Sega Saturn - Did You Know Gaming? Feat. Greg

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

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  • @JustinWhangYt
    @JustinWhangYt 6 ปีที่แล้ว +271

    When Saturn came out, remember it feeling like it just came out of nowhere. Such an underappreciated console, I wish it was handled better.

    • @ElfHostage
      @ElfHostage 4 ปีที่แล้ว +5

      Well, it kinda DID come out of nowhere. Rushing the original release date by MONTHS! WTF.

    • @WHEATLEYYYY
      @WHEATLEYYYY 3 ปีที่แล้ว

      only 1 reply? (Now 2)

    • @andysanchez1215
      @andysanchez1215 3 ปีที่แล้ว +4

      Sega of Japan 🇯🇵 was really arrogant and they always tried to screw over Sega of America. 🇺🇸

    • @therealmistermemer
      @therealmistermemer 3 ปีที่แล้ว

      @@ElfHostage And they didn't warn the stores!

    • @felphero
      @felphero 2 ปีที่แล้ว

      It could have been worse, it could have been the Dreamcast

  • @BillehBawb
    @BillehBawb 6 ปีที่แล้ว +478

    This was just really depressing to watch, it's literally just a story of the fall of SEGA

    • @nsgames24
      @nsgames24 6 ปีที่แล้ว +32

      Well sadly, you can thank Sega's Japanese branch for them ending up the way we see them nowadays.

    • @BillehBawb
      @BillehBawb 6 ปีที่แล้ว +36

      I dont think it was SEGA of Japan's problem, I think it was the arguing done between the two regions of SEGA. Also the fact that they freaking rejected Sony's proposition, they would probably be in a much better place now if they accepted it.

    • @mellowyello1478
      @mellowyello1478 6 ปีที่แล้ว +6

      @@BillehBawb that's the trick about business - high risk options like Sonys could have made or broken them. Theres no way Sega would have known, so they decided to play it safe.
      Blockbuster made a similar mistake with Netflix.

    • @atre5763
      @atre5763 5 ปีที่แล้ว

      Sega sucks ass anyway!

    • @hypergoon1152
      @hypergoon1152 5 ปีที่แล้ว +1

      @@atre5763.NOOO!!Sega still holds up today as one of the greatest companys and my personal favorite!Is this your opinion?Because if it was,I would have never typed this in the first place(also could you stop swering).

  • @Charriii5
    @Charriii5 6 ปีที่แล้ว +804

    Let the Saturn be a lesson to all:
    Pride gets you nowhere. By all means, putting all your eggs in one basket is a bad idea too, but the Saturn would probably not had faced the fate it did if SEGA had taken the risk and worked with people trying to get IN to the gaming market.

    • @screamsinrussian5773
      @screamsinrussian5773 6 ปีที่แล้ว +26

      yeah, Tom had a cool idea and could've changed the entire future of Sega. :(

    • @vh9network
      @vh9network 6 ปีที่แล้ว +7

      Some of the example of SEGA Sony partnership was already apparent, SONY was already publishing a majority of game titles that were being released on SEGA CD.
      I've booted countless SEGA CD games to the logo of SONY Imagesoft.
      This would have just been more apparent in the Saturn (or whatever name would have been decided for a partnership. )
      I think the best choice for SEGA would have been to split into two branches. SOJ and SoA had different audiences and for the most different platforms.
      It's a shame that this couldn't be realized as an option.
      It would be no different than an automotive manufacture company being the umbrella of several car brands. i.e. Volkswagen Auto Group a parent to Volkswagen, SEAT, Skoda, Audi, Porsche, Bentley, Bugatti etc.

    • @RippahRooJizah
      @RippahRooJizah 6 ปีที่แล้ว +6

      Squeezed out by Sony? You mean retain the rights to distribute the products they made? Which is why Nintendo went behind their backs and found someone else?
      Regardless of what you think of Sony, Nintendo isn't clean in the deal either.

    • @zanychelly
      @zanychelly 6 ปีที่แล้ว +1

      Charriii5 Saturn, N64 , PS3 and Xbox One proves you are right.

    • @pizzabandit1518
      @pizzabandit1518 6 ปีที่แล้ว +2

      For anymore interested in this time in video game history, I highly recommend the book Console Wars. It chronicles Tom Kalinske’s tenure at Sega, helping turn the Genesis from an afterthought into a true competitor against Nintendo.

  • @Ricewarrior01
    @Ricewarrior01 6 ปีที่แล้ว +55

    "... But Sega of Japan-"
    Rarely are positive things said after those combination of words are muttered

  • @shadeknight6537
    @shadeknight6537 6 ปีที่แล้ว +407

    The moral of the Saturn's story is that Hayao Nakayama is a terrible businessman.

    • @screamsinrussian5773
      @screamsinrussian5773 6 ปีที่แล้ว +30

      yeah, tom had a nice idea :(

    • @michaeloffgrid
      @michaeloffgrid 6 ปีที่แล้ว +38

      Out of all the comments on this video, yours is most true. Nakayama was fucking awful.

    • @n64ra
      @n64ra 6 ปีที่แล้ว +6

      True for Saturn. But he did good with the Genesis.

    • @lordxmugen
      @lordxmugen 6 ปีที่แล้ว +49

      No that was Kalinske. Genesis was doing mediocre in Japan (which led to the Sega CD) while Kalinske made Genesis a household name in the west and was actually doing better there than SNES was for a time. The problem was so much infighting and rivalry between the American and Japanese branches of Sega instead working together that cause the whole thing to come tumbling down.

    • @shadeknight6537
      @shadeknight6537 6 ปีที่แล้ว +27

      I heard that the reason for that is because Nakayama was jealous of Kalinske's success in America. I can see how envy and insecurity would drive a man to make poor executive decisions.

  • @DendyJungle
    @DendyJungle 6 ปีที่แล้ว +101

    This is borderline heartbreaking. Imagine being a little boy and you all you want is to design games....then working for sega and eventually having idiot bosses who run the company into the ground

  • @vanilla8956
    @vanilla8956 6 ปีที่แล้ว +116

    Iwata was more of a saint than people realize. We all knew and love him for his humility, kindness, and work ethic, but it's easy to forget he was from the same corner of the ring as all these people, who led to this recurring pattern of older Japanese executives shooting down new ideas and refusing to work nicely with other companies and their own employees.

  • @CometX-ing
    @CometX-ing 6 ปีที่แล้ว +818

    Sounds to me like Sega’s japanese higher ups just made a ton of bad decisions that could have been avoided.

    • @DemonDethchase
      @DemonDethchase 6 ปีที่แล้ว +105

      I always took it (between Sega of Japan and America) that the left hand doesn't know what the right hand's doing

    • @YaMamasAss
      @YaMamasAss 6 ปีที่แล้ว +78

      Demon Dethchase That's perfect to be honest. And when they did find out what the other was doing, they were upset with one another.

    • @KnightOfZero00
      @KnightOfZero00 6 ปีที่แล้ว +50

      Demon Dethchase I was under the impression that Sega of Japan always knew what Sega of America was doing, it just didn't care.

