Blood ravens are just heretics, they got corrupted in 3 games (DoW1, DoW2 CR and Retribution, fought emperors loyal forces in 3 games (DoW DC, Soul Storm and DoW2 Retribution), so, that's probably just how they are .
+AZpeasy Well, we just whooped your ass in Mont'ka (admittedly we were the ones getting whooped until the Adeptus Mechanicus pulled that awesome stunt of theirs).
@@PEA600 they wouldn't help that game if you ask me, my god is that game's campaign so much idiotic choices, hell even the imperial guard and space marines were fighting each one once again despite there not even being a reason too compared to dark crusade.
@@cursedhawkins1305 Considering that the Chaos ending revealed that a Guardsman who was a latent psyker was behind the warp storm, it wouldn't surprise me that the Blood Ravens and the SoBs thought that the local Guard regiment would be tainted. Of course, since the Ravens were also suspected of heresy due to DC's events, it would probably mean two birds, one stone for the Sororitas.
@@AvengerofWarcraft Honestly if Ironlore had spent more time fleshing out the story for soulstorm it probably would of been decent but instead they wanted to rush the project out which in turn hurt the sales for it on launch without a doubt.
Well, the Imperium often has fights among themselves. Heresy becomes rampant, secrets have got to be kept, etc. The Inquisition has the power to wipe out an entire human planet for no reason save a suspicion that it's gone corrupt, and have done so in the past. The point of the game is that it makes you ask which side is the Blood Ravens really on, which leads up to the story for the second Dawn of War game.
It is funny how each faction would be if they won. Imperial Guard and Space Marine: Safety for mankind. For Chaos: you either die or join. Necrons: Either made into a warrior or killed. Orks: They will straight up kill you. Eldar: They will leave you if you retreat. Tau: Death or join their cause.
I'm really grateful you took the time to put all the cutscenes together in one video(!). I actually quite liked watching all the introductions in one go as I've never done that before; sure all of them are on youtube separately but I just wouldn't have been as motivated to look for each one separately. The Blood Ravens actions on Kronus certainly make a lot more sense when the true nature of their Chapter Master is finally revealed in the DOW II expansions, he pretty much didn't care what the Blood Ravens did to the Imperial Guard; unlike Thule; Kyras would have been just as pleased if every last one died. Under Thule the Blood Ravens did still honor the Guardsmen in a sense; they let the remaining guardsman leave and executed the guardsmen from the 5th Company that so willingly betrayed their fellow guardsmen.
It goes even deeper, having the Blood Ravens kill innocent (by Imperium standards) guardsmen, making them turn their guns on their allies, was one of the many ways Kyras seeded corruption amongst all the space marines that partook in the Dark Crusade.
Man, I've become adept at fighting the Necrons, they literally captured the entirety on the planet. Conquered all the other generals and is coming after me.
Introduction to the tyranids in beginning cutscene of dark crusade Narrator:from the empty voids of space came the tyranids, an alien race whose goal is to sate their eternal hunger. Introduction to tyranids when player picks them. Narrator:after the second tyranic war the mighty hive fleet kraken was thought to have been destroyed during the battle of Ichar IV and defense of craftworld Iyanden. However remnants of the kraken managed to survive, a surviving tendril of kraken arrives accidentally in space near the battling tau and imperial navy forces. The tendril’s fleet of ships were destroyed by the combine powers of the two navies, but before the destruction of the bio ships several of the spores from the bio ships have fallen onto Kronos. The bio forms of kraken managed to take a former tau outpost by consuming the inhabitants along with any wild life to replenish their fallen numbers. The mysterious tyranid hive mind saw Kronos not only as a valuable place to consume all of its biological materials, but also a staging ground to wreak havoc upon the worlds of the Imperium of man and Tau Empire. The hive mind decided to create its most dangerous weapon the swarm lord to assist the bio forms of Kronos hurry with their consumption of the planet. If the tyranids are not defeated then and there, the Imperium would be attacked by a replenished hive fleet Kraken.
One of the most enjoyable games I have ever had the pleasure of playing and still play today, to be more precise I am playing it right now as the Space Marines :D
That's what Skull Probes are for...^^ The convenient thing about making a Space Marine chapter adapted to close-quarters combat is that the Tau are helpless once you take range and invisibility out of the way.
Ah, Necrons. Back when they were widely considered the Toaster Army and were practically useless to field despite being so cool. Alas, now 'Nids have become the useless ones. I can imagine that the next edition update will spawn a whole new series of jokes, calling them Roachies and so forth.
