Blender 2.91 Hardsurface Sculpting Cracks

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 130

  • @rikijamie
    @rikijamie ปีที่แล้ว +73

    For anyone wonder. At 2:20 , when talking about remeshing. He says "Shift + R" to show the remesh grid. In Blender 3.0+ its now just R without the shift.

    • @19711pascal
      @19711pascal ปีที่แล้ว

      many thanks !!

    • @VitomDev
      @VitomDev ปีที่แล้ว

      Tnks you

    • @terryrhuebottom
      @terryrhuebottom 11 หลายเดือนก่อน +1

      Thanks. You saived me from having to look it up.

    • @zeackleo5103
      @zeackleo5103 9 หลายเดือนก่อน +1

      you are god.

    • @3dfotografiaycompania
      @3dfotografiaycompania 7 หลายเดือนก่อน

      gracias! :-)

  • @SHAP00PIE
    @SHAP00PIE 10 วันที่ผ่านมา +2

    Thank you for this tutorial! I think this was one of the better rock tutorials out there

    • @JayAnAm
      @JayAnAm  9 วันที่ผ่านมา

      Haha, thx 🙂

  • @PotatoMcFry
    @PotatoMcFry 4 ปีที่แล้ว +83

    I did not know about Shift R to see the voxel size! That is so helpful!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +4

      Yes, nice feature.

    • @darkogalic5422
      @darkogalic5422 4 ปีที่แล้ว +2

      Loop cut. You got it on Blender guru sheatsheet

  • @ArtOfTyTy
    @ArtOfTyTy 4 ปีที่แล้ว +5

    I've been for Blender tutorials on how to model and sculpt terrain to 3D print for tabletop gaming and have had very little luck. This single video gives so much information and I'm really glad I came across this channel.

  • @theteddy08
    @theteddy08 3 ปีที่แล้ว +2

    Sculpting stone, so satisfying to look at the process! Thank you much for the 1 hour of exercise daily instead of 10 hours one day every 2 weeks, it absolutely doesn't work out that way.

  • @digitalconsciousness
    @digitalconsciousness 3 ปีที่แล้ว +6

    I was not expecting the pinch and grab brushes. I had not seen those used in other tutorials. Very nice. This makes me really re-think how other brushes could be used creatively.

  • @rafarodriguez4765
    @rafarodriguez4765 4 ปีที่แล้ว +43

    We wait for the second part of the baking process mate!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +14

      In the making:-)

    • @olliveraira6122
      @olliveraira6122 4 ปีที่แล้ว

      ​@@JayAnAm Hi :) Ive been looking for some addon (or alternatively some external software) that can create LODs for you. All Ive found so far is Simplygon and InstaLD, Simplygon simply not doing a very great job (it often gives bad geometry and doesnt work with meshes that combine sculpted and modelled geometry) and InstaLOD which requires Evaluation (So Im guessing its quite expensive, and generally speaking I really dont like softwares with subscriptions/limited time licenses)
      You dont happen to know of any good solutions?
      Otherwise, you dont think you could write an addon for automating the process of creation LODs? Afterall Blender has all the tools required for making LODs without having to do any work manually and its just a matter of combining them all into something thats faster to use.
      Something like:
      Duplicating the mesh > Decimating the geoemtry with the decimate modifier (and applying) > Transfering the UVs and material from the original mesh to the newly created one (with the transfer data tool) > baking the normals from the high poly mesh > Renaming the mesh name of choice (to have the LODs work with the game engine > Moving the LOD to a desired collection (I use Unreals "Send to Unreal" addon, which uses Collections and object names to organize the LODs, which is why Im requesting this) and then redoing the process for all LODs you want to create.
      I think it would have the potential of becoming really popular and if I knew Python I would go ahead and make one myself (but I dont so :l ). Simplygon (which seems to be the most popular LOD creation tool atm) has very few options for its polygon reduction algorithms and often creates artifacts as well as that it doesnt support baking detail - All of which Blender can do better.

