Don’t miss out on all the action this week at DraftKings! Download the DraftKings app today! Sign-up using dkng.co/broogli or through my promo code BROOGLI
I understand that at the basis this is a job, a business and that you need any way to stay afloat especially since youtube is a rather unpredictable career, but it just feels a bit scummy to promote a literal gambling platform.
Broogli as a fan of 4 years PLEASE PLEASE DONT PROMOTE GAMBLING PLEASE it ruins lives and peoples relationships please don't get into it yourself it will destroy you please
That is the big problem with the Backrooms. After 5 years of Backrooms, there are many many crap levels, who just have one stupid goal: to hurt or kill wanderers. During the first one or 2 years, we just had mostly levels with "liminal space". Rare to find levels who are dangerous
what does this mean...at first you say the big problem with the backrooms is the excessive amounts of dangerous level, yet at the end, you complain there aren't enough dangerous levels...? Also, if you want levels that main goal isn't to maim you, i suggest checking out the wikidot/fandom. There are plenty of them there. TH-camrs obviously cover the most dangerous or the most safe levels because it naturally gives more engagement.
@@dinogamer7214 Dude. I just don`t like that kind of levels. All that shitty Fandom-levels "destroying" the backrooms. I don`t wanna explain it to you.
@@TheYamiRanshiin If you look up on the fandom, there are a lot of liminal and peaceful levels. The truly dangerous ones are in a minority. I think he is just covering the dangerous ones more since they get more views. Kinda like media picking the most spectacular sounding story to get more attention. They also scrap badly written ones all the time.
I think what you're trying is they rely too much on shock value. I agree. It started of dangerous but interesting and liminal and nostalgic, with occasional oddball levels that are super dangerous or Unique like level ! But it was one offs. Now every second level is this overtoned bs.
“Under 5 minutes club” GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
@@anapple6912 the joke is GET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEAD
Just a small note for the beginning of the video, the level is not a cognitohazard if knowing about it is what's dangerous. That would make it an infohazard where the act of knowing is the danger. Cognitohazards are things that cause some sort of effect by simply perceiving it in some way.
Woah new video and it looks absolutely sick! Also, i've been watching your vids for a long time but have only just started watching them again and i dont regret it
How interesting already! I’m curious to see what I’ll hear today :) edit- this is reminding me of that one level you talked about avoiding on sitting in the chairs that melt you without realizing it. I forgot the name to it. 2:50 yoooo you be doing this to us like with that one entity 😂😅 3:28 doubt I’d be able to handle the smell since I can’t handle the smell of fish 😢 3:37 my theory is it used to be a normal sub level and possible changed due to said event. Maybe from the black out that I think you mentioned? 🤨 9:26 I have no idea if I would or not. Only would know if I end up there and I don’t want to end up there, so guess we’ll never know.
i backrooms level i made a while back for your Fan made backrooms levels series and keep up the good work man nice content Backrooms Level: 23 - "The Glass Labyrinth" Level Number: 23 Description: Level 23, known as The Glass Labyrinth, is a vast, endless maze made of reflective glass walls, floors, and ceilings. The environment appears pristine at first, with perfect mirrors everywhere, reflecting a warped, distorted version of reality. The space is eerily silent, aside from the occasional sound of your own footsteps or the subtle hum of the glass structure. There are no obvious doors or windows, and the glass itself seems to stretch far beyond your immediate sight, creating a disorienting sense of infinity. The air feels oddly thick and warm, almost like it’s filled with static. The reflections in the glass can sometimes be deceptive-showing movements that aren’t actually there, or creating false images that disappear when approached. Over time, the glass maze begins to play tricks on the mind: reflections blur, appear to show things that aren’t present, or shift just when you look away. The longer you remain in the labyrinth, the more difficult it becomes to distinguish between reality and illusion, leading many wanderers to become disoriented, trapped in a never-ending cycle of false pathways. Physical Characteristics: Glass Surface: Smooth, flawless reflective glass, always pristine despite the passage of time. Ceilings/Floors: The floors are made of the same clear glass as the walls, which creates a strange sensation of walking on air, as if the labyrinth is suspended in nothingness. The ceilings are transparent as well, creating an overwhelming sense of vertigo. Temperature: The temperature fluctuates unpredictably. While it may feel warm initially, prolonged exposure causes the temperature to shift to extreme cold or heat without warning, sometimes even within minutes of each other. This fluctuation can cause disorientation, dehydration, or hypothermia. Time Perception: Time behaves erratically in this level. Hours can feel like mere minutes, and sometimes what feels like days could have only been an hour. The isolation and sensory distortion make it nearly impossible to keep track of how long you’ve been there. Level of Danger: High Level 23 is one of the more treacherous levels of the Backrooms due to its ability to disorient, confuse, and psychologically destabilize those who enter. There are several factors that contribute to its high level of danger: Sensory Deprivation & Overload: The unchanging nature of the environment-endless glass walls and ceilings, with no variety in scenery-induces a mental state known as sensory deprivation. After extended exposure, this can cause hallucinations, cognitive decline, and severe disorientation. Your brain begins to lose track of reality, and the glass reflections start to look increasingly like reality itself. Getting Lost: The maze of glass walls is non-linear and ever-changing. Some report that after wandering for what feels like hours or days, paths that once seemed familiar change, leading you back to the same place you started. It’s incredibly easy to lose all sense of direction. Without landmarks or points of reference, it's impossible to tell which direction you’ve already traveled in. Mental Deterioration: The psychological toll of isolation and confusion causes severe cognitive