How Spawning a Black Hole in Luigi's Mansion Destroyed the Game

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 424

  • @barbarictearemedy
    @barbarictearemedy 5 ปีที่แล้ว +148

    Well when you start overusing black magic for long enough in Luigi’s mansion to defy the laws of nature in order to float and walk through walls, it seems you summon invisible demons who pull Luigi out into the dark abyss where he cannot escape and must suffer for all eternity. The glitches were only warnings of bad things coming.

  • @notatrap6831
    @notatrap6831 6 ปีที่แล้ว +514

    These are not glitches this is art in its final form

  • @herosshade2247
    @herosshade2247 5 ปีที่แล้ว +204

    "We sort of interrupt that behavior"
    *video is immediately interrupted by an ad*

  • @TobbyTukaywan
    @TobbyTukaywan 6 ปีที่แล้ว +527

    The ghosts were tired of Luigi vacuuming them they got revenge by vacuuming him into the void.

  • @Im_Just_A_Dreamer
    @Im_Just_A_Dreamer 6 ปีที่แล้ว +532

    Luigi’s Mansion Crashes Paper Mario

    • @eevee2962
      @eevee2962 6 ปีที่แล้ว +12

      Oh hello why this is meme here

    • @scottdparrott
      @scottdparrott 6 ปีที่แล้ว +10

      Hello fellow memer

    • @user-te1zl6jc1b
      @user-te1zl6jc1b 6 ปีที่แล้ว +9

      TheLegendaryDreamer2 Crashes Paper Mario

    • @TinySpiny
      @TinySpiny 6 ปีที่แล้ว +23

      Stryder7x: *heavy breathing*

    • @greatcanadianmoose3965
      @greatcanadianmoose3965 5 ปีที่แล้ว +7

      Paper mario can crash my looking at it the wrong way.

  • @TetraBitGaming
    @TetraBitGaming 6 ปีที่แล้ว +538

    This was hella interesting

    • @wingedmirage4226
      @wingedmirage4226 6 ปีที่แล้ว +2

      Hi Tetrabit. Planning on doing a video on this? :P Actually the out of bounds coins Swanky mentioned in another video would probably fit your content more.

    • @azara7358
      @azara7358 5 ปีที่แล้ว +1

      Hello Tetra!

    • @ashisharky
      @ashisharky 5 ปีที่แล้ว +2

      OH MY GOD TETRA BIT OUTSIDE OF HIS CHANNEL this happened on nintendrew too

    • @smqfl
      @smqfl 5 ปีที่แล้ว

      hi tetrabit

    • @Rocrafy
      @Rocrafy 5 ปีที่แล้ว

      Wow

  • @cerezacykes3886
    @cerezacykes3886 5 ปีที่แล้ว +199

    This comment likely won't be noticed but, he said it doesn't happen in the observatory? Does the glitch not work in rooms where boos do not spawn? I imagine the bounding box to the mansion is made so boos don't escape beyond the boundaries of the mansion itself.
    My theory is that rooms like the observatory are possible for Luigi to walk into, however they're actually outside the bounding box of the mansion because boos aren't meant to be in those rooms. The the black hole glitch won't try forcing you out when you're in that kind of room.
    Rooms that would be safe from the glitch are probably the graveyard, roof, 3rd floor balcony, observatory, a few staircases eastern staircases really, the foyer, backyard, the well, king boo's room and hallway.

    • @hurt4322
      @hurt4322 5 ปีที่แล้ว +20

      Boo. Get frikin noticed.

    • @Noah_Kai2
      @Noah_Kai2 3 ปีที่แล้ว +2

      Lol

    • @KarlButwithaK
      @KarlButwithaK 3 ปีที่แล้ว +2

      “This comment likely won’t be noticed”
      Every who looks at comments : :0 I have noticed

    • @camwyn256
      @camwyn256 3 ปีที่แล้ว +1

      Bump.
      I like this

  • @Bowser641119
    @Bowser641119 6 ปีที่แล้ว +158

    What I wanna know is can you explore the rooms in E Gadd's lab? If you check the map it shows 4 rooms, one is the gallery, one is the training room and one is the room you talk to E Gadd in, and one is inaccessible. I've always wanted to explore those rooms freely.

    • @mario64remix
      @mario64remix 6 ปีที่แล้ว +42

      That last room is where the Ghost Portrificationizer is.

    • @Bowser641119
      @Bowser641119 6 ปีที่แล้ว +28

      @@mario64remix I realized that like a second before TH-cam told me that my comment got this reply lol

    • @LMFinish
      @LMFinish 6 ปีที่แล้ว +13

      @@Bowser641119 Lukie D's Mario's Mansion...the mod where you play as Mario, has a fully explorable lab. The doors still aren't functional, but how it works is: you stand near them and press A to access the room they lead to.

