The moments where Miyamoto chooses to end his suspension of disbelief never fail to crack me up. Dinosaurs throwing turtle shells at mushroom headed people while racing karts is reasonable, but them going underwater while doing it is not.
@@waverazor Miyamoto seems to be a real mixed bag. Sometimes what he says is perfect for a game (like redesigning the DK64 guns) but other times it's just baffling.
@@waverazor The guns were never considered for the final game though, the team was plannning to add a design and Miyamoto just so happened to improvise one before they could.
I've been following DYKG since their posts on tumblr in 2012. Love how they grew from a page that posted VG factoid images to a full-blown investigative journalism team. Love the videos!
@@ultraspinalki11 , his dash attack reflects the warioland games and he pulls out a bike for his side special. I don't think they were the sole aspects of Wario, but more split, since he still has Wario Waft, chews on people, and even laughs at you. At least he still slaps and punches, otherwise it would just be gross and mischievous Wario. They need to take more from tough Wario like Project M does
@@adamspeiser6449 Don't expect Wario Land to return anytime soon. Nintendo ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
4:52 "a mid-90s gaming handheld rivaling the most powerful home console at the time sounds like a load of bollocks" When the 16-bit Atari Lynx came out in '89, it had hardware scaling that the most powerful home console at the time (Genesis/MegaDrive) notoriously lacked. Of course, one could reasonably argue that the Lynx failed precisely because it was too advanced (read: power hungry and expensive).
@M6A6T6T Nintendo were really hedging their bets with DS. They claimed it was a 3rd pillar initially. Once it was well received, they ditched GBA. If people had hated 2 screens they may have ditched DS and refocused on GBA.
@@M6A6T6TInterestingly? Nintendo used GBA hardware in their handheld console line until the Switch, which is why there’s no need to emulate those games. So the GBA is probably the longest existing GameBoy product on the market with the most variations.
Really interesting to learn the origins of the GBA's Multi boot mode! I've done a lot of shenanigans with the gamecube in trying to get the lost character Chao's into an english copy of SA2 Battle, and my time doing the Tails chao quest in Phantasy star online and the parts link in medabots infinity were the only reason I knew multi boot mode even existed! Great video
That's the thing I really love about outlets like this channel, talking about games that I grew up playing with... and sharing tidbits I never knew about. Like with Wario Land 3... I would play the crud out of that, trying to find all the secrets I could possibly find (that one darn Music Coin, notwithstanding... many likely know which one I mean ^^; )... and never EVER once in my life going back to this title, did I thought to stand idle on a ladder to see an idle animation I haven't seen yet in over 20 years. Seeing that segment of Wario scratching his butt... it blew my mind that the creators went that far to include it. They didn't have to, but I think it's amazing they went the extra mile to give Wario such personality. =D
Interesting to hear that the grotesque boss designs in Wario Land 4 were meant to make the game feel more western. To me, that kind of thing feels extremely Japanese.
I'm so glad I'm not the only one that noticed, it does seem like it's AI! Also the narrator is not credited in the description, idk if that's normal for them or not if it's not a guest.
4:52 "And frankly, a mid-90s gaming handheld rivaling the most powerful home console at the time, sounds like, well, a load of old bollocks" You legend.
knew about the gb mobile adapter bc of its connectivity with mario golf. super cool that they were doing mario kart tournaments online even before mk wii
Really not a fan of the use of AI for recording some of the lines in this video. A lot of my interest in videos like this is the human element involved - not just trivia, but the fact that someone thought it was interesting and just wanted to talk about it. It feels muddy and disingenuous to use AI to fill in gaps -- I'd much rather let something be sincere and a little messy, instead of pristine yet processed. It reminds me of something I'd heard in conversation awhile back about the use of machine learning/artificial generation technology in art, writing, etc. "Why should I bother to read something you couldn't be bothered to write?" I've been thinking about that phrase ever since.
that's a complaint I had back then. I've even asked makers of GBA FPGA cores for the Analogue Pocket to add support for the extra buttons, so I can add them in my game
18:34 To me, this is what totally destroyed the fun in playing Wario. I absolutely adore to explore and find every single secret, check every nook and cranny. Adding those time limits + making all the levels an gigantic maze with several confusing paths just made Wario 4 super frustrating to play. I can see why others might like it. But it definitely wasn't for me.
@@ashleybreadgirls1228 Happens from time to time when they have to do re-recordings later (because of script revisions, etc). It's pretty hard to match the exact same tone and whatnot in different recording sessions.
Okay, all those details about Atlantis? I genuinely didn't know about 'em 'til now. I also had no idea that Wario Land 4's Japanese manual was... well, like that. Or maybe I did and I just forgot about it. Ah well. Always great to hear new facts from you guys!