effects. Memory loss, panic, and a sensation of being trapped with no escape can lead to self-harm or even suicidal tendencies in the worst cases. The mind begins to unravel as the glass maze becomes an inescapable trap. Entity Interference: While Level 23 doesn’t have the same kind of visible threats as some other levels, the entities that inhabit it are far more insidious and dangerous, existing primarily in the reflections and your mind. Entities: The entities on Level 23 are incredibly dangerous, not just due to their physical capabilities, but because they prey on your mental state. They appear as mirror reflections at first, but as you begin to doubt what is real, they start to interact with you in terrifying ways. The Mirror Men: Appearance: These entities appear as distorted versions of human figures trapped in the reflections of the glass maze. They are humanoid in shape, but their features are warped, elongated, and disfigured. Their faces often appear with no eyes or mouths, their expressions frozen in exaggerated fear or anguish. Their bodies seem unnaturally tall and thin, with limbs that bend in unnatural angles. Behavior: The Mirror Men do not speak or move in real-time. They wait for you to glance away, and once you do, they begin to move in the real world. Their footsteps are silent, but their presence is chilling. If you try to approach them, they vanish, only to reappear somewhere else in the labyrinth. In some cases, they will appear right behind you in the reflection, grinning menacingly or staring with hollow, empty eye sockets. Danger: The Mirror Men are capable of manipulating the glass maze. They can alter the reflections of the labyrinth, creating false paths, hiding exits, or leading you into traps. They also influence the psychological state of those trapped in the maze, driving them to madness by distorting their perceptions. The Shattered Ones: Appearance: The Shattered Ones are a more dangerous manifestation within the glass labyrinth. They appear when the glass walls crack or break. Their bodies are jagged, with shards of glass protruding from their skin like sharp, jagged armor. The reflective shards on their bodies shimmer with a faint, eerie light. Behavior: These entities are aggressive and move erratically, often lurching through the maze with unnatural speed. They hunt those who are alone or weak, and once they spot a target, they stalk them relentlessly. They have an innate ability to track a person’s movements based on their reflections, no matter how far they try to hide. Danger: The Shattered Ones are dangerous not only because of their physical prowess but also because they can manipulate the glass structure around them. They can shatter parts of the labyrinth at will, creating gaps or new entrances. Their presence is preceded by a faint sound of cracking glass, followed by the sensation of being trapped in a collapsing maze. The Shattered Ones are extremely deadly in close quarters, as their glass armor can cut through flesh with ease. The Reflecting Echo: Appearance: The Reflecting Echo is an entity that manifests as a perfect copy of the person who enters the level. They appear exactly as the person remembers themselves but have an eerie, cold demeanor. Their eyes are entirely white, reflecting the empty glass maze. Behavior: The Reflecting Echo mimics the movements and actions of the person it mirrors, but with subtle differences. It may stare at you for longer than is natural, or its movements may be slightly delayed, creating a disturbing feeling of being watched. Over time, it begins to act independently, becoming a separate entity that may speak to you with a voice that sounds like your own, urging you to give up or offering cryptic warnings. Danger: The Reflecting Echo feeds on your isolation and despair, using your own identity against you. It can manipulate your thoughts and emotions, eroding your will to escape. Prolonged exposure to it can cause severe identity crises, and in extreme cases, the Echo may take full control of your body, leaving you a prisoner within your own mind. How to Escape: Escaping Level 23 is a near-impossible feat due to the labyrinth's constantly shifting structure and the psychological toll it takes. However, some reports suggest a few potential methods for escape: Breaking the Reflection Cycle: Some have found that if you manage to disrupt the glass maze’s reflection cycle-by either shattering a section of the glass or finding a way to "outsmart" the reflections-you can destabilize the maze long enough to force it to create a new exit. However, this often leads to violent encounters with the Shattered Ones, who attempt to prevent any damage to the structure. Ignoring the Entities: The Mirror Men and Reflecting Echoes feed on your fear and disorientation. Some survivors have claimed that by actively ignoring the reflections and not acknowledging the entities, they are able to resist their pull. This mental fortitude can be incredibly difficult to maintain over time, but it's one way to keep your sanity intact. Finding the True Path: The key to escaping may lie in finding the "true" path through the maze. It’s said that after enough time, the maze will eventually reveal a correct exit, but only to those who have maintained enough focus and clarity to recognize it. This exit is often hidden behind a wall of perfectly smooth glass, making it nearly impossible to see unless you can tune out the distortions in the maze.
You should go over the entity that feeds off of your betrayal. It takes the form of a friend or someone you can trust, and stays with you for however long it needs, the more betrayed you feel the better for when it eats you, it's called the stalker
Honestly, it probably had skin stealer problem and then when the flicker happend everyone on the level was cooked, it was probably a safe Haven and everything
@Cerial_K1ller yes, but also, the backrooms can't artificially make biological stuff unless it's entities, meaning something had to have happened to some people or entities
You know it's weird I had a dream about something similar to this level. Like, one of the rooms looked like a run down medical bay, and the conditions were far from sanitary. Rows of patients with infected wounds while the floor was covered with blood, vomit, ect. It was absolutely disgusting. but that not all who here remembers the inside of the statue of liberty in grand theft auto? One of the rooms was a big empty space with over a hundred if not more patients that were bloated yet still alive, while being stitched together and beating like a man made heart. They were hanging from stable cords. I am really not sure what made me have that dream.