    • @KGRAMR
      @KGRAMR 6 ปีที่แล้ว

      I agree completely.

    • @dansegful
      @dansegful 6 ปีที่แล้ว +21

      Bingo!
      People may take that Naka, Suzuki and other Sega important directors were the good guys of SEGA. Welp, in Japan because around the world it was not like that. Watch the DYK Dreamcast, Sonic Adventure, Sonic glitches 1&2 to see how scum was Yuji Naka(and prob is) and the higher ups were.

  • @Essu_
    @Essu_ 6 ปีที่แล้ว +590

    "He declined due to Sony's inexperience in the console market."
    *25 years later*
    "PRESENTING THE ATGAMES SEGA GENESIS 13TH REVISION!"
    "Presenting the 500 million units sold limited edition celebration PS4!"
    Man.

    • @KOSAMAGAMES
      @KOSAMAGAMES 6 ปีที่แล้ว +4

      cell processor

    • @cliffturbo2146
      @cliffturbo2146 6 ปีที่แล้ว +11

      The flashback was actually functional.

    • @CornishCreamtea07
      @CornishCreamtea07 6 ปีที่แล้ว +17

      If it wasn't for the cell processor, you would not get graphically impressive games like Last of Us on a system from 2006.

    • @NeverSaySandwich1
      @NeverSaySandwich1 6 ปีที่แล้ว +6

      JROKGaming Sony is still trash

    • @reinaldomartinez13
      @reinaldomartinez13 6 ปีที่แล้ว +17

      NeverSaySandwich1 far from it but ok

  • @michaeloffgrid
    @michaeloffgrid 6 ปีที่แล้ว +74

    Want to know how fucked up Sega really was? Here's Victor Ireland's explanation for why Phantasy Star IV was $99.99 at retail. It wasn't because it was an RPG and required a large cartridge!
    "Yeah, I wanted to do Shining Force III (I still do, actually - all of them), but it wasn't going to happen. But this reminded me,(again) of one SEGA title that pissed me off - Phantasy Star IV. We stepped in to do that when SoA passed because they said was no market for it (total bull) and it wouldn't sell. But when they learned we got involved and were going to license it from SoJ, SoA magically became interested again, but only so they could sell it for a ridiculous price to PROVE there was no market, rather than have us succeed with it and prove them wrong to SoJ. That $100 price had nothing to do with reality and everything to do with them trying to kill the title at launch with a price like 60% over the norm to prove a point. They failed. Even at $100, it sold out."

    • @NoNoseProduction
      @NoNoseProduction 6 ปีที่แล้ว +2

      Lol

    • @unstoppableExodia
      @unstoppableExodia 6 ปีที่แล้ว +3

      michaeloffgrid sweet Jesus, that's unbelievable

    • @michaeloffgrid
      @michaeloffgrid 6 ปีที่แล้ว +11

      I should have added for people that don't know: Victor Ireland is the former president of Working Designs, the company that translated and published Lunar, Dragon Force, and many other RPGs from the 90s. They were one of Sega's biggest allies until the two companies had a falling out during the Saturn era. Victor Ireland now has a company called Gaijinworks, and they have a forum that he posts on from time to time. That's where I got the previous information. Here's a link for anyone that's wants to see for yourself.
      www.gaijinworks.com/interact/showthread.php?56-WD-Trivia-Storytime-Thread&p=97178&viewfull=1#post97178

    • @michaeloffgrid
      @michaeloffgrid 6 ปีที่แล้ว +1

      unstoppableExodia It really is. It's a wonder Sega had any success at all, in retrospect.

    • @unstoppableExodia
      @unstoppableExodia 6 ปีที่แล้ว

      michaeloffgrid was it during the reign of Bernie (none of of this Japanesey stuff) Stolar that working designs fell out with Sega? It's incredible to think that Sega were sitting on a treasure trove of jrpgs that could have saved the saturn but chose to wind the saturn down early so that the dreamcast could be brought forward

  • @SuperiorGothBun
    @SuperiorGothBun 6 ปีที่แล้ว +556

    Did you know?
    “The Saturn is not our future”
    The words that doomed Sega

    • @msbae
      @msbae 6 ปีที่แล้ว +128

      SEGA was already doomed because of the bad decisions made by the Japanese leadership.

    • @MrV902
      @MrV902 6 ปีที่แล้ว +27

      The words that doomed SEGA are whichever words were used to put that idiotic hack YakkoWakko in charge of the entire company.

    • @TheRezro
      @TheRezro 6 ปีที่แล้ว +1

      Yeh, I didn't know that also SEGA "help" in creation of Sony consoles ;D

    • @namingisdifficult408
      @namingisdifficult408 6 ปีที่แล้ว

      Lord Publius pretty much

    • @CristianMartinez-rg9sz
      @CristianMartinez-rg9sz 6 ปีที่แล้ว +9

      Maybe of they scrapped the idea completely for the peripherals for the Genesis and focused on the Saturn more and ditched the nomad they could still be alive today. :/

  • @retrogaminggenesis6102
    @retrogaminggenesis6102 6 ปีที่แล้ว +75

    The Saturn didn’t kill SEGA’s console line, the CEO did.

    • @GiordanDiodato
      @GiordanDiodato 4 ปีที่แล้ว +3

      no it was Bernard Stolar

    • @GamingDelight
      @GamingDelight 3 ปีที่แล้ว +8

      @@GiordanDiodato
      No, it was Sega of Japan. They were the main cause. Stolar was just an effect.

    • @Poever
      @Poever 6 หลายเดือนก่อน

      Twas CEO that killed the Beauty

  • @SkulShurtugalTCG
    @SkulShurtugalTCG 6 ปีที่แล้ว +356

    It's a bummer the Saturn was such a failure. It's probably the best 2D powerhouse console in history.

    • @screamsinrussian5773
      @screamsinrussian5773 6 ปีที่แล้ว +3

      yeah

    • @roaringai
      @roaringai 6 ปีที่แล้ว +22

      Not really. The N64 was more powerful as a 2D console. The problem was the cartridge format.

    • @tman1669
      @tman1669 6 ปีที่แล้ว +42

      Michel Jairala The Problem was putting 2D games... On a Cartridge?... I don't think that's right.

    • @firox6559
      @firox6559 6 ปีที่แล้ว +9

      I believe it has to do with the size limitations of a cartridge, which might not be able to store the large spritework needed for big 2D games. Then again, I am no expert, and maybe the size isn't the problem.

    • @roaringai
      @roaringai 6 ปีที่แล้ว +5

      When I look at 2D games on the N64 like Yoshi's Story or Mischief Makers, I think they are better than anything on the Saturn. But it's just my opinion. If you don't agree, it's fine.

  • @blitztheballroom6743
    @blitztheballroom6743 6 ปีที่แล้ว +295

    I fell bad for Kalinske, he wasn't able to take Sega of America as far as it could have gone because of Sega of Japan interventions.
    P.S. I would recommend reading "Console Wars" by Blake J. Harris. It gives some good background to Sega of America's fight against Nintendo and how Sega of Japan kept holding SOA Back.

