My Nitpicks About Minecraft!

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • I have been playing minecraft for over a decade and while I do love the game, there are definitely quite a few problems with it. Today we’re gonna talk about my nitpicks for minecraft along with some of yours from the comments! These can be anything from certain mobs, like the phantom and wandering trader, blocks like the composter and tuff, structures like the dungeons and mineshafts, and even updates like the upcoming 1.20 or trails and tales update! This video will be focused on minecraft java edition but I'll look at minecraft bedrock edition for some of these. So join me as I go over our minecraft nitpicks!
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  • @DraftyDaftyHubertOHare
    @DraftyDaftyHubertOHare ปีที่แล้ว +2317

    If I sat down and made a Minecraft nitpick video, as much as I love the game, I’d be sat there for hours

    • @Glory2Snowstar
      @Glory2Snowstar ปีที่แล้ว +108

      Mine would just be three hours about the bats and how many changes I’d want to make to them.
      At least make them breedable! They’re the coolest IRL animals and they deserve something!

    • @ds_k5601
      @ds_k5601 ปีที่แล้ว +22

      do it, I'll watch

    • @DraftyDaftyHubertOHare
      @DraftyDaftyHubertOHare ปีที่แล้ว +32

      @@ds_k5601 if was the key word. Maybe some day though

    • @historyandfun980
      @historyandfun980 ปีที่แล้ว +3

      Same bro

    • @theofficialbigsean747
      @theofficialbigsean747 ปีที่แล้ว +6

      @@Glory2Snowstar make them what now

  • @michaelr3077
    @michaelr3077 ปีที่แล้ว +1003

    I think composters are best used to get rid of excess material rather than being something you actively use to farm.

    • @vimmiv
      @vimmiv ปีที่แล้ว +115

      I second this, i don't need 17 stacks of seeds!! Lol

    • @duckified.
      @duckified. ปีที่แล้ว +57

      that makes sense. i guess i should stop filling up half my double chests with seeds lmao

    • @DragonTheOneDZA
      @DragonTheOneDZA ปีที่แล้ว +43

      That's the point
      Why do I needs 200 seeds while my farm is already big enough
      Guess I'll make some bone blocks

    • @B463L
      @B463L 11 หลายเดือนก่อน +27

      A lot of great bonemeal farms over the years have been composter-based. Flower farms, crimson nylium farms, etc. Mojang yoinked the idea and put it into moss-based farms which get 1000s of bonemeal per hour.

    • @darkshadowrule2952
      @darkshadowrule2952 11 หลายเดือนก่อน +11

      Yeah, I always set one up with hoppers next to my farm as a recycling bin

  • @ChrissieBear
    @ChrissieBear ปีที่แล้ว +178

    Imagine if phantoms flew in circles above you like vultures and this drew other nearby mobs to your position, rather than the phantom attacking players itself.

    • @unhelpful-harry
      @unhelpful-harry 5 หลายเดือนก่อน +56

      Mojang game designers do a better job than random obscure TH-cam comments challenge (IMPOSSIBLE)

    • @Estarile
      @Estarile 3 หลายเดือนก่อน +13

      @@unhelpful-harryMy god just sleep. Sleeping once every 3-4 days is not some horrific burden everyone acts like it si.

    • @ganondorfmaster7974
      @ganondorfmaster7974 2 หลายเดือนก่อน +3

      @@Estarilefacts bro, this is why I don’t understand phantom hate, people act like sleeping to skip night is so difficult

    • @billross9132
      @billross9132 หลายเดือนก่อน +5

      ​@@ganondorfmaster7974its a bit diff on multiplayer tho. Usually ppl r dojng their own thing snd csnt always sleep, triggering phantoms.

  • @AlwaysAWreck
    @AlwaysAWreck ปีที่แล้ว +1046

    If you click a stack of arrows on a cauldron with a potion on bedrock, you only deplete one layer but get the full stack of arrows tipped with the respective potion.

    • @pixelgaming7261
      @pixelgaming7261 ปีที่แล้ว +78

      Oh, this also means you don't need dragon's breath to make tipped arrows. Normally you need a lingering potion, but you need dragon's breath to craft this.

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว +21

      wait WHAT

    • @AlwaysAWreck
      @AlwaysAWreck ปีที่แล้ว +51

      @@marqimoth6987 yeah it saves a bunch on potions + no need to deal with the dragon

    • @marqimoth6987
      @marqimoth6987 ปีที่แล้ว +33

      @@AlwaysAWreck I've played the game for 10 years, and played bedrock for around 4, how did I not know this

    • @tybrennan7780
      @tybrennan7780 ปีที่แล้ว +3

      What does any of this mean

  • @pickles224
    @pickles224 ปีที่แล้ว +367

    Copper is not used for enough things. It’s good for xp, lightning rods and spyglasses, but not much else. Having it do something redstone-oriented makes a lot more sense, since copper wire is used for electric purposes.

    • @Gamebreaks
      @Gamebreaks 11 หลายเดือนก่อน +69

      POWERED RAILS. As someone who actually uses rails in their stripmine, I constantly have to get tons of gold to keep extending my track, and I rarely get enough from stripmining, I always have to go to the nether. It would make so much more sense and make life so much easier to have powered rails be crafted with copper instead of gold.

    • @ResistancePasta
      @ResistancePasta 9 หลายเดือนก่อน +19

      Oh, you know what would be cool? Crafting wires that function identically to Redstone dust, except it doesn't get destroyed when water flows over it.

    • @G_Zilly
      @G_Zilly 8 หลายเดือนก่อน +2

      @@ResistancePasta might as well get rid of redstone at that point since it’s harder to find and more useless than copper

    • @salassaska
      @salassaska 8 หลายเดือนก่อน +20

      ​​@@ResistancePastaThis is exactly what I was thinking about some time ago. Crafting copper and redstone together to make redstone wire which would be waterproof. Also maybe able to be placed vertically along walls to simplify vertical redstone wiring.

    • @cameronmackinnon5923
      @cameronmackinnon5923 8 หลายเดือนก่อน +9

      Worse than copper is amethyst, imo. It's only used in 4 crafting recipes, none of which are particularly valuable, and unlike copper, you can't even get experience out of it

  • @ricardochl5215
    @ricardochl5215 ปีที่แล้ว +193

    One nitpick that I have is that Tridents in Java are unreasonable rare, I mainly played Bedrock Edition for a very long time on my phone since at the time I couldn't afford a computer, and not only I would always get a Trident, I would have DOZENS of them just sitting on my chests, so needless to say they are incredibly common on bedrock. A few months ago I was finally able to buy a good computer to play Java Edition, and I was so used to using Tridents that I naturally wanted to get at least two (One with Loyalty & Channeling and one with Riptide), and I am not kidding when I say I had to build a MASSIVE Drowned Farm and kill over 1,500 Drowned with LOOTING III just to get them, and EVEN with all that it still took like 2 hours of just standing in a platform killing Drowned. Tridents are stupid rare for basically no reason, like, they aren't overpowered or anything, for instance, Prot IV Armor, Power V Infinity Bows, Elytra, Totems and Mending are way better than Tridents in every way, and are miles easier to get.