You wouldn't think a negative level could have a sublevel linked to it, it's mostly just normal levels that have them, which makes it more terrifying since Negative levels are unstable as it is
I honestly could survive this level. I’m usually pretty good with guts and blood. That kind of stuff doesn’t bother me. And also, you could just sleep the entire time you’re there. Theoretically, if you do sleep, you could end up on a different level.
Reminds me of Level Run for Your Life but instead, it's like Level You Can't Run (Idk if that's actually a level), a positive note for me is that I forget easily so I'm not screwed. ☺ But still there are times I still remember😮💨
You're Broogli; a God of the backrooms! Of course you'd survive there. The info hazard isn't there being a danger to you cause you learned about level -353.1 existence it's level -353.1 that's in danger if it learns about you! You'd be fine. I have faith.
Broogli... I know the money is appealing but gambling apps like Draft Kings is incredibly predatory and it really shouldn't be something you take for a sponsor, especially with the kids that watch these videos. I get it, the money you get from sponsors can be pretty huge, but it's disappointing is all
I listened to the Rubatosis part with the heartbeat and some deep bass that sounded like a heartbeat played from a neighboring apartment and scared the s*** out of me
How to survive: Become aware and get into the level The level makes you forget right? Now you aren't aware. Leave a like for this amazing protip I shared with y'all fr
Please make a video on the countryball entity. I can give you some info on it. They are only found in childhood liminal levels. Black or white eyed ones are the safest and most common. When untamed, they will ram themselves towards your shins, but are really weak and at most put a tiny bruise on the shin that was striked. It can be tamed with item 32 or two bottles of almond water. When tammed, they become the all in one super helpful assistant. They are unkillable, try to sniff out almond water, and will fight for you. However, they will instantly die and be vaporized if the enter a negative level, (not including level -1, -404, or -666) they have special abilities against certain entities. For example, if a pinhead tries to take control of; of you, the countryball will try everything to wake you up. From shaking you all the way to trying to drown you in Almond water in order to wake up the brains natural survival instincts. If you don’t wake up and the pinhead comes out to kill you, the countryball will use a special ability that vaporizes the heart of the pinhead, killing it. Then you will instantly wake up. No one knows how the countryballs vaporizes hearts, it just can. If you go to level -404 with a tamed country ball, it will stop the music from stopping. It does this by humming the melody which compels whoever plays the music to keep playing. If you somehow escape the backrooms with your countryball, it will then have a lifespan of 10-15 years in the front rooms. Then when it dies, it will be absorbed by the backrooms and one of two things will happen. 1 (the more likely thing) the countryball will become liquid pain. 2, it’s corpse will be teleported to a random level and it will sit there to rot forever. If you go back to the backrooms and find the corpse of your countryball, it will come back to life, instantly be your assistant, and you will exit the backrooms with your countryball. It is super super rare to find your countryball corpse, it is located in only rank 5 levels, and also level paradise and level 0. Red eyed countryballs are basically the same, just they have to be tamed with either liquid pain or party goer cake. Blue eyed countryballs have very tough skin and will try to rupture your abdomen if untamed. It can only be tamed with cashew water and is extremely petty. They won’t fight for you unless if they are in immediate danger. They will also try to find almond water. But the don’t have those pin head ablilities, and will do the opposite a normal countryball does in level -404. All other color eyed countryballs (orange, yellow, green, and purple) are dangerous and can’t be tamed. Overall, countryballs are helpful and quirky entities that are pretty interesting.
Dear Broogli, you sponsor is not a very good idea. promoting gambling is illegal if you do not state that it is for adults. Minors also watch this channel here and TH-cam is an international as well a national platform and is therefore also subject to EU law. Without clear indications you can be reprimanded for promoting gambling among minors. Sorry for my rent but just a tip 😉
@@Broogli sorry to hear this but its ironic: I dont wanne be demonetized, thats why I use this words to be youtube friendly. Also folks, here is the sponsor of today: gambling!
But… if people have left, then that means there’s at least an exit, and by determining how many left to how many entered, a conclusion can be made on the exit’s accessibility. The problem is if they made it out in one piece 😓
you said it's a cognitohazard however, I do not believe that to be the case. Cognitohazards are things you perceive with your senses, cognitohazards cannot affect you by possessing knowledge of them because they are based on perception, not knowledge. That is exactly why they are called COGNITO-Hazards, the "Cognito" in reference to "Cognition". What I believe you are refering to is an Infohazard, because that works through knowledge. It is very common to mistake an Infohazard to a Cognitohazard, which is why I don't blame you for getting it wrong. Infohazards can sometimes present themselves similar to Cognitohazards because they have to get into your memory through one of your senses.
Reflecting on the backrooms recently. I asked a few people, what did they want most out of life. It was mostly of people wishing life would slow down, or stop. That they wanted rest. I think the backrooms are an escape as much as they are insufferable. On one hand if you were ever noclipped to the backrooms, your worries would disappear honestly. No more taxes, no more worrying about your job, social media, cleaning your house. I mean sure once you find a safe level maybe that changes but... your old life, all of it's woes. They're gone. It inspires me to think there is someone who noclipped into the backrooms and found it was heaven. No more worries, no more trauma-(Save the horrors of the backrooms) and it is just... an escape. Many levels where you can sit and relax. I think that's what a lot of people crave these days you know? The backrooms, an escape, a pause. A fresh start to some.
