Seamlessly blending between terrain objects in blender

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 52

  • @aleksanderw5536
    @aleksanderw5536 2 ปีที่แล้ว +12

    Thank You so much. Also one improvement on this method: Make sure that the stone has different name for UV set and add second UV set with the name same as ground. Then add second data transfer that copies UV. In the material node use second UV Map for the ground material when using ground material part and stone UV when using stone material map. This way you will have completely seamless mix between the two and it will work perfectly even when the ground texture is really complex one and the stone is placed for example right in the middle where sand changes to grass.

  • @Gator_Planet
    @Gator_Planet 5 หลายเดือนก่อน

    I'll have to give this a try thanks

  • @brokenmemorycard
    @brokenmemorycard ปีที่แล้ว +1

    this saved my life tysm

  • @icantthinkofaname2722
    @icantthinkofaname2722 3 ปีที่แล้ว +3

    Thanks man, you see this technique everywhere nowadays in AAA games and I was wondering how to do it

    • @tobymdev
      @tobymdev ปีที่แล้ว +1

      they generally dont do it like this though, game engines handle this on a streamlined basis

  • @saimansndl9450
    @saimansndl9450 ปีที่แล้ว

    You are wonderful man, thanks!

  • @RenderRevolution
    @RenderRevolution 6 หลายเดือนก่อน

    Thanks bro, can you do more videos like this. Small things like this make all the difference when trying to achieve realistic renders. Awesome and keep up the grind, you earned a subscriber and a like 👍

  • @ishigirihayato
    @ishigirihayato 4 ปีที่แล้ว

    Super cool and useful!

  • @mitchreaser1230
    @mitchreaser1230 4 ปีที่แล้ว +2

    I just used this same technique for some crystals in a scene I have protruding from the ground. It works, BUT for some reason its only showing the result of the blended crystals and ground in render view, in edit mode, but if i switch to object mode in render view, its only the crystal material. If I try rendering a still to check its also only the crystal material by itself

    • @siddharthbhargav
      @siddharthbhargav 3 ปีที่แล้ว

      I don't think he ever shows the lighting of his scene. He only ever shows the look dev mode and the lighting in that mode is usually a default set by blender which is purposefully bad but good to preview things.

  • @ShortyTwo42
    @ShortyTwo42 3 ปีที่แล้ว +5

    I cannot find the vertex colour from weight option when I search it... do I have to install an addon for that?

    • @loldoblender625
      @loldoblender625  3 ปีที่แล้ว

      I'm pretty sure its in blender by default.

    • @IlLupoAC
      @IlLupoAC 2 ปีที่แล้ว +4

      I found this by going into the weight paint/object mode/edit tab and clicking on Vertex Paint, then going to the Paint drop-down menu. Vertex Colour from Weight was there :)

    • @Zeon_Anims
      @Zeon_Anims 2 ปีที่แล้ว +1

      @@IlLupoAC thanks ya:)

  • @carlosedubarreto
    @carlosedubarreto 3 ปีที่แล้ว

    Very nice tip!!!

  • @DanielOakfield
    @DanielOakfield 4 ปีที่แล้ว +4

    Nice, what about just using a color ramp in the shader network to mix the two shaders?

    • @loldoblender625
      @loldoblender625  4 ปีที่แล้ว +2

      That might work depending on how you set it up.

    • @Gyanenmhz
      @Gyanenmhz 4 ปีที่แล้ว +1

      Use gradiant texture instead of color vertex .. it's simple

  • @SupSupa10
    @SupSupa10 ปีที่แล้ว

    Does it have anyway to blend mesh instead only texture ?

  • @waynesun3835
    @waynesun3835 4 ปีที่แล้ว +5

    there's no command call transfer weights paint to vertex color,did you use some script or addon?

    • @sarkersiam7481
      @sarkersiam7481 4 ปีที่แล้ว +3

      you have to be in vertex color mode to find it.

  • @rsher_digital-art
    @rsher_digital-art 4 ปีที่แล้ว +4

    Wow, Thank you for this tutorial! I'll be obsessing on this one for a while.
    Question: why did you type into the search bar "vertex color from weight?
    Is that a command? if it is a command please let me know where I can find it.
    Thanks
    .

    • @yurialves9582
      @yurialves9582 4 ปีที่แล้ว

      Yeah, it converted the weight paint he did by hand to a vertex color (the mask he uses).

  • @orkmaedchen
    @orkmaedchen 3 ปีที่แล้ว

    Great! Thank you I learned from you.

  • @arvyza
    @arvyza 2 ปีที่แล้ว

    Awesome!!

  • @yahyatarek443
    @yahyatarek443 2 ปีที่แล้ว

    Thank you , very helpful tutorial(:

  • @viadvenavi
    @viadvenavi 4 ปีที่แล้ว

    For removing stretch of the texture use triplanar method.

    • @loldoblender625
      @loldoblender625  4 ปีที่แล้ว

      Boxmapping is the tri-planar method. The reason its stretches is because the normals are pointing in a different direction than the geo which causing issues with the mapping.

  • @TheCRX7
    @TheCRX7 ปีที่แล้ว

    Hahah this is awesome

  • @jaimedelasmontanas
    @jaimedelasmontanas 4 ปีที่แล้ว

    more like "The Mystery of Seamlessly blending objects between terrain in blender" cause this is a next gen first world problem in most games lol

  • @janthummler3548
    @janthummler3548 4 ปีที่แล้ว

    very cool, thanks

  • @remie07
    @remie07 4 ปีที่แล้ว +1

    Nice!

    • @remie07
      @remie07 4 ปีที่แล้ว

      This is very helpful dude so i dont have to buy the paid addon.

  • @ОлександрВасильєв-б5д
    @ОлександрВасильєв-б5д 2 ปีที่แล้ว

    good very good

  • @normg2242
    @normg2242 3 ปีที่แล้ว

    That rock looks like two fingers and a thumb holding something. ..lol

  • @chrisaelus6258
    @chrisaelus6258 3 ปีที่แล้ว

    what about blending 3 textures?

    • @loldoblender625
      @loldoblender625  3 ปีที่แล้ว

      You could probably just paint masks for where you want each texture.

  • @MiStahJviet
    @MiStahJviet 4 ปีที่แล้ว +1

    Is this blender 2.9?

    • @loldoblender625
      @loldoblender625  4 ปีที่แล้ว +2

      I think it was 2.8 but it should work in either.

  • @orkmaedchen
    @orkmaedchen 3 ปีที่แล้ว

    masks are so powerful, i love those,

  • @indycinema
    @indycinema 4 ปีที่แล้ว +2

    This is awesome, but why does every tutorial on YT have the worst lighting.

    • @siddharthbhargav
      @siddharthbhargav 3 ปีที่แล้ว +1

      I don't think he ever shows the lighting of his scene. He only ever shows the look dev mode and the lighting in that mode is usually a default set by blender which is purposefully bad but good to preview things.