@@Random-Anti actually play on peaceful mode 90% of the time in bedrock because theres always at least 30 drowned in every body of water i encounter and its so annoying
Here’s my take on what they could do for Ancient Cities: Drinking an Ominous Bottle in an Ancient City will trigger an Ancient Omen. During an Ancient Omen, the Warden will spawn and will not despawn until the omen ends or the player is killed (or drinks milk). A single stone chest spawns in each structure within the city during the Ancient Omen (the ones from the concept art). When a player opens these chests, they make a lot of extra noise. Additionally, players will only be able to loot them for 5 seconds before the chest’s lid slams shut due to how heavy it is. Each time the lid slams shut, the Warden is alerted to where you are. Within these stone chests are additional, higher tier loot and even some exclusive, valuable loot: - Bone blocks - Coal blocks - Glow potions (Can be brewed using Glow Berries or Glow Ink Sacs) - Higher amounts of xp bottles and enchanted golden apples - Virus Armor Trim (Duplicated using any Sculk block) - Echo pottery sherd - Warden pottery sherd - Outburst enchantment (Applied to goat horns) - Vibrating Pulse enchantment (Applied to goat horns) - Hypnotic Tune enchantment (Applied to goat horns) - Amethyst Augment (Used on tools/weapons that couldn’t otherwise be upgraded) - Ancient Handle (Used with Echo Shards to craft the new Echoing Scythe weapon) - Slash enchantment (Applied to the Scythe) - Scoop enchantment (Applied to the Scythe) - Reap enchantment (Applied to the Scythe) - Soul Snatch enchantment (Applied to the Scythe) Outburst I, II, III, IV, V: Allows the player to shoot a burst of sonic energy which provides a chance to stun opponents. The distance the burst travels, the damage it deals and the chance to stun all increase with each level. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Hypnotic Tune. Vibrating Pulse: Found exclusively in Ancient Cities during an Ancient Omen, this enchantment allows the player to emit a pulse that temporarily deactivates any redstone machinery and also shatters any glass blocks. Incompatible with Outburst and Hypnotic Tune. Hypnotic Tune: When using a goat horn with this enchantment, it will emit a specific tune that puts neutral mobs in a temporary trance that allows them to fight alongside you. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Outburst. Scythe enchantments: Slash I, II, III, IV, V The first enchantment for the new scythe weapon. It acts as the scythe’s form of sharpnes. Reap I, II, III Another enchantment for the new scythe weapon which is also obtained from the ancient recipe book. It allows the player to harvest extra experience from mobs at the cost of some of their drops. Additionally, when used in PvP, it has a small chance to steal some hunger points from your opponent. Scoop I, II This enchantment also applies to scythes and acts as a vertical form of knockback. When you hit a mob, it will send them flying straight up. The height depends on the level of the enchantment. Soul Snatch The final enchantment for the scythe. This incredibly powerful enchantment allows the player to steal the souls of mobs they kill. Incompatible with the Reap enchantment, a mob killed with the Soul Snatch enchantment won’t drop anything (including experience) except its soul. Mob souls can then be used in a brewing stand to create special potions that allow players to transform into their desired mob. This enchantment only has 1 level.
Idea: if you build a Wither normally, you fight the Java one, but if you build a WIther with the ominous effect, you spawn in the Bedrock one. This way Bedrock players could finally have easier time and Java players would have an option to chose a harder fight.
Ik my idea would absolutely not fit in vanilla or ever be added, but imagine building the wither with the ominous effect causing it to become the wither storm
But would Odyssey even do a ranking on t all Minecraft biomes my favorite are Plains Birch Forest Nether Waste Warped Forest Ocean Lukewarm Ocean Swamp And Mangrove Swamp
Good that Bad Omen is now optional but now the funny new player trap is gone. Kill a weird aggressive villager and then immediately start a boss battle by accident at the nearest village
The issue with a lot of these structures is that they’re kind of either a one time thing or lacking any sort of “completion” of them. Dungeons don’t exactly have an end unless you break the spawner, and you can’t exactly “re explore” a woodland mansion. With raids and trial chambers, the challenges have a beginning and end to them, and can be redone infinitely. I think if we’re gonna see more ominous effects on structures in the future, it’ll be through new structures akin to trial chambers.
I saw this on the Minecraft Feedback Discord that suggested a Blood Moon. I penciled in where instead of making it a random event that was originally suggested, it will instead require having a Bad Omen while it is a Full Moon to trigger the Blood Moon Omen where new and harder mobs will spawn, and will drop exclusive loot during this event.
@enn1924 because it is a bad idea and I've played a mod that adds blood moons and how they work is you can't sleep during a blood moon and if mojang added blood moons and you can't even sleep at night that would suck
One thing that would really let this idea take off is: what If structures like strongholds, nether fortresses, bastions, mansions, ect had trial spawners, this would not only allow for stuff like the stronghold to be actually challenging, but also all for the bad omen effects to be more prevalent and make it so you can actually visualize the changes happening to the structure.
5:36 They should do this... And then make it so mobs effected with blindness can only navigate by sound, like the Warden (that way it actually has a use outside of multiplayer).
My perfectionist brain is incredibly happy that they’re streamlining this feature and making it more integrated with the rest of the game. My one critique though, is that vanquishing a Pillager Captain should still inflict you with Bad Omen automatically. Because it drops a bottle now, raids are made into a choice, which goes against their philosophy of making villagers less like objects and more “humane” (HUGE quotations btw).
I think they made it not activate immediately because they wanted to nerf raid farms which is understandable since they basically give immortality in their endless totems
You might be trying to say more "human", aka more realistic and feeling like real people live there. Because trust me, there is NOTHING humane about villages
I think drinking an Ominous Bottle in a Nether Fortress should spawn a Wildfire from the pre-existing blaze spawners. This will add some optional challenge, and could even come in a smaller update, similarly to the Armadillo features.