    • @SSHUBOi
      @SSHUBOi 4 ปีที่แล้ว +1

      ya 2 part is important,

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      @@SSHUBOi th-cam.com/video/tndUB5b4STI/w-d-xo.html

  • @reedscriven
    @reedscriven 4 ปีที่แล้ว +8

    Honestly genius making this pt 1 of 2. Instantly subbed so I don't miss the second part. Looking forward to exploring your back catalog!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +3

      Thx a lot, this is the next part th-cam.com/video/tndUB5b4STI/w-d-xo.html but there will be more - baking curvature and other texturing vids.

  • @FowaDeLuz
    @FowaDeLuz 4 ปีที่แล้ว +3

    Your content is hands down some of the most informative, easy to learn from, and succinct that I've ever seen. Thank you for sharing your talent with us!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      I appreciate that, thx lot!

  • @GamerReality
    @GamerReality 2 ปีที่แล้ว

    I'm glad I watched the whole video, but what I was really looking for was the grab brush at the end. Thanks!

  • @Destroyerofthelight
    @Destroyerofthelight 4 ปีที่แล้ว +2

    This channel is a gem! Awesome work dude

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      Thank you very much

    • @Destroyerofthelight
      @Destroyerofthelight 4 ปีที่แล้ว

      @@JayAnAm Yep! You have very laconic and thoughtful manner of explaining, which is quite important for those who has little to no experience in 3D and Blender especially. I just realized how many things I did totally wrong :D Keep it going man!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      @@Destroyerofthelight Will do, thx a lot.

  • @micheluccio3791
    @micheluccio3791 4 ปีที่แล้ว +4

    Marvellous tutorial!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Thx a lot m8!

  • @jennifervercezes
    @jennifervercezes 4 ปีที่แล้ว +2

    This channel is saving my life, best yt found ever

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Wow, thank you so much.

  • @ommegater
    @ommegater 4 ปีที่แล้ว +2

    Very nice. Looking forward the next one video.

  • @Greenman4890
    @Greenman4890 3 ปีที่แล้ว +1

    I didn't know you could remesh without fix poles this will be so useful for high sculpts

  • @Jeff-2112
    @Jeff-2112 4 ปีที่แล้ว +9

    Great video, looking forward to the next part! I would love to see some more videos on hard surface sculpting and also on using custom sculpting brushes. Keep the awesome videos coming!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      Ok m8:-) Will do.

  • @Jasmine-zl6qv
    @Jasmine-zl6qv 4 ปีที่แล้ว +1

    Thank you so much! I didn't know about the remesh option, it's so much easier to use :)

  • @asdfsfdcccc23423
    @asdfsfdcccc23423 4 ปีที่แล้ว +5

    Amazing! Blender is possible to sculpt the mesh in itself without any other program! Nice tutorial, I'll use Blender

    • @InwaterK
      @InwaterK 3 ปีที่แล้ว +2

      오!

  • @harrisonsnatt901
    @harrisonsnatt901 4 ปีที่แล้ว +2

    Remex was exactly what I was looking for! I was struggling trying to subdivide my rectangular/uneven meshes for sculpting 😭

    • @yusefhusam
      @yusefhusam 9 หลายเดือนก่อน

      I know this is 3 years old, but for anyone having this problem, all you need to do is select your object, press CTRL+A and apply scale.

  • @최원섭-z8e
    @최원섭-z8e 6 หลายเดือนก่อน +1

    너무 쓸모많은 정보 감사합니다.

  • @koen388
    @koen388 3 ปีที่แล้ว +2

    Thats super cool, Im quite the beginner but I feel like this would be awesome with the material painter to easily sculpt and texture new meshes :D

  • @Bombelkie
    @Bombelkie 3 ปีที่แล้ว +4

    First of all, thank you for this video. LOVE IT!!!. I have a problem though. I don't know why, but when I'm using the scraping brush, the orientation of the surface area of the brush is always facing the ground ( flat, on the z-axis). On your video here, your brush surface is facing the surface area you are going to be molding. like the edges, right face, corners. My brush is just downward and never brushes at any angle. Please if anyone has suggestions on how to remedy this...

    • @engemkeres
      @engemkeres 2 ปีที่แล้ว

      Hey, did you find what caused it? I have the same problem, and can't seem to find a solution.