Aside from the apparent dangers like the dangerous Levels wanting yo outright kill you and throw nightmarish scenarios at you and whatnot, you raise a valid point about The Backrooms.
I say the opposite because the major issue for people is staleness and... well being physically and mentally fit to survive 😂 Basically most people destory themselves because they arent exposed to enough stuff to be happy, fresh or otherwise content and even if you get to the good levels like 11... your greatest hope is basically setting into the wish verison of your previous life. But the more major thing is, most people seemingly are not physically or mentally strong enough to handle the frontbackrooms 😂 If people can barely handle people in our mudane life.... how you going to handle monsters with limited supplies, no promise of safety or if the monsters just noclip your weapons away? 😂 Sure social media sucks but i rather just grow a spine over having to fight to keep it in my body 😂
@@Subject_Keter Everyone is different and will react differently, instead of the generalization that most people can't handle tense combat scenarios. Fighting is part of our survival even though it's not an everyday occurrence like it was thousands of years prior.
to even withstand the space you would have to have gone thru military training of something close to marine training then amplify it. in theory you could up your odds that way.
To me it seems, that to survive this lvl is to not have a weak stomach and and not be easily frightened. I would pull a walking Dead move, like placeing intestines on my clothes and gear.
Don’t miss out on all the action this week at DraftKings! Download the DraftKings app
today! Sign-up using dkng.co/broogli or through my promo code BROOGLI
no, don't
@@Broogli E
hey i can not because im 9
@@songlyricscentral98 yeah duh
Broogli, you’re getting ratioed, the comment below has like 8x more likes. (Edit: some comments have like 20x now
The real cognitio-hazard was the draft kings ad halfway through, will probably get at least one person addicted and ruin their life.
Yes
For real...
Exactly, addiction is no joke
Broogli just casually posting a backrooms level that's nice and very safe then the next video is just one of the most dangerous levels 😭🙏🙏
He has 2 sides:cute levels and SCARY ONES
Red more...
Him the last video "You are safe😊"
Him on this video "You will MELT👹"
NOT THE DRAFT KINGS SPONSORSHIP!!! MY EYEEEEESSSSSS!!! BROOGLI HOW COULD YOOOOOUUUUUUU **vampiric hissing**
I understand that at the basis this is a job, a business and that you need any way to stay afloat especially since youtube is a rather unpredictable career, but it just feels a bit scummy to promote a literal gambling platform.
Ye I was wondering why aswell
i feel the same way bruv
bro was desperate for money from the sponsor he wanted to add on to his digital footprint for the future.
Broogli as a fan of 4 years PLEASE PLEASE DONT PROMOTE GAMBLING PLEASE it ruins lives and peoples relationships please don't get into it yourself it will destroy you please
life is a sandwich no matter which way you flip it the bread always comes first
Wdym gambling is a W
@@sharptree7900 until you lose all your money
@@scented_candle_eating_GOD unless you replace the bread with chicken like the kfc double down lol
@@sharptree7900 uhm. Ru a Roblox rng or bloxfruits fan?
That is the big problem with the Backrooms. After 5 years of Backrooms, there are many many crap levels, who just have one stupid goal: to hurt or kill wanderers. During the first one or 2 years, we just had mostly levels with "liminal space". Rare to find levels who are dangerous
what does this mean...at first you say the big problem with the backrooms is the excessive amounts of dangerous level, yet at the end, you complain there aren't enough dangerous levels...? Also, if you want levels that main goal isn't to maim you, i suggest checking out the wikidot/fandom. There are plenty of them there. TH-camrs obviously cover the most dangerous or the most safe levels because it naturally gives more engagement.
@@dinogamer7214 Dude. I just don`t like that kind of levels. All that shitty Fandom-levels "destroying" the backrooms. I don`t wanna explain it to you.
@@TheYamiRanshiin If you look up on the fandom, there are a lot of liminal and peaceful levels. The truly dangerous ones are in a minority.
I think he is just covering the dangerous ones more since they get more views. Kinda like media picking the most spectacular sounding story to get more attention.
They also scrap badly written ones all the time.
I think the main idea was that normal levels are creepy but safe, negative levels are dangerous and cruel, and sublevels are in-between.
I think what you're trying is they rely too much on shock value. I agree. It started of dangerous but interesting and liminal and nostalgic, with occasional oddball levels that are super dangerous or Unique like level ! But it was one offs. Now every second level is this overtoned bs.
A gambling addiction phone number in the description is crazy😭😭😭😭😭😭😭😭😭😭😭
99% of gamblers quit before winning big🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑
i am that 99%, i wouldnt wanna risk it.
Your profile name suits you man
“Under 5 minutes club” GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Fr..
Ikr
Relatable
whats the joke?
@@anapple6912 the joke is GET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEADGET OUT OF MY HEAD
Just a small note for the beginning of the video, the level is not a cognitohazard if knowing about it is what's dangerous. That would make it an infohazard where the act of knowing is the danger. Cognitohazards are things that cause some sort of effect by simply perceiving it in some way.
4:35 99% OF GAMBLERS QUIT BEFORE THEIR BIG WIN!! 🤑
me frrl
I'm the0.1
Gambling addictions killed my uncle and father :(
LET'S GO GAMBLING
AWW DANG IT
Oh yes, from a serene and soothing safe level right into a totally dangerfest ready to pulverize you inside and out 6 days from Sunday.