    • @n.g5855
      @n.g5855 6 ปีที่แล้ว +5

      There is also the out of camera range ladders.

    • @LMFinish
      @LMFinish 6 ปีที่แล้ว +1

      @@n.g5855 What do you mean?

  • @MNGoldenEagle
    @MNGoldenEagle 5 ปีที่แล้ว +91

    So I have a theory about why this happens and it's based on Ocarina of Time, funnily enough. In OoT (and most post-SNES games) you have the concept of a memory heap, which is where dynamically loaded regions of memory are allocated. In Luigi's Mansion, this includes things like the rooms, the different interactive objects, the cutscene data, and all kinds of other stuff.
    Now in OoT and other games, there are discrete triggers used in the engine that will make it despawn the objects and maps in the game. When that happens, the game calls the various cleanup functions and then eventually removes the data from the heap, freeing up space.
    With OoT it's very hard to overload the heap, mainly because map transitions either are caused by unloading everything (a scene transition), or through a transition actor, which follows very strict rules on the sequence of events. Also, when the next room is being loaded, the entire game waits until the process is finished. This is fine on the N64, but wouldn't fly with the GameCube.
    With Luigi's Mansion, this is all normally handled by the doors and stairs, ensuring that all of the necessary tasks have been done before you change rooms. When you bypass those, the game still tries to follow the same procedure, but now the guardrails are gone. The map tries to remove itself from memory but can't because another map is removing itself from memory, so it always stays in memory but now can't be used. The next time you entire that room, a new copy of the room is loaded into memory. The corruptions can be caused by a couple things: 1) the heap overflowing into other parts of RAM the game is using (or even just stopping at it's max, which is usually an error), or 2) the game is writing and removing from the heap to the point where it's overwriting values.
    I generally don't think option 1 is likely, mainly because by this point most software keeps track of their heap boundaries and aren't constrained enough to reuse heap memory for other purposes (though I think it's pretty obvious there's still some memory leaks occurring here), so let's explore option 2 instead.
    When you move from one room to another, that causes it to trigger it's unload sequence. This means it will start deleting things off the heap that it allocated (like objects or computed effects) and modify some global game state. The next area loads and spawns it's objects. So far, so good. The game can handle that much because the two areas won't overlap. But oh wait, now that room is getting deallocated and another room is loading. Now the code that was tearing down the first room starts tearing down the second room (definitely introducing a memory leak), and the third room needs to load. But that's not all. Any cleanup code the first room was running will likely still execute for a short while, but the reference the game uses to keep track of the room being unloaded will point to the second room, so now you're working with the wrong data.
    This normally would be okay except when we start talking about global state. If a room needed to make changes to the game state and then restore those changes (or more likely, an object), then it will store that value in the heap somewhere. But now when it tries to reach that value, it's looking entirely in the wrong area and writes garbage into the state. These corruptions aren't likely to break the game, but will cause bizarre behavior.
    For the most part, I expect the game usually does a pretty good job of avoiding this, which is why it takes so long to break. Only a few things appear to modify that global state in this pattern, and it has to line up just right. I also suspect that it's only when moving quickly between rooms that you're most likely to see the corruptions happen.
    The animated flames are usually done with a texture dynamically updated by the CPU, either by replacing it with the next frame in memory or applying a transformation. Assuming it's the first option, the corruption is assigning the flame texture to the wrong part of memory.
    The "black hole" effect is easier to explain. As you mentioned, often there would be a large chest spawned into the game, sometimes as large as the mansion. This chest has collision designed to push Luigi out of the way so he doesn't get stuck inside it when it spawns. That's why it pushes Luigi out, and can even break the standard boundary (as the game is likely not checking Luigi's position against the OOB region for this particular calculation).
    Why that is happening is a bit more curious. It could be that the cleanup code is overwriting some memory regions that the area loading in would otherwise use (such as a common object context). Also possible is that the game's heap is hitting it's limit, and an array access is reaching beyond the heap to unused memory, which would be all 0's.
    Honestly it'd be fascinating to give this a closer look.

    • @Wiimeiser
      @Wiimeiser 4 ปีที่แล้ว +9

      The connection between the giant chest and void pushing makes perfect sense. The loading could also be responsible for that weird loop if you open a door while stuck between floors.

    • @InkAirplane
      @InkAirplane 4 ปีที่แล้ว +6

      I know this comment is super old, but this was a really interesting read, thank you for taking the time to explain some of this!