    • @christiancinnabars1402
      @christiancinnabars1402 ปีที่แล้ว +15

      I remember getting back into Minecraft a couple years ago, being hyped as hell when I saw that Tridents were a weapon in the game, and being so disappointed that they had less melee dps than Diamond Swords and less ranged damage than Power Bows.
      You'd expect them to at least add some good enchantments to give these _super rare_ weapons a needed boost, but... extra damage against specifically aquatic mobs, take it or leave it.

    • @9nikolai
      @9nikolai ปีที่แล้ว +20

      @@christiancinnabars1402 Tridents literally have the most unique enchantments in the game. Riptide letting you basically fly, and Loyalty being generally quite cool. Sure, they're not better than bows in damage output, but they're much better to use underwater, which is sorta the whole point of them.

    • @lasercraft32
      @lasercraft32 11 หลายเดือนก่อน +11

      @@9nikolai Yeah the Trident enchants are cool on paper... except they're basically useless. The vast majority of your time is going to be spent on LAND not in water, and if most mobs go in water you've already won the battle because they don't swim well.
      Riptide is fine, because there's no way it would be fair to fly everywhere.... but Channeling really sucks. It ONLY works in lightning storms which aren't that common. It doesn't even work in regular rain, only thunderstorms, and not when there's a ceiling... makings it _only_ useful for using charged creepers to farm heads during a storm.
      And Impaling in Java is worthless... in Bedrock it increases all damage to things in water or rain, but in Java its literally just a select few aquatic mobs like Drowned and Guardians (that's it... the increased damage won't matter against all the different fish it works on anyway).

    • @9nikolai
      @9nikolai 11 หลายเดือนก่อน

      @@lasercraft32 Yeah but you're not going to get tridents if you're not already spending a lot of time underwater. It's not like you're forced to use them on land either.
      Think of how little swords do. They aren't that bad, but if you're going to compare them to some alternate imagination in your head, then you're always going to be disappointed.

    • @lasercraft32
      @lasercraft32 11 หลายเดือนก่อน +1

      @@9nikolai "how little swords do" yeah I get your point but they're still way more viable than the rarer tridents and that's kind of poor design. Like yes, they don't have flashy enchants... but they get the job done easier, faster, and more efficiently than a trident ever could.
      With Tridents, everything they do is outclasses by something that you can obtain easily... they're about as slow as axes but have the power of a sword and can't break through shields, no sweeping attack, its weaker than a bow and leaves you defenseless till it comes back (while bows can continue shooting as long as you have arrows), and it doesn't even get the luxury of being compatible with generic sharpness enchants. Its good for whooshing around with riptide and farming heads, but useless in most combat situations... unless its raining in which lucky you.
      But anyway... Tridents would be fine if not for how RNG-dependent they are to obtain.

  • @ndgulli1225
    @ndgulli1225 ปีที่แล้ว +87

    Fun fact about tuff: it was originally used for the outer layer of amethyst geodes but Mojang later discovered it's actually a type of basalt instead of tuff. So the switched out the andesite that was spawning below zero with tuff and added smooth basalt for the geodes

    • @billross9132
      @billross9132 ปีที่แล้ว +16

      But they should've added slab stair and polished varients of them too like andesite

    • @savyabhardwaj
      @savyabhardwaj หลายเดือนก่อน +1

      Luckily they do add more tuff blocks like stairs and slabs in 1.21.

  • @FilmBucket
    @FilmBucket ปีที่แล้ว +329

    One of my biggest complaints about 1.18 is that they removed the Caves and Floating Islands type generation in world settings. These versions allowed for so much creative and fun world types to try out with friends, but they just removed them and haven't spoken about it at all. I'd be fine if they were temporarily removed to rework for 1.18's new generation, but their radio silence about the issue tells me that they're never coming back.

    • @siqki
      @siqki ปีที่แล้ว +12

      Im sad now

    • @TechBlade9000
      @TechBlade9000 ปีที่แล้ว +29

      They did speak about it actually
      They didn't like them, but didn't wanna spend dev time to tinker till they did do axeing time

    • @woahsea
      @woahsea ปีที่แล้ว +19

      I might be wrong about this but I'm pretty sure you can still access them (and a lot of other options) with datapacks

    • @Yesenn
      @Yesenn ปีที่แล้ว +13

      They should add an option to have them, like they have an option for amplified and others.

    • @jungliratte
      @jungliratte ปีที่แล้ว +7

      those were kinda lame imo but yeah its even worse now with the single biome (the reason i say these were lame is because custom worlds were even more flexible)

  • @ElectricFury
    @ElectricFury ปีที่แล้ว +362

    The composter is nice when you've had a wheat farm for ages and more seeds than you'll ever need because you can just put all your seeds in a hopper and leave them and get some bonemeal as a bonus.
    The best use I've had for it though was when I was playing on an old slow laptop that was too poor performance-wise to fight mobs without lag making you die, so to avoid it, I dug straight down and used moss to mine out huge chunks underground rather than caving. The moss when bonemealed created more moss, but also moss carpets, and other random garbage, but putting all of that into a chest with a hopper into a composter made enough bonemeal to mean I never ran out and was able to keep using it on the moss for as long as I wanted because it was 100% renewable.

    • @JackIves
      @JackIves ปีที่แล้ว +19

      thats actually so clever!

    • @sonicadventure2600
      @sonicadventure2600 ปีที่แล้ว

      ok

    • @mrelectrodude9391
      @mrelectrodude9391 ปีที่แล้ว +11

      This is also the basis for automatic moss farms

    • @keylimepie3143
      @keylimepie3143 ปีที่แล้ว +10

      A great use for the composter I found is farming nether wood. The netherwart blocks have great yield rates, and you then use the bonemeal to restore netherrack into nylium, spread mushrooms on nylium, and grow the mushrooms. With a good axe and hoe and a way to reach up high you are good to go.

    • @seandun7083
      @seandun7083 ปีที่แล้ว +1

      ​@@keylimepie3143 yeah. You always end up with way to much of the netherwart blocks since it doesn't naturally despawn and can't be replaced by newly grown nether wood.

  • @vegetables1593
    @vegetables1593 ปีที่แล้ว +152

    For the composter, it is incredibly useful for when your growing nether trees. Since the "leaves" don't despawn, you have to mine them and you if you need a lot of nether wood, you can get a lot of bone meal from composting

    • @keylimepie3143
      @keylimepie3143 ปีที่แล้ว +6

      Man I just left a reply about this before reading this comment. The compost yield rate for netherwart blocks is pretty good too.

  • @anonymoususer188
    @anonymoususer188 ปีที่แล้ว +57

    My biggest nitpick is the inventory size. You really need more items nowadays than you used to, but the inventory is still the same size. Shulker Boxes kind of help, but you have to place them down to access the items inside, and they're a late game item. It feels like putting a Band-Aid over a gaping wound and ignoring how little it actually does to fix the problem. I'm not asking for much. Just one or two more rows.

    • @blahthebiste7924
      @blahthebiste7924 9 หลายเดือนก่อน +9

      Backpacks in modded have worked for years and are super intuitive, there is no reason they shouldn't be added to vanilla imo

    • @matthewbarabas3052
      @matthewbarabas3052 9 หลายเดือนก่อน +2

      dont hoard your items. i can fit all i need in one chest, keep sopme in my inventory, and toss the rest.

