in places like these
It was Mike again?
Plague Inc: _What... what are you?*_
DEFCON: _The end. _*_Of the world._*
the plague just kills humans, defcon kills life itself
Except Australia, we're fine down here
@@TheWulf899 until nuclear winter begins...
@@CarlosRuiz20 thats right if fallaout teach something: "if the bo,b dont kill you the secondary effects will do it"
Imagine if they make second game mode where you...yes you become the UN leader (United Nations) and prevent the world from killing itself
*Dictator gamemode:Can you destroy the world?*
*Humanity last hope gamemode: Can you save the world?*
This is what happens when you give power to a bunch of old people that only have 10 years of life left
😂😂😂
And no kids.
Damn
Ur probably 14
@@robertknight2615 AND YOUR PROBABLY Away down south in the land of traitors
Rattlesnakes and alligators
Right away (come away)
Right away (right away)
Come away
Where cotton’s king and men are chattles
Union boys will win the battles
Right away (come away)
Right away (right away)
Come away
We’ll all go down to dixie
Away, away
Each dixie boy must understand
That he must mind his uncle sam
Away, away
We’ll all go down to dixie
Away, away
I wish I was in baltimore
I’d make secession traitors roar right away
Right away (come away)
Right away (right away)
Come away
We'll put the traitors all to route
I'll bet my boots we'll whip 'em out
Right away (come away)
Right away (right away)
Come away
We'll all go down to dixie
Away, away
Each dixie boy must understand
That he must mind his uncle sam
Away, away
We'll all go down to dixie
Away, away
We'll all go down to dixie
Away, away
We'll all go down to dixie
O may our stars and stripes
Still wave forever roar the free and brave
Right away (come away)
Right away (right away)
Come away
And let our motto forever be for union and for liberty
Right away (come away)
Right away (right away)
Come away
We'll all go down to dixie
Away, away
Each dixie boy must understand
That he must mind his uncle sam
Away, away
We'll all go down to dixie!
Away, away
We’ll all go down
To dixie
- How tough am I? I played this game DEFCON.
- Yeah so?
- Without getting scared.
- ... Right this way
So does that mean that Sandy would be the first person to send off nukes?
The game isn’t even that scary. It’s actually great. Polygon reporters are just overdramatic
I mean actually it's not scary at all, I know.
That's the point. The scarry thing is that the game isn't scarry.
Používaťeľ JUtUbe no, it’s not the point. It’s just a fun strategy game where you launch nuclear missiles at each other. Everyone tries way too hard to get internet points by being a pseudo intellectual.
DEFCON is the most terrifying game I have ever played. Scarier than any "scary" game has ever been.
What about Metal Gear 2? That one has the ending that still worries us today
Minecraft story mode.
@@vr8652 MGS 2 even predicted memes and meme culture! Scary o.O
Spec ops the line?
I found it to be somewhat depressing. Like, I'm in a bunker, completely safe from this shitstorm, but...
Look at what we've done! Look at how much we've destroyed! There won't be anything to "conquer". It'll all be gone!
this is why i like plague inc cause it's all-natural organic death
3AMNinja homegrown
non gmo- wait...
are you okay
It's still a death. It's still literally the worst possible scenario. Nature is not inherently good. Though as a game, plague inc can't make you lose faith in humanity like defcon can.
Can't tell if you're serious. I like plague inc. too, but it's maybe half as effective at making you feel things.
Only once did I come close to victory in this game. I was North America playing against a human driven South America. I had gotten lucky and eliminated his fleets and subs, his silos and one of his four airforce bases with very little losses on my side. I was trying damn hard to find the other three when he had a launched a full coordinated bomber swarm against new york. I scrambled my jets, my interceptors work marvelously , but no it wasn't enough. First nuke hit. 8.4 million dead popped up another hit shortly followed. No other hits landed, but I felt like I lost, even then. I always played as a fiercely survival based player. Sink their fleets. Down their bombers and stop their nukes, before they launch. Yet it never was enough. I'd always get hit, millions died. I would mop up the rest of that players bases and cities... but nobody ever wins in a nuclear war.
notice how Australia doesn't get hit once nor does it have warnings on it.
