Its hard to get free viral, or any helminth on a perfect frame that doesn't really require helminth... I could swap thermal and get blast on weap normally but I was really new to gauss when I did this loadout, ye its criminal but I aint go no bile xD
I just saw this on my feed, and I have to say, it's refreshing to see. Good work. Personally, I might not go all into duration myself, but it's a solid build i think. The idea of Nourish + Kinetic Plating for infinite uses of Quick Thinking is genius. I never really thought about that before. I'm going to yoink that for my own gauss.
I think your build works fine on base steel path, but as you get to higher levels in cascade, kinetic plating will make it very hard to charge redline to 100%. Your battery will tank with just a few hits. Still interesting and unique build!
Build viral on your weapons, use mecha dog with viral, put eclipse instead nourish and then use eclipse till you have redline, once its 100% u can use eclipse dmg part, since we gonna have quite some time on 100% ;d
@@Havoc1222 I really doubt you’d be able to get it to 100% in reasonable time at very high levels. Just a few hits and your battery is drained completely.
this is why I run primed sure footed for higher levels, only cast kinetic plating AFTER you get 100% and then you wont lose battery. learnt this tip from Morning's video
Never thought of using nourish that way, but amazing and super unique Build!! I subsumed thermal sunder in my case for a full weapons platform with mach rush for the battery, lets see how It goes Edit: few things i noticed after trying the Build myself. 1. For most base SP content you dont even need flow (i use It anyways too) 2. Somehow, after 3 mins in a corpus survival being completely still tanking damage, i somehow died (i think bc of multiple health lich eximus at the Same time??) 3. Yeah you are pretty much inmortal anyways, and have infinite energy too (even without nourish you get a pretty good energy economy somehow)
Wouldn't make a difference fr. The balance difficulty curve in here had been thrown out a long time ago. It's 10 year old game and power creep has been out of control. There's no enemy level/multiplier that will make a difference because we can casually mix up 19 different ways to land 2 billion damage
@YISP7 Yeah, if any real difficulty is gonna be introduced into the game, DE is gonna have to be rebalance players and the modding system. But I think that's too big of a task at this point, and the player base has too many babies in it that'll cry about nerfs. Dante should have been play tested more for sure, but being able to wipe EVERY enemy from 3 tiles away is excessive
@@Havoc1222 is that entirely necessary with gauss(you have to spam the cold for the meter anyway right) Your build is cookin though, I’m a big fan of tanking and energy economy from gauss’s 2 and the mod in the build
I have loadout with same exact setup just without any helminth, I just can't put nourish in 2 diff slots... What I can do about it? Nothing, honestly should just build blast + elec but can't on ichors tho so xD
@@Havoc1222 yeah I just picked one and it worked lol so you’re right. Thanks man! And btw I’m a new sub to your channel, I can’t get enough of your content. Great stuff man keep it goin!
Nice build! Although, a ‘Steel path 2’ with more enemy stat bloating would be meaningless tbh. Enemies need a rework across the board to be able to be more of a threat to use and to counter our builds better to actually provide more challenge. Another thing that so many players I’ve seen forget: One of the most basics of Warframe is that the loadout we choose to bring into a quest, greatly controls how easy or hard a quest will be. Bad loadout=hard time in quest. However, the opposite is also true. If a player chooses to bring too OP of a loudout to quest, which will always exist due to the building freedom that players love and devs try to promote. Too strong of a build will always make the game feel boring, and that’s the loadout users issue and not the game tbh.
@@Havoc1222 Yeah, now this I definitely agree with. Better scaling options for missions, could do it like how they allow different modifiers to be checked in EDA, for either starting level, or rate of scaling.
nah it seems fine as is, it's a nice balance that keeps ppl want to get better gear for steel path+. (and doing speed runs) maybe add some content for ppl who like long endurance runs without going through the first few thousand levels i think more options are better than just forcing ppl to play a certain way.