    • @CrazyguysGamingCGG
      @CrazyguysGamingCGG 5 หลายเดือนก่อน +6

      When thinking abt this comment i thought that maybe they should add a second offhand slot then realised how stupid i just sounded

    • @ciberkid22
      @ciberkid22 4 หลายเดือนก่อน +2

      ​@blahthebiste7924 I've always wanted backpacks in the game since having that mod!
      Maybe for vanilla it could have 2 rows instead of 3 so they don't replace shulker boxes, but that's only if they're super concerned about that, not that I think an item version of the block will replace the actual block

    • @XenophonSoulis
      @XenophonSoulis 4 หลายเดือนก่อน

      They could add another column for the 0 key on the keyboard. It's right next to 9 and it could work perfectly with the 10th slot. And another row just for symmetry (also in chests). That would push chests (and shulker boxes and ender chests and trapped chests of course) up to 40 stacks, double chests to 80 stacks and player inventories up to 50 stacks. And donkeys (and llamas) would get something too I suppose. I'm not sure what should happen with hoppers, dispensers etc, but it'd be fun if they also went a bit up.

  • @ProfessionellaSpelaren
    @ProfessionellaSpelaren ปีที่แล้ว +165

    Cracked Stone Brick stairs, slabs and walls. Back in 1.14, they added that for mossy stone bricks but not cracked stone bricks which is weird.
    Also for some reason they didn't add walls for polished granite, diorite or andesite. Polished deepslate and blackstone have them so they should too.

  • @RobinRhombus2
    @RobinRhombus2 ปีที่แล้ว +280

    Tuff is a good block for gradients, particularly with mossy cobble.

    • @james_crawford
      @james_crawford ปีที่แล้ว +40

      I use it for that a lot. Not every block has to have a use imo

    • @duckified.
      @duckified. ปีที่แล้ว +2

      yeah, pretty much all it's good for. not my favorite but it still has its use case

    • @gamingnscience
      @gamingnscience ปีที่แล้ว +16

      Yeah, whenever I hear someone call a block useless, I conclude they are not a builder.
      Nothing wrong with not being a builder, but it’s like complaining a comparator is useless because one does not play with redstone.
      Granted, no one would complain if tuff got variants.
      But it’s main purpose (and it’s a good purpose) is as a texture block.
      On it’s own pretty ugly but shines in combination with particularly cobble, other stones and moss.
      It’s ability to give your previous pristine builds a weathered/aged look is unparalleled.

    • @Gamebreaks
      @Gamebreaks 11 หลายเดือนก่อน +2

      @@gamingnscience I have to disagree, and I literally am a builder. We already have sooooo many stone variants, we really don't need anymore, even for gradients. It just fills up your inventory while mining.

    • @B463L
      @B463L 11 หลายเดือนก่อน +5

      The fact that we can't make tuff bricks, slabs, stairs etc is really silly because tuff IRL is a great architectural stone. It's comparatively soft, making it easy to cut.

  • @deaconpoole7577
    @deaconpoole7577 ปีที่แล้ว +54

    Addressing the Chainmail Armor issues
    Firstly, Chains shouldn’t cost 1 Iron Ingot to craft. They should cost 3 Iron Nuggets, in a simple straight line, or 5 nuggets in an X pattern. Either way, that would mean that Chains themselves would cost less iron than an Iron Ingot, and thus make Chainmail viable as an Armor Type in the event that you only found a few blocks of Iron Ore/chunks of Raw Iron, but not enough to make a full suit of Iron Armor.
    Secondly, if changing the crafting recipe of Chains is out of the question, we could simply make Chainmail it’s own type of armor, with a unique function that would play into Leather and Iron Armor; Chainmail could be used as an Under/Over coat layer of Armor (worn over Leather, and under Iron).
    I’d reckon that it would add a minor amount of Armor Rating/Damage resistance, but the main draw of wearing layered armor is these 3 benefits.
    1. You’d be able to have multiple Enchantment Effects, such as Protection AND Fire Resistance, or Frost Walker AND Depth Strider, active at one time. This would definitely need some balancing (perhaps whichever Enchantment effect on the Under-Armor layer is halved/quartered, or does not receive XP benefits from the Mending enchantment)
    2. This could serve to prolong the lifespan of Leather and Iron Armor
    And 3. Chainmail armor could provide a special defensive buff/resistance to bladed weapons like Swords, Axes, and Melee attacks from Tridents. (Chainmail armor could also offer a minor damage resistance to not fully charged Arrow shots, or even more resistance to Spam Click attacks from Swords on Java, to help spice up PvP in that game.)
    Overall, I don’t think Chain-Leather armor should be more protective than Iron, and Iron-Chain shouldn’t be more protective than Diamond, but the idea is to incentivize the use of layering these armor types to provide benefits that Diamond and Netherite can’t offer, thus making it a choice between Utility/Usefulness/Convenience, or raw Resistance/Protection Stats and Durability Values.

    • @kittydisco4u520
      @kittydisco4u520 ปีที่แล้ว +2

      This is an awesome idea, if there isnt a mod for this ill consider making one

    • @TheRenegade...
      @TheRenegade... ปีที่แล้ว +2

      Why do I feel like you're referencing the early armor that was a combination of the leather and chainmail textures

    • @lasercraft32
      @lasercraft32 11 หลายเดือนก่อน +8

      Suddenly chainmail would be the most game-breaking endgame item in the game.

    • @GamingBren
      @GamingBren 10 หลายเดือนก่อน +3

      This is a neat idea

  • @Antnest_
    @Antnest_ ปีที่แล้ว +54

    one of the nitpicks i have with minecraft, is that there are no wood varients for ladders. i think it'd be quite nice.

    • @aceplante
      @aceplante ปีที่แล้ว +4

      They’re made of sticks which would also require wood variants then?

    • @Antnest_
      @Antnest_ ปีที่แล้ว +12

      @@aceplante no, they'd use the wooden blok it uses in the middle of it

    • @onebacon_
      @onebacon_ ปีที่แล้ว +6

      @@aceplante I will literally stop playing the game if they add stick variants. I HATE all the variation, wanna make a sign and only have birch? Guess it's ugly, only have dark oak? Good luck reading it...

    • @eduardomelo151
      @eduardomelo151 ปีที่แล้ว +7

      Chest variants is what we need. All buildings have them and there is no options for different collors

    • @mikewalker678
      @mikewalker678 ปีที่แล้ว

      @@onebacon_ I like dark oak signs, but I always have to use white dye to make them readable!

  • @TheZestyCoder
    @TheZestyCoder ปีที่แล้ว +65

    Yoo I made it into the video!
    Just want to clear things up.
    My thinking was mostly on aesthetic, and not how useful they are.
    The dungeon is ironically, a cube. The spawners themselves can be very useful, but changing the dungeon just a little bit could go a long way.
    The abandoned mineshafts are fun to explore, I agree with you on that. But just putting a couple traps could make this better.
    I still like these structures. Remember, this is a nitpick.

    • @nyancat8828
      @nyancat8828 ปีที่แล้ว +6

      I don't think traps in a mineshaft would make any sense, personally. They're there to show that others were there, too, mining for resources. Why would they need to put traps in them? The minecarts with chests are just abandoned materials that didn't make it back home- not a guarded treasure that needs to be kept safe.