Average backrooms level
& Gambling & Knuckles
I suffer from chronic anxiety and my therapist had to tell me that hearing your own heartbeat all the time is not normal.
aw hell naw broogli is sponsering a casino app what the hell
That's what ">>> jump ahead" is for 😂
@@idkidk4334
I think it was more of an ethical complaint.
@@idkidk4334 you know i dont think its normal to have a gambling app for kids
BROOGLI WHYYY?!?!?!???!
Bros gotta make that packet
0:50 MY IMMERSION NOOOOO
don't worry it's not real until proven real.
Woah new video and it looks absolutely sick! Also, i've been watching your vids for a long time but have only just started watching them again and i dont regret it
i find it funny that broogli out of all ppl does an ad for a gambling website
The scariest backrooms entity is the morally bankrupt sponsorships we made along the way
How interesting already! I’m curious to see what I’ll hear today :) edit- this is reminding me of that one level you talked about avoiding on sitting in the chairs that melt you without realizing it. I forgot the name to it. 2:50 yoooo you be doing this to us like with that one entity 😂😅 3:28 doubt I’d be able to handle the smell since I can’t handle the smell of fish 😢 3:37 my theory is it used to be a normal sub level and possible changed due to said event. Maybe from the black out that I think you mentioned? 🤨 9:26 I have no idea if I would or not. Only would know if I end up there and I don’t want to end up there, so guess we’ll never know.
This is pretty intresting-
I think that chair level you are talking about is called "the eater" which is a theater level.
@ I think it is.
0:10 nom nom nom nom nom 😋 yum random person!!!!!!!!!! whoever just liked this is cool.
😅😂
At the start it’s already scary😅
I just made that 😂
Great backround noise for playing Animal Crossing and eating Zebra Cakes/srs !!!!
Finding your channel after not watching for months feels like a fever dream
i backrooms level i made a while back for your Fan made backrooms levels series and keep up the good work man nice content
Backrooms Level: 23 - "The Glass Labyrinth"
Level Number: 23
Description:
Level 23, known as The Glass Labyrinth, is a vast, endless maze made of reflective glass walls, floors, and ceilings. The environment appears pristine at first, with perfect mirrors everywhere, reflecting a warped, distorted version of reality. The space is eerily silent, aside from the occasional sound of your own footsteps or the subtle hum of the glass structure. There are no obvious doors or windows, and the glass itself seems to stretch far beyond your immediate sight, creating a disorienting sense of infinity.
The air feels oddly thick and warm, almost like it’s filled with static. The reflections in the glass can sometimes be deceptive-showing movements that aren’t actually there, or creating false images that disappear when approached.
Over time, the glass maze begins to play tricks on the mind: reflections blur, appear to show things that aren’t present, or shift just when you look away. The longer you remain in the labyrinth, the more difficult it becomes to distinguish between reality and illusion, leading many wanderers to become disoriented, trapped in a never-ending cycle of false pathways.
Physical Characteristics:
Glass Surface: Smooth, flawless reflective glass, always pristine despite the passage of time.
Ceilings/Floors: The floors are made of the same clear glass as the walls, which creates a strange sensation of walking on air, as if the labyrinth is suspended in nothingness. The ceilings are transparent as well, creating an overwhelming sense of vertigo.
Temperature: The temperature fluctuates unpredictably. While it may feel warm initially, prolonged exposure causes the temperature to shift to extreme cold or heat without warning, sometimes even within minutes of each other. This fluctuation can cause disorientation, dehydration, or hypothermia.
Time Perception: Time behaves erratically in this level. Hours can feel like mere minutes, and sometimes what feels like days could have only been an hour. The isolation and sensory distortion make it nearly impossible to keep track of how long you’ve been there.
Level of Danger:
High
Level 23 is one of the more treacherous levels of the Backrooms due to its ability to disorient, confuse, and psychologically destabilize those who enter. There are several factors that contribute to its high level of danger:
Sensory Deprivation & Overload: The unchanging nature of the environment-endless glass walls and ceilings, with no variety in scenery-induces a mental state known as sensory deprivation. After extended exposure, this can cause hallucinations, cognitive decline, and severe disorientation. Your brain begins to lose track of reality, and the glass reflections start to look increasingly like reality itself.
Getting Lost: The maze of glass walls is non-linear and ever-changing. Some report that after wandering for what feels like hours or days, paths that once seemed familiar change, leading you back to the same place you started. It’s incredibly easy to lose all sense of direction. Without landmarks or points of reference, it's impossible to tell which direction you’ve already traveled in.
Mental Deterioration: The psychological toll of isolation and confusion causes severe cognitive effects. Memory loss, panic, and a sensation of being trapped with no escape can lead to self-harm or even suicidal tendencies in the worst cases. The mind begins to unravel as the glass maze becomes an inescapable trap.
Entity Interference: While Level 23 doesn’t have the same kind of visible threats as some other levels, the entities that inhabit it are far more insidious and dangerous, existing primarily in the reflections and your mind.
Entities:
The entities on Level 23 are incredibly dangerous, not just due to their physical capabilities, but because they prey on your mental state. They appear as mirror reflections at first, but as you begin to doubt what is real, they start to interact with you in terrifying ways.
The Mirror Men:
Appearance: These entities appear as distorted versions of human figures trapped in the reflections of the glass maze. They are humanoid in shape, but their features are warped, elongated, and disfigured. Their faces often appear with no eyes or mouths, their expressions frozen in exaggerated fear or anguish. Their bodies seem unnaturally tall and thin, with limbs that bend in unnatural angles.