    • @RisingRevengeance
      @RisingRevengeance 6 ปีที่แล้ว +32

      Sega of Japan kind of killed Sega hardware as a whole. Saturn and Dreamcast may have been successful in Japan but it wasn't enough at the time with vastly more popular competitors.

    • @ZeroHourProductions407
      @ZeroHourProductions407 6 ปีที่แล้ว +16

      Basically Nintendo's current design strategy... Design for Japan. Fuck everyone else.

    • @ScionOfTheSeventhDawn
      @ScionOfTheSeventhDawn 6 ปีที่แล้ว +30

      Jorge Ramos I guess that's why the 3DS and the Switch are successes then?

    • @Lost_n_Found_1
      @Lost_n_Found_1 6 ปีที่แล้ว

      Naw, he screwed himself.

    • @foxymetroid
      @foxymetroid 6 ปีที่แล้ว +20

      Nintendo's design strategy is more "Give the consumer a reason to remember our system instead of blending in with the competition."

  • @jeroenboth167
    @jeroenboth167 6 ปีที่แล้ว +61

    The Sega Saturn is one of my favorite console so thank you for making this amazing video. Segata Sanshiro Continues to live

    • @lanebulosadedogie5635
      @lanebulosadedogie5635 6 ปีที่แล้ว

      Deja VoodooDoll maybe it wasn´t the most sold console of his genereation but his library is better than the n64 one not ass well as the first playstation but way better I have both but I prefer my saturn

    • @dudinacas
      @dudinacas 6 ปีที่แล้ว

      @referral madness I mean, it sold better than the N64 there, in a market where SEGA had historically sold poorly. I'd call that a success.

  • @YadonTheCat
    @YadonTheCat 6 ปีที่แล้ว +80

    Sega of America and Sega of Japan kept disagreeing with eachother, every bad decision can be traced back to that

    • @foxymetroid
      @foxymetroid 6 ปีที่แล้ว +7

      Sega of Japan knew Japan better, but Sega of America knew America better. That's kinda the point of having offices in different countries. Makes it easier to hire people who know the different markets better.

    • @doramilitiakatiemelody1875
      @doramilitiakatiemelody1875 4 ปีที่แล้ว

      @@foxymetroid yeah

    • @thafutureonline619
      @thafutureonline619 4 ปีที่แล้ว

      I love your slowking picture! Ita my favorite pokemon!

  • @pkradical4515
    @pkradical4515 6 ปีที่แล้ว +396

    SEGA of America: How about th-
    SEGA of Japan: No.
    SEGA of America: But I-
    SEGA of Japan: No
    SEGA of America: But please-
    SEGA of Japan: NO NO NO NO NO NO NO!

    • @TotallyNotTony_
      @TotallyNotTony_ 6 ปีที่แล้ว +9

      PK Radical! This comment deserves more likes

    • @TheLatinJuggalo
      @TheLatinJuggalo 6 ปีที่แล้ว +6

      This is accurately true

    • @dudinacas
      @dudinacas 6 ปีที่แล้ว +9

      @@ClaudioVarone3299 Maybe people would've bought the 32X if it was actually supported by SEGA. It was well received and sold decently at launch, but when people realized there were no games anyone would actually like to play on it things turned sour.

    • @ClaudioVarone3299
      @ClaudioVarone3299 6 ปีที่แล้ว +6

      32X have no sense to exists.

    • @Naul6892
      @Naul6892 6 ปีที่แล้ว +10

      Claudio Varone. Except that Sega of Japan ORDERED Sega of America to create the 32X ( 2:40 ).

  • @CesarDaSalad
    @CesarDaSalad 6 ปีที่แล้ว +37

    Dear lord, Nakayama has to be one of the most incompetent CEOs in the history of CEOs... it's one thing to make decisions that sabotage your own work to the point of bankruptcy, but it's a whole other level of dumb making worse decisions that help and create new competitors for you.

  • @MoonPrincess28
    @MoonPrincess28 6 ปีที่แล้ว +125

    Ah, yes. The times Sega (of Japan) shot itself in the foot for the American market. I remember reading about these and cringing so hard.

    • @AtlasBlizzard
      @AtlasBlizzard 6 ปีที่แล้ว

      @referral madness Nobody remembers us Europeans, lol.

    • @AtlasBlizzard
      @AtlasBlizzard 6 ปีที่แล้ว

      @referral madness Well there are a few notable ones like Pewdiepie and DidYouKnowGaming, but yeah, it sucks how we get treated like we don't exist.

    • @bernardogoncalves825
      @bernardogoncalves825 3 ปีที่แล้ว

      @@AtlasBlizzard i guess you guys have more attention than us, south americans, or the africans. For example, the ps2 was officially released in Brazil 9 years after it's initial release.

    • @calivali2876
      @calivali2876 2 ปีที่แล้ว

      @@bernardogoncalves825 I think South America wasn’t viewed as a market due to the low economical value of South America’s money…
      So it sort of made sense
      I’m glad South America is getting stuff though
      Changing your image

  • @daniellado2523
    @daniellado2523 6 ปีที่แล้ว +48

    The Sega Saturn had several amazing 2d games, too bad not many people experienced them.

    • @tommyrutherford400
      @tommyrutherford400 4 ปีที่แล้ว

      They need to not cost several hundred dollars.

    • @expsharevideogames
      @expsharevideogames 4 ปีที่แล้ว

      Had a lot more than a couple of them... try a couple hundred of them just with the shooters and 2d fighting games alone

  • @cjszero01
    @cjszero01 6 ปีที่แล้ว +20

    I really wish Sega would make a compilation of their Saturn games. Mine doesn't work anymore so I can't play Bug and I want to finish that game one of these days.

    • @Thomas-te2lg
      @Thomas-te2lg 6 ปีที่แล้ว

      You could always buy another Saturn, or buy a PC copy of Bug! (both Bug! games were ported to PC).

    • @TotallyNotTony_
      @TotallyNotTony_ 6 ปีที่แล้ว

      cjszero01 Didn’t expect you to be here! You could always play the PC ports or emulate it.

  • @sagbag
    @sagbag 6 ปีที่แล้ว +44

    I always knew about the Sony/Nintendo thing, but I had no idea they went to Sega too. Sony really did the whole "fine, screw you guys! I'll make my own console, with blackjack and hookers!"

    • @MoisesCharles
      @MoisesCharles 6 ปีที่แล้ว +1

      And that's how GTA was born. :P

    • @eponymous7910
      @eponymous7910 6 ปีที่แล้ว

      Sony always intended to make their own console. They were just leeching precious ip from Sega to get a headstart.
      Sony were (and still are) ruthless

    • @de132
      @de132 5 ปีที่แล้ว +4

      @@eponymous7910 Sony, when working with Nintendo, did not intend to make their own console. There isn't much information regarding their time talking with Sega of America, but in terms of Nintendo, they weren't a competitor. They were a parts manufacturer in video games, like the audio chips for the Super Nintendo

  • @apslup
    @apslup 4 ปีที่แล้ว +5

    A lot of people in this comment section are saying how they feel sorry for Tom Kalinske (rightfully so, he made Sega a force to be reckoned with in America), but I also feel bad for Chris Senn
    Having to work on Sonic X-Treme while getting messed around constantly by the Japanese Sega staff is bad enough, but he later worked on Sonic Boom with Big Red Button and we all know how that turned out. Wouldn’t be surprise if the man hated Sonic and Sega by now.