@@masterofdoots5965 Great idea! I always wanted those to win anyways. The Hovering Inferno looks like they could rarely drop an exclusive helmet or something.
They should just rework ALL structures (well... maybe not _all_ but you know what I mean) to use the new vaults and trial spawners. I could easily see Desert Temples having a Husk trial spawner.
I think that they could rework zombie sieges and even the removed nether reactor core with these ominous events! Like maybe if you go into a village at night with bad omen, a zombie siege would start, it would also give the unused zombie horses a giants a use!
Idea for the sand temple: Mojang should add a mummy boss that spawns when the player enters a sand temple with Bad Omen. (I don't know, maybe make some kind of trial spawner for it.) After killing the mummy, players will be richly rewarded.
btw with the new snapshot, maces can ONLY spawn in the ominous vaults. their spot in the trial vault haas been taken by tridents, which also makes them less grindy as you suggested
Off topic but relating to your last Minecraft video for phantom the primary thing to change is there attack pattern/move set to make the combat more interesting. A face hugging attack would be good that does DOT/obscures vision/attacks as well making it easier to kill the phantom. Next priority would be to change spawning conditions, ideally to allow multi dimension spawning with their own variants (explosive dashes/teleporting face hugs) as well as underground. In addition change spawning to be afk friendly. Personally the presence of cats should negate the spawning above ~y0 would be the best fix but also making the timing be related to midnight/lunar cycle/going to more dangerous locations would be cool
What if the illusioner dropped something called a magic cloak. You could apply a singular potion effect to it by dipping it in a full cauldron with that potion.
Using the ominous bottle to allow netherite upgrades in multiplayer is a great idea! But i have a different idea, to make it useful both in single and multiplayer. Regular piglin brutes won't drop the upgrade, but, if you enter the bastion with bad omen, more piglin and piglin brutes would spawn, with the brutes holding a netherite axe in their offhand to distinguish them from normal piglins. The higher the bad omen effect, the higher the number of piglin that spawn, and can have potion effects or even armor. If you kill the piglin brutes, they will have a small chance to drop the upgrade (maybe higher with higher bad omen effects?). The idea is, with bad omen I-II you would only be able to get about one upgrade, with bad omen III, two and with bad omen V, about three or four. This way, we allow the upgrade to be gotten in multiplayer and offers and means that no-treasure bastions can be used to get the upgrade. And, it offers an alternative to mining diamonds for getting more upgrades. The idea is that bad omen allows you to get multiple upgrades, for players that prefer combat over mining. The numbers I proposed aren't definitive, they should be play-tested to make sure they're balanced.
This is knda off topic, but I've had a really cool idea for the Ancient city portal where instead of going into the portal, something comes out of it, weither that would be enemies (Kind of like a raid) or a new boss and I think that the bad omen effect could tie into this in some way
There are some things that I understand them no adding, and I know they have to code it. But they could make the game AWSOME if the added even a few of these comments sugestions. There was one that suggested a enchantment for goat horns that made nutruel mobs nearby fight for you for a limited amount of time. HOW COOL WOULD THAT BE?!
i think ominous withers being harder like they are on bedrock is a good idea. maybe they’d drop something extra cool like the nether reactor core, idk. maybe it could act like a nether biome in other dimensions within a certain radius which would let you have piglins in the overworld
The tridents should honestly come in Ominous Ocean Monuments, making them more renewable and the structures more useful, then using prismarine crystals to repair them.
The desert well could actually have an ominous variant. A fleet of pillargers and possibly a ravenger that are all dehydrated will spawn (have paler skin and are weaker and loot tables aren't as good but can drop waterskins)
Drinking the Ominous bottle at a Witch hut could spawn in a new mini boss, which could be a stronger witch or a creation of a witch (Sorcereress/Arch Witch/ Slime Experiment).
Bad Omen making more mobs spawn around you and with tougher armor would honestly fit so good. It would actually give a reason to have the effect on you during gameplay if you wanted to go hunting for drops, increase the rate of your mob grinders, or just have an extra challenge. Maybe you could even use a fermented spider eye on the ominous potion to make it a luck potion.
here’s a fun one I came up with: walking into a badlands mineshaft will activate a new omen effect that spawns *the creature.* while under the omen’s effects certain patches of what used to be regular stone would turn into various precious ores (mostly gold but there could be other things, maybe something entirely new too?
6:34 It's worth noting that tridents now spawn in Trial Chamber loot with the same odds as the heavy core (but specifically only in non-ominous vaults and regular chests). This is basically the main reward here for players who don't want to do the ominous challenge.
I love all of the new unique particular effects, it's so cool that the esthetics of minecraft are being improved with stuff like the new armor trims and stuff as well.