Real cool to hear all that stuff about Atlantis and how it never came to be, I'd be all for more of that in future videos. Also didn't know IntSys made GBA mario kart- guess I just never paid attention during credits. Explains how it's an outlier in the franchises history... still pretty good for their first try, both in the game and on the hardware.
1:37 I'm not sure why, but I really like the visual design of that Atlantis prototype, I know its unlikely, but I hope we get to see what the back of it looks like someday (I wonder if it had trigger buttons)
Well that's a great explanation for why the GBA has such a strange RAM configuration. 32K of fast RAM and 64K of fast VRAM both internal to the processor, then 256K of slow RAM on a separate chip. All done because devs wanted more RAM, and they couldn't add any more RAM onto the main processor. The CPU only runs your code at full speed if your code is stored in the fast RAM. Runs slowly if the code is on the slow RAM or the cartridge. They fixed that on the NDS by using cache, so it mattered a lot less which memory your code was running from.
Man, I played the crap out of Wario Land 4. For some reason, I could never find one of the triangle shards in one particular level no matter how much I looked, though I cant seem to remember which one. I should get back to it one day, was one of my favorites on the console.
I don't know if this is the sort of info you guys need, but this video didn't show up on my sub feed, but did on my home feed. I've been subbed for yeeeears.
"karts don't work under water" yeah and they also don't get boosts from mushrooms. Miyamoto makes some baffling criticisms and decisions during development
_Pokémon Emerald_ is the best Pokémon game in the generation. Gameplay-wise, the overworld Ability effects like from Synchro, Static, Magnet Pull, Meromero Body, and Compound Eyes are fun to use like the Pokémon are actually helping your character hunt as their training.
You should have commissioned someone to draw a few visuals to help explain the processing mechanics of the ARM processor. I kept expecting at least a simple graphic of blocks to represent sizes. Shoot, I could have drawn you something to help make it easier for people if you wanted.
It's exactly what I hate about "Kirby's Epic Yarn." The collectables in that game had no real purpose, so the collection aspect didn't work, either, and the basic gameplay isn't good enough to make up for those issues. That being said, I also hate strict time limits in games, so "Wario Land 4" still doesn't work for me. They should've stopped at just adding the health bar.
It was too late for Wario Land: Shake It as Nintendo ruined the series a year prior with Wario: Master of Disguise which was made by a shovelware company.
@@Austinator0630 That makes zero sense, that's as if saying it's too late for Yoshi's Woolly World because the Yoshi franchise was already ruined by Yoshi's New Island. ...coincidentally, Yoshi's Woolly World was made by the same development team as Wario Land: Shake It, Good-Feel, and is also excellent.
@@ArendAlphaEagle Yoshi's New Island & Yoshi's Island DS don't apply here because both games actually flesh out the barebone plot of the snes original. On the other hand, what made Wario: Master of Disguise damaging is it's release four years after 2003's wario world. That and the fact that the game is a 2d puzzle platformer on a handheld starring wario.
@@Austinator0630 Then what's the point of bringing up Wario: Master of Disguise? Why say it's "too late" for Wario Land: Shake It because of Master of Disguise? Since my point is that, like Yoshi's Woolly World, Wario Land: Shake It is a good game that may suffice as a true sequel to Wario Land 4, then Wario: Master of Disguise doesn't need to be part of the conversation, i.e. irrelevant. In fact, if Master of Disguise is a bad Wario Land game, then one could argue that Wario Land: Shake It is a _return to form._ Also, who's saying anything about _plot?_ I brought up Yoshi's New Island as an equivalent to Wario: Master of Disguise because New Island is also generally considered a bad game, mainly for soundtrack and gameplay reasons... the later applying to WMoD as well.
Not too long ago I did a playthrough with my brother of FF7R1 where I made a joke about Cloud having a fear of ladders. I decided it'd be funny if EVERY video game character had a fear of ladders. I meant it sarcastically, but hearing that canonically Wario IS afraid of ladders, makes me wonder how many others are too.
well, i greatly prefer that over youtubers that leave their incorrectly recorded lines in the video and have the editor put a correction note on screen, because they couldn't be bothered to rerecord
Dude Warioland 4 is hands down my favorite GBA game of ALL time. Dude I really wish I could just buy it off the eShop for switch. I sunk so many hours into this. Been wanting a new game for years
I love the GBA, it was the first ever gaming console i ever had and i discovered so many of my favorite games on that thing, like fire emblem and advance wars. I first played Pokemon on the GBA, i played every RPG i could get my hands on for the GBA (even the terrible eragon adaptation) there are so many great games on that thing. I wish i still had my original but i gave it away to someone when i got a ds lite
Wario Land 4, the last Nintendo developed Wario Land......I miss that intimate love for Wario. I will give credit for Wario Land Shake It sharing a similar type of love for Warios appeal but man do I miss my treasure hunter compared to "haha big nose farts and incompetence" that has taken over in the absence of Land games.