  • @andreatastiere
    @andreatastiere 4 ปีที่แล้ว +5

    At least it’s living a good second life as a favorite of many retro-collectors. Even without a Sonic game its library of games deserves a lot to be discovered.

  • @johncarter7981
    @johncarter7981 6 ปีที่แล้ว +95

    Pretty much just a series of horrible decisions on Sega’s part. The Saturn itself is a pretty neat console though.

    • @nintendo1889x
      @nintendo1889x 6 ปีที่แล้ว +1

      Too bad it used quads and not triangles

    • @nintendo1889x
      @nintendo1889x 6 ปีที่แล้ว +1

      But why? It just made it harder to program for.

    • @X2011racer
      @X2011racer 5 ปีที่แล้ว

      @@nintendo1889x If it's a 3D game, then yes it was difficult to work with. But it the game was 2D, then the Saturn shows off it's true colors, especially the Marvel vs. series being much more closer to the arcades on Saturn compared to Playstation.

    • @nintendo1889x
      @nintendo1889x 5 ปีที่แล้ว

      @@X2011racer Still stupid to use quads, there's no advantage to doing that

    • @X2011racer
      @X2011racer 5 ปีที่แล้ว

      @@nintendo1889x To be fair, the dual 32 bit processors was a last second change to the Saturn after SEGA saw the Playstation's 3D capabilities. It resulted in quads, unstable 3D, and the lack of a Saturn SDK (due to the fact that the system released exactly on E3 1995) made these problems worse.
      To make matters worse, the Model 1 arcade hardware used quadrilaterals and still looked as good as triangle polygons.

  • @samuelkibunda6960
    @samuelkibunda6960 6 ปีที่แล้ว +15

    The most underrated gaming console in history

    • @atre5763
      @atre5763 2 ปีที่แล้ว

      What?

  • @Physick1
    @Physick1 6 ปีที่แล้ว +6

    I remember an old article said an engineer had an idea of just raising the clock speed of the single SH2 by 8-10 mhz, adding extra 512k of work ram and making one of the VDP chips stronger allowing for a couple extra layers, more sprites and true transparency. Costs was cheaper than adding a second cpu and using more board space. Oh well. I enjoyed it and all the import Japanese games.

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว

      Physick1 i wish know the article of all of this info.

  • @blackcat19
    @blackcat19 6 ปีที่แล้ว +4

    All of Sega Of Japan's executives at the time of the 32x/Saturn should be ashamed of themselves. They dealt such a devastating series of blows to the company that not even one of the best consoles of all time (the Dreamcast) could save it.

  • @SegaSaturnSubs
    @SegaSaturnSubs 6 ปีที่แล้ว +25

    Again the "2nd CPU added in response to the PSX" myth comes up. It's not.
    Sega of Japan already planned to have a dual CPU design from the start (look at the Tom Kalinske interviews in Blake Harris' "Console Wars" book), since they already had internal experience programming such systems: After Burner, OutRun, Power Drift, and Virtua Racing/Fighter were all multi-CPU arcade games made by Yu Suzuki and AM2, who had the required skills - in detriment to the rest of game developers.
    What they DID add, after getting some leaked PSX specs from a spy employee and finding out about the GTE (PSX's equivalent to a T&L engine), was the VDP2 - essentially a Sega System24 GPU bolted onto the Saturn to lessen the load on the VDP1 for backgrounds and compositing/blending effects.

    • @SegaSaturnSubs
      @SegaSaturnSubs 6 ปีที่แล้ว +4

      Nvidia wasn't contracted by Sega - I couldn't find any reliable sources that confirm this statement other than some speculation. (web.archive.org/web/20060523150505/firingsquad.com:80/features/nv2/default.asp) Instead, Sega _themselves_ decided to port some of their games to the NV1 due to a similar rendering architecture to get their feet wet with Nvidia's hardware, mainly because it was being considered for the Dreamcast (and later rejected in favor of 3dFx, to be _again_ rejected for NEC's PowerVR).
      I agree about the "Model 3 home console" part, however. If just they waited a couple more years and didn't kill the Mega Drive because of Sega of Japan's stubbornness, it would have trounced both the N64 and PSX in the graphics department while still being easier to develop for than the Saturn.

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว

      SegaSaturnSubs also wanted to use the real3d chip from Lockheed Martin for the as a add-on first to a successor to the Saturn. Then to 3dfx and last the power vs chip.

  • @TBrizzle01
    @TBrizzle01 6 ปีที่แล้ว +12

    "Screw you guys! I'll make my own console! With blackjack and hookers!" -Sony, 1994

    • @MrRenegadeshinobi
      @MrRenegadeshinobi 6 ปีที่แล้ว

      more like 4 great consoles and counting.

  • @XxKeNoHxX
    @XxKeNoHxX 6 ปีที่แล้ว +30

    Sonic Xtreme actually looked solid, pretty surprised they canceled it.

    • @michaelthefurrycat2093
      @michaelthefurrycat2093 5 ปีที่แล้ว +1

      Let's see if we can raid the official sonicthehedgehog TH-cam channel to remake sonic xtreme on the sega Saturn mini

    • @GiordanDiodato
      @GiordanDiodato 4 ปีที่แล้ว

      @@michaelthefurrycat2093 we'll never see a Saturn mini

  • @3DSage
    @3DSage 6 ปีที่แล้ว +5

    The Saturn was hard to program for but the creative games were really fun to play.

  • @TheMarioManiac
    @TheMarioManiac 6 ปีที่แล้ว +643

    SEGA does what nintendon’t drop out of the console market.

    • @sushi5326
      @sushi5326 6 ปีที่แล้ว +24

      Oof

    • @wizzgamer
      @wizzgamer 6 ปีที่แล้ว +26

      TheMarioManiac Well they’ve dropped out of the home console market as the Switch is a handheld.

    • @BlazingAuras
      @BlazingAuras 6 ปีที่แล้ว +6

      Sega dose what Wii u don't

    • @atre5763
      @atre5763 6 ปีที่แล้ว +43

      wizzgamer It's a home console you dumbass!

    • @Sanjixoxo
      @Sanjixoxo 6 ปีที่แล้ว +1

      Had no choice

  • @megamarsonic
    @megamarsonic 3 ปีที่แล้ว +4

    Alternate title.
    "Sega of Japan Fucks Up - Did You Know Gaming? Feat. Greg"

    • @PaperBanjo64
      @PaperBanjo64 3 ปีที่แล้ว +1

      That is pretty much Sega in a nutshell.