Behavior: The Mirror Men do not speak or move in real-time. They wait for you to glance away, and once you do, they begin to move in the real world. Their footsteps are silent, but their presence is chilling. If you try to approach them, they vanish, only to reappear somewhere else in the labyrinth. In some cases, they will appear right behind you in the reflection, grinning menacingly or staring with hollow, empty eye sockets.
Danger: The Mirror Men are capable of manipulating the glass maze. They can alter the reflections of the labyrinth, creating false paths, hiding exits, or leading you into traps. They also influence the psychological state of those trapped in the maze, driving them to madness by distorting their perceptions.
The Shattered Ones:
Appearance: The Shattered Ones are a more dangerous manifestation within the glass labyrinth. They appear when the glass walls crack or break. Their bodies are jagged, with shards of glass protruding from their skin like sharp, jagged armor. The reflective shards on their bodies shimmer with a faint, eerie light.
Behavior: These entities are aggressive and move erratically, often lurching through the maze with unnatural speed. They hunt those who are alone or weak, and once they spot a target, they stalk them relentlessly. They have an innate ability to track a person’s movements based on their reflections, no matter how far they try to hide.
Danger: The Shattered Ones are dangerous not only because of their physical prowess but also because they can manipulate the glass structure around them. They can shatter parts of the labyrinth at will, creating gaps or new entrances. Their presence is preceded by a faint sound of cracking glass, followed by the sensation of being trapped in a collapsing maze. The Shattered Ones are extremely deadly in close quarters, as their glass armor can cut through flesh with ease.
The Reflecting Echo:
Appearance: The Reflecting Echo is an entity that manifests as a perfect copy of the person who enters the level. They appear exactly as the person remembers themselves but have an eerie, cold demeanor. Their eyes are entirely white, reflecting the empty glass maze.
Behavior: The Reflecting Echo mimics the movements and actions of the person it mirrors, but with subtle differences. It may stare at you for longer than is natural, or its movements may be slightly delayed, creating a disturbing feeling of being watched. Over time, it begins to act independently, becoming a separate entity that may speak to you with a voice that sounds like your own, urging you to give up or offering cryptic warnings.
Danger: The Reflecting Echo feeds on your isolation and despair, using your own identity against you. It can manipulate your thoughts and emotions, eroding your will to escape. Prolonged exposure to it can cause severe identity crises, and in extreme cases, the Echo may take full control of your body, leaving you a prisoner within your own mind.
How to Escape:
Escaping Level 23 is a near-impossible feat due to the labyrinth's constantly shifting structure and the psychological toll it takes. However, some reports suggest a few potential methods for escape:
Breaking the Reflection Cycle: Some have found that if you manage to disrupt the glass maze’s reflection cycle-by either shattering a section of the glass or finding a way to "outsmart" the reflections-you can destabilize the maze long enough to force it to create a new exit. However, this often leads to violent encounters with the Shattered Ones, who attempt to prevent any damage to the structure.
Ignoring the Entities: The Mirror Men and Reflecting Echoes feed on your fear and disorientation. Some survivors have claimed that by actively ignoring the reflections and not acknowledging the entities, they are able to resist their pull. This mental fortitude can be incredibly difficult to maintain over time, but it's one way to keep your sanity intact.
Finding the True Path: The key to escaping may lie in finding the "true" path through the maze. It’s said that after enough time, the maze will eventually reveal a correct exit, but only to those who have maintained enough focus and clarity to recognize it. This exit is often hidden behind a wall of perfectly smooth glass, making it nearly impossible to see unless you can tune out the distortions in the maze.
Yipeeee thanks for covering my level!!!
2:54 "HOLY I SHOULD STOP WATCHING BEFORE I DIE"
Knowing my clumsy self, I'd wind up falling into the void, or slipping into some weird level nobody's ever heard off, lol! So I'll just say no!
GAMBLING? ARE YOU SERIOUS? YOU WERE MY HERO GROWING UP WHY WOULD DO THIS?
Hell nah Broogli got sponsored by a gambling site before gta6 💀💀💀
broccoli just casually explaining this makes me less scared
I like how he just tells us everything there is to know about this level, and if we know we can be sent here- GET SCREWED OVER
Been enjoying the Fandom kick lately. I love the more obscure levels especially.
Thanks to this video I now know the word for something I’ve experienced a few times: rubatosis
Thanks Broogli!
You should go over the entity that feeds off of your betrayal. It takes the form of a friend or someone you can trust, and stays with you for however long it needs, the more betrayed you feel the better for when it eats you, it's called the stalker
The reason why this level is deadly: nr1: broogli making its presence knows
Always good to hear & learn about a negative level.
"the bunker is in the state of disrepair."