Tau were most unbalanced. With an army of Fire Warriors, 2 Krootox and a Great Knarcloc in front and some Sky Rai in back, i could blow up any army. If I fight a tank, I just have to send 3 XV25 with full fusor and EMP. They are enought to anihilate a Baneblade.
Really? I always thought the IG were overpowered. In the beginning they suck but once you get them going there is little that cant stop them. As long as you have tanks, artillery, baneblades, kashrkin, commissars, and a ton of upgraded guardsmen...
Hiperforteca I know, that's the point. It's also why I find Orks hilarious; if any one of them had half a brain they would have conquered the galaxy long ago.
Good man. A pleasure to watch a squad of guys with Flamers just get in melee range with the aid a of a frag grenade. Heavy Bolters work too, but you have to turtle all the time and even those don't have enough range sometimes. Take longer to set up too, at least longer than Fire Warrior squads. Best ones are Assault Marines or Assault Terminators with Teleport led by the Force Commander and backed up by the Chaplain and Dreadnoughts. They last forever..Works versus Eldar too.
Dawn of War is one of the best things that happend,if only "dawn of war 3" werent such a dissapoitment. Space marine intro has to be the most chilling,complete with the choir sound at the end.
What faction are you playing? You might be able to get a leg back up. Try and focus on building lots of stuff whenever you conquer a specific region. Get as many strategic points captured and hold them with buildings. Build a second command center built where they don't spawn and have lots of troops stationed for backup. If you hole up, there's a chance you can be victorious later. ^^
+Kieran Heylings This is KerianH (different account), but as you can see above, it is spelled differently. Probably my favorite part about that pen name/alias; it sounds cool and nobody else has it.
indeed they are, but they're a little easier since they don't anything other than the Powerplants and you can break the pop cap limit. I like the Orkz, the Waagh banners are pretty interesting mechanic to have.
*brings out the Baneblade and Leman Russ squadron out of the bush hiding behind danfr444* Correction; these Imperial Guard are applied with tactical genius! *pulls out cigar butt and puffs* XD
to be honest I never managed to win with the Eldar or the Imperium, maybe i just cant play them but it always felt like the other races were just stronger than these two :-/
+TheHorreK2 i think when you play the campaign the races are stronger so the imperial guards are as strong as the space marines maybe or that atleast what i feel it is
+TheHorreK2 eldar is debateably the hardest race to play with... too specialized, too few of them and the majority of their infantry and vehicles are light armour and easy as shit to kill.
+TheHorreK2 The general consensus within the DC community was that the Imperial Guard were the weakest of all factions, so there is that. Eldar probably require the most micromanagement, but their micro-to-reward ratio is very good: basically if you micro them well they can be devastating, especially against IG funnily enough.
I've completed the game with the imperial guard as on story mode they are my favorite faction, however the same tactics cannot be used on multiplayer, ill let you know how I play them if you want
Yeah: multiplayer is a totally different ball game to singleplayer. To be honest I'm pleasantly suprised to hear people still play DC online. One thing is for sure though, Soulstorm got at least one thing right: nerfing the Necrons.
yea, the cannon ending is humanity, though the blood raven commander does lose quite a number of his soldiers, and he himself loses one of his eyes in a battle with the necron lord
im all for the humans killing each other - less work for us tau - but surely the space marine captain could have spoken to segmentum command himself and get them to step down? and he has grey knights with him there too! surely their authority in the inquisition, much less as the ultimate space marine chapter, superceeds every other imperial faction there!
Problem with the Imperium, is that it is bloated and inefficient due to the sheer size of it's territory and bureacracy. Davian Thule could have attempted to contact Segmentum Command, sure, but it would probably have taken a couple of years, if not decades, to hear back from them. Waiting that long probably wasn't a good option. As for the Gray Knights being there, I think that is just for gameplay purposes. Gray Knights are normally super secretive and I have a hard time imagining that they would be there in canon. If the Gray Knights were there, that would have meant that all the other Imperials present would have had to have been mind wiped or killed once all was said and done, so that their existence could remain a secret.
The imperial guard were given orders to withdraw and refused and all space marine captains have the authority and right to annihilate any imperial force that shows a tenancy for rebellion and thus in the view of the imperium the blood ravens were just exercising their right.