*MATE*
@Vermin Supreme yeah i guess
@Vermin Supreme assuming we werent already a wasteland before
Emus are ready bad enough, they don't want mutated ones
WTF ^^
"After us, silence"
Unofficial motto of the Russian Strategic Rocket Force
Its another one actually "If we fall asleep you do not wake up"
Если мы уснем вы не проснетесь
@@macanaeh Spot on, my friend.
you know the worst part could be just being inside the ISS and just watching the earth slowly light up as bright lights flash through the atmosphere and the earth slowly fading to a red/black color of what is now left
This hits a hell of a lot harder with the current events that are beginning to unfold..
Edit: One year later, and I don’t blame myself for thinking that. You CAN’T tell me that the people of America didn’t feel this way during the Second World War, or even during the Great War.
Yeah, same. Part of me still believes in my heart of hearts that the people with the button know what an atomic bom´b strike really means. That they know of the consequences. The other part knows it doesnt matter to them and if they feel its justified, I will simply die.
It really makes you consider how little your life means to the ones on the pedestal. We’re just collateral, a number on a board, a casualty toll.
Dust off those ICBMs and let them fly...
No one is gonna fire a nuclear missile becouse they know that enemy knows where they are if they fire a one missile enemy fires also one at its preside t or dictator if you think they will just hide somewhere you couldn't be more wro g the enemy exactly knows where the head of countty is and has always aim on it and then just half a meter is dividing end of world and world
I was looking for a comment just like this in relation to the UK and Russia situation that is going on.
The scariest part of this game is that this is a very real threat that's been hanging over the heads of literally every single person on earth for decades.
I was genuinely terrified when North Korea started being stupid. Now, I've grown to accept the fact that I could die at any moment with no hope or chance to save myself.
That's stupid. Why would a game based on a real life issue be scarier than the issue itself? That's like saying that playing a game where you run a nuclear power plant is as scary as the real thing. You really need to seek professional help if that's the way your mind works. You have serious issues.
@@protoborg You entirely missed my point. I was saying that the scariest part of the game is the fact that it is based on a real issue; that there has, for nearly a century, been a mostly small but always non-zero chance that that issue could come to a head at literally any given moment, and we the masses, who would pay for it in millions of our lives, would be utterly powerless to stop it. If you don't find that fundamentally existentially horrifying, then there's nothing more I can say to sway you on the matter one way or the other.
@@jruler93
If you are horrified by basically anything, then you are weak.
@@gibusspy5544 sigma male grindset moment
“Peace was never an option.”
-Some goose from a meme
Animalogic?
@@DerAykac
No, it’s a meme. Look up “peace was never an option goose” and you’ll find it
@@zildiun2327
You sure it's a goose?
@@zildiun2327 it’s from a untitled goose game
@@lilchristuten7568 ye
A game I had waited a long time to play, ever since seeing WarGames as a child and learning the nuclear lesson.
2 years ago: Oh wow, this is a cool yet terrifying game!
2022: ........
Yeah this did not age well at all
Real life _Defcon_ !
Everyone is on DEFCON 3
Especially Russia
We're at defcon 2 now.
RISK is more terrifying.
Plot twist: In reality the game you just played just gave the military's of the world a nuclear attack plan.
Hardcore Halo That’s basically the plot of WarGames
Military HQ:
*Hmmm yes Noobmaster69 seems to have a unique and a high winrate strategy thou forth we shall use it, save that game match.*
Ahh yes... Enslaved gamers
Me : Nukes self
Military : Ok next.
an AI uses this data to create the "best" Strategy to win a war
My girl was watching me play this and I told her "this is a really scary game" and she wouldn't believe me (she hasn't played it though). I 100% agree that this is a scary game without any cheap jump scare tricks.
I agree completely, it shows the horror of destruction, without glorifying it with like mainstream games.
Things like *Moscow Hit, 13.6 Million dead...* Is impactful, I never really was squeamish but It makes you sit there and think..
Despite the horror of this, don't let this distract you from the fact that Mr krabs sold SpongeBobs soul for 62 cents.