    • @eduardomelo151
      @eduardomelo151 ปีที่แล้ว +2

      I really like the idea of some new rooms added into the mineshafts

    • @jolonghthong5377
      @jolonghthong5377 ปีที่แล้ว +3

      @@nyancat8828 maybe not traps but old mines can have faulty rails or dangerous areas and traps could represent that. A dangerous loose floor or a bridge about to fall or a minecart rail twitch a point nex

    • @nyancat8828
      @nyancat8828 ปีที่แล้ว +1

      @@jolonghthong5377 oh yeah that would be an awesome way to do it!

  • @aaabcehillpt8822
    @aaabcehillpt8822 ปีที่แล้ว +54

    Dog no longer being in the game is probably a legal issue. No songs from C418 have been added since 1.13, so the chances of it being added now are very unlikely. It would be cool if added though.

    • @fatjack9460
      @fatjack9460 ปีที่แล้ว +1

      It's because c418 won't give up all the rights to Microsoft it's so silly lol

    • @noizepusher7594
      @noizepusher7594 ปีที่แล้ว +59

      @@fatjack9460 honestly I respect the artistic integrity

    • @fatjack9460
      @fatjack9460 ปีที่แล้ว

      @@noizepusher7594 yes I agree fuck Microsoft

    • @bubbykins4864
      @bubbykins4864 ปีที่แล้ว +2

      It wasn't even intended to be in the game to begin with. I doubt they'll change their mind on not wanting it in anytime soon.

  • @greenstarsproductions5968
    @greenstarsproductions5968 4 หลายเดือนก่อน +6

    “At least give tuff a polished variant”
    Mojang for 1.21: say no less

  • @williamjones5334
    @williamjones5334 ปีที่แล้ว +24

    The issue I have with the idea of turning chains into chainmail armour is that the two types of chain are nothing alike- the block gives off a big, bulky vibe, while chainmail links are much smaller and more delicate. Using chains to craft the armour would be like wrapping yourself in a prisoner's chains.

    • @tamatebako_yt
      @tamatebako_yt 8 หลายเดือนก่อน +6

      I quite like the idea of chainmail armor not having a crafting recipe. I would much rather see it get a special buff that makes it worth seeking it out in the world (like layering it with iron/leather armor as another comment pointed out) then receiving a recipe.

  • @siddharthprabhakar6382
    @siddharthprabhakar6382 ปีที่แล้ว +267

    I feel Bedrock vs Java is like comparing apple to apple. It’s the same ranking but different areas are worse at different points.

    • @christopherchocolate69420
      @christopherchocolate69420 ปีที่แล้ว +40

      And people treat it like comparing it to an Apple to an Enchanted Apple

    • @billybobbobson3797
      @billybobbobson3797 ปีที่แล้ว +26

      I play both and honestly I am tired of people shitting on bedrock all the time.

    • @vulturesalesman
      @vulturesalesman ปีที่แล้ว +34

      @@billybobbobson3797 I both pity and envy Bedrock. There's some very cool features in Bedrock that I would love to have in Java, such as the ones mentioned in this video, but then there's things like very little modding capability and the marketplace.
      Unfortunately if there are parity updates made to make the features of Bedrock and Java the same I see it being more likely that Bedrock loses its unique features to match with Java rather than Java gaining the Bedrock features.

    • @billybobbobson3797
      @billybobbobson3797 ปีที่แล้ว +10

      @@vulturesalesman mods are the only thing about Java that gives it any air of supremecy. I play both versions. Bedrock for my son who's too young to use a computer and Java for some friends. It can be objectively better but Java players shitting on bedrock is getting out of hand.

    • @Im-BAD-at-satire
      @Im-BAD-at-satire ปีที่แล้ว +1

      ​​@@billybobbobson3797 Nostalgia clouds objective judgement, it's not a surprise people are il-critical about Java edition.

  • @Wifgargfhaurh
    @Wifgargfhaurh ปีที่แล้ว +12

    I kind of like how common the drowned are in bedrock. It makes the player fear the ocean, at least in the early game. It forces you to make a boat.

  • @TheShasityn
    @TheShasityn ปีที่แล้ว +42

    The biggest one I have is that Java and bedrock have way to many differences.

    • @ceaserri
      @ceaserri 26 วันที่ผ่านมา

      This

  • @violence5700
    @violence5700 ปีที่แล้ว +28

    i agree composter should give more bonemeal, but it's really useful if you have a lot of farms. I never use beetroot much, so surplus gets turned into bonemeal to help grow plants that don't grow on their own like warped fungus

  • @tf2mediciguess487
    @tf2mediciguess487 ปีที่แล้ว +13

    the way I would do chain mail is that, like real life chainmail, it can be equipped with other armor or elytra. meaning the extra cost is worth it as you can still have protection with elitra or strengthen pre existing armour

  • @JoeEnderman
    @JoeEnderman ปีที่แล้ว +31

    I have to defend the door recipe. They fill up the same space as the blocks that make them. It makes sense.

    • @justinehollinger8253
      @justinehollinger8253 ปีที่แล้ว +4

      Realistically, it should give you more doors because the recipe has 2 wood for each door

    • @EmeraldCrowz
      @EmeraldCrowz ปีที่แล้ว +3

      why would it give you more? You use 6 wood. 2 wood fills up 2 spaces, as does one door. So you get 3 doors.
      EDIT: Oh i think i get it. A door is actually much thinner. You could probably get more when cutting the planks in half. Though i guess we're just losing a lot in the process somewhere along the line.

    • @calvissuperman
      @calvissuperman 10 หลายเดือนก่อน +2

      I swear there was a time that you only got one door, and they upped it to 3

    • @nyenone5514
      @nyenone5514 หลายเดือนก่อน

      Then explain the trapdoor recipe 😂

    • @JoeEnderman
      @JoeEnderman หลายเดือนก่อน

      @@nyenone5514 I wasn't defending the trapdoor. The trapdoor is terrible. Way way too expensive for what it is. If they wanna argue it has redstone abilities then they need to add redstone to the recipe instead of being stingey

  • @shayshay8650
    @shayshay8650 ปีที่แล้ว +9

    In the past chainmail armor was worn under other armor, maybe in minecraft they could allow you to use it under regular armor to make it stronger?

  • @memeymeme.
    @memeymeme. ปีที่แล้ว +9

    My problem with tuff is its lack of usability it has for building. Its a nice darker grey without being as dark as blackstone or deepslate and has its own feel to it. It could be a really good accent material for deepslate based builds among other things, and as a main building block, but it has literally no derivatives so it kind of just exists.

  • @Doktario_Mystario
    @Doktario_Mystario ปีที่แล้ว +16

    8:10
    personally i see it as giving the player a back door to their house
    depending on the house it could be useful

  • @CarCar75
    @CarCar75 ปีที่แล้ว +10

    They should also definitely add quartz walls

  • @MarshallLS
    @MarshallLS ปีที่แล้ว +6

    Not a nitpick but an idea I just came up with:
    It'd be cool if you could craft granite, diorite, and andesite tools. They'd be exactly the same stats as stone tools, just look different. This doesn't change the game at all but I think it'd add a lot of fun variation actually.
    What you think?

