14 Weird Discoveries in Super Mario Galaxy 1 & 2 ft. Nathaniel Bandy

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
  • Subscribe for future videos! ► bit.ly/1wbdvtl
    Blackholes Found in Luigi’s Mansion ► bit.ly/2UoeBGM
    Gaming’s WEIRDEST Areas: Mirror Worlds ► bit.ly/2SOYQr4
    Super Mario Galaxy 1 & 2 have a wide variety of immersive levels. But, within these worlds I've stumbled upon 14 weird discoveries out of bounds, in glitched areas, and by messing with the game. From floating pipes to mirror worlds, there's a lot to cover. Join Nathaniel Bandy and I as we document these easter eggs and gaming secrets!
    Follow me on Twitter! ► @SwankyBoxYT
    Check out my live, nostalgic content! ► bit.ly/2p2bwMq
    Check out Nathaniel Bandy's video about collecting every coin in NSMB for Wii! ► • Is it Possible to Beat...
    More gaming goodness!
    Mario’s INVISIBLE SHIP? ► bit.ly/2CGPhWT
    Luigi’s Mansion’s LOST COINS? ► bit.ly/2z38ttK
    How Mario Party CHEATS TH-cam! ► bit.ly/2FnfFYa
    Luigi's Mansion Mysteries + Discoveries! ► bit.ly/2Ic2WoZ
    Sega’s FORGOTTEN GameCube Message! ► bit.ly/2xq3Klg
    Six Nintendo 64 Mysteries! ► bit.ly/2GNu4gu
    #SuperMarioGalaxy #Mario #OutofBounds
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ความคิดเห็น • 441

  • @SwankyBox
    @SwankyBox  5 ปีที่แล้ว +276

    Encounter any weird things yourself in these games? Also, a big shoutout to Nathaniel Bandy for helping out! Check out his recent video about collecting every last coin in New Super Mario Bros for Wii! ► th-cam.com/video/pM224SZsBc0/w-d-xo.html

    • @herobrinesbestminion6766
      @herobrinesbestminion6766 5 ปีที่แล้ว +5

      I,m still waiting for SMG3 and SMG4..... oh wait.... :P

    • @bl4mmed
      @bl4mmed 5 ปีที่แล้ว

      Herobrines best minion
      Lol

    • @BlueAmpharos
      @BlueAmpharos 5 ปีที่แล้ว

      What is your second channel? I want to see more of Peach's Castle in the background. There's no link to it in the description or anywhere I can find.

    • @icewolf4640
      @icewolf4640 5 ปีที่แล้ว +1

      I just want to know whats under every galaxy in SMG1/2 but I only have a fricking chrome book

    • @katyperryskatycats4030
      @katyperryskatycats4030 4 ปีที่แล้ว +2

      In deep dark Galaxy when you use the camera to look up when your on the shrinking planet you can see this vary far away block

  • @theboy1872
    @theboy1872 5 ปีที่แล้ว +983

    >>Gets surprised when there's collision in an area you can't reach
    >>Get surprised when there isn't collision in an area you can't reach

    • @juliewinchester1488
      @juliewinchester1488 5 ปีที่แล้ว +66

      I think it's more just the case-by-case issue of "why these decisions"

    • @supersophisticated9943
      @supersophisticated9943 4 ปีที่แล้ว +3

      I was gonna say this shitt damnnn

    • @percher4824
      @percher4824 4 ปีที่แล้ว +38

      It's so inconsistent that it's impossible to not be surprised.

    • @absolutelycardboard
      @absolutelycardboard 4 ปีที่แล้ว +3

      Percher Yea. Even the background for the 3D world in Mario Maker 2 has collision so it’s impossible to tell.

    • @zenuko620
      @zenuko620 3 ปีที่แล้ว +1

      But, why would it have collision?

  • @ZoYatic
    @ZoYatic 5 ปีที่แล้ว +806

    Of course, Nathaniel Bandy did all the discoveries which have to do with houses.

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 5 ปีที่แล้ว +33

      Big Houses?

    • @ZoYatic
      @ZoYatic 5 ปีที่แล้ว +40

      @@wariolandgoldpiramid Yep. Nathaniel and his obsession with big houses

    • @emilythebat5761
      @emilythebat5761 5 ปีที่แล้ว +11

      Oh didn't notice! Nice one lol!