Rofl
Damn
TRUE, i was waiting for someone to point that out
worth it! argargargargargargargargargargargargargargargargargrgargagrggargargragragragrag
Polygon: Defcon is terrifying because of nuclear annihilation.
Me: Launches a nuke back at that bastard Gandhi in Civ V
AI: wants uranium
also AI: 3 gold/turn. take it or leave it.
What a lovely video to watch on Christmas
Definently
same
I'm continuing down the rabbit hole, I can't stop myself
A day after for me
It’s perfect for one of those days right after Christmas like the 29th
"I am become death... The Destroyer of Worlds."
The guy who invented the A-Bomb knew he invented the weapon that will put an end to humanity, and I think he didn't want to. Destroyer of Worlds is alot different then Winner of Wars.
The moment we split the atom, our fate was sealed.
@Prototype10 The good ending
@VaderxG complete annihilation would be unrealistic, but in the event of a world-wide nuclear war large swaths of land would be rendered unin habitable and many would die. Applying Murphy's Law, someone will eventually be crazy or desperate enough to press the big red button. May not be in our lifetime, may not be in the lifetime of children sired during ours. May not be in their children's lifetime. But eventually, should humanity not go extinct by any other means, nuclear war is inevitable.
@Prototype10 a mimir 😴😴😴
@Prototype10 All was a nightmare. zZZ
I love how the rest of the world is on a nuclear rampage and then there's Australia just vibin'
As an Australian I am so glad we're an isolated island in the middle of nowhere
End of Ze World was suprisingly accurate in this regard.
There's a book about that called On The Beach, I recommend you read it.
@Alp Quite true
Ya wasn’t the movie *Mad Max* all about that? ... should be fun
worry anyway, I think you have some american nuke bases so they'll aim for you too
DEFCON actually feels quite calm, even when nuking countries and killing millions of people feels really un-intense and dumbed down. It is actually more scary in the fact that if this is what an operator would have in terms of UI, it feels like they could just do this and feel so detached
Yeah, like who is actually terrified of this type of game? I could play HOI4 as Soviets and Nazis and have a laugh at the global destruction I cause. Is anyone actually mortified my their actions in these games? This whole video is so overdramatic it's absurd.
@@vivi-fe5rj I think it's the thoughts. You just think about it and you realise how casually you just keep launching those nukes.
@@Griffonki I didn't feel much during the "No Russian," so I doubt I would feel anything launching imaginary nukes at imaginary cities.
Its calm at first. But when you see the hundred of nukes flying across the screen, i cant help but think "fuuuuuck me"
@@vivi-fe5rj Me too. I think it's more for snowflakes who don't ever play video games. I mean it's Polygon you expect truth from a shitty journalist site? I mean Defcon is a great game but this vid is bad.
Clayton how did you know I’ve been thinking about this game for several weeks now???????
This is how I feel when I play plague inc on harder difficulties in a way.
At least with plague you don't play as a person, you're just a disease that wants to spread and destroy. This game scares me in that you're supposed to be *people* making these decisions, against other people. I used to play plague all the time but I think I need to play defcon and be terrified before going back to it
I used to intentionally fail in plague inc. because I always felt bad after I won
@@liver-failure you sir....
....i like you
Watching this video now makes it even more scarier and eerie
chess on steroids
This is should be top comment 😂👌
Ironically, check this out, some sort of Chess+Defcon hybrid
th-cam.com/video/Ecy5QYPOLtA/w-d-xo.html
Xanatos Speed Chess
Chess on sleep paralysis
Chess with a minor change in rules where any piece can take any other piece on the board from any position on the board along with all adjacent pieces, and every piece on the board moves simultaneously.
There's a population density display, and it really dawns on you when at the end of the game you see once brightly lit areas become dim. It's harrowing.
This is literally the hardest multi-player game I've ever played in 25 years.
The tone of this game is absolutely perfect.
Imagine this, some sort of Chess+Defcon hybrid
th-cam.com/video/Ecy5QYPOLtA/w-d-xo.html
And if I'm correct in assuming that you're the feller that taught me, you're also the best player in the entire game.
