How I made a Game Character in Unreal Engine 5

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • In this video we go through the process of how to create an original game character in UE5.
    Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.
    Also, to ‪@3dscanstore‬ & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
    www.3dscanstore.com/
    caveacademy.com/
    The Bazaar Scene
    www.artstation.com/meshingun-...
    #xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref
    If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
    Big thanks to ‪@ajmw6734‬ for the beats, and my boy ‪@artofjhill‬ for the base mesh.
    Join the Discord!
    / discord
    www.artstation.com/frank2223
    / animarch3d
    00:00 - Intro
    00:10 - Concepting in PureRef
    01:24 - Blocking out
    05:18 - Intro to Marvelous Designer
    08:20 - High res Details
    10:30 - Making the Sword
    12:45 - More High Res Details
    13:25 - Modelling the Nose Chain
    13:50 - Organizing the Low Poly & Retopo in Maya
    16:40 - UV Mapping & Vertex Colour
    20:50 - Starting in Substance Painter & Texturing
    41:35 - Making the Hair in Xgen
    44:26 - Using the Metahuman Assets
    45:20 - Posing with Proxy Pose
    46:23 - Starting in UE5
    51:25 - Exporting the Groom
    53:38 - Importing a Static Mesh
    55:00 - Adding Marketplace Assets & Rendering
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ความคิดเห็น • 45

  • @nathali2023
    @nathali2023 7 หลายเดือนก่อน +2

    Wow this is exactly what I was looking for!! I needed reassurance that this workflow is possible. Specially the bridging back and forth with unreal. The meta human stuff was AWESOME! Thank you for sharing ! You are the man !!

    • @animarch3D
      @animarch3D  7 หลายเดือนก่อน

      Eyyyy no worries! glad it helped. Feel free to hit me up if you have any questions! would love to see what you're working on!

  • @3dmutiny
    @3dmutiny 10 หลายเดือนก่อน +1

    Great job on the project and such a comprehensive overview. I see a lot of work went into this. 👍

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน

      Means the world coming from you Virtus! Legend brother, looking forward to seeing what you’re working on next.

  • @raff_kash
    @raff_kash 10 หลายเดือนก่อน +2

    Awesome work! The renders came out looking super crisp!

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน +1

      Thanks bro! Even though they weren't the aim of the project, its good to still have some good presentation after it! Hope you enjoy it

  • @franktyler8538
    @franktyler8538 8 หลายเดือนก่อน +3

    Shoutout Frank! This guy is the man 🍻

    • @animarch3D
      @animarch3D  8 หลายเดือนก่อน

      yiieeww!

  • @gliallegricompari
    @gliallegricompari 10 หลายเดือนก่อน +2

    Finally man, I was waiting for this video since you showed me the final render on Instagram :D

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน +1

      Eyy! Sorry it took so long, it was a big one. Ill try to stay more active on here moving forward with some shorter vids and live videos. Got some cool stuff in the works! thanks for the support brother

  • @bakani2218
    @bakani2218 หลายเดือนก่อน +1

    Wow...best recommendation by TH-cam algorithm ever!! This is Awesome.

    • @animarch3D
      @animarch3D  หลายเดือนก่อน +1

      Brother, thank you for the kind words! Keen to keep bringing the best content I can. You the man!

  • @KABOOMANIMATIONS
    @KABOOMANIMATIONS 9 หลายเดือนก่อน +1

    So many amazing nuggets of info on this video I keep watching it back and finding something new everytime 😄😄

    • @animarch3D
      @animarch3D  9 หลายเดือนก่อน +1

      Eyyy thanks! It’s so hard to pack so much into such a short video, glad you’re enjoying it!

  • @tomisackmann
    @tomisackmann 10 หลายเดือนก่อน +1

    Awesome work man!

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน

      My Man! cheers brother. Really trying to up my character art game!

  • @artofjhill
    @artofjhill 10 หลายเดือนก่อน +2

    💪

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน

      Learning from the best ma man

  • @gbrlima1711
    @gbrlima1711 10 หลายเดือนก่อน +1

    amazing content man!
    I came from linkedin

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน

      Thank you! Hope you enjoyed it

  • @R9nikeR9
    @R9nikeR9 2 หลายเดือนก่อน +1

    Awesome work👏👏
    I also want to go through the entire process for Unreal Engine, but it's too difficult. In particular, it is even more difficult because of the omitted part in the middle.
    Where can I refer to learn this entire process?

    • @animarch3D
      @animarch3D  2 หลายเดือนก่อน

      Thanks bro! When you say omitted part, not sure what you mean. If you have discord hit me up there happy to answer any questions!