@Martintheauthor It's probably not just the artifacts on the original site. I'm just about done with the Space Marine Campaign; beat the Chaos Space Marines second. According to the vidlog, the Blood Ravens took the tainted artifacts that the Word Bearers held with them in order to have them documented and then destroyed. Chances are they were never touched beyond being documented...
Believe it or not this happens all the time in the Warhammer universe. The argument is a question of authority; Space Marines are superior to regular humanity and even a human general's commands can be overwritten by a Space Marine captain's. Of course, when a general gets his orders straight from the head honchos that's where the line is drawn and the confusion happens. I like how the Space Marine cutscene explains it; only the war's victors would be left to decide the truth of the matter...
At first, when I heard the last line of the Eldar intro, I thought it said "If none of the Mont'ka would stop the Necrons..." which confused me; I thought Mont'ka was Tau?
Nah, the game itself is pretty easy to get into even without knowledge of the Warhammer world. I was practically introduced to Warhammer through these games. ^^ I recommend ordering books online via the Black Library website. I've not had an opportunity to get a lot of the books myself, but I hope to change that. Good luck to you on seeking out more Warhammer lore!
The Imps and SMs trigger me so much in this game. They could literally just work together and quite easily operate separately at the same time with no consequence.
***** Imps (Imperial Guard) officially won that. It goes in record in the sequel, Dawn of War II, that Soulstorm was the Blood Ravens' most massive defeat and greatest failure. They even recognized Boreale as their worst commander... Apparently they were Spehss Mareen enough...XD
***** I know this comment is 7 months old but it is still so funny lol. #1 the imperium will never fall, as it has stood for 10 thousand years and continues to grow. #2 the tau cannot become a super power because they do not have good faster than light travel.
wait 3 questions 1)if any faction besides the space marines or the imperial guard won wouldn't the imperiun declare exterminatus on the planet 2) why would the imperial guard and the space marines fight, aren't they on the same side, 3) why is it always the blood ravens in dawn of war, why not the ultramarines or any other chapter
1) cause sometimes orders contradict each other for the space marines were ordered to purge all who were there including the imperial guard and the imperial guard were ordered to capture the planet plus the blood Raven is secretly a chaos worshiper sooooo it's not like we would mind killing guardsmen
2) cause they are expensive and imperium has to use its resources wisely and in some endings they can't like in the necron ending they get a fleet in orbit or in the eldar ending when they escape though the webway
Aww nice video thanks ! do people also read the books before playing this ? I live in The netherlands, and those books, well hard to come by sadly ... so I have no real background info in to the warhammer universe sadly. Will this be a problem to play all games >? I have them all but The story can become clear just by the game ? also I don't like this new camapge mode so much .. I am happy they went back to normal in dawn of war 2
So I just started a game and I am wondering... Is it worth playing a campaign for every one of the factions?Are all their stories drastically different or is it just minor differences? I like this game but god damn If I have to play all the factions...Some of them I don't really care for though so I probably wouldn't play them anyway.
It's good fun to play all the factions, they all have different cut scenes when attacking say another capital or something. If you ever get bored give it a shot however it will take a while
In DOW2 it is implied that the Orks won the Karuva campaign(soulstorm). Thats why the blood ravens were so desperate to protect their recruitment worlds. As for winter assault Taldeer managed to escape so Luckas Alexander had to chase after her to Cronos. But the IG were lost and their CO on Lorn was killed by Gor Gutzz
First of all, I disagree. Dawn of War is an awesome game and I play it every chance I get; a lot more awesome than a lot of RTS's out there, though it's followup DoWII was left wanting. Second of all, given that there aren't that many good games of Warhammer besides the classic tabletop, I'm glad that we even have this. Better a game like this with a few plot discrepancies than something that looks like Uwe Boll directed it.
A propah Ork dat one. 'E demonstrates some brutal cunnin.' 'E goes round dah enemy an' foights back radder 'den keep banging 'dem wit a battleklaw until 'e gets smashed! GADDER DAH BOYZ! WWWAAAAAAAAAAAGGGHH!!! XD
All because the orks were there.
Space Marine Chaplain necrons and eldar too
@@grimmshredsanguinus2915 it doesn't matter anymore
Dawn of War just updated and it now uses Steam-integrated multiplayer. People are actually playing the games again.
Definitely going to reinstall the games then.
Hooray!
IRAMantisShrimp why delete them in the first place?
@@IRAMantisShrimp uP
14:23 *Inquisitor points Bolt Pistol at narrators head*
Moose "And dont you forget" *BLAM* "Let this be an example for all of you!"
