Unreal Engine 5 | Enzo Behind the Scenes | Part 6: Metahuman Facial Motion Pipeline with Faceware

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 22

  • @SolomonJagwe
    @SolomonJagwe ปีที่แล้ว +2

    super awesome Gabi!! Thank you :)

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +4

    Keep em coming! 🤙🏿

  • @reignrl
    @reignrl ปีที่แล้ว

    this is great stuff

  • @samgoldwater
    @samgoldwater ปีที่แล้ว +3

    Completely fascinating, thank you for the best education on this topic anywhere on the internet 🙏

  • @Max01912
    @Max01912 ปีที่แล้ว +1

    Thanks a lot for sharing this! That's awesome as always

  • @tbowren
    @tbowren ปีที่แล้ว

    This video is such a good reference for Faceware workflow, especially how you setup the "Motion Effects". This will help a lot of people.

  • @lubruz7164
    @lubruz7164 ปีที่แล้ว +1

    Amazing, your videos are helping me alot. I'll be waiting for the fine-tuning tutorial, that's another very exciting stage in the facial mocap process.

  • @QReviews412
    @QReviews412 ปีที่แล้ว

    My lord your work flow is amazing! every video i am simply blown away! Phenomenal work!

  • @jonhman2523
    @jonhman2523 ปีที่แล้ว

    Thank so much wait for Part 7

  • @DECODEDVFX
    @DECODEDVFX ปีที่แล้ว

    This was really great.

  • @AlexiosLair
    @AlexiosLair ปีที่แล้ว

    I wonder if you tried Audio2Face that is part of Nvidia Omniwerse? It seems to be an interesting solution for lypsync combination with facial mocap.

  • @prnavsood9826
    @prnavsood9826 ปีที่แล้ว

    This is amazing! Thank you so much for sharing! I have a question about the motion logic blueprint: is it custom tailored to read the faceware data a certain way for this project or is it the same as everyone gets from glassbox??

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      Thank you so much. Which part of the video are you referring to? I use two different ones, both from Glassbox in this. The Live Client Control Profile is the same as the one I show at 02:43, but it is slightly different as it allows you to modify the curves directly in the editor. You can reach out to Glassbox and get the Control Profile one as long as you have a paid license to use Live Client.

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว

      The one I show at the beginning is always the same for everyone.

  • @NoorFilms786
    @NoorFilms786 ปีที่แล้ว

    Love your work, will you be releasing part 7 soon?

    • @FeedingWolves
      @FeedingWolves  ปีที่แล้ว +1

      Thank you so much! Part 7 will be out later this week 😉

    • @NoorFilms786
      @NoorFilms786 ปีที่แล้ว

      @@FeedingWolves great, can't wait, thanks for the reply

  • @foxsmith770
    @foxsmith770 ปีที่แล้ว

    Enzo looks weird...