    • @masondamron6152
      @masondamron6152 4 ปีที่แล้ว +1

      This comment is so long 😂

    • @nicholajones1890
      @nicholajones1890 4 ปีที่แล้ว +3

      @@masondamron6152 so true so true so true *continues untill I'm tired

    • @Y.O.L.O000
      @Y.O.L.O000 4 ปีที่แล้ว

      School paragraph

  • @SlippySlides
    @SlippySlides 6 ปีที่แล้ว +100

    Great video man, enjoyed it. My guess is, that just like the lights glitching, the 'black holes' happen because the game starts to get confused about Luigis XYZ co-ordinates, as you not going through set trigger points that you'd normally hit. So it tries to default him to previous locations or a certain default location in the void. Just a guess though!

    • @systemafunk
      @systemafunk 5 ปีที่แล้ว +14

      Exactly, and to add to that, a lot of hacks for physics systems (let's be honest, all game physics are just one big hack anyway) will try to slowly move the character back to the nearest stable position. If it is confused about your location, anything is possible.
      If you don't do anything, your character gets stuck easily, and if you just warp them to the spot, it will look completely unnatural. "Pushing" a character back into bounds or out of an object that is supposed to be solid is generally a much better idea.

    • @michaelhowarth8331
      @michaelhowarth8331 5 ปีที่แล้ว +6

      Chris Wood This would explain why he would slowly sink through the ground well moving about with the hack. Going through enough rooms, causing lighting glitches and then a big ass chest to appear would probably mess up his coordinates. And the game itself would continuously try to correct his position and based off the location may cause him to shoot off way off bounds. So instead of slowly sinking to the correct position he trebuchet himself into the abyss.

    • @freshrot420
      @freshrot420 5 ปีที่แล้ว +1

      The game is trying to deliver him to the chest!

    • @ЛеонідБородай-ж6х
      @ЛеонідБородай-ж6х 3 ปีที่แล้ว +1

      @@freshrot420 and crash

  • @XaneMyers
    @XaneMyers 5 ปีที่แล้ว +6

    7:23 Okay, that sounds creepier than some parts of the actual game, that Luigi's stuck in a mansion with MISSINGNO., which can suddenly appear on any light source wherever he messes with the lights.

  • @tomasmcgrath5766
    @tomasmcgrath5766 6 ปีที่แล้ว +82

    Its luigis new final smash.

    • @wingedmirage4226
      @wingedmirage4226 6 ปีที่แล้ว +6

      Thomas McGrath or his old one...wasn't it literally called negative zone?

    • @thatkarmaguy5356
      @thatkarmaguy5356 5 ปีที่แล้ว +5

      Winged Mirage
      *I don't remember it summoning a bunch of black holes*

  • @naln1thevampire
    @naln1thevampire 6 ปีที่แล้ว +69

    "What if we sorta interrupt this behavi-" *ad plays*

    • @omegabutcher2036
      @omegabutcher2036 5 ปีที่แล้ว +1

      I read this a second before it actually happened..

    • @obliviouspotato8545
      @obliviouspotato8545 5 ปีที่แล้ว +1

      Omega Butcher ikr

    • @nathanmead140
      @nathanmead140 5 ปีที่แล้ว +1

      That happened to me too

    • @RedTail1-1
      @RedTail1-1 21 วันที่ผ่านมา

      People copying the same comment is lame

    • @naln1thevampire
      @naln1thevampire 21 วันที่ผ่านมา

      @@RedTail1-1 Your mum's lame

  • @haxorusimp2980
    @haxorusimp2980 4 ปีที่แล้ว +2

    King Boo is hiding in his basement from the temporal green demon that is wondering throughout his mansion and opening rifts to the void.

  • @mlgcancan1061
    @mlgcancan1061 4 ปีที่แล้ว +2

    I think Luigi is being sucked into all the rooms you walked into which causes Luigi to be sucked to all of them at once which causes Luigi to be sucked into the void.

  • @Awesmman
    @Awesmman 5 ปีที่แล้ว +7

    I love stuff like this, I can’t accurately describe it but seeing how games react to unnatural circumstances is so satisfying and mysterious, and is all so cool to see!

  • @reviveonset
    @reviveonset 6 ปีที่แล้ว +41

    the true question is can you do this in the remaster version (3ds)

    • @jongameaddict
      @jongameaddict 6 ปีที่แล้ว +6

      That one only just released, I'd say wait until glitches and hack codes come out lol

    • @michaelwilliams7140
      @michaelwilliams7140 6 ปีที่แล้ว +4

      @@jongameaddict Walk through walls has been possible for a while lol

  • @johnathanrichardson
    @johnathanrichardson 5 ปีที่แล้ว +11

    interesting that you bring up pannenkoek, because the whole being pushed out of bounds almost sounds like a parallel universe to me

  • @isabellegrimes8775
    @isabellegrimes8775 6 ปีที่แล้ว +28

    The glitched sprites of the lights, as well as corrupted save files have a very similar effect of overloading the memory of Super Mario 64. Check out Pannenkoek2012’s video on it (it’s on his second channel, Uncommentated Pannen)