Don't expect Wario Land to return anytime soon. Nintendo actually ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
Surprised Nintendo never conceptualised an official portable SNES handheld akin to SEGA’s Nomad. I reckon it would’ve been pretty rad to play them back in the mid-late 90’s even if the battery life blew chunks.
18:10 I'm sad they came to that conclusion because in hindsight the invinsibility of 2 and 3 is what makes the series unique and unlike any other of the thousands of other platformers out there where you can die, from Nintendo as well as others.
All the hardware details were really interesting. The game facts were fair. Always enjoy seeing animations you don't expect from animators for the sake of it. Got to make the characters do something. I think Wario is just wild and charming. Also the feel of the character is more flexible to play as. They are more creative and I haven't even played the Wario Land games besides Shake It but from this footage alone of the older games. It's like Yoshi in vehicles Wario they go nuts with it seems that great that's what I wish many games did. Mario power ups is one thing but cool transformations for Nintendo characters for move sets on par with Banjo, Scaler, Dr Muto or others yes please. Wario games do make characters look very different. Not into western looking ads or artworks sometimes but some do work well. Not surprised by the cool appeal Japan thinks sometimes and US appeal of looking cool or strange in a not overly done way but just strange enough to be appealing without crossing a line. Karts in water I mean sure but if you have Wario transform into what in Wario Land where is the ceiling for ideas. Clearly they did it later but some realism is pointless. Creativity whether helmets, bunble, breather, or whatever for the ocean/space or power ups with magic power than some gear to wear/change the spirit/model. Like the sky is the limit sometimes. The end slate was a surprise of the GameCube episode facts. Almost April Fools like there. Would rather less popular GBA games or just non Nintendo facts please. Getting sick of them. Other magazines or other hardware/software for Non Nintendo have to be out there let alone consoles not covered yet and a fresh look at them.
Trust me when I say, as a kid growing up in the 2000s. They succeeded in making Wario appeal to Americans, and yes the art style was a big factor in that. The bosses looked like 90s cartoon villains or something you'd see from a fun gross-out movie. It worked well to appeal to that kind of crowd.
Spirit ashes aren’t even really an “easy” mode since whole mini dungeons and item collection to upgrade the ashes are clearly built into the gameplay loop to at least STRONGLY ENCOURAGE you to use them. Plus the number of duo bosses also lends evidence to the use of ashes being built into the game.
Slight critique because I still watched the video and appreciated the knowledge but I'm not overly fond that you gave a preview of mmbn but then it never really apppeared anywhere in the video. Really got my hopes up.
This video contains some bad information. Yes 32-bit ARM code is pretty bulky and low density, and Thumb instructions solve that. However the cartridge capacity is neither here nor there, since in a typical game, only a handful percent of cartridge capacity is code, the rest is assets. There is also usually ample empty space in a published game aiming for a certain cartridge size, they're rarely filled to the brim. Like, you develop towards a given cartridge capacity that you have a budget for, and then you just have to not make so many assets and so much code that it won't fit, and maybe some games would need to use more compression sacrificing some performance, maybe some games would need to cull a little bit of data, but this wasn't going to be a killer criterium. A more relevant issue is bus speed. The Gameboy cartridge connector, that had to be reused for backwards compatibilty, could not accomodate wider bus width, 24-bit was possible but there wasn't really ROM ICs to utilise that so it had to be 16-bit, and the ROM chips weren't good for high bus speed due to wait states, so making do with 32-bit instructions would make the CPU become suspended in bus contention for most of the time. There wasn't the capabilty to give a CPU a full fledged instruction cache, best they could do is single prefetch. It's very bad when useful data that you're actually trying to fetch and code start fighting for available bandwidth, you might not end up with much usable CPU performance at all.
@@zynux8252Nintendo has a long and terrible history of throwing their in-house IPs to questionable companies. For example, 2007's Wario: Master of Disguise was made by Suzak Incorporated which at the time was a shovelware company.
The clockspeed being higher than the N64s doesn't mean it would be on par with it, or even remotely close. Clock speed alone doesn't tell you much. Arch and transistor count massively effect it. You could have an energy efficient low power 3GHz chip being waaaaay slower than a bigger power budget desktop chip running at the same 3GHz.
Oh hey, I wasn't the only one who noticed. I think all the part where the narrator talks about the Project Atlantis details might have been AI dubbed. It's jarring every single time, and it doesn't help that they tried stitching non-AI recordings with AI recordings in some sections. Guess they didn't have time to re-record lines.
