@@TheOldDragoon Thanks for suggesting the we were wizards podcast .Spent most of the afternoon binge listening. I find it very interesting learning how it was in the early days.
Absolutely. I love Rolemaster, though these days it's pretty crunchy for some folks. Check out Against the Darkmaster, it's a lot like the old MERP version of Rolemaster, streamlined but retaining a lot of that RM flavor.
@@TheOldDragoon I've recently discovered Rolemaster Unified. Only need Core Law and Spell Law. Treasure Law and Monster Law haven't been printed yet. I'm most likely going to get RMU. Even Basic Roleplaying is "too crunchy" or complex. But, uhh, I don't' want to get into how some people learn and retain because everyone is different. I make flow charts or cheat sheets for any game I'm playing, even OSE or Into the Odd. Helps keep the brain bucket empty until needed.
@@PhilipDudley3 Cheat sheets are a great way to go. I've made quite a few myself- especially for Shadowrun 1st Edition, which I run at conventions. I'll take a look at RMU when I get a chance.
Have you checked out Wight-Box by The Basic Expert? It is PWYW I believe. It is the 3 original books, using the alternative combat system, with parts of Chainmail added in. There is weapon vs. armor modifiers, etc.
Good catch. But I was honestly surprised the old go-to, Magic Missile, was absent here. With so many editions of D&D in my head, sometimes the spell lists aren't entirely clear as to when things came in.
My favorite version of OD&D is White Box: Fantastic Medieval Adventure Game. It's incredibly easy to homebrew for and it encourages modifying the rules. I've been experimenting with some Frankensteined and altered rules from other systems to see what'd feel right to run for a campaign. I'd probably use a separate system inspired by one of my favorite video games for inventory management though for simplicity's sake.
Good timing, just printed off the 3 little brown books and chainmail. Starting into my own deep dive
Wicked! It's a lot of fun to read. I may run it for some folks soon- using Chainmail's 2d6 table - and see what they think.
@@TheOldDragoon Thanks for suggesting the we were wizards podcast .Spent most of the afternoon binge listening. I find it very interesting learning how it was in the early days.
@@lonnytucker1345 It's pretty damn great.
Didn't know about the Outdoor Survival game. Great Video. Thank you!
Glad to be informative! And thanks for watching!
The discussion of Armor around 32:15 reminds me of the Rolemaster Arms Law tables versus various armor types. Good times.
Absolutely. I love Rolemaster, though these days it's pretty crunchy for some folks. Check out Against the Darkmaster, it's a lot like the old MERP version of Rolemaster, streamlined but retaining a lot of that RM flavor.
@@TheOldDragoon I've recently discovered Rolemaster Unified. Only need Core Law and Spell Law. Treasure Law and Monster Law haven't been printed yet. I'm most likely going to get RMU. Even Basic Roleplaying is "too crunchy" or complex. But, uhh, I don't' want to get into how some people learn and retain because everyone is different. I make flow charts or cheat sheets for any game I'm playing, even OSE or Into the Odd. Helps keep the brain bucket empty until needed.
@@PhilipDudley3 Cheat sheets are a great way to go. I've made quite a few myself- especially for Shadowrun 1st Edition, which I run at conventions.
I'll take a look at RMU when I get a chance.
@@TheOldDragoon if you weren't a fan or played it in the past, you're correct though. It would be hard for a modern gamer to get into it.
Have you checked out Wight-Box by The Basic Expert? It is PWYW I believe. It is the 3 original books, using the alternative combat system, with parts of Chainmail added in. There is weapon vs. armor modifiers, etc.
@@michaelwallace6851 And I'm off to the Interwebz.
Pretty sure you're looking 9 years too far back for Melf's Acid Arrow. It was in AD&D Unearthed Arcana.
Good catch. But I was honestly surprised the old go-to, Magic Missile, was absent here. With so many editions of D&D in my head, sometimes the spell lists aren't entirely clear as to when things came in.
@@TheOldDragoon Tim Kask talked Gygax into adding magic missle. Kask argued that magic-users needed a boost at the time.
@@jasonjacobson1157 Thanks! I'd not heard that.
My favorite version of OD&D is White Box: Fantastic Medieval Adventure Game. It's incredibly easy to homebrew for and it encourages modifying the rules. I've been experimenting with some Frankensteined and altered rules from other systems to see what'd feel right to run for a campaign. I'd probably use a separate system inspired by one of my favorite video games for inventory management though for simplicity's sake.