Easy Moon Terrain In Blender (Only 4 Noise Textures)

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 41

  • @magnusgauss1755
    @magnusgauss1755 7 หลายเดือนก่อน +10

    For anyone looking in a newer version of Blender, Multiply has been removed. instead go to "math" then change it from "add" to "multiply" in the drop down.

  • @Marcelmikael
    @Marcelmikael 9 หลายเดือนก่อน +2

    Thanks Sam Sulek, awesome stuff.
    Never thought i'll see you here, from the gym to blender, physical and mental pumps, thats awesome. 💪

  • @rage8673
    @rage8673 9 หลายเดือนก่อน

    you are probabaly the only guy who is properly providing a tutorial on self creating moon surface with the materials have, thanks alot.

  • @namdhis
    @namdhis ปีที่แล้ว +3

    Beautiful! Love your work! 😍

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว

      Thanks for taking the time to watch @namdhis!

  • @AINIMANIA-3D
    @AINIMANIA-3D 10 หลายเดือนก่อน

    Gonna try this out, looks cool. Thnx

  • @TaPe-Polic
    @TaPe-Polic 8 หลายเดือนก่อน +4

    Can you please share the blend file?

  • @apatsa_basiteni
    @apatsa_basiteni ปีที่แล้ว +1

    Amazing work

  • @damiandimez3643
    @damiandimez3643 9 หลายเดือนก่อน +2

    In blender 4.0 such geo nodes as SUBSTRACT are included in some other nodes i think., since u can't find them via search.

  • @swordwithfragrance5187
    @swordwithfragrance5187 9 หลายเดือนก่อน

    6:21 what is the toggle button? thx🙏

  • @saturnv7204
    @saturnv7204 ปีที่แล้ว

    I needed this. I wanted to make a moonscape using geometry nodes so I was looking for some tutorials and found this one. Thanks

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +1

      I'm so glad it was helpful!
      If you ever need a tutorial on a topic, drop a comment and I'll give it a shot (if I can!)

  • @hrushikeshjoshi4751
    @hrushikeshjoshi4751 ปีที่แล้ว +1

    Loved it

  • @shaarts7366
    @shaarts7366 ปีที่แล้ว +1

    nice one Brothorrr💯

  • @SFSLunar
    @SFSLunar 9 หลายเดือนก่อน +1

    Somehow a different Principled BSDF is showing up for me, one without CGX and Random Walk.

  • @brianresco
    @brianresco ปีที่แล้ว +1

    Nice tutorial!

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +1

      Thanks for watching @brianresco, means a lot!

  • @onur.nidayi.1344
    @onur.nidayi.1344 2 หลายเดือนก่อน

    Its great but I don't know if its an optimised workflow as the geometry node workflow slowing down everything. This is just going to be a floor and still it has become super slow in Blender

  • @moreabouttravel3684
    @moreabouttravel3684 5 หลายเดือนก่อน

    I am trying to follow along, you explain everything very well. Unfortunately, I seem to having troubles finding this subtract node, I am missing something here? Can you help?

  • @theNEWTful
    @theNEWTful ปีที่แล้ว +2

    For some reason the Scale and Vector nodes don't come up in my search

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +1

      The Scale node is a Vector Math node set to Scale.

  • @ParkerToney65
    @ParkerToney65 10 หลายเดือนก่อน +1

    What keys in the beginning of the video to get the grid? I’m a beginner at blender

    • @samuelsullins
      @samuelsullins  10 หลายเดือนก่อน +1

      Shift a, add a grid node. In geometry nodes.

  • @Figurebyte
    @Figurebyte ปีที่แล้ว

    great tutorial! i didn't find a link to your newsletter

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +1

      Yikes! Good catch, thanks! Here you go: blend.samuelsullins.com

  • @Itamar_Eisler1
    @Itamar_Eisler1 6 หลายเดือนก่อน

    I cant find the Subtrat node, can i get any help pls?

  • @ParkerToney65
    @ParkerToney65 10 หลายเดือนก่อน +1

    When i search up multipy in the thrid noise. it doesnt come up...

    • @samuelsullins
      @samuelsullins  10 หลายเดือนก่อน

      It’s a Math node or maybe Vector Math node set to multiply

  • @boltiphoto
    @boltiphoto ปีที่แล้ว +1

    how to make this forground

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +1

      I just scattered icospheres everywhere

    • @boltiphoto
      @boltiphoto ปีที่แล้ว +1

      @@samuelsullins did you made a new plan and how did they are on the surface mine are just floating above or below the surface

    • @azynkron
      @azynkron ปีที่แล้ว +1

      @@boltiphoto You have a couple of options: 1. You can paint it yourself with the scatter tool 2. you can use the particle system with hair and render it with your object

    • @samuelsullins
      @samuelsullins  ปีที่แล้ว +2

      I instanced them with Geometry Nodes. I’ll make you a video about it this Thursday.

  • @gordonbrinkmann
    @gordonbrinkmann 10 หลายเดือนก่อน

    Cool result, but why are you starting with such a redundant setup? First of all, why subdivide the grid twice? Just increase the number of vertices from the start, no need for subdividing. Maybe add one Subdivide to switch between fine detail and a more responsive workflow. And the first Noise node: why use a Vector Math node to subtract 0.5 on XYZ? You set XY to 0 anyway and for the moon surface, the value of Z does not matter if your displacement goes from 0 to 1 or from -0.5 to 0.5 and so you simply could have used the Fac output like on the second Noise and then with a normal Multiply node plug into the Combine XYZ node.