Saying the SA-110 processor would be on par with the N64's R4300i just because they run with equal MHz is utterly wrong. The ARM chip is 32 Bit, N64 is 64 Bit, SA-110 runs 200 MIPS, N64 500 MIPS (Million Instructions Per Second), SA-110 8 KB cache, N64 32 KB cache. While the ARM chip was used in small devices with low power cosumption like PDAs, the R4300i was a high performance chip used in workstations, servers and even super computers.
The moments where Miyamoto chooses to end his suspension of disbelief never fail to crack me up. Dinosaurs throwing turtle shells at mushroom headed people while racing karts is reasonable, but them going underwater while doing it is not.
Miyamoto seems to usually give crappy advice.. It's way too common
@@waverazor Miyamoto seems to be a real mixed bag. Sometimes what he says is perfect for a game (like redesigning the DK64 guns) but other times it's just baffling.
@@milliondollarmistakeI feel like regular guns would've been funny..
@@waverazor yes but like a Coconut Gun makes way more sense.
@@waverazor The guns were never considered for the final game though, the team was plannning to add a design and Miyamoto just so happened to improvise one before they could.
GBA gave lots of Newgrounds Flash Animations the sprites they needed to make timeless gems, Smash Kingdom and Super Mario Bros Z come to mind.
Yes... Gems...
@@lpnp9477 ... timeless...
God bless the GBA for enabling the coolest flash animations we've ever seen
@@lpnp9477 Yes, gems.
There's nothing like the era of flash games that used GBA sprites.
I honestly associate most GBA sprites with flash games 😂
I've been following DYKG since their posts on tumblr in 2012. Love how they grew from a page that posted VG factoid images to a full-blown investigative journalism team. Love the videos!
they've grown so much since thinking Morpho Knight was a beta Meta Knight design (we all fell for that one)
Please stop using "factoid" as if to mean "interesting fact," it's polluting language and making communication less reliable.
@@marscalebThat's a very interesting factoid. Thank you.
Glad to see other oldheads around. Crazy how long these guys have been at it
@@marscaleb Words change, man.
20:11 Wario lifting weights and jumping rope makes more sense given his immense strength and agility
You may not like it, but this is what peak performance looks like 💪
all he does now is fart and scam people
@@UmbraVivens94doesnt help that Sakurai made Wario focus on those aspects in Smash Bros.
@@ultraspinalki11 , his dash attack reflects the warioland games and he pulls out a bike for his side special. I don't think they were the sole aspects of Wario, but more split, since he still has Wario Waft, chews on people, and even laughs at you. At least he still slaps and punches, otherwise it would just be gross and mischievous Wario. They need to take more from tough Wario like Project M does
@@adamspeiser6449 Don't expect Wario Land to return anytime soon. Nintendo ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
7:30 “Oh these are pretty cool bananas.”
*high pitched screaming as they Game Boy Color crushed DK. XD
Good times
I love the credits at the end! It's great to know who helped make the episode possible : )
Mouse humping the Gameboy micro😅 0:49
I was hoping someone saw lol
"Right off the bat; this is pretty interesting."
90s advertising was wild
@@wilbo_bagginsThe GB Micro wasn’t released in the 90s, it was released in 2005..
@@PixityPixel ah
Oh I see, so when Wario craps his pants in public it's cool and mischievous, but when I do it I get the cops called on me.
Implying cops are never called about Wario lol
4:52 "a mid-90s gaming handheld rivaling the most powerful home console at the time sounds like a load of bollocks"
When the 16-bit Atari Lynx came out in '89, it had hardware scaling that the most powerful home console at the time (Genesis/MegaDrive) notoriously lacked. Of course, one could reasonably argue that the Lynx failed precisely because it was too advanced (read: power hungry and expensive).
I have to remind myself sometimes that the GBA was only around for 3 years before the DS released. It always felt more significant than that.
The game boy micro came out like a month before the ds killing its sales I wish they kept making gameboys instead of
@M6A6T6T Nintendo were really hedging their bets with DS. They claimed it was a 3rd pillar initially. Once it was well received, they ditched GBA. If people had hated 2 screens they may have ditched DS and refocused on GBA.
@@quarantinefox I wish gba kept going
@@M6A6T6TInterestingly? Nintendo used GBA hardware in their handheld console line until the Switch, which is why there’s no need to emulate those games. So the GBA is probably the longest existing GameBoy product on the market with the most variations.