Here's some ideas for loot in structures while you have the bad omen: a weapon that you can get in a dungeon called daggers, a weapon that can be obtained in the desert temple called The Sacrificial Blade, a new type of ender pearl that is dropped by shulkers in the end city, a brand new enchantment that can only be found in the ocean monument called gaurdian eye, and finally a new material only obtained in the ancient city which can upgrade netherrite
Funny story about raids. Me and my friends have a server. We had an enchanting table pretty early on, so early that we didn't have a lot of lapis. Because of this, i grabbed a villager that would trade rotten flesh for lapis, took it to our base, then made the house set up. A day or so latee, my friend didnt know and came back with the bad omen effect and yeah. Our base got raided and he had to fight back all the illagers himself. Ill kinda miss the bad omen via killing Captain illager because it made stuff like that pretty fun
Ok, so I have an idea for the jungle temple, the nether fortress, ocean monuments, and end cities. For the jungle temple, they could add the Great Hunger from the first mob vote. It could give a status effect to disable enchantments for a small period of time and burrow through the ground to attack the player. It could drop an armor trim or a new item. An idea I have is something along the lines of its tooth or scale that can be used in a smiting table for swords to give it the status effect on hit (maybe a percent chance?). This could also be used in the fletching table to give this effect to a stack of arrows (along with making potion tip arrows with potions). It could also be used in a brewing stand for potions. Finally, it could cause more hostile mobs (like jungle skeletons that inflict poison on shot?) in the area. For the nether fortress, they could add the Wildfire. It would be able to work similar to how it works in Minecraft Dungeons. You would have to destroy the shields (at least one to hit the main body) to damage it, with a broken texture to show the damage amount on each shield. When knocked to low health, they could summon some blazes and begin to retreat to a place outside of the players view (like a wall). It wouldn't run far because that would be annoying. It would also have a shockwave attack to knock back the player without damaging them. It could drop an ash or flame armor trim that adds a fire aesthetic to the armor trims. It could also drop something that could upgrade shields, giving them fire aspect thorns. For the ocean monuments, it could not only do the stuff said in the video, but also add the Barnacle. It could pull the player towards it to deal massive damage, causing a bleed effect. It would move decently quickly and be able to either give the player the luminescence effect, allowing hostile mobs to have a higher range of agro, and the inked effect, causing slow and slight screen block (not too much to be a pain to fight). When it is active, all squids and glow squids would become agro to the player as well, causing the effects listed depending on the squid type (glow would cause luminescence and normal would cause inked). It could drop an item (like its freakish tongue) that could be used to make a harpoon, which would work like a mix between a fishing rod and crossbow. The effects would also be able to be made with glowing ink sacs and normal ink sacs. (Also glowing ink sacs could be used on armor trims to make them glow). Finally, for the end cities, it could add the Night Terror. This would be a much bigger phantom in design, with more end design features. It could be able to shoot the same projectiles as the shulkers, teleport, and swoop down to attack the player. It would spawn outside, and it would give the fearful status effect. When given to a player, they would automatically become slower around hostile mobs or provoked neutral mobs. When given to mobs, they will run from all entities, and if a mob is scared of certain mobs, it will run faster from them. The Night Terror would also spawn cloakers when at half health. They work like phantoms, except they give the fearful effect on hit and spawn in the end. (They can spawn naturally when you haven't slept for 5 days, in the end, and have killed the ender dragon. The Night Terror could drop elytras, to make them more available to multiplayer, and an item (like their wings) that can upgrade elytras. It would make them deal less damage to running into objects and give better speed boosts when using fireworks. They could also drop the phantom armor trim, which would give a look similar to the phantom's wings to the armor. (Also phantoms would only spawn after 5 days of no sleep instead of 3). Sorry for this being long, but I hope people enjoy my ideas, as I wanted there to be more of the mob vote mobs added to the game, and cooler, more enjoyable phantoms. (Edit: One smaller idea is they could make fermented spider eyes make the blindness potion because it would make sense. Its a messed up eye and it would give it a potion it doesn't need another one for. I would suggest using it on the night vision instead, but invisibility exists)
11:00 With all the focus on piglins in Minceraft Legends I feel like they already have a solid groundwork for a piglin boss for the ominous bastion event. Funnily enough, with the Poisonous Potato update we've seen how well the treasure bastions can work as a boss arena, though the lava might be a bit much depending on the dofficulty of the boss
Before I say anything I lost it finding out vivilly is your brother! I love his content so much like his co op vids with horror mods he’s doing with palpers rn! {also he’s a loser} Now back to my thoughts, I love your ideas on how to further integrate the ominous bottle into the game like using it to enter the ancient city portal! I wish minecraft would use these ideas 🙏🏻 I love your MC videos so much because not only are they really entertaining the humor you put into them always has me dying! 🤣
I’d love if in say jungle temples you were given a key at the end of a small maze to unlock a new labyrinth structure and you must navigate through it to find a massive loot room and if you still have bad omen when in the labyrinth there will be a boss mob that could drop like a key to open a side area in the loot room for more things or maybe an exclusive item
mojang need to start taking notes from you, all of your suggestions for the game are really well thought-out unlike a lot of the community who are just pushing mojang away from listening to the playerbase
9:00 I think for ancient cities, it would be really really cool to finally introduce some kind of cryptography or cypher code like puzzle game which players would have to explore the ruins and maybe have to do archeology to obtain and then actually think about it and solve the code maybe using hints from around the city. Maybe these could be riddles Or math or lore or something to do with Minecraft, maybe require pottery shards or smithing templates or banner patterns or something cool that would require the player to interact with a named item in a way that is new and gives it more meaning. Like what if the cypher used pottery shards and was randomized or what if there were new treasure maps…
Here is my idea to make the witch's hut a crazy, fun adventure under bad omen. When you enter the witch's hut with the bad omen effect, the witch will become much stronger, have tons of health, and it will have more potions to fight with, every hit will make the witch drop end city/ bastion tier level loot. If you defeat the witch, great you keep all the loot and nothing happens. But if you get hit with a weakness AND blindness potion, you will instantly pass out and be transported to the Witch's Basement. Here the witch puts a random positive effect on you (could be jump boost, regeneration, golden hearts, etc.) And the witch will put you through different challenges that drop end city/bastion tier loot every time you complete the challenge. The challenges are based on the effect you have; you wont fight a warden with haste. Theres 3 challenges with different difficulties, if you die in any of the challenges you lose all your exp, respawn where you last set ur spawn but you keep everything you had. If you complete all 3 challenges, you get the chance to re-fight the witch at the end except you now have your special ability. If you defeat the witch it wont die but will simply open the basement and allow you to leave. Once you leave the basement will despawn and become regular cave generation and the witch's hut will become dormant. Most important part is that you keep your new ability forever until you die. Extremely overpowered but it will be hard to obtain but worth the trouble. When fighting the witch with bad omen it will become more of an evolker but stronger, it will be able to fly, throw lingering potions, summon zombies, skeletons, etc. or throw cobwebs at you, make the cat hostile, etc. so it wont just be a buffed witch.