Wouldn't its "true Imperial name" be something that actually sounds English? Or High Gothic? Rather than something that sounds Tau?
@@k-leb4671 The Tau's name for it is Tash'n, the Imperial name is Asharis, it's not that foreign sounding.
Wait, why is the narrator being pointed at? Doesn't he have human biases in these cutscenes lol
7:01 , 7:17 I know Imperial pilots has balls of steel...but it isn't normal right?
FUKKEN XENOS!!!
Darth Panzer Yes it's all theirs fault!!!
The Emperor protects! The Emperor also steers.
Emprah take the wheel!
the low render distance made it hard to fly for the pilots, good thing they were guided by the emprah
11:49 "Brother-Captain Davvian Fuel"
PRAISE THE EMPEROR!!!
praise my necron monolith
Fuel indeed xD
The narrator in Dawn of War had weird pronunciations every which-way.
@@k-leb4671 tbh I prefer the pronunciation Davvian Thule, to the stupid Dayyvian Thule they gave him in DOW2
Space Marines fighting Imperial Guardsmen left me feeling conflicted.
Blood ravens are just heretics, they got corrupted in 3 games (DoW1, DoW2 CR and Retribution, fought emperors loyal forces in 3 games (DoW DC, Soul Storm and DoW2 Retribution), so, that's probably just how they are .
What Space Marines and Imperial Guards fighting each other? That is heresy!
+AZpeasy Well, we just whooped your ass in Mont'ka (admittedly we were the ones getting whooped until the Adeptus Mechanicus pulled that awesome stunt of theirs).
@Tomoyuki976
Oooh! What happened ?
Too bad Soulstorm has no campaign intros...
Ken Lenard Navarro they do i think
@@PEA600 they wouldn't help that game if you ask me, my god is that game's campaign so much idiotic choices, hell even the imperial guard and space marines were fighting each one once again despite there not even being a reason too compared to dark crusade.
@@cursedhawkins1305 Considering that the Chaos ending revealed that a Guardsman who was a latent psyker was behind the warp storm, it wouldn't surprise me that the Blood Ravens and the SoBs thought that the local Guard regiment would be tainted. Of course, since the Ravens were also suspected of heresy due to DC's events, it would probably mean two birds, one stone for the Sororitas.
@@AvengerofWarcraft Honestly if Ironlore had spent more time fleshing out the story for soulstorm it probably would of been decent but instead they wanted to rush the project out which in turn hurt the sales for it on launch without a doubt.
@@cursedhawkins1305 eh they created a mastermind meme for the new commander "*SPEEEHCS MARINE*"
Well, the Imperium often has fights among themselves. Heresy becomes rampant, secrets have got to be kept, etc. The Inquisition has the power to wipe out an entire human planet for no reason save a suspicion that it's gone corrupt, and have done so in the past. The point of the game is that it makes you ask which side is the Blood Ravens really on, which leads up to the story for the second Dawn of War game.
It is funny how each faction would be if they won. Imperial Guard and Space Marine: Safety for mankind. For Chaos: you either die or join. Necrons: Either made into a warrior or killed. Orks: They will straight up kill you. Eldar: They will leave you if you retreat. Tau: Death or join their cause.
I don't think the necrons reproduce at all.
TrailerGamer ironically, true lol.
KranTheAnusFace SaaS That statement would fall under the Chaos Forces lol. Or maybe the Tau Empire.
TrailerGamer Oh nah, Necrons never reproduce. They just rebuild their bodies or change up again.
They were in Dark Crusade I think. Later they dont, Pariah doesnt exist anymore.
I'm really grateful you took the time to put all the cutscenes together in one video(!). I actually quite liked watching all the introductions in one go as I've never done that before; sure all of them are on youtube separately but I just wouldn't have been as motivated to look for each one separately. The Blood Ravens actions on Kronus certainly make a lot more sense when the true nature of their Chapter Master is finally revealed in the DOW II expansions, he pretty much didn't care what the Blood Ravens did to the Imperial Guard; unlike Thule; Kyras would have been just as pleased if every last one died. Under Thule the Blood Ravens did still honor the Guardsmen in a sense; they let the remaining guardsman leave and executed the guardsmen from the 5th Company that so willingly betrayed their fellow guardsmen.
It goes even deeper, having the Blood Ravens kill innocent (by Imperium standards) guardsmen, making them turn their guns on their allies, was one of the many ways Kyras seeded corruption amongst all the space marines that partook in the Dark Crusade.