What's funny is that the switch doesn't feel as important as the gba was
Really interesting to learn the origins of the GBA's Multi boot mode! I've done a lot of shenanigans with the gamecube in trying to get the lost character Chao's into an english copy of SA2 Battle, and my time doing the Tails chao quest in Phantasy star online and the parts link in medabots infinity were the only reason I knew multi boot mode even existed! Great video
That's the thing I really love about outlets like this channel, talking about games that I grew up playing with... and sharing tidbits I never knew about. Like with Wario Land 3... I would play the crud out of that, trying to find all the secrets I could possibly find (that one darn Music Coin, notwithstanding... many likely know which one I mean ^^; )... and never EVER once in my life going back to this title, did I thought to stand idle on a ladder to see an idle animation I haven't seen yet in over 20 years.
Seeing that segment of Wario scratching his butt... it blew my mind that the creators went that far to include it. They didn't have to, but I think it's amazing they went the extra mile to give Wario such personality. =D
Interesting to hear that the grotesque boss designs in Wario Land 4 were meant to make the game feel more western. To me, that kind of thing feels extremely Japanese.
It's because the grotesque, gross and slimy stuff was something popular in the western world at that time.
What's up with the audio in this episode? Mic quality feels like it changes every sentence.
It feels like it's switching in-between AI generated audio and recorded audio imo
@@syspolybius holy cow using AI for something like this is very poor move of them.
it's AI. really weird for them to do this to make minor edits, rather than re-recording a few lines.
This episode is actually running on a GBA!
I'm so glad I'm not the only one that noticed, it does seem like it's AI! Also the narrator is not credited in the description, idk if that's normal for them or not if it's not a guest.
4:52 "And frankly, a mid-90s gaming handheld rivaling the most powerful home console at the time, sounds like, well, a load of old bollocks"
You legend.
GBA was mobile SNES gaming goodness. ☝🏻
Well in some ways yes and in other ways no. But mostly yes, yes.
Eh, it was a computer that is also a professional cosplayer.
☝️🤓
The gameboy advance was an advanced gameboy
Which do you think too more power to run? The SNES or GBA
You would love my 3D GBA real time level editor! Great video and long live the GBA! :)
0:48 is he fuckin that Gameboy
There existed a mouse-fucked Gameboy Micro.
That's a real commercial btw.
Hes not the only one doin it right now
@@pun_dimen are you fuckin a Gameboy
Yeah
6:28
Imagine a handheld that glows in the dark
Analogue Pocket did one
I love how developers considered the players begging for mercy to each other as part of the Mario Kart experience. Very thoughtful of them.
Exactly what I need on a Friday bless up DYKG
But it's Saturday...
@@SuperLucky7 even better
knew about the gb mobile adapter bc of its connectivity with mario golf. super cool that they were doing mario kart tournaments online even before mk wii
Really not a fan of the use of AI for recording some of the lines in this video. A lot of my interest in videos like this is the human element involved - not just trivia, but the fact that someone thought it was interesting and just wanted to talk about it. It feels muddy and disingenuous to use AI to fill in gaps -- I'd much rather let something be sincere and a little messy, instead of pristine yet processed.
It reminds me of something I'd heard in conversation awhile back about the use of machine learning/artificial generation technology in art, writing, etc.
"Why should I bother to read something you couldn't be bothered to write?"
I've been thinking about that phrase ever since.
not to mention the environmental impact
"And that the NSA wanted a backdoor into the processor"
Bro an NSA backdoor is like, literally required by law for anything with a chip in it
I was just replaying Astro Boy Omega Force, great vid.
love when new gba videos come out
GBA was my first console I ever owned. Fucking loved that little machine. Wario Land 4 is still probably in my top 10 best games of all time.
1:53 wow!
I was always very curious about project Atlantis so cool!
Maybe there is a prototype somewhere or some video footage we don't know about.
As much as I loved the GBA’s library, the console itself should’ve had a X and Y button.
that's a complaint I had back then. I've even asked makers of GBA FPGA cores for the Analogue Pocket to add support for the extra buttons, so I can add them in my game
For real. Particularly considering the amount of SNES ports the console had.
Yup. GBA Fire Emblem plays so much better on a SNES controller
Minish Cap would have incredibly benefitted from that
@@Dreadjaws To be fair, not many SNES games make unique uses of all 8 buttons.
18:34
To me, this is what totally destroyed the fun in playing Wario. I absolutely adore to explore and find every single secret, check every nook and cranny. Adding those time limits + making all the levels an gigantic maze with several confusing paths just made Wario 4 super frustrating to play.
I can see why others might like it. But it definitely wasn't for me.
excellent work as always! is there a previous video talking about metroid fusion?
Dave coming up with THUMB code is one of those cool, creative problem-solving things I love hearing about
Hey whats with the audio delivery and quality shift at 3:08?
Happened like five times there lol
@@Sean-D78 yeah its kinda concerningly weird
@@ashleybreadgirls1228 I've noticed it happen periodically throughout the rest of the video as well
@@ashleybreadgirls1228 Happens from time to time when they have to do re-recordings later (because of script revisions, etc). It's pretty hard to match the exact same tone and whatnot in different recording sessions.