  • @Keldor314
    @Keldor314 5 ปีที่แล้ว +8

    It looks like after all the loading and unloading you eventually run into memory allocation failure. This is either because of a memory leak somewhere in the process leading to out of memory, or because of memory fragmentation preventing it from finding a contiguous span of free memory to allocate. In any case, the program is expecting the memory allocation to succeed and isn't checking for errors. Thus, when it fails, it assumes it has a pointer to a nice fresh unused memory segment, but really the address in the pointer is whatever was in there before the failed memory allocation call. Thus, when it tries to load the new room data, it overwrites stuff, making bad things happen. This can range from corrupted textures, like you see with the light glow, to things like Luigi's position in space being overwritten, causing the black hole type effect.
    The behavior in the menu indicates to me that at least there they were properly checking for errors in memory allocation and handling it more "correctly". A program outright crashing is generally better than a program with corrupted state since the last can easily destroy data by, for instance, writing corrupted state to a save file.

  • @MrKevin486
    @MrKevin486 4 ปีที่แล้ว +3

    "Luigi is sucked in many directions." God damn I knew Luigi was a pimp.

  • @SkelWT
    @SkelWT 6 ปีที่แล้ว +62

    Is it just me or does Swankybox kinda look like the lovechild of Jontron and Peanutbuttergamer

    • @reesewhittington6778
      @reesewhittington6778 5 ปีที่แล้ว +3

      i cannot argue here

    • @drfidelis558
      @drfidelis558 5 ปีที่แล้ว +2

      I don’t know enough about TH-cam to truly reply to this, but why aren’t there a skele-ton of puns here?

    • @kenhollis6197
      @kenhollis6197 5 ปีที่แล้ว +3

      Swankybox is much better looking than Jontron.

    • @stellar2926
      @stellar2926 3 ปีที่แล้ว

      what have you done

  • @ChristopherMoom
    @ChristopherMoom 6 ปีที่แล้ว +175

    It's not a glitch, it's a feature.

    • @user-eu6rt8tx3g
      @user-eu6rt8tx3g 6 ปีที่แล้ว +18

      It's not a expansion it's a whole game

    • @shmasonwhatever3756
      @shmasonwhatever3756 6 ปีที่แล้ว +16

      It's not a whole game it's a series

    • @alexleo-wolf4339
      @alexleo-wolf4339 6 ปีที่แล้ว +4

      Chara Dreemurr - Christopher Moon I almost thought you wouldn't show up.

    • @alexleo-wolf4339
      @alexleo-wolf4339 6 ปีที่แล้ว +12

      It's not a series. It's a universe.

    • @mlgkid3298
      @mlgkid3298 6 ปีที่แล้ว +12

      It's not a universe, it's a multiverse.

  • @dylanbrewer8605
    @dylanbrewer8605 3 ปีที่แล้ว +1

    The shadow demons are claiming Luigi's soul after witnessing the unnatural abilities he has developed.

  • @ivoryvt
    @ivoryvt 5 ปีที่แล้ว +6

    I think if the randomly loaded giant treasure chest model has a hitbox, that it may potentially be pushing Luigi all over the place and out of bounds due to the hitbox taking over the space. Correct me if I'm wrong.

  • @Ocarinist_Drew
    @Ocarinist_Drew 5 ปีที่แล้ว +6

    I wonder...are you getting sucked out? Or are you getting _pushed_ out? Perhaps the treasure chest that spawns has a really big hitbox that's pushing you out of bounds or something.

  • @TimmyTam
    @TimmyTam 6 ปีที่แล้ว +37

    There's probably a joke I can make about black holes and light here...

  • @themidnightotaku22
    @themidnightotaku22 5 ปีที่แล้ว +7

    It’s like Luigi’s position has turned into a faulty value & the game is trying to fix itself by sucking him out into the void. Heh heh.

  • @nic3638
    @nic3638 3 ปีที่แล้ว +1

    "Why summoning a black hole would destroy our solar system"

  • @MegaMGstudios
    @MegaMGstudios 5 ปีที่แล้ว +3

    I love it when people from different countries try to pronounce Dutch words

  • @SnowheadBlitz
    @SnowheadBlitz 5 ปีที่แล้ว +5

    You mentioned at the end of the video that opening a door seems to slowly "fix" the black holes, so my guess is that the memory overloads with how much is actually, yknow, loaded, and so in trying to fix it for the FPS it creates these sort of object dumps(the blackholes), where items get stored per room, and then get sent back into normal positions when opening that rooms door.
    For a rough explanation, say your in the hall by the foyer, with the blackholes enabled. That's one of the rooms that has a ton of objects, so the game keeps the frames high by teleporting all the objects to one point somewhere way below the room, allowing you to play at a normal framerate. When you go back to enter the foyer, all the objects teleport back into place, so the room seems normal.
    By doing this, it might actually explain the glitchy squares, too.

