Low-Poly Hand-Paint - Ep1 Chest - Blender 3.2

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  • เผยแพร่เมื่อ 12 ก.ค. 2024
  • Imphenzia's Handpicked GameDev.TV Courses with 85% Discount:
    www.gamedev.tv/p/imphenzia?co...
    Support me on Patreon:
    / imphenzia
    The unedited full-length version of this video (about 3 hours) will be added as I also spoke during that period. Give me a couple of days to upload that, it's quite big :)
    Good Handpainted Tutorials that I found:
    CG Cookie Hand Painted Axe:
    • Make an Axe | Game Art...
    Grant Abbitt Hand Painted Hammer:
    • Hammer - Texture Paint...
    StylizedStudio Hand Painted Sword:
    • BLENDER 2.9 HAND PAINT...
    My web site:
    www.imphenzia.com
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    / imphenzia
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    imphenzia.itch.io/
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    Additional info:
    I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line War that we released in 2022.
    I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
    Thanks a lot for watching and sharing my videos :)

ความคิดเห็น • 77

  • @felfurion8624
    @felfurion8624 2 ปีที่แล้ว +9

    At last! A "Low Hand Poly Paint" video! (Thumb nail).
    Interesting - time to break out the tablet again.

  • @johnmurray1889
    @johnmurray1889 2 ปีที่แล้ว +7

    DUDE, you just saved my life. I painted the textures on some dice for a game I've been working on for forever, and I've always seen some weird stuff in the engine, like nasty edges. I had no idea that that the texture compression would cause that.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Oh, nice to hear I could help out with that :D Yes, the mipmap-resizing of textures can cause such issues when there is not enough information around the UV islands, and you have to go more than a couple of pixels usually since they can be dramatically downscaled.

  • @mirkoemir
    @mirkoemir 2 ปีที่แล้ว +3

    This is an awesome step by step and I love your comments on your own mistakes and lesson learnt, that's something that you can't find all the time. I wasn't able to attent the premier this week and I regret it, but I could see the whole video just now and I love. Thank you as always, my friend!

  • @carlosmarques535
    @carlosmarques535 2 ปีที่แล้ว +2

    Awesome video.
    Edit: And this is why you watch the whole video before commenting. Lol
    I just test something out and thought of sharing: You can use Vertex Groups to select predefined faces for the texture paint face mask. Just enter in Edit Mode during painting, select your Vertex Group, press Tab again and voila.

  • @TheHomesweethomeProd
    @TheHomesweethomeProd 2 ปีที่แล้ว +2

    Nice that you come back to the tutorials. I have missed very much

  • @skillzorskillsson8228
    @skillzorskillsson8228 2 ปีที่แล้ว +17

    To select edges that you want to be sharp you can do it a lot quicker by choosing Edge Selected Mode then go to Select menu and choose Select Sharp Edges. A settings box will appear and you can adjust a slider for the sharpness angle that should be selected. It get most of of the edges you want. But if there is any more edges that you want to select after that you can do it manually

    • @Try_in
      @Try_in 2 ปีที่แล้ว

      Also u can just use modifier Edge Split and do it fully automaticly

  • @hefferwolff3578
    @hefferwolff3578 2 ปีที่แล้ว +2

    Best blender channel on youtube!

  • @1989woodyj
    @1989woodyj 2 ปีที่แล้ว

    Thank you so much for this tutorial. Everything you do you knock it out of the park! It is nice to see you doing tutorials again, short sweet and to the point. You are always very inspiring. Thank you.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว

      You're welcome, I'm glad you like it. I'm excited to create more now :)

  • @comtom1066
    @comtom1066 ปีที่แล้ว +1

    Amazing comprehensive and digestible

  • @c_ffeestain2570
    @c_ffeestain2570 2 ปีที่แล้ว

    I love this series and can't wait for future episodes. The chest looks amazing for your first paint; I doubt mine would look near as beautiful as that.

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว +2

    Painting is going to be getting some upgrades. What I'm most eager for is a brush that follows the normals the way sculpting tools do. It will make painting corners and curved surfaces much easier. Colour Dodge works well for metal highlights, but whatever looks good in the end is what works. Definitely notice the Grant Abbit style, but also where you departed into your own style. Great stuff.

  • @mattlepage1898
    @mattlepage1898 2 ปีที่แล้ว

    Nice!!
    Good Job there, hope to see more Hand-Painted stuff!

  • @bshepherd_gaming7340
    @bshepherd_gaming7340 2 ปีที่แล้ว +1

    Awesome tutorial! Thank you

  • @leendert2029
    @leendert2029 2 ปีที่แล้ว +1

    Another great vid! Ur artstyle is very appealing!