So is my mental health and my self-esteem! :(
The scariest part in gere is not really the video,but the cassino advertisment. This is scary as hell. =)
I love Broogli and I mean make you money but I just see somthing wrong about promoting a gambling website on this channel
But it's not
@@madaneoulix1312 how come
I can handle some gruesome stuff but this. This shoulda been a “viewer discretion.” Also getting sponsored with gambling is kinda crazy 😭☠️
WATCHING A 34 MINUTES LATE BROOGLI VIDEOS AT 00:05 AM GANG ‼️‼️‼️‼️‼️
Oh no now I have to stop what im doing turn on my phone and skip though the sponsor 😂😂 a fate worse than being trapped in this level
Honestly, it probably had skin stealer problem and then when the flicker happend everyone on the level was cooked, it was probably a safe Haven and everything
i dont think so considering most negative levels are dangerous and unstable
@Cerial_K1ller yes, but also, the backrooms can't artificially make biological stuff unless it's entities, meaning something had to have happened to some people or entities
You know it's weird I had a dream about something similar to this level. Like, one of the rooms looked like a run down medical bay, and the conditions were far from sanitary. Rows of patients with infected wounds while the floor was covered with blood, vomit, ect. It was absolutely disgusting. but that not all who here remembers the inside of the statue of liberty in grand theft auto? One of the rooms was a big empty space with over a hundred if not more patients that were bloated yet still alive, while being stitched together and beating like a man made heart. They were hanging from stable cords. I am really not sure what made me have that dream.
Whats is this background music? it was so fitting for this video.
You wouldn't think a negative level could have a sublevel linked to it, it's mostly just normal levels that have them, which makes it more terrifying since Negative levels are unstable as it is
I like your toxic backrooms videos
Broogli
❤
I honestly could survive this level. I’m usually pretty good with guts and blood. That kind of stuff doesn’t bother me. And also, you could just sleep the entire time you’re there. Theoretically, if you do sleep, you could end up on a different level.
"Dont lose your head on this backrooms level" Ah yes i definetly lose my head every time im in a new backrooms level
WHY THE F-
I love the fact that I am screwed
Wait, I thought it was pretty common to hear you’re own heartbeat?
Your*
yes im a grammar nerd
Only when trying to
Reminds me of Level Run for Your Life but instead, it's like Level You Can't Run (Idk if that's actually a level), a positive note for me is that I forget easily so I'm not screwed. ☺ But still there are times I still remember😮💨
You're Broogli; a God of the backrooms! Of course you'd survive there. The info hazard isn't there being a danger to you cause you learned about level -353.1 existence it's level -353.1 that's in danger if it learns about you! You'd be fine. I have faith.
Rubatosis I had when I had a heart attack by stress at age 28... all I could do was hyperventilate and hear my heart. It's horrible.
Broogli fans are eating good today!
I love that a brooch can be safe and the next one is super bad
Dang I misss spelled it
We need another hour long most scary backrooms levels
Broogli... I know the money is appealing but gambling apps like Draft Kings is incredibly predatory and it really shouldn't be something you take for a sponsor, especially with the kids that watch these videos.
I get it, the money you get from sponsors can be pretty huge, but it's disappointing is all
I listened to the Rubatosis part with the heartbeat and some deep bass that sounded like a heartbeat played from a neighboring apartment and scared the s*** out of me
Great, I now have a chance to teleport to this backroom level. thank you Broogli
Dude i like you a lot but you should not promote gambling sites,companies etc.
Fr
Fr
Fr? Ohh… I know why y’all are saying this. I don’t like gambling cuz it’s dirty. I would agree.
He doesn’t support gambling he just wanted the money you get after a sponsorship, that’s why there is a phone number.
I’d piss myself and turn into dust within 0.01 seconds of existing within this level
Griddy
The way I would survive it is by getting tons and tons backpacks/duffle bags full of almond waters from the previous levels
This level would be interesting to see in a backrooms game.
Instructions unclear… im now at the backroons
Another Broogli Banger of a video
Wow! This level sounds like so much fun. I might need a definition of fun ???
For anyone wondering, the gambling ad starts at approximately 4:20 and ends around 5:37
How to survive:
Become aware and get into the level
The level makes you forget right? Now you aren't aware.
Leave a like for this amazing protip I shared with y'all fr
do fandom freewriting backrooms levels 💀
I was going to sleep and this is the last vid I watch before nighty night..
Please make a video on the countryball entity. I can give you some info on it. They are only found in childhood liminal levels. Black or white eyed ones are the safest and most common. When untamed, they will ram themselves towards your shins, but are really weak and at most put a tiny bruise on the shin that was striked. It can be tamed with item 32 or two bottles of almond water. When tammed, they become the all in one super helpful assistant. They are unkillable, try to sniff out almond water, and will fight for you. However, they will instantly die and be vaporized if the enter a negative level, (not including level -1, -404, or -666) they have special abilities against certain entities. For example, if a pinhead tries to take control of; of you, the countryball will try everything to wake you up. From shaking you all the way to trying to drown you in Almond water in order to wake up the brains natural survival instincts. If you don’t wake up and the pinhead comes out to kill you, the countryball will use a special ability that vaporizes the heart of the pinhead, killing it. Then you will instantly wake up. No one knows how the countryballs vaporizes hearts, it just can. If you go to level -404 with a tamed country ball, it will stop the music from stopping. It does this by humming the melody which compels whoever plays the music to keep playing. If you somehow escape the backrooms with your countryball, it will then have a lifespan of 10-15 years in the front rooms. Then when it dies, it will be absorbed by the backrooms and one of two things will happen. 1 (the more likely thing) the countryball will become liquid pain. 2, it’s corpse will be teleported to a random level and it will sit there to rot forever. If you go back to the backrooms and find the corpse of your countryball, it will come back to life, instantly be your assistant, and you will exit the backrooms with your countryball. It is super super rare to find your countryball corpse, it is located in only rank 5 levels, and also level paradise and level 0. Red eyed countryballs are basically the same, just they have to be tamed with either liquid pain or party goer cake. Blue eyed countryballs have very tough skin and will try to rupture your abdomen if untamed. It can only be tamed with cashew water and is extremely petty. They won’t fight for you unless if they are in immediate danger. They will also try to find almond water. But the don’t have those pin head ablilities, and will do the opposite a normal countryball does in level -404. All other color eyed countryballs (orange, yellow, green, and purple) are dangerous and can’t be tamed. Overall, countryballs are helpful and quirky entities that are pretty interesting.