    • @metafox6942
      @metafox6942 11 หลายเดือนก่อน +1

      they should do the same for blackstone then as it would sense

  • @tails183
    @tails183 ปีที่แล้ว +19

    The removal of custom terrain in 1.13. You used to be able to customize terrain height, ore frequency, spawn range, completely remove diorite, andesite, granite, and gravel from caves so that they actually look good, and you could even make essentially the Farlands with the right combination of parameters. My survival is basically locked in 1.12.2 because I refuse to have my terrain break all over.

  • @thortroy4627
    @thortroy4627 ปีที่แล้ว +9

    I've actually been working on a mod that fixes a few of these, such as concrete stairs and slabs. It makes all stone variants consistent with their types as well, so far we've added over 100 new blocks.

  • @Redmirax
    @Redmirax 3 หลายเดือนก่อน +5

    7:02 few months later and Mojang listens

  • @jumentoqueanima
    @jumentoqueanima ปีที่แล้ว +27

    YES! I was playing Minecraft on the switch rn while watching pewdiepie let's play. I support more Minecraft videos! :)

    • @DeadBoyd64
      @DeadBoyd64 ปีที่แล้ว +1

      I Also Play MC On My Switch

    • @jumentoqueanima
      @jumentoqueanima ปีที่แล้ว

      ​@@DeadBoyd64 It's an amazing game to play portably with good controls.

  • @SrDerp-rj2ip
    @SrDerp-rj2ip ปีที่แล้ว +6

    If you want the best results out of the composter, grow moss or nether fungi (The giant ones), all moss derivatives and both nether wart block variants are great for filling up the composter. You will also make a profit of bonemeal doing this. The composter is also good for when you have too many wheat and beet seeds from a long running farm, that can help you save storage space and get some bonemeal on the side.

  • @CrxzyYT
    @CrxzyYT ปีที่แล้ว +5

    i think updating the dungeons is challenging IF you want to keep the progression the same. I see people creating datapacks that update them. While those datapacks are very cool, they arent practical because they usually put an ungodly amount of spawners in it. Finding one and conquering it to build a farm would be OP. I think if Dungeons get updated, keep the 1 spawner only, but add more rooms or make it a bit more complex. Adding more spawners though, is not the way to go about it.

  • @TheDillon8825
    @TheDillon8825 ปีที่แล้ว +4

    I think the composter taking up a lot of seeds is fine, I remember having huge wheat farms and the best way to use the spare seeds (which I was never going to plant or do anything with) was with the composter. Eventually filled up chests with bone meal from all the spare seeds.

  • @Baraka_Maracas
    @Baraka_Maracas ปีที่แล้ว +7

    I did not know the note block head thing… that’s cool af

    • @timtamTom.2
      @timtamTom.2 ปีที่แล้ว +1

      Could be used to make some sigma melodies

    • @jumentoqueanima
      @jumentoqueanima ปีที่แล้ว

      Yeah.

    • @jumentoqueanima
      @jumentoqueanima ปีที่แล้ว +2

      ​@@timtamTom.2 True Lmao.

    • @Baraka_Maracas
      @Baraka_Maracas ปีที่แล้ว +2

      Yooo I got a heart from tarapudic odyssey central, I’m being noticed today

    • @timtamTom.2
      @timtamTom.2 ปีที่แล้ว

      @@Baraka_Maracas pog

  • @jeremynigen7259
    @jeremynigen7259 ปีที่แล้ว +23

    Great video! I agreed with basically every single nitpick. Especially the ones where a random bedrock feature is removed from Java. One of my personal nitpicks is that I think Neather Fortresses need to be updated. They haven’t seen any change since they were introduced and can feel pretty bland for one of the most important structures in the game.

    • @cutestcreeper569
      @cutestcreeper569 ปีที่แล้ว +5

      Same for dungeons. When I think of dungeons, I think of things like castle cellars with multiple rooms and cells, not a box.

    • @jeremynigen7259
      @jeremynigen7259 ปีที่แล้ว +3

      I 100% agree. A dungeon should be a scary place to explore and loot and not just some glorified mob farm that sometimes gives saddles.

    • @darknesswave100
      @darknesswave100 ปีที่แล้ว

      I feel the same way about the end cities. Now that I've been playing the game for a long time those and Nether fortresses are just boring. You get what you need then unless you need more blaze rods and wither skeleton skulls and shulker shells you'll never have to visit them again

  • @hiilikepizza3197
    @hiilikepizza3197 ปีที่แล้ว +11

    You should make creating spirits video about every undertale characters

  • @scyfinn7866
    @scyfinn7866 ปีที่แล้ว +4

    I get composters are more for plant materials, but I think mob products and poisonous potatoes should be composable too. As is, stuff like spider eyes and rotten flesh can really clog up your chests.

  • @realPurpleOrb
    @realPurpleOrb ปีที่แล้ว +8

    My biggest nitpick is that the mob spawning in Bedrock seems like it's designed to screw you over

    • @APersonThat
      @APersonThat 4 หลายเดือนก่อน

      The uninvited creeper blowing up your house:

  • @ShimmeringVapidCoal
    @ShimmeringVapidCoal ปีที่แล้ว +2

    It's criminal but expected that this video is only a third as long as any other nitpick.

  • @broccolithetree
    @broccolithetree ปีที่แล้ว +9

    hi odyssey, you are my biggest inspiration for starting my channel and i just wanted to say thank you for what you do ;)

  • @vossboss220
    @vossboss220 ปีที่แล้ว +4

    Chainmail could be less protective than armor but have more protection against certain types of damage. Like you take less damage from piercing and stabbing attacks, so bows and arrows from mobs, but more from everything else

    • @grimgrauman7650
      @grimgrauman7650 4 หลายเดือนก่อน

      Chainmail is more or less like gold Armor, so already has less armor

  • @remusserediuc9896
    @remusserediuc9896 ปีที่แล้ว +5

    I think the composter is okay how it is now because you're able to get a lot of extra seeds just from one wheat farm, and you never need so much bonemeal.

  • @imn_fauler6098
    @imn_fauler6098 ปีที่แล้ว +3

    Ds mario circuit got an hell of a glow up in wave 4 with the really cool reference of the wiggler boss in ds mission mode being an obstacle,a forest and a nice remix

    • @Baraka_Maracas
      @Baraka_Maracas ปีที่แล้ว +1

      Can’t wait to see him talk about it

    • @osberswgaming
      @osberswgaming ปีที่แล้ว +1

      I’m bitterly disappointed about it

    • @imn_fauler6098
      @imn_fauler6098 ปีที่แล้ว +1

      @@osberswgaming i would rather airship fortress,but hey it is the best mario circuit in the series

    • @osberswgaming
      @osberswgaming ปีที่แล้ว +1

      @@imn_fauler6098 i would say 8’s is the best

    • @imn_fauler6098
      @imn_fauler6098 ปีที่แล้ว +1

      @@osberswgaming it is ok the problem it is just a doubel figure 8 circuit

  • @CTC6921
    @CTC6921 ปีที่แล้ว +1

    It's been such a long time since I've watched your channel, you're still good!

  • @jaycepenny_6
    @jaycepenny_6 ปีที่แล้ว +4

    I think that they should update the combat system in bedrock to give the sweeping edge effect on swords, or at least include the enchantment so that if your sword doesn't have SE, it works like a normal bedrock sword, and with the SE enchantment, it works like it does in Java

  • @Mr.StickyBoi
    @Mr.StickyBoi ปีที่แล้ว +3

    That villager lookin hella scrumptious rn 🤤

  • @almightyshoe02
    @almightyshoe02 ปีที่แล้ว +1

    I really like this series! Very good video!

