Make an AIRPLANE in Blender 3.2 - Model - UV Unwrap - Paint

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
  • Imphenzia's Handpicked GameDev.TV Courses with 85% Discount:
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    In this video I'm modeling a low poly airplane. Then, we UV unwrap and handpaint it, all in Blender 3.2. Stay to the end to see the bump / normal maps and roughness maps and how they affect the model.
    Support me on Patreon:
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    This .blend-file can be downloaded by the Tutorial tier and above.
    10-Minute Modeling Challenge Series Playlist:
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    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    My web site:
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    Additional info:
    I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game called Line War that we released in 2022.
    I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
    Thanks a lot for watching and sharing my videos :)

ความคิดเห็น • 79

  • @dodotaku
    @dodotaku หลายเดือนก่อน

    I audibly gasped when you plugged in the bump and roughness maps. Great work!

  • @kristenthomasson273
    @kristenthomasson273 2 ปีที่แล้ว +24

    this is amazing. loving to see how much youve progressed and how open you are to sharing your knowledge with others

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +2

      Thanks, I appreciate it - and you're welcome =)

    • @DreamerRoal
      @DreamerRoal 2 ปีที่แล้ว +1

      @@Imphenzia make paid courses pls free things don't Have respect

    • @alejmc
      @alejmc ปีที่แล้ว +1

      @@DreamerRoal 250K subscribers say otherwise! That said, I’m pretty sure paid courses of this quality in tandem with these ones would also flourish, albeit they might reach a lot less people. At least they don’t have to be exclusive.

  • @PaulEmsley
    @PaulEmsley 2 ปีที่แล้ว +5

    That's a very attractive result for such a tiny number of triangles.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Thanks, yeah, not so many triangles.

    • @PaulEmsley
      @PaulEmsley 2 ปีที่แล้ว

      @@Imphenzia For my model generation and render engine, anything less that 1m triangles means "that's fine" 😄

  • @baxterkelly
    @baxterkelly 2 ปีที่แล้ว +9

    Great tutorial. Really inspiring to see your progression since the early days of the 10 minute challenge. It's great that you always keep your mistakes in the videos and explain how they occurred and how you fixed them.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Thanks! I am learning this myself at the moment, and even for the stuff I know better I keep making mistakes so it's just part of the process. Learning from the mistakes of others might work :)

  • @TrentSterling
    @TrentSterling 2 ปีที่แล้ว +6

    Handpainted low poly is an awesome style. I like it more than simple vertex paint!!

  • @MichelRodrigues
    @MichelRodrigues 2 ปีที่แล้ว +6

    The final result is awesome!

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      Thanks, I was happy with this one :)

  • @FibblarN
    @FibblarN 2 ปีที่แล้ว

    I love all this videos, it goes through so many different models and helps me learn different ways to solve things so i soon can start making things myself. thanks.
    even though the videos is fast paced seeing the keys helps alot.
    Grymt jobbar/ annan svenne

  • @tmoneygamestudio
    @tmoneygamestudio ปีที่แล้ว

    @Imphenzia this is one of the best hand-painted low-poly plane I've seen so far. You could have added scorch marks in front of the machine guns, and gunpowder residue that flows backward when the guns are fired on old bi-planes or even WW2 planes as well.

  • @Frank_G_Finster
    @Frank_G_Finster ปีที่แล้ว

    Thank you for this video. Especially the painting part was very informative.

  • @BrettBernier
    @BrettBernier 2 ปีที่แล้ว +1

    looks fantastic!!! you're an inspiration

  • @goodie2shoes570
    @goodie2shoes570 2 ปีที่แล้ว +1

    you are killing me, i want to go to modeling but wanna keep watching your videos 😁

  • @this-is-gamedev
    @this-is-gamedev 2 ปีที่แล้ว +1

    Looks awesome!

  • @spockboy
    @spockboy 2 ปีที่แล้ว +1

    Good work. I am about to take the plunge into 3d. Thanks for the instruction. : )

  • @user-hs3yp8vi8m
    @user-hs3yp8vi8m 2 ปีที่แล้ว +1

    marvelous!

  • @zombieemoji4154
    @zombieemoji4154 ปีที่แล้ว

    Im think of making a game with old aircraft including stuff like the storming this is very helpful thank you!