Man, I've become adept at fighting the Necrons, they literally captured the entirety on the planet. Conquered all the other generals and is coming after me.
DAMN YOU AZARIAH KYRAS!!! YOU MADE THE BLOOD RAVENS MURDER THE IMPERIAL GUARD!!!
Damn not like there are trillions more ready to be sent into the fray.
during Dark Crusade events Kyras was already possesed?
He was possessed before he became Chapter Master which is WAY BEFORE THE DAWN OF WAR SERIES!
who gives a shit about the imperial guard
A guardsman's life is to die. (said by someone but can't remember who...)
Introduction to the tyranids in beginning cutscene of dark crusade
Narrator:from the empty voids of space came the tyranids, an alien race whose goal is to sate their eternal hunger.
Introduction to tyranids when player picks them.
Narrator:after the second tyranic war the mighty hive fleet kraken was thought to have been destroyed during the battle of Ichar IV and defense of craftworld Iyanden. However remnants of the kraken managed to survive, a surviving tendril of kraken arrives accidentally in space near the battling tau and imperial navy forces. The tendril’s fleet of ships were destroyed by the combine powers of the two navies, but before the destruction of the bio ships several of the spores from the bio ships have fallen onto Kronos. The bio forms of kraken managed to take a former tau outpost by consuming the inhabitants along with any wild life to replenish their fallen numbers. The mysterious tyranid hive mind saw Kronos not only as a valuable place to consume all of its biological materials, but also a staging ground to wreak havoc upon the worlds of the Imperium of man and Tau Empire. The hive mind decided to create its most dangerous weapon the swarm lord to assist the bio forms of Kronos hurry with their consumption of the planet. If the tyranids are not defeated then and there, the Imperium would be attacked by a replenished hive fleet Kraken.
Amazing
One of the most enjoyable games I have ever had the pleasure of playing and still play today, to be more precise I am playing it right now as the Space Marines :D
I lost the game somewhere, moved it and can’t find it again, it’s been gone for many years and I’d like it back.
One of the best games ever made. :((
@@svenboelling5251it is very easy to find online.
WAAAAAAGH! All humies 'ere yapping who's best. I'lll tell ya whos' best! Orks iz da best!
Dr. Eggman
Don't you have a bunch of neon colored woodland animals to kill?
That's what Skull Probes are for...^^
The convenient thing about making a Space Marine chapter adapted to close-quarters combat is that the Tau are helpless once you take range and invisibility out of the way.
Not necessarily, their gunships, kroot and gnarloc save them in that department.
Necrons was unbalanced as hell in this game.
INdeed they are so strong lol...Just the fact they can ressurect..and need only the main building to produce units...but They are fun :)
Necrons, unbalanced?
You obviously didn't get murdered when playing against the Eldar. They are still broken even in the Dawn of War II series.
Ah, Necrons. Back when they were widely considered the Toaster Army and were practically useless to field despite being so cool.
Alas, now 'Nids have become the useless ones. I can imagine that the next edition update will spawn a whole new series of jokes, calling them Roachies and so forth.
Tau were most unbalanced. With an army of Fire Warriors, 2 Krootox and a Great Knarcloc in front and some Sky Rai in back, i could blow up any army.
If I fight a tank, I just have to send 3 XV25 with full fusor and EMP. They are enought to anihilate a Baneblade.
Really? I always thought the IG were overpowered. In the beginning they suck but once you get them going there is little that cant stop them. As long as you have tanks, artillery, baneblades, kashrkin, commissars, and a ton of upgraded guardsmen...
THE TECHNOLOGY OF TAU MAKES US STRONG!!!!!
*Necron Cryptek* - This race has unlocked the power of plasma. How quaint.
Technology of Tau is fairly pathethic compared to other races' tech. Even the Ork tech.
Hiperforteca Ork Tech is so straightforward not even the greatest minds of the Imperium can comprehend it. XP
IRAMantisShrimp that's mainly because many devices work only when an Ork is using it.
Hiperforteca I know, that's the point. It's also why I find Orks hilarious; if any one of them had half a brain they would have conquered the galaxy long ago.
Surely the inquisition would take an interest if guardsmen and a space marine chapter were having at it
That's exactly what happened in the Canon Space Marine ending.