    • @depstein3847
      @depstein3847 5 ปีที่แล้ว +66

      I bet he lives in a house lmao what a nerd

    • @l_204_l
      @l_204_l 3 ปีที่แล้ว +7

      Fuckin Nathaniel scuttle bug bandy everytime

  • @TribalBananaa
    @TribalBananaa 5 ปีที่แล้ว +410

    Object: *has collision*
    *Weird they implemented collision they didn't need to*
    Object: *isnt collision*
    *ITS FAAAAKE*

  • @Charlie59876
    @Charlie59876 5 ปีที่แล้ว +388

    3:07 "produces some strange sounds as well" (proceeds to not play said sounds). why do you *always* do this whenever something to do with audio occurs!?

    • @4pocop
      @4pocop 5 ปีที่แล้ว +31

      That's actually why I stopped watching him lol

    • @jpnswb831
      @jpnswb831 5 ปีที่แล้ว +11

      so you give him money by going to the channel to hear it

    • @nakasato790
      @nakasato790 4 ปีที่แล้ว +4

      Its just as easy to look up so I doubt it matters

    • @jclkaytwo
      @jclkaytwo 4 ปีที่แล้ว +49

      @@nakasato790 it's just unprofessional. since this video is supposed to be informative, he shouldn't be leaving us curious.

    • @SwizzleDrizzl
      @SwizzleDrizzl 3 ปีที่แล้ว +1

      He addressed this in the comments.

  • @zefnoly9147
    @zefnoly9147 5 ปีที่แล้ว +225

    The "polygon" hole in battlerock galaxy is intentional. It's the exit of an level that goes out there. Despite not playing the game in several years I stil remembered the exit instantly when I saw it.

    • @RadMaddy
      @RadMaddy 4 ปีที่แล้ว +3

      *the exit of an level that goes out there* sorry but *W O T M 8*

    • @fransvroomen7273
      @fransvroomen7273 4 ปีที่แล้ว +1

      Still

    • @kittenthesmol7373
      @kittenthesmol7373 3 ปีที่แล้ว +1

      yes, it's all intended.

    • @nunosanchez7115
      @nunosanchez7115 3 หลายเดือนก่อน

      Thats true

  • @MitchPlease
    @MitchPlease 5 ปีที่แล้ว +578

    Did I just watch a 13 minute long advertisement for swanky's second channel?

    • @cruzikin3116
      @cruzikin3116 5 ปีที่แล้ว +25

      Mitch Please 12:50, Dunce.

    • @ryanhernandez1877
      @ryanhernandez1877 5 ปีที่แล้ว +7

      *O o f*

    • @TommyBKWL
      @TommyBKWL 5 ปีที่แล้ว +11

      @@cruzikin3116 aReSLaSHWoOOOsH

    • @pilotraptor64
      @pilotraptor64 5 ปีที่แล้ว +1

      @@TommyBKWL r/wooosh

    • @pilotraptor64
      @pilotraptor64 5 ปีที่แล้ว +2

      @I’m Stupid r/wooosh

  • @julianeliassimonsen8730
    @julianeliassimonsen8730 4 ปีที่แล้ว +39

    9:01 it’s not that strange tho. The toad ships always have collision in all the levels they appear in, because they all share the same model and gravity, so the developers just copy paste them into worlds instead of making individual ships

  • @Beelze_Bubbles
    @Beelze_Bubbles 5 ปีที่แล้ว +360

    You talked about weird noises when doing the deadly portal trick but never actually played them!

    • @SwankyBox
      @SwankyBox  5 ปีที่แล้ว +88

      Whoops! You're right! So what it sounds like is a slight corruption sound? Almost like the game is glitching out slightly. I will say that the noises don't occur 100% of the time, so I really don't know what makes them happen.

    • @Beelze_Bubbles
      @Beelze_Bubbles 5 ปีที่แล้ว +17

      SwankyBox I’m sure a lot of us will be trying this

    • @Sonicice24
      @Sonicice24 5 ปีที่แล้ว +3

      @@Beelze_Bubbles
      I don't have the game.

    • @FirstNameLastName-mn9sz
      @FirstNameLastName-mn9sz 5 ปีที่แล้ว

      Sonicice 24 emulate it

    • @grawa4278
      @grawa4278 5 ปีที่แล้ว +2

      @@FirstNameLastName-mn9sz How do we emulate it?

