2 useful tricks for texturing large scale objects
ฝัง
- เผยแพร่เมื่อ 24 มิ.ย. 2024
- Another Blender Tutorial.
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CG-Cookie on texture bombing: • PBR Texture Bombing fo... - ภาพยนตร์และแอนิเมชัน
Cant believe I didn't think of using the camera data. I have been creating insanely complex textures for my landcapes
Useful. This is essential when working with game engines but great to see it applied to Blender too.
wow, look at this dude
Look at top of his heaaaad
I love how you actual explain the math.
I had never heard about the camera distance method in any other video I've ever seen, amazing tutorial!
These are such cool techniques. I will definitely have to start using them.
These are extremely useful techniques; thanks so much!
Phenomenal. Extremely useful info that solves some real-world environment issues. Thanks for sharing!
awesome! had no idea the camera data node existed
thanks for the video!
You are my favorite person right now, thank you so much for these approaches!
Love ya too
this will come in handy on one my next projects. thanks for sharing
Really helpful stuff, thanks! Would you be able to provide the project file, either on your patreon or otherwise?
thank you, specially the 1st trick really helpful.
your videos are so awesome!
great tips!
Nice tips, thanks a lot 😊
Great, this is what I'm challenging with for a long time
- nice trick - thx!!
03:06 Hi dude, in this case, one can also use the map range node, right ? I do not yet fully understand it, but I feel it's doable.
If it's not the same logic and you know why, I'd be glad you enlighten me on that one.
Your channel is a pure gem btw... thanks for sharing your knowledge, it's very appreciated.
Subbed 👍 Great share!! 🙌
Nices Video, das mit der Camera Node war mir völlig neu :D
very nice!
Can you make more videos on landspaces?
Thank you
Merci, sehr geil!
PS: Schön, ein Gesicht zur Stimme zu haben :)
Please add more videos on environment creation in blender evee
i never knew there was a camera data node wowwwww
Yeah, super useful :)
Nice tutorial! What's the name of your cat?
i like the HALO
if i do this can i import it into unity and get it to look like that because unity always resets my textures
instant follow
texture bombing is pretty slow actually, especially with the displacement
What About The Displacement ??
This is the first Blender tutorial to arouse me sexually
I always thought they say 'don't stick your Dick in a Blender'
@@Kammerbild actually I have a question about the first method, if the size of the texture is dependent on the camera does this mean you couldn't use it in an animation situation? Wouldn't the texture move around as soon as you move the camera around?
Can you explain me
I didnt understand anything after 2:05.
Well like the beginnin and your channel name gives away you are german so hallo. Wie geht es dir?
Hallöchen
@@Kammerbild hallöchen.
Hilfe ich hab ein hologram Material das Licht empfangen kann. Ich möchte es exkludieren.
@@simonw.1223 Hm, was heißt denn exkludieren? Von was genau?
@@Kammerbild habe es gelöst ein kanal sagte man sollte den diffusions shader nutzen
=o
but it doesn't work when you export it for a game engine! BÄH!
You should do that in game engine. It's obvious