  • @Killcam555
    @Killcam555 5 ปีที่แล้ว +3

    I feel like the "black holes" are actually a failsafe designed to forcefully lock down the player in the event of memory overflows or corruptions, so that the issue is stopped before any damage is done to the core game data. Of course, it may be a matter of memory overflows into variables associated with movement that cause Luigi to suddenly get launched, as well.

  • @LilacMonarch
    @LilacMonarch 6 ปีที่แล้ว +6

    To get back into the mansion you'll start by building up speed for 12 hours
    But first we need to talk about parallel universes

    • @kadenbeistline4046
      @kadenbeistline4046 4 ปีที่แล้ว

      This is a beautiful reference to terminal montage

  • @DrewTNaylor
    @DrewTNaylor 6 ปีที่แล้ว +3

    This sounds a lot like something in Mario 64 where Mario can go out of bounds if he’s in bounds one frame and out of bounds the next frame, so that he never touches the death barrier. I don’t exactly remember what that is, though.

    • @woobgamer5210
      @woobgamer5210 6 ปีที่แล้ว +2

      *BUT FIRST, WE NEED TO TALK ABOUT PARALLEL UNIVERSES*

  • @LuisRPG8
    @LuisRPG8 6 ปีที่แล้ว +7

    The Luigi's Mansion BLJ (ft MissingNo.)

  • @emhean
    @emhean 5 ปีที่แล้ว +8

    Does the camera somehow adjust Luigi's position or is it the opposite? That Luigi moves the camera? Because it could be caused by errornous camera transformations.

  • @comicaze8238
    @comicaze8238 6 ปีที่แล้ว +3

    Hey Swanky, I just wanted to say thank you for talking about this game. I absolutely love this game and it’s probably one of my favorite GameCube games.

  • @Cheerybelle
    @Cheerybelle 5 ปีที่แล้ว +12

    "Loading rooms for several hours and then loading a save crashes Luigi's Mansion"
    ..."Paper Luigi's Mansion"? "Luigi's Mansion Story"?
    I dunno, something like that.

  • @Kosmicd12
    @Kosmicd12 6 ปีที่แล้ว +4

    Can you walk between the gallery and the training room? There are some doors (and a ladder iirc?) onthe map of the gallery/training room area that aren't accessible normally. Would love to see if they actually function.

    • @LMFinish
      @LMFinish 6 ปีที่แล้ว +2

      If you're talking about the doors in the main room of the lab that lead to the training/portrificationizer rooms, then nope they're not functional. But you can climb the ladder. However nothing will occur if you climb it to the top sadly.

    • @Kosmicd12
      @Kosmicd12 6 ปีที่แล้ว

      @@LMFinish thanks for the reply :) is there a vid of climbing the ladder?

  • @mike406
    @mike406 5 ปีที่แล้ว +2

    I see some comments of people giving theories that the game is trying to reset itself by pushing Luigi back to a certain location in an attempt to allow the game to clear memory normally. It would be interesting to see how this “black hole” behaves with the wallhack turned OFF to see how it works using normal collisions within the game. It possibly uses that large amount of force to push Luigi through walls to get him out of the room. But since the wallhack is on, this force just sends him into the void instead.
    Another theory I could think of, is this memory manipulation perhaps starts to overflow into where gravity data is stored and starts to change what axis the gravity moves toward and velocity.

  • @waveburner1254
    @waveburner1254 6 ปีที่แล้ว +10

    That was a really entertaining and interesting video. Made me smile a lot. I like it when you talk about games from my childhood. Especially Luigis mansion, because it was my first Gamecube game ever.
    I noticed something too. At 9:00 you can see Luigis legs and feet wiggling around like he's standing on ice. Is this a hint that the game starts to zippedidooda Luigi through the floors or has it another meaning to it?
    (In example, when you were in the Ice room before?)

  • @Video-Game-OST-HQ
    @Video-Game-OST-HQ 4 ปีที่แล้ว +1

    This is basic physics! Luigi acts as a solar sail, so after all the lights pile up on top of each other, they are emitting so many photons that they simply push Luigi away!
    Haven’t you ever been pushed out of rooms through walls due to someone turning on an especially intense light? Happens to me all the time!

  • @colorfulstone9221
    @colorfulstone9221 7 หลายเดือนก่อน +1

    I love how the observatory is one of the only rooms that doesn't have a black hole despite it LITERALLY being space

  • @JagoShogun
    @JagoShogun 5 ปีที่แล้ว +3

    What a MASSIVE chest.

  • @helenhomunculus5044
    @helenhomunculus5044 4 ปีที่แล้ว +1

    Luigi got his ass banished to the outer GameCube bios realm, where there is weeping and gnashing of GameCube controllers.