  • @jashinsdisciple8512
    @jashinsdisciple8512 ปีที่แล้ว +4

    I feel like emerald tools could be more quirky... like maybe an emerald sword having slightly less damage than an iron sword but it has a chance to do a critical hit which deals 3 times as much damage or something. Maybe emerald hoe can till the soil in a way that allows it to absorb from a water source a little further than normal tilled soil and stuff like that

    • @calvissuperman
      @calvissuperman 10 หลายเดือนก่อน +2

      Love the ideas, I just believe emeralds were added for trading and trading only. The value of emeralds to villagers is much less than an iron ingot even, so getting a stack of them is REALLY easy. I think it's good to keep as they are, but maybe use copper for these ideas? Would love some more variation between tool materials!

    • @breadwhite3256
      @breadwhite3256 9 หลายเดือนก่อน

      ​@@calvissuperman Mojang presented us the copper as a decorative block principally, that's why is easy to get in large quantities, so maybe for make the game balanced we should be able to craft gear with this ore and this will be in the same tier as iron, with the penalty of attract lightning bolts in thunderstorms and they will be losing points of durability continuously an slowly due to oxidation

  • @pixelgaming7261
    @pixelgaming7261 ปีที่แล้ว +7

    Based on my maths, 3 blocks should make 4 stairs, not 6.
    I would say emerald armour and tools should be somewhere between iron and diamond.

  • @autismandgaming4532
    @autismandgaming4532 ปีที่แล้ว +3

    My main issue witthe game is the ABYSMAL optimisation of java edition. It might legitimately be the worst performing game I've ever played

  • @uiinpui
    @uiinpui ปีที่แล้ว +2

    My Nitpick: There is a big lack of Super Mario in this game.

  • @dexterity494
    @dexterity494 9 หลายเดือนก่อน +1

    a couple things on the topic of chainmail
    a) chains and chainmail links are entirely different. I get that it might be more of a symbolic recipe, but chains making chainmail is not as straight forward as you might think
    b) assuming we do get something like a chainmail recipe that costs more to make than iron, I think it would be really cool to have chainmail actually act as an extra layer of protection under your armor. Maybe you're able to put two armor pieces into a single slot if the first armor piece is chainmail. Maybe also this would allow for more enchanting customization. I'm not sure, but it would be neat.

  • @nightwitchsimp
    @nightwitchsimp ปีที่แล้ว +4

    Composter is pretty useful in combination with Moss since it can make a fully automatic bonemeal farm

  • @Dan-CPU
    @Dan-CPU ปีที่แล้ว +1

    loving the minecraft videos! keep them coming!

  • @joixeon6
    @joixeon6 ปีที่แล้ว

    THANK YOU for the dog shoutout, SUCH a good song from the soundtrack

  • @IamPotion
    @IamPotion ปีที่แล้ว +3

    We need to get more enchantment books. We haven’t had a bit enchantment book overhaul. We have gotten like 1 enchantment book every 2-3 updates. Imagine if they added atleast 4-5 more enchantment books.

  • @iKnownot999
    @iKnownot999 ปีที่แล้ว +3

    I think leather/chainmail should work as a sort of under armour to help the later armours, even if they are already maxing it out

  • @HappyMatt12345
    @HappyMatt12345 8 หลายเดือนก่อน

    Great video, I actually do agree with most of these, but I want to comment on three in particular:
    1: I think the reason traders don't trade bamboo or cocoa beans is because it gives the player an incentive to find a jungle biome, although I can see how that would be quite annoying because bamboo creates scaffolding which is such a handy block to carry with you when you're building or exploring the new caves AND since this feature exists in Bedrock (there are so many parity issues I have between the two) it doesn't make much sense that it doesn't in Java.
    2: I'm pretty sure the composter is meant to be a way to trash excess seeds and plant items while getting something mildly useful in return rather than a way to farm bone-meal, personally, that one doesn't bother me at all.
    3: The reason emerald tools and armor don't exist in vanilla Minecraft is because emeralds are meant to be the currency of the game. Mojang themselves said this.

  • @LucyWest370
    @LucyWest370 8 หลายเดือนก่อน +2

    Ive actually found tuff incredibly useful for decoration if youre trying to make rubble or destroyed ruins! It beats cobblestone by miles and still looks like it can be destroyed mishmashes of brick.

  • @pman56789
    @pman56789 ปีที่แล้ว +4

    If I'm correct, you can modify player heads to be able to play custom sounds. So since these datapacks add new mob heads created from retexured player heads, they should be able to make mob noises if on note blocks if you modify them.

    • @Odyssey_Central
      @Odyssey_Central  ปีที่แล้ว +1

      I did hear that but I think it requires a resource pack, in which case it wouldn’t work well in multiplayer which is usually how I play

  • @lorddreagus7253
    @lorddreagus7253 ปีที่แล้ว +3

    I think it would be cool if you had to use a smithing table to make iron plates, and those were used to make armor. Some other system could be used for iron tools.

  • @darkshadowrule2952
    @darkshadowrule2952 11 หลายเดือนก่อน +2

    I just recently realized that the ancient city portal is 22 blocks long but the base and surrounding wall are odd numbers long, and given you cant move reinforced deepslate, the only solution is to completely rebuild half the base. I hope this torments someone else as much as it does me

  • @petercarioscia9189
    @petercarioscia9189 ปีที่แล้ว +2

    I paused midway through your chainmail section to say I'd use extra resources on chainmail if we could wear it under our main armor, as it is irl. It'd could add passive projectile resistance, or reduce knockback.
    Idk how Mojang would implement such a thing, but it was my first thought

  • @DraftyDaftyHubertOHare
    @DraftyDaftyHubertOHare ปีที่แล้ว +5

    Spawning into the Nether in Bedrock and everything around the jankiness of the Bedrock Nether is infuriating and leads to countless, unavoidable, unpredictable and entirely unfair repeated deaths.

    • @aceplante
      @aceplante ปีที่แล้ว +1

      Bedrock moment

    • @DraftyDaftyHubertOHare
      @DraftyDaftyHubertOHare ปีที่แล้ว +1

      @@aceplante get a load of this guy! 😂🤣😂🤣😂🤣

    • @aceplante
      @aceplante ปีที่แล้ว

      @@DraftyDaftyHubertOHare who?

    • @DraftyDaftyHubertOHare
      @DraftyDaftyHubertOHare ปีที่แล้ว

      @@aceplante if that’s an attempt at who asked (which you’ll probably claim it isn’t), you’re pathetic

  • @Skeleton_With_VR
    @Skeleton_With_VR ปีที่แล้ว +10

    i love the footage of him trying to keep his cat quiet that way the warden doesnt get him
    he uses it in all his minecraft videos and it is still hilarious XD

  • @supersaucygamer2880
    @supersaucygamer2880 10 หลายเดือนก่อน +1

    I wish the progression had more options/split paths, right now its just one material to the next until u have netherite and then u get the ender eyes and fight the dragon. This is cool, but I wish there were choices of how you want to progress like in my other fav game terarria. I also wish that structures were more difficult but had cooler & more unique loot that was relevant to the game progression. (Love ur vids btw)

  • @zandikaa
    @zandikaa 3 หลายเดือนก่อน +2

    Auto-jump is on by default just like how the screen reader is enabled when you first start the game for the first time. It's accessibility to those that may find it difficult to turn it off.