  • @viniciusgomes5147
    @viniciusgomes5147 6 ปีที่แล้ว +15

    It took a while for a Saturn episode... Not that I'm complaining.

  • @Thor-Orion
    @Thor-Orion 2 ปีที่แล้ว +2

    32x is the biggest mistake in gaming. The Saturn still gave me many great memories, as did the Dreamcast. By then I knew owning Sega meant owning their hardware for the exclusive experiences. I chose Nintendo as my other console maker because they had a really nice exclusive library as well. I could play PlayStation at my friends’ houses.

  • @NanaKyoto
    @NanaKyoto 6 ปีที่แล้ว +7

    It almost makes me cry with how sad the story of the Sega Saturn is, it really makes me wish they made better decisions about the console.

  • @LightningCayo
    @LightningCayo 6 ปีที่แล้ว +19

    Despite the launch of the Saturn, most of the games on it are actually pretty good. I absolutely loved NiGHTS and Sonic 3D Blast.

    • @GamingDelight
      @GamingDelight 3 ปีที่แล้ว

      Sadly, a true mainstream Sonic game (a port of Sonic 3D Blast doesn't count) for the Saturn never happened.

  • @FlamingoRadio_
    @FlamingoRadio_ 6 ปีที่แล้ว +61

    Not a day goes by where I want to play Sonic X-TREME!

    • @TheAssassin642
      @TheAssassin642 6 ปีที่แล้ว +5

      I don't know, it looked pretty cool to me.

    • @afruit6720
      @afruit6720 6 ปีที่แล้ว +4

      So you don't want to play it is what you're saying?

    • @The_One_Eyed_Rouge
      @The_One_Eyed_Rouge 6 ปีที่แล้ว +2

      Tropical Pepper
      *cancerous profile picture*

    • @harmonicky3313
      @harmonicky3313 6 ปีที่แล้ว +5

      *glorious profile picture

    • @FlamingoRadio_
      @FlamingoRadio_ 6 ปีที่แล้ว

      Skyward_Strike Space Ghost pfp *BLESSED PFP*

  • @supermarioworldE
    @supermarioworldE 6 ปีที่แล้ว

    I waited years for this episode and it did not disappoint. Thank you to all involved for finally doing the Saturn.

  • @RoyC64
    @RoyC64 6 ปีที่แล้ว +16

    I cant wait for SATURNday.

  • @xyvillanueva4936
    @xyvillanueva4936 2 ปีที่แล้ว +1

    3 Things They Did Right with the Sega Saturn But Not with the Sega Dreamcast
    1. Easy Cmos battery replacement
    2. Upgraded 1st party controller
    3. Anti piracy in its CDs (not until later)

  • @Afr0Thund3r
    @Afr0Thund3r 6 ปีที่แล้ว +7

    "Responding to the Atari Jaguar", I swear, Sega of Japan spent way too much time sharing coke in the conference room. Responding to a bomb with a bomb, smart.

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว +1

      Afr0Thund3r exactly, the Jaguar was not a threat. Nintendo did a better job maintaining there market share than Sega during that time. Sega was pushing the panic button after that.

    • @Afr0Thund3r
      @Afr0Thund3r 6 ปีที่แล้ว

      And watching this shows, people don't like the word racism, but racism definitely took Sega apart at the seams. Why won't the Sega of Japan guys listen to those gaijin from America? Because they're gaijin and don't know what the fuck they're talking about! Nintendo of America and Nintendo of Japan were actually cooperative.

  • @advocatefish3562
    @advocatefish3562 6 ปีที่แล้ว +1

    I always took Sega as a company that stumbled into success. Reading about their history and stories of how things went in the 90's for Sega, it's a miracle they still exist today.

  • @fordxbgtfalcon
    @fordxbgtfalcon 3 ปีที่แล้ว +4

    Very first system I bought with my own hard earned money. I bought it about 5 days after launch and paid $400 for the unit and $50 for Daytona USA. I still own that very system with the box but most of my games are Japanese imports because that’s where the best game were available.

  • @sinfurihaart
    @sinfurihaart 6 ปีที่แล้ว

    Another great video! As someone who owned a Sega Saturn and owned a few games. I had a memorable experience with the games I played on the saturn.
    Also, I recognize the song at the end of the video!
    It's from one of my Favorite RPGs from the Saturn itself, Albert Odyssey: Legend of Eldean. Albert Odyssey is a great and memorable, yet forgotten RPG that I wish many others would have experienced as it had a good story, good characters, and a WONDERFUL unforgettable OST as well. Thank you for reminding me why I love this RPG!

  • @JakeGiguere
    @JakeGiguere 4 ปีที่แล้ว +5

    “He declined because of Sony’s lack of experience in the console market”
    Oh how the tables have turned...

  • @doraeguyakaneddie6586
    @doraeguyakaneddie6586 6 ปีที่แล้ว +194

    Did you know?
    It’s not thinking

    • @tchitchouan
      @tchitchouan 6 ปีที่แล้ว +1

      Not anymore

    • @0002pA
      @0002pA 6 ปีที่แล้ว +1

      *thingken

    • @MetroidsEATYou
      @MetroidsEATYou 6 ปีที่แล้ว

      Something about your profile picture... looks familiar.

    • @superdrinkingpepsi
      @superdrinkingpepsi 6 ปีที่แล้ว

      wrong console

    • @doraeguyakaneddie6586
      @doraeguyakaneddie6586 6 ปีที่แล้ว

      SuperDrinkingPepsi That’s why it’s not thinking

  • @ARKOVZ
    @ARKOVZ 6 ปีที่แล้ว +5

    Hayao Nakayama literally ruined Sega with his stupid decisions and ego. They had so many opportunities to completely dominate the console gaming industry, but he would always fuck it up. In the end the Dreamcast was amazing, but that wasn't enough to save an already doomed company due to poor leadership.

  • @TechGamesAU
    @TechGamesAU 6 ปีที่แล้ว +1

    Did you know Shinmu was originally developed to run on the Saturn, however it wasn’t powerful enough so the project was moved to the Dreamcast.

  • @FletcherReedsRandomness
    @FletcherReedsRandomness 6 ปีที่แล้ว +5

    SEGA's strategy had always been to throw everything at the wall and hope something stuck. It worked for the Genesis, but certainly not for the Saturn.

  • @ExpressoTheCat
    @ExpressoTheCat 4 ปีที่แล้ว

    5:08 that is actually a cancelled game based on the sonic satam cartoon.
    the game was called sonic 16 (which was most likely a placeholder name) it was cancelled due to Yuji naka giving it thumbs down because the people at sti didnt show the fast segments first. if sega technical institute did show the fast segments, then i think the game would have been a success

  • @bobbyferg9173
    @bobbyferg9173 6 ปีที่แล้ว +13

    The whole video feels like Sega is in a sinking ship but instead of slowing down they continue to run into more Icebergs because they need to stay up with the other ships ( Nintendo, Sony, etc.)
    It is hard to watch yet you can’t turn away because it is so incredibly terrible.