@@rG1vZ hmmm, well they kinda have this. Void Cascade can hit level cap of 9999 in a little over an hour, and Disruptions can hit level cap pretty easily in about 3-3.5 hours. And I 100% agree, I think it’s currently good as well, except maybe could use some scaling options for other quests so it’s not only those 2 with faster scaling for players. However, I have also seen a LOT of content creators complaining about the max endgame, and saying that Level cap itself is far too easy now when using the most mini/maxed OP setups, so that’s also why I brought up the loadout thing too.
replacing Gauss' 1 is criminal
Why
@@MARX-qx2wm The fact you even need to ask is crazy work
Its hard to get free viral, or any helminth on a perfect frame that doesn't really require helminth... I could swap thermal and get blast on weap normally but I was really new to gauss when I did this loadout, ye its criminal but I aint go no bile xD
@@Havoc1222you could replace his 2 and use his recharge delay nonsense for survivability, energy economy might tank though.
Agree to disagree.
Definitely the most unique Gauss build, you cooked really hard w this one ngl
I just saw this on my feed, and I have to say, it's refreshing to see. Good work.
Personally, I might not go all into duration myself, but it's a solid build i think.
The idea of Nourish + Kinetic Plating for infinite uses of Quick Thinking is genius. I never really thought about that before. I'm going to yoink that for my own gauss.
Gonna try this out ... Awesome video ❤
I think your build works fine on base steel path, but as you get to higher levels in cascade, kinetic plating will make it very hard to charge redline to 100%. Your battery will tank with just a few hits. Still interesting and unique build!
Build viral on your weapons, use mecha dog with viral, put eclipse instead nourish and then use eclipse till you have redline, once its 100% u can use eclipse dmg part, since we gonna have quite some time on 100% ;d
@@Havoc1222 I really doubt you’d be able to get it to 100% in reasonable time at very high levels. Just a few hits and your battery is drained completely.
lv 9999 enemies deplete whole battery in 2 hits or something. Which is why I opted for the energy recharge build.
this is why I run primed sure footed for higher levels, only cast kinetic plating AFTER you get 100% and then you wont lose battery. learnt this tip from Morning's video
@@budzee313 Yes but essentially kinetic plating is useless until you get to 100%.
nice! I just cooked me up an Unkillable Chroma Prime build where you never take status damage or die at all with 576% STR
Chroma all out abi str is also the way I use him, made a vid for Chroma, but he needs augment for his 1 for some elemental damage from it ngl xD
Great build for base Steel Path.
Never thought of using nourish that way, but amazing and super unique Build!!
I subsumed thermal sunder in my case for a full weapons platform with mach rush for the battery, lets see how It goes
Edit: few things i noticed after trying the Build myself.
1. For most base SP content you dont even need flow (i use It anyways too)
2. Somehow, after 3 mins in a corpus survival being completely still tanking damage, i somehow died (i think bc of multiple health lich eximus at the Same time??)
3. Yeah you are pretty much inmortal anyways, and have infinite energy too (even without nourish you get a pretty good energy economy somehow)
Just make diamond path already DE.
Wouldn't make a difference fr. The balance difficulty curve in here had been thrown out a long time ago. It's 10 year old game and power creep has been out of control. There's no enemy level/multiplier that will make a difference because we can casually mix up 19 different ways to land 2 billion damage
@YISP7 Yeah, if any real difficulty is gonna be introduced into the game, DE is gonna have to be rebalance players and the modding system. But I think that's too big of a task at this point, and the player base has too many babies in it that'll cry about nerfs. Dante should have been play tested more for sure, but being able to wipe EVERY enemy from 3 tiles away is excessive
mecha dog and other companions do not proc ice storm for some reason, its unfortunate but it does not proc
Yea, but if you add 1 stack you freeze it
@@Havoc1222 is that entirely necessary with gauss(you have to spam the cold for the meter anyway right) Your build is cookin though, I’m a big fan of tanking and energy economy from gauss’s 2 and the mod in the build
@@Choooncey if enemies dont get just jeblasted insta its 1 orvius throw, maybe two, but glaxion is there to get it up if they just die insta :D
Noctua? That is Dante's exalted. You mean grimoire and renamed it noctua? Am I dumb?
