Weapon Rigging Tutorial (Blender Tutorial)
ฝัง
- เผยแพร่เมื่อ 2 ส.ค. 2024
- In today's video I'll be showing you how to rig a weapon in Blender for your viewmodel animations/character animations. This is useful for when you want to prepare your rig for first person animations or even character animations in Blender. If you found this video helpful, please consider sharing it around and forward the helping hand.
For my audience that voted for Maya, I will have Maya tutorials coming soon.
If you have any questions, suggestions or even feedback, please let me know down below in the comment section.
Timestamps:
0:00 Intro
0:21 Creating an armature
0:51 Rule of thumb for rigging weapons
1:43 Setting up the pivot bone
2:22 Magazine Bone
3:27 Magazine Release
6:54 Trigger
8:07 Lever selector
8:50 Charging handle
10:33 Safety Lever
11:10 Side Folding Stock
13:02 Parenting the bones
13:35 Bonus tip
14:09 Mag rounds bone
14:50 Naming the bones
16:00 Assigning weights to vertex groups
19:35 Adding Child Of constraint to the mag
20:26 Reasons to use child of constraint
20:56 Outro
Music used in the video:
Gymnopedie No. 1 by Kevin MacLeod
OSRS tracks:
Forever.
Book of spells.
Adventure.
Newbie Melody.
MGS3 OST: Snake Eater (instrumental version)
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#b3d #blender #blendertutorial - แนวปฏิบัติและการใช้ชีวิต
REMEMBER TO JOIN THE MOTHERBASE!!!!! ❤🔥
or else i'll
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@@satoru556 ❤ Love you guys
even a year later your still helping people. this was straight to the point and very easy to follow. Thanks man.
Great work, bro. Keep it up
Thankssss ❤️
You're welcome ❤️
Pretty... Good...
But that was some fancy rigging. You're pretty good.
Will there be a difference between scaling the armature with [control alt S] and [S] ?
[Control alt S] makes the box shaped bones thicker but does not increase it's length and [S] scaling makes the bones bigger and also increases it's length.