  • @paradox_saber54
    @paradox_saber54 6 ปีที่แล้ว +1

    One more piece of trivia: The Japanese commercials for the Saturn featured a character named Segata Sanshiro, who's name is derived from the console's name, and was portrayed by Hiroshi Fujioka, who is most famous as his role of Takeshi Hongo in the Japanese Tokusatsu show Kamen Rider.

  • @swiftxmiles
    @swiftxmiles 5 ปีที่แล้ว +3

    Sega of America: coming out now at $399! Also 4 games!
    Sony: *299*

  • @absoluteclownworld
    @absoluteclownworld 6 ปีที่แล้ว +2

    LOVE SEGA SATURN SO MUCH. I still collect for it today ( Japanese versions though ).

  • @kalip5742
    @kalip5742 4 ปีที่แล้ว +3

    Damn. Imagine if Sega never made 32x, used the Silicon Graphics chips, and partnered with Sony for the Disc bases system. It would have been the greatest console in history.

  • @SomeOrangeCat
    @SomeOrangeCat 6 ปีที่แล้ว +1

    In summary many of Saturn's misfortunes are in large part to:
    Sega of America: Here's an idea that will reverse our fortunes, and put us back in everyone's favor!
    Sega of Japan: Shut your filthy, gaijin mouth!

  • @justaguy1253
    @justaguy1253 6 ปีที่แล้ว +20

    Such a flawed view from Naka. A game creator should allow his peers to use tools that can help make a great game especially when said peers are in the same company.

  • @Lore_XiV69
    @Lore_XiV69 6 ปีที่แล้ว +2

    sonic x-treme looked so good, that nakayama guy is too strange

    • @Lore_XiV69
      @Lore_XiV69 6 ปีที่แล้ว

      and yuji naka is another sucker, by the way

  • @Azaism
    @Azaism 4 ปีที่แล้ว +3

    On one hand, it's sad to see the fall of Sega. On the other hand, it's satisfying to see Sega Of Japan get exactly what they deserve for their hubris.

    • @PaperBanjo64
      @PaperBanjo64 3 ปีที่แล้ว

      It's a shame Sega of America couldn't buy out Sega of Japan and just be one united Sega.

  • @LanCeeXDXtra
    @LanCeeXDXtra 6 ปีที่แล้ว

    5:42 - correction: the demo they tried to show off to nakayama was a failure not because it wasn't the boss engine, but that the demo they tried to show would not work. that's what made nakayama leave the room
    (ps i didnt work there at all, i've heard the entire story in a very detailed video series which explained pretty much everything)

  • @RawHunterX
    @RawHunterX 6 ปีที่แล้ว +5

    DYKG, looking at this video makes me feel quite sad that you didn't feature SEGA LORD X as a special guest. I know he's a relative small and new channel but trust me when I tell you, he's the biggest Sega Saturn fan out there. I felt very educated by watching his videos, not only you can see his enthusiasm but I feel like he provides new points that most people fail to bring when it comes to the Saturn and SEGA in general. If you're seeing this comment, do yourself a favor, check his channel for just a few moments and I'm sure you'll handle things from there for a possible follow-up video.

    • @topherowlish
      @topherowlish 6 ปีที่แล้ว

      Marcus Hunter I agree with you wholeheartedly! His video on the fall of Sega is far A better telling than this video... making Tom K. out to be some kind of hero, which he certainly was not for Sega of America.

  • @G.L.999
    @G.L.999 2 ปีที่แล้ว +1

    The deal between Nintendo and Sony could've worked, if Sony didn't design the contract to be rejected; creating the "Habsburg Ultimatum" effect!

  • @DavrenHelsmere
    @DavrenHelsmere 6 ปีที่แล้ว +22

    I always feel terrible hearing about how terribly SEGA did after the Genesis' life started to run out. If they just made smarter decisions, they could still be a force to be reckoned with, but instead they did hasty actions to compete with Nintendo and Sony, and thus the Saturn and Dreamcast flopped as a result. Yeah, I know I'm a "SEGA Fanboy" and thus my opinion doesn't matter, but I really do wish they could have just done better back in the 90s and especially in nowadays. Maybe if they could learn, they could be revered again, but let's face it, they most likely will never learn. -wow, this was an unnecessarily poignant comment-

    • @hammerstix5791
      @hammerstix5791 6 ปีที่แล้ว +5

      Arcanus Zenbrk I really think it would be kinda awesome for Sega to be a powerhouse in the industry today. How different would everything be if they had made better decisions. It seems that Sega of Japan was the bigger issue during their downfall, sadly.

    • @BrickBreakerXX
      @BrickBreakerXX 6 ปีที่แล้ว +3

      And then they completely screwed over their mascot by plaguing him with terrible, terrible games that diluted any sense of quality the company had.

    • @Comkill117
      @Comkill117 6 ปีที่แล้ว +1

      Even though SEGA failed in many ways with the Genesis’ addons (the CD&32X) but I’m still totally happy with the Dreamcast, it’s one of my favorite consoles ever.
      (And that’s coming from someone who got one in 2015, and grew up with newer systems)

    • @mrratchet
      @mrratchet 6 ปีที่แล้ว +1

      Dreamcast is still awesome, I use it regularly and it can still be played online via DreamPi or BBA. I think if Sega hadn't released the 32x and Mega CD, as well as not piss off third parties such as developers and retailers with the Saturn's surprise launch, then I think the Dreamcast could have survived longer and Sega may not have had to leave the hardware market.
      These days, I don't trust Sega's quality anymore. They consistently just rush games and throw stuff at the wall to see what sticks. Sonic's probably the most infamous example to be honest, they had great Sonic gameplay with the Adventure 1 and 2 games (NOT saying the games were great) yet they've gone through multiple styles and games that have consistently flopped outside of a handful of successes. Sadly as a result of this, I do not think they would fair well at all these days

  • @PantaroParatroopa
    @PantaroParatroopa 6 ปีที่แล้ว +1

    As powerful as Segata Sanshiro is, saving the Saturn was beyond his reach from the beginning.

  • @nyanpirethecat2257
    @nyanpirethecat2257 6 ปีที่แล้ว +30

    Please do a Did You Know Gaming on the Klonoa series.

    • @NitroIndigo
      @NitroIndigo 6 ปีที่แล้ว +1

      They hearted a comment about Klonoa on an extra video... almost a year ago.

    • @CristianMartinez-xl8lc
      @CristianMartinez-xl8lc 6 ปีที่แล้ว

      I thought there was only one game?

    • @nyanpirethecat2257
      @nyanpirethecat2257 6 ปีที่แล้ว +1

      @@CristianMartinez-xl8lc Nah, Klonoa has a sequel called "Klonoa 2: Lunatea's Veil" which came out in 2000/2001 on the PS2.