  • @GigaBowserNS
    @GigaBowserNS 5 ปีที่แล้ว +34

    "Doing this can produce some strange sounds, too"
    >Doesn't play the strange sounds.
    -_-

  • @LazyGyro
    @LazyGyro 5 ปีที่แล้ว +59

    3:07 why mention the weird sounds and not show them lol :(

  • @MindReader_PEI
    @MindReader_PEI 5 ปีที่แล้ว +175

    I understand that for a lot of these discoveries you made dedicated videos on them, but I would've much preferred if you went into a little bit more detail in this video so that I wouldn't have to go watch a bunch of extra videos to learn more about a topic. The more you said "There's a video on my second channel" the less interested I became overall

    • @whatwillmakebethebestforev8556
      @whatwillmakebethebestforev8556 5 ปีที่แล้ว +9

      MindReader - You read my mind

    • @jpnswb831
      @jpnswb831 5 ปีที่แล้ว +2

      if he did that you obviously wouldn'tve gone to his channel and he would've lost money

  • @CollinHughes
    @CollinHughes 5 ปีที่แล้ว +114

    so, there are a few things i would like to say about how this game works from my experience modding it. this will answer a few of these things.
    5:16 the reason for this is to a different collision model then the visual that is displayed. often, collision maps are much bigger then the visual map, so nintendo made them smaller so they work better in game.
    5:49 you mentioned that the level has 2 invisible walls. there are actually no walls there, it is a area in the game that when inside it it restricts your movement to 2d, by forcing you into the center of it along one axis.
    6:39 and here, you mentioned how that planets disappear for certain levels. in the scenario file of the game, you can set layers, sort of like in photoshop. star one may have layers a and b only, while star two may have layers b and c. a planet can be stored in layer b and be seen in both stars, while layer a may be seen in only star one and layer c may be shown in star two. there is also a common layer for an object to appear in every star.
    9:41 here, you mentioned an invisible box. im pretty sure this object is called InvisibleWall10x10 (that is what it is in galaxy). these are all over the games, and they are to prevent someone from going in this area. instead of acting like normal collision, it forces you outside of it. you can see something similar in reverse by interning a 2d area from the wrong direction.
    11:36. i dont quite know why this happens, but i would love to look into it further. there is most likely an explanation to it that i could figure out.
    just wanted to share my knowledge. probably a lot to read, but thanks for getting this far.

    • @JasonTGF
      @JasonTGF 5 ปีที่แล้ว +4

      actually for 11:36 it's probably just an actual bug, Galaxy 1 is fundamentally less stable than galaxy 2 in that front, he also provided absolutely no information on why it happened or necessarily if it's one galaxy specific. I'd go out on a limb and say it has something to do with gravity and the red star's interaction with it, as it was never really used within switching gravity areas in the original game

    • @Awesomelewis
      @Awesomelewis ปีที่แล้ว

      I know I’m very late but thanks for showing how this game works I’ve always wondered how it works.

  • @reeceytaylor
    @reeceytaylor 5 ปีที่แล้ว +44

    Man the music in SMG1&2 is truly brilliant

  • @mothgang7603
    @mothgang7603 5 ปีที่แล้ว +79

    nice video but why is Luigi a skeleton at 4:22

    • @menethemene1555
      @menethemene1555 5 ปีที่แล้ว +6

      OMG I saw that 😮

    • @Sonicice24
      @Sonicice24 5 ปีที่แล้ว +6

      9:58

    • @andymadden8183
      @andymadden8183 5 ปีที่แล้ว +21

      It's some weird back that uses Luigi's electrocuted/skeleton model instead of his normal one.

    • @trionhd7223
      @trionhd7223 5 ปีที่แล้ว +3

      @@andymadden8183 *hack

    • @andymadden8183
      @andymadden8183 5 ปีที่แล้ว +4

      I know. For some reason, even though I typed "hack", it changed to say "back".

  • @AyavinArchive
    @AyavinArchive 5 ปีที่แล้ว +17

    7:30 It's called backface culling, a common thing in video games

  • @roaringthunder115
    @roaringthunder115 5 ปีที่แล้ว +5

    I love galaxy one.. My neighbor was moving out and he gave it to my Dad for me to play. He said he didn’t touch one save file so I can play postgame if I was having a hard time. It’s a nice backstory for me getting the game.

  • @gyro7963
    @gyro7963 5 ปีที่แล้ว +15

    The building in cloudy court probably has collision for when you try to shoot star bits at it

  • @edrreal
    @edrreal 4 ปีที่แล้ว +9

    I was fighting Bowser on SMG1, on what might have been the second or third time fighting him. I ended up hitting him out of the planets gravity and into space. Had to restart the entire level.

  • @ginnah.youtube
    @ginnah.youtube 5 ปีที่แล้ว +10

    0:03 How can you zoom in like that?
    Also poor Luigi :(...

  • @zyiuohfef8852
    @zyiuohfef8852 5 ปีที่แล้ว +15

    That moon could possibly be a left over of the boss battle galaxy near the end of the game. In that boss battle galaxy, a moon looking exactly like that one is right next to a boss. And that boss is the same on in that galaxy.