Would be cool if bad omen also turned mobs into special varients with unique behaviors too in said structures, like turning the brute in a version that charges at you with a sheild for example or make wither skeletons have bows, etc. Said varients dropping special loot too.
I feel like for the Bastion trial spawners should be added as well with piglins, brutes, hoglins (for stables) and magma cubes (for the treasure bastion maybe but that would remove regular magma cube spawners) They would normally give golden carrots/apples/ingots or a bastion key that unlocks new vaults (they don’t replace all of the chests though and they have better loot than the chests) When ominous, brutes and piglins would spawn with gold, and netherite armor with gold, netherite, or quartz snout trims. Hoglins would have more knockback that even affects netherite armor. For the projectiles they could add an scorching effect which would be oozing but with magma cubes, something similar to webbing but with fire/soul fire, fireballs, strength, and maybe fire resistance that doesn’t apply to the players. The ominous version qould drop the golden carrots/apples (more than the normal one), a gold block, or the ominous bastion key The ominous bastion spawner keys would unlock the treasure vaults which would just have the current loot but harder to obtain as well as possibly having them for each bastion but with different loot. The treasure bastion would be the only one to guarantee the netherite template, but the other ominous vaults would have like a 50% chance
I would like to see more rare items to be locked behind the ominous bottle. It would also be cool to see new omens like maybe an “End omen” which would give you a harder dragon fight but a special new reward for beating it like something for a decrafter or something more overpowered
For the ocean monument i think a cool idea is that it would legit trap you inside it until you kill the elders gardions, this structure thing is a challenge that you have to go in and out so you dont drown, traping the player in it would up the tension
Yo Odyssey, Where's the 2D Mario level ranking you said you would do at 200k, since that's literally how much your at right now. Just don't forget to upload it
He said on a community post that whislt it's been being worked on for a long time, to expect it to be done by start of summer I believe. It's a massive video ofc
Think it would be cool if maybe certain locations have mini-bosses. Like for the desert temple some sort of ancient being/creature arises from the sand. Not only would it make the normal mobs harder but it could be used to spawn rarer never before seen mobs.
Everything I see tends to change when I drink from ominous bottles stolen from old men
☠️ (literally)
ok
Minecraft live action movie be skipping that part 💀
What.
ummmmm don't do that that's not nice?
6:25 you can also now get tridents from regular trial vaults. So they are finally gonna be easier to get.
*easier to get on Java (for some reason they spawn at about the same rate as all other hostile mobs in bedrock)
Us Bedrock players:
@Planetmango48 I am ashamed at how many Tridents I have laying around in my worlds 😅
@@Random-Anti actually play on peaceful mode 90% of the time in bedrock because theres always at least 30 drowned in every body of water i encounter
and its so annoying
@@solareclipse5073 I don't experience lots of drowned. What are you talking about?
Here’s my take on what they could do for Ancient Cities:
Drinking an Ominous Bottle in an Ancient City will trigger an Ancient Omen. During an Ancient Omen, the Warden will spawn and will not despawn until the omen ends or the player is killed (or drinks milk).
A single stone chest spawns in each structure within the city during the Ancient Omen (the ones from the concept art).
When a player opens these chests, they make a lot of extra noise. Additionally, players will only be able to loot them for 5 seconds before the chest’s lid slams shut due to how heavy it is. Each time the lid slams shut, the Warden is alerted to where you are.
Within these stone chests are additional, higher tier loot and even some exclusive, valuable loot:
- Bone blocks
- Coal blocks
- Glow potions (Can be brewed using Glow Berries or Glow Ink Sacs)
- Higher amounts of xp bottles and enchanted golden apples
- Virus Armor Trim (Duplicated using any Sculk block)
- Echo pottery sherd
- Warden pottery sherd
- Outburst enchantment (Applied to goat horns)
- Vibrating Pulse enchantment (Applied to goat horns)
- Hypnotic Tune enchantment (Applied to goat horns)
- Amethyst Augment (Used on tools/weapons that couldn’t otherwise be upgraded)
- Ancient Handle (Used with Echo Shards to craft the new Echoing Scythe weapon)
- Slash enchantment (Applied to the Scythe)
- Scoop enchantment (Applied to the Scythe)
- Reap enchantment (Applied to the Scythe)
- Soul Snatch enchantment (Applied to the Scythe)
Outburst I, II, III, IV, V:
Allows the player to shoot a burst of sonic energy which provides a chance to stun opponents. The distance the burst travels, the damage it deals and the chance to stun all increase with each level. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Hypnotic Tune.
Vibrating Pulse:
Found exclusively in Ancient Cities during an Ancient Omen, this enchantment allows the player to emit a pulse that temporarily deactivates any redstone machinery and also shatters any glass blocks. Incompatible with Outburst and Hypnotic Tune.
Hypnotic Tune:
When using a goat horn with this enchantment, it will emit a specific tune that puts neutral mobs in a temporary trance that allows them to fight alongside you. Found exclusively in Ancient Cities during an Ancient Omen. Incompatible with Vibrating Pulse and Outburst.
Scythe enchantments:
Slash I, II, III, IV, V
The first enchantment for the new scythe weapon. It acts as the scythe’s form of sharpnes.
Reap I, II, III
Another enchantment for the new scythe weapon which is also obtained from the ancient recipe book. It allows the player to harvest extra experience from mobs at the cost of some of their drops. Additionally, when used in PvP, it has a small chance to steal some hunger points from your opponent.
Scoop I, II
This enchantment also applies to scythes and acts as a vertical form of knockback. When you hit a mob, it will send them flying straight up. The height depends on the level of the enchantment.