    • @CristianMartinez-xl8lc
      @CristianMartinez-xl8lc 6 ปีที่แล้ว

      @@nyanpirethecat2257 so the first game was on the wii and the second one was on ps2?!?!? Tf

    • @nyanpirethecat2257
      @nyanpirethecat2257 6 ปีที่แล้ว +1

      @@CristianMartinez-xl8lc The first Klonoa game was on the PS1 called "Klonoa Door to Phantomile", an official sequel came out called "Lunatea's Veil" on the PS2. Then a remake of the first game was released on the Wii called "Klonoa" which was also the last Klonoa game for a long time.
      There was also a three GBA games (One of them is Japan exclusive) and one spin-off game called "Klonoa Beach Volleyball" which came out in 2002 on the PS1 (Only in the UK and Japan). There was also a Klonoa game on the Wanderswan called "Klonoa Moonlight Museum" that was only in Japan.

  • @rickylovesyou9063
    @rickylovesyou9063 6 ปีที่แล้ว +2

    In other words, the CEO majorly fkd up. That's what happens when you have visionless old boys in charge

  • @purpledawn2727
    @purpledawn2727 6 ปีที่แล้ว +16

    I always wanted a saturn, but I haven't gotten around to it yet.

    • @shivasthong4924
      @shivasthong4924 6 ปีที่แล้ว

      your not missing out, get a ps3 instead

    • @purpledawn2727
      @purpledawn2727 6 ปีที่แล้ว +1

      Shivas Thong already have one. There are just some titles for the saturn that I always wanted to try, but I probably can go on without them. The same goes for the dreamcast. I have the majority of the nintendo and sony consoles and I even have an xbox, but the only sega console I ever owned was the mega drive so I feel like I missed out on alot of stuff that the saturn and dreamcast had.

    • @chileanguyfleegman
      @chileanguyfleegman 6 ปีที่แล้ว +9

      The saturn has really great titles. As Sega developed their consoles from the arcade gamer perspective, lots of the games from the arcades ran almost better than their original versions. For the saturn there are lots of good rpgs and fighting games. Sega rally runs really smooth and the virtual cops are fun as hell. Nights is a really fun game with a different vibe.
      The dreamcast was the same as Sega is a top arcade developer. There's lots of videos on TH-cam talking about top games for each console.
      Don't listen to fanboys. I own the original xbox, xbox360, nes. Gamecube. Wii, switch, game boy color, game boy advance, Nintendo DS. Nintendo 3DS, psp, ps vita, ps2, PS4, I probably forgot about some. But the central thing here is that you should never limit your possibilities of experiencing new things.
      Have a good one.

    • @purpledawn2727
      @purpledawn2727 6 ปีที่แล้ว

      Mr.megacham thank you very much!

    • @Arcona
      @Arcona 6 ปีที่แล้ว

      99% of the games needing the RAM card were only in Japanese. There's like 5 games in English that used it, and even then it was optional for some them just to enhance how well it ran.

  • @bryancook6345
    @bryancook6345 9 หลายเดือนก่อน +1

    Sega Saturn problem was you lose every save you did when the battery dies and no vibration but it did beat the PS1 console it sure plays the games way better

  • @grumpyoldwizard
    @grumpyoldwizard 4 ปีที่แล้ว +2

    Sega did so bad with the 32X and all the decisions after, it makes me think the Genesis hitting gold was a simple, favorable, accident.

    • @megamarsonic
      @megamarsonic 3 ปีที่แล้ว +1

      I'd say it was less of it being an accident and more of Sega of America working their magic to make the Genesis the hit it was here in the States, which is something even Sega of Japan couldn't do in their own country. Had SoJ listened to Kalinske about joining up with Sony or nixing the surprise launch of the Saturn, Sega may still be making consoles today.

  • @tdark987
    @tdark987 6 ปีที่แล้ว

    5:03 AFAIK that isn't footage from Sonic X-Treme, it's from the Sonic World tech demo. I don't know if it was at one time intended to be part of Sonic X-Treme, but later development footage of the game looked very different.

  • @ZEKESPILLEDINKMUSIC
    @ZEKESPILLEDINKMUSIC 6 ปีที่แล้ว +7

    I still have the games for this console. I'll be honest, here. Even though the US version had good games and hidden gems, the Japanese and European versions of the Saturn were much better in terms of the gaming library. Sega really ripped off US gamers. Again.

  • @thafutureonline619
    @thafutureonline619 4 ปีที่แล้ว +1

    Still have and play my original Saturn and dreamcast to this day. 2 of the best consoles to be released

  • @elin111
    @elin111 6 ปีที่แล้ว +6

    Even though Naka had no rights regarding the NIGHTS engine.

    • @elin111
      @elin111 6 ปีที่แล้ว

      Still, even if Sonic X-Treme had been released I doubt it would've made a difference, the Saturn was more or less dead on arrival in USA and the footage of X-Treme makes it look like it would've been very confusing to navigate those levels.

    • @doramilitiakatiemelody1875
      @doramilitiakatiemelody1875 4 ปีที่แล้ว

      Very true sega owned The Nights Engine

  • @LonghornsLegend
    @LonghornsLegend 4 ปีที่แล้ว

    Daytona USA for Sega Saturn will always be a legend. Also the controllers were ahead of their time.

  • @MegadeathAdams
    @MegadeathAdams 6 ปีที่แล้ว +6

    I'm a simple man; I see a Sega Saturn topic, I drop a comment.

  • @sourthecat
    @sourthecat 6 ปีที่แล้ว

    FINALLY an episode on the Saturn

  • @oofta.gaming
    @oofta.gaming 6 ปีที่แล้ว +149

    Love the Saturn. Played it at a friend's house back in the day.

    • @jakesmith8941
      @jakesmith8941 6 ปีที่แล้ว +18

      Underrated console

    • @wonkyflonky69
      @wonkyflonky69 6 ปีที่แล้ว +4

      BIRDS BE LIKE.. beonhbeo beo bwo wbo wbwo

    • @daniellado2523
      @daniellado2523 6 ปีที่แล้ว +9

      I even loved the controller they made a little later, the d pad was perfect.

    • @jptruth2372
      @jptruth2372 6 ปีที่แล้ว +1

      You're hot!

    • @melonheadthecherrybomb5886
      @melonheadthecherrybomb5886 6 ปีที่แล้ว +2

      I am impressed at your timing. Saw your other comment on Sean’s newest video.

  • @expendableindigo9639
    @expendableindigo9639 3 ปีที่แล้ว +1

    “Coffin almost drove himself into the ground”
    Teehee.

  • @memeztubby130
    @memeztubby130 6 ปีที่แล้ว +11

    I cant feel the sunshine

  • @TheObsessiveGamer
    @TheObsessiveGamer 6 ปีที่แล้ว +1

    If Saturn was entirely in the hands of Sega of America, it might have actually succeeded and we might have had the best 3D Sonic to date.

  • @wirlogx
    @wirlogx 6 ปีที่แล้ว +3

    In the end... that Nakayama guy was the biggest idiot in SEGA's history and responsible of the bad decisions....

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว +1

      Wirlog He is the one responsible for idea of the 32x, surprise launch, hardware mess of the Saturn and many more. Plus, the bad relationship with SOJ and SOA made things bad for the company.