    • @legoboy7107
      @legoboy7107 5 ปีที่แล้ว

      That moon is also used as decoration in Space Junk in the first game.

  • @xVaporSmokePussyLord-nq9rr
    @xVaporSmokePussyLord-nq9rr 4 ปีที่แล้ว +19

    so this isnt "weird discoveries" its more like going outside the map with mods then saying its weird everything isnt the same as in bounds.

  • @vtron9832
    @vtron9832 5 ปีที่แล้ว +7

    6:29 I assume that is the remnant of the hollow star where Mario fought bowser for the last time in the first game

  • @Tailstraw_xD
    @Tailstraw_xD 5 ปีที่แล้ว +6

    Nathaniel "Scuttlebug" Bandy every time.

  • @psi_rockin
    @psi_rockin 3 ปีที่แล้ว +2

    I've always wanted to swim in those water planets and explore the SMG2 intro. But all these things are fascinating

  • @bogosbinted8826
    @bogosbinted8826 5 ปีที่แล้ว +5

    I found a neat discovery in Flash Black Galaxy in SMG2 where you can get into the background of tall house by infinite flutter jumping and part of the background actually has collision

  • @hudsonchildress373
    @hudsonchildress373 5 ปีที่แล้ว +9

    Awesome video man! i love this kinda stuff

  • @githon1541
    @githon1541 5 ปีที่แล้ว +2

    3:48 I laughed my butt off when I found that pipe because of the oversight being so gigantic. I may have burnt through all my lives but I died laughing.

  • @foxesvarietychannel3633
    @foxesvarietychannel3633 2 ปีที่แล้ว +1

    YES 2 OF MY FAVORITE CHANNELS IN ONE VIDEO PLEASE DO MORE

  • @PotatoSoupThe64th
    @PotatoSoupThe64th 5 ปีที่แล้ว +17

    So many secrets having to do with houses..........
    *Big House Galaxy confirmed?*

    • @quasquasquas
      @quasquasquas 5 ปีที่แล้ว +1

      SUPER MARIO BIG HOUSE

  • @emmbeesea
    @emmbeesea 5 ปีที่แล้ว +58

    Spaghettification.

  • @TheCreepypro
    @TheCreepypro 5 ปีที่แล้ว

    so many cool things can't believe you guys have found so many glad you made this I really enjoyed watching it and I'm looking forward to the future video as well good show Swanky!

  • @SpecterVolcarona
    @SpecterVolcarona 5 ปีที่แล้ว +3

    I remember in the right side down galaxy, there was an unreachable hungry luma right out side the pipe that the game forces you to enter. As a little kid, I remember being taunted by it. I really wanted to get to that luma and talking to him because I was short on stars, and couldn’t progress.

  • @LazyGyro
    @LazyGyro 5 ปีที่แล้ว +1

    I appreciate you getting obscure with this

  • @ziodyne5498
    @ziodyne5498 5 ปีที่แล้ว +9

    1:27 is it just me or is there a nintendo ds in the bottom left? lmao

    • @AhtNFG
      @AhtNFG 4 ปีที่แล้ว

      psychokineticblast its the area when you go in the pipe at the first planet

    • @EnderpikminEV
      @EnderpikminEV 4 ปีที่แล้ว

      No, it's the underground pipe area of the first planet

    • @kittenthesmol7373
      @kittenthesmol7373 3 ปีที่แล้ว

      Lol its a half loaded cube

  • @eyesac591
    @eyesac591 5 ปีที่แล้ว +4

    I'm only 12 but these games give me nostalgia for when I first got my Wii

  • @UFereSanyo
    @UFereSanyo 5 ปีที่แล้ว +11

    Did you look closer to the title?
    Yup, indeed, It was just Blackhole Bandy every time.

  • @novustalks7525
    @novustalks7525 3 ปีที่แล้ว

    I’m mindblown by most of these. These videos are keeping me occupied until galaxy comes out on the switch

  • @NintendoTransformer
    @NintendoTransformer 3 ปีที่แล้ว +2

    When I was a kid I tried everything to get to those water worlds in Good Egg Galaxy and up until now I still wondered if there was a way.

