SplashMesh! - Houdini for Games

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  • เผยแพร่เมื่อ 11 พ.ค. 2017
  • Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini.
    Tutorial by Andreas Glad - - - - - - - vimeo.com/partikel
    Download scene files here - - - - - - sidefx.com/tutorials/splashmesh-houdini-for-games
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ความคิดเห็น • 12

  • @Azaroth66689
    @Azaroth66689 7 ปีที่แล้ว

    Well done, well explained and easy to follow, thanks

  • @orozcoapaza1660
    @orozcoapaza1660 7 ปีที่แล้ว +5

    Amazing tutorial, thanks Houdini is really impressive.. :)

  • @SnyderChips07
    @SnyderChips07 2 ปีที่แล้ว

    Very cool.

  • @maxd.1860
    @maxd.1860 6 ปีที่แล้ว

    thank you

  • @S-I-T
    @S-I-T 5 ปีที่แล้ว

    Would using a clip node be a cleaner way of removing unwanted geometry. You could then cap the shell to make a solid object?

  • @dragoneelyuu
    @dragoneelyuu 5 ปีที่แล้ว +1

    Can't detect import type. No mesh is found or animation track.

  • @TGA19
    @TGA19 5 ปีที่แล้ว

    How would you do this with maya?

  • @deccos251
    @deccos251 5 ปีที่แล้ว +1

    Would this method be good for Blood splatter?

    • @S-I-T
      @S-I-T 5 ปีที่แล้ว

      I reckon it would 👍

  • @TheKRRRX01
    @TheKRRRX01 2 ปีที่แล้ว +1

    great tutorial, but dude this program is disgusting, and feels overcomplicated. I hate to use it and wana workaround this as soon as possible. But ty great tut.

  • @popolisapopo6967
    @popolisapopo6967 7 ปีที่แล้ว

    dont like houdini like autodesk maya

    • @Azaroth66689
      @Azaroth66689 7 ปีที่แล้ว +12

      Lol, not a very useful comment mate :)