  • @Matoro-wp9hy
    @Matoro-wp9hy 6 ปีที่แล้ว

    I've been waiting for years for this. Now we only need Master System, and Game Gear

  • @theinternetexplorer7873
    @theinternetexplorer7873 6 ปีที่แล้ว +3

    You know what the biggest problem Sega had? They always wanted to be first.
    They always wanted to be the first in the market ever since the MegaDrive/Genesis.
    It's the reason why the Saturn and Dreamcast failed. If the Dreamcast came out with better hardware around the same time as the PS2 it probably would've done better...maybe.

    • @NoNoseProduction
      @NoNoseProduction 6 ปีที่แล้ว +2

      Dreamcast could have done better if Sega didn't piss off retailers with Saturn. Sure hypothetically better hardware,better sales. But the machine was good enough. Look at the 360. They entered the market early and they sold massively. Dreamcast and the 360 have a similar thread, but to contrast what went right and what went wrong is important. Heck, 360 even had a bad choice. Gdrom vs DVD and DVD vs Blu-ray. Yet the 360 survived and made sales. The comparison is crucial to understanding this. Dreamcast was fine. Saturn was good enough. It was the sega's actions and poor planning surrounding the consoles is what ruined their chance to grow.

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว

      If the Sega Saturn didn't fail and kept supporting the genesis. They will have enough money to get better hardware than the actual dreamcast.

    • @NoNoseProduction
      @NoNoseProduction 6 ปีที่แล้ว

      what? You wana sega to split resources and keep saturn supported and genesis. The addons for the genisis is one of the many reasons the saturn failed. So how exactly are you going to get the saturn to not fail if you're dividing resources with the genesis?

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว

      NoNoseProduction The money that kept Saturn and Sega afloat during that time was the genesis. Once the support was gone, Sega was losing a lot of money rapidly and affected the Saturn a lot. The Game Gear was declining and never resolve the issue with the battery life and never thought about releasing the cut-down version like what Nintendo did with the Gameboy like the pocket and lite. Also, never having a true handheld successor to the game gear and wasting money releasing the sega nomad. I blame the massive spending they've done during the 5th gen era.

    • @theinternetexplorer7873
      @theinternetexplorer7873 6 ปีที่แล้ว

      Maroon23 Honestly they should have just had the Saturn and never released the 32X. I doubt the Megadrive would have been profitable with it's aging hardware, expecting when 3D was becoming a thing.

  • @Illgaia
    @Illgaia 6 ปีที่แล้ว +2

    Check out the book "Console Wars" by Blake Harris. It reads like a goofy, poorly written novel, but it gives a very detailed account of Sega's rise from nothing to surpassing Nintendo in the market, and the constant infighting between SOA and SOJ that led to their fall.
    It was interesting to realize that all of that was happening while I was a kid at the time, not realizing any of it was going on.

  • @madmaster0015
    @madmaster0015 6 ปีที่แล้ว +32

    If they listened to Tom Kalinsky SEGA would have had a better future. Such a shame.

    • @screamsinrussian5773
      @screamsinrussian5773 6 ปีที่แล้ว +8

      one man couldve changed the entire future :(

    • @GabePuratekuta
      @GabePuratekuta 6 ปีที่แล้ว +4

      He should've tried harder to gather the time stones

    • @CouchMario
      @CouchMario 6 ปีที่แล้ว

      for some reason everytime i think of present sega, I imagine metal palm trees, robots instead of animals and some fat egg like scientist fighting with blue hedgehog that looses.
      And thats what i call bad future. Sega next time get all time stones

    • @madmaster0015
      @madmaster0015 6 ปีที่แล้ว

      No amount of time stones could have stopped the miscommunication and the foolish business decisions of SEGA of Japan. For more information, please read "Console Wars" by Blake J. Harris.

  • @Itsmuchmore
    @Itsmuchmore 6 ปีที่แล้ว

    We’ve never owned a Sega Saturn - we went from Mega Drive to Sega Dreamcast. Always wanted a Sega Saturn thou. Great video by the way

  • @CommodoreFan64
    @CommodoreFan64 6 ปีที่แล้ว +4

    Nothing new was learned here, I was hoping for something someone else had not already covered, some years ago, but I guess not. Maybe next time.

  • @cotta624
    @cotta624 6 ปีที่แล้ว

    Starting the video with Segata Sanshiro... 10/10!!

  • @Modtro64
    @Modtro64 6 ปีที่แล้ว +4

    Sega Saturn in a Nutshell
    The Japanese Headquarter of SEGA refused to work with newbies, over-reacted with their competition, and made poor financial and marketing decisions.

  • @metfan4l
    @metfan4l 6 ปีที่แล้ว +1

    1:17 Holy combover, Batman!

  • @maximillionroivas3893
    @maximillionroivas3893 6 ปีที่แล้ว +4

    In short: *Nakayama killed Sega*

  • @SmrtPhonRtistCF
    @SmrtPhonRtistCF 6 ปีที่แล้ว

    I enjoy videos based on the Saturn, behind the scenes and stories of it all.

  • @theluckiesteh9058
    @theluckiesteh9058 6 ปีที่แล้ว +3

    Little did most people know that in the 70's, Segata Sanshiro used to dress up as cyborg grasshopper biker and fight mutant animal monsters working for a neo-nazi terrorist organization.

    • @RippahRooJizah
      @RippahRooJizah 6 ปีที่แล้ว

      And managed to start off this odd, fringe trend that NEEEEEVER got off the ground.

  • @bengotagun
    @bengotagun 6 ปีที่แล้ว +1

    This is a perfect case study of how poor communication can ruin the best plans.

    • @maroon9273
      @maroon9273 6 ปีที่แล้ว

      Brandon Murray yes had they had a strong relationship they would have making hardware now. We would seen the Dreamcast 2 and 3 by now. Imagine the technology they would use for portable console now and the last generation.

  • @OldsXCool
    @OldsXCool 6 ปีที่แล้ว +10

    Hayao Nakayama was the death of Sega because of his unwillingness to try new things and adapt. I'm sure he regretted his stubborness and stupidity every single day after he awoke the sleeping giant known as Sony. That being said I'm sure Nintendo regrets poking the sleeping giant too lol.

    • @foxymetroid
      @foxymetroid 6 ปีที่แล้ว +1

      They regret the deal more. The add-on would either have flopped like the Sega CD did or deprive Nintendo of royalties as developers flocked to the cheaper medium. Better options would have been to either re-work the deal (maybe make the PlayStation a next-gen console instead of an expensive peripheral) or back out.

  • @lightbluesquid
    @lightbluesquid 6 ปีที่แล้ว +1

    "Sega Saturn, shiro!!"
    Great video!

  • @Angel-tg7xs
    @Angel-tg7xs 6 ปีที่แล้ว +3

    Where do you put the ashes of sega consoles?
    In a sega satURN. Huehue

  • @djrt.drive724
    @djrt.drive724 6 ปีที่แล้ว +1

    What’s the song playing at 4:53? I really like it and I wanna know where the track is from