  • @kiefer4359
    @kiefer4359 4 ปีที่แล้ว +1

    Love the good egg music, brings back some good memories

  • @TechTchno
    @TechTchno 5 ปีที่แล้ว +1

    I got this game for Christmas because it was the first game I ever had and I don't have a Wii anymore but my grandma does. I'm actually super happy about it, I get to experience actually playing the game again and it's super amazing :'D

  • @joannarnold2340
    @joannarnold2340 5 ปีที่แล้ว +5

    Can't wait till Galaxy 3

    • @jenson3000
      @jenson3000 5 ปีที่แล้ว

      I really hope their is one

  • @seamustheshameful9498
    @seamustheshameful9498 5 ปีที่แล้ว +3

    This is just one big advertisment for his second channel

  • @FrostyBeep
    @FrostyBeep 5 ปีที่แล้ว +4

    Nathaniel Sky Tree Bandy every time.

  • @aidenmac3797
    @aidenmac3797 2 ปีที่แล้ว +1

    I actually have visited the canopy in tall trunk galaxy without cheats before. I used Yoshi's infinite flutter glitch to get there. I've also found out that you can visit star 2's bonus planet in Yoshi star galaxy and return back without dying. For some reason, the developers left mission 2's floating launch star in the first mission, so you can just flutter over to it and use it.

  • @menethemene1555
    @menethemene1555 5 ปีที่แล้ว +7

    Amazing video my dude keep it up :D

  • @Tadda_
    @Tadda_ 5 ปีที่แล้ว

    What I'm guessing it that when you create a 3D model, the program automatically gives it a collision. When they were making the castles in the 2D sections you guys were talking about, they just didn't bother removing those collisions, which is why you can still walk and interact with them. Same goes with other stuff like the water planets or the vanishing moon.
    While in other places, like the unreachable house in Rightside Down Galaxy, they specifically chose to remove that collision for some reason.

  • @legoboy7107
    @legoboy7107 5 ปีที่แล้ว

    Most of this stuff I knew already on my own, but great video! Here are some fun facts and random thingies you might like to hear (you probably know most of them already): Fun Fact #1: The "planet-less" Good Egg water worlds are also in Bigmouth Galaxy, and the ones that actually have a planet inside them are actually miniature versions of the Drip Drop Galaxy's planet. Fun Fact #2: I'm pretty sure the castle you never go to in SMG2 is there simply because the whole level is supposed to be a mimic of New Super Mario Bros Wii, and if you look at 1-1 of that game, you can see the castle is in the background and you move to the right away from it. Story-wise, Peach's "two" castles are supposed to be the same castle and the whole thing is just a style effect, but they had to make two separate castle models to achieve that 2D Mario effect. Thingy #3: I wouldn't exactly call that a glitched pipe, rather that's just the normal pipe object from the 3rd mission being loaded normally in it's normal spot, however the spoon platform objects aren't loaded in any other mission, thus making the pipe appear to float. Fun Fact #4: The reason for the "hole" in Battlerock's geometry is not due to an oversight; it's very intentional. It's there because that's actually the exit point from the rock for Mario in the 3rd mission; that's where you come out. In the 3rd mission that area's actually filled with a zone that isn't loaded in the other missions with collision that includes an elevator, several topmen, electric fences, and other stuff, so in that mission you can't fly into the rock geometry like in the other missions as you will just be confined within the normal level (actually I think a closed gate blocks the opening anyway). Fun Fact #5: While I don't know why the moon vanishes, that moon object is also a walkable planet object that's part of the main level path in Boss Blitz Galaxy, just before the Fiery Dino Piranha fight (put in as a sort of breather before the fight most likely. It's a slightly awkward level design choice). And also that moon object is in Galaxy 1 as well. For example, in the Space Junk Galaxy in the 3rd mission, when you take the launch star off that snowy-looking glass-encased planet, you can see Mario fly past some. Fun Fact #6: The reason why the block house has no collision is pretty obvious: there's no need for it since Mario never interacts with it. But the reason why the toad ships (Starshrooms) have collision is simply because that object has collision because elsewhere in the game Mario can walk on them, like in Battle Belt for example. The Starshroom object has collision built in because it's a multi-use platform object, not a part specifically associated with specific areas. It's used as a platform in other areas, and for Rightside Down they just copy-pasted the object into the level as a decoration. Really there's no reason for the ships to not have collision, while there's no reason for the block house to have collision. Same reason for why the pipe has collision: it's an independent object. Thingy #7: I don't know for sure why that invisible box is there, but it's probably there to prevent any possible way of the player reaching Bowser Jr's little ship. It may have just been put in there for that purpose without actually testing if the player could get there and if it was even necessary. Thingy #8: The canopy on the tree top was probably due to a simple hasty collision-application job, done perhaps just because, like this thingy #8 here is just a hasty job without much thought unlike the others, lol.
    Anyways, sorry if I sound like a know-it-all, I just love the Mario Galaxy games to bits and know way too much about all the inner technicalities and tricks and quirks and music and lore and whatnot in both games (even down to knowledge of individual textures; I'm serious. I can detail several different kinds of water and grass textures for example). Galaxy 1 was my first game ever apart from like Wii Fit (I got it when I was like 7) and Galaxy 2 I got shortly afterward. I didn't have a TH-cam until recently, but I've always wanted to comment on your vids like this but couldn't! :( Anyways, great video!
    Oh also, in SMG1 there's an unused quiet piano remix of Gusty Garden Galaxy that I discovered when I got the official CD soundtrack. Well, technically the audio file is not unused, but only the intro part is used, before the piano comes in. It's the audio file that plays when Mario says "Welcome, New Galaxy" at the end of the main game, where the orchestra does a little fanfare that fades out. Well, the actual audio file doesn't fade out, but rather transitions to a beautiful Gusty Garden piano cover that is almost tear-inducing. But in the game they fade the music out before you can hear this; what's interesting is that it's still in the official soundtrack though (which is kinda rare; I'm lucky I was able to get it). I'd love to see your theories on what this was intended for; one of my theories is that it was meant for the secret Rosalina cutscene where she takes off from the Gateway planet when you get 120 stars (in the final game that cutscene plays a similarly-styled piano cover of the Comet Observatory theme instead, which is only in the Platinum edition of the soundtrack [especially rare; I don't have it]) , and that that cutscene was originally supposed to come right after the "Return to Mushroom Kingdom" cutscene and just all be one cutscene rather than it being a 120-star secret. But that's just a theory. A GAME THEOR-wait wrong channel.