So in the Guard's cutscene the Blood Ravens inexplicably have Grey Knights backing them. so I guess the Inqusiton was cool with it
the game that started it all for me . too good
So many memories of dawn of war dark crusade
JUST BECAUSE THEY WERE THERE
Good man. A pleasure to watch a squad of guys with Flamers just get in melee range with the aid a of a frag grenade. Heavy Bolters work too, but you have to turtle all the time and even those don't have enough range sometimes. Take longer to set up too, at least longer than Fire Warrior squads. Best ones are Assault Marines or Assault Terminators with Teleport led by the Force Commander and backed up by the Chaplain and Dreadnoughts. They last forever..Works versus Eldar too.
Heresy-era Eliphas using the Blood Ravens banner what
+Fr0st1989 I guess there was no pre heresy World eater Banner.
Mikael Anton Kurki they could've made one or asked to use the one found here wh40k.ei8ht.net/joril_sm.htm
+Mikael Anton Kurki Word Bearer*
Stevens TPR Right my mistake
This is all for the Greater Good
Space Marine 2 came out still the best warhammer 40k game to ever exist
imperial guard captain looks so derpy in selection screen
Dawn of War is one of the best things that happend,if only "dawn of war 3" werent such a dissapoitment.
Space marine intro has to be the most chilling,complete with the choir sound at the end.
And the marines really were working for a shady chapter master who sided with chaos.
Sphess mehreens always triumph!
still playing this game and Soulstrom as well
Ah sweet sweet nostalgia
>Choosing Easy difficulty
That isn't very grim-dark of you...
"Captain Thule, get to Captain Thule!"
What faction are you playing? You might be able to get a leg back up.
Try and focus on building lots of stuff whenever you conquer a specific region. Get as many strategic points captured and hold them with buildings. Build a second command center built where they don't spawn and have lots of troops stationed for backup. If you hole up, there's a chance you can be victorious later. ^^
+Kieran Heylings This is KerianH (different account), but as you can see above, it is spelled differently. Probably my favorite part about that pen name/alias; it sounds cool and nobody else has it.
Btw is the Titan gun from the "Dies Irae"?(I refer to the horus heresy books)
+Denterify2 yes i think it is if i correct
nice to see that connections ^^
yeah it is, thats another reason why the imps and space marines really wanted that gun
+Denterify2 no. it from titan that died on mars in mechanicum HH book
Andrew Anferov i was bullshitting all of my responses but i always thought the titan came from terra
When your choosing a character you can hear in the song like someone is talking
indeed they are, but they're a little easier since they don't anything other than the Powerplants and you can break the pop cap limit. I like the Orkz, the Waagh banners are pretty interesting mechanic to have.
*brings out the Baneblade and Leman Russ squadron out of the bush hiding behind danfr444*
Correction; these Imperial Guard are applied with tactical genius! *pulls out cigar butt and puffs* XD
to be honest I never managed to win with the Eldar or the Imperium, maybe i just cant play them but it always felt like the other races were just stronger than these two :-/
+TheHorreK2 i think when you play the campaign the races are stronger so the imperial guards are as strong as the space marines maybe or that atleast what i feel it is
+TheHorreK2 eldar is debateably the hardest race to play with... too specialized, too few of them and the majority of their infantry and vehicles are light armour and easy as shit to kill.
+TheHorreK2
The general consensus within the DC community was that the Imperial Guard were the weakest of all factions, so there is that.
Eldar probably require the most micromanagement, but their micro-to-reward ratio is very good: basically if you micro them well they can be devastating, especially against IG funnily enough.
I've completed the game with the imperial guard as on story mode they are my favorite faction, however the same tactics cannot be used on multiplayer, ill let you know how I play them if you want
Yeah: multiplayer is a totally different ball game to singleplayer. To be honest I'm pleasantly suprised to hear people still play DC online. One thing is for sure though, Soulstorm got at least one thing right: nerfing the Necrons.
12:14 CAPTAIN *FUEL*
if u let the humans be your last faction, youre gonna have a hard time killing them as they will outnumber you
i love your Ork Grammer
"THE SHAPERS SENT US TO SERVE"
Fuck that the tau are best, for the greater good
nah mate, too naive. Humans win. again. HA GAYYYYY
***** Rather be a nazi than a communist. Just saying.
We'll Obamas black........ I'm just saying!