Soul Snatch
The final enchantment for the scythe. This incredibly powerful enchantment allows the player to steal the souls of mobs they kill. Incompatible with the Reap enchantment, a mob killed with the Soul Snatch enchantment won’t drop anything (including experience) except its soul. Mob souls can then be used in a brewing stand to create special potions that allow players to transform into their desired mob. This enchantment only has 1 level.
such an underrated comment
@@elishuster5943thank you :)
Please make this a mod or find someone who can I need this
@@Crazyturtle879 I wish I knew how 😭
Now post it on Minecraft feedback or how was the website for official Mojang suggestions called
If you didn’t know, Vaults can also give tridents ;-;
3:00 Small correction: Bad Omen is the only way to get the heavy core now! It won’t spawn in regular trial vaults anymore.
he didn't say that, he said "ominous vaults"
Idea: if you build a Wither normally, you fight the Java one, but if you build a WIther with the ominous effect, you spawn in the Bedrock one. This way Bedrock players could finally have easier time and Java players would have an option to chose a harder fight.
Ik my idea would absolutely not fit in vanilla or ever be added, but imagine building the wither with the ominous effect causing it to become the wither storm
Odyssey should rank every addition to the April Fool’s update
But would Odyssey even do a ranking on t all Minecraft biomes my favorite are Plains Birch Forest Nether Waste Warped Forest Ocean Lukewarm Ocean Swamp And Mangrove Swamp
for real
Or every 1.19 update
Good that Bad Omen is now optional but now the funny new player trap is gone. Kill a weird aggressive villager and then immediately start a boss battle by accident at the nearest village
The issue with a lot of these structures is that they’re kind of either a one time thing or lacking any sort of “completion” of them. Dungeons don’t exactly have an end unless you break the spawner, and you can’t exactly “re explore” a woodland mansion. With raids and trial chambers, the challenges have a beginning and end to them, and can be redone infinitely. I think if we’re gonna see more ominous effects on structures in the future, it’ll be through new structures akin to trial chambers.
Bastions have an end, tje issue is no renewability which can be fixed through this
Did i just listen to someone tell us about what Wonder Effects would happen in minecraft structures
I saw this on the Minecraft Feedback Discord that suggested a Blood Moon. I penciled in where instead of making it a random event that was originally suggested, it will instead require having a Bad Omen while it is a Full Moon to trigger the Blood Moon Omen where new and harder mobs will spawn, and will drop exclusive loot during this event.
They could make phantoms exclusive to blood moons
@@enn1924 I think blood moons would be a bad idea tough
@@tobyzilla2.074 why
@enn1924 because it is a bad idea and I've played a mod that adds blood moons and how they work is you can't sleep during a blood moon and if mojang added blood moons and you can't even sleep at night that would suck
@@tobyzilla2.074 bruh did you even read OP's comment? You would need to have bad omen
One thing that would really let this idea take off is: what If structures like strongholds, nether fortresses, bastions, mansions, ect had trial spawners, this would not only allow for stuff like the stronghold to be actually challenging, but also all for the bad omen effects to be more prevalent and make it so you can actually visualize the changes happening to the structure.
5:36 They should do this... And then make it so mobs effected with blindness can only navigate by sound, like the Warden (that way it actually has a use outside of multiplayer).
My perfectionist brain is incredibly happy that they’re streamlining this feature and making it more integrated with the rest of the game. My one critique though, is that vanquishing a Pillager Captain should still inflict you with Bad Omen automatically. Because it drops a bottle now, raids are made into a choice, which goes against their philosophy of making villagers less like objects and more “humane” (HUGE quotations btw).
I mean, you could just drink milk to make em forgive you, so yeah. Really it just removes the extra step.
I think they made it not activate immediately because they wanted to nerf raid farms which is understandable since they basically give immortality in their endless totems
You might be trying to say more "human", aka more realistic and feeling like real people live there. Because trust me, there is NOTHING humane about villages
@@davialmeida4442 Definitely. I’m partially coping because my raid farm got slightly more tedious to manage.
I feel they should throw the btotles
the ominous bottle spawns a mutant skeleton next to a fossil
7:41 but he has a shy guy skin so he can't be a loser
That's what I was about to say
MY EVIL PLAN IS FAILING NO ONE HAS BULLIED HIM YET ☹️
Bro is that.. Vivilly?!
@@Odyssey_Centraldry bones > shy guy
He used to be such a meh, then he become actually human
Thanks, Odyssey's Brother, you a cool guy, a total non loser, and a 100% honest Mario Kart plater
NOOOOOOOOOOOOOOOOOO HE IS NONE OF THOSE THINGS!!!!!!
@@Odyssey_Centralhe might be
5:03 they could also do the iceologer from the mob vote. It's not exactly fitting, but it's an illager we don't have yet either
But the iceloger has a problem. You see, if a raid starts at a desert village, what he gonna do?
except that they'll never add it because they're too lazy
@skategoats5266 it's not in the game because it lost the mob vote not because of laziness
@@skategoats5266 nah, i mean, they are lacking, but i blame the glow squid stan for that
@@fishflipflops the mob vote was made so they can work less
I think drinking an Ominous Bottle in a Nether Fortress should spawn a Wildfire from the pre-existing blaze spawners. This will add some optional challenge, and could even come in a smaller update, similarly to the Armadillo features.
0:24 That was the most Okay "Okay" I've ever heard and I can't blame you.
*nether fortress cries in the corner*
Also drinking the bottle could spawn Wildfires
Nether Fortresses desperately needs a trial chamber es que update
Yeah, let it spawn those big blazes from the first mob vote (the one that added Phantoms)
@@masterofdoots5965 Great idea! I always wanted those to win anyways. The Hovering Inferno looks like they could rarely drop an exclusive helmet or something.
@@tapgames3465would make sense, the breeze and the blaze are variants of each other so their structure beijg similar would make sense
They should just rework ALL structures (well... maybe not _all_ but you know what I mean) to use the new vaults and trial spawners. I could easily see Desert Temples having a Husk trial spawner.