  • @mrdreamy1747
    @mrdreamy1747 4 ปีที่แล้ว

    5:09 "up, down, all around"
    * radical highway intensifies *
    *UP N' DOWN, AND ALL AROUND*

  • @SUCHMISH
    @SUCHMISH 5 ปีที่แล้ว +2

    Well... I think the lighting is possibly a memory issue, as you stated in the video. But the Black Hole glitch is basically the game trying to get Luigi back into default position due to the fact that variables can go up to a certain number, but because so many rooms are loaded in memory I think the program gets confused and warps Luigi into a random position. However, I think rooms such as the Observatory unload rooms and has more objects to load into memory, which may be the primary reason why it doesn't work there...

  • @Brough3
    @Brough3 5 ปีที่แล้ว +13

    Gonna let you all know that "pannenkoek" is pancake in dutch.
    "panencoke" lmao

  • @HauntedKnight-cj8kv
    @HauntedKnight-cj8kv 6 หลายเดือนก่อน +1

    The hell you think it's gonna do? Not absorb the mansion and earth with it?

  • @Damien_Animates
    @Damien_Animates 5 ปีที่แล้ว +3

    Is there a way to open the chest? Like if you downsize it and put it in a room of the mansion?

  • @LlamaWifeJunior
    @LlamaWifeJunior 5 ปีที่แล้ว +1

    It's like the game is telling you "stop doing this shit" and just forcibly traps you somewhere so you can't keep screwing with it.

  • @TylerJ0412
    @TylerJ0412 3 ปีที่แล้ว +1

    I discovered something interesting while playing with these hacks. If you go into a room that causes the spikes to appear on the doors of the room and leave said room the spikes are on every door in the mansion

  • @LucasFilmtDoor
    @LucasFilmtDoor 6 ปีที่แล้ว +4

    Congrats! You found (another) gbj in Luigi's Mansion

  • @Julian_Pepper
    @Julian_Pepper 2 ปีที่แล้ว +1

    I suspect the glitchy light textures and box light textures are actually because the game unloads rooms but not the textures they load in to memory and eventually there's so much loaded in all at once that the game starts to use garbage data from other things loaded in. First it starts affecting other textures (the lights) and then eventually starts to reach the player physics, and Luigi getting launched is because something overwrites velocity and directional values. Certain rooms being "safe" is likely because Luigi's velocity is simply not being touched or being set so low that it's inconsequential to the normal movement values.

  • @catluvr2
    @catluvr2 6 ปีที่แล้ว +1

    Welp, looks like King Boo found his own PolterGust.

  • @haku8193
    @haku8193 4 ปีที่แล้ว +1

    "How spawning a black hole breaks Luigi's mansion"
    I would only assume it would break Luigi's mansion.

  • @Confused_Master
    @Confused_Master 5 ปีที่แล้ว +1

    If i had to guess... the light texture despawn is attached to the exit animation, so when too many assets get spawned then the game freaks out. from there you get the void effect, as well as the giant chest because of the game panicking to accommodate for too many textures. Thus why it throws luigi out of draw distance, to reduce his asset from what's loaded in. It's the game struggling to stay operational.

  • @awlomthesheepermen
    @awlomthesheepermen 4 ปีที่แล้ว +1

    New creepypasta: luigis depression takes ahold of him

  • @printstrname5346
    @printstrname5346 5 ปีที่แล้ว +2

    Its actually surprisingly simple, all that happens is that the Gamecube fills the RAM, then as the Gamecube tries to execute anything from that full RAM, it just reads the bits that have been overwritten and freaks out. you can get a similar console freak-out by loading around 1.75 billion green shells at once in Mario Kart Wii.

    • @deadturret4049
      @deadturret4049 4 ปีที่แล้ว +1

      As one does when they play a rousing round of mario kart wii.

    • @printstrname5346
      @printstrname5346 4 ปีที่แล้ว +2

      @@deadturret4049 of course. This I discovered by mistake while tinkering around with Mario Kart Wii hacking.

  • @kattnip500
    @kattnip500 5 ปีที่แล้ว +3

    Another video from Swankykoek2019 is what I like to watch.

  • @MiDeN420
    @MiDeN420 5 ปีที่แล้ว +2

    It might be the game's way of stopping the player from overloading the system anymore. Like an anti hack

  • @qkay4074
    @qkay4074 4 ปีที่แล้ว

    7:08 Luigi's mansion MissingNo confirmed
    8:00 MissingNo's revenge for not putting MissingNo in the more recent games

  • @dillzilla4454
    @dillzilla4454 5 ปีที่แล้ว +1

    if i had to guess the game is probably getting movement variables mixed with other variables and it causes him to move in the direction that those variables direct to.