RadLEON123 _Then you're stupid as fuck
They aint naive @@RadLEON123
I'm varied. I play best as Space Marines, though truth be told my favorite army's got to be Necrons...because, let's face it, they're awesome.
yea, the cannon ending is humanity, though the blood raven commander does lose quite a number of his soldiers, and he himself loses one of his eyes in a battle with the necron lord
so, which army is your fabourite from this expansion pack?
im all for the humans killing each other - less work for us tau - but surely the space marine captain could have spoken to segmentum command himself and get them to step down? and he has grey knights with him there too! surely their authority in the inquisition, much less as the ultimate space marine chapter, superceeds every other imperial faction there!
Problem with the Imperium, is that it is bloated and inefficient due to the sheer size of it's territory and bureacracy. Davian Thule could have attempted to contact Segmentum Command, sure, but it would probably have taken a couple of years, if not decades, to hear back from them. Waiting that long probably wasn't a good option.
As for the Gray Knights being there, I think that is just for gameplay purposes. Gray Knights are normally super secretive and I have a hard time imagining that they would be there in canon. If the Gray Knights were there, that would have meant that all the other Imperials present would have had to have been mind wiped or killed once all was said and done, so that their existence could remain a secret.
I miss the game!!!!!! 🤧🤧🤧 too bad its old I can't download it back😭😭😭😭
For the greater good!
The imperial guard were given orders to withdraw and refused and all space marine captains have the authority and right to annihilate any imperial force that shows a tenancy for rebellion and thus in the view of the imperium the blood ravens were just exercising their right.
@Martintheauthor It's probably not just the artifacts on the original site. I'm just about done with the Space Marine Campaign; beat the Chaos Space Marines second. According to the vidlog, the Blood Ravens took the tainted artifacts that the Word Bearers held with them in order to have them documented and then destroyed. Chances are they were never touched beyond being documented...
Believe it or not this happens all the time in the Warhammer universe. The argument is a question of authority; Space Marines are superior to regular humanity and even a human general's commands can be overwritten by a Space Marine captain's. Of course, when a general gets his orders straight from the head honchos that's where the line is drawn and the confusion happens. I like how the Space Marine cutscene explains it; only the war's victors would be left to decide the truth of the matter...
Why is there Locust boomers holding retro lancers in the thumbnail.
What on earth are you talking about?
At first, when I heard the last line of the Eldar intro, I thought it said "If none of the Mont'ka would stop the Necrons..." which confused me; I thought Mont'ka was Tau?
+AlphaArgonian Wouldn't "Mon-Keigh" pronounce like "monkey" thus calling the Space Marines sentient monkeys?
it's pronounced 'Mon-Keye, as in how you pronounce the word eye.
Keye, Mon-Keye. Though it is spelt Mon-Keigh, as Alpha says.
Nah, the game itself is pretty easy to get into even without knowledge of the Warhammer world. I was practically introduced to Warhammer through these games. ^^
I recommend ordering books online via the Black Library website. I've not had an opportunity to get a lot of the books myself, but I hope to change that. Good luck to you on seeking out more Warhammer lore!
The Imps and SMs trigger me so much in this game. They could literally just work together and quite easily operate separately at the same time with no consequence.
If you finish Dawn of War 2: Chaos Rising you understand why they didn't cooperate.
What is the official ending of the Dark Crusade?
The Blood Ravens become victorious, it's referenced in Dawn of War II, in fact one of the characters was a Kronus veteran.
Ah ok thanks
Epsilonic No prob. ^^ Glad I could help.
***** Imps (Imperial Guard) officially won that. It goes in record in the sequel, Dawn of War II, that Soulstorm was the Blood Ravens' most massive defeat and greatest failure. They even recognized Boreale as their worst commander...
Apparently they were Spehss Mareen enough...XD
***** They weren't in this one; that wasn't until Soulstorm, Dark Crusade came before it.
10:50 Wait..... what? He can do THAT?
Blood Ravens is considered canon.
Yes I would rather follow the God-Emperor, than something that looks like a Tzeentchian Slaaneshi child that Khorne failed to abort.