It would be cool to make the ominous bottle work on every structure, especially the desert well
I can’t wait to see how the ominous bottle will affect the nether fossil
Ominous end gateway
ominous desert well
ominous fossil
ominous shipwreck
ominous burried treasure
ominous bonus chest
ominous superflat void platform
deset well: overflows with either water or Lava
@@Josue_S_6411ominous shipwreck/treasure goes hard ngl
@@hassanorisit **Pirates of Caribbean theme starts playing**
I think that they could rework zombie sieges and even the removed nether reactor core with these ominous events! Like maybe if you go into a village at night with bad omen, a zombie siege would start, it would also give the unused zombie horses a giants a use!
Idea for the sand temple: Mojang should add a mummy boss that spawns when the player enters a sand temple with Bad Omen. (I don't know, maybe make some kind of trial spawner for it.) After killing the mummy, players will be richly rewarded.
Using an Ominous Bottle in an Ocean Monument should turn all normal guardians into Elder Guardians.😈
btw with the new snapshot, maces can ONLY spawn in the ominous vaults. their spot in the trial vault haas been taken by tridents, which also makes them less grindy as you suggested
Off topic but relating to your last Minecraft video for phantom the primary thing to change is there attack pattern/move set to make the combat more interesting. A face hugging attack would be good that does DOT/obscures vision/attacks as well making it easier to kill the phantom. Next priority would be to change spawning conditions, ideally to allow multi dimension spawning with their own variants (explosive dashes/teleporting face hugs) as well as underground. In addition change spawning to be afk friendly. Personally the presence of cats should negate the spawning above ~y0 would be the best fix but also making the timing be related to midnight/lunar cycle/going to more dangerous locations would be cool
What if the illusioner dropped something called a magic cloak. You could apply a singular potion effect to it by dipping it in a full cauldron with that potion.
Using the ominous bottle to allow netherite upgrades in multiplayer is a great idea!
But i have a different idea, to make it useful both in single and multiplayer.
Regular piglin brutes won't drop the upgrade, but, if you enter the bastion with bad omen, more piglin and piglin brutes would spawn, with the brutes holding a netherite axe in their offhand to distinguish them from normal piglins. The higher the bad omen effect, the higher the number of piglin that spawn, and can have potion effects or even armor. If you kill the piglin brutes, they will have a small chance to drop the upgrade (maybe higher with higher bad omen effects?). The idea is, with bad omen I-II you would only be able to get about one upgrade, with bad omen III, two and with bad omen V, about three or four. This way, we allow the upgrade to be gotten in multiplayer and offers and means that no-treasure bastions can be used to get the upgrade. And, it offers an alternative to mining diamonds for getting more upgrades. The idea is that bad omen allows you to get multiple upgrades, for players that prefer combat over mining. The numbers I proposed aren't definitive, they should be play-tested to make sure they're balanced.
I like watching videos that discuss concepts for games. You make them very well and have some good ideas!
This is knda off topic, but I've had a really cool idea for the Ancient city portal where instead of going into the portal, something comes out of it, weither that would be enemies (Kind of like a raid) or a new boss and I think that the bad omen effect could tie into this in some way
Thank you Odyssey Central's brother
Dude we’re SO CLOSE to 200k, let’s keep pushing
only for Odyssey Central would i come for the editing and stay for the ideas
I'm sure everyone has one question: how would it affect the brick pyramid!?
If mojang didn’t ignore 80% of our suggestions Minecraft would be much better
There are some things that I understand them no adding, and I know they have to code it. But they could make the game AWSOME if the added even a few of these comments sugestions. There was one that suggested a enchantment for goat horns that made nutruel mobs nearby fight for you for a limited amount of time. HOW COOL WOULD THAT BE?!
The community is so massive they can’t add everything we want the minute we want it
i love building brown bricks in minecrap
Odyssey, you are sooo close to 200k! What’s your next milestone vid?
Ranking all 2D Mario levels
@@Pipro8049 stupid, I mean the next one after this
i think ominous withers being harder like they are on bedrock is a good idea. maybe they’d drop something extra cool like the nether reactor core, idk. maybe it could act like a nether biome in other dimensions within a certain radius which would let you have piglins in the overworld
The tridents should honestly come in Ominous Ocean Monuments, making them more renewable and the structures more useful, then using prismarine crystals to repair them.
Ominous bottle + desert well= killer bunny
The desert well could actually have an ominous variant. A fleet of pillargers and possibly a ravenger that are all dehydrated will spawn (have paler skin and are weaker and loot tables aren't as good but can drop waterskins)
Drinking the Ominous bottle at a Witch hut could spawn in a new mini boss, which could be a stronger witch or a creation of a witch (Sorcereress/Arch Witch/ Slime Experiment).
Bad Omen making more mobs spawn around you and with tougher armor would honestly fit so good. It would actually give a reason to have the effect on you during gameplay if you wanted to go hunting for drops, increase the rate of your mob grinders, or just have an extra challenge. Maybe you could even use a fermented spider eye on the ominous potion to make it a luck potion.
here’s a fun one I came up with: walking into a badlands mineshaft will activate a new omen effect that spawns *the creature.* while under the omen’s effects certain patches of what used to be regular stone would turn into various precious ores (mostly gold but there could be other things, maybe something entirely new too?
the portal in the ancient city should lead you to the poisonous potato dimension
6:34 It's worth noting that tridents now spawn in Trial Chamber loot with the same odds as the heavy core (but specifically only in non-ominous vaults and regular chests). This is basically the main reward here for players who don't want to do the ominous challenge.
I honestly love the ominous potion and I think it has one of the greatest textures
He's almost at 200K at the time of this video's release, get excited y'all 😆
"Steve"
(wait I forgot this isn't IntroSpektive mb)
Pigstep in the bastion, good detail.
Over all however this is a w update ESPECIALLY for bedrock edition players no matter what we can say that this will be expanded upon in 1.22 hopefully
ODYSSEY CENTRAL AT 199K! THE 2D MARIO RANKING IS ALMOST HERE
I love all of the new unique particular effects, it's so cool that the esthetics of minecraft are being improved with stuff like the new armor trims and stuff as well.