    • @leolaborie7350
      @leolaborie7350 2 หลายเดือนก่อน

      @@engemkeres Had the same issue, took me 1 hour to fix it. What worked for me is object mode > ctrl + A > rotation & scale

  • @MrClauried
    @MrClauried 2 ปีที่แล้ว

    You could box it out fully and then bake curvature in painter and texture these details into the height chanel using a generator, more creative freedom and fully procedural. When done show off the height details using the displacement map, still procedural but high-poly. Finally use apply the displacement and select places that are unecessarily dense and use the unsubdivide edges method to optimize the mesh

  • @yuri_ferrari9756
    @yuri_ferrari9756 4 ปีที่แล้ว +1

    Cant wait for the second part!

  • @Tanryoku_Zaydanuriziq
    @Tanryoku_Zaydanuriziq 2 ปีที่แล้ว

    bro i enjoyed your video so much

  • @farhadsamadov3598
    @farhadsamadov3598 4 ปีที่แล้ว

    Wow dude you've got a new subscriber!!!!
    This is amazing 😍

  • @gooorylin
    @gooorylin 4 ปีที่แล้ว

    open sorce treasure - Blender 2.90 - thank you for beautiful tutorial

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Thank you! Cheers!

    • @gooorylin
      @gooorylin 4 ปีที่แล้ว

      @@JayAnAm Blender 2.90 IS AWESOME! - especially,because of the Cycles renderer - OpenImage Denoiser feature.

  • @Staglaitor
    @Staglaitor 4 ปีที่แล้ว +2

    Yes, i know that i can use pinch to make the crack thinner but it would be cooler to make falloff for brush without graphical tablet (by pen)
    It is very easy to make pinch when crack-outside is empty but you will fail if draw a crack on ornament. Pinching the crack will destroy the ornament

  • @markwtal9453
    @markwtal9453 4 ปีที่แล้ว +1

    Just seen this video. Subbed. Very nice done.

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Hey, thx a lot

  • @VoidloniXaarii
    @VoidloniXaarii 3 ปีที่แล้ว

    Thank you very much again

  • @CW25710
    @CW25710 4 ปีที่แล้ว +1

    Ohhh this is nice

  • @gunnarbrittany
    @gunnarbrittany 4 ปีที่แล้ว +9

    Fantastic work, as always! Out of curiosity, what determines the subdivision method you go with (remesh vs multires modifier, etc)

  • @DanielMeurer
    @DanielMeurer 4 ปีที่แล้ว +1

    Very nice!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Wow, thank you

  • @CTZN1
    @CTZN1 2 ปีที่แล้ว +1

    i cant proceed beyond clay strip brush. yours looks like a real crack effect, but mine when i tried the brush , it maks kind of square thing (looks not natural) :/

  • @anejaks
    @anejaks 3 ปีที่แล้ว +1

    Very Nice

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +1

      Thanks

  • @EvgenyTroshkin
    @EvgenyTroshkin 4 ปีที่แล้ว +1

    Nice tutor, thanks!

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Glad it was helpful!

  • @bb_Boofus
    @bb_Boofus 2 ปีที่แล้ว

    THANK YOU

  • @audreyholmes9751
    @audreyholmes9751 4 ปีที่แล้ว +2

    What could also be done to make it look more like a broken pillar is to rough up the top surface and sides but not the top more edge as much
    Then it looks more like it was originally a part of a larger whole, because when something breaks (like marble, pottery, tombstones, etc) it's *never* a smooth surface and the edges are sharper at the break
    The edges on the top and sides of the pillar look too much like they were made that way and not worn away with age

  • @VIZFORGE
    @VIZFORGE 4 ปีที่แล้ว +1

    Waiting for the second part 😁

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Here you are: th-cam.com/video/tndUB5b4STI/w-d-xo.html

  • @jak3y53
    @jak3y53 4 ปีที่แล้ว +1

    i managed to use my knowledge of this video to make a cool looking monster thing

  • @zombie7737
    @zombie7737 3 ปีที่แล้ว +1

    Why do I not see the remesh button?