  • @trionhd7223
    @trionhd7223 5 ปีที่แล้ว +4

    But you can explore the canapy area of the tree with infinite fluttering,so no hacks needed.

  • @LexTheOcto
    @LexTheOcto 5 ปีที่แล้ว +2

    I assume for the little water planets the devs probibly didnt want to render a new model for the water so they just took the normal water and used it

  • @majordankmemes6675
    @majordankmemes6675 4 ปีที่แล้ว

    When I heard Nathaniel Bandy, I knew I found an awesome video

  • @trailerparksupercars7180
    @trailerparksupercars7180 2 ปีที่แล้ว

    I love this kind of stuff

  • @IvanGarcia-ld1gn
    @IvanGarcia-ld1gn 5 ปีที่แล้ว +1

    The back ground music you used used during the first Easter eggs used to make me so depressed as a kid

  • @alecflores1253
    @alecflores1253 3 ปีที่แล้ว

    Love your videos Swanky! Binging a bunch right now on my day off from work. Does anyone know what song is playing for the first quarter of the video? Sounds like a harp or something playing with maybe like a xylophone?

  • @jonathanmkr7393
    @jonathanmkr7393 3 ปีที่แล้ว

    Swanky's bizzare adventure: black hole is unreachable

  • @abrahamdoucette
    @abrahamdoucette 5 ปีที่แล้ว +2

    6:05 because nintendo probably doesn't want players to fall through the ground if they find a glitch that lets them explore the area

  • @meriotroid
    @meriotroid 5 ปีที่แล้ว +4

    Super Mario Galaxy is the best game ever imo.

  • @fink_rat
    @fink_rat 5 ปีที่แล้ว +1

    Swank and Bandy? *Talk about a crossover*

  • @Crazycappy
    @Crazycappy 2 ปีที่แล้ว +2

    How did Nathaniel get here. He is my favorite triggered of games TH-camr

  • @SozBoz
    @SozBoz 3 ปีที่แล้ว

    That comb over is mental

  • @exusplosion328
    @exusplosion328 5 ปีที่แล้ว +2

    Nathaniel Bandy every time

  • @SnakeversoGames
    @SnakeversoGames 5 ปีที่แล้ว +2

    8:30 can someone tell me that OST name ? its so relaxing

  • @FC-nr4ot
    @FC-nr4ot 4 ปีที่แล้ว

    How many people used to find smashing the tree stumps really satisfying

  • @w1nterdawn691
    @w1nterdawn691 4 ปีที่แล้ว

    So a thought popped into my head watching the spin dig galaxy segment, and that was how similar the background you pointed out looks to the huge star Bowser creates in the final level of galaxy one. SO I present a theory; What if the spin dig galaxy takes place inside the cooled remains of Bowser's galaxy reactor?

  • @jameskeeling5278
    @jameskeeling5278 3 ปีที่แล้ว +1

    This video featured nathaniel bandy, so I clicked on it right away.