  • @alejandrolechon7068
    @alejandrolechon7068 8 หลายเดือนก่อน

    Man I love your content

  • @morozit6361
    @morozit6361 2 ปีที่แล้ว

    THIS IS THE BEST CHANEL FOR PEOPLE WHO WANT TO MAKE GAMES

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว

    I like that you showed how you can use Texture Painting to paint maps other than diffuse maps. Just recently I was working on a model that required some tricky bump mapping. After messing around with material nodes to try to get what I was aiming for I finally realised it was better to create two procedural bump maps and then paint a black-and-white map to control the mix factor and feed them both into the Bump node. Having done that, I baked the resulting bump map and used then used that mixed with yet another node setup to create another bump texture, and painted a mask texture to control which parts of the model had which type of bump. It was nice because I still had procedural control over the bump, and I could blend the two however I wanted with a soft transition.

  • @chw2001bln
    @chw2001bln 2 ปีที่แล้ว

    Very cool. I missed the tutorials. 🤩

  • @mikeb6923
    @mikeb6923 10 หลายเดือนก่อน

    Low Hand Poly Paint.
    Great vid - thanks!

  • @kronicgaming978
    @kronicgaming978 2 ปีที่แล้ว

    After watching this, I feel like I should go back and fix all of my texture paint stuff. Thanks for video, gave me a few useful tips for my future paintings.

  • @PitiITNet
    @PitiITNet 2 ปีที่แล้ว +1

    OMG, I love you! This is literally what I wanted to learn now :D. Thank you for this amazing content!

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Hey that's great! I still have a lot to learn so I'll keep practicing and sharing what I find out - hopefully there are many more things to discover :) Thanks!

    • @PitiITNet
      @PitiITNet 2 ปีที่แล้ว

      @@Imphenzia amazing inspiration! I wish I could 'still have a lot to learn' and be at your skills level! 😅Maybe one day!

  • @leo010699
    @leo010699 2 ปีที่แล้ว

    i really like it, looks more hand made

  • @alexleonardkrea
    @alexleonardkrea 2 ปีที่แล้ว

    This is awesome, thanks!

  • @moltenbolt
    @moltenbolt 6 หลายเดือนก่อน

    Great vid! And wow, for your first time painting gold you did an incredible job, very good instincts!

  • @rambbo3946
    @rambbo3946 2 ปีที่แล้ว

    Awesome stuff thanks

  • @wormholeinteractive
    @wormholeinteractive 2 ปีที่แล้ว

    OMG! Game Dev + Imphenzia!!!

  • @sigil3d
    @sigil3d 2 ปีที่แล้ว

    this is really cool idea for youtube series

  • @AlexRak2
    @AlexRak2 2 ปีที่แล้ว

    He’s back :)

  • @lithium534
    @lithium534 2 ปีที่แล้ว +6

    You can use a mix RGB node to blend different image textures if you want to have layers.
    You will need to bake everything down later so... a bit extra work for for flexibility and other effects.

  • @sicfxmusic
    @sicfxmusic 2 ปีที่แล้ว

    Dude the imposter Imphenzia who kidnapped you has made ton of Unity tutorials, welcome back!

  • @_Garm_
    @_Garm_ 2 ปีที่แล้ว

    good one liked this tutorial alot :)

  • @axelighttkritiks8312
    @axelighttkritiks8312 ปีที่แล้ว

    finally!I understande thanks the video!

  • @burningbright2003
    @burningbright2003 ปีที่แล้ว +1

    Try mask tools add-on....it is absolute gold...for blender

  • @commandermemebois4715
    @commandermemebois4715 2 ปีที่แล้ว

    Its not bad at all, GG

  • @Modslover
    @Modslover ปีที่แล้ว

    To make sharper edges faster, you can get a really quick and easy result using the Edge Split modifier.

  • @remi8462
    @remi8462 2 ปีที่แล้ว

    INTERESTING

  • @muratozyurt1656
    @muratozyurt1656 ปีที่แล้ว

    The mask is so fun

  • @pv8685
    @pv8685 2 ปีที่แล้ว

    hi. there is an very easy way to select just the sharp edges you want: click on the select field (next to the add field) and on the menu select "select sharp edges" - done!

  • @life.by.linus3D
    @life.by.linus3D 4 หลายเดือนก่อน

    Tack!! Gick lite för fort hur du gjorde med metallic delarna för mer glans? :)

  • @Section_230
    @Section_230 2 ปีที่แล้ว

    👍

  • @goblinphreak2132
    @goblinphreak2132 2 หลายเดือนก่อน

    Would unreal engine 5s nanite end up getting rid of the need to make sure UV scaling would work? Since nanite does all that for you, at least in the sense of creating distant models/lods?