  • @mamtapatil1892
    @mamtapatil1892 8 หลายเดือนก่อน

    Show us the baking process

  • @phyzxengrmoore6928
    @phyzxengrmoore6928 2 ปีที่แล้ว

    I bought a Deco Pro from this video. I really like it.
    But the sculpting and painting some times is not activated with the pen. Any ideas?

  • @prabhatsingh5234
    @prabhatsingh5234 4 ปีที่แล้ว

    Could you make video on optimising prorender

  • @teabagNBG
    @teabagNBG 3 ปีที่แล้ว

    i want to recreate a old vinyl figure.. is it better to do a cube and scupt the arms (they are flat crossed directly connected to the body) or would it be better to just to da normal character and wrap the arms around? sorry for the stupid question lol

  • @Hurtone
    @Hurtone 3 ปีที่แล้ว

    So, there is no easy way to get the basic shape faster? Like using a modifier like "displace"? I was hoping for a fast and easy way to do this :)

  • @stillfree47
    @stillfree47 4 ปีที่แล้ว +2

    Does new multires modifier could do the same thing? Instead of Ramesh you just subdivide. I haven't tried it

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      Yes, I have this on my list, but also have to try the latest version:-)

  • @patrikturcan2955
    @patrikturcan2955 4 ปีที่แล้ว +1

    Thx Men i love you

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      :-) Thx

  • @ApexArtistX
    @ApexArtistX 3 ปีที่แล้ว

    The cracks has low resolution. How to increase only the cracks high res

  • @bisvizstudio1242
    @bisvizstudio1242 3 ปีที่แล้ว +1

    I have a question. Is using a pen tab compulsory? Can I sculpt just using my mouse?

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว

      Some things like sculpting details with pressure sensitivity is more simple by using a tablet, but sculpting the mouse is possible as well.

  • @faizAliass
    @faizAliass ปีที่แล้ว +1

    why my voxel's grid setting become rectangle shape, i see yours are square

    • @theshuman100
      @theshuman100 2 วันที่ผ่านมา

      someone forgot to reset all transforms

  • @stikyfinkaz183
    @stikyfinkaz183 3 ปีที่แล้ว +1

    A quick question, how do you put all the sculping tools visible, in mine I have to scroll down to other ones that are hidden, btw, I love this tutorial, very helpful.

    • @marcoaureliofernandezreyes1413
      @marcoaureliofernandezreyes1413 11 หลายเดือนก่อน

      Put the cursor/pointer of your mouse on the edge of the brushes and then click, hold and drag to your right - it will expand the brushes menu .
      Hope it helps

  • @ryansullivan3085
    @ryansullivan3085 4 ปีที่แล้ว +1

    What are the advantages of using remesh over dyntopo?

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +2

      It's faster and you can go to higher resolution

  • @anlpereira
    @anlpereira 2 ปีที่แล้ว

    Hi, when you change to Draw Sharp to make the stone shapes is there some way to make them more aligned? Thanks

  • @siddhantkundia344
    @siddhantkundia344 4 ปีที่แล้ว +1

    Can we change texture of stroke in texture paint workspace when we use an image texture or are the any addons available for this and thanks for the videos😎

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Yes, you can, will show this in another tutorial but it's quite simple to add a texture to the brush (grayscale) and you can create really intersting effects.

    • @siddhantkundia344
      @siddhantkundia344 4 ปีที่แล้ว +1

      Thanks but i didnt mean that i was talking about changing circular stroke into a texture that we use like in photoshop.☺

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      @@siddhantkundia344 Ah sorry, texture painting... ok. Yes, that is possible too:-)

    • @siddhantkundia344
      @siddhantkundia344 4 ปีที่แล้ว +1

      Not a problem, you can that addon or can u tell me an addo that can do it. Thanks

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      @@siddhantkundia344 You dont need an addon, you can just assign a texture to your brush when texture painting. You can also define it as stencil or texture mask.

  • @SHA3DOW_
    @SHA3DOW_ 4 ปีที่แล้ว

    1:52 what's the shortcut for that pie menu?