  • @fykswiss
    @fykswiss 5 ปีที่แล้ว +2

    I think the game had another format programmed to run certain parts of the game prior to the way its been puplished. And they havent been deleted yet, so when you mess with it enough layers of the games brain are moved around and it reopens other game methods it had before . Like while it was being made , thanks! Videos are awesome

  • @Vision444
    @Vision444 5 ปีที่แล้ว +1

    Few things
    1. Does the black hole effect still make you still go through walls and such if you turn off wall-hacks and such?
    2. I wonder why this happens

  • @benjaminsantillo-herbert2680
    @benjaminsantillo-herbert2680 5 ปีที่แล้ว +2

    It must be with the lights, they duplicate more and more and makes the game lose lots of information. then that starts to confuse the game and thinks one of the rooms that he's in thinks that it's far away, making the huge chest spawn in.

  • @TheCreepypro
    @TheCreepypro 6 ปีที่แล้ว +1

    what a fascinating phenomena for a minute I thought you found a way to put Mario Galaxy black holes in this game but doing it this way is actually more interesting

  • @tazien
    @tazien 5 ปีที่แล้ว

    The black holes are trying to take the problem away so that the stress is relieved it seems.
    It's like a parent putting a child in time out for overloading them with stress.

  • @SP8inc
    @SP8inc 5 ปีที่แล้ว

    Thank you for making Luigi's Mansion videos. It's one of my favorite games and almost no one makes content based on it.

  • @xerxes8014
    @xerxes8014 5 ปีที่แล้ว +2

    when it comes to lighting in gamecube games (such as luigis mansion) it uses vertex lighting baked into the room geometry iirc
    though in the video its the sprites youre talking about

  • @ERROR24016
    @ERROR24016 5 ปีที่แล้ว +1

    7:16 not as much missingno from pokemon as much as practically any glitch pokemon I accidentally encountered while messing around with encounters in pokemon platinum.

  • @nicholasdaisyawesomeness1291
    @nicholasdaisyawesomeness1291 3 ปีที่แล้ว +1

    That out of bounds treasure chest glitch is so freaky!

  • @klonadediscontinued9177
    @klonadediscontinued9177 4 ปีที่แล้ว +2

    It might be the chest's hitbox pushing Luigi into the void. the chest might grow and shrink instead of loading and unloading.

  • @daltonprince3580
    @daltonprince3580 4 ปีที่แล้ว +1

    My theory is your loading the rooms faster than the game can handle, so the lighting gets glitched because the games memory and ram gets used up, and it rewrites the code causing the weird lights. The giant chest is most likely the code getting glitched and rewrote wrong and so t spawns, and the chests hit-box pushes Luigi out, so he doesn't get stuck and it does this in the simplest way possible, either, into the floor or into another room, or the void. This is just my opinion, and I most likely got some things wrong, but I don't know anything technical like this, it's just speculation.

  • @omniscientbarebones
    @omniscientbarebones 4 ปีที่แล้ว +3

    You got to the Safari room? I thought that was cut because the Safari ghost was cut too!
    -Edit Boopidy doop doop...

  • @diefusion8558
    @diefusion8558 2 ปีที่แล้ว +1

    the game barriers don't let Luigi walk out of bounds.
    they never said anything about SOMEONE ELSE pulling Luigi out of bounds, and that someone just happens to be a goddamn black hole

  • @rachelsenf4826
    @rachelsenf4826 3 ปีที่แล้ว +2

    Spawning a black hole breaks the game? Makes sense to me

  • @ZacAPierce
    @ZacAPierce 6 ปีที่แล้ว +5

    This is so nuts to see in action!!

  • @wingedmirage4226
    @wingedmirage4226 6 ปีที่แล้ว +1

    Hmm...in the coin video you mentioned a theory that the coins are item pullers. So maybe by screwing around like this, that object puller got deleted/corrupted, resulting in a pull so strong that it even affects Luigi?

  • @lieutenantjinx7559
    @lieutenantjinx7559 5 ปีที่แล้ว +1

    Forgive me for this dumb theory, but I do have a possible suggestion. Since the game is obviously overloading with texture information, is it possible that the game’s immediate response is to try and delete or resize information so that the game doesn’t crash? By this, I mean that since there’s so much going on with the lights, the mansion’s boundaries actually begin to get smaller to compensate and in turn yeet that Luigi because it’s moving in?

  • @HesRunny
    @HesRunny 5 ปีที่แล้ว +1

    the chest is simply a quick placeholder. As in: It selects an object as quickly as possible

  • @outofthisworldgaming9539
    @outofthisworldgaming9539 ปีที่แล้ว +1

    This is why Luigi should not have tried to enter the backrooms

  • @mmlpfan9231
    @mmlpfan9231 4 ปีที่แล้ว +1

    I've seen a person cheat his way to boolossos skipping the bosses before him and a ghost stopped him and sent him back like accessing king boo to early. Could you make a video showing what happens when you try to get to the bosses too early. Bogmire, etc.