  • @conmattang8492
    @conmattang8492 5 ปีที่แล้ว

    A shame you didnt mention a glitch I encountered a while back. In Slipsand galaxy in SMG 2, the second star, there is an underground 2d section with interesting gravity. However, I once glitched the game to force the gravity to bend slightly in the wrong direction (keep in kind this room has the circles displaying the gravity, the circles literally bent out of place to accommodate the glitch). I ended up falling out of the room and fell for 5 minutes before dying

  • @jamesmassarello4783
    @jamesmassarello4783 4 ปีที่แล้ว +2

    what about that book shaped thing in the coner of when you shot out of the launch star in good egg galaxy

  • @jlaviation6207
    @jlaviation6207 3 ปีที่แล้ว +1

    Everyone has made out of bounds hacks on Rightside Down but I really want to see Upside Dizzy

  • @PremierCCGuyMMXVI
    @PremierCCGuyMMXVI 4 ปีที่แล้ว +1

    I have noticed that the older Mario games have more glitches then the newer ones, witch is a good thing. But glitches can be fun to do

  • @average_youtube_commenter
    @average_youtube_commenter 2 ปีที่แล้ว

    the water worlds remind me of mini drip drop galaxies. theyre so cute!

  • @aortaplatinum
    @aortaplatinum 5 ปีที่แล้ว

    I think you'd love the Wii version of Rodea the Sky Soldier. It's a lot like what you did in this video, but that's the entire game, free flight in a 3D environment. It's basically 3D NiGHTS, and the best use of an IR cursor I've ever seen. The best part is that you don't even have to hack to get to far off places. By utilizing an edge dash, a speedrunning tech, you can fling yourself just about anywhere, and kill planes are shockingly absent. Just... steer clear of the 3DS and Wii U versions which ruin everything.

  • @Kilonova99
    @Kilonova99 3 ปีที่แล้ว

    I remember I found a mirror world under the reflective floor of the Temple of Time on OoT3D.

  • @that1randomguy21
    @that1randomguy21 5 ปีที่แล้ว +2

    Nathiel bandy.......huh.......
    Remember pink gold peach?

  • @Vextrove
    @Vextrove 4 ปีที่แล้ว +5

    Why did Mario turn into a skeleton?
    Is this a mod?

  • @diegoaguilar1954
    @diegoaguilar1954 5 ปีที่แล้ว

    6:08
    This is giving me flashbacks

  • @FloatySMG
    @FloatySMG 2 ปีที่แล้ว +1

    At 5:00, the hole is used in the second mission. A lot of things in this video make no sense.... I mean like you said all 2D Sections are just invisible walls.. just isn't true. Yes, some have invisible walls, but most use a custom 2D Movement Area.

  • @urmom5247
    @urmom5247 3 ปีที่แล้ว

    2 of my fav TH-camrs

  • @AtheistJr
    @AtheistJr 3 ปีที่แล้ว

    I like how he just tells us how he checked out all these things on his second channel instead of actually showing us any footage of them

  • @turtleguyt.5725
    @turtleguyt.5725 5 ปีที่แล้ว

    I found a skeeter when i fell off the edge of Whomps Fortress in Galaxy 2. Its probably just stored there, but i think of it as the impossible goomba of SMG2

  • @tdark987
    @tdark987 5 ปีที่แล้ว

    I’m kinda surprised by how much stuff these games load in that isn’t actually needed. The Wii was a relatively underpowered system, and the Galaxy games were among the most graphically impressive, so it curious to see just how much unnecessary geometry, texturing and collision/gravity it loads despite that.
    Was there a technical reason why some assets couldn’t be unloaded when they were no longer necessary, or needed to be loaded even when not visible?

  • @ProtoVee
    @ProtoVee 5 ปีที่แล้ว +1

    I feel like I'm really missing out by never playing through these two games. Wii controls were just so hard to work with! Even so, great video man!

  • @eyan2628
    @eyan2628 4 ปีที่แล้ว

    What is the name of the background music? It's so nostalgic and I wanna take a listen

  • @JustANormalLife146
    @JustANormalLife146 4 ปีที่แล้ว +1

    Plot twist: That's Not Nathaniel Bandy, it's Bathaniel Nandy. 😮😮😮

  • @emilytheuncoollady7676
    @emilytheuncoollady7676 5 ปีที่แล้ว

    I Love The -Quiet- Collision.