Small thing, we got a unique bottle for the ominous potion. Why not for the other potions?
I believe awhile ago I did hear some discussions for this? I’m guessing it’d take a lot of effort with all the splash and lingering variants though
we probably got a unique bottle because it's not like a regular potion. it can stack
Hi Odyssey i love this channel
Been waiting for like 10 mins for this notification
3:02 Best bet? Aren't ominous vaults the *only* way to get a heavy core?
Here's some ideas for loot in structures while you have the bad omen: a weapon that you can get in a dungeon called daggers, a weapon that can be obtained in the desert temple called The Sacrificial Blade, a new type of ender pearl that is dropped by shulkers in the end city, a brand new enchantment that can only be found in the ocean monument called gaurdian eye, and finally a new material only obtained in the ancient city which can upgrade netherrite
Hey trident related thing, vaults now drop them instead of a heavy core(and it's more than a 2 percent chance, not THAT rare)
Nvm someone already said it
Funny story about raids. Me and my friends have a server. We had an enchanting table pretty early on, so early that we didn't have a lot of lapis. Because of this, i grabbed a villager that would trade rotten flesh for lapis, took it to our base, then made the house set up. A day or so latee, my friend didnt know and came back with the bad omen effect and yeah. Our base got raided and he had to fight back all the illagers himself. Ill kinda miss the bad omen via killing Captain illager because it made stuff like that pretty fun
You’re at 199K subs! We need only a few more!
Ok, so I have an idea for the jungle temple, the nether fortress, ocean monuments, and end cities.
For the jungle temple, they could add the Great Hunger from the first mob vote. It could give a status effect to disable enchantments for a small period of time and burrow through the ground to attack the player. It could drop an armor trim or a new item. An idea I have is something along the lines of its tooth or scale that can be used in a smiting table for swords to give it the status effect on hit (maybe a percent chance?). This could also be used in the fletching table to give this effect to a stack of arrows (along with making potion tip arrows with potions). It could also be used in a brewing stand for potions. Finally, it could cause more hostile mobs (like jungle skeletons that inflict poison on shot?) in the area.
For the nether fortress, they could add the Wildfire. It would be able to work similar to how it works in Minecraft Dungeons. You would have to destroy the shields (at least one to hit the main body) to damage it, with a broken texture to show the damage amount on each shield. When knocked to low health, they could summon some blazes and begin to retreat to a place outside of the players view (like a wall). It wouldn't run far because that would be annoying. It would also have a shockwave attack to knock back the player without damaging them. It could drop an ash or flame armor trim that adds a fire aesthetic to the armor trims. It could also drop something that could upgrade shields, giving them fire aspect thorns.
For the ocean monuments, it could not only do the stuff said in the video, but also add the Barnacle. It could pull the player towards it to deal massive damage, causing a bleed effect. It would move decently quickly and be able to either give the player the luminescence effect, allowing hostile mobs to have a higher range of agro, and the inked effect, causing slow and slight screen block (not too much to be a pain to fight). When it is active, all squids and glow squids would become agro to the player as well, causing the effects listed depending on the squid type (glow would cause luminescence and normal would cause inked). It could drop an item (like its freakish tongue) that could be used to make a harpoon, which would work like a mix between a fishing rod and crossbow. The effects would also be able to be made with glowing ink sacs and normal ink sacs. (Also glowing ink sacs could be used on armor trims to make them glow).
Finally, for the end cities, it could add the Night Terror. This would be a much bigger phantom in design, with more end design features. It could be able to shoot the same projectiles as the shulkers, teleport, and swoop down to attack the player. It would spawn outside, and it would give the fearful status effect. When given to a player, they would automatically become slower around hostile mobs or provoked neutral mobs. When given to mobs, they will run from all entities, and if a mob is scared of certain mobs, it will run faster from them. The Night Terror would also spawn cloakers when at half health. They work like phantoms, except they give the fearful effect on hit and spawn in the end. (They can spawn naturally when you haven't slept for 5 days, in the end, and have killed the ender dragon. The Night Terror could drop elytras, to make them more available to multiplayer, and an item (like their wings) that can upgrade elytras. It would make them deal less damage to running into objects and give better speed boosts when using fireworks. They could also drop the phantom armor trim, which would give a look similar to the phantom's wings to the armor. (Also phantoms would only spawn after 5 days of no sleep instead of 3).
Sorry for this being long, but I hope people enjoy my ideas, as I wanted there to be more of the mob vote mobs added to the game, and cooler, more enjoyable phantoms.
(Edit: One smaller idea is they could make fermented spider eyes make the blindness potion because it would make sense. Its a messed up eye and it would give it a potion it doesn't need another one for. I would suggest using it on the night vision instead, but invisibility exists)
I think this update's name should be chambers & dangers
One idea I had for Ancient cities is buffing the loot but lowering the amount of shrieker charges you get from 4 to 2
Hey dude! So close to 200K Subs! Wish you the best!
Bruh so close to 200K. How's the special going?
Progress is going well! Once I hit 200k I plan to be giving updates every week on community tab till release 🫡
The Illusioner is so cool
11:00 With all the focus on piglins in Minceraft Legends I feel like they already have a solid groundwork for a piglin boss for the ominous bastion event. Funnily enough, with the Poisonous Potato update we've seen how well the treasure bastions can work as a boss arena, though the lava might be a bit much depending on the dofficulty of the boss
Before I say anything I lost it finding out vivilly is your brother! I love his content so much like his co op vids with horror mods he’s doing with palpers rn! {also he’s a loser}
Now back to my thoughts, I love your ideas on how to further integrate the ominous bottle into the game like using it to enter the ancient city portal! I wish minecraft would use these ideas 🙏🏻 I love your MC videos so much because not only are they really entertaining the humor you put into them always has me dying! 🤣
The Nether Fossil could actually see some terrifying monster rising from the dead which would be pretty cool
I’d love if in say jungle temples you were given a key at the end of a small maze to unlock a new labyrinth structure and you must navigate through it to find a massive loot room and if you still have bad omen when in the labyrinth there will be a boss mob that could drop like a key to open a side area in the loot room for more things or maybe an exclusive item
mojang need to start taking notes from you, all of your suggestions for the game are really well thought-out unlike a lot of the community who are just pushing mojang away from listening to the playerbase
GOOD JOB ON 200K ODYSSEY CENTRAL
Im betting this video is gonna push you into 200k subs! I guess you are very exicted for this :p
My guy, you went from a Mario maker channel, to a Minecraft channel. Respect
9:00 I think for ancient cities, it would be really really cool to finally introduce some kind of cryptography or cypher code like puzzle game which players would have to explore the ruins and maybe have to do archeology to obtain and then actually think about it and solve the code maybe using hints from around the city.