  • @Creator_Existencee
    @Creator_Existencee ปีที่แล้ว +3

    Keep up the good work man 👍

    • @Baraka_Maracas
      @Baraka_Maracas ปีที่แล้ว

      Bro the vids been out for like a minute what do you mean

    • @Creator_Existencee
      @Creator_Existencee ปีที่แล้ว

      @@Baraka_Maracas I didn’t watch it yet but I was just complimenting lol

  • @antekacki8753
    @antekacki8753 ปีที่แล้ว +7

    6:04 fun fuct, player heads have the ability to specify what sound should be played for each individual head when placed on a noteblock, so it is 100% possible to do that with custom added heads.

  • @thatonepossum5766
    @thatonepossum5766 ปีที่แล้ว +1

    My random nitpick: on Bedrock edition, blackstone slabs use the texture from the _side_ of the blackstone block for the _top_ of the slab. So when I put slabs over lightsources to hide them, they don’t blend seamlessly with the blocks around them.

  • @Winterr_Is_Here
    @Winterr_Is_Here 9 หลายเดือนก่อน

    I really like making roads and bridges out of stone, and tuff is actually really useful for texturing. Slabs and stairs would be really cool for it though.

  • @endergoldman9965
    @endergoldman9965 ปีที่แล้ว +7

    I really love the phantom XD I think it is a brilliant addition adding the concept of insomnia into minecraft. I do think they should have more useful drops tho.

    • @TheRealLifeKillerMoth
      @TheRealLifeKillerMoth ปีที่แล้ว +1

      Same man.
      Plus like if you hate the Phantom just sleep.
      Simple as that.

    • @tbhandrew5857
      @tbhandrew5857 ปีที่แล้ว

      @@TheRealLifeKillerMoth It's great for multiplayer servers. I'll assume everyone knows what I mean.
      Though, in smaller groups or singleplayer, it can be a bit tiresome when working on projects and various things overnight.

    • @aceplante
      @aceplante ปีที่แล้ว +1

      @@tbhandrew5857 just sleep. Once every three days.

    • @aceplante
      @aceplante ปีที่แล้ว

      @@TheRealLifeKillerMoth yea exactly like is sleeping once every three days really that hard? Complaining about phantoms makes you sound like those beta players that say the hunger bar was a bad addition because “why should I need to eat if I don’t take damage” 🤡

  • @flannelman6428
    @flannelman6428 ปีที่แล้ว +6

    The whole "Dog" music disk can be added into the game so easily, along with many other tracks not in the game. I once joined a call and we had custom Music disk audio playing within 20 minuets.

    • @jadonlimoges1830
      @jadonlimoges1830 ปีที่แล้ว

      Its due to legal issues because C418 wants to keep the rights to his music but Microsoft won't let him keep the rights to new music

    • @windshieldflipers9294
      @windshieldflipers9294 9 หลายเดือนก่อน

      ​@@jadonlimoges1830If that all gets worked out, which it likely won't, then they should just bring C418 back entirely not just one track. The new music isn't bad but C418's score was near perfection.

  • @jooobjoob
    @jooobjoob ปีที่แล้ว

    Nitpick: bedrocks funky quirks like sometimes just deleting stuff in chunks when you walk away (player built, in a super flat, creative mode) also frostwalker, I don’t let anyone near my house or farms if they have it on as it causes major issues with water flow often

  • @Ganpan14O
    @Ganpan14O ปีที่แล้ว +2

    The custom mob heads datapack will work with the noteblock thing as player heads have a tag that allows you to set a custom noteblock sound

    • @crissis3263
      @crissis3263 ปีที่แล้ว

      get iImango's head it plays the entire intro song

  • @marchu-
    @marchu- ปีที่แล้ว +5

    The tuff would have probably been used for the tuff golom from the mob vote.

    • @aceplante
      @aceplante ปีที่แล้ว +3

      I think that was an afterthought because they realized tuff was useless

  • @clefairyfan333
    @clefairyfan333 ปีที่แล้ว +15

    My biggest nitpick is that they removed the question mark from the end of Steve's name.

    • @higueraft571
      @higueraft571 ปีที่แล้ว +1

      Mine is that Jean?'s name isnt ingame, or even in marketing

    • @TheRenegade...
      @TheRenegade... ปีที่แล้ว +1

      And Alex (and the new skins) have never had a question mark

    • @higueraft571
      @higueraft571 ปีที่แล้ว +1

      @@TheRenegade... Actually, Alex? had one.
      Steve? Alex? and Jean? were all named around the same time by Notch as such, the new skins, as one can guess, were NOT made nor named by Notch...

  • @windywendi
    @windywendi ปีที่แล้ว +2

    Bamboo can already be obtained from fishing in the jungle. I think a good way to add cocoa beans is to let them grow from jungle trees grown from saplings

    • @calvissuperman
      @calvissuperman 10 หลายเดือนก่อน +2

      Not that I don't disagree with you, but the idea is supposed to be that the wandering trader is supposed to bring trades from lands you haven't explored. Maybe give you the first item you need to farm more of it where you are located without going on an endless expedition.

  • @deadakus
    @deadakus ปีที่แล้ว +1

    As a command blocker. My personal nitpick is that ctrl middle clicking a conditional command block does not not copy the conditional status into your hand. If you aren't careful you could really fuck something up

  • @Novum228
    @Novum228 ปีที่แล้ว +8

    Terraria and Minecraft have referenced each other with an “Also try”. Terraria also has a Creeper costume in their game. Why doesn’t Minecraft have a Terraria item in their game? It could be a music disc at least.

    • @naplockblubba5369
      @naplockblubba5369 ปีที่แล้ว +3

      Minecraft definitely seems to be less open to official crossover content than Terraria in general

    • @murphmariotwopointoh7714
      @murphmariotwopointoh7714 ปีที่แล้ว +4

      If Terraria content did make it into Minecraft it'd probably sadly be a mashup pack.