  • @abhishek-farswan
    @abhishek-farswan 2 ปีที่แล้ว +1

    Love your videos mann

  • @adrianshawuk
    @adrianshawuk 2 ปีที่แล้ว +1

    Great job 👍

  • @WaterShowsProd
    @WaterShowsProd 2 ปีที่แล้ว +3

    Good stuff. You should set the Image Texture node with your bump map image to non-colour data or Linear, otherwise there will be some colour contrast enhancement which works great for diffusion and such, but changes the results of the in-between levels of a bump map, roughness map, etc.

  • @irayala
    @irayala ปีที่แล้ว

    It's interesting to watch you comprehend new frontiers in game development. And it's like we're all in the same class with you. Let it happen that we already know something, but you can always find it in a video like- what could you do that?))

  • @lylewyant3356
    @lylewyant3356 2 ปีที่แล้ว +1

    Show off. Really. Great work as usual. I have a long way to go...

  • @LeelooBastet
    @LeelooBastet 2 ปีที่แล้ว +1

    So cute 😍

  • @SoloWing88
    @SoloWing88 2 ปีที่แล้ว +1

    I didnlt know I needed this like I din;t know I needed to upgrade my blender

  • @muratozyurt1656
    @muratozyurt1656 2 ปีที่แล้ว +1

    Very nice.

  • @styloo_
    @styloo_ 2 ปีที่แล้ว +1

    dammmmmmmnnnnnnnnnnnnn didnt knew that we could make align dots like this hahah thanks dude

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว

      Yeah, haha, I stumbled across that during that specific moment, added to the memory bank :)

  • @StigDesign
    @StigDesign 2 ปีที่แล้ว +1

    Really nice Plane :D

  • @progi99
    @progi99 2 ปีที่แล้ว +1

    amazing, im not modeling but i subscrib

  • @Dekumzy
    @Dekumzy 2 ปีที่แล้ว +2

    I love your videos but have u ever tried using everything to make an RPG game or a game like minecraft in unity please try it.

  • @IbrahimAli-fp9em
    @IbrahimAli-fp9em ปีที่แล้ว

    I would love a full tutoriels 🤩

  • @TheDevian
    @TheDevian 2 ปีที่แล้ว +1

    Your hand painting is WAY better than mine! XD

  • @borisvdb
    @borisvdb ปีที่แล้ว

    You can apply the mirror modifier after unwrapping and then repack the UV islands, effectively meaning you do half as much work while not keeping overlapping UVs

  • @naeembabakheil
    @naeembabakheil ปีที่แล้ว

    today i remember Imphenzia .. so came here why he is absent on youtube ?is everything all right!

  • @KevSaysSo
    @KevSaysSo 2 ปีที่แล้ว +3

    This is so cool! Curious if you plan to explore substance or quixel mixer at some point or stay within blender?

  • @forbiddenbox
    @forbiddenbox 2 ปีที่แล้ว +2

    Damn GameDev TV is a bit pricy, seems like the right thing for me but I hope you still posr tutorials over here and exclusive tutorials over there

  • @JayFolipurba
    @JayFolipurba ปีที่แล้ว

    why is yours so good! Everytime I try to paint onto a model is al looks sludgy and weird

  • @_Garm_
    @_Garm_ 2 ปีที่แล้ว +1

    hmm you could use UDIMs for more texture space :)

  • @vebece
    @vebece ปีที่แล้ว

    I could use the mesh building part, too, actually :) Not every step is clear about what was exactly done. Thanks anyways - a great video.

  • @artemtekilla6713
    @artemtekilla6713 ปีที่แล้ว

    mark sharp/seem first , then apply mirror and unwrap
    it will save you a lot of time

  • @alexeyastakhov5137
    @alexeyastakhov5137 ปีที่แล้ว

    Wow! Incredible work! Absolutely love it! Btw - this biplane will shoot off its blades while firing =)

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว

      Thanks! But they actually synced the guns to shoot between blades as they rotated. I believe it was don mechanically so that it would be reliable :) sounds scary, right?? :)

  • @mudherhussein3387
    @mudherhussein3387 ปีที่แล้ว

    thank you. how you make the fun of airplane move like this???

  • @ottoglockner8467
    @ottoglockner8467 2 ปีที่แล้ว +1

    Nice Conted! Very nice to see this not so rushed video with great details and a great looking endresult!
    I was wondering if the opensource scene already did a game where different Artist and other talented programmes work together. So its like a growedfounded and -developped game and everyone contributing actualy also gets some of it, game or a amound of money. Does this already was done? Just some opensource thourghts I wanted to share too. Thanks for your videos!

