Weapon Rigging Tutorial (Blender Tutorial)

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In today's video I'll be showing you how to rig a weapon in Blender for your viewmodel animations/character animations. This is useful for when you want to prepare your rig for first person animations or even character animations in Blender. If you found this video helpful, please consider sharing it around and forward the helping hand.
    For my audience that voted for Maya, I will have Maya tutorials coming soon.
    If you have any questions, suggestions or even feedback, please let me know down below in the comment section.
    Timestamps:
    0:00 Intro
    0:21 Creating an armature
    0:51 Rule of thumb for rigging weapons
    1:43 Setting up the pivot bone
    2:22 Magazine Bone
    3:27 Magazine Release
    6:54 Trigger
    8:07 Lever selector
    8:50 Charging handle
    10:33 Safety Lever
    11:10 Side Folding Stock
    13:02 Parenting the bones
    13:35 Bonus tip
    14:09 Mag rounds bone
    14:50 Naming the bones
    16:00 Assigning weights to vertex groups
    19:35 Adding Child Of constraint to the mag
    20:26 Reasons to use child of constraint
    20:56 Outro
    Music used in the video:
    Gymnopedie No. 1 by Kevin MacLeod
    OSRS tracks:
    Forever.
    Book of spells.
    Adventure.
    Newbie Melody.
    MGS3 OST: Snake Eater (instrumental version)
    Subscribe to my channel: / @mansonakram
    Follow me on Twitter: / akrammanson
    #b3d #blender #blendertutorial
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ความคิดเห็น • 12

  •  ปีที่แล้ว +3

    REMEMBER TO JOIN THE MOTHERBASE!!!!! ❤🔥

  • @NonImportantDev
    @NonImportantDev หลายเดือนก่อน

    even a year later your still helping people. this was straight to the point and very easy to follow. Thanks man.

  • @goastmaster
    @goastmaster ปีที่แล้ว

    Great work, bro. Keep it up

  • @edoardostefani9269
    @edoardostefani9269 ปีที่แล้ว

    Thankssss ❤️

  • @ikutens7858
    @ikutens7858 ปีที่แล้ว +1

    Pretty... Good...

    • @mansonakram
      @mansonakram  ปีที่แล้ว +2

      But that was some fancy rigging. You're pretty good.

  • @Armagedonnist
    @Armagedonnist 5 หลายเดือนก่อน

    Will there be a difference between scaling the armature with [control alt S] and [S] ?

    • @mansonakram
      @mansonakram  5 หลายเดือนก่อน

      [Control alt S] makes the box shaped bones thicker but does not increase it's length and [S] scaling makes the bones bigger and also increases it's length.