  • @exetone
    @exetone ปีที่แล้ว +3

    9:45 yo it me

  • @AndrewAce.
    @AndrewAce. ปีที่แล้ว

    There need to be slabs, stairs, walls, and buttons for all building blocks (maybe even wood walls). That included quartz, all stones, terracotta, concrete, iron(?). I also want different themed levers.
    Slabs of different types should be able to be placed on top of one another directly. Survival craft actually does this and other building features very well. To the point of even having a sort of crafting table that allows for custom blocks and furniture. It's amazing... I wouldn't necessarily go THAT far, but at least do the first thing.
    A carpentry/wood-cutting table that offers all the same functionality as the stone-cutter, and allows you to modify certain items like doors - The idea would be to have more door variants such as 3 high, or 1.5 wide (which when combined will fit a thee-wide doorway) got more design options. And maybe also the ability to convert slabs back into blocks (and same for the stone-cutter).
    This one is somewhat of an ask as opposed to a nipick, and totally not necessary, but it would be cool if different wood types made different coloured tools, and maybe even the same for stone (meaning that you could make a blackstone sword if you wanted) Especially since tools don't stack anyway, and wood types can already be mixed in certain crafting recipes. As for combining durabilities, just make it so the player can select which colour takes precedence, maybe based on the order in the crafting table. It would also be cool if you could influence the colour of other wood items, like bows, and sword handles. This would be a component of a possible item customization system that could actually give us unique looking weapons and tools, maybe via the smithing table. Just a thought...
    Java functions and bedrock functions should be synchronized where it would obviously make sense to do so. A very simple example is that the crafting recipe for Red Netherbrick is STILL unavailable in survival Bedrock because you can't actually obtain individual bricks to craft together with Netherwart - Yet the block is obtainable in creative or through commands. It has been this way for many years and is so nonsensical, I feel like the Mojang team are trolling us.
    Or various other things, some, mentioned in the video, like the dyeing system exclusive to Bedrock, or the expanded use of banners in Java. There are things that each version have exclusively for a reason, or perhaps one isn't clearly superior to the other, so it's difficult to decide which should be the standard - but there are many features that are excluded or withheld from one version or the other for no good reason at all, and they that have absolutely no business being that way. The disparate functionality of the various platforms, has always been one of the primary controversies of Minecraft. On one hand, each edition can serve as a sort of proving grounds for various features which allows for community based testing and exploration where the best ones can be selected, but on the other hand, it creates some annoying inconsistencies across different versions. That, and the seemingly illenear game progression - Like adding whole new blocks, each with their own different stairs, walls, slabs, buttons, etc, yet not even having all of those items in quartz or smooth stone. Or adding new enchantments without fixing old ones (looking at you, BoA). This game has so much room to grow, but depth should come before breadth when building things up. Work on the features we have first from the ground up, then expand into new territory. It's a big job, but I think the community and the developers can do it!

  • @bluesherbet2741
    @bluesherbet2741 8 หลายเดือนก่อน

    About fletching table, I used this a lot, I would turn villager into fletcher till it would accept sticks for emralds, then use the emralds for more important trades.

  • @theo8882
    @theo8882 ปีที่แล้ว +5

    2:48 you can prevent the item that you’re trying to enchant from becoming too expensive if you put it in the enchantment table first. You can even get lucky and get more than one enchantment from the enchantment table when enchanting it

    • @calvissuperman
      @calvissuperman 10 หลายเดือนก่อน +5

      It's good to know, but the nitpick still stands. Why is this a thing? How does this system help the game in any way? All it does is limit what is possible, in a game which is all about limitless possibilities. Make it 500 levels to get all the enchants, I don't care! Just don't give me an arbitrary limit on what I can and can't do. Gold weapons, tools, armor can accept more enchantments, but the durability is so low it doesn't even matter. They just break before you can even use them. Would be cool if you infused your armor with gold to give it more enchantability or something?

    • @theo8882
      @theo8882 10 หลายเดือนก่อน

      @@calvissuperman I don’t know why it exists

  • @unavailable3066
    @unavailable3066 ปีที่แล้ว +4

    It'd be cool if there were regional ores, such as if you're in the mountains emerald armour would be viable or if you're in plains iron would be better, this would also mean trading with other players who live in different areas would be a part of the game

  • @Nelsito99
    @Nelsito99 ปีที่แล้ว +1

    Something cool for chainmail armour is if you could combine it with leather to make leather better like slightly higher def but much more durability maybe a touch more than iron or less damage from melee attacks just something

  • @IDKisReal2401
    @IDKisReal2401 ปีที่แล้ว +2

    I really want dog too but I would suspect the reason they won't put it in is because Microsoft/Mojang doesn't own the rights to it, C418 does
    While it's hard to directly confirm the reason C418 stopped doing Minecraft music is most likely because he want to own the rights to it, which Microsoft also wants, so this is probably why the third volume of Minecraft's OST got cancelled and Dog won't get in anytime soon
    Also tuff has a tone of gray that has been needed for building for so long, remember when building exterior and nature most of the time the texture doesn't matter only the general color

  • @tibbittsaerospace201
    @tibbittsaerospace201 ปีที่แล้ว +4

    My biggest nitpick by far is the inconsistencies of crafting recipes, every colored block has a standard 8 blocks and 1 dye except wool which is 1 wool and 1 dye, and then a bunch of other ones I can’t think of off the top of my head. Honestly my ideal update rn is just a quality of life one. No theme, just catch up on promised features and polish up the game a bit. No features built from the ground up needed. I think then the more specialized updates can become all the better.

  • @prenticecopeland
    @prenticecopeland 2 หลายเดือนก่อน +3

    Bro predicted tuff

  • @saratoga6663
    @saratoga6663 5 หลายเดือนก่อน

    With your mob head data pack, the custom player heads can be given a sound to play on a noteblock. which means you don't have to worry about not being able to use that feature (I have the Vanilla Tweaks one and its been very funny)

  • @s7ormyreal
    @s7ormyreal 8 หลายเดือนก่อน

    the composter is actually great for a couple things, like moss, and farming nether trees. if you compost the nether wart/warped wart blocks you can farm the trees without an external source of bone meal :)

  • @radio_marco
    @radio_marco ปีที่แล้ว +5

    7:14 Missed opportunity to say: "the real purpose is *to make the live of every survival player tough* by filling up the players inventory"

  • @pawer_themaw
    @pawer_themaw ปีที่แล้ว +12

    my biggest problem about it... may just be the new upgrade to netherite system. Like you need TONS and TONS more diamonds to just upgrade to a fire-resistant armor.

    • @peckychicken
      @peckychicken ปีที่แล้ว +2

      More diamonds? You are just upgrading diamond armoyr, it doesnt use more diamonds

    • @puggysmall3136
      @puggysmall3136 ปีที่แล้ว +1

      @@peckychickenYou can craft more netherite upgrades, but it takes SEVEN diamonds just to make ONE more

    • @tbhandrew5857
      @tbhandrew5857 ปีที่แล้ว +1

      I think that just making visiting one bastion enough for like 4 would be good. It encourages you to visit one of those things even later on in the game, and adds a final challenge to getting netherite. But at the same time I went to a bastion in the new snapshot and looted every single chest. I got ZERO upgrades.

    • @higueraft571
      @higueraft571 ปีที่แล้ว

      ​@@puggysmall3136 I mean... have you seen HOW easy it is (and was) to get diamonds?

    • @windshieldflipers9294
      @windshieldflipers9294 9 หลายเดือนก่อน

      ​@@tbhandrew5857Treasure rooms are guaranteed to have one, and you'll likely get a netherite ingot too.

  • @karloz25
    @karloz25 ปีที่แล้ว +1

    You should make a video or series where you make a brand new thing and give it like functions. Such as making a new character for smash and showing all the moves, making a new costume for someone, or making a new course or cup in Mario kart. It would be a good series and I would love it and I think others would like it too!😀

  • @blakeetter280
    @blakeetter280 10 หลายเดือนก่อน

    I like the existence of mob spawned rooms but I think they could use a makeover of sorts. Make it look more interesting, maybe add some features or even a mini dungeon for it instead of just a square room

  • @The_Command_Centre
    @The_Command_Centre ปีที่แล้ว +3

    I think the fletching table could add more arrow types, for example, bomb arrows, and also add tiers to the bow, for example, iron bow, long bow, or short bow, also all of the arrows and bows in Minecraft dungeons