***** I know this comment is 7 months old but it is still so funny lol. #1 the imperium will never fall, as it has stood for 10 thousand years and continues to grow. #2 the tau cannot become a super power because they do not have good faster than light travel.
wait 3 questions 1)if any faction besides the space marines or the imperial guard won wouldn't the imperiun declare exterminatus on the planet 2) why would the imperial guard and the space marines fight, aren't they on the same side, 3) why is it always the blood ravens in dawn of war, why not the ultramarines or any other chapter
Winter assault had ultramarines
1) cause sometimes orders contradict each other for the space marines were ordered to purge all who were there including the imperial guard and the imperial guard were ordered to capture the planet plus the blood Raven is secretly a chaos worshiper sooooo it's not like we would mind killing guardsmen
2) cause they are expensive and imperium has to use its resources wisely and in some endings they can't like in the necron ending they get a fleet in orbit or in the eldar ending when they escape though the webway
3) cause the game developers wanted to make their own chapter for the games and ultramarines as someone said are in winter assault
+Aidyn King *blood Raven chapter master I meant
can some one tell me how to get this game on chromebook
if you can somehow please i searched everywhere
well a lot of chaos is human and they're not on the same side
The best Dawn of War game ever
and then we have ultimate apocalypse for soulstorm that makes the skirmishes 100x better
Aww nice video thanks ! do people also read the books before playing this ? I live in The netherlands, and those books, well hard to come by sadly ... so I have no real background info in to the warhammer universe sadly. Will this be a problem to play all games >? I have them all but The story can become clear just by the game ? also I don't like this new camapge mode so much .. I am happy they went back to normal in dawn of war 2
So I just started a game and I am wondering... Is it worth playing a campaign for every one of the factions?Are all their stories drastically different or is it just minor differences? I like this game but god damn If I have to play all the factions...Some of them I don't really care for though so I probably wouldn't play them anyway.
It's good fun to play all the factions, they all have different cut scenes when attacking say another capital or something. If you ever get bored give it a shot however it will take a while
+Logan Taylor plus watching the commanders argue is funny
That's right.
The Guardsmen don't need shit from no Spess Mareens.
Who won down of war winter assault an soul storm?
In DOW2 it is implied that the Orks won the Karuva campaign(soulstorm). Thats why the blood ravens were so desperate to protect their recruitment worlds.
As for winter assault Taldeer managed to escape so Luckas Alexander had to chase after her to Cronos. But the IG were lost and their CO on Lorn was killed by Gor Gutzz
Imperials fighting each other, what else is new?
Toll gemacht
Welcome to the Imperium. Enjoy your stay.
I miss the Necrons and the tau I wish Dow 3 didn’t flop so they could be in that
Given that they own the largest standing army in the galaxy, that comes as no surprise. XP
First of all, I disagree. Dawn of War is an awesome game and I play it every chance I get; a lot more awesome than a lot of RTS's out there, though it's followup DoWII was left wanting.
Second of all, given that there aren't that many good games of Warhammer besides the classic tabletop, I'm glad that we even have this. Better a game like this with a few plot discrepancies than something that looks like Uwe Boll directed it.
this makes no sense why wouldnt the space marines and imperial guard wipe everyone else out?
And the Blood Ravens were corrupted by chaos in the higher ups
I can split either way
Necron or CSM
sphess merenee!
and anyway time to be an nerd again: for the greater good
the tau empire
Oh but the Prince of Exess himself will kill all of them
Which ending is canon?
Actually try and search for the "marines malevolent" on the warhammer 40k wiki, they are a loyalist chapter who are just ... thefuck.
Imperial guard took over mine xD
Hmm, kind of cool.
And going by what is revealed about the Blood Ravens chapter master in Retribution I'd say those artifacts were DEFINITELY bad.
eldar are the best because of there tactical defensive play
CHAOS !! THE BEST!!!
In Dark Crusade all races were epic for me. In SoulStorm however only Imperial Guard is still a BadAss race. I think it depends from commander.
***** YES!!! Dark crusade is the best!!
If you really want to look at a chapter that is arrogant towards human life, look at the Iron Hands. Perfection in the machine! XD
I Like This Show
No tyranids??
not in dawn of war of any expansion of the game
+miguel com technically in the ultimate apacolypse mod I think there in that
But that's a mod
Turn on captions at 8:17
Necrons confirmed for keyboard warriors.
For the emperor !
Thath Gorgutz always escap befor anyone try to kill him. Lorn V, Kronus and then Kaurava too. Coward!
Tau epire is op as shit their hamerheads is coasing me trouble evevn if i play as a necron
TAU is good!
A propah Ork dat one. 'E demonstrates some brutal cunnin.' 'E goes round dah enemy an' foights back radder 'den keep banging 'dem wit a battleklaw until 'e gets smashed!
GADDER DAH BOYZ! WWWAAAAAAAAAAAGGGHH!!! XD
You don't play Alfa Lejin! How dare you suggest something so bawld and so foolish! XD
METAL BOXES!!!
WWWWAAAAGGGGHHHH BASH EM