(for those of you who aren't aware, the playerbase is so small that you can't play without seeing the same opponents)
@@joseywales1439 busted
@@RAYTHEONGAMING lol haven't seen you in a while, thought you might be dead
Is this free?
sometimes I lay down in bed and imagine that split second where my house would be blown away, my skin melted, everything I've known and loved is extinct all before even hearing the boom of the explosion... just because a man in a suit wanted his way.
What if that's happening right now? I want to believe I'll be able to get a warning, maybe survive... but would I really want to? Maybe it's best I'm oblivious when I die.
It's a whole new kind of fear.
That’s what I’ve always said. The only thing I’d hope in a nuclear war is I get enough warning to get to a possible target so I can stand right under the fireball. You’ll be vaporised so quick, you wouldn’t technically die, just be instantly converted to a few basic elements, no pain, just gone. I hope we’ll never have to consider that though. But trust me, go out with the bang, not the fallout.
If I saw a big flash and knew that it was a nuclear bomb and imminent death was coming. I'd crack a beer and make my peace.
"nobody wins"
**ahem** switzerland.
Lmao
They actually have enough bunkers to fit their whole population, so they really could. Good luck colonizing and rebuilding the whole world though.
Nope ,a year after they also die once food and water in the bunker ends and thirst drives everyone out to drink radioactive contaminated water then the cough ,cough gets real ...it is called acute leukemia ...
if switzerland is coughing that's covid
*dies*
@@fsands69 ok i will edit it
Its scary how this actually almost happened in the cold war
The "almost happened" isn't over, we are closer to doomsday then ever before, the doomsday clock which measures how close we are to complete extinction or an apocalyptic event like a global climate collapse or nuclear winter (when the clock reached 12 we're all goners) is only 100 seconds from twelve. We are one crazed man with too much power away from total eradication.
@@drewjanus4643 yeah but my point is that it legit almost happened before on a Russian sub lol
Like really close
@@cosmichorizon3273 not just on a Russian sub, in a Russian control room they got readings saying nukes were launched. The person In charge decided not to report it to higher ups and start a nuclear war. Turns out the readings were fake and caused by glare from the sun
Shows how Russians are portrayed as the bad guys when they saved humanity of two different occasions
@@MagikarpMan I honestly don’t believe in good or bad guys especially in the cold war. Both sides did their fair share of good and bad things at their own time and pace, it was merely won by the US due to the USSR’s collapse.
@@cosmichorizon3273 yep, usa decided it is a god idea to drop depth charges on a non responding nuclear submarine, that nearly killed all of us
DEFCON, the game, is by Introversion Software. I know that this video isn't really *about* the people who made the game, but I think they're good developers and something should be said about their other projects from the 2000s, Uplink and Darwinia. Introversion seem to have had a trilogy about interesting topics: War, Spies, and Life. I suggest anyone intrigued at all by this video should take a look at them, they're both on Steam.
Darwinia works on its own as a very cool looking RTS. It's been over a decade since I played it, but it has nice ideas about simulations and life, if I recall.
Uplink is more of a simulation of your own computer and what you would do for your job if your job was to literally steal and destroy information from the world's largest companies, payed for by other companies. You are an anonymous middleman hired by the anonymous sources to break into extremely sensitive and risky internet-connected devices, and if you get caught, the company who hired you has the ability to cut any and all ties with you to avoid detection, putting you at the most risk.
I don't think either game has the impact that DEFCON does, but I was surprised to see Introversion's little game get such a cool video on it 13 years after its release. It made me a little sad that Introversion's name wasn't even mentioned. The description has no information on the game or its creators either. I think they deserve a bit more credit for their work.
@@dumbasscentral1166 Thanks! After I wrote that post I looked up the company and discovered that they had released another small experimental games Scanner Sombre back in 2017 and immediately bought it and played it. It's definitely of the "Walking Simulator" variety, but its rendering technology, soundscape, and music was nice enough to carry its otherwise lackluster story beats.
No kidding. Prison Architect is also pretty existential.
Soma is also a great existential game.