  • @0901Samson
    @0901Samson 2 ปีที่แล้ว

    Very nice. i´m have a question, whats is the background music by time index 4:50, please Titel and Interpret

  • @ceifeirosdgameupbge
    @ceifeirosdgameupbge 2 ปีที่แล้ว

    show!!!

  • @user-uy2ij2fs1g
    @user-uy2ij2fs1g ปีที่แล้ว

    Omaigad

  • @jogibaerr50000
    @jogibaerr50000 ปีที่แล้ว

    12:30 Is there a special reason why you use the "Overlay" Blend mode, instead of "Screen"? Greets from Germany.

  • @IshCaudron
    @IshCaudron 2 ปีที่แล้ว

    Mmm low hand poly paint. I mean, cool video, weird logo choice tho. :D

  •  2 ปีที่แล้ว

    YOU had a tablet! o.o

  • @HubsterPL
    @HubsterPL 2 ปีที่แล้ว

    Low Hand
    Poly Paint

  • @MartKart8
    @MartKart8 2 ปีที่แล้ว

    I get errors in 3.2.1 when I subdivide, it creates 2 dots, I did try restarting and got the same error, it didn't subdivide for me.

  • @eduardltd1
    @eduardltd1 2 ปีที่แล้ว

    Low hand, poly paint

  • @martinvivian9772
    @martinvivian9772 2 ปีที่แล้ว

    any reason you didn't do a metalic map?

  • @GMNGChristian
    @GMNGChristian 2 ปีที่แล้ว

    I'm heartbroken and angry... I've been going to school for graphic design with a focus in game design and everytime we have to unwrap and texture, we do all the unwrapping by hand because we have to texture each unwrapped piece - the part on the left side of the screen. Painting piece by piece. I didn't even know it was possible to do masking on the object and then texture it like that; it obviously saves so much time, and makes more sense when you can see it the way it will be as you texture it.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Hi! I think a lot of people still use that workflow because the painting tools in Blender are very primitive. I think they could do with catching up with 3D Coat on that front. Seeing the result as you paint is very handy and it saves a lot of time, but for higher quality texture work, bringing it into something like Photoshop may still be preferred. See it as an opportunity to combine both skills and methods :)

    • @GMNGChristian
      @GMNGChristian 2 ปีที่แล้ว

      @@Imphenzia Good point - thanks!

  • @laysoe5794
    @laysoe5794 2 ปีที่แล้ว

    Can you make a D&D monster or a person???

  • @elzar8763
    @elzar8763 2 ปีที่แล้ว

    hi , i have a question . I downloaded 3d model from "Punishing: Gray Raven" and it has 42000 polygons . Is that normal for mobile game ?

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      That sounds like a lot of polygons for mobile. I would expect 1-2K maybe and the rest being detailed in textures.

    • @elzar8763
      @elzar8763 2 ปีที่แล้ว

      @@Imphenzia thank you

  • @kurtdoerfel7620
    @kurtdoerfel7620 2 ปีที่แล้ว

    Never finished the low poly racer series :(

  • @agdigiart7407
    @agdigiart7407 4 หลายเดือนก่อน

    Hello and congratulations.i have a powerful computer with i9 13900,Geforce 4080 Eagle 16GB,64 GB Ram and when I try to draw with a big circle my computer overloaded and my brush circle stack and move slowly 😢

  • @Sharal3D
    @Sharal3D 2 ปีที่แล้ว +2

    low hand poly paint ehhhhh

    • @damonhaase
      @damonhaase 2 ปีที่แล้ว +2

      That's all I came here to say. Thank you

  • @TruthSurge
    @TruthSurge 9 หลายเดือนก่อน

    WAH (like WAter) come. Not WACKem.

  • @ThiagoSenaBR
    @ThiagoSenaBR 2 ปีที่แล้ว

    Low Handy / Poly paint. Lol

  • @7Zi_LA7YA
    @7Zi_LA7YA 2 ปีที่แล้ว

    hellooo

  • @leagueoflags
    @leagueoflags ปีที่แล้ว

    Yeah, no. It looks a thousand times better, but quick shading it is for me...

  • @polski6812
    @polski6812 2 ปีที่แล้ว

    I’m so dumb for tNice tutorials

  • @Ec_t0
    @Ec_t0 2 ปีที่แล้ว

    low poly handpaint is literally stylized lol

  • @gdubsterz1238
    @gdubsterz1238 ปีที่แล้ว

    Man this is so fast I couldn't follow you at all...guess its not for new people.

    • @threemr01
      @threemr01 ปีที่แล้ว

      It’s not an in-depth, follow-along tutorial (so the video is somewhat sped-up. Remember he said it took him three hours in real time). However, watch e.g. Ryan King’s series on the basics of texture painting to understand the basic concepts. Then, rewatch this one and it will be waay more clear what he’s doing. I think Imphenzia explained really well, once one knows those few basics!