Must've been a lot of changes. I've never seen so many audio changes in any of their other vids.
Okay, all those details about Atlantis? I genuinely didn't know about 'em 'til now. I also had no idea that Wario Land 4's Japanese manual was... well, like that. Or maybe I did and I just forgot about it. Ah well. Always great to hear new facts from you guys!
Can confirm, as a 9 year old I was EXTREMELY confused by the aesthetic and musical changes from Wario Land 3 to 4 😂
Real cool to hear all that stuff about Atlantis and how it never came to be, I'd be all for more of that in future videos.
Also didn't know IntSys made GBA mario kart- guess I just never paid attention during credits. Explains how it's an outlier in the franchises history... still pretty good for their first try, both in the game and on the hardware.
Yay a new did you know gaming video
1:37 I'm not sure why, but I really like the visual design of that Atlantis prototype, I know its unlikely, but I hope we get to see what the back of it looks like someday (I wonder if it had trigger buttons)
That A.I shit is really jarring.
I CANT BELIEVE YOU GUYS COVERED WARIOLAND 4
New official gba content? About time, it's only been 18 years...
Well that's a great explanation for why the GBA has such a strange RAM configuration. 32K of fast RAM and 64K of fast VRAM both internal to the processor, then 256K of slow RAM on a separate chip. All done because devs wanted more RAM, and they couldn't add any more RAM onto the main processor. The CPU only runs your code at full speed if your code is stored in the fast RAM. Runs slowly if the code is on the slow RAM or the cartridge. They fixed that on the NDS by using cache, so it mattered a lot less which memory your code was running from.
As a new GBA dev, I find it odd they even considered it without the 256KB of work RAM
You know it's a good day when DYKG drops a new video
Tf that mouse was going to town 😂
Man, I played the crap out of Wario Land 4. For some reason, I could never find one of the triangle shards in one particular level no matter how much I looked, though I cant seem to remember which one. I should get back to it one day, was one of my favorites on the console.
Brilliant video, cheers.
Always love learning more about the development of nintendo hardware
I don't know if this is the sort of info you guys need, but this video didn't show up on my sub feed, but did on my home feed. I've been subbed for yeeeears.
This is all I’ve ever wanted!!😍😍😍 more gameboy facts!!! more gameboy facts!!!
You guys hit it out of the park every single time, you do absolutely incredible work! Congratulations!!
YEEEEAAAAH WARIO LAND 4!!!
That game was TOPS on GBA
The GBA Made my childhood!
"karts don't work under water" yeah and they also don't get boosts from mushrooms. Miyamoto makes some baffling criticisms and decisions during development
Woah, they wanted to move the L and R buttons and keep the original gameboy look? That's way before the Analogue Pocket did just that.
_Pokémon Emerald_ is the best Pokémon game in the generation. Gameplay-wise, the overworld Ability effects like from Synchro, Static, Magnet Pull, Meromero Body, and Compound Eyes are fun to use like the Pokémon are actually helping your character hunt as their training.
Waaaaa como amo estos videos! Que viva DYKG!! 🎉
0:49 What in gods name is that rat doing
You should have commissioned someone to draw a few visuals to help explain the processing mechanics of the ARM processor. I kept expecting at least a simple graphic of blocks to represent sizes. Shoot, I could have drawn you something to help make it easier for people if you wanted.
18:16 "Simply put, if Wario can't die, the game has no stakes, and no real sense of urgency"
That's literally what I like about the first 3 games
It's exactly what I hate about "Kirby's Epic Yarn." The collectables in that game had no real purpose, so the collection aspect didn't work, either, and the basic gameplay isn't good enough to make up for those issues.
That being said, I also hate strict time limits in games, so "Wario Land 4" still doesn't work for me. They should've stopped at just adding the health bar.
DYKG showing their support after Quiet On Set 😂 8:06
17:04 "...for a game fans still hope *will get a true sequel someday..."*
...ugh, as a fan of Wario Land: Shake It, that kinda hurts...
Same for me as a Super Paper Mario fan, some people hate me! :D
It was too late for Wario Land: Shake It as Nintendo ruined the series a year prior with Wario: Master of Disguise which was made by a shovelware company.
@@Austinator0630 That makes zero sense, that's as if saying it's too late for Yoshi's Woolly World because the Yoshi franchise was already ruined by Yoshi's New Island.
...coincidentally, Yoshi's Woolly World was made by the same development team as Wario Land: Shake It, Good-Feel, and is also excellent.