Lizardizzle Introversion has made some good games. I enjoyed Uplink and I played Prison Architect recently as well
I f'ing loved Darwinia, such a fun little game.
I learned about Introversion through Prison Architect, their games really make you think about the circumstances of the decisions you make, definitely one of my favourite indie game companies
I can see my younger self playing this game psychopathically trying to wipe out as many humans as possible. I feel like I now understand why most people in a position of power tend to be on the older side.
I think this is also why playing Plague Inc. made me so uncomfortable, to the point where the most difficult settings made me cry. Staring at a map of the world, watching the atrocities happen without even seeing an image of who you’re hurting, it’s horrific.
I wonder if it’s just universally horrific to play games where you stare at a map and annihilate the world.
Plague inc was one of the most unnerving games I had ever played, and I couldnt stop. I'm assuming this will be the same
when I play plague inc. i deactivate the sound because I can't listen to the laughs and coughs of people without feeling horribly bad
*Plague inc is probably just a game, but we shouldn't play it because I bet the gov is monitoring (as they do everything), to see if civilians come up with something interesting. You might have just created a virus the gov knew about forever ago, or be that one in a million that creates a new killer, that really IS unleashed on that part of the world*
@@jessicacole8404 Woahh, stop right there, that's way too out there
Wiping out the planet's population: fun.
Realizing your actions: hurtful.
4:02 "A single death is a tragedy; a million deaths is a statistic."
-Joseph Stalin
You know he never actually said that, a fictional depiction of Stalin said it,
Never trust quotes or witty sayings.
Cyber Pop while you are technically correct in saying that, it is still disputed whether he said it, as a columnist in 1947 did attribute that quote to Stalin in a meeting with his commissars.
Rockie Technically that isn’t theoretically a valid statement according to the proclamation of youtube back in 1529 therefore making thus making this quote impossible to human civilization
STONKS
Irony T It’s finest
Looking at the stats, I can imagine GrayStillPlays yelling:
“Rookie numbers!”
OKay that is way to accurate.
Yes
"Okay, now that we've wiped out the resistance in Siberia we need to give them a few decades to get the population back up. YOU LITTLE SHITS AREN'T ALLOWED TO DIE OFF UNTIL I REACH ONE TRILLION DEATHS."
I actually would like to see him play this game.
All of the nuclear stuff is in Florida
@@sewkrazy that's true.
2020 year: Plague inc IRL
2022 year: DEFCON IRL
Defcon: a game about ending the earth
Defqon: EDM festival that makes you want to end the earth
DEF CON: A bunch of programmers drinking too much
Daq uan : ??
Deaf con: nobody can hear shit lmao
I'm pickin' up what you're puttin' down, Lord Emperor!
You'll be happy to know we've already began construction of the DS-3 Orbital Battle Station!
Peace, Stability, and Security by FORCE! Glory to the Empire. °^°
@@tk-756brony6 thanks for the update lol. just don’t leave it half finished like the last one
“ War does not assume who’s is right, but only WHO IS LEFT”
-anais
I am pretty sure the quote dosen't come from gumball
Ah, the Liberals were behind it all along!
@@sergiorubens8475 R/WOOOOSH
World seems to be leftist in that case...
@@sergiorubens8475 same thoughts
You forgot to mention DEFCON's ancestor: 1980's Missile Command from 26 years earlier, which also had the message of "You can't win a nuclear war."
Where can I get the game?
@@danpaz9485 You'll have to sail the high seas for arcade ROMs to play in MAME for Missile Command, though it's simple enough that people have been cloning it for ages, as well.
@@danpaz9485 It's an arcade game, so you're not going to be buying a copy. It has gotten many clones over the years, though.
Just looking at the game screen with all those missiles flying and "Launch Detected" popping up over and over all over the world is on it's own one of the most horrifying things I ever saw.
America: Defcon
China: Plague inc
Australia: Firewatch
Hotel: Trivago
Underrated comment
done before but still funny
@@SilentFox. overdone joke
Meh. cut him some slack guys. Everyone needs some likes every once in a while.
@@entityxkid244 sure, but that did make me smile. That's a well deserved like