Maybe these could be riddles
Or math or lore or something to do with Minecraft, maybe require pottery shards or smithing templates or banner patterns or something cool that would require the player to interact with a named item in a way that is new and gives it more meaning. Like what if the cypher used pottery shards and was randomized or what if there were new treasure maps…
Also if this was some new kind of redstone block that allowed players to do cryptography it would be sick
Here is my idea to make the witch's hut a crazy, fun adventure under bad omen.
When you enter the witch's hut with the bad omen effect, the witch will become much stronger, have tons of health, and it will have more potions to fight with, every hit will make the witch drop end city/ bastion tier level loot. If you defeat the witch, great you keep all the loot and nothing happens. But if you get hit with a weakness AND blindness potion, you will instantly pass out and be transported to the Witch's Basement.
Here the witch puts a random positive effect on you (could be jump boost, regeneration, golden hearts, etc.) And the witch will put you through different challenges that drop end city/bastion tier loot every time you complete the challenge. The challenges are based on the effect you have; you wont fight a warden with haste.
Theres 3 challenges with different difficulties, if you die in any of the challenges you lose all your exp, respawn where you last set ur spawn but you keep everything you had. If you complete all 3 challenges, you get the chance to re-fight the witch at the end except you now have your special ability. If you defeat the witch it wont die but will simply open the basement and allow you to leave.
Once you leave the basement will despawn and become regular cave generation and the witch's hut will become dormant.
Most important part is that you keep your new ability forever until you die. Extremely overpowered but it will be hard to obtain but worth the trouble.
When fighting the witch with bad omen it will become more of an evolker but stronger, it will be able to fly, throw lingering potions, summon zombies, skeletons, etc. or throw cobwebs at you, make the cat hostile, etc. so it wont just be a buffed witch.
Would be cool if bad omen also turned mobs into special varients with unique behaviors too in said structures, like turning the brute in a version that charges at you with a sheild for example or make wither skeletons have bows, etc. Said varients dropping special loot too.
I feel like for the Bastion trial spawners should be added as well with piglins, brutes, hoglins (for stables) and magma cubes (for the treasure bastion maybe but that would remove regular magma cube spawners)
They would normally give golden carrots/apples/ingots or a bastion key that unlocks new vaults (they don’t replace all of the chests though and they have better loot than the chests)
When ominous, brutes and piglins would spawn with gold, and netherite armor with gold, netherite, or quartz snout trims. Hoglins would have more knockback that even affects netherite armor. For the projectiles they could add an scorching effect which would be oozing but with magma cubes, something similar to webbing but with fire/soul fire, fireballs, strength, and maybe fire resistance that doesn’t apply to the players.
The ominous version qould drop the golden carrots/apples (more than the normal one), a gold block, or the ominous bastion key
The ominous bastion spawner keys would unlock the treasure vaults which would just have the current loot but harder to obtain as well as possibly having them for each bastion but with different loot. The treasure bastion would be the only one to guarantee the netherite template, but the other ominous vaults would have like a 50% chance
Ominous desert well
Congrats on 200k subscribers!!!
I would like to see more rare items to be locked behind the ominous bottle. It would also be cool to see new omens like maybe an “End omen” which would give you a harder dragon fight but a special new reward for beating it like something for a decrafter or something more overpowered
For Ruined portals you could have them fill up when you get bad omen and have waves of nether mobs come out of them that you need to fight
Please rank all biomes
2:25
I actually got chills by the phantom puppet on the bottom right i just stopped playing fnaf 3 and the puppet still follows me
For the ancient cities, these blocks should be skulk eyes that allow the warden to see you clearly when in the block's line of sight.
For the ocean monument i think a cool idea is that it would legit trap you inside it until you kill the elders gardions, this structure thing is a challenge that you have to go in and out so you dont drown, traping the player in it would up the tension
no puedo esperar a ver como envejece este video
this video is so spooky
199k! Almost there!
4:50 haha I love to hear Arch-Illager's theme once again! (oo wait that's the remix isn't it?)
OMINOUSER THAN ME
3:18 It's-a 𝓢𝓟𝓞𝓞𝓚𝓨 particle effect!
Yo Odyssey, Where's the 2D Mario level ranking you said you would do at 200k, since that's literally how much your at right now. Just don't forget to upload it
He said on a community post that whislt it's been being worked on for a long time, to expect it to be done by start of summer I believe. It's a massive video ofc
Very ominous indeed…
As a person who plays with the create mod, I’ll never have to go mining for copper for my fluid tanks again once I find a trial chamber…
Is Minecraft actually lit, I love these changes, I haven’t played Minecraft in ages and I think update 1.21 is gonna be an amazing update
I can’t believe they’re are now new mobs in 1.21 Bogged Skeleton and Sniffer
@@vanessasandoval96 and you know the armadillo and breeze the 2 biggest ones
It's a mid update
Think it would be cool if maybe certain locations have mini-bosses. Like for the desert temple some sort of ancient being/creature arises from the sand. Not only would it make the normal mobs harder but it could be used to spawn rarer never before seen mobs.