@@ArendAlphaEagle Yoshi's New Island & Yoshi's Island DS don't apply here because both games actually flesh out the barebone plot of the snes original. On the other hand, what made Wario: Master of Disguise damaging is it's release four years after 2003's wario world. That and the fact that the game is a 2d puzzle platformer on a handheld starring wario.
@@Austinator0630 Then what's the point of bringing up Wario: Master of Disguise? Why say it's "too late" for Wario Land: Shake It because of Master of Disguise? Since my point is that, like Yoshi's Woolly World, Wario Land: Shake It is a good game that may suffice as a true sequel to Wario Land 4, then Wario: Master of Disguise doesn't need to be part of the conversation, i.e. irrelevant. In fact, if Master of Disguise is a bad Wario Land game, then one could argue that Wario Land: Shake It is a _return to form._
Also, who's saying anything about _plot?_ I brought up Yoshi's New Island as an equivalent to Wario: Master of Disguise because New Island is also generally considered a bad game, mainly for soundtrack and gameplay reasons... the later applying to WMoD as well.
Not too long ago I did a playthrough with my brother of FF7R1 where I made a joke about Cloud having a fear of ladders.
I decided it'd be funny if EVERY video game character had a fear of ladders.
I meant it sarcastically, but hearing that canonically Wario IS afraid of ladders, makes me wonder how many others are too.
1:09 what did you need to replace with ai?
and not just re-record easily?
@@JeskidoYT also the longer part starting at 5:38. It sounds very cheap
well, i greatly prefer that over youtubers that leave their incorrectly recorded lines in the video and have the editor put a correction note on screen, because they couldn't be bothered to rerecord
Dude Warioland 4 is hands down my favorite GBA game of ALL time. Dude I really wish I could just buy it off the eShop for switch. I sunk so many hours into this. Been wanting a new game for years
Don't get your hopes up. Nintendo actually ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
I love the GBA, it was the first ever gaming console i ever had and i discovered so many of my favorite games on that thing, like fire emblem and advance wars. I first played Pokemon on the GBA, i played every RPG i could get my hands on for the GBA (even the terrible eragon adaptation) there are so many great games on that thing. I wish i still had my original but i gave it away to someone when i got a ds lite
Wario Land 4, the last Nintendo developed Wario Land......I miss that intimate love for Wario. I will give credit for Wario Land Shake It sharing a similar type of love for Warios appeal but man do I miss my treasure hunter compared to "haha big nose farts and incompetence" that has taken over in the absence of Land games.
Don't expect Wario Land to return anytime soon. Nintendo actually ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
I love when videos have new information ‼‼💯🔥
I'm felt I was lied to when I saw Mega Man Battle Network on the intro. we finally got some Mega Man facts...
The legend is back
Why did you guys change the color of the GBA SP from red to green on the thumbnail?
it looked gold for me originally - bizzare lmao
I love these GBA game facts!
good as always great video!
Great video, although the audio changing quality at random parts feels really off, it almost sounds like AI.
But Wario Land 4 DID get a proper sequel- it was called Wario Land: Shake It!, and it was AWESOME!
hold up! my mate Euan getting a source shoutout? Nice one!
Warioland 4 is the only gba game I remember really playing to completion.
Surprised Nintendo never conceptualised an official portable SNES handheld akin to SEGA’s Nomad. I reckon it would’ve been pretty rad to play them back in the mid-late 90’s even if the battery life blew chunks.
Never got to experience SNES growing up. That's where GBA came in.
You know when DYKG says they got facts never heard before they aren't lying
18:10 I'm sad they came to that conclusion because in hindsight the invinsibility of 2 and 3 is what makes the series unique and unlike any other of the thousands of other platformers out there where you can die, from Nintendo as well as others.
To think this was scrapped and the virtual boy was shat upon us
All the hardware details were really interesting. The game facts were fair. Always enjoy seeing animations you don't expect from animators for the sake of it. Got to make the characters do something.
I think Wario is just wild and charming. Also the feel of the character is more flexible to play as. They are more creative and I haven't even played the Wario Land games besides Shake It but from this footage alone of the older games. It's like Yoshi in vehicles Wario they go nuts with it seems that great that's what I wish many games did. Mario power ups is one thing but cool transformations for Nintendo characters for move sets on par with Banjo, Scaler, Dr Muto or others yes please.
Wario games do make characters look very different. Not into western looking ads or artworks sometimes but some do work well. Not surprised by the cool appeal Japan thinks sometimes and US appeal of looking cool or strange in a not overly done way but just strange enough to be appealing without crossing a line.
Karts in water I mean sure but if you have Wario transform into what in Wario Land where is the ceiling for ideas. Clearly they did it later but some realism is pointless. Creativity whether helmets, bunble, breather, or whatever for the ocean/space or power ups with magic power than some gear to wear/change the spirit/model. Like the sky is the limit sometimes.