  • @camerongt3d198
    @camerongt3d198 8 หลายเดือนก่อน +1

    Sydney boi approves this video

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 10 หลายเดือนก่อน +1

    Great content!
    So the character is not rigged right?
    I'll have to investigate a tool called Metapipe, looks like is possible to transfer a MH rig to any face

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน +1

      yoo thanks dude. Yea that's right, not rigged. I was thinking id do a separate video for externally rigging in Maya, using the metahuman skeleton. thought that deserved a video of its own haha. thanks for the support man, glad I found your channel too

  • @jhonbells
    @jhonbells 11 วันที่ผ่านมา +1

    Hi there. Did you use virtual shadowmaps or cascaded shadows ? I have an issue with my character , it's retopologized and is quite low poly 28k triangles , but the shadow artifacts i get from using virtual shadow maps in project settings just breaks the character. They look like a shadow terminator problem and shadow acne and with VSMs you cant adjust shadow bias. The only way i found to fix it is to make the faces really smooth , but that takes away from the silhouette too much , or to subdivide it , but that would make it 80k triangles just for the body and i think it wouldnt make a good portfolio wireframe piece. So any tips on this issue ? How do artists render their characters in ue5 with good and low topology without showing those faceted shadows.

    • @animarch3D
      @animarch3D  11 วันที่ผ่านมา

      Hey man, I think I understand the question. I usually soften edges in maya, and then “unlock normals” will smooth the mesh, and get rid of any bad shadowing. If you wanna send me more info on the problem or screen shots, message me on discord! Cheers

    • @jhonbells
      @jhonbells 11 วันที่ผ่านมา

      ​@@animarch3D thanks for the reply, i sent you a dm.

  • @RomanTimm
    @RomanTimm 21 วันที่ผ่านมา +1

    Hey, sub'd for sure!
    How long do you estimate it took you from start to finish?

    • @animarch3D
      @animarch3D  21 วันที่ผ่านมา

      Eyy thanks brother! It was on and off, probably around 8-10 weeks if it was straight through

    • @animarch3D
      @animarch3D  21 วันที่ผ่านมา

      Hit me up in the discord if you have any other questions 👌🏼

  • @CrokedWillo
    @CrokedWillo 10 หลายเดือนก่อน +1

    Hey Frankie nice video well put together!! Your discords' link is invalid, can you share another one? thanks man

    • @animarch3D
      @animarch3D  10 หลายเดือนก่อน

      Ahh thanks dude! Damn I wonder how long that hasn’t been active, just updated it, check it now!

  • @32bitsGame
    @32bitsGame 3 หลายเดือนก่อน +1

    nice work but how do you actually make the characters do stuff, because she is just standing there looking pretty
    she needs to move and blink and do more stuff

    • @animarch3D
      @animarch3D  3 หลายเดือนก่อน

      Hey! yep so in the games industry that would be job of a rigger, not a character artist. If you were to animate this character in UE5 (sort of easily) would be to skin it to a UE5 skeleton, the use the rig inside of UE5. If you would be interested in this workflow I can do a video on it! Cheers

  • @MightyHeidi
    @MightyHeidi 22 วันที่ผ่านมา +1

    how do you pick a poly group to extract out??

    • @animarch3D
      @animarch3D  22 วันที่ผ่านมา

      it could be when using Zmodeller? I messaged you on Instagram if you want to chat through how i did it :)

    • @MightyHeidi
      @MightyHeidi 22 วันที่ผ่านมา

      @@animarch3D thanks!!

  • @SeanMaxhell
    @SeanMaxhell 5 หลายเดือนก่อน +1

    What about the rig?

    • @animarch3D
      @animarch3D  5 หลายเดือนก่อน

      Yea I didn’t do that part, if I was to rig, I would use the metahuman base mesh from the start, or skin and rig my own skeleton. If it’s something you’d be interested in a can do that in a another vid

  • @ComicalCoconutOfficial
    @ComicalCoconutOfficial วันที่ผ่านมา

    so.... how do you.... START???? bro kicked off with all the assets imported. I'm trying to figure out how to HAVE stuff to begin with

    • @animarch3D
      @animarch3D  วันที่ผ่านมา

      By all the assets, do you mean a base mesh? Very common to start with a base mesh with already good topology. I got this one from JHills store. Head scan was from the 3d scan store

  • @paluxyl.8682
    @paluxyl.8682 10 วันที่ผ่านมา

    Why do you call at 44:50 the teeth "junk" ? ... they are important if someone wants to make a game with a speaking character or that shows emotions like screaming.

    • @animarch3D
      @animarch3D  10 วันที่ผ่านมา

      I personally didn’t need them for this project

    • @paluxyl.8682
      @paluxyl.8682 10 วันที่ผ่านมา

      @@animarch3D I understand now your point.
      My first thought was that you goal was that you are making a character to sell it later at 3d asset stores that other can make games with it.