Dear Broogli, you sponsor is not a very good idea.
promoting gambling is illegal if you do not state that it is for adults.
Minors also watch this channel here and TH-cam is an international as well a national platform and is therefore also subject to EU law.
Without clear indications you can be reprimanded for promoting gambling among minors.
Sorry for my rent but just a tip 😉
Good point!
They made me put the disclaimer through the ad and the description, the ad was contractual and I couldn’t avoid 😞
@@Broogli sorry to hear this but its ironic: I dont wanne be demonetized, thats why I use this words to be youtube friendly.
Also folks, here is the sponsor of today: gambling!
@ I’ve got it handled behind the scenes to never be signed to this again, trust me I didn’t wanna
@@Broogli Don't worry about it, I just wanted to warn you and I didn't want you to lose your account. you are great and have fun with your passion.
Honestly i would be like....*lays down and cry*
But… if people have left, then that means there’s at least an exit, and by determining how many left to how many entered, a conclusion can be made on the exit’s accessibility. The problem is if they made it out in one piece 😓
I would survive this level because I would have my Big Boy Book bag with me
This is fun 😊😊😊.
I love this level.
you said it's a cognitohazard however, I do not believe that to be the case. Cognitohazards are things you perceive with your senses, cognitohazards cannot affect you by possessing knowledge of them because they are based on perception, not knowledge. That is exactly why they are called COGNITO-Hazards, the "Cognito" in reference to "Cognition". What I believe you are refering to is an Infohazard, because that works through knowledge. It is very common to mistake an Infohazard to a Cognitohazard, which is why I don't blame you for getting it wrong. Infohazards can sometimes present themselves similar to Cognitohazards because they have to get into your memory through one of your senses.
Thanks you the help on the levels I have escaped many because of you
When heads roll I go bowling!
thanks broogster, due to knowing about this level i'm now there, DAMN YOU BROOOOGSTEEER!
The backrooms would be alot more liminal if music from AEBBTW and EATEOT was played 24\7\365
Man guys, this level is so funsies, right? :D
...right..?
I wonder if the warden from MC is a backrooms creature too 😂
I looked up Level 230 and was hoping it would be a dentist's office, but it isn't. 🤷♂️
This is a certified "Hell nah" level 💀
Reflecting on the backrooms recently. I asked a few people, what did they want most out of life. It was mostly of people wishing life would slow down, or stop. That they wanted rest. I think the backrooms are an escape as much as they are insufferable. On one hand if you were ever noclipped to the backrooms, your worries would disappear honestly. No more taxes, no more worrying about your job, social media, cleaning your house. I mean sure once you find a safe level maybe that changes but... your old life, all of it's woes. They're gone. It inspires me to think there is someone who noclipped into the backrooms and found it was heaven. No more worries, no more trauma-(Save the horrors of the backrooms) and it is just... an escape. Many levels where you can sit and relax. I think that's what a lot of people crave these days you know? The backrooms, an escape, a pause. A fresh start to some.
that's actually a really interesting way of seeing it. you're going places my friend
A very enjoyable to read and I think, accurate, insightful perspective
Aside from the apparent dangers like the dangerous Levels wanting yo outright kill you and throw nightmarish scenarios at you and whatnot, you raise a valid point about The Backrooms.
I say the opposite because the major issue for people is staleness and... well being physically and mentally fit to survive 😂
Basically most people destory themselves because they arent exposed to enough stuff to be happy, fresh or otherwise content and even if you get to the good levels like 11... your greatest hope is basically setting into the wish verison of your previous life.
But the more major thing is, most people seemingly are not physically or mentally strong enough to handle the frontbackrooms 😂
If people can barely handle people in our mudane life.... how you going to handle monsters with limited supplies, no promise of safety or if the monsters just noclip your weapons away? 😂
Sure social media sucks but i rather just grow a spine over having to fight to keep it in my body 😂
@@Subject_Keter Everyone is different and will react differently, instead of the generalization that most people can't handle tense combat scenarios. Fighting is part of our survival even though it's not an everyday occurrence like it was thousands of years prior.
I wonder about something: Could SCP 682 - The hard-to-destroy reptile, potentially survive this backrooms level -353.1?
HES BACK PN THE BLOG CHANNEL!!!!!!
to even withstand the space you would have to have gone thru military training of something close to marine training then amplify it. in theory you could up your odds that way.
To me it seems, that to survive this lvl is to not have a weak stomach and and not be easily frightened.
I would pull a walking Dead move, like placeing intestines on my clothes and gear.
bro found THE MONUMENT TO ALL HIS SINS
I think you should make a video about the weirdest level in the backrooms ever
Mildly interesting.
The origin of lunchlys cheese
gabling preblem 🤑🤑🤑
HE SAID BLOOD UNCENCORED!!!! TH-cam GET HIM
NEW BROOGI VIDEO IN BIG FAN ALSO IN UNDER 36 MINUTES
Can u make a video of level 800 of the backrooms wiki fandom? It's awesome!!!!!
Broogli you should play The Backrooms [REDECTED] or The Backrooms🚪these are both on Roblox & their very underrated games