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Tab key, but you have to install the Pie menu addon, which is included in Blender 2.8x, 2.9x

  • @vancedaccount572
    @vancedaccount572 3 ปีที่แล้ว

    I think swtiching cavity is not good idea. Because its only a matcap and in the render it just dissapointing to see without cavity

  • @Dolig93
    @Dolig93 4 ปีที่แล้ว +2

    Спасибо большое;) Thank you so much! addon keystrokes pls))

  • @snile_memes9978
    @snile_memes9978 2 ปีที่แล้ว +1

    cool)

  • @mrfeathers3938
    @mrfeathers3938 4 ปีที่แล้ว

    I just don’t understand sculpting because of the mesh destruction. How are we supposed to texture it afterwards?

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      The usual workflow is that you retopo your mesh, this means building a low poly mesh with the basic shape of your high poly and then bake the details you sculpting onto the low poly mesh after you UV uunwrapped it.

    • @mrfeathers3938
      @mrfeathers3938 4 ปีที่แล้ว

      Jayanam ohhhh okay, okay so are you gonna do a tutorial on baking properly

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      @@mrfeathers3938 Yes, first one is already online

    • @mrfeathers3938
      @mrfeathers3938 4 ปีที่แล้ว

      Jayanam awesome thank you I’ll check it out

  • @starryskyrin2715
    @starryskyrin2715 4 ปีที่แล้ว

    How can you sculpt without the mirror effect?

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว

      Disable it in the toolbar (x, y, z)

  • @Beryesa.
    @Beryesa. 4 ปีที่แล้ว +1

    Can someone really make a full tutorial about new 2.9 multires worklow? And differences between Voxel workflow. Why nobody using it, didnt everybody waiting for "multires fix"

  • @AndrewMaksym
    @AndrewMaksym 4 ปีที่แล้ว

    I'm so excited about this, however I must ask you. I'm still on 2.8 is it worth it to jump to 2.9 right now?

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      You know, I have 7 or 8 different versions of Blender on my PC right now, I never install them, just unzip and use them in parallel. I wouldnt use Blender 2.9x right now for production, but I love to try the features and if it is not a critical project for a customer Im using the experimental versions:-)

  • @Ryousa02
    @Ryousa02 3 ปีที่แล้ว

    Thank you so much for this tutorial! :D +1 subrcriber!

  • @tyranid1174
    @tyranid1174 3 ปีที่แล้ว

    'Some of you guys wanted to see a tutorial'
    Top comment *Teach me your ways oh mighty one*

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch 4 ปีที่แล้ว +3

    It's B.E.Autiful

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      :-) Thx

  • @MasterHatred
    @MasterHatred 2 ปีที่แล้ว

    Where is this Sharp brush? Bit more instructions would have been nice.

  • @afrikaniz3d
    @afrikaniz3d 4 ปีที่แล้ว

    🤙

  • @monkegames6133
    @monkegames6133 4 ปีที่แล้ว +2

    switch the finish product to edit mode and watch your pc explode

    • @JayAnAm
      @JayAnAm  4 ปีที่แล้ว +1

      Why would you want to do this?

  • @inoyashakitbu1178
    @inoyashakitbu1178 3 ปีที่แล้ว

    I like the look and its easy to redo BUT it has nothing to do with hard surface. Its just sculpting

  • @mieloriginal498
    @mieloriginal498 4 ปีที่แล้ว

    That's the tutorial i Search monts
    ...

  • @arcadeboy7503
    @arcadeboy7503 4 ปีที่แล้ว +1

    I love this channel but your voice does not really match the music so a music change would make your videos even better imo.

  • @solo3112
    @solo3112 29 วันที่ผ่านมา

    это трындец

  • @dRevnik
    @dRevnik 2 ปีที่แล้ว +1

    but don't do it like that - ten hours sculpting and then two weeks nothing.. it just won't work... well, some of us have to balance it with daily job or two, resting, crying and crippling depression and we have no choice but just make it work somehow...

  • @GoldBl4d3
    @GoldBl4d3 ปีที่แล้ว

    Its too much sculpting it looks like melted clay.