  • @Gamer1288
    @Gamer1288 2 ปีที่แล้ว +1

    So I'm guessing that E.Gadd's Shed is on an entirely different Map and it isn't possible to Glitch to and from the Mansion into the Shed.

  • @UwUAveythyst
    @UwUAveythyst 5 ปีที่แล้ว +2

    SwankyBox Says Ohio: 1:19.

  • @DatOrangeNinja
    @DatOrangeNinja 6 ปีที่แล้ว +1

    I'm glad you didn't leave Luigi alone in the dark or else he'll die and become a ghost! 😂

  • @ethi_music
    @ethi_music 6 ปีที่แล้ว +1

    This is actually a really great video. And you explained how the game loads the rooms really well.

  • @kanzakiloveless7031
    @kanzakiloveless7031 4 ปีที่แล้ว

    Luigi's mansion is a small speck in an eternal void.

  • @ShowSlideProductions
    @ShowSlideProductions 4 ปีที่แล้ว

    The Mansion got tired of you and yeeted you.

  • @samhay9589
    @samhay9589 5 ปีที่แล้ว +2

    This sounds a little to much like a creepy pasta

  • @dallaszzz
    @dallaszzz 5 ปีที่แล้ว +1

    0:24 swanky vault not swanky box? smh
    Edit: 0:23

  • @bananaspice1967
    @bananaspice1967 3 ปีที่แล้ว +1

    Kinda logic isn't it, a black hole destroys stuff

  • @komodot9249
    @komodot9249 6 ปีที่แล้ว +1

    as far as the absolute boundaries of the mansion it probably is just checking when you move if your below or past a certain point in the x,y,z cords if you are then you just subtract(or add) the movement you just did but when you pushed out of the boundaries really quickly it looked to see if you were there it calculated it as false so therefore it allowed you to go through the boundary but when you go to move again it calculates you as out side of the limits and therefore doesn't allow you to move. Btw is there any fps drops cause if it is overloading memory than it should have major fps drops? also the reason you can't see certain parts of the mansion unless you use Gameboy sp horror is that the vetctors that point form the the face, or point to the camera is not in line with the normals(a perpendicular vector this is found with cross product) so it doesn't render it on screen. so the objects are still there in memory but not rendered to the screen. when you walk through a door though I believe it is then that the objects are unloaded from the gpu memory because they no longer need checking but when you enter it through a unexpected way a doubt its unloading it which may be why you get the strange effects you do. the lights I don't have much of a answer for other than maybe that it adding the vectors around the lights more than once and changing the values of how bright something should be. the random chest I got nothing for but obviously something is definitely playing around with the scaling matrix of the object. also the pause screen and quit are missing the textures this is probably because there are too many textures on the screen at once caused by the chest therefore not loading textures. when you go to go to a save it crashes the game probably cause its trying to load even more data creating all sorts of problems. this is my theory. I think the doors fixing most of the problems is because it unloads all of the data of the floor.

  • @mrfandangojimmies7117
    @mrfandangojimmies7117 5 ปีที่แล้ว +1

    At the end you said that it "starts" to unload things if you can manage to get through a door, I'm curious if that means entering/exiting the same door over and over again will slowly fix all the problems as things return to normal, or if the title screen will change back. Any ideas?

  • @prestongarveycommonwealthm7494
    @prestongarveycommonwealthm7494 5 ปีที่แล้ว

    Luigi: imma succ upp deez gostz, yo.
    Ghosts: No U *yeets luoigi thru wall*

  • @danielmarmol1738
    @danielmarmol1738 5 ปีที่แล้ว +1

    luigi gets launched into the void: the game

  • @Gannio
    @Gannio 5 ปีที่แล้ว +1

    Super late but I'd theorized this is some sort of memory leak, akin to what happened with the Gamecube Wind Waker Barrier Skip. If the steps were reproducible without codes and the game was long enough to warrant it, this could probably become some kind of viable speedrunning tactic. Seeing as the world record is less than 10 minutes though...probably not.

  • @hypercactus6489
    @hypercactus6489 5 ปีที่แล้ว +1

    Does the black hole glitch soft Lock the game to the point that you have to delete the save? Or can you fix it by turning the game off and on?

  • @jamesvseverything5974
    @jamesvseverything5974 4 ปีที่แล้ว +1

    Hmm, neat. I wonder what this would be like in Luigi’s mansion 2,3 and even the 3DS remake!

  • @signbear999
    @signbear999 5 ปีที่แล้ว +2

    why do people only want to break games not play them

    • @brolytriplethreat
      @brolytriplethreat 5 ปีที่แล้ว

      Because they've already played them before. And because finding all these little secrets and oddities is fun.