Unreal Engine 5 | Enzo Behind the Scenes | Part 9: Creating the Metahuman Body Morph in Maya

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 9

  • @nymarekintvilik8371
    @nymarekintvilik8371 ปีที่แล้ว

    art is an expression to embark a vision through the matters of the origin, resonating the applause of your creation

  • @thejetshowlive
    @thejetshowlive ปีที่แล้ว

    Looking Good!

  • @Jobutsu
    @Jobutsu ปีที่แล้ว

    This part was full of information that, I needed at this time 👍

  • @jPODp
    @jPODp ปีที่แล้ว

    Verry nice, thanks! In my case I've a seam between the head and body, when I import the body fbx from UE to maya and then import the head. How can I fix it?

  • @danmovies8847
    @danmovies8847 ปีที่แล้ว

    That's totally different mesh that's available in course. This one is in unreal A shape, but one in course is in regular A shape, also different head cut size as in course he is not using unreal head. It's not mesh that is exported from Z-Brush as he mentions.

  • @Djonsing
    @Djonsing ปีที่แล้ว

    10:02 If I merge the vertices and export to fbx Unreal 5.1 does not accept the model, red errors pop up when importing, but if I send the welding of the vertices, then the model is imported normally, the morphs work, but the model shows gaps at the seams, I have been bothering with this for 3 days problem, what am I doing wrong?

  • @DesignsbyElement
    @DesignsbyElement ปีที่แล้ว

    Is it possible to get the muscle mesh so so I can practice along with the video?

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว +1

      Tomas did a beautiful job on it and put in a ton of work to create it for his course on CGcircuit. He walks you through how to create this body sculpt in one of the classes from his course 😉

  • @poochyboi
    @poochyboi ปีที่แล้ว

    I'd hardly call that walking us through the process. more like dragging me by the throat and running at full speed. this was more of a brief outline then a step by step process guide.