  • @zfang2164
    @zfang2164 4 ปีที่แล้ว

    We need more NB

  • @Keldor314
    @Keldor314 5 ปีที่แล้ว

    Some of those structures with collisions may have been prefabs. Like the toad ships - is there some other place in the game where it's intentional to be able to walk on one? If so, when they copy-pasted the object from somewhere else, they didnt bother deleting the colision mesh, so it's there too.
    You have to remember why games like this have separate collision meshes from the geometry. The reason is that as geometry gets complicated, there are more and more spots the player or monsters can get caught up on and get stuck and such. A simplified collision mesh helps mitigate this by just not including the random little sticky-out bits that cause the problem, while still being true enough to the world that the player doesn't notice the difference.
    With that in mind, think of the process of an artist designing the level. They're partway through and adding the invisible collision meshes that things need to walk on. But since the level is only halfway done, they're not entirely sure where the exact play boundary will be - it might change during testing - so it makes sense to build the mesh out further than is strictly needed, since you never know if they might want to expand some spot, and if so, it's a real bother to have to revisit the already existing parts of the collision mesh. Later on, they might tweak some of the stuff in the background to make it look better. Since at this point, the play area's pretty much finalized, they might not bother updating the collision mesh in the out of bounds area, since they're now certain it won't matter. This is how you can end up with misalignments out there.
    One last thing to think of is the nature of building the collision mesh itself. To make the process faster, they'll use primative shapes - boxes, cylinders, cones, and so forth - where convenient. In the case of those bottomless towers, no doubt they used a simple cylinder for the whole tower, or at least a large portion of it, and that's the invisible barrier you're banging in to when you try to sneak through the gaps in the bricks underneath where you're not supposed to be.

  • @lololunacy2338
    @lololunacy2338 5 ปีที่แล้ว +1

    One castle is furniture, the other is all her art

  • @mcsteam236
    @mcsteam236 5 ปีที่แล้ว +1

    Smg1 and smg2, my childhood!

  • @Mandude4200
    @Mandude4200 5 ปีที่แล้ว

    You should of covered the tiny toy train hidden in toy time galaxy

  • @HighestRatedSalesman1997
    @HighestRatedSalesman1997 4 ปีที่แล้ว

    1:26 Weird box thing in the distance when flying?

  • @Mr_ToR
    @Mr_ToR 4 ปีที่แล้ว

    can please someone tell me how come the gfx are amazing on this video? is this emulation on pc? can emulation just do this or a hack required? or is this a special hd version on wiiU or switch? please help :-)

  • @rickyjones4974
    @rickyjones4974 2 ปีที่แล้ว +1

    In super mario galaxy the goodegg galaxy there is a planet you can't normally get to it looks kind-of like flip-swish galaxy.

  • @DarkDoge
    @DarkDoge 3 ปีที่แล้ว

    I wish you had an audio piece play to hear those weird sounds.

  • @MegaSombra
    @MegaSombra 5 ปีที่แล้ว +5

    PINK GOLD PEACH IS IN THIS GAME??????!!!!!!!!!!! O^O

  • @thebestworst8002
    @thebestworst8002 5 ปีที่แล้ว

    I actually once went up the canopy tree with the infinite flutter

  • @gameplayboy5686
    @gameplayboy5686 4 ปีที่แล้ว

    I found something weird on super mario maker 3DS where when I fell in a pit mario started yelling as if he had just got game over for good. You should try finding it!

  • @Pseudoscience-is-a-scam
    @Pseudoscience-is-a-scam 4 ปีที่แล้ว

    I have another one from the first game. If you go to Deep Dark Galaxy and choose the star “Bubble Blastoff”, you can find a launch star that leads to nowhere floating above the planet with the watermelon and tennis balls.

  • @deadturret4049
    @deadturret4049 3 ปีที่แล้ว

    The water worlds of good egg galaxy having usable water isnt so much done deliberately as it is out of convenience. Spherical water is used frequently in the game, so it is extremely likely it exists a prefab object. There was no need to hyper-optimize the game, so they just sacrificed a bit if extra memory to use that water.

  • @Gami67
    @Gami67 5 ปีที่แล้ว

    I think I have an idea of why a lor of things, like the 2D castle wall im the cloudy galaxy, has collision, even though you never walk on them. I think its because of how when you hit B and aim at the screen, you shoot a starbit. When the starbit collides with something, it needs to sorta explode. And im pretty sure they didnt want you to see starbits just phasing through walls and stuff, so they gave them collision.

  • @strawb2128
    @strawb2128 5 ปีที่แล้ว

    There are a few Toads frozen in crystals on some planets you normally can't get to in Bubble Blast Galaxy. No one ever checks out those planets when doing these Mario Galaxy hacking videos for some reason, think you could do it in a future video? I'd really like to see if the Toads can be interacted with.