The end slate was a surprise of the GameCube episode facts. Almost April Fools like there.
Would rather less popular GBA games or just non Nintendo facts please. Getting sick of them. Other magazines or other hardware/software for Non Nintendo have to be out there let alone consoles not covered yet and a fresh look at them.
It's interesting that when Wario 4's developers thought "American" they apparently thought "Earthworm Jim! That's the ticket!".
Speaking of Mario kart, I have had the Doubledash Circuit theme stuck in my head for about 3 weeks. I hope it’s not a tumor 😬
Trust me when I say, as a kid growing up in the 2000s. They succeeded in making Wario appeal to Americans, and yes the art style was a big factor in that. The bosses looked like 90s cartoon villains or something you'd see from a fun gross-out movie. It worked well to appeal to that kind of crowd.
None of this matters because Nintendo later ruined Wario Land with Wario: Master of Disguise which was made by a shovelware company.
Spirit ashes aren’t even really an “easy” mode since whole mini dungeons and item collection to upgrade the ashes are clearly built into the gameplay loop to at least STRONGLY ENCOURAGE you to use them. Plus the number of duo bosses also lends evidence to the use of ashes being built into the game.
I preferred WL 2/3 over 4 and really don't think it was a design flaw.
Slight critique because I still watched the video and appreciated the knowledge but I'm not overly fond that you gave a preview of mmbn but then it never really apppeared anywhere in the video. Really got my hopes up.
This video contains some bad information. Yes 32-bit ARM code is pretty bulky and low density, and Thumb instructions solve that.
However the cartridge capacity is neither here nor there, since in a typical game, only a handful percent of cartridge capacity is code, the rest is assets. There is also usually ample empty space in a published game aiming for a certain cartridge size, they're rarely filled to the brim. Like, you develop towards a given cartridge capacity that you have a budget for, and then you just have to not make so many assets and so much code that it won't fit, and maybe some games would need to use more compression sacrificing some performance, maybe some games would need to cull a little bit of data, but this wasn't going to be a killer criterium.
A more relevant issue is bus speed. The Gameboy cartridge connector, that had to be reused for backwards compatibilty, could not accomodate wider bus width, 24-bit was possible but there wasn't really ROM ICs to utilise that so it had to be 16-bit, and the ROM chips weren't good for high bus speed due to wait states, so making do with 32-bit instructions would make the CPU become suspended in bus contention for most of the time. There wasn't the capabilty to give a CPU a full fledged instruction cache, best they could do is single prefetch. It's very bad when useful data that you're actually trying to fetch and code start fighting for available bandwidth, you might not end up with much usable CPU performance at all.
Was Wario Land Shake It not a true entry in the series?
They probably meant developed in-house. Shake It was outsourced to Good-Feel
Yes, but Wario: Master of Disguise which was made by a shovelware company ruined the series as a whole thanks to being released a year prior.
@@zynux8252Nintendo has a long and terrible history of throwing their in-house IPs to questionable companies. For example, 2007's Wario: Master of Disguise was made by Suzak Incorporated which at the time was a shovelware company.
It's funny how I understand about ARM processor out of knowhere
8:06 hey that’s Drake Bell
The clockspeed being higher than the N64s doesn't mean it would be on par with it, or even remotely close. Clock speed alone doesn't tell you much. Arch and transistor count massively effect it. You could have an energy efficient low power 3GHz chip being waaaaay slower than a bigger power budget desktop chip running at the same 3GHz.
I wish there were more colors for the OLED instead of white and the other which was more like the switch that had the tablet with the wide bezel.
Was the audio quality weird for this vid or were parts of it dubbed by AI?
Oh hey, I wasn't the only one who noticed.
I think all the part where the narrator talks about the Project Atlantis details might have been AI dubbed. It's jarring every single time, and it doesn't help that they tried stitching non-AI recordings with AI recordings in some sections.
Guess they didn't have time to re-record lines.
Could you please Not use AI voices? Your videos are perfect as they are.
It not ai it's a British guy that kinda rasict
8:06 Hey! Look! A young Drake Bell doing a Pokemon Commercial!
Yeah that's the Drakester alright! Love watching Drake and Josh.
is some of this narration ai generated? some of the lines sound strange
Saying the SA-110 processor would be on par with the N64's R4300i just because they run with equal MHz is utterly wrong. The ARM chip is 32 Bit, N64 is 64 Bit, SA-110 runs 200 MIPS, N64 500 MIPS (Million Instructions Per Second), SA-110 8 KB cache, N64 32 KB cache.
While the ARM chip was used in small devices with low power cosumption like PDAs, the R4300i was a high performance chip used in workstations, servers and even super computers.
Nice new dkyg vid!👀