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว

      Hi, thanks! Glad you like it! It's tricky to edit down 7 hours to 15 minutes, so I'm glad you thought it wasn't so rushed. We've been speaking a bit in the Imphenzia Discord about a community game, but it's tricky to get it organized - someone would need to be the main admin to coordinate, inform, and maintain the repository etc. And if it is a commercial game, sharing the profits from a steam release is a bit complicated with tax laws and some countries require employer agreements and things, so there are some administrative difficulties around a commercial release too - but I've always liked the idea of it!

  • @Jkauppa
    @Jkauppa 2 ปีที่แล้ว +1

    you can do anything, if given enough time

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      who works for shameful money anyways

  • @The-Sentinel
    @The-Sentinel 2 ปีที่แล้ว +2

    how would you handle texturing if you wanted to modularize this in a game. doesn't make sense to hand paint each model. Is there a fast way to bring over this design into another version of the base model like a 2 wing plane? or one with bigger wheels or more guns?

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +2

      Hi, you'd probably unwrap the weapons and other modules on separate textures so you can combine different objects in the game. You could also have the two upper wings as a separate object so it could be enabled/disabled.

  • @tayyabmughal10000
    @tayyabmughal10000 ปีที่แล้ว

    You are a great Designer + Coder.....

  • @HyperGalaxyMIUI
    @HyperGalaxyMIUI ปีที่แล้ว

    Hii Imphenzia this is amazing i love creator and this is Game for adopt me , Broken Bones and all , members , creators , friends and teams , name is ROBLOX

  • @MrChick1984
    @MrChick1984 2 ปีที่แล้ว +2

    When will you try to model and hand pain a low poly character?

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +2

      Maybe for next episode :)

  • @gordonbrinkmann
    @gordonbrinkmann 2 ปีที่แล้ว +1

    Did I see it correctly that you put seams on the top and bottom edges of the open ends from the 6 engine pipes? Why???

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      I forgot that I deleted the end caps, then those seams would be required if they were still there :)

  • @forbiddenbox
    @forbiddenbox 2 ปีที่แล้ว +1

    Interesting you trying out high poly modeling?

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +1

      I will probably get to sculpting and retopology after a period of handpainting low poly stuff.

  • @AbualHassanPervaizAkther
    @AbualHassanPervaizAkther 2 ปีที่แล้ว +1

    Sorry i am confused. This plane will be firing through the fan ? If those are guns on top of engine.

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +2

      Guns are synced using a gear with propeller rotation to fire between the blades (I think they did that in WW1)

    • @AbualHassanPervaizAkther
      @AbualHassanPervaizAkther 2 ปีที่แล้ว

      @@Imphenzia 😅 did not know that. thank you ❤

  • @yashgupta2918
    @yashgupta2918 2 ปีที่แล้ว +2

    Can you please model Harry Potter 10 magic wands

  • @unitycastleasset9339
    @unitycastleasset9339 ปีที่แล้ว

    Waiting for endless runner second part in unity

  • @milad9482
    @milad9482 2 ปีที่แล้ว

    Modeling wings has a part missing... Why is that 😐

  • @thereeg1073
    @thereeg1073 ปีที่แล้ว

    My only fear is when you shoot your propellers off >.< other than that I don’t know how I got here

  • @CFedits62
    @CFedits62 ปีที่แล้ว

    .

  • @possible_mango
    @possible_mango 2 ปีที่แล้ว +1

    Guns will shot the propeller 🤯

    • @katoomm0m0
      @katoomm0m0 2 ปีที่แล้ว +2

      They actually worked like this in ww1 and 2. By timing/delaying the firing of the shots with the propellers rotation so shots did go 'through' the propellers.. :)

    • @possible_mango
      @possible_mango 2 ปีที่แล้ว +1

      @@katoomm0m0 thanks for the explanation. My first thought was that this plane would require some kind of syncing mechanism for it to work property, but I didn’t know that it’s prev-century tech already 😀

    • @Imphenzia
      @Imphenzia  2 ปีที่แล้ว +2

      Yeah, it's cool that they dared to implement that back in the day - or even now for that matter. Not sure I'd fully trust the syncing :)

    • @possible_mango
      @possible_mango 2 ปีที่แล้ว

      @@Imphenzia en.m.wikipedia.org/wiki/Synchronization_gear

  • @CFedits62
    @CFedits62 ปีที่แล้ว

    1 dislike on video

  • @bingjohniken8363
    @bingjohniken8363 2 ปีที่แล้ว +1

    😋 ρ尺oΜ𝐎ᔕᗰ