I did the same thing, yeah its just grimoire renamed
Awesome idea but at that point just play revenant if you are going for immortality. + replacing 1 as stated by previous comments truly is criminal xD
I have loadout with same exact setup just without any helminth, I just can't put nourish in 2 diff slots... What I can do about it? Nothing, honestly should just build blast + elec but can't on ichors tho so xD
I like the build removing his 1st ability loses his identity of being fun. nice video tho btw.
Its not needed to remove that, just use pet primer or smth if u want viral and u can stay baseline ^^
*500% duration*
I don’t see every duration mod in there buddy
Where is constitution
500%+ duration not every duration mod xD
Which hound is that again? I didn’t catch it
Mecha hounds can use all mods avaible so it doesnt matter wich parts you gonna use to build one
@@Havoc1222 yeah I just picked one and it worked lol so you’re right. Thanks man! And btw I’m a new sub to your channel, I can’t get enough of your content. Great stuff man keep it goin!
Nice build!
Although, a ‘Steel path 2’ with more enemy stat bloating would be meaningless tbh.
Enemies need a rework across the board to be able to be more of a threat to use and to counter our builds better to actually provide more challenge.
Another thing that so many players I’ve seen forget:
One of the most basics of Warframe is that the loadout we choose to bring into a quest, greatly controls how easy or hard a quest will be.
Bad loadout=hard time in quest.
However, the opposite is also true. If a player chooses to bring too OP of a loudout to quest, which will always exist due to the building freedom that players love and devs try to promote.
Too strong of a build will always make the game feel boring, and that’s the loadout users issue and not the game tbh.
Id be fine if they let us start atleast 1k levels, completly fine then, or maybe some xtra density, always fun to kill more :D
@@Havoc1222 Yeah, now this I definitely agree with.
Better scaling options for missions, could do it like how they allow different modifiers to be checked in EDA, for either starting level, or rate of scaling.
nah it seems fine as is, it's a nice balance that keeps ppl want to get better gear for steel path+. (and doing speed runs)
maybe add some content for ppl who like long endurance runs without going through the first few thousand levels
i think more options are better than just forcing ppl to play a certain way.
@@rG1vZ hmmm, well they kinda have this. Void Cascade can hit level cap of 9999 in a little over an hour, and Disruptions can hit level cap pretty easily in about 3-3.5 hours.
And I 100% agree, I think it’s currently good as well, except maybe could use some scaling options for other quests so it’s not only those 2 with faster scaling for players.
However, I have also seen a LOT of content creators complaining about the max endgame, and saying that Level cap itself is far too easy now when using the most mini/maxed OP setups, so that’s also why I brought up the loadout thing too.
bro's talking about steel path 2 while I can't even handle base steel path at legendary 4, pls no
Don't worry, coz that means if you follow my builds you gonna realize why we need steel path 2:D!
@YISP7 it sure does 😔
@@SaiKisaragi downplaying yourself bit much, take Revenant, glaive and rock that SP :D
I just Cooked up an unkillable Chroma Tank build on my channel with 576% STR try it out
truly one of the builds of all time. So there's a lot of freezing and not much killing, not my cup of tea.
Died as gauss cus I didn’t look at my abilities fr
@@inval_L only way haha
Because you asked for a subscription, I won't. Just in spite.
@@Rampage-vp1cz no worries, exactly ppl like this I'd love to dodge anyway
max your mods man your biuld is awful 😔
An unranked adaptation still caps out at 90% lmfao
Man's doesn't know that mods don't have to be maxed and u can run low rank elementals to get lower proc rating. Saddening 😔
Doesnt matter tbh, stop being a nerd
This guy falls off the